Jump to content

Search the Community

Showing results for tags 'unsc'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Halo Forum
    • Halo Infinite
    • Halo 5: Guardians
    • Halo: The Master Chief Collection
    • Halo 4
    • Halo 3 + ODST
    • Halo Reach
    • Halo 2 + Anniversary
    • Halo CE + Anniversary
    • Halo Wars
    • Halo: Mobile Games
  • The Halo Universe
    • Halo Lore
    • Forge Discussion
    • Game Invitations
    • Clan Recruiting / Advertising
  • 343iCommunity
    • Announcements
    • Introductions
    • General Discussion
    • Member Created Work
  • Archive

Categories

  • The Original Series
  • Gray Team series
  • The Forerunner Saga
  • Kilo-Five Trilogy
  • Alpha-Nine series
  • The Ferrets series
  • Rion Forge & Ace Of Spades series
  • A Master Chief Story
  • Battle Born: A Halo Young Adult Novel Series
  • A Halo Infinite Story
  • Individual novels
  • Individual novellas
  • Anthologies

Bookshelves

There are no results to display.

Categories

  • Halo (TV Series)
  • Halo 4: Forward Unto Dawn
  • Halo: The Fall of Reach
  • Halo: Nightfall
  • Halo Legends
  • Halo: Landfall

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gamertag


Discord


Twitter


YouTube


Location


Interests

  1. Imagine the UNSC unlocks Forerunner secrets related to the Flood/Prometheans, and works on creating a next gen Spartan. I am not saying we would play as this next gen, we would still be master chief. These next gens would perhaps eventually become the enemy as they could (possibly) be controlled by the Hive Mind? Anyway, in my mind there would be several cast off hybrids that would escape and be part of the larger Flood threat, but more to the point, The next gen soldiers would have specific Armor Abilities. If you can think of some Flood-based armor abilities, share them here. Here are a few I have thought of, and I will share more as I think of them: Flood Sense: With this ability you would have enhanced audio reception, which could come in handy where Promethean vision can not detect Flood Strength: Enhanced strength with heavy items (moving/lifting/throwing), meles, etc. Flood Jump: Just as it says. Flood Regen: Able to heal more quickly from damage, or revive dead players (who were not head shot or blown to dust). This is kind of a take off from Battlefield med packs and defibrillator. Med packs help damaged players heal faster, and a player carrying the defibrillator can revive dead of unconscious players. Share some of your thoughts/ideas! Crim
  2. Hi everyone ! That is my first post on the 343 Community Forum, and I would like to present you my map, called UNSC Poseidon, forged on Impact. GamerTag : SnR Zaelkyria Map : UNSC Poseidon Description : A large UNSC ship, totally invented. Not playable, it's just aesthetics. Forged with SnR Fal. UNSC Poseidon Screens : Overview : Side : Front : Back : THFE video : Inside, there is a Mantis dropping system, ODST like. If you want more screens, tell me. Thanks, and see you later ! ( Sorry for my bad English, I'm French. )
  3. I was just playing Halo 4 and Battlefield 3 and i was thinking, it would be cool if Halo was a bit like Battlefield. I guess people would only understand what i'm talking about if they have played battlefield. Instead of playing as overpowered/shield generated spartans, we could play as ODSTs, marines, engineers, marine force recon, snipers. I guess some people might say, who will fight who? mmm maybe marines against marines from different halo games? For example: Halo Reach marines vs Halo 3 marines, ODSTs vs Marines? To make it fair, and not biased it should be made so that being in different branches of the UNSC or being a marine or ODST doesn't make differences just difference in appearance. Or following the halo story line, it could be UNSC vs Insurrectionists and using different weapons from different Halo games, bringing back.. classic Halo CE assault rifle, SMG, Halo 2 & 3 & 4 BR, Halo Reach & 4 DMR and of course adding Covenant and Fore Runner weapons. Also unlocking attachments and making attachments affect the weapon and gameplay different. It would be hard to moderate and control the damages done by the weapons to make the game play fair and not biased. But it would still be cool. Multiplayer maps could be made bigger in scale to support bigger battles with much more people and vehicles. In Battlefield 3, there's always some form of vehicle you can ride: Jets, Tanks, IFVs, Helicopters and Jeeps. You could bring Warthogs Mongooses Pelicans HORNETS (I miss the hornet from Halo 3) Elephants Falcons Tanks [unlockable attachments for vehicles too?] and more. I guess what makes halo different from Battlefield, Call of Duty and many other games is its unique multiplayer, gameplay and campaign. And I understand that a lot of people may disagree with me and think this is absolutely ridiculous, but I don't know, I don't think it would be that bad. To add on, I know Halo 5 is going to be a Reclaimer Trilogy but who knows what Halo games will be like in the future? With generations of XBOXs to come Tell me what you guys think!
  4. Hey I had this idea about Halo's ranking system that made a lot of sense. And does a great deal of justice to the actual canon of Halo. I posted a thread on The Flood on bungie.net about it: Here's the link to the thread: http://www.bungie.ne...iewreplies=true But here is the premise of my argument: The ranks for the multiplayer system for Halo's mulitplayer should have been Naval since Halo 3. But they weren't, they were a mix of Army/Marine ranks with the only Navy rank being "Commander". However it seems as if the ranking system for multiplayer isn't even following the ranking system of Halo's UNSC canon in the first place. Spartans are technically Navy right? Created under the Office of Naval Intelligence (ONI), part of the NAVAL SPECIAL WARFARE COMMAND. I am mean why else would Halo's main bad ass be called a "Master Chief?" Here's the ranks for the UNSC Navy: http://halo.wikia.co...Navy#Navy_Ranks Here's what proves the Spartans are part of the Navy under the Navy Special Warfare Command: http://halo.wikia.co...2FNavSpecWep.29 So if 343i decides my idea is valid, I think the option I mentioned in my flood thread should be considered. "Another option they should add is whether a player would want to stay enlisted or become an officer. And have pros & cons for both choices." "Maybe something like enlisted are better fighters, officers get better equipment, or probably have some aesthetic differences at the least. Besides what Halo fan wouldn't want to have their rank be Master Chief." Also as a disclaimer, I am an enlisted member of the United States Navy. And as a Sailor I would rather see my 7ft. tall juggernaut Spartan who is suppose to be Navy have the correct ranking system.
  5. Halo 5 Weapons: (What we want!) Introduction: Well, If it isn't already to start talking about Halo 5! Here we are going to talk about all of the awesome weapons we want in halo 5! Hope you enjoy! The Weapons: Flare Cannon: (Promethean) - This weapon is not designated as a weapon to directly inflict damage on your opposition, rather blind all enemies temporarily in its fired round's proximity, or any friendlies not careful enough to note it. I Feel the flare cannon should have the appearance of a stubby and bulky weapon with a single round magazine, spawning with about 3 rounds. Acid Hound: (Covenant) - This weapon would be a powerful close quarters weapon that sprays corrosive acid on close enemies, partially inflicting their vision whilst the acid lingers on the ground, slowing and damaging enemies, The weapons would be rare ordinance and run on charge / Fuel. SR - Support rifle (UNSC) - A fully automatic low rate of fire precision rifle with no zoom. Lots of ammunition and damage slightly lower than that of a Battle rifle's. This weapon would be great for helping you team mates by effortlessly dropping ammunition into your foes with ease to help speed up the kills in long streaks. Peirce rifle: (Covenant) - A powerful needle based sniper rifle with slightly shorter zoom than a regular sniper and a 3 shot kill, 2 to the head. With a slightly higher rate of fire than a regular sniper, but with less recoil. I feel a rifle as such with provide much more interesting game play to medium sized slayer and objective matches. Swarm Cannon: (UNSC) - This one is slightly more unusual for a halo game. A large very powerful rocket launcher that locks onto targets (Personnel / Vehciles ect.) and fires roughly 8 rockets very rapidly to seek in a obliterate targets. The introduction of this weapon would most likely subtract the rocket launcher's lock on feature. Honor Spear: (Covenant) - Referring to the large spears wielded by elite honor guards, this weapon would be a extended melee weapon, upon holding down the trigger initiates a charge feature, bringing you out to 3rd person and moving at a much faster than walking pace, upon walking into foes you would pierce and kill them. There would also be a feature for you to throw the spear at a foe instantly killing them yet leaving you without the spear and have it free for other to pick up. Normal attacks wont feature a lunge, but rather a 2 hit kill very rapid swing attack. SMG: (UNSC) [Returning] - I know that we all loved the SMG. However it was never quite cut out to be a Primary weapon, so i had the idea that it should be nerfed and designated a late unlock side arm. Which would be great for multiplayer game changing in small maps. With less damage than the AR of course. Pulse Rifle: (UNSC) - This weapon, i intend again to create interesting game changing. Upon firing this weapon a massive sonic wave would be sent out knocking over any enemies on front of you and slightly damaging their shields. Either giving you the upper hand in equal battles of give you the change to escape from large groups of enemies. This weapon would spawn with a very low ammo count. Rouge Rifle: (UNSC) - A loadout weapon unlocked either at a very high level or after a rigorous achievement, this weapon with a very small reticle yet much more powerful rounds and a low rate of fire. This weapon would be worked very well with a powerful scope, possibly with some sort or special system for seeking out enemies by outlining visible ones with a a red outline. This weapon would be very hard to use but in the hands of a skilled owner it could drop foes faster than the DMR. I will Submit more ideas soon! Thank you for reading! Please drop me a like (: and submit your responses below! Thanks again! -RAXS SLAYER
  6. Hello,my name is Tom and I love forge world me and my bro create base's at each end of the map and fight each other all ask for is that we could have fellow spartan 4 s with us fighting the other player or if we could be flood or elites and have either of them fighting us or we both have spartan 4s on our team shooting the other Spartan 4 s and for the Npc's to get in a vehicle with us and kill other Npc's , I realise that the pathing will be hard but I'm sure you'll do something because I would love to make some stand still and guard my base please put this in halo 5 and please share this around 343 thank you
  7. From the album: Halo drawings in progress

    This is the first draft of the UNSC Spirit of Fire, the final will feature a space battle, UNSC Frigates, a covenant cruiser, dogfights between banshees and sabres and a Halo in the background. May take a while.

    © Lord Studworthy, 2012

  8. Lord Studworthy

    Final

    From the album: Halo; Reach Rocket.

    Final layers of shading, final ink detail. Completion of piece.

    © Most rights reserved, contact me for details.

  9. Lord Studworthy

    Stage 10

    From the album: Halo; Reach Rocket.

    First layer of shading.

    © Most rights reserved, contact me for details.

  10. Lord Studworthy

    Stage 9

    From the album: Halo; Reach Rocket.

    Additional detail to background areas.

    © Most rights reserved, contact me for details.

  11. Lord Studworthy

    Stage 8

    From the album: Halo; Reach Rocket.

    Adding ink to HUD details and Rocket launcher.

    © Most rights reserved, contact me for details.

  12. Lord Studworthy

    Stage 7

    From the album: Halo; Reach Rocket.

    Addition of black band.

    © Most rights reserved, contact me for details.

  13. Lord Studworthy

    Stage 6

    From the album: Halo; Reach Rocket.

    Adding title band.

    © Most rights reserved, contact me for details.

  14. Lord Studworthy

    Stage 5

    From the album: Halo; Reach Rocket.

    Finalising shape of whole piece.

    © Most rights reserved, contact me for details.

  15. Lord Studworthy

    Stage 4

    From the album: Halo; Reach Rocket.

    Adding detail to background areas.

    © Most rights reserved, contact me for details.

  16. Lord Studworthy

    Stage 3

    From the album: Halo; Reach Rocket.

    Finalising shape of rocket launcher.

    © Most rights reserved, contact me for details.

  17. Lord Studworthy

    Stage 2

    From the album: Halo; Reach Rocket.

    Adding detail to surrounding areas.

    © Most rights reserved, contact me for details.

  18. Lord Studworthy

    Stage 1

    From the album: Halo; Reach Rocket.

    Initial pencil lines.

    © Most rights reserved, contact me for details.

  19. From the album: Halo scribbles

    Final stage of Pillar of Autumn.

    © Most rights reserved, contact me for details.

  20. Lord Studworthy

    UNSC Infinity

    From the album: Halo scribbles

    Final stage of UNSC Infinity, completed in a straight 24 hour effort.

    © Most rights reserved, contact me for details.

  21. Lord Studworthy

    UNSC Savannah

    From the album: Halo scribbles

    Final stage of UNSC Savannah.

    © Most rights reserved, contact me for details.

  22. Lord Studworthy

    Falcon final

    From the album: Halo scribbles

    Info page featuring a UNSC Falcon.

    © Most rights reserved, contact me for details.

  23. Lord Studworthy

    UNSC Savannah

    From the album: Halo drawings in progress

    Early stages of a drawing featuring the UNSC Savannah. The final piece can be seen in a second album that I will publish shortly.

    © Vast majority of right are reserved, though I am willing to discuss individual cases.

×
×
  • Create New...