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  1. Reach SWAT has problems. I'm sure many SWAT fans like me have noticed this. Probably the most problematic issue is the campiness on maps such as Reflection, Uncaged and Pinnacle (to name a few). These maps play horrible with SWAT, with easily exploitable map flaws and power positions. So, I decided to look back at Halo 2 and Halo 3 SWAT to see what differences might account for this change in both maps and gametypes. One of the things that stood out to me was the presence of grenades. Halo 2 and 3 SWAT both featured grenades not off of spawn, but placed on the map. My thoughts are, that if damage resistance is tweaked, grenades might be a good (re)introduction to this gametype. They would decrease camping "tactics" (term used lightly) and help to create a fast-paced, dynamic playlist with maps that, although not ideal, at least work better. This could provide a potential 3rd-slot voting gametype option to replace the terrible SWAT Magnums. As of now, there are a few changes I have made, and a few that I am unsure of: Changes from normal SWAT: 1. sprint removed (see #2) 2. 120% speed, 100% jump, 150% gravity (makes headshots more reliant on aim than twitch reflexes) 3. 500% damage resistance (nerf grenades) 4. 200% health recharge (nerf grenades) 5. health packs on map (help with recovery from grenades) 6. 300% melee (1-hit melee kill, like Halo 2 and Halo 3) 7. nades on map: default (the whole point) 8. 85% bloom (less spammy) 9. no magnum secondary (too easy to spam at close-mid range) Possible changes from normal SWAT (need testing/feedback): 1. 1x frag off of spawn (could turn game into nadefest, though) 2. limited ammo - could encourage players to move around the map and pick up dropped ammo 3. friendly fire off (prevent accidental nade betrayals) There are also a few maps I would like to see added, while we are on the topic of SWAT: 1. Lockout Classic 2. The Pit v3 3. Refuge [D] (to replace Asylum) I've probably forgotten some here, but it's a start. And, please, when you give feedback to this post do not jump to the conclusion "OHHHHH NADES IN SWAT SUCH A N00B OHHHHHHHHHHH"...if you think an idea sucks, explain why, because it might be tweakable.
  2. Hey guys, you know I have been talking to lots of people when I play Snipes and SWAT and we have all came to a agreement we need more maps or game types in Snipers and SWAT. I mean honastly half the time I play Snipers I get like two map that are the same just different game types or like SWAT I'll get three maps the same just different game types. So I would really apprishiate if we can all get together and see if 343 will throw is some maps for us in these play lists so we have a bigger variety to play on or at least add some new game types and spice it up a bit and give us players something crazy and amazing to do. For example Head Hunter with All Snipers or DMR for SWAT, HELLZ YEAH, or like HEAD SEEKER were it's like Head Hunter but only head shots count. Or DOMINATION were its like survival, just 4-8 rounds depends how they wanna set it up, you get one life and its just like elimination tell the team with the most rounds win. Stuff like that we could have added would give us some fun stuff to do in Snipers and SWAT. Also I just wanna post letting you guys know of my ideas I stated in the beggining of this forum, I have pretty much layed them out in paper as blue prints and I will give you guys the first peak of my ideas I have brained stormed up. First Just normal Head Hunter added to SWAT and Snipers you know same old good fun Head Hunter. Then I had a idea called Head Seeker, That is very similar to Head Hunter but there is a "Difference" then normal Head Hunter. Head Seeker is only head shots count as damage so there for its all about accuracy and head shot ratio chance, but same head hunter rules apply like 10 skullz = a Skullamanjaro, so on and so on with like each skull is a point just only Head Shots count. Then there is DOMINATION, this is similar to like Search and Destroy but better personaly to me I think so. Its a survival based game type. 4-8 rounds depends how they wanna set it up, you get one life each round and you just eliminate each member on each team, What ever team wins gets 1 point for the round, When there is a tie its 0 and it just starts a new round so on and so on tell game over. This giving the play lists more spark so we all have something to do, and Like I said above in a post I don't really care if they wanna throw all of these is every play list I don't mind just get them in Snipers and SWAT please. So there you guys go I just wanted to let you all know what I have so far and I'm still working on more ideas but if you guy's wanna throw in some ideas I'll fix and patch up some idea and make it work. Just let me know on here or even PM me what ever the case may be just let me know and I'll fix something up and get it workin. It would be beast and pretty nice to see if they would be kind and willing to do these things for us players as the community for us supporting them. So we can just have many more reasons to injoy this game before there Master Piece comes out. Thank you for those who read, pm me, or reply thanks for the support. GAME ON!!! P.S. Let's all make 343 realize that Halo Tracker is important and we would like to keep it around and that its just more then a website to us all, lets show them thats is a community and its almost like one big whopping family and we can't be separated we all have to stay together.
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