Jump to content

Search the Community

Showing results for tags '4v4'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Halo Articles
  • Other Articles

Forums

  • Halo Forum
    • Halo Infinite
    • Halo 5: Guardians
    • Halo: The Master Chief Collection
    • Halo 4
    • Halo 3 + ODST
    • Halo Reach
    • Halo 2 + Anniversary
    • Halo CE + Anniversary
    • Halo Wars
    • Halo: Mobile Games
  • The Halo Universe
    • Halo Lore
    • Forge Discussion
    • Game Invitations
    • Clan Recruiting / Advertising
  • 343iCommunity
    • Announcements
    • Introductions
    • General Discussion
    • Member Created Work
  • Archive

Calendars

  • Games

Categories

  • The Original Series
  • Gray Team series
  • The Forerunner Saga
  • Kilo-Five Trilogy
  • Alpha-Nine series
  • The Ferrets series
  • Rion Forge & Ace Of Spades series
  • A Master Chief Story
  • Battle Born: A Halo Young Adult Novel Series
  • A Halo Infinite Story
  • Individual novels
  • Individual novellas
  • Anthologies

Bookshelves

There are no results to display.

Categories

  • Halo (TV Series)
  • Halo 4: Forward Unto Dawn
  • Halo: The Fall of Reach
  • Halo: Nightfall
  • Halo Legends
  • Halo: Landfall

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gamertag


Discord


Twitter


YouTube


Location


Interests

  1. Map: Mire (subject to change) Current Game modes: Slayer So I am totally new to forging. I feel that my aesthetic skills are good and my map design is decent. My main problem is i do not know how to set game modes up. My spawning for slayer works but I would love to have a seasoned forger help. Mire is a small to medium sized map set in a swampy, toxic, planet. Its aesthetic is based off of old Forerunner technology. It has an interesting asymmetrical design that creates an interesting movement fro both teams. Power Weapons: Binary Rifle, Shotgun Power-Ups: None as of now but there is place for one Weapons: Battle Rifle x2, Light Rifle x1, Carbine x1, SMG x2, Plasma Repeater x1, Brute Plasma Rifle x1, Plasma Pistol x1, Suppressor x1, Frag G x6, Plasma G x2, Splinter G x2 Would love to have feedback. My gt is Salopp Joel. Just shoot me a friend request and maybe a message that you read this page. Thanks!
  2. "The ancient Forerunners have taken over these crumbling sand ruins to harvest the powerful artifacts within" A Core 2v2-4v4 Arena Map by: ARC GuiltySpark Gamertag: ARC GuiltySpark Player Count: 4-8 players Download Link: Click! ​ Layout Design Excavation is a Smaller 2v2-4v4 Core Arena map for all gamemodes like Slayer, CTF, Strongholds, and Assault. It has two very distinctive sides or "bases", both tackling different aesthetic themes. Throughout every game players will try to hold these two bases as well as other power positions like the Bridge and the Stage. Playing in teams calls for lots of strategy and teamwork to control power positions while playing Free For All will put your skills to the test to control these areas solo. With open and closed areas as well as long and short sightlines each game feels different than the last. Whether you're playing competitive, casual, or somewhere in between, Excavation is a blast! Aesthetic Design The aesthetics are where this map truly shines. First lets look at Blue Team's side. This part of the map consists of natural rock and "jungle like" foliage with Forerunner pieces built above and within the environment. Lots of blue lighting, effects, sounds, and metal textures absorbs you into the scenery. Red Team's side fades from bright colours into a dusty wasteland. The sandstone temples built on top the sand dunes have started to crumble and decay under the work of the Prometheans, resulting in piles of rubble encased in dust. Looking past the rock walls, players can view even more of this terrain in the background scenery. These two amazing environments blend together nicely in the middle to make this a stunning arena map. Weapon Design The Weapon Layouts have been altered for different gamemodes to provide the best experience on each one. Slayer, CTF, FFA Railgun - bottom mid Binary Rifle - stage Strongholds, Assault Railgun - stage Overshield - bridge wing -Battle Rifle -H2 Battle Rifle -Closed Fist (Boltshot) -DMR -Frag Grenades x2 -Gunfighter Magnum -Light Rifle -Needler -Plasma Grenades x2 -SMG -Splinter Grenades x2 -Suppressor If you would like to see how I built this map or how to build a core map yourself, check out my Youtube Channel "Guilty Spark" with the video coming out soon "Halo 5 Forge Guide | Core Maps". https://www.youtube.com/channel/UCzL5yQ13bppr1ksJ0Xq1CHA
  3. - By: GhostStalkerG11 - 4v4 or Free for all - A map created in Barrens, based in a city street, with towers, park, restaurant, etc. -Download link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=GhostStalkerG11#ugc_halo-5-guardians_xbox-one_mapvariant_GhostStalkerG11_6b2e3a19-8959-4126-af8a-d6297d772a52
  4. Gamertag: why Map: Volleybash Court https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=why Gametype: Volleybash The gametype can be downloaded through the in-game filebrowser under (why)'s gametypes titled "Volleybash". Sorry for the inconvience but at the moment HaloWaypoint doesn't display gametypes created using the Mini-Game mode. What happens when you throw gold clubs into the game of volleyball? You get a new take on the sport that I like to call Volleybash. How to play Volleybash: Two teams of four armed only with hammers need to hit the ball over the net and into the opposing teams side of the court; if the ball hits the ground on the opponents side the team who hit the ball scores one point (just like in real volleyball). The first team to score 20 points wins the game. Volleybash Features: - NO honor rules needed - Audio cues (multiplayer announcer announces which and when a team scores, ball incoming noise, etc.) - Visual Cues (navigation point on the ball, color coated sides of the court) - Functioning scoreboard More information can be found here: https://www.forgehub.com/maps/volleybash-court.4333/ Images and Gameplay:
  5. Gamer tag: Mr Deliciousman Map name: Divine Fury Game modes: slayer, strongholds. Player count: 4v4 Halowaypoint link:https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Mr%20DeliciousMan#ugc_halo-5-guardians_xbox-one_mapvariant_Mr%20DeliciousMan_aee844fe-bb3c-4c99-9425-26d93a7a8b5b Divine fury is a 4v4 asymmetrical map inspired by the temples of sanghelios. This map has already been tested numerous times and is finally after months of play testing is finished. The map was designed to circulate the players through its various areas. I worked hard to make each play space unique and easily identifiable through obvious visual callouts. I put many man hours into this and I hope that you guys enjoy my map and I hope you guys enjoy it. Pictures:https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/screenshots?page=1&gamertag=Mr%20DeliciousMan#ugc_halo-5-guardians_xbox-one_screenshot_Mr%20DeliciousMan_18e013a6-b3d4-44bc-a097-f60b06618beb Pic2:https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/screenshots?page=1&gamertag=Mr%20DeliciousMan#ugc_halo-5-guardians_xbox-one_screenshot_Mr%20DeliciousMan_57524369-7ed1-4a04-9853-2e4479e07906 Pic 3: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/screenshots?page=1&gamertag=Mr%20DeliciousMan#ugc_halo-5-guardians_xbox-one_screenshot_Mr%20DeliciousMan_ba4e69b9-11de-49d1-a1b0-fd1db0ab9d19
  6. https://www.youtube.com/watch?v=1GAdkv48GdY This military base is a safe hold and training ground for Spartans. This map is located on a distant arctic planet with perilous drop offs that only the most daring Spartans dare to reside here. There is two bases and towers wrapping around a yard full of bunkers. The rockets in the center are easily combated with alternating damage boost and oversheilds in opposite towers. Master Chief had a short stay on his way to Earth after destroying the first Halo ring. He left a present in the wings of the map for future Spartans, but the recipients must be frugal as there is only one clip left. Training on this map is set up for both Slayer and Capture the Flag. It will hold between 2-8 players, but is best for 2v2. Are you up for the challenge? Can you stay aware of your surroundings? Or, will you succumb to the perils of The Ice Pick... Players: 2-8 (ideal for 2v2 and 3v3) Gametypes: Slayer and CTF Weapons: Rocket Launcher, DMR Battle Rifle, SMG, H1 Pistol, Storm Rifle, Suppressor Grenades: Plasma, frag, Splinter Power ups: Overshield, Damage boost (They spawn on opposite towers a minute apart. Overshield spawns first on the red tower.) Canvas: Glacier I need to edit the post so the images show up. How do I do that?
  7. Hello, I've builded a map and played it a lot the last days with some friends. People like fabE Speed, fabE Ace, fabE Coco and other competitive german Halo players. I got a lot of good feedback and I thought this might be a chance to show it more people! So the map is based on Sanctuary and a bit of The Pit and its a symmetrical 4v4 map. The main bases are like in Sanc. Both have a shotgun, DMR, BR and a MP, then there is the rocket field right next to the bases. in the middle there is a house with basement and a top room with a rocket spawning there. The basement has a lift up to the rocket room. In the middle also is a battlefield and right across the middle from the rocket house is a hill with a sniper balcony. In the back of the balcony is a hole where you can walk through. Under the sniper balcony is a room where you'll find a light rifle. The is made for Slayer, Stronghold, CTF and also Breakout. Its a moon base right next to a Halo ring. Thanks for your attention. iMAX VI
  8. Knox is a reimagination of a map I made in Halo 4 called Nox. The map has a similar three tier ring system that really makes the gameplay on this map stand out from maps of this similar style. The semi circle layout naturally segments the map and creates loads of fun sightlines between the top and bottom making top control on the map incredibly fun and challenging. Players will have many options in place to attest the positions of power but in a way where teamwork is required. Strategies on the map are easily understandable but at the same time complex enough for replayability. Knox is flexible for 4-8 players. I personally enjoy 2v2 BR's with no radar the most. If your'e playing Hill I would recommend at least 6 players. If you want to get ahold of the map, add TheElderAcorn and search for me on the 343 Guilty Spark mission, timing, Heroic leaderboards. Thanks for taking the time to check out my first MCC map! Here is a walkthrough of the very 1st version:
  9. Short Circuit is a small arena style Slayer map with added CTF and KOTH gametypes. The map is still in the testing phase, but I think it will make for decent competitive matches. I recommend 2v2, but there should be enough cover to allow for up to 8 players. Weapons on Map ( 1 clip) Sniper Rifle x2 90s Brute Shot 90s Assault Rifle 30s Plasma Pistol x2 30s Brute Plasma Rifle 30s Covenant Carbine x2 30s Frag Grenades Powerups Overshield 90s Active Camo 90s [media=youtube]gYWLfJNqTW8[/media] Let me know what you think of the map and add me for customs. Gamertag: Chronmeister Thanks to A Haunted Army for help with the framerate and Kurismic for the YouTube video.
  10. Red Sea Supported Gametypes: Slayer, CTF Players 4-8 Recommended Game: Team Slayer BR 4v4 Power Weapons: Sniper Rifle x2 90s 1clip, Fuel Rod Gun 90s 1clip, Shotgun 90s noclip Powerups: Active Camo Red Sea is my submission to Ducain23's Stonetown Forge Competition. I was reluctant to forge on anything other than the forge palates, but I think this actually turned out okay. There is no option to add anything natural though, so I tried my best to used what was available. I really love the way the water looks on the map and wish the same effort was put into the water on Awash. I'm sure this is probably the best option to forge on as far as standard maps go too, so good choice there Ducain23. Anyway, I hope you like the map and look for me on the Halo 2 Timed Run Cairo Station Leaderboard. Gamertag: Chronmeister
  11. Curfew Supported Gametypes: Slayer, KOTH, CTF Players: 8-16 Power Weapons: Rocket Launcher 1clip 90s, Sniper Rifle x2 1clip 90s, Sentinel Beam 90s Powerups: Active Camo 90s, Overshield 90s Vehicles: Ghost x2 90s, Gungoose x2 90s, Hornet x2 3min(No spawn at start or in flag) Let me know how you like the map and add me for customs. Gamertag: Chronmeister ( I am in the H2 Timed Run Cairo Station Leaderboard) Any feedback is greatly appreciated.
  12. Trifecta Trifecta is a three way symmetrical map primarily designed for Slayer, but with added KOTH, and Oddball gametypes. The map features some pretty unique sightlines. Sniper spawn in particular has a great opportunity for cross map, thread the needle shots. Weapons Sniper Rifle x2 90s Rocket Launcher 90s Shotgun 90s Assault Rifle x2 Covenant Carbine x2 SMG Needler Plasma Pistol Brute Plasma Rifle Frag Grenades Plasma Grenades Powerups Active Camo Let me know how you like the map and add me for customs. Gamertag: Chronmeister (any feedback is greatly appreciated) New pics coming soon!
  13. Hey guys, v1 of my map Bloodlust was released today after a few days of testing and one or two tweaks with feedback I got. It's a map designed around 4v4 CTF and Slayer, King of the Hill is also available. It's symmetrical and hopefully well balanced, and performance was a high priority, there should be no frame drops ingame. Power weapons and powerups include 2 snipers, 1 active camo, 1 overshield and a rocket launcher. All the screenshots are here (this is version 0.9): http://imgur.com/a/s29hX You can download from my fileshare 'RIOTFRUIT'
  14. Hey everyone! I've returned after a long long time off of forging with another map. I have been forging competitive maps a long time now, but it has really taken me a long time to get this map ready to show the world. Hyperbolic is an awesome, arena-style, Inversely symmetrical map. It got the name Hyperbolic due to the two main curved bridges that resemble a Hyperbolic function when graphed. It plays great with slayer, and it is setup for ctf, koh and oddball, although I haven't had a chance to test them. Unlike the few cross bridge maps I have seen, the bridges in hyperbolic to not connect the bases and sides of the map. Rather they cross diagonally across the map, opening up some sweet sight-lines. But Anyway! I have never been good with words, so without further adieu I present you, HYPERBOLIC!!
  15. DOWNLOAD MINIDROME --------------------------------- This map was originally designed for my mini-game Railnums (see below) and has been significantly modified to provide suitability for other gametypes. Feedback on this map is desired, and updates will be posted periodically. --------------------------------- Description: This map features two vulnerable, low-elevation bases separated by a raised central hall. Above the hall on either side are platforms, with an exposed sniper spawn between them. Four smaller platforms are arranged at the map corners. Jumps are designed into virtually all locations. --------------------------------- Gametypes: FFA, Team Slayer (up to 4 teams), Ricochet, CTF, Extraction, KoTH, Oddball. --------------------------------- Design Notes: Jumps: Most jumps can be executed using NS (120% speed) settings. Two designed jumps require thruster pack with NS. All jumps can be executed with standard (110% speed) + sprint gametypes without thruster. All playing surfaces accessible to jetpacks are accessible via jumping. Spawning: Spawning has been tested up to 4v4 play. Due to the small size of the map, spawns were located away from power position lines-of-sight and heavily loaded in the areas adjacent to the Ricochet goals. --------------------------------- Ordnance: - 2x Railguns (small platforms, each closer to one base), 120s spawn - 1x Sniper (central exposed spawn, equidistant from bases), 150s spawn Weapons: - 2x Loadout Weapons (one set per base - presently temporary for testing, but may become permanent) Grenades: - 12x Frags --------------------------------- --------------------------------- DOWNLOAD MINIDROME --------------------------------- Railnums Gametype: Link - Railgun (primary) + Magnum (Secondary) + 2 Frags (on-map ordnance/weapons disabled) - Thruster pack, AA efficiency, Dexterity - 10 minutes - 300 pts, 10 team points per kill - +5 team score for headshots - +10 team score for assassinations - Friendly fire ON - +3s suicide / betrayal respawn penalty - 110% Damage (yielding 5SK Magnum) - Motion tracking for Allies Only - No shield indicator - No kill cam
  16. These walls lurk deep within the gorge that was once know as Trinity City... 2-8 players. Trinity Gorge is a small, symmetrical, arena styled competitive map. It has 3 floors to it, each one connecting to the central tower. Great for Capture the Flag and Team Slayer. Images of the map: Gravity lift to 3rd floor: Blue spawn. Red spawn. Tower 3 and Sniper spawn. Overview of map: Video walkthrough: https://www.youtube.com/watch?v=LsNu0UJJc54
  17. I'm looking for people to skrim against. If you need details please message me. We are waiting for all challengers. email: [email protected] gamertag: T0X1C 1CE Chatango.com: T34MParadox (if anyone has an account for it)
  18. “When you spend time worrying, you’re simply using your imagination to create things you don’t want.” Hey everyone. I'm back again to show you guys my latest map in Halo 4. This map is called Aether. It is a symmetric map and can be played with 4-8 players. DOWNLOAD LINKS 2v2: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/87f1a3e2-b762-4b9d-a81b-da3910589d55 4v4: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/51907f6b-59e1-44cb-a75e-5cc52294573c Recently, I've been making a lot of 1v1 and 2v2 maps. What's funny is that all those maps were 4v4 maps originally. They were just too small to accommodate 8 players which is why I turned them into 1v1/2v2 maps. As a result, I got worried that I no longer have the capability to scale a map for 4v4. To see if that's true, I started Aether. I'm happy to report that 4v4 works beautifully in the map along with 2v2. I tried my best to keep my piece usage as clean and consistent as possible and I think I did a mighty fine job at it. I ran into some budget problems but I managed to piece everything together in the end. The map can play 4v4 and 2v2 on Slayer and CTF. I don't plan on adding KotH or Extraction because there are no good places for the sites and hills because of the way the map is structured. To make up for the loss of those two gametypes, I made the map compatible with Headhunter. For the lulz Weapons and powerups (4v4) - Damage Boost (150s) - Rocket Launcher (180s) - Sniper Rifle (120s) Weapons (2v2) - Sniper Rifle (90s)(0 spare clips) - Sticky Detonator (120s)(1 spare clip) In 4v4, the Damage Boost spawns in the middle of the map while the Rocket and Sniper spawn on each side of the map in bottom Green and Gold respectively. Aether has plenty of jump ups that will allow players to get the upper hand on their opponent when used at the right time. This map was inspired by Orion, Haven, and Arknado (formerly The Ark). You'll find some things in the map that will remind you of those maps such as Haven's drop downs and curves, and Arknado's and Orion's use of the Artifact bases. NOTE: Most of the pictures are slightly outdated in terms of the map's appearance. Many thanks to (in no particular order): -TheFatedFire -TheAlm0ndKiller -Astiir -The Psycho Duck -RegrettedKarma6 -oOZeroFlameOo -itsDaxx -a Chunk -basketskate3 -Squally Dabeanz
  19. “When you spend time worrying, you’re simply using your imagination to create things you don’t want.” Hey everyone. I'm back again to show you guys my latest map in Halo 4. This map is called Aether. It is a symmetric map and can be played with 4-8 players. DOWNLOAD LINKS 2v2: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/87f1a3e2-b762-4b9d-a81b-da3910589d55 4v4: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/51907f6b-59e1-44cb-a75e-5cc52294573c Recently, I've been making a lot of 1v1 and 2v2 maps. What's funny is that all those maps were 4v4 maps originally. They were just too small to accommodate 8 players which is why I turned them into 1v1/2v2 maps. As a result, I got worried that I no longer have the capability to scale a map for 4v4. To see if that's true, I started Aether. I'm happy to report that 4v4 works beautifully in the map along with 2v2. I tried my best to keep my piece usage as clean and consistent as possible and I think I did a mighty fine job at it. I ran into some budget problems but I managed to piece everything together in the end. The map can play 4v4 and 2v2 on Slayer and CTF. I don't plan on adding KotH or Extraction because there are no good places for the sites and hills because of the way the map is structured. To make up for the loss of those two gametypes, I made the map compatible with Headhunter. For the lulz Weapons and powerups (4v4) - Damage Boost (150s) - Rocket Launcher (180s) - Sniper Rifle (120s) Weapons (2v2) - Sniper Rifle (90s)(0 spare clips) - Sticky Detonator (120s)(1 spare clip) In 4v4, the Damage Boost spawns in the middle of the map while the Rocket and Sniper spawn on each side of the map in bottom Green and Gold respectively. Aether has plenty of jump ups that will allow players to get the upper hand on their opponent when used at the right time. This map was inspired by Orion, Haven, and Arknado (formerly The Ark). You'll find some things in the map that will remind you of those maps such as Haven's drop downs and curves, and Arknado's and Orion's use of the Artifact bases. NOTE: Most of the pictures are slightly outdated in terms of the map's appearance. Many thanks to (in no particular order): -TheFatedFire -TheAlm0ndKiller -Astiir -The Psycho Duck -RegrettedKarma6 -oOZeroFlameOo -itsDaxx -a Chunk -basketskate3
  20. Duel-Wield Puzzlers - A 2V2 Style Puzzle Map Created by Juggacly v1.1- 1. Fixed challenge #3: was able to exploit by jumping off the wall from the previous challenge. And was also able to shoot the golfball down before getting to challenge #4. 2. Fixed challenge #5: was able to cheat solo. 3. Fixed Blue's challenge #4: was able to do Warthog section solo. 4. Added an extra step to challenge #3, making it easier to get back to the previous challenge. Map Link: https://www.halowaypoint.com/en-gb/games/halo4/fileshare/details/9c4994ed-0b70-459e-85e6-fa725a49f464 Gametype Link: https://www.halowaypoint.com/en-gb/games/halo4/fileshare/details/21119302-f980-4712-b55b-cf0dff09c52d Also a BIG thanks to the testers: Quizter, Zandril S312, Grif otaged, Darkrain491, XtoungeXloveX, RaManGo & WPX Caboose (Sorry if I missed anyone) Difficulty: Medium Duel-Wield Puzzlers is a 2v2 style puzzle map. Basically, 2 teams of 2 are spawned in 2 symmetrical rooms. Their first site is a little room with 2 teleporters. These are your checkpoints, incase you mess up. Both 2 teams are pit against 6 logical, unique challenges. They can only complete the challenges in a cooperative fashion. They must complete the challenges before the other team does. If no one finishes, they have 20 minutes if that time runs out, no one wins. When a team gets to the end of the puzzle, 1 player from the teammust be sacrificed to win. Once a player from the team is at the end, they must capture the hill for a whole massive second! If a player from both teams get to the end at the same time, it is adeathmatch to the finish. Assassinations only! Red Spawn Blue Spawn First Challenge (Red) First Challenge (Blue) Some more challenges... This is the end...epic, I know Walkthrough http://www.youtube.com/watch?v=qhDOsxn1Ag8&feature=c4-overview&list=UU9vASlan-2x2985gJZC0Jdw Anyway, that's it for the map, please leave me feedback, it is much appreciated. If you like what you see, make sure you give the map AND gametype a download.
  21. GT - SUPER MOOSE93 Map name - Distress Download link - here Distress is a small figure of 8 map, designed primarily for 2v2 slayer games, although the spawns are set up for 4v4 max. slayer, CTF, KOTH and oddball are the gametypes set up on Distress. *players are able to sprint jump across the gap at bottom middle, or you can cross via the ledges* weapons -DRM -BR -Carbine -Sniper riffle -Saw -Frag grenade -Plasma grenade http://www.youtube.com/watch?v=wWs8hBAeAi4 thanks to Delta5624Productions for making the video
  22. PALE Maximus IL Pale was built as an entry for the combined 343industries.org / Forge Cafe / Halo Customs 2v2 contest. The contest version is here for anyone who would like to play 2v2. Both the 4v4 and 2v2 versions support Slayer, Regicide, CTF, Extraction, KoTH, Oddball, and Ricochet. The geometry of Pale is deliberately simple, as I chose to avoid using ordnance drops for all but the initial 2v2 power weapons. To ensure it won't take players several games just to figure out how to obtain weapons (since there are no HUD markers), the weapons are in the places everyone would look for them to begin with. I will point out that, despite the simplicity, the map geometry can be used in non-obvious ways to obtain positional advantages. Spawning on this map for CTF / Ricochet will appear a bit nonstandard if you look at it in Forge. Due to the small size of the map, even with 3 stacked respawn zones I had a couple of cases where someone would spawn in the enemy's base. So I decided to take a page out of MrGreenWithaGun's book and use team-assigned respawns for CTF / Ricochet. With this, there is no possibility of spawning at the enemy base. Weapons Loadout Weapons (4v4 version, Pale A): 2x DMR, BR, Magnum, AR, SR, Suppressor; 1x LR, Carbine, 8x Frag, 8x Pulse Loadout Weapons (2v2 version, Pale : 2x DMR, BR, Magnum; 1x LR, Carbine, 4x Frag, 4x Pulse Power Weapons: See below. Note that for the 2v2 version, the ordnance drops do not resupply and the spawned power weapons do not spawn at the beginning of the game. Additional Screenshots PALE
  23. Hello gentlemen. I'm happy to present my first competitive map on Ravine. I call it Praelium. This map is asymmetric and can play 2v2 or lower. Being room-based, Praelium has 4 main rooms. These would be Red, Blue, Gold, and Green. Encounters happen everywhere in the map but most of the interesting and fun firefights happen between top Red and top Blue. The middle bridge is the most powerful position in the map. But it is also the most open. So be wary when walking across the bridge. Weapons - Railgun (x1) - Sniper Rifle (x1) - Light Rifle (x1) - Pulse Grenade (x2) - Frag Grenade (x2) - Assault Rifle (x1) - DMR (x1) - Thruster Pack *Only the Railgun spawns at the start of a match. The rest of the weapons spawn later on. Map download link: http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/573c6e5c-97fe-4b21-9f6b-c848be091f76 _________________________________ SCREENSHOTS MAP UPDATE SCREENSHOTS
  24. Stigma By Squally DaBeanz This map began with my desire to build a good Lockout/Guardian style map, since I had failed to do so in Reach. I had built a similarly styled map in the middle of the Ravine before this, but I wasn't satisfied (even though it was a decent map). So, I took the time to compile a list of what made some classic maps such as Lockout, Guardian, and Ascension so memorable and fun to play. Things like the Shotgun drop down on both Guardian and Lockout, the rocket spawn on Ascension, open areas in the middle, towers looking toward the center, and lots of flanking routes (to name a few). I threw these, along with some of my own ideas (like a low lying man cannon that shot players THROUGH the map), into a mixing pot, kept the things that would work well in a single map and threw out the things that wouldn't. What I ended up with was a list of aspects and simple ideas I wanted to incorporate in a single map. Then, I started building... Last Updated: 9-23-13 Supported Gametypes: Slayer, Regicide, KotH, SWAT Best Gametypes: Slayer, Regicide, KotH Intended Team Size: 2V2, 4V4 Link: https://www.halowayp...le&startIndex=0 Screenshots: Top Mid Blue Tower Blue Street/ Blue Lift Red Tower Red Plat/ Red Lift Bottom Mid Top Gold Bottom Green Bottom Hall/ Stairwell Callouts Video Walkthrough: Meet Your Maker Runner Up (Old Version): "Lost dreams and faded memories influenced the construction of this strangely familiar observation platform. 4-8 Players" Stigma is a multileveled Guardian/Lockout style map mounted against the cliffs of Ravine. It features two towers that act as bases for both Red and Blue team, a central platform, and a two leveled hallway that wraps around a quarter of the central platform. This is by far the most effort I've ever put into a map, and it shows. I hope you all enjoy playing on it as much as I have enjoyed building, testing, and refining it
  25. THERMOPYLAE Maximus IL Updated 11/9/13 Thermopylae is a small-to-medium sized map designed primarily with CTF in mind (6 - 10 players), but should play Slayer with sprint down to 2v2. NS settings should be played with 3v3 or 4v4. Map Info Canvas: Ravine Size: A bit smaller than Solace Layout: Symmetrically designed and positioned bases. The playspace around the bases is somewhat asymmetric. Both bases are connected by a 3-level structure through the narrows, with 5 total routes. The bottom and mid routes are connected in the center and at the ends. Players can jump between the top routes. Each base has three entry points and a side platform with a view of the middle route, while a taller platform and Dominion piece block the LOS for the top assault route. The top routes and basement routes cannot be covered from the bases or platforms. Changes from WIP Version: 1. Teleporters no longer give immediate access to the bases (thanks Juanez Sanchez). They are now used to transition between lower and mid. The fourth route to the bases formerly provided by the teleporters is now a hard route. 2. Oddball, Extraction, and KoTH added. 3. Additional spawning changes. 4. Fixed some jump-ups. Ordnance: 1x Railgun (100s), 2x Needler (130s, one for each base) Weapons: 2x each DMR, Carbine, BR, AR Grenades: 8x Pulse, 8x Frag Overview: Additional Notes: Some play area is hidden by the cliffs (they overhang). The coliseum walls on the right hand side of the map are no longer present. I deliberately avoided coloring any pieces, as I think Ravine is so much prettier without that. It shouldn't be hard to tell where you are on this map . . . coloring just adds clutter. Other Screenshots: THERMOPYLAE
×
×
  • Create New...