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  1. I found this while going over some news on the interwebs. And found this interesting picture. What I noticed are the following interesting items. War Assets Cyclops MK.II UH-144 Falcon Personnel Majestic squad S179 S104 S043 Simulation Types Infection S.W.A.T. Rocket Race Objective Gametypes Team Slayer What are your thoughts on the information given? Post in The Section Below About Your Thoughts.
  2. I found this while going over some news on the interwebs. And found this interesting picture. What I noticed are the following interesting items. War Assets Cyclops MK.II UH-144 Falcon Personnel Majestic squad S179 S104 S043 Simulation Types Infection S.W.A.T. Rocket Race Objective Gametypes Team Slayer What are your thoughts on the information given? Post in The Section Below About Your Thoughts. View full article
  3. So according to the new article by Gameranx The Fuel Rod seems to have a new look similar to the style of the 'STORM' The Binary Rifle looks pretty cool and really looks like it could be a Promethean version of the Sniper Rifle "Halo 4's Fuel Rod looks a lot like the one featured in Halo Reach, but comes with a load of neon blue lights and a black finish instead of the tan and gray color scheme of the one in Halo Reach." "Promethean Sniper Rifle, which—if the leaker is to be believed—called the Binary Rifle." View full article
  4. So, I was thinking a little bit, and I was wondering. Should they bring back some of the guns in Halo 3 for Halo 4, like the MA5C Assault Rifle and the BR55 Battle Rifle? I think so.
  5. Alright, firstly, here's the video. http://e3.gamespot.c...-and-stage-demo The weapons that are confirmed by this video are as follows, but are of course subject to change by the time the game comes out. There also appears to be NO BLOOM in the demo. The Battle Rifle: The 3-shot burst human precision weapon is the first weapon seen in the trailer. I think a lot of us are happy it's back. It carries 36 rounds per magazine. The Assault Rifle: This makes a come-back as well as the human medium-short range assault weapon. This is actually Master Chief's favorite weapon. It carries 32 rounds per magazine. The Plasma Pistol: Seen being held by the grunts and a jackal. Was not fired. The Carbine: Seen held by an elite. Was not fired. The Energy Sword: Also seen held by an elite shortly before he was vaporized. Was not used. Fragmentation Grenade and Plasma Grenade: It looks like you'll be able to hold 4 of each grenade, judging by the amount of grenades Chief starts with in the stage demo. You can see the grenades counter in the top left of the HUD. Sprint: Master Chief sprints in the video, but we don't see a meter running down. Does this mean sprint is unlimited? Or is it just for the demo? Lightrifle: A forerunner weapon. It appears to be a precision weapon, similar to the Battle Rifle and the Carbine. It carries 15 shots per magazine, like the DMR. It seems to do more damage than a DMR though, one shotting some of the smaller enemies. It may be that they were "headshots" or that that enemy is weak against it. It also has a zoom feature. Scattershot: This is a forerunner weapon. It appears to be close-medium range weapon. It looks similar to the shotgun, with 5 rounds per magazine. It also acts like the shotgun when fired as well, appearing to be best suited for close to medium range combat. Forerunner Vision: This appears to be a cross between heat vision and X-Ray vision. Enemies appear in red. No friendlies were seen in the video so it's possible that they may appear a different color, or not appear at all. Banshee: Seen early on in the demo. Not clear as to the mechanics yet. Phantom: Also seen early on in the demo. Probably not drive-able, but who knows? More will be added when more comes to light.
  6. i don't really have any ideas, but i'm intrested to see what you guys think.
  7. Haltung

    Changed DMR!

    I am so exited how the battle rifle looks but, i liked the DMR too. O well hope it was worth it
  8. One thing that personally disappointed me about Halo 3 and even more in Halo: Reach was the custom games. Why? Custom Games keep the game fresh. It made Halo 2 and 3 last several years past what they would have without it. In Halo 3, custom games were great. Don't get me wrong, but there were options that should have been there that just weren't. A perfect example is the beam rifle. Why couldn't a person assign it as a starting weapon? There was NO point to not being able to do that. Did Bungie just forget? Well it's not important now. The point I'm trying to make is that when the Bungie.net forum threw an outrage on this, Bungie didn't capitalize on it in Halo: Reach. Reach's custom game options are just pitiful. Awful. Horrendous. It's a mockery of itself. To me it removes the point of even having Forge World. Not only did Bungie fail to add the options it's fans begged for, but it also took away options that- AGAIN were completely pointless to remove. What I'm asking of 343; is to make sure the options that should be out, are out. Halo 2 in retrospect had more customibility than any other Halo! Bungie made sure any possible option that a user might want to use was right there. As well as all weapons could be started with. Enough of my ramble. Here's what I'm stating 1) All weapons that are in the game, and even previous games if possible, should be able to be selected to start with and place in forge. 2) Any possible options from previous games, and options we've all been asking for should be added. 3) Forge should reflect all these options and have a friendly UI that any person can properly use. No more of that "Not compatible with this gametype". Now I'm sure I'll be editing this later. I am fairly tired and I have a feeling I just repeat myself over and over. However, I don't care. I want to see opinions of the forum, and any options that any of you would add too.
  9. This is an Enemies Guide to Halo Reach, Mostly used for general gameplay and the "Monument to All your sins" Achievement (Complete Legendary, Solo Campaign) The aim of this guide is to go through the enemy classes and the best weapons to use against them. Note that some classes use different tactics and weapons, and its more so better to use other weapons for effective performance. Be advised all weapons of choice are mostly ones you can commonly find on the field some weapons like the Sniper Rifle, Spartan Laser, Plasma Caster etc. don’t appear very often. Plus the following weapon usage makes use for quick and less costly work Skull have some mention, but are not really talked about fully in this, another guide would be added about them if I get time UPDATED: 10 Decemeber 2011: Given a revised version and added more detail to the guide RACES - Grunts - Jackals/Skirmishers - Elites - Brutes - Engineers - Hunters - Drones Grunts: - Weapon of Choice: DMR/Magnum/Needle Rifle. Threat Warnings: In groups with a Commander and leaderless suicide grunts General Disposal: Always aim for the head and take them out with one shot. Though 2 for the Ultra Grunts (1st headshot knocks its helmet off, 2nd kills them) Extra Information: Extra caution must be exercised when killing the squad leader (Elite or Brute) for some Grunts will go suicidal and run towards you with Active Plasma grenades that exploded on contact, when one is seen and heard, maintain distance and aim for the head, killing the suicide grunt would possibly take out any others hostiles within the explosion radius when the grenades go off Jackals and Skirmishers: - Weapon of Choice: DMR/Magnum/Needle Rifle. Threat Warnings: Snipers and Shields that form a wall General Disposal: Same as the Grunts, aim for the head Extra Information: Apart from the Snipers, most Jackal Classes have energy shields that absorb damage until it gives, They have part of their weapon wielding hand exposed to attack, aiming for it will cause them to be exposed as they shield is moved out of the way, aim for the head before he recovers. Skirmisher work like the Jackal Snipers, but they have much more speed and agility, plus can take more shoots, quick and effective aiming is needed Elites: - Weapon of Choice: Plasma Pistol, or any Plasma weapon and DMR/Magnum/Needle Rifle. Threat Warnings: Higher Classes have more powerful shields and sometimes Energy swords and the Special Operations class will make appearance on a few stages General Disposal: Usage of Plasma weapons (Pistol, Rifle, Repeater) to quickly chew through their shielding, after reducing their shields to zero, aim for the head Extra Information: Every Elite has a personal shield system that must be reduced, but some in higher class needed ongoing attack to reduced them. The Charge shot from Plasma Pistol will EMP them, but it doesn’t always work for the higher classes like the generals, Zealots and the Field Marshall, they require two charge shots and most have heavy weapons and swords, and Special Operations Class will pick off anyone that don’t keep a sharp eye. For all Elites, after depleting the shields, they tend to roar, leaving them open to attack, use it. If one goes after you with the energy sword, ALWAYS maintain distance and keep draining the shields, then shot the head. Always use your motion tracker, and/or look around for a shimmer to location and pick off Spec Op Elites, though hard to see, their shields are fairly poor Brutes: - Weapon of Choice: Needler or Needle Rifle(*), Plasma Pistol/Weapons for Chieftains first. Plasma Grenade for Armour Lockers Threat Warnings: Thick skinned, Armoured and quite powerful in combat and in packs General Disposal: Employ the use of the Needler weaponry to take down the Brutes. 8 from the Needler/ 3 Needle Rifle creates a supercombine explosion will kill them, Plasma Weaponry for the Chieftain to take out their shields before using the Needlers Extra Information: Because of the Brutes thick skin and heavy armour (specially the head) Most weaponry and headshots in not really advised because they can take a lot of blows and 3-5 headshots to kill them, the helmet and headdress must be knock off first. Brutes armed with Gravity Hammers strafe left to right while charging which doesn’t make it any easier, plus some will activate Armour Lock when the heat gets too bad. The needler weapons are the best choice on this race because the supercombine will kill them (regards of rank and some activate skulls), for the shielded Chieftains, the shield depletion tactic for them works like the Elites, Plasma their shields before killing them. Armour lock may save them from some fire, but it leaves them stationary, especially when they break it, the second they break out of Armour Lock throw a grenade (Plasma preferred) at them to make short work Engineers: - Weapon of Choice: Any weapon Threat Warnings: No hostile fire, quite rare to see General Disposal: Just shoot at them Extra Information: Firearm wise, engineers are harmless and are very slow in movement speed, but they do pose as a threat because they continuously provide the enemy within their vicinity with temporarily overshields, Quickly disposing them first will stop the overshielding being replenished Hunters: - Weapon of Choice: Any Explosives/Heavy Weapons and/or Shotgun Threat Warnings: Very high Threat in pairs and Close range General Disposal: The large weak point is usually the back. Full usage of Explosions, heavy weapons and close range shotgun. Extra Information: Hunters always work in pairs and they are lethal as all in Legendary, long range shots and melee is very devastating, but their strength hinders movement speed, the best plan of attack is to focus killing one before the other. Throw as many grenades at them for some damage and also usage of heavy weapons is extra help as one may fall, always aim for their backs, If all options are sent, there are weapons caches with shotguns their Hunter areas, grab one and go for CQC, **BUT** When using this method, do not, I repeat, DO NOT STAND STILL! One chop or smack from the hunter KILLS! Keep moving and strafing to dodge the melee strikes, and pump some shotgun rounds into its back until it drops, if it gives you too much trouble or need to pull back, Do so, but watch your surroundings Drones: - Weapon of Choice: DMR/Needle Rifle and big pair of balls.. Threat Warnings: Always in large groups and very quick General Disposal: Careful aiming of the head Extra Information: This race are the worst of all races in Legendary because of their speed and the fact that you’ll be up against a number of 10, 20 or 30!!!!! Removing them requires concentration and time, rushing is suicidal, but thankful they only appear in three stages (Final stage is the big concern) Carefully aim and fire their heads, and they do have a headshot indicator as they explode after getting shot in the head. Using cover and distance is very important to keep them at a small number so you don’t get swarmed VEHICLES - Ghost and/or Revenant - Shades - Wraith Ghost and/or Revenant: - Weapon of Choice: Rocket Launcher, Plasma Launcher, Fuel Rod Cannon or any friendly manned vehicle (DMR for Grunt controlled) Threat Warnings: Their firepower and Speed General Disposal: Kill the driver with a headshot (Grunt only), Mostly use the heavy weapons or the vehicle gun/cannon Extra Information: Don't bother Hijack them, unless you got good skill and big pair, because failing the hijacking is just completely suicidal from either hostile fire or splatter. If you have a vehicle (with good odds that you do) Just drive, don’t stop for anything and let the gunner (Player *co-op* or AI *solo*) do all the shooting, DO NOT LET THE AI DRIVE, that’s an open death wish. With heavy weapons, use the high ground to avoid be splattered and offload the rockets, plasma and FRG when it gets close Shades: - Weapon of Choice: Rocket Launcher, Plasma Launcher or Fuel Rod Cannon (DMR if no explosive weapons) (Sniper Rifle comes in handy on Nightfall) Threat Warnings: Can’t move but has high rate of fire General Disposal: Kill the driver with a headshot (depends on operator), Destroy the battery with heavy weapons Extra Information: USE EXTREME CAUTION, though stationary targets their rate of fire is extreme high making them extremely lethal head on. Most Shade encountered on the field are Grunt manned some picking them off with headshots will temporarily shut it down, if it gets manned again by grunt, headshot, BUT if its an Elite… you may have to use full clip of DMR to kill him, If possible, all use an explosion weapon to take it down, Gunner and Shade together, or grenade an unmanned one so it doesn’t get used behind your back. Don’t bother manning yourself, you’ll be a sitting duck Wraith: - Weapon of Choice: DMR/Needle Rifle and one of the following: Grenade, Melee or Hijack Threat Warnings: Powerful in speed and power head on, but slow on maneuvering General Disposal: Kill the driver with a headshot (depends on operator) and use of one of three methods: Grenade planting, Melee bashing or Hijack method Extra Information: Not most of a problem than the small vehicle counterparts because of its slow turning speed, but still a threat. Besides the plasma mortar and its charging forward speed, the Plasma Turret’s rate of fire while manned is what makes the Wraith an equal to dangerous threat. Best method of attack is to kill the turret operator first, with headshot, at a distance (T. After the operator is killed, carefully proceed towards the Wraith, though something it won’t mortar fire you while close, but it will try to run you over, when he does, get out of the way or if you Armour Lock eqiuped, use it to stop the Wraith in its tracks and breaking out will EMP it, use either opportunity to board the Wraith and use the following methods - Plant a grenade at either end (depends on what end you board), the explosion will destroy it - Board the ass end of the Wraith and use melee to rip it about, this must be done quickly due to some foot soldiers may give you a little surprise - Hijack the machine, board the front and melee kill the driver (Don’t over melee and destroy it if you need it), after removing the corpse, take control. (This method is highly recommended for the final part of Exodus to clear the area of Brutes Chieftians and Ghosts, but use caution, the hijacked machine is more prone to destruction because of the melee damage) OTHER INFORMATION - ENVIRONMENT When in doubt with some situations, you can always use the environment around you to your advantage, - Useless vehicles like forklifts, half destroyed warthogs, etcs. - Fusion coils, Plasma Batteries, Fuel Tanks. - Grenades on the grounds When shoot at enough to make them explode, they can take a good number of enemies with them, See an opportunity, don’t hesitate to use them. OTHER INFORMATION - EQUIPMENT Also the use of some Equipment is really important - The Bubble Shield is a lifesaver when injuried and no health packs anywhere - The Hologram is important as it can take the attention away from you so can either finish the covies or move to a different spot with minimum risk. - Armour Lock has little use but can save you from sticks and Wraith mortars and charging - Mobility ones (Sprint, Jet Pack) have a minor role, but it does help with getting to vantage points faster - Active Camo seems to have some hinder to most because of the Motion Tracker Jamming and outside noise deafening, but would sure good use in Nightfall ((Will update when more information has been collected)) Use this guide well and have much patience in your quest to get the "Monument to All your sins" Achievement, it'll save you alot of heartache
  10. I personally wouldn't mind some armor abilities, but armor lock needs to be kept out of the game. It would be great to see some fresh new ones like barrel rolling off of the side of a platform to shake your pursuer. That's just my one idea, put yours down below.
  11. Ok, so 343i once said they MIGHT be adding 'weapon modifactions'. Let me geuss, the first thing that pops straight in your mind is "Halo is NOT cod!" And yes, that is true. But Franky once STATED(in my own words) That all the things cod can do, Halo can do better. So, What do you guys think? I would like to actually have more than one type of Magnum in Halo 4. Along with Weapon modifications. Not exactly atachments but.. 'perks' Like how the ODST magnum is A M6-C/SOCOM. M6-C is the Halo 2 Magnum. Halo 4 should actually be more... Updated then previous titles. Would you like to see a BR with different scopes etc.? I am on either side. But agree with me here. All weapons will eventually get boring. Imagine having a Firing switch. Semi, Auto,Burst. Imagine,Dream! Tell me what YOU, the fans think. I would be on either playing field. Tell me!
  12. Here are my thoughts on Halo 4. Alright, lets Begin! Weapons: The weapons I think are returning are the Assault Rifle, Battle Rifle, Sniper, Pistol, and Rocket Launcher. Why? Well because those have been some of the Main Weapons in all Halo's. If not them, then probably different versions of them. Also, I'm not to sure for Covenant Weapons, because we are done with them right? Maybe the Elites will become Allies though, therefore returning some Covenant weapons. I do NOT think Bloom, Armor Abilities or any Reach weapons will make a return, since their not in canon with Halo 4. And well, they suck... They might be for certain playlist's or Custom Games though. What I'm trying to say is that since we've had 3 games set after Reach, it wouldn't make sense for things that only appeared in Halo: Reach, to be in Halo 4. Because you then have to wonder, why the didn't appear in any of the games after Reach. Vehicles: I think the Mongoose, Warthog (confirmed), Tank, and the Hornet will make a return. Along with other vehicles like the Pelicans. And maybe the Elephant for Multiplayer? Armor: Some of the Halo 3 "Fan-Favorite" Armor like Recon and Hayabusa will make a return, and the rest will probably be new ones 343 have made.. Also, this gets me thinking... If were done with the Covenant, then does that mean no more Elite Armor? Not too sure.. They'll probably be back somehow. Probably as Allies. Forge: Forge I think, is going to be flat-out AWESOME! I personally think theres going to be new tools like the rumored "Glue", "Copy and Paste", and "Undo" option.And stuff like Weather/Terrain Control, Environment Editing (Trees, rocks), Drop-Pods, Sliding Doors. And maybe even stuff like broken Vehicles and Blood Stains for Machinimas or Realism. Copy and Paste: Instead of re-creating a piece. Just copy it and place it somewhere else on the map. Undo: Lets you undo any mistakes like accidently deleting stuff on accident. Glue: If you need to, instead of having to move a creation piece by piece somewhere else. Just select the glue option to make it all one option. Flood Fight/FireFight: I think there should be a new version of FireFight called Flood Fight. Where you square off in survival against waves of Flood. Kind of like Halo: CEA'S Mission: The Library. It could also maybe become a New Infection Gametype, where players square off 8v8. One team are players who spawn as Flood Forms who try to Infect you. While the other team are players who spawn as Spartans trying to Survive until the Round is Over. I did not come up with this idea, but have revised and wrote the way I think it should be. As for Good ol' Firefight. I think they just need to Re-Vamp or make it a little more like Halo 3: ODST. Matchmaking: Matchmaking is probably going to stay close to how it usually is, maybe some new Game Modes. But I would really just want it to go back to the style of Halo 1, 2, and 3. And have the Ranking System go Back to Halo 2 and 3. It was Legit. And if Elites are back, then I want them and the Spartans to be equal's again like Halo 3. Also, not a Kill-Cam like in Call of Duty, But at the end of each game. A video pops up showing the Game Winning Kill. What do you think? Also, an idea of mine, is to make a new Playlist called "ODST". Where it is basically the same as regular matchmaking, but everyone are ODST's. The health system would be based off the game Halo: 3 ODST. And maybe when the Game starts, You and your team spawn in Drop-Pods. I think that would be pretty epic. Here are some Game-Types I came up with: ODST Team Slayer - 4v4 Slayer ODST Rumble Pit - Free for All ODST CTF - 4v4 Capture the Flag ODST FireFight - Classic Firefight ODST Swat - 4v4 Team Swat with the Killer ODST Magnum It seems like it would create and attract a New Halo Fan-Base. And suit some of the Halo Universe who love the playing style of Halo 3: ODST, more than regular Halo. It would also be nice to try something new. And just so we're all clear, I don't mean the whole matchmaking. But just a small playlist to play this in. I just think this would bring in a whole new fan-base and group of players. It would create a whole new community, and you could play something a little different if you ever got bored of playing as a spartan in Multi-Player. Well thats all I got now, tell me what you think... UPDATE: If your going to vote, vote here and also here: Click
  13. I just wish I wish that somebody reads this first. then understands my point. What i want for halo 4 is to the player being able to use a diversity of ships foreroner, Covenant, UNSC make new vehicles im kinda tired of the warthog being the **** on halo make more innovations idk... also like...let us drive pelicans, phantoms on campaign & Multiplayer let us have a MAPS that we can use the Pelicans and phantoms at-least just two for each team make it like essential to use tactics with them to win a battle, but don't make it a game type -.- not like invasion on reach. like make it usable for Custom slayer, bomb, CTF and FORGE!!!!! etc and we transport our team mates in them throughout the battle field of course don't make them weak like a banshee or as a Halo 3 wraith also don't make the Spartans and elites the only playable characters if the covenant is in halo 4 let us be jackals, hunter, or grunts i've played ALL the halo games i bought them the day all of them came out i am a hardcore gamer but i want change in Halo 4 but don't make change so much people don't know it's halo... go back to the routes that made the halo franchise the best in the market take as the example of the US economy our leaders have changed to "progress" so dramatically they forgot to keep the things that made us great. Make alot of changes 343 but don't look at reach for innovation, look at halo 3 and stay more like halo 3 and make changes in the ways wished in the begging one more thing if you make us us these vehicles
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