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  1. At first it seems like this map takes place in some snowy mountains. but just like the map's name already hints: the core of this mountain is indeed melted. So you basically have to environments on this map which play completely different. The melted core is more an arena-area. Especially in slayer this is the place to be. The objective gameplay, or actual BTB-stuff is going on the outside-area that's circling this mountain. There is a Incineration Cannon in the map's center. On the left and right sight you find two lookouts - red and blue - each equipped with a Railgun-Weaponpad. And of course there are two bases embedded into the snow. Here you can restock you ammo, grab a BR or even better: Take the Mantis for a ride. I hope you'll enjoy this map. Also there is always space fore improvements. So you feedback is very welcome
  2. Centroid 0: Small symmetrical map, meant for 2-4 players. Supports Slayer, CTF, Extraction, Oddball, and KotH Map: Erosion Video Link: Screenshot Links: http://i.imgur.com/d5wtG4a.png http://i.imgur.com/lQgPYQ2.png http://i.imgur.com/KO1wgBr.png Authors Notes: Making this map, i really focused on a map meant more for doubles and 1v1’s more than anything. Although it supports 4v4, id suggest something to make it less hectic like 3 lives per round, 5 rounds. for Objective of Slayer (adding a new tactic to win not unlike CounterStrike). However for 4 players or less, standard rules are best. Onslaught Halo 3: Onslaught from Halo 3. 8 players. Supports KotH, Slayer, CTF, Oddball, and Extraction Map: Erosion Video Link: Screenshots: http://i.imgur.com/tMwUmdr.png http://i.imgur.com/2z49w91.png http://i.imgur.com/35QOhik.png Authors Notes: One of my favorite maps from Halo ever, spanning all games. Replaced the mauler with the boltshot, and tried to add all jumps in. I made it assuming AGL settings would be used. Onslaught Halo 4: Onslaught from Halo 3, resized for sprint and AA’s. 8 players. Supports KotH, Slayer, CTF, Oddball, and Extraction Map: Erosion Video Link: Screenshots: http://i.imgur.com/OGQsAs0.png http://i.imgur.com/pjqEPxm.png http://i.imgur.com/WzpaYmw.png http://i.imgur.com/HAOb0eg.png Authors Notes: Now this remake is too wide. Ill be the first to admit it, however i believe it adds to the overall gameplay because if it were narrower, it would play too competitively, and way too small with sprint. Power Station: Small symettrical map meants for 2-4 players. 2 main bases with middle ground used for objectives. Highly competitive and easy to learn. Supports Map: Impact Video Link: Screen Shots: http://i.imgur.com/Khp25j8.jpg http://i.imgur.com/TYbb1GS.png http://i.imgur.com/pKM7vUr.jpg Author’s Notes: This map was the first map i specifically made for competitive settigns with BR start. Its made so that the BR cant shoot across the whole map. It forces team work, and power weapon control. PW control is high risk, high reward due to the rockets being in the middle exposed to the whole map, but they are rockets The DMR is a power weapon on this map because aim assist is still active cross map. Rockside: Larger Version of Powerstation. Supports, KotH, Slayer, CTF, Oddball, and Extraction. Players up to 8. Map: ravine Video Link: Screenshots: http://i.imgur.com/6i32Tvt.png http://i.imgur.com/Xx3C1Eo.jpg http://i.imgur.com/iCQiRHo.jpg http://i.imgur.com/hrB3bAe.png Author’s Notes: This map is made so that the BR standoff cross map is similar to Simplex. this forces teams to really take advantage of the other parts of the map besides the spawn base. This is meant for competitive settings, however normal settings would work. I like this map because it is really simple, yet it has a lot of little details, and a huge amount of jump ups and trick jumps.
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