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Found 22 results

  1. Hello everyone, I present you my new map : this remake of the Spirit of Fire from Halo Wars ! It is only an aesthetical remake, I didn't have any block left or any idea od what I could do with that to make something fun with. Moreover, if you go on, I advise you to don't create the lighting or you will have some problem about the shadows, this is the reason why all the pictures were taken in forge.. The map is forged on the "ascendance" skybox because to see all the details it is really better than "exosphere" even if it globally looks better on it. Download link : https://www.halowaypoint.com/fr-fr/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Erydhil So I hope you will enjoy it !
  2. New map inspired directly from Campaign and Skirmish at Darkstar. Strongholds and CTF. Been looking for a highly aesthetic map to play on? This is it! Download link https://www.halowaypoint.com/en-au/games/halo-5-guardians/xbox-one/map-variants?gamertag=Maze+Reclaimer&lastModifiedFilter=Everything&page=1&sortOrder=BookmarkCount#ugc_halo-5-guardians_xbox-one_mapvariant_Maze%20Reclaimer_4a6ab981-3a5f-41e2-a22f-2a80be081907 ForgeHub link http://www.forgehub.com/maps/ghosts-of-meridian.2951/ YouTube https://m.youtube.com/watch?v=gmdCggvwp6I
  3. Gamertag: Yami no Fu.kuro (take the dot out of the name, I had to type it like that cause for some reason when I type it without it gets blocked out as ***, no idea why) - Neighbourhood is a Aesthetic Map, inspired by many other Forge creations made by the Community. 5 Players Max. It gives you the illusion that the Map is much larger than it is, and that there is alot more out there. - Can be used for Machinima (only with permission please)
  4. Initially at 146 meters, this pyramid was the tallest man-made structure in the world for over 3800 years. It is also the oldest of the Seven Wonders of the Ancient World, and the only one to remain largely intact. It surely is one of the most impressive structures human kind has ever built. This map is a homage to the excellent and ingenious architects of that time featuring an exact replica of the Great Pyramid in Giza. The almost dried out Nile river is nearby. There are many theories of why and how they built the pyramids. Maybe you can find a way into this stunning structure and find out the true reason... Hehe. ​Disclaimer: Only put this map on in Forge and never generate lighting! That would cause the chromas and everything else to look different from each other, which is a bad thing. So for best visuals: Forge + no lighting. I would like to urge you to not use the monitor in Forge for the puzzle element I included and basically the whole map. Invisible walls don't let you go very far, so you stay in the good looking, immersive parts of the map. Also, it is way more impressive if you play this as a spartan, as you get a feel for the size of this gigantic structure.
  5. Hello, I am a french map maker and I will show you my first aesthetic map on Halo 5 : Elder light. This is an aesthetic Forerunner structure composed by 3 towers themselves composed by 3 constructions in an aesthetic close to Halo 4 and Halo 5. There is no game mode on this map, this map is purely aesthetic. I hope you will enjoy it !
  6. Spirit of fire Map Name : Spirit of fire Game type : None Map Creator : Erydhil Description : I did a huge remake of the celebrate Halo wars's ship : the spirit of fire ! Download link : https://www.halowaypoint.com/fr-fr/players/erydhil/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=40e536d9-7f3a-41ed-afce-ff186f70202b The single part of the ship i couldn't finish.
  7. Gamertag: PELCKI Mapname: Enterprise Describtion: Ive created an aesthetic map of the USS Enterprise from StarTrek. There is also a small Bridge variant inside the ship.
  8. With oxygen becoming a scarce resource, this facility was designed to harness the power of the trees. This is a large, very fun and symmetrical arena-style map. There are 2 identical bases, man cannons for vertical travel, snipers on each base, rockets, an Energy Sword, and a few random drops. Oh, and the top level of the map is a greenhouse. It is recommended that 6-16 players play this map. It supports Infinity Slayer and Capture the Flag. Other game modes may be added. DOWNLOAD GREENHOUSE https://www.halowaypoint.com/en-us/players/my%20kevins/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=dc26e824-40ac-4f26-afed-0143095f5c66 Rush toward the middle floor of the arena to reach the Energy Sword. Or man the turret and protect your base. Enemies may be lurking in the distance.. After all, your flag is vulnerable. The best option, however, would be to reach higher ground by way of the man cannon. Or through your base.. Where you can stalk your enemies. Or duke it out in the Greenhouse upstairs. And reach your ultimate reward. DOWNLOAD GREENHOUSE https://www.halowaypoint.com/en-us/players/my%20kevins/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=dc26e824-40ac-4f26-afed-0143095f5c66 Enjoy.
  9. Gamertag: Astiir Map: Modern Apartment Link: http://www.halowaypoint.com/en-gb/games/halo4/filebrowser/details/40391df9-a2f9-4f1e-86c7-5ffa52cd98d8 This is my latest and first aesthetic forge map. It's a rather large apartment that consists of a kitchen, two bedrooms, a bathroom, and a T.V room. It has used silverware, an Xbox, microwave and much more scattered around the apartment. It's taken a while to build so hopefully it makes the cut : ) http://www.youtube.com/watch?v=q2bT5kPfoKI
  10. Map name: Cadaver's Cabin Gamer tag: Rabid Cadaver Description: 1v1 - 4v4 slayer map made on the smallest island on Forge Island. The cabin features very detailed modern architecture with a cylindrical living room and square garage and porch. Two tree houses, one octagon, two story tree house as well as a break away tree house. Mountain range with sniper positions and walk through cave area. Little details like wood columns, the craziest light fixture you'll ever see in forge as well as the over all aesthetics makes this not only enjoyable to play, but will have you saving this map permanently in your file share Map link: http://www.halowaypoint.com/en-us/players/rabid%20cadaver/halo4/fileshare#!/?section=GameMap&view-select=Tile&startIndex=0&details=6d3c433c-fe6a-442a-8a56-5571fc32efcd
  11. Map Name: UNSC Grifball Stadium Gamertag: Rabid Cadaver Link: http://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/d6e2361e-7573-4483-8998-594189ff10df Description: Olympic influenced grifball stadium with astro turf field as well as press boxes and stands for each team.
  12. Gamertag: a freakazoid Map: F.T.A.R.F Description: First time map making. I have made a small Aesthetic and Playable map made in Forge Islands consisting of two playable elements; -Playable: A spooky woodland for the flood to hunt the humans. -Aesthetic/Playable: A hidden Facility designed to Test And Research captured Flood parasites. Until something escaped. My submission focus is the aesthetic Facility. Picture link: http://www.halowaypoint.com/en-us/players/a%20freakazoid/halo4/fileshare# Map Link: http://www.halowaypoint.com/en-us/players/a%20freakazoid/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=cbf75f57-3e87-4199-97e7-7aee938c9d9b Backup Map Link: http://www.halowaypoint.com/en-us/players/a%20freakazoid/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0
  13. This map was designed to be of a 'simple' arena style and was built to function with smaller parties. 2v2 Infinity Slayer stands out strongly as the main gametype for this map. Due to the rather simplistic layout, there was significant room for some aesthetic touches and the addition of a theme. The theme is that of a futuristic, urban city environment and that comes across strongly. Download New Valentina March 27th Update Initial spawns moved to under respective towers Weapons changed from ordnance drops to spawning on the map Rocket launcher added Spawn points removed from top towers Tower heights lowered Line of sight through central sky scraper added in for more balanced gameplay Colour added to second and third sky scrapers for easier map orientation and call outs. Overall aesthetic details tweaked At first glance New Valentina is a symmetrical map however technically it is inversely symmetrical due to some areas inside that differ in locations on both sides. Essentially this is an arena style map with significant verticality. Coupled with a mixture of long lines of sight and close quarters areas, this map proves it's worth in allowing for versatile gameplay and play styles. Games on New Valentina tend to be very fast paced due to the circular and close quarters nature of the map. There is no one area where combat is localized, rather combat tends to occur evenly throughout the maps different locations. Weapons and Equipment Railgun x 1 (150 Seconds) Sniper Rifle x 1 (150 Seconds) Rocket Launcher x 1 (180 Seconds) DMR x 2 (60 Seconds) BR x 2 (60 Seconds) Covenant Carbine x 2 (60 Seconds) Assault Riffle x 2 (60 Seconds) Pulse Grenade x 2 Frag Grenade x 2
  14. Map Title: Ironclad Download Recommended party size: 8 - 14 Gametypes: Infinity Slayer, CTF, Regicide, King of the Hill, SWAT. Storyline: After the glassing of Reach, this remnant is all that survived from the city of New Alexandria and has been drifting in amongst the asteroids that once made up the planet Reach, ever since. Hi Guys, A R C A S I U S here Ironclad is a medium sized, symmetrical competitive map created on the impact pallet. I have been working on this map for a few weeks and it has undergone countless design changes to finally be what it is. I took inspiration for this map from about 7 different maps spanning the length of the Halo series not to mention countless hours researching futuristic city designs and layouts. I believe this map stands alone in regards to originality, aesthetics and overall game play flow. My main focus for this map was to avoid creating a "box map" that seems to be the norm for a lot of forgers these days. Don't get me wrong most of these have terrific gameplay however I simply wanted to create something a bit more original and less repetitive. Note: There is a small frame rate drop in one spot IN FORGE but not in any custom games. The reason for this being that the spawns, kill zones, and capture plates are not visible in custom games. I have tested this extensively so please check the map out in a custom game. Also, the kill barriers are rather unforgiving. This is due to the fact that I have played many forged community maps that are able to be exploited due to poor kill barrier placements and combinations. As you maneuver around the map just be mindful of what logic would be considered "outside the map" and as long as you don't go there, you will not die. Also, I am the map creator although it says Q U A R l S M A. Q U A R l S M A is my old acc and I created A R C A S I U S halfway through the creation of this map. As proof, the xbox profile of Q U A R l S M A is boasting A R C A S I U S's tag. Enjoy! A R C A S I U S
  15. Hey fellas, this is my first attempt at forging and I'm interested in knowing what you guys think. Any feedback would be greatly appreciated. On the map you will find six aesthetic vehicles including a sports car, two bikes, a tank(ish thing), a mini jet, and a small troop transporter carrier. I'm very much a noob, so please bare with me if i screw any of this up. I'm tryin'. My Gamertag is The RogueSPiDER The map is called RS_car_show_01 Hope you enjoy! ~RS
  16. Gamertag: NOBLE E 2552 Map: Urban Scenery Description: This map demonstrates a number of urban-themed aesthetic pieces and techniques, such as a food stand, movie theatre entrance, car, parking meter, stop light, skyscraper, and an incredibly detailed school bus with an explosive underside. (Currently I have no photo available nor a link as my browser is too old to use Waypoint, but I assure you, you will not be disappointed.)
  17. Gamertag: Juggernaughtyy1 Map name: Air Vehicles (on fileshare) Description: I know you guys just did a vehicle map a week ago, but i made two different planes, two different helicopters, two airborne drones, and a gondola (I know that's not exactly an air vehicle but i figured i'd include it anyway).
  18. Gamertag: Dead fenix 7 Map: Shadow Moses Firstly i love both the Metal Gear and the Halo franchise. So i created a remake of the front gate area of Shadow Moses island. This is an aesthetic map but can also support free for all slayer games as well (reference picture has been added to the corner of the below image) Disclaimer: Map was only finished tonight and is not currently up on fileshare
  19. Gamertag: BaDaSsBaS1L1Sk Map name: UNSC Base Aesthetic I have made a small map with some UNSC themed buildings. On this map there is a triple-barrelled turret, 2 pipe-lines( 1 short and 1 long) a reactor, and a communications tower. The map is in my fileshare. Thank you for any feedback provided.
  20. Gamertag: Juggernaughtyy1 Map name: vehicles (on file share) Description: Several different aesthetic vehicles, most of which are just decoration, but the trailers can be interactive (an example is the armory truck on map).
  21. Deadlocked is a symmetrical multi-layered team based map. A few of it's main features include: - symmetrical spawns and objectives - symmetrical weapon placement - several ways to get around - aesthetically pleasing structure - multiple layers - perfect balance of sight lines and cover - man cannons Deadlocked is a representation of a large-scale electrical generator. The structure of the map is based on a large chasm (almost like a dam or floodgate) with an upper level and several layers below and on the sides. There is no roof, but the play space is completely enclosed (complete with safe boundaries!) The floor is covered by grids representing an electric current; if you touch it, you die. 8-12 players } supports Slayer, CTF, KOTH, and Assault The Map: http://www.halowaypo...etails=31145124 Screenshots(File Set): http://www.halowaypo...eshare/filesets
  22. Name of Map: Urban Tutorial Canvas Map: Forge World Link to MAP: http://www.halo.xbox.com/en-us/haloreach/SweepsP2K/fileshare#!/?section=MapVariants&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0&details=30833710 This is a collection of original urban aesthetics I have created throughout my forging days. I should note the backdrop for this is an old city map I made called Emergency. I left some items from that I felt still applied to the tutorial. Let's start with a partial overview Street barricades. A bit pricey, but they look great with the orange coloring and the lights work well. My take on the ever-popular dumpster. The left one is for garbage, and the far for recycling. Fire Truck leading into a burning building. WIth it's usable ladder, it's my favorite in the showcase. Staircase Skyscraper (with optional windows) A fully accessible ambulance. My 2nd favorite. Interior Storage units From the original map, this was heavily inspired by Mr Pokephile's map Urban. B-ball court.
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