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  1. While discussing new Outlook email service, Microsoft general manager Brian Hall namedrops "New Xbox" but does not share more. After significant speculation spread over the span of years, Microsoft has finally spoken on-record about its next Xbox. During an interview with The Verge focused on Microsoft's new Outlook email service (embedded below), general manager Brian Hall name-dropped a "new Xbox." “We’ve had Hotmail and operated Hotmail for about 16 years, we obviously have Exchange, and Outlook, that people use at work. We just decided it was time to do something new and bring the best from each of those and put them together and release it right in time for the new wave of products that we could have coming out with Windows 8, with the new version of Office with the new Windows phone and the new Xbox,” Hall said. Hall did not share further details on the next Xbox. Windows 8 will launch on October 26 alongside Microsoft's new Surface tablet line. [uPDATE] Following the publication of this story, Microsoft issued a statement to GameSpot on the matter. “Xbox 360 has found new ways to extend the console lifecycle by introducing controller-free experiences with Kinect and re-inventing the console with a new dashboard and new entertainment content partnerships," reads a line from the statement. "We are always thinking about what is next for our platform and how to continue to defy the lifecycle convention.” The analyst consensus is that the next Xbox, as well as the PlayStation 4, will be on store shelves for holiday 2013. A recent 56-page document supposedly originating from Microsoft said the next Xbox would launch in 2013 at $299 bundled with the second iteration of Kinect, among other updates. As for the PS4, PlayStation executive Andrew House said in June that Sony's new console would not be shown until a "significant leap" over the PlayStation 3 could be demonstrated."
  2. There have been talks discussing what halo 5's story will be, obviously they aren't going to into all details about it yet but some interesting things have been discussed about the next story and also about it being on the next gen console. Read the article below for more details. Credit to Lil Dog for finding this. Source: Examiner "Halo 4" brought Master Chief back in a fitting way this holiday season, but this is only the beginning for what's still to come from the series and on next-generation systems. According to a report from Product Reviews on Thursday, apparently people are in favor of seeing the next few installments on next-generation platforms. "We could simply see 'Halo 4': Next-gen land with improved graphics for the Xbox 720 at an event next year, but we’d favor something totally new in the form of 'Halo 5' with some major improvements in physics and graphics, which would be the bonus for the second and third games in this trilogy if they launch on the Xbox 720. "If 'Halo 5' hasn’t been worked on this year then launching it next year might bring something with limited work done, so again this is why we’d prefer to see a 'Halo 5' more thought-out with a release date in 2014 on the next-gen Xbox," the report stated. It went on to discuss how the next installment of the series could perhaps explain more about how Master Chief came to be. "Some of the ideas we’ve seen for the 'Halo 5' story include the possibility of an episode in the theme of “Search for Spock“, which could see Master Chief leave Earth looking for Cortana, although we also hear that a lot of fans want to see how the Spartans were created and how they were broke to make them a Spartan. "This would also deliver a lot more insight into how MC had been created, and what process he had to go through," the report stated.
  3. Next gen Xbox and Playstation graphics impact will not be as big as the 360 & PS3? It may be the case. Read below for more details. Source: Examiner In an interview with VideoGamer on Tuesday, Cevat Yerli provided some interesting commentary in regards to the graphics of the PS4 and Xbox 720 next-generation systems. The CEO of Crytek revealed that the studio did not believe that the upcoming consoles won’t have the same visual impact as when the PS3 and Xbox 360 first launched. You can check out some concept renders of the PS4 and Xbox 720, as well as some screens from the upcoming multiplatform title, “Crysis 3,”. "The current generation consoles, when they launched, were far ahead compared to PC. But PC has caught up. With current generation consoles and what's on the horizon – new ones – due to the fact that the cost of CPU and memory are so much more expensive than they were in the past, it is simply impossible to have the same kind of impact on the console business; to be so far ahead of PC." View slideshow: Why PS4 and Xbox 720 won’t have the same graphics impact as PS3 and Xbox 360 Crytek is the developer behind “Crysis 3.” The latest video game from the “Crysis 3” will be published by Electronic Arts when it launches for the PC, Playstation 3 and Xbox 360 gaming platforms in North America on Feb. 19, 2013. You can pre-order the first-person shooter in the following link: “Crysis 3” The PS4 and Xbox 720 consoles are expected by many to come out next year.
  4. Hey guys! Apparently Microsoft just bought a URL, www.xbox8.com. They haven't done anyhting with, but own it. One thing though, the Xbox 720 may be called the Xbox 8. Yet, I reasoned in my mind. If it's true that history repeats itself, then this'll make sense. Right now, they use www.xbox.com. Although, the current Xbox model, is the Xbox 360. If I'm right, then they'll keep using www.xbox.com for the next gen. Then, again, what explains the www.xbox8.com purchase? Maybe they didn't want anyone else using that URL since it has the Xbox name? I don't know...
  5. Source-Examiner The Game Engine has been revealed,but heres the real question are the games gonna look good? The Xbox 720 will indeed be receiving some of the best and most advance technology in gaming, and further proof of that is the newly unveiled REDengine3 from CD Projekt RED. According to a report from DSOGaming on Friday, Adam Badowski, head of CD Projekt RED studio, talked about how this new game engine will be contributing to upcoming games they develop. "If we look at RPGs nowadays we find two approaches, one which emphasizes the story but limits the game world, and one that builds a vast, open world but hampers and simplifies the story. "With the REDengine 3 we combine the positive aspects of both approaches for the first time, creating an open environment with a complex, multi-thread story. "Together with believable characters, a captivating tale and a world where players can roam freely without loading times, we will be able to move gaming to a new level with a realistic feel and full player immersion. What do you think about the engine? "When working on our previous titles, I didn’t dream that we would achieve something like this. Thanks to the support of all our fans, now we have the possibility to use REDengine 3 and create something many RPG fans dream of," Badowski said. A description was sent out via CD Projekt RED that helps describes some of the capabilities the new engine has. "The technology uses high-dynamic-range rendering with 64-bit precision that ensures superior picture quality with more realistic and precise lighting without losses derived from reduced contrast ratio. "A flexible renderer prepared for deferred or forward+ rendering pipelines has a wide array of cinematic post-processing effects, including bokeh depth-of-field, color grading and flares from many lights. A high-performance terrain system allows multiple material layers to be efficiently blended and uses tessellation for the best possible detail. "The technology also includes seamless blending between animations and physics along with many more features. The engine uses CD Projekt RED’s new version of its proprietary REDkit editor with tools made specifically for RPG game creation. The editor can build complex, branching quests and set them in a free roaming environment with a simplicity not achieved by similar toolsets." Are you excited for the next-generation engine from CD Projekt RED? Check A Xbox 720 Game called CyberPunk http://www.youtube.com/watch?feature=player_embedded&v=P99qJGrPNLs
  6. Source-Examiner The Game Engine has been revealed,but heres the real question are the games gonna look good? The Xbox 720 will indeed be receiving some of the best and most advance technology in gaming, and further proof of that is the newly unveiled REDengine3 from CD Projekt RED. According to a report from DSOGaming on Friday, Adam Badowski, head of CD Projekt RED studio, talked about how this new game engine will be contributing to upcoming games they develop. "If we look at RPGs nowadays we find two approaches, one which emphasizes the story but limits the game world, and one that builds a vast, open world but hampers and simplifies the story. "With the REDengine 3 we combine the positive aspects of both approaches for the first time, creating an open environment with a complex, multi-thread story. "Together with believable characters, a captivating tale and a world where players can roam freely without loading times, we will be able to move gaming to a new level with a realistic feel and full player immersion. What do you think about the engine? "When working on our previous titles, I didn’t dream that we would achieve something like this. Thanks to the support of all our fans, now we have the possibility to use REDengine 3 and create something many RPG fans dream of," Badowski said. A description was sent out via CD Projekt RED that helps describes some of the capabilities the new engine has. "The technology uses high-dynamic-range rendering with 64-bit precision that ensures superior picture quality with more realistic and precise lighting without losses derived from reduced contrast ratio. "A flexible renderer prepared for deferred or forward+ rendering pipelines has a wide array of cinematic post-processing effects, including bokeh depth-of-field, color grading and flares from many lights. A high-performance terrain system allows multiple material layers to be efficiently blended and uses tessellation for the best possible detail. "The technology also includes seamless blending between animations and physics along with many more features. The engine uses CD Projekt RED’s new version of its proprietary REDkit editor with tools made specifically for RPG game creation. The editor can build complex, branching quests and set them in a free roaming environment with a simplicity not achieved by similar toolsets." Are you excited for the next-generation engine from CD Projekt RED? Check A Xbox 720 Game called CyberPunk http://www.youtube.com/watch?feature=player_embedded&v=P99qJGrPNLs View full article
  7. This article is from Now Gamer. All credit to Sykowolf for finding this. Rumours surrounding the Xbox 720 and the PS4 are coming thick and fast these days - all part of the exciting build up to next-gen, naturally - but the latest tech specs revealed by an insider could be the most detailed yet. An industry insider - it's not clear if they are a developer or someone else - has revealed a number of specific details about both the PS4 and the Xbox 720. Though these things should always be taken with a pinch of salt until something official is announced, the technicality and sheer wealth of the information certainly makes them sound convincing - especially when they collaborate so many previous rumours.We'll include a technical glossary at the bottom of the page should you need to understand all acronyms. Sony's PS4 won't be capable of native 4K resolution According to the insider, the PS4 (or Omni) won't be capable of the proposed 4K resolution that new TVs are being developed for. "The thing about omni is it will upscale to 4K" claims the insider, adding that the image quality is "very low in regards to Durango [Xbox 720]". PS4 is having problems with overheating Though the insider does not seem to have seen the issues himself, he does mention that he had heard others claim that the "Starsha [dev] kits have very bad heating problems" because the GPU and the SOC aren't specialised enough - as is the case wit the Xbox 720. He then adds that he believes it is because Sony doesn't have enough money to devote to research and development, as it had done with the PS3's Cell processor. The PS4 will be called "Omni" and is in production soon Throughout the reveal the insider refers to Sony's PS4 with two names: Starsha and Omni. Starsha has been revealed as the name of the APU system inside the PS4. However, Omni is now believed to be the final name of the PS4. This was a rumour back in November 2012, and was said to represent Sony's approach to the console - namely, that it is capable of doing everything. The insider claimed that the final SDK for Sony's PS4 - or Omni - has been available since December 2012, adding that Sony is trying to launch its next-gen console ahead of Microsoft.The Starsha chipset is in fabrication process now, and is expected to enter mass production on the 23rd of January. As a point of interest, the insider claimed that Microsoft has only just got the Kryptos (Xbox 720) out to developers at the start of this month. If true, the rumours suggesting that Sony's next-gen console will launch as early as September 2013 could well be true. Along these lines, the insider claimed that Sony could reveal the PS4 on 5 Feb 2013. Xbox 720's "Oban" is a game changer for Microsoft The name Oban was revealed a couple of months back, and was believed to be the name of the chips onboard the Xbox 720. According to this insider, however, Oban is actually the name of the blitter inside the next-gen machine. A blitter is a system built into hardware designed to improve the speed at which data is transferred within the hardware's memory. It is a separate system from the CPU and can run parallel to it, moving large amounts of data relatively quickly. The Xbox 720 will be a 356-bit system - compared to the PS4's 256-bit system - and is capable of 550GB of data per second. The insider claims it is designed for raytracing, and with the Oban and the higher bus speed of the GPU this will put it on top in terms of technical prowess. Xbox 720 is designed for ray tracing technology Ray tracing is a high-end lighting technology that isn't widely used in games today. Unlike the current dynamic lighting system - which recreates the effects of lighting - ray tracing emulates the science of light. In other words, more realistic reflections and refractions can be created to create more realistic looking lighting. The problem is it's a very intensive technology that takes a very long time to render and is primarily used in Pixar films. If the Xbox 720 is as powerful as this suggests, then ray tracing will be more possible with the hardware. The insider claims that Microsoft has designed the Xbox 720 with ray tracing in mind, however admits that "the hardest part will be for studios to work with ray traced graphics enabled engines." For those interested, here's a video of last year's GTC conference where NVidia highlighted some of its ray tracing technology: PS4 Tech Specs An APU with a fast GPU. 4GB of DDR3 RAM. 4GB of GDDR5 RAM. CPU is an x86 system with 256-bit bus. A more off the shelf design than the modded Xbox 720. "We all feel Omni is more of a pc in it design." Capable of 3.2TFlops of data. Xbox 720 Tech Specs Three SOCs in one console. Two "Venus" models, and one "Mars". 8GB RAM, with 1GB devoted to operating system. Audio DSP 2 of Venus SOC - Application SOC GPU AMD 8900 spec GPU clocked at 800mhz with 10000HD series future tech 4 core CPU is clocked @ 2.5GHz 1.5 Gb of GDDR5 ram on each SOC (total 3GB) clocked @ 1.2Ghz Common factors 4GB of DDR4 RAM with 384 bit bus Ray tracing chip High speed blitter with 510 GB/s bandwidth between SOCs EDRAM Power brick is 300 watts, but SDKs are looking at 230 watts used. Capable of 4.2TFlops of data Next-Gen PS4 & Xbox 720 Tech Glossary APU = Accelerated Processing Unit. A hardware system that includes an additional method of processing. In this case, a CPU with a GPU built in. CPU = Central Processing Unit. The primary processing function of a machine. GPU = Graphics Processing Unit. The system used to process and generate the visuals of a game. SOC = System On Chip. A method of combining all the processing functions (CPU, GPU, etc) onto a single chip. Largely used for mobiles and tablets, but increasingly popular for consoles. Omni = One of the proposed final names for the PS4. Starsha = The rumoured name of the chips on board the PS4. Thebes = The internal codename for the PS4.
  8. This article is from Now Gamer. All credit to Sykowolf for finding this. Rumours surrounding the Xbox 720 and the PS4 are coming thick and fast these days - all part of the exciting build up to next-gen, naturally - but the latest tech specs revealed by an insider could be the most detailed yet. An industry insider - it's not clear if they are a developer or someone else - has revealed a number of specific details about both the PS4 and the Xbox 720. Though these things should always be taken with a pinch of salt until something official is announced, the technicality and sheer wealth of the information certainly makes them sound convincing - especially when they collaborate so many previous rumours.We'll include a technical glossary at the bottom of the page should you need to understand all acronyms. Sony's PS4 won't be capable of native 4K resolution According to the insider, the PS4 (or Omni) won't be capable of the proposed 4K resolution that new TVs are being developed for. "The thing about omni is it will upscale to 4K" claims the insider, adding that the image quality is "very low in regards to Durango [Xbox 720]". PS4 is having problems with overheating Though the insider does not seem to have seen the issues himself, he does mention that he had heard others claim that the "Starsha [dev] kits have very bad heating problems" because the GPU and the SOC aren't specialised enough - as is the case wit the Xbox 720. He then adds that he believes it is because Sony doesn't have enough money to devote to research and development, as it had done with the PS3's Cell processor. The PS4 will be called "Omni" and is in production soon Throughout the reveal the insider refers to Sony's PS4 with two names: Starsha and Omni. Starsha has been revealed as the name of the APU system inside the PS4. However, Omni is now believed to be the final name of the PS4. This was a rumour back in November 2012, and was said to represent Sony's approach to the console - namely, that it is capable of doing everything. The insider claimed that the final SDK for Sony's PS4 - or Omni - has been available since December 2012, adding that Sony is trying to launch its next-gen console ahead of Microsoft.The Starsha chipset is in fabrication process now, and is expected to enter mass production on the 23rd of January. As a point of interest, the insider claimed that Microsoft has only just got the Kryptos (Xbox 720) out to developers at the start of this month. If true, the rumours suggesting that Sony's next-gen console will launch as early as September 2013 could well be true. Along these lines, the insider claimed that Sony could reveal the PS4 on 5 Feb 2013. Xbox 720's "Oban" is a game changer for Microsoft The name Oban was revealed a couple of months back, and was believed to be the name of the chips onboard the Xbox 720. According to this insider, however, Oban is actually the name of the blitter inside the next-gen machine. A blitter is a system built into hardware designed to improve the speed at which data is transferred within the hardware's memory. It is a separate system from the CPU and can run parallel to it, moving large amounts of data relatively quickly. The Xbox 720 will be a 356-bit system - compared to the PS4's 256-bit system - and is capable of 550GB of data per second. The insider claims it is designed for raytracing, and with the Oban and the higher bus speed of the GPU this will put it on top in terms of technical prowess. Xbox 720 is designed for ray tracing technology Ray tracing is a high-end lighting technology that isn't widely used in games today. Unlike the current dynamic lighting system - which recreates the effects of lighting - ray tracing emulates the science of light. In other words, more realistic reflections and refractions can be created to create more realistic looking lighting. The problem is it's a very intensive technology that takes a very long time to render and is primarily used in Pixar films. If the Xbox 720 is as powerful as this suggests, then ray tracing will be more possible with the hardware. The insider claims that Microsoft has designed the Xbox 720 with ray tracing in mind, however admits that "the hardest part will be for studios to work with ray traced graphics enabled engines." For those interested, here's a video of last year's GTC conference where NVidia highlighted some of its ray tracing technology: PS4 Tech Specs An APU with a fast GPU. 4GB of DDR3 RAM. 4GB of GDDR5 RAM. CPU is an x86 system with 256-bit bus. A more off the shelf design than the modded Xbox 720. "We all feel Omni is more of a pc in it design." Capable of 3.2TFlops of data. Xbox 720 Tech Specs Three SOCs in one console. Two "Venus" models, and one "Mars". 8GB RAM, with 1GB devoted to operating system. Audio DSP 2 of Venus SOC - Application SOC GPU AMD 8900 spec GPU clocked at 800mhz with 10000HD series future tech 4 core CPU is clocked @ 2.5GHz 1.5 Gb of GDDR5 ram on each SOC (total 3GB) clocked @ 1.2Ghz Common factors 4GB of DDR4 RAM with 384 bit bus Ray tracing chip High speed blitter with 510 GB/s bandwidth between SOCs EDRAM Power brick is 300 watts, but SDKs are looking at 230 watts used. Capable of 4.2TFlops of data Next-Gen PS4 & Xbox 720 Tech Glossary APU = Accelerated Processing Unit. A hardware system that includes an additional method of processing. In this case, a CPU with a GPU built in. CPU = Central Processing Unit. The primary processing function of a machine. GPU = Graphics Processing Unit. The system used to process and generate the visuals of a game. SOC = System On Chip. A method of combining all the processing functions (CPU, GPU, etc) onto a single chip. Largely used for mobiles and tablets, but increasingly popular for consoles. Omni = One of the proposed final names for the PS4. Starsha = The rumoured name of the chips on board the PS4. Thebes = The internal codename for the PS4. View full article
  9. The next generation systems from both PlayStation and Microsoft will retail at the $350-$400 range, a games analyst has claimed. This article is from CVG Basing his numbers partially on off-the-record meetings with "a number of companies" at CES 2013, analyst Colin Sebastian of Baird Equity Research said the new consoles will likely sit around the $400 range. In 2005, Microsoft retailed its Xbox 360 premium bundle at $400, while one year later Sony was at the centre of controversy for offering the premium PS3 system at $599. The rumoured next-gen price points, if accurate, would imply that both Sony and Microsoft are willing to sell their systems at higher losses to appear to an increasingly diversified market. "Given the fragile state of the console game market, we expect the E3 trade show in June will take on added significance, most likely providing the industry with the first public opportunity to examine next-generation hardware," Sebastian wrote in his notes. "Our checks suggest that next-generation console hardware will be largely built from 'off the shelf' high-end PC components, along with hybrid physical/digital distribution models, enhanced voice controls and motion sensing (Kinect integration with every Xbox), and broad multi-media capabilities," he added. "Moreover, a PC-based architecture (Intel chips in the case of Xbox) should have a number of advantages over custom-developed silicon: for one, the learning curve for software developers will be shorter than completely new technology. "Second, the cost of production and retail price points should be lower than prior console launches. "Third, it will be easier to build online services around PC chip architecture, including flexible business models (free-to-play, subscriptions) and multi-media (over the top) content offerings. For Microsoft, this design will also allow for moreintegration with Windows 8 and Windows Mobile devices."
  10. The next generation systems from both PlayStation and Microsoft will retail at the $350-$400 range, a games analyst has claimed. This article is from CVG Basing his numbers partially on off-the-record meetings with "a number of companies" at CES 2013, analyst Colin Sebastian of Baird Equity Research said the new consoles will likely sit around the $400 range. In 2005, Microsoft retailed its Xbox 360 premium bundle at $400, while one year later Sony was at the centre of controversy for offering the premium PS3 system at $599. The rumoured next-gen price points, if accurate, would imply that both Sony and Microsoft are willing to sell their systems at higher losses to appear to an increasingly diversified market. "Given the fragile state of the console game market, we expect the E3 trade show in June will take on added significance, most likely providing the industry with the first public opportunity to examine next-generation hardware," Sebastian wrote in his notes. "Our checks suggest that next-generation console hardware will be largely built from 'off the shelf' high-end PC components, along with hybrid physical/digital distribution models, enhanced voice controls and motion sensing (Kinect integration with every Xbox), and broad multi-media capabilities," he added. "Moreover, a PC-based architecture (Intel chips in the case of Xbox) should have a number of advantages over custom-developed silicon: for one, the learning curve for software developers will be shorter than completely new technology. "Second, the cost of production and retail price points should be lower than prior console launches. "Third, it will be easier to build online services around PC chip architecture, including flexible business models (free-to-play, subscriptions) and multi-media (over the top) content offerings. For Microsoft, this design will also allow for moreintegration with Windows 8 and Windows Mobile devices." View full article
  11. Source: Examiner With the next-generation of Xbox comes the chance that gamers will start to see less and less titles than they currently are, but some people still see the next-generation as a chance for smaller developers to get their games out to the masses. According to a report from GamesIndustry today, Double Fine's Tim Schafer did acknowledge that the next-generation of consoles could provide some challenges to smaller studios. "Our fear was that next generation was going to be only big AAA games. It was only going to be a place for 'Call of Duty' and 'Halo.' "But we've talked to [the console manufacturers], and told people what things would be hard for teams our size with regards to consoles," Schafer said. Schafer went on to say if next-generation systems can open up something like what Steam currently offers, then it could something independent developers can work with. "We'd still like to be active in that space, we care about consoles, but unless they open things up a lot more like what we have on Steam... if they opened things up more it would be a more friendly place from our perspective. "We've talked to them about this stuff, and you know, they hear us. "They're big companies and they can't make changes overnight, but I think they're taking all of that stuff into consideration. We'll have to see what happens," Schafer said. Independent developers are crucial to the gaming industry as they can come up with some of the best and most original content. Xbox 720 needs to find a way to accommodate independent developers because if not, they will simply stay on Steam. It isn't like they have nowhere to go. Microsoft needs to work to acquire that sector of the industry because most gamers will be a bit disappointed if consoles get reduced to receiving only 15 or 20 titles a year, as a result of smaller and indie developers staying with Steam. Even with all of the features and upgrades the system is suppose to have, it will mean nothing if the only titles that hit the system are the same franchises that we see each year. Personally, "Assassin's Creed" is great, but "Journey" was amazing, and those types of games refresh a gamer's mind for what a game should be. With those experiences lost, things could get a bit boring. Gaming has so much more to offer and with the exception of PC gaming, people should be able to access and play all of it on one system. Wasn't that the original idea behind gaming consoles? Developers providing one place where people can experience all types of games? It has yet to be seen what Microsoft will do with Durango, but they must find a way to incorporate indie gaming, since it is such a significant portion of the industry. Would you as a gamer be fine with just 15-20 AAA titles per year on your next-generation console, with no other option? It's hard to imagine core gamers would have any interest in this happening.
  12. Here are some stunning images of what Mass Effect 4 could look like on the next gen Playstation and Xbox. This could be giving us an idea of what the next generation of gaming may very well look like and the power of what the next consoles could be capable of. Read below for more details. Article and images are from Examiner Some images have popped up online on Saturday giving us a taste of what the next “Mass Effect” video game, presumably “Mass Effect 4,” could look like on next-generation systems like the PS4 and Xbox 720. As reported by DSOGaming, Baolong Zhang was able to put together several character models using the Unreal Engine 3 with DirectX 11. You can check out his “Mass Effect 4” images, as well as some concept images of the PS4 and Xbox 720 from Yanko Design. Late last year, Bioware announced that they are currently working on the next installment for the “Mass Effect” series, which many think will end up being “Mass Effect 4.” The latest title, “Mass Effect 3,” was released for multiple platforms in North America on March 6, 2012.
  13. Here are some stunning images of what Mass Effect 4 could look like on the next gen Playstation and Xbox. This could be giving us an idea of what the next generation of gaming may very well look like and the power of what the next consoles could be capable of. Read below for more details. Article and images are from Examiner Some images have popped up online on Saturday giving us a taste of what the next “Mass Effect” video game, presumably “Mass Effect 4,” could look like on next-generation systems like the PS4 and Xbox 720. As reported by DSOGaming, Baolong Zhang was able to put together several character models using the Unreal Engine 3 with DirectX 11. You can check out his “Mass Effect 4” images, as well as some concept images of the PS4 and Xbox 720 from Yanko Design. Late last year, Bioware announced that they are currently working on the next installment for the “Mass Effect” series, which many think will end up being “Mass Effect 4.” The latest title, “Mass Effect 3,” was released for multiple platforms in North America on March 6, 2012. View full article
  14. Source: Examiner With the next-generation of Xbox comes the chance that gamers will start to see less and less titles than they currently are, but some people still see the next-generation as a chance for smaller developers to get their games out to the masses. According to a report from GamesIndustry today, Double Fine's Tim Schafer did acknowledge that the next-generation of consoles could provide some challenges to smaller studios. "Our fear was that next generation was going to be only big AAA games. It was only going to be a place for 'Call of Duty' and 'Halo.' "But we've talked to [the console manufacturers], and told people what things would be hard for teams our size with regards to consoles," Schafer said. Schafer went on to say if next-generation systems can open up something like what Steam currently offers, then it could something independent developers can work with. "We'd still like to be active in that space, we care about consoles, but unless they open things up a lot more like what we have on Steam... if they opened things up more it would be a more friendly place from our perspective. "We've talked to them about this stuff, and you know, they hear us. "They're big companies and they can't make changes overnight, but I think they're taking all of that stuff into consideration. We'll have to see what happens," Schafer said. Independent developers are crucial to the gaming industry as they can come up with some of the best and most original content. Xbox 720 needs to find a way to accommodate independent developers because if not, they will simply stay on Steam. It isn't like they have nowhere to go. Microsoft needs to work to acquire that sector of the industry because most gamers will be a bit disappointed if consoles get reduced to receiving only 15 or 20 titles a year, as a result of smaller and indie developers staying with Steam. Even with all of the features and upgrades the system is suppose to have, it will mean nothing if the only titles that hit the system are the same franchises that we see each year. Personally, "Assassin's Creed" is great, but "Journey" was amazing, and those types of games refresh a gamer's mind for what a game should be. With those experiences lost, things could get a bit boring. Gaming has so much more to offer and with the exception of PC gaming, people should be able to access and play all of it on one system. Wasn't that the original idea behind gaming consoles? Developers providing one place where people can experience all types of games? It has yet to be seen what Microsoft will do with Durango, but they must find a way to incorporate indie gaming, since it is such a significant portion of the industry. Would you as a gamer be fine with just 15-20 AAA titles per year on your next-generation console, with no other option? It's hard to imagine core gamers would have any interest in this happening. View full article
  15. I know this shouldn't really be in the Halo 4 section but there isn't really a proper section for this so here'll do . Quite simply does anyone else think Halo 5 will be released along side the Xbox '720' in 2013. It seems logical to me anyway as MS will obviously want Halo to be released alongside their new console because I for one would by it if Halo came with it. And it's pretty much common knowledge the new Xbox is coming our next year so does anyone else think that, that means Halo 5 will have a 2013 release date?
  16. Next gen Xbox and Playstation graphics impact will not be as big as the 360 & PS3? It may be the case. Read below for more details. Source: Examiner In an interview with VideoGamer on Tuesday, Cevat Yerli provided some interesting commentary in regards to the graphics of the PS4 and Xbox 720 next-generation systems. The CEO of Crytek revealed that the studio did not believe that the upcoming consoles won’t have the same visual impact as when the PS3 and Xbox 360 first launched. You can check out some concept renders of the PS4 and Xbox 720, as well as some screens from the upcoming multiplatform title, “Crysis 3,”. "The current generation consoles, when they launched, were far ahead compared to PC. But PC has caught up. With current generation consoles and what's on the horizon – new ones – due to the fact that the cost of CPU and memory are so much more expensive than they were in the past, it is simply impossible to have the same kind of impact on the console business; to be so far ahead of PC." View slideshow: Why PS4 and Xbox 720 won’t have the same graphics impact as PS3 and Xbox 360 Crytek is the developer behind “Crysis 3.” The latest video game from the “Crysis 3” will be published by Electronic Arts when it launches for the PC, Playstation 3 and Xbox 360 gaming platforms in North America on Feb. 19, 2013. You can pre-order the first-person shooter in the following link: “Crysis 3” The PS4 and Xbox 720 consoles are expected by many to come out next year. View full article
  17. Here we have another small insider for Halo 5, again mot much is revealed as it is still in very early stages. Read the article below for details and a couple of questions answered by 343 Industries franchide development director Frank O'connor. Source: Product Reviews. There are some things you’ve got to ask when in the middle of an interview, and in respect of the Halo 4 launch and the future of this franchise, it had to be details about Halo 5 and Xbox 720 that an interviewer would try and find segments of information. This is exactly what happened when Brier Dudley performed an interview with Halo development director at 343 Industries, Frank O’Connor, and asked about Halo 5. From the answers given above you can pretty much count on a Halo 5 arriving at some point, unless Halo 4 is a complete disaster, and the fact that it will be crucial to the the Xbox 720 launch. You can read the full interview in this article, which delivers some interesting information but certainly lacks the finer details we’d all want to know about Xbox 720. The interviewer had been digging for juicy details and they would’ve been hoping for something to slip out during questioning.
  18. Here we have another small insider for Halo 5, again mot much is revealed as it is still in very early stages. Read the article below for details and a couple of questions answered by 343 Industries franchide development director Frank O'connor. Source: Product Reviews. There are some things you’ve got to ask when in the middle of an interview, and in respect of the Halo 4 launch and the future of this franchise, it had to be details about Halo 5 and Xbox 720 that an interviewer would try and find segments of information. This is exactly what happened when Brier Dudley performed an interview with Halo development director at 343 Industries, Frank O’Connor, and asked about Halo 5. From the answers given above you can pretty much count on a Halo 5 arriving at some point, unless Halo 4 is a complete disaster, and the fact that it will be crucial to the the Xbox 720 launch. You can read the full interview in this article, which delivers some interesting information but certainly lacks the finer details we’d all want to know about Xbox 720. The interviewer had been digging for juicy details and they would’ve been hoping for something to slip out during questioning. This post has been promoted to an article
  19. It has been reported that there may be two versions of the next gen xbox. I was not able to embed the video here but here is a link to the video and article Source: IGN Article and video: http://uk.ign.com/ar...f-the-next-xbox
  20. Here we have another small insider for Halo 5, again mot much is revealed as it is still in very early stages. Read the article below for details and a couple of questions answered by 343 Industries franchide development director Frank O'connor. Source: Product Reviews. There are some things you’ve got to ask when in the middle of an interview, and in respect of the Halo 4 launch and the future of this franchise, it had to be details about Halo 5 and Xbox 720 that an interviewer would try and find segments of information. This is exactly what happened when Brier Dudley performed an interview with Halo development director at 343 Industries, Frank O’Connor, and asked about Halo 5. From the answers given above you can pretty much count on a Halo 5 arriving at some point, unless Halo 4 is a complete disaster, and the fact that it will be crucial to the the Xbox 720 launch. You can read the full interview in this article, which delivers some interesting information but certainly lacks the finer details we’d all want to know about Xbox 720. The interviewer had been digging for juicy details and they would’ve been hoping for something to slip out during questioning. View full article
  21. Why doesn't 343 industries make the forge interesting by making a Forge planet.... Features of this . All the halo maps in past and current are in this planet . U can fly into space . Forge world inc . Place able AI ( like grunts, marines, spartens, brutes ,jackals etc) . All vehricals are placeable inc pelican' phantom, lichs and others . Able to place UNSC and Covenant ships as scenery . Elites are able to be used by player . Able to use a flat world in some area of the planet . Also the Planet would update when new DLC has been downloaded . No money limit . Objects such as: Tv's, computers radios turrents, tube lights etc are placable Add more ideas if any
  22. There have been talks discussing what halo 5's story will be, obviously they aren't going to into all details about it yet but some interesting things have been discussed about the next story and also about it being on the next gen console. Read the article below for more details. Credit to Lil Dog for finding this. Source: Examiner "Halo 4" brought Master Chief back in a fitting way this holiday season, but this is only the beginning for what's still to come from the series and on next-generation systems. According to a report from Product Reviews on Thursday, apparently people are in favor of seeing the next few installments on next-generation platforms. "We could simply see 'Halo 4': Next-gen land with improved graphics for the Xbox 720 at an event next year, but we’d favor something totally new in the form of 'Halo 5' with some major improvements in physics and graphics, which would be the bonus for the second and third games in this trilogy if they launch on the Xbox 720. "If 'Halo 5' hasn’t been worked on this year then launching it next year might bring something with limited work done, so again this is why we’d prefer to see a 'Halo 5' more thought-out with a release date in 2014 on the next-gen Xbox," the report stated. It went on to discuss how the next installment of the series could perhaps explain more about how Master Chief came to be. "Some of the ideas we’ve seen for the 'Halo 5' story include the possibility of an episode in the theme of “Search for Spock“, which could see Master Chief leave Earth looking for Cortana, although we also hear that a lot of fans want to see how the Spartans were created and how they were broke to make them a Spartan. "This would also deliver a lot more insight into how MC had been created, and what process he had to go through," the report stated. View full article
  23. It has been reported that there may be two versions of the next gen xbox. I was not able to embed the video here but here is a link to the video and article Source: IGN Article and video: http://uk.ign.com/ar...f-the-next-xbox View full article
  24. Here are more images of the limited edtion console, pictures are from Little English Halo Blog The console can be preordered at Amazon UK for £269 or Amazon US for $399. The UNSC controller can also be preordered for £40 at Amazon (it shows a picture if the forerunner conrtroller but you will actually recieve the UNSC one) There are also some sound effects that will play when pressing the power and eject buttons Power sound Eject sound
  25. Here are more images of the limited edtion console, pictures are from Little English Halo Blog The console can be preordered at Amazon UK for £269 or Amazon US for $399. The UNSC controller can also be preordered for £40 at Amazon (it shows a picture if the forerunner conrtroller but you will actually recieve the UNSC one) There are also some sound effects that will play when pressing the power and eject buttons Power sound Eject sound View full article
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