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  1. I've seen tons of "who will win" threads, so I decided to make my own. I will share my opinion of this later on. In the meantime though, who do you think will win between a Sith and a Spartan. Now, there are various Sith types as well as various Spartan types, so feel free to pick a favorite and compare them. I want to know why you think the way you do, so please try to avoid posting things like, "Sith would win!!!!11" Let the posts begin.
  2. Hi guys! When i play Halo Reach, I OFTEN see High graded (or not) person with an ugly armor... That's my opinion , of course, but i want to see how you look like, then if you have a picture of your spartan , share it with me And tell your grade (Because a Captain won't have the same armor than a Noble...) i won't judge, I just want to see And if you don't have picture, just tell what's the perfect armor for you (Just tell HELMET,SHOULDERS,CHEST) The rest isn't very important. That's my old Spartan, I don't look like that anymore...
  3. Hey guys. After my first try at fan fiction (Life or Dishonor), I'm back for another try, which will hopefully be better and cooler! This whole thing is (obviously) not official canon by any means, and will probably go against a bit of the canon (for example, Hyar not actually being a colony). So that's the general bit. It is the early years of the Human-Covenant War. Spartans are scarce, and so are ships capable of defending Earth's colonies. Hyar is a planet in the far flung system Orion Eta, and has little chance of survival, now that the Covenant have found it. However, the few ships in orbit, the Freezerburn, Witching Hour, and Archangel will fight to the end with the Covenant, who are searching for something on the planet's surface. Their small contingent of Marines and few battle capable citizens must fight overwhelming odds to find the Forerunner artifacts on Hyar before the Covenant do. How will the humans survive on Hyar without a Spartan to save them? So that's it basically. Check back, as I'll be posting new snazz and jazz (the story) in bits and pieces. Stay tuned for some Hyar! And stuff!
  4. Hey there. I am a very laid back player. I've been playing Halo for 3 years now. I play on both Reach and 4. My k/d is bad ... 0.55. Yeah. But I can get 15-20 kills when I'm on point, so I'm not totally worthless. I'm looking for a clan that won't put me through boot camp or make me change my gamertag. I just wanna keep having fun. I play mostly BTB and sometimes Capture the Flag. I'm extremely loyal. I live in the USA on the west coast. I don't mind changing armor colors or my emblem. IMPORTANT: right now I do NOT own a mic. I have headphones and I'm great at carrying out orders. I play Halo Reach at least once a day and just want some friends to play with.
  5. Those of you who purchased Halo: Spartan Assault on your Windows 8 Phone or Windows 8 PC before December 15, 2013 need not worry about whipping out $14.99 to buy it on your 360 when it releases tomorrow. The good folks at 343 industries will be offering the game to you at the discount price of $4.99. There are currently 3 ways for you to redeem your discounted Halo: Spartan Assualt game: The Home Channel, The Games Channel, and The Games Arcade Channel. (There is currently a delay for those eligible outside of the U.S. but the discount will become available to them as well through the Trial Version of Spartan Assault on February 25.) Here are the instructions posted on Waypoint for redeeming the discounted offer: Home channel: Available on this channel from Jan. 31st – Feb. 2nd in US 1. Turn on your Xbox 360 console and log in to the profile with which you bought Halo: Spartan Assault on Windows 8 or Windows Phone 8. 2. Once you’re signed in to your profile, you will be automatically taken to the “Home” channel on the 360 Dash. 3. To verify you’re on the Home channel, look above the tiles to see the list of available channels. “Home” should be highlighted. If you’re not on the “Home” channel, press LB or RB until you’re there. 4. Look for a tile with the Halo: Spartan Assault key art on it. 5. Click on that, and you will be taken to the purchase page for the game at the discounted price, and purchase as usual! Games Channel: Available on this channel from Feb. 3rd – Feb. 14th in US If you do qualify for the offer and don’t see the it on the Home page, don’t panic! Go check the “Games” channel to see if the Halo: Spartan Assault slot is there. Here’s how: 1. Turn on your Xbox 360 console and log in to the profile with which you bought Halo: Spartan Assault on Windows 8 or Windows Phone 8. 2. Press LB or RB to navigate channels until “Games” is highlighted. 3. Look for a tile on the Games channel that has the Halo: Spartan Assault key art. 4. Click on this tile, and you will be taken to the purchase page for the game at the discounted price, and purchase as usual! Games Arcade Channel: Available on this channel from Jan. 31st - Feb. 28th 1. Turn on your Xbox 360 console and log in to the profile with which you bought Halo: Spartan Assault on Windows 8 or Windows Phone 8. 2. Press LB or RB to navigate channels until “Games” is highlighted. 3. Click on the “Browse Games” tile, located on the left edge of the channel. 4. Press LB or RB until you are on the “Arcade” channel. 5. You should see a tile with Spartan Assault key art on it. 6. Click on this tile, and you will be taken to the purchase page for the game at the discounted price, and purchase as usual! **Discount offer requires original purchase of "Halo: Spartan Assault" for Windows 8 PCs and tablets, or Windows Phone 8 and login using a valid Xbox profile. Matching Xbox profile required for discount when purchasing "Halo: Spartan Assault" on Xbox One and Xbox 360. Halo: Spartan Assault launches on the Xbox 360 tomorrow, discount and regular versions. Will you be buying it? SOURCE: HALOWAYPOINT View full article
  6. RYSE: Son Of Rome Game Review Note: I tried to make this review as spoiler free as possible. I hope you enjoy! Plot summary: Ryse: Son of Rome is a 3rd person game set in Ancient Rome during the war between Rome and the Barbarians. It follows the story of Marius Titus, a Roman Centurion whose family is murdered. The story depicts the time when he entered the Roman army, to the time when he became a General and a great leader. Marius sets out to kill the barbarians who murdered his father, but discovers the truth to his families demise and is determined to have his revenge on his families murderers. Gameplay: Ryse could be called a button smasher, but not nearly as much as fighting games such as Marvel Vs. Capcom, Mortal Kombat, and others. You have a main attack button [X], a parry or break defense button [Y], a counter button [A], and an evade button . Each of these buttons are utilized quite evenly throughout the game as you journey to different areas and face different kinds of enemies. These controls are included with a quick time event kill finishes, where when you see a skull over an enemies head, you press the Right trigger to start the kill finish. There are also javelins you can take from dead bodies or stands that you can use to throw at enemies from a distance, these controls are highlighted the impulse triggers, the longer you hold the trigger down, the more accurate the throw is. Certain points in the game allow you to command your army into defending and attacking certain positions. There are times when you need your army to help you approach a dangerous area, thus creating the testudo formation, this formation allows you to cover yourself as arrows are being fired at you, and also allows you to throw spears at the archers while they are preparing to fire the next set of projectiles. There are also some Crossbow stations (Rapid fire crossbow with flaming tips) that can be used in certain areas of the game, you also utilize the same controls as you did by using the javelins. You can also upgrade your characters health, focus, and combat strengths throughout the game. Kinect: Kinect is utilized in the control scheme as well, you use Kinect for voice commands to command your army/garrison in certain areas of the game (often times in a large war-filled area/level). Voice commands such as "Fire Volley!" are used to control the archers, they often provide assistance to you when you are feeling overwhelmed in battle. They are usually just enough to assist you with getting through the levels. There are more voice commands you can use, but I will leave that up to you all to discover. Visuals/Audio: The visual appearance of Ryse: Son of Rome is one of the best I have seen in a video game. Surpassing that of the Assassins Creed series and the multiple monuments and buildings they revolve around. The audio and voice performances are also top notch as the music helps drive the game forward. The voice acting is also an overlooked but very well done part of the story and the characters. Sound effects and object sounds add to the game to help you feel like you are in Rome. Ryse, offers different scenic locations, from the marketplaces you pass through within the city, to a dark forest area where there are traps, rivers, fog, and other things you often have to go through to reach your destination. The game is very detailed and looks and sounds incredible. Summary: Ryse: Son of Rome offers fun gameplay, a compelling story with an incredible ending, and amazing audio and visual appearance. The game offers another game mode besides the main campaign called "Gladiator" which allows you to play with friends or other people online (Not yet played). I believe that this game will be fun for anyone who plays it, and it should not be overlooked on the Xbox One. Definitely check Ryse: Son of Rome out. I hope you all enjoy it as much as I have. Do take the M rating into consideration, as it is properly given. Review by: John P. aka Mayh3m/Total Mayh3m
  7. BeforeMachine

    Depressed Chief

    From the album: Old Halo 3

    © BeforeMachine

  8. Well, as you all know, Spartan Ops Season 1 has come to an end. But if you have watched the Epilogue *SPOILER ALERT* you will see that Jul Mdama has kidnapped Halsey (of course) and they left Requiem. The Infinity is in (possibly) unknown space. If you think of it, Jul got what he wanted, which would be the Librarian's gift, and may be returning to his home world, Sanghelios. Also, as SpOps will have around 3 Seasons, so that means Jul may either return to Sanghelios on the 2nd Season and/or be killed on the 3rd Season. Let us think of it... 343i said, on an interview, that Thel 'Vadam may or may not be on SpOps, and you know Frankie is a tricky one to understand. If Jul returns to Sanghelios, it may be to gather more warriors for his fleet (and as you know, there are still some Loyalists on Sanghelios) or to simply return home to study the Gift and/or dispose of Halsey when he thinks it can be done. Infinity may track Jul 'Mdama down and go after his Fleet, and without knowing they might send Crimson to the grounds of Sanghelios, then discovering the Political Wars happening on Sanghelios and that there are still Sangheili who favors the truce between Sangheili-Humans. Fireteam Crimson may find Thel (the Arbiter) around Sanghelios, and end up helping him to win the Civil War, while still looking for Jul. 343i may either make Crimson and Arby win the War or just make Infinity go after Jul, who is escaping the planet. This may affect the "Sangheili aboard Infinity" thing, by making the Arbiter thankful, thus sending some of his troops to fight alongside humans, or simply explain why the friendly Sangheili are back on Halo 5, along with Thel. It is just a wish. I am 90% sure 343i will include playable Elites on Halo 5, so if SpOps really "ties up with the campaign" (and as it also happens around six months after the Campaign), why not to make it a "backstory"? Say down below what you guys think!
  9. What do you think about a game variant in multiplayer where you could choose to be any one of several Halo characters (Brutes, Elites, Spartans, Flood, Promethean Knights or Hunters)? I am not sure what I think about it at this point, but I wanted to put it out there and see what other folks in the community think about this. I would not want every variant to have this, just a specific game variant. You would be able to customize each of the characters similar to the way we customize the Spartan armor, loadouts, specialties, etc. What do you think?
  10. Imagine the UNSC unlocks Forerunner secrets related to the Flood/Prometheans, and works on creating a next gen Spartan. I am not saying we would play as this next gen, we would still be master chief. These next gens would perhaps eventually become the enemy as they could (possibly) be controlled by the Hive Mind? Anyway, in my mind there would be several cast off hybrids that would escape and be part of the larger Flood threat, but more to the point, The next gen soldiers would have specific Armor Abilities. If you can think of some Flood-based armor abilities, share them here. Here are a few I have thought of, and I will share more as I think of them: Flood Sense: With this ability you would have enhanced audio reception, which could come in handy where Promethean vision can not detect Flood Strength: Enhanced strength with heavy items (moving/lifting/throwing), meles, etc. Flood Jump: Just as it says. Flood Regen: Able to heal more quickly from damage, or revive dead players (who were not head shot or blown to dust). This is kind of a take off from Battlefield med packs and defibrillator. Med packs help damaged players heal faster, and a player carrying the defibrillator can revive dead of unconscious players. Share some of your thoughts/ideas! Crim
  11. Well, this is a carryover thread from another Halo forum, but a fun thread. Basically, you post a link to a pic of your armor, taken from here. Don't change any settings, just put in your GT and click the retrieval thing. Then right click on the resulting pic, click open image in new tab, go to that tab, and copy-paste the link here. You must do this every time you post, for convenience. So, you rate the person above you on a scale of 1 to 10. 1's lowest, 10's highest. My link is in my sig, so I don't have to bother putting links in my post.
  12. Taken from my previous thread introducing Elite and ODST Ops; http://www.343industries.org/forum/topic/26508-elites-odsts-warfronts-and-other-ideas/ This version has more details than the other, and is more developed. The flaws are recognized and I hope to get more fixed if there are any. I noticed that when you are in the cutscenes with your character you are given a fixed personality. The point of being your own character is having your own story. So I worked around that to still allow for the player(s) to be integrated into the cutscenes of their Ops missions. While customizing your character you can choose which voice you want. At the launch of Halo 5 there would likely be 5 voices per race per gender. That's 30 voice actors in all. Others may be unlocked or DLC. How this breaks down for Ops missions is that the voice you use also determines the personality of that character. In the previous thread you would be placed in the cutscene based on which player you are. Player 1 would be talking to player 2, and both would be discussing things with the shipmaster, while player 3 would be standing aside, possibly looking at the view. Luckily with this thread added to it, the dialogue would be enhanced with your character's voice. Each race would be given 5 voices: - 2 cool personalities - 1 leader personality - 1 bad@ss personality - 1 other This shapes the dialogue to what your character says during each moment. Let's say player 3 approaches player 4 about said discussion. Player 3 has one of the cool character voices for his ODST. It kind of resembles a comic relief character. Although, player 4 chose to use the bad@ss personality. Player 3 mentions stuff about having a dog. Player 4 just doesn't care. However, if player 4 used a cool personality too (maybe the same one lol, who cares), then the conversation would continue. This adds a lot of variables to a mission's coding, but it's worth it. You could be playing the mission with your friends and the same moment would feel ENTIRELY different had you done it yourself. And there are more variables if you choose to fight with 1 player or with 2/3/4 players. Player 3 and 4's conversation wouldn't even exist if you play solo. And I have a feeling that the new xbox is going to allow for 6 players to be playing online together in Ops missions. I doubt that, but I think it's going to be an upgrade. So that means 4 different cutscene possibilities, with 30 different conversation scripts per character per role per cutscene, with up to 4 roles per cutscene. How many possibilities is that? If the new xbox does support 6 player campaigns then that's 2 more cutscene possibilities entirely added to the list. Not to mention, you need the interaction variables, that say; player 4 doesn't say anything about dogs, player 3 wouldn't be saying "I know right!" after that. Who says "I know right?!" after not even getting a response? Sergeant, you're drunk. Go home. I can't even begin the math of the whole thing, but with the interactions that's like 4 times more than what is said above. It looks like 343 will have to get their actors to voice each starting line, with their conversation going into 30 different ways. If someone else interacts later in the cutscene (or a new event happens) then that goes into 30 more directions. But the acting's the easy part. It's just a lot of work. But keep in mind that 30 stands for all Spartans, ODSTs and Elites. There would be 30 different variables during the last mission or episode. On a regular basis you'd have 5 different voices for each race per gender. That's 10 different possibilities for each interaction within each cutscene. So that means this: 343 will have to get their actors to voice each starting line, with their conversation going into 10 different ways. If someone else interacts later in the cutscene (or a new event happens) then that goes into 10 more directions. This will be done for each campaign for Spartan Ops, Elite Ops and ODST Ops. There, that doesn't seem so bad. ________________________________________ Now for the other stuff. Ops missions intertwine during the last mission or episode. This would create an ultimate experience for the players who like to use their different characters in all three of the stories. But what about the stories? When do they take place? Personally, I wasn't fond that Spartan Ops took place 6 months after Halo 4's campaign. It was good, but that should NOT be the case for Halo 5. If the flood arise, where's the biggest threat coming from? If the flood return, human-covenant warfare halts in all events involving the flood. Why would Infinity and a bunch of ODSTs be focusing on putting the Covenant to justice when their existence is being threatened again? Six months after the campaign isn't great for that. Humans and Covenant wouldn't be fighting each other at that time. The flood would be at an amazingly high advantage by that time. The whole campaign would have to be flood, which isn't a Halo game. That's a flood game. So for the sake of what I just mentioned, Ops campaigns should be happening from multiple perspectives along with the campaign. In the previous thread I mentioned that it would be a good idea to have the first campaign level be focused on the Arbiter being threatened, resulting in the events of the game starting. Then it moves on to Chief. Elite Ops would start directly after that first level, with your group being introduced and the players would be introduced to the shipmaster and all that stuff. Away you go on your missions. ODSTs would start from an alternate beginning that doesn't involve the canonical events at all. They could be doing something else entirely, until you start operating alongside the background of Chief's missions. This improves the first release of the flood again. Each campaign (all 4) would have the player experience each first strike - which is usually the worst time, which is good for the game. Let's say the Elite Ops first mission starts somewhat close to the Arbiter's campaign story, and branches off for a few missions. This way you can alternate from canonical events to just arresting (or hunting) brute terrorists or protecting territories or homelands. Then the flood come about and your shipmaster is ordered by Thel 'Vadam to aid in urgent matters. You join in the main events once again. The ODST storyline could go into two different directions, one could be like the Elites' storyline by being elsewhere when the flood is released, or your ODST squad could already by stationed on the same mission when the flood are released. Assuming that Jul M'Dama will be involved with the release of the flood, your squad could be taking part in Jul M'Dama missions by that time. Infinity's Spartan fireteams will have front row seats to the release of the flood, no question about that. That is, if Jul M'Dama is involved. As far as the ODST squad storyline goes, it could be offensive or defensive - but most of all, tactical. Storm Covenant in Halo 4 seemed to be defensive as a whole, but offensive through opportunity. They don't seem to be threatening humanity since following Halo 3, but things could go wrong every now and then. Your ODST squad would be sent on practical missions that aren't usually offensive, but have a real purpose. I don't have any ideas for this, but I can assure you that players would like to have this kind of experience once again. Offensive missions could be trying to recover some forerunner technology that is guarded by Covenant. Defensive missions could be you guarding the forerunner artifact. Perhaps the ODST storyline would have the oracle of said installation involved. I'm sure there would be missions around him/her. ____________ There is but one problem that still bugs me, and that is how other NPCs will call you names. In Halo 4 you are constantly being called Crimson, which works. However, your player will be involved in cutscenes (according to this thread). You will have to be called individually accordingly to the voice acting of the characters. I have three solutions to this problem (that might make Halo feel a bit different, but cool anyway): - You can use codenames that are customizable for your character. (Different for each race) - Your ranks will be used to describe your name. - Actual names (or last names) that are also customizable for your character. (Different for each race) With a codename you will be called a certain name when someone's line mentions the player's name. This will again add many variables to the dialogues of the cutscenes. It helps for calling players in the middle of the missions, though. Calling you by your rank would likely be more plausible and realistic. If a marine calls you over saying "Hey, Sergeant!" Then you can understand that they know you are a sergeant but not your name, and it would also be more proper to call you by your rank. Unfortunately, this is how cutscenes will work too. Although, your ODST and Elite team/squad could have a name by itself like Crimson does, but I doubt that would seem at all realistic. Your Spartan might need to be called upon as well, for realistic purposes. __________________ And that should be all. For now. Comments and debate plz!
  13. I've completed the full season and have followed the story and cinematics, and the ending was fairly decent and gives a large feeling of variety to come in the next season as it will not occur on Requiem for... obvious reasons. This season was very good, though the mission cinematics could be a little more story based. But enough of my opinions, what did you guys think of the first season.
  14. This is a clan invitation to the SPIRITS OF THE FALLEN (KH28) we are a seriously huge clan in the halo world. Here's the reasons why we are so popular Official Clan Website Official Youtube Channel Official Facebook Fanpage Official Twitter Page 150+ Dedicated Members Both Females And Males Welcome 4 Leaders 1 Manager 5 Recruiting Officers 1 Video Recording Producer 2 Forge Map Creators 1 Councillor To Talk About Problems/Worries, Etc Honoring The Fallen (Deceased) Allies With 2 Of The Stongest Clans In Halo And Black Ops 2 Musicians/Beat Producers/Songwriters/ Machinima Music Producers No Trials, Just Dedication No Tolerance To Bullying To Racism/Ageism/Sexism/Disabilites Etc (Not Judgemental) Treated As Equals Every Member Is Seen As A Family Member We Know How To Seperate Fun From Seriousness (Know How To Have Fun) If you are interested in joining, first of all add KH28 to your Gamertag, and then send a friend request to VYPAxKH28xLEADA or STARxKH28xLEADA Hope to see you on the other side Kind Regards Vypa
  15. Okay, so there are some things i liked about halo 4, and some things that they made even worse than reach. Vehicles: They are too week. Vehicles are what make halo stand out among the other shooters. There fun and are necessary for when you want to mix it up for a while. The counter argument that people will abuse vehicle use is useless and unfounded, as well as counter productive to the halo series to not have or have weaker vehicles. What's with magically punching a vehicle and having parts from random pieces break off? It's unrealistic and doesn't make you feel any better about defeating a vehicle because its too easy. In reach, killing a wraith was a skill, here no one cares. Plus, you should be able to hijack a vehicle by breaking only the cockpit protector and killing the occupant. This will keep the balance of the one who got there first has an easier time staying alive, while the new occupant is easier to kill. You should be rewarded for doing something hard, not a watered down you get nothing for doing something boring It degrades the experience and will give cod and battle field more players- bad biusiness. However, the grenade thing was a good idea. I also think that instead of busting the tank if you have no grenades when you hop onto the back, you should be able to climb up onto the gun and cause damage to that. if you hop onto the side, it should take just a bit longer to get to the front How to fix it: patch the punching crap, I consider it a glitch and it was annoying enough in Reach Fire arms: Nice job! I love the amping up of the covenant weapons and making them farther, faster, more accurate, and more painfull. I don't need to comment on the foruners as everyone likes them. Forge: Bad job, discraseful and shameful job. The maps are smaller, and they should have kept the tin cups old traits because it slowed some objects when dropped from the sky, so you could bury them in the ground and have the only succesful drop pods that didn't kill you and without the other tacky, second-rate solutions. Marketing scam in dominion: I don't apretiate being lied to about dominion, I only bought halo 4 before hearing critics because there was a comercial with the buildings actually building form the ground and they mentioned strategy, which seems to be abandoned and watered down to just plain shoot'em up with a slight twist. Vehicle selection: Lazy half-*** job guys, bravo. Cut the crap and add all past vehicles into the forge and make the hornet control like the pelican and have faster ascent/decent and straif. There was also hype about being able to fly serefs, pelicans, and scarebs in forge and custom games. you guys disapointed us by being so failure-oreinted. Campaigne: Great job with few issues. cortana's death was un-emotional, thus defeating the purpose of killing her off, though if she survived again I would have been iritated also, because it would defeate the pourpose of her death being an issues. As a side note, I would like to note that the cut scene with the scientists was the sadest part because it was more emotional, and you could feel so bad for them. I was glad they were killed because now they don't have to suffer emotionally their whole life, making me feel like it was justified. diadact ship: epic diadact last fight, but dum ending. the fight was epic, but the nuke didn't make any sence. It didn't even detonate when triggered, and chief got teliported after it should have exploded. it was also unnecesary as the the ship was no longer a threat even though it was still firing. It would have only been firing on the same city it already composed, and the composer could have been taken by the unsc and been usede as a political weapon against the covanent. plus, the fact that the librarian is still alive could have been exploited in that she would inherit control of the ship (as long as she didn't murder him, of course). Earth assault: the covanent could have destroyed the earth, but were probably told to leave as the diadact had an ego the size of a planet, thus making sense, but i would like to note that earth is no longer the strongest planet, siince it has already been over runned, and humanity also has other planets, which would be easily upgraded as earth's demand for resources was lessened do to the masecre Elites and covanent: makes sense. the profits obviously want the elites back in to end their alliance, and they only would have to honour them for saving the covenant and put them back into power to reastablish control. The more ***-kissing they do, the more control they have. For the brutes, there is no reason why they shouldn't have been replased shortly after their rise to power, since they failed and were and unstable society. All they were was a tool for the new covanent party anyway, and it was the elites that saved every single one of them, and even though they rebelled and were independant for a while, their future reloyalty was highly likely anyway. They only joined us to save life, but they rebelled because they were replaced. if they were only replaced, they would still have rebeled and not allied themselves with us. Forge nuances- problems and good things: obviously the magnet and quick dupe was a great idea and i'm sure user data is too, once it is understood enought to be used. however, the physics where you put things on normal and they become fixed after a while has prevented many good ideas in forge on reach. We could have easily made psudo destructable ship wars where the buildings stayed on normal physics and when the bariers and explosives would hold them up until destroyed. forge ideas for the future: bbesides needing all the vehicles, as well as fuel rod gun wraiths and fuel rod gun shade turrets and those blue flack turets in fogre, there needs to be a few more options. You need to be able to: glue pieces together so they act as one building (when paired with my persistant normal phisics idea) and beable to de attach after enough force is applied. we need to beable to set some destructible objects to triger events in buildings such as physics change and destruction, and noncolide so parts can fall through them map and get deleted, thus saving data. buildings need to be modable to where they can take damage which would be user specified and the type of weapons efect it diferetntly. there needs to be some sort of shield thing (in halo 5) that can be alloud to cover buidlings, and air locks need to be scripted so efects like from Reach's map anchor can hapen. imagine how epic the experience would be if the environment changed, even just a bit, when damage is dealt. Why the developers need to head my advise: because you need to keep your investment interesting so you get your money back and gain a profit? DUH! halo is already on the downhill slope, so you need to act now. dont save the changes for later, because it may already be to late one example is given by nintendo. The reason why they are failing is because they banned the cod franchise so long that people like me had time to save up for an xbox (finally) thus deleting the interest i had in the wii. I loved the wii more than xbox because i could easily become more coordinated with the game by using my eye hand coordination skills to make me better faster. I was headshotting people with the most inacturate guns accross the map within a few months with the wii, but the xbox anologue stick makes no sense whatsoever and thus needs years to get a fraction as good. plus, the new kids would like the ease of being able to skill up faster. An extra tip for developers: theres no reason you can't change your halo 4 game now and fuel the interest in the series. patches already are constantly addes so i do't know why things cant be addressed, now before your customers jump ship. I had an idea for the connect of how to achieve the wii effect without having to get new controllers, but i don't want to give my idea away. as soon as i can pattendt that idea, I'm going to sell it.
  16. Hey guys, i was just wondering if anybody is as much in love with the halo universe as i am. To be more specific the Forerunner saga. I've already read the first two of the Forerunner books and would love to just discuss it with people who have also read the books and are as much looking forward to the third and last of the Forerunner series. I really want to discuss the conversation the Didact had with the primordial towards the end of the second book. Talk about how awesome ancient humans must have been during the Forunner-Human War. Talk about how you guys feel about their 'Religion', so to speak, of upholding the mantle and of being the guardians of all life. That and everything else that makes Forerunners an amazing fictional race. Seems as if we could actually learn a lot form this fictional culture. And to Bungie and 343 for making/continuing such an awesome universe. Hopefully 343 that this will not be the last we hear of the Forerunner, I want to read more books regarding their culture, maybe even everyday life for a Forerunner. Maybe even some small conflicts that the forerunner had to overcome in their long years.
  17. For me, the thing that makes Halo what it is is the storyline that follows Master Chief and Cortana. While Halo Reach and Halo 3 ODST were enjoyable, they don't have the same value as Halo 1-4. Firthermore, in Halo 3 when Master Chief and cortana are seperated it just felt empty. With that in mind, I am anxious for Halo 5 to see if Cortana is brought back because without her Master Chief is just like any other Spartan except for being more skilled and lucky.
  18. Welcome to a crazy survival-based (1 Life, 5 round) minigame unlike anything you have ever played! Rapid-fire Splaser Tag! Player Count: Team Based 2-8 Players The spawn: Four shield doors block your path into the arena. Use your spartan laser to tactfully and swiftly remove them. (Melee disabled!) The faster you enter the arena, the better chance you have at the power weapons! Those who are AFK in spawn, or are "tactfully waiting" for the numbers to thin down will be punished by death. There might be cake on occasion instead of death, but reports otherwise from testers... say that the cake could possible be a lie. The Arena: A small symmetrical arena, which holds a little secret magic. Thought your spartan laser was out from escaping spawn? Think again. The moment you step into the combat arena, you and everyone on BOTH teams will have infinite, bottomless clip, charge-free, instant reload weapons. Need I say more? Settings customized for this require three shots to kill (direct) or six shot to kill (splash damage). Need I say any more?!??! Happy Tagging! The Download: In-Game File Share: Master Sundown Gametype (Slayer): Splaser Tag Map: Splaser Tag Arena Special Thanks: firedune22 (arena co-forger, discovery of glitch which lead to creation of gametype)
  19. Vortex 343i

    Challenges

    Challenges are the best way for someone to get tons of extra xp. The monthly challenge right now gets you 15000 xp. So if you ever need more xp, press start, go up, click on challenges, and see what you need to do.
  20. I'm a completionist. I enjoy going after the Commendations in Halo to give me sometime to work towards. I've been playing a lot of Spartan Ops and slayin' a bunch of Covies and Forerunners. I actually already have the Backstab Commendation mastered My question is: Does the Difficulty Level, such as Normal, Heroic, or Legendary, upgrade or downgrade the enemy's rank? Some of the enemies have different ranks; I.E. Knights are Regular, Commander, Battlewagon, etc. Each class of enemy has a few different ranks which pertain to certain commendations. A few Commendations I have 4/6 whereas some are still 0/6 since various ranks are harder to run into. Since getting these Commendations is much easier on Normal, is it worth doing them on Legendary to encounter higher ranked enemies? Or does this just give the enemies more health, better shields, more accuracy, etc.?
  21. I've told my friend about how much xp you get, and he says I'm cheating. He claims 343 has said that doing this is cheating and that they can't change the xp amount because they already made the spartan ops missions. Look, If it's open to the public, doesnt require hacking/modding, then I dont see why not. Please share your thoughts on who is right.
  22. I don't know if this has been posted before, I apologize if it does. So, what if you could customize your own helmet HUD for your Spartan? Like change the color, outlines or add your own design to make it look awesome. But if this isn't possible, every helmet should have a different HUD, but everything should look clear when wearing it. Ok, now there might be some problems, like the Gugnir helmet lol But I'm sure it can be tweaked. What do you think on both ideas?
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