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  1. Open Hand | Rare Weapon Showcase | Halo 5: Guardians Right hand of Endurance-of-Will, the Didact's loyal lieutenant. Advanced Boltshot that fires a swarm of tracking bolts with each press of the trigger. Hey guys i just wanted to let you all know that on youtube no one has done a rare weapon showcase for the Open Hand (bolt shot Variant) So i decided to make one my self on my channel as no one has done it yet and its come together really well and my channel btw has just got over 1100 so yeah if you dont want to see what the open hand can do then thats fine! Anyway Thanks heres the link to my video!
  2. I hope I have posted in the right forum..... Hi there, I am building a map variant (and will later design a game type variant to go with it) for a 1-life, round-based game where it is 1 versus many. I need a specific weapon (Energy Sword) to respawn at it's original location and orientation each time the lone-wolf player dies and the round restarts. The lone-wolf cannot spawn with a sword; they MUST go get it. Any ideas? Am I missing something?
  3. We know melee weapons exist. We've seen enemies using swords, and apparently also gotten hints that players may use them as well. But exactly how do you want them implemented? Because, yes, this is kind of a mix between a FPS and an RPG, and I would really love to use swords running around cutting into people in a swifter way than the Energy Sword's clunky 1-slash-then-cooldown-timer in Halo games. Not only that, but think of how fair it is that in competitive MM you've got a gun, put down some bullets into a guy, only to have him sprint up close and slit your throat? There's fairness issues, but I desperately want to use swords at the same time. How do you want them implemented and how do you think they will be implemented?
  4. The main problem with the current Halo 4 weapons is that every race seems to have their similar version of each weapon type, like the AR, Supressor, and the Storm Rifle. There needs to be more unique weapons, like the Needler. I have an idea for a good unique weapon. This weapon will probably be best as a Forerunner or Human weapon. Basically, it will be a new type of rocket launcher. It has 3 missiles per mag. In order to fire it, you have to lock on to targets first. They will heat seek any enemy player. You can lock onto vehicles or players by holding RT. It will take about 2 or more seconds to lock on. You fire each missile by tapping RT. You can lock onto up to 3 targets at once. When you lock onto a target, they will be labeled or highlighted. The weapon will be able to lock onto a single target multiple times, too. The lock-on indicator or label over the enemy will have a number next to them showing how many times they are locked on. For example, when using this weapon it might take 1 shot to kill a foot soldier and 2-3 shots to destroy a vehicle. I can lock onto the foot soldier once and the vehicle twice, then tap RT 3 times to launch all the missiles. I can also lock onto a soldier multiple times so the second one will hit them if the first one fails. When you are locked onto an enemy, they would get un-locked after about 20 secs or so, or if they go out of range, or if you switch weapons. If you get locked on, it might be good if a warning sign appears somewhere on the HUD. Please 343i, feel more than free to use this idea in your game.
  5. Weapons are placed in the world of Destiny for you to find while exploring the unknown areas of Earth and other planets. Some will be common while others are what Bungie is calling "exotic". In a previous story, I brought you "Red_Death", an exotic assault rifle with unrelenting power and a paint scheme to match it's name. The next exotic weapon revealed and explored by Bungie is what they are calling "Gjallarhorn". This exotic rocket launcher has been seen in action during the PS4 E3 reveal and in Destiny's most recent Vidoc "Out Here In The Wild". Bungie's Art Lead Tom Doyle explains, “This is Hulk Hogan’s belt in weaponized form. This is the gilded weapon of a City Champion. It’s a very decorated Guardian weapon to say the least. Feared and revered, with no attempt to be stealthy, it loudly announces its presence with a howl.” Concept: Adrian Majkrzak 3D Model: Mark Van Haitsma “The initial block model for Gjallarhorn was cool looking, but it was missing some detail that would make it shine in first person view. Mark just kept adding a wolf every day that he was working on the high resolution model.” “This Rocket launcher has the highest WPG count of any Bungie weapon ever. WPG, of course, is the ‘Wolves Per Gun’ statistic. I thought this concept said a lot about the world we are making, mainly the mythic elements of its fiction.” Gjallarhorn will be "buried silently in the rubble" awaiting it's next 'Master of Arms' to wield it. Will your senses be acute enough to locate it and if you do, will you have the strength "to tame it"??
  6. Am I the only one who thinks they should put some sort of boat or at least an amphibious vehicle? I mean come on! Spartans can't swim and having the ability to fight from the water can add a new type of gameplay to the series. Just imagine naval battles or bombing a shore from a boat!
  7. Gamertag: Juggernaughyy1 Map name: Weapon People (Not the most creative name ever) Description: This is a purely aesthetic map in which I built two statues out of nothing but weapons and armor abilities. One is about the same size as a spartan, and the other is larger (it wasn't based off of anything in particular). Unlike my other submissions, which were things you could build in a competitive map, these serve no other function than to look pretty.
  8. Hello, my name is Acer, and I think it'd be great to help 343i get a more precise response of what the community wants regarding weapon balance. Over the next few days, I will be updating this post with a new survey for each weapon, so 343i can see exactly what the community wants from every weapon. After all the weapon surveys are finished, I will post the results in a nice infographic. If you have any suggestions to what you guys want to see in these surveys, feel free to PM me or leave a comment in this thread. You can retweet this thread here! Day 1 DMR SURVEY BR SURVEY LR SURVEY AR SURVEY BOLTSHOT SURVEY PLASMA PISTOL SURVEY Edit: Just realized this should probably be posted in the Weapons & Vehicles thread. Sorry about that; I'm new here. If someone could move it, that'd be much appreciated.
  9. All right, "Elite" said my poll was one-sided, so I'll remove my influential opinions (lol) and make some unbiased, boring points. There are many options for Halo 5's Magnum. Each iteration throughout the saga has had its perks and flaws. In CE, the "Pistol" was great--a lightning-fast three-shot kill with 2x zoom, deadly accuracy, and a high skill-curve. Its two major flaws in my opinion were that it had a large clip (12 bullets, I believe), which forgave errant shooting, and it dominated all other non-power weapons, leading to sometimes monotonous--yet consistent--matches. In Halo 2, it was christened "Magnum" and received some new features. It was a five-shot kill and the first iteration to have an eight-bullet clip. These nerfs were added to balance out dual wielding, which brought some epic combos to the game (Pea-shooter/Magnum, SMG/Plasma Rifle). While it was rewarding to use, its kill time still made it a clear secondary to the Battle Rifle. In Halo 3 the Magnum did not change much. The Battle Rifle and Assault Rifle clearly outshone it in many respects; it was used mainly for cleaning up headshots when the primary weapon of choice ran out of ammo. It also didn't have a scope, as I recall. In Halo 3: ODST, the Magnum underwent a dramatic change. It became silenced and was pretty much useless against the Brutes; however, its scoped ability remained highly effect against Jackals and Grunts (yayyyy!!!). In Reach, the Magnum was either a 5sk or 6sk, but it shot much faster. To compensate for this, bloom was added to prevent spamming. It remained an effective weapon; in te beginning of the game, the bloom reset faster than that of the DMR. In Halo 4, the bloom remains and the Magnum is a six-shot kill. It is actually surprisingly effective--if you can manage the bloom. Firing faster makes for random outcomes, so pacing is key. Some say that a six-shot kill is not rewarding for the skill it takes to deal with bloom, or because the primary weapons are now buffed (#Halo4Turbo). Its damage was increased to promote teamshooting, but it remains a 6sk. 343i now however have the ability to tweak it with ease, so opinions on its transformation are welcome. Which Magnum was the best? the worst? Do you think there should be different variants for multiplayer and campaign (stealth levels) or should it be consistent throughout both faculties? Leave your thoughts below; I'll reset the poll questions so they are less biased and so I can recollect the information after writing this lengthy post.
  10. This was in my mind some time now and I wanted to share it with you. How many times you've been in an area with 2+ people while assassinating someone, and eventually you get killed? It would be cool if you can "execute" your enemies with your current weapon. Let's say you have the Sniper Rifle and you want to assassinate someone but fast, you would press RT almost the same time when you trigger the assassination. I imagine some cool move, like you turn him around and shoot right in his face! Of course you still spend ammo with this move, but it may allow you to survive after assassinating someone (if there are enemies around). Well, with some weapons it would be hard, like the Rocket Launcher or Incineration Cannon, but there is always a possibility. Like, when carrying rockets, you push the enemy forward and fire in his face again! What do you think? Please post and rate
  11. With the weapons I'm hoping for a much larger variety, like having both assault rifle's where the 32 round is stronger, more accurate and is thinner, the 60 has a faster fire rate, is weaker and looks thicker, so in the end it will equal the 32 AR. Just things like that, having a larger weapon choice, bringing back old weapons like the mauler and brute shot. as well as adding in new ones. Also with the needler, the halo reach one needs the shield down to go boom, and halo 4 one doesn't (but needs 7 needles), the reach needler could be a loadout weapon a halo 4 needler could be a power weapon. If they are bringing elites back as a playable specie then they should be fully customizable. And if they're keeping the unlock the weapons yourself thing then they could have separate ranks for spartan and elite, you unlock the weapons for that specie as it ranks up and the weapon become usable for both. when you first start your spartan you get to choose between the 32 or the 60 round AR and either the 8 rounds (scoped) or 12 rounds (faster fire rate), when you first start the elite you can choose between plasma rifle, repeater, or storm rifle with the plasma pistol (and maybe a new pistol for the covenant). If they do this then for promethean weapons (sorry for the huge read) you should be able to be humanoid promethean knight or even a forerunner. If they bring brutes back you should be able be one of them as well and you choose start with either the spiker or the brute plasma rifle. with assassinations, if you can showstop someone by a beat down then you should be able to assassinate someone performing an assassination, if you're saving a team-mate then the medal should be called something like "Not on my watch", if it's a free for all and you have a headshot capable side-arm then you should not only kill the attacker but steal the victim as well with the medal "The Spotlights Mine". However you need to be really lucky to getthis because whenever i assassinate on reach or 4 i always change the camera angle so i cant beat down. It would awesome if 343 did this, and made eacg save/steal different for each assassination.
  12. So the basic premise of this AA is you send forth a one-directional pulse wave that pushes objects, vehicles, weapons, grenades, and even people back. You could deflect grenades, splatter people with crates, force the camping noobs of the map, and catapult that pesky Mantis into the ocean on Ragnarok. Theboriginal idea was a telekinesis or zero gravity device, but the former is a bit too much like the thing in Dead Space, and the latter doesn't seem useful. What do you guys think?
  13. Now, we will discuss which weapon is harder to use overall, the DMR? Or, the Battle Rifle. Pros and Cons of the BR: The BR is a 3 round burst weapon with bullet power vs. shields = to 1/3 of a DMR round. Thus, if all rounds from the Burst connect, it is = to the 1 bullet of the DMR. The BR appears to have perhaps, slightly more aim-assist than the DMR, and has a wider reticle. However, in a typical fight, both players move back and forth while firing to make it harder for your opponent to hit you, unless your Ninja or something, you will probably miss at least 1/3 of the burst with the BR. The logic is simple, when an opponent is moving like this,, he will dodge part of your burst unless your reticle is following him the whole time. Now, this is harder than it sounds, when following an opponent with your reticle, he has a step in front of you, meaning, he can initiate a change in direction before you change your reticle's direction, so he acts first, you then miss a bullet. As you should know, the BR is 13 bullets to kill, last being in the head. Thus, a 5 shot. You then see that the BR has some "forgiveness" to it. But, if you miss a bullet in each burst, do you still have your last forgiveness shot? Lets count, 1st shot, 15-1=14, 2nd shot, 14-1=13. You now see that you can only miss 2 bullets to have your last forgiveness shot in the head. Missing a bullet in a BR burst is very easy to do, and very hard not to do if he is attempting to "Juke" you. Pros and Cons of the DMR: Slightly less aim-assist. Single Fire, high rate of fire, accuracy, low bloom, 5-shot kill. Now, if you miss a shot with the DMR, then there is no forgiveness, you will go from a 5 shot, to a 6 shot. However, with the DMR you only must land 5 shots, not 15. Lets say your opponent is going left, you then aim left at his head then start firing. Bullet connect bullet connect bullet connect, you then land 3 bullets on your opponent, he changes direction you then pump a shot at his head, but your reticle is away from him after you hit him, you then quickly re-aim and finish the kill. If you were fighting with a BR, at the point where he changed direction, you would've missed part of a burst. All this being said, I would have to go with the BR being more difficult to use. If you disagree, then tell me why. Know something I missed about either weapons? Then tell me about it! And I will research and take it into consideration. Thanks for taking the time to read this thread, and happy 2013! I wish you all good games, and good times.
  14. I thought that since most people just hate on the Boltshot (which is totally understandable), I thought, why not just do a topic making fun of it (or having fun with it). I mean, not every game has a secondary weapon that's an accuracy back-up and a shotgun as well. I mean, not that there's something wrong with that *cough cough*.
  15. sgt moroni

    Combat Knife

    Hi everyone. My first post. I was wondering about the combat knife? I saw specs on the old knife (and images). The "new knife" seems much different but there are no specs on it. The image of the new knife is on the game in the "stances" menu. I haven't found any references to the this new design. Thanks! Sgt. M
  16. So over the last few months ive been working on this nice little project inspired by Halo 4 i have the whole progress on my flickr and on the 405th. lol still need to glue the bolt trigger on Untitled by Joseugai, on Flickr Untitled by Joseugai, on Flickr
  17. Similar to a recent post: Create a Vehicle for Halo 5 UNSC Gauss Rifle: Instant shot, magnetically accelerated slug cannon, small replaceable battery, high damage but not instant kill. Multi-shot detonator: Fire several smaller explosives at once, instant kill if stuck on target but not if on wall or ground, reload to detonate multiple explosives. .40 Caliber Sniper Rifle: Smaller than the standard Sniper Rifle and does less damge, larger magazine and instant kill headshot, 3-4 fully shielded body shots, 2-3 unshielded body shots. Not as much magnification as Sniper Rifle. .60 Caliber Revolver: Large hand cannon, 5 high damage bullets per cylinder. Innacurate at long ranges. HMG: Slow-firing heavy machine gun, innacurate at longer ranges, cannot rip off of mounts, possible warthog application. Riot Gun: Semi automatic shotgun, 12 guage shells, less damage than 8 guage Shotgun, less recoil. Promethean Blaster: Semiautomatic, high damage pistol, more damage than Boltshot. Slower firing but larger magazine. Trio-Shot: Fires three high damage hardlight slugs at once, not a burst shot. Low ammo capacity. Nailgun: Fires large hardlight nails. High damaging but slightly inaccurate, can pin bodies to walls, floors and ceilings. Low magazine capacity. Shieldgun: Encases taget in extra hardlight shielding. Support weapon. Incineration mortar: Mortart that fires incineration shells, larger damage radius and more damaging. Covenant Gravity Cannon: Can be used to pick up and launch objects and vehicles, battery drainage depends on weight of object. Can also push away objects and vehicles. Players unaffected. Fuel Rod Beam: Slow moving continuous fuel rod cannon, lower damage that fuel rod cannon, but higher ammo capacity (battery). Plasma Tracker: Fires slow moving plasmic projectiles that target the player fired at, High damage but large battery cost. Needle Cannon: Large shoulder fired cannon that shoots several needles at once, tracking player fired at and causing supercombine explosion if enough hit. Plasma Spreader: Fired plasmic shells in the style of a shotgun, battery operated. High damage at close range. You guys have any ideas?
  18. I have always thought of gameplay mechanics for games, and things to break particular problems to make games better, and because I love halo so much... I have decided to write out a LONG suggestion paper on all the things that I THINK would improve halo in future generations. note: sorry for my horrid spelling/grammar.. try as hard as you can to read this please ===================================================================================== SPARTAN IV ARMOR SYSTEMS ===================================================================================== one of the most frustrating things to me about multiplayer in any halo game is loosing battles purely because of being outnumbered, this made me think about something that could solve this problem. as some of you might know, in the real world there are materials and liquids that resist more and harden more when more force is applied. My thought is, if more then 1 player is shooting at you at once, your armor should harden causing more resistance when multiple players are shooting you at once. also players should slow down more by the amount of players shooting at them. It would not be a significant resistance, obviously players should die faster when they are shot at by multiple players at once, but still as an example: a player would normally take x1 damage by 1 player shooting at them, and move 80% normal speed a player would resist x1.5 damage when being shot at by 2 players, and move 60% normal speed a player would resist x2 damage when being shot at by 3 players, and move 40% normal speed a player would resist x2.5 damage when being shot at by 4 players or more players, and move 20% normal speed. also maybe have a perk or specialization to make it so you move less slowly when being shot by multiple players at once. this could also maybe tie into the story sense Dr.Halsey is back, maybe she helped with the improvement of the UNSC SPARTAN IV project ===================================================================================== NEW WEAPON IDEAS: ===================================================================================== I also had a few other ideas for weapons that could be added to give more options. - Scoped SMG: would take the place of a secondary and would be similar to the scoped SMG from halo:ODST - needle rifle: bring this back from halo reach, could basically be a more long range version of the carbine. - classic plasma rifle: yes, I am aware that there is the storm rifle in halo4, but this would be similar to halo:reach's plasma rifle, and would serve as a secondary weapon. - new forerunner rifle: this would take the place as a weapon that would do less damage then any other primary weapon, but would slightly break through the armor idea I came up with above, making it a great team player weapon. ===================================================================================== NEW AI IDEAS: ===================================================================================== I have far too many ideas for AI, so, Im just going to cram all this together...sorry for my crappy organization skills. the AI have a lack of human intelligence, or adaptability. if one covenant is being singled out, the others should defend that one and that one should move toward cover. all AI should shoot at a MUCH faster pace and be less accurate when the player is closer, and be more accurate and shoot much slower when the player is further away. some AI have been seen walking into walls in place, so they need to detect the environment around them a bit more. grunts are far to accurate and run away to much, jackals should be the most accurate due to the fact that they are covenant snipers. jackals and grunts should also back up when the player gets near them, sense they are much smaller. hunters should shoot players at a much further range, because you can just stand back and shoot at them from afar on halo 4. hunters should also be sensitive about their backs because thats were they are exposed, when the player is behind them they should rotate. they also should go berserk when they see another hunter die, like in halo 3, 2, and 1. watchers should shoot a bit more when they are shot at, knights should move to cover or closer depending on the players range, and should be almost impossible to sneak up on unless they are distracted. knights should also teleport behind cover, and not just teleport in the middle of the field. crawlers should rush from as many angles as possible, and see and hear you very easily. elites need to be much more sneaky when they have a sword, because when they are running in front of all their team with a giant glowing sword they are basically saying "hey look at me!" and then die very quickly. in fact, I have yet to even been killed by a sword elite. I also know the AI has the ability to not only see the enemy, they can hear the enemy as well, they should hear the player less when there is lots of gunfire, and even less when gunfire is closer (for example one player could sneak while the other shoots at them to break hearing.) ===================================================================================== Thanks 343 for halo 4, keep making great games and I will be a guaranteed customer. -PS I am 17 and unemployed, would gladly take a job.
  19. Hey everyone! On my channel I do Halo 4 weapon review, in which I take a weapon (as requested in the comments of the previous episode) and I go in depth on the details of the gun, talk about what it does and how it's used, then give a visual example of what I explained! This episode is all about the INCINERATION CANNON! Click the link below to check it out, you can learn a lot you didn't know about the cannon! Also, there you will find a link to episode 1, the PULSE GRENADE! Both are very education videos, which will make you better at the game! Check it out! INCINERATION CANNON : http://www.youtube.com/watch?v=PtXbf8w93Zw Maqboul @MaqboulArts
  20. Hello again everyone! On my YouTube channel, I do Halo 4 weapon reviews, in which I go into detail about a certain weapon and how it's used, then take you into a custom games match to give you a visual example of how the weapon is used. These video help you better understand the weapon, and hopefully get you more kills in-game! This is episode 2, in which I review the Incineration Cannon, in episode 1 I reviewed the Pulse Grenade. Be sure to click the link below to catch this series, and subscribe to get updates on when they come out, which is a couple times a week! Halo 4 : Weapon Review (Ep. 2) - Incineration Cannon http://www.youtube.com/watch?v=PtXbf8w93Zw Halo 4 : Weapon Review (Ep. 1) - Pulse Grenade http://www.youtube.com/watch?v=MXjihR1NPBM In addition to the H4 Weapon Reviews, I also do gameplay commentaries on my channel which consist of varies topics. These gameplays include Halo 4, Black Ops 2, and more! Click the links below to see my... YouTube Channel (http://www.youtube.com/MaqboulArts) Twitter Profile (http://www.twitter.com/MaqboulArts) Website (http://www.MaqboulArts.com) Thanks guys, hope you enjoy! Maqboul Professional Graphic Designer & YouTube Director
  21. Hello again everyone! On my YouTube channel, I do Halo 4 weapon reviews, in which I go into detail about a certain weapon and how it's used, then take you into a custom games match to give you a visual example of how the weapon is used. These video help you better understand the weapon, and hopefully get you more kills in-game! This is episode 2, in which I review the Incineration Cannon, in episode 1 I reviewed the Pulse Grenade. Be sure to click the link below to catch this series, and subscribe to get updates on when they come out, which is a couple times a week! Halo 4 : Weapon Review (Ep. 2) - Incineration Cannon http://www.youtube.com/watch?v=PtXbf8w93Zw Halo 4 : Weapon Review (Ep. 1) - Pulse Grenade http://www.youtube.com/watch?v=MXjihR1NPBM In addition to the H4 Weapon Reviews, I also do gameplay commentaries on my channel which consist of varies topics. These gameplays include Halo 4, Black Ops 2, and more! Click the links below to see my... YouTube Channel (http://www.youtube.com/MaqboulArts) Twitter Profile (http://www.twitter.com/MaqboulArts) Website (http://www.MaqboulArts.com) Thanks guys, hope you enjoy! Maqboul Professional Graphic Designer & YouTube Director Quote MultiQuote Edit
  22. Hello again everyone! On my YouTube channel, I do Halo 4 weapon reviews, in which I go into detail about a certain weapon and how it's used, then take you into a custom games match to give you a visual example of how the weapon is used. These video help you better understand the weapon, and hopefully get you more kills in-game! This is episode 2, in which I review the Incineration Cannon, in episode 1 I reviewed the Pulse Grenade. Be sure to click the link below to catch this series, and subscribe to get updates on when they come out, which is a couple times a week! Halo 4 : Weapon Review (Ep. 2) - Incineration Cannon http://www.youtube.com/watch?v=PtXbf8w93Zw Halo 4 : Weapon Review (Ep. 1) - Pulse Grenade http://www.youtube.com/watch?v=MXjihR1NPBM In addition to the H4 Weapon Reviews, I also do gameplay commentaries on my channel which consist of varies topics. These gameplays include Halo 4, Black Ops 2, and more! Click the links below to see my... YouTube Channel (http://www.youtube.com/MaqboulArts) Twitter Profile (http://www.twitter.com/MaqboulArts) Website (http://www.MaqboulArts.com) Thanks guys, hope you enjoy! Maqboul Professional Graphic Designer & YouTube Director
  23. Hey I was just wondering what everyone's favorite weapon was. I personally love the new forerunner weapons. All in all my favorite weapons are probably the boltshot, energy sword, needler, assault rifle,
  24. Is it just me or is every Promethean/forerunner weapon overpowered ? There is a weapon kinda like a sniper that fires 2 shots and each one can kill in one shot. Plus there's another Promethean weapon that requires you to charge it up and fire a blast that is way too strong and can get one shot kills from across the map, especially in Ragnarok . It's ridiculous and sch a game breaker , i actually quit playing for a while yesterday from one shot kills coming from my enemy side one after the other . The light rifle ( pic related also feels over powered I was killing enemy's left right and center with still clips left in the gun and getting kills with only 2/3 head shots. Health also seems a little too short for a halo game. I have an over-shield but it might as well not be there .It's already disappeared from 3 shots on a DMR. Other than that 343 done a great job.And the game is awesome. But i think some weapons need nerfing ASAP
  25. Hey everyone! I'm doing a series called "Weapon Review' in which I breakdown all the specifics on different weapons in Halo 4, and explain how the weapon is used, what it does, the damage caused, and the best situations to use it in! My first episode is on the Pulse Grenade! If the video helped you better understand the weapon, please let me know in the comments, and by liking and subscribing! If you have any requests on a weapon, also let me know in the comments and I might just do it! Thanks! Halo 4 : Weapon Review (Ep. 1) - Pulse Grenade Maqboul @MaqboulArts
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