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  1. The PS4 will be delayed until early 2014 for Europe as Sony released some of their other hardware late in Europe but plans for a 2013 release for the US and Japan still seem to be intact. More details below This article is from Gamingbolt Sources have told Edge that the PS4 will indeed be releases in Japan and the United States at the end of this year, but that it will miss a 2013 European release date and come out in the region early in 2014. This might just happen. Sony has had a history of releasing some of their hardware late in Europe, a la the PSP and the PS Vita (which released late in US too). Edge also detailed several new features that the PS4 will boast of, according to its source, in its article. The first one was an improved version of the PS Eye. The PS4 will also ship with a redesigned controller. “[it will be] the same size as an existing DualShock but features a small touchpad in place of the existing Select, Start and PS buttons,” reads the reports. “The tech is based on Vita’s rear touchpad, and is similarly responsive in use.” “A new Share button on the controller will, when pressed, launch a new feature that will allow screenshots and video to be distributed online,” the article added. “The PS4 hardware will continually record the most recent 15 minutes of onscreen action (with no processing penalty, claims our source), which users will then be able to edit and broadcast via the Internet.” The PS4 is likely to be announced on February 20th.
  2. A playstation 4 reveal is set to be held on February 20th, quite a bit of time before E3 which will be held within the first week of June. This article is from CVG A post and video on the PlayStation firm's official blog invites fans to "see the future" at an event set for February 20 at 6pm EST. Sony has also launched a countdown website with the tagline "be the first to know". CVG understands invites have been sent to media and investors for a 'PlayStation Meeting' in New York City on the same date. A first unveiling of PlayStation 4 - or 'Orbis' - would fit with CVG sources' indications this month that Sony would unveil its new console "in weeks", well ahead of June's E3 fanfare. In January 2011, Sony held a similar PlayStation Meeting event in Japan to officially announce the PS Vita, before revealing fuller details at E3 several months later. CVG has been informed by development sources that the next Xbox will also be announced in some form before E3, but further leaks of information are not likely. http://www.youtube.com/watch?feature=player_embedded&v=d-3GMHIgR-U 'Orbis' has been the subject of an increasing number of high profile 'leaks' in recent weeks, including more than one alleged system specifications dossier. In January senior games studio sources told CVG the next PlayStation will utilise a brand new controller, and that versions featuring a biometric sensor and LCD touch screen have been tested. According to a recent Kotaku report, PS4 will support "multi-user simultaneous logins", allowing multiple users to be signed into accounts simultaneously on a single console. Other mooted features include a rebranded PlayStation Home-style social network and a prevention measure against pre-owned games. Sony has publicly suggested that the next PlayStation will not go on sale before Microsoft's Xbox 360 successor, although one senior CVG source called the suggestion "ridiculous" considering the ground Microsoft gained by launching the 360 a year before PlayStation 3. View full article
  3. This article is from Now Gamer. All credit to Sykowolf for finding this. Rumours surrounding the Xbox 720 and the PS4 are coming thick and fast these days - all part of the exciting build up to next-gen, naturally - but the latest tech specs revealed by an insider could be the most detailed yet. An industry insider - it's not clear if they are a developer or someone else - has revealed a number of specific details about both the PS4 and the Xbox 720. Though these things should always be taken with a pinch of salt until something official is announced, the technicality and sheer wealth of the information certainly makes them sound convincing - especially when they collaborate so many previous rumours.We'll include a technical glossary at the bottom of the page should you need to understand all acronyms. Sony's PS4 won't be capable of native 4K resolution According to the insider, the PS4 (or Omni) won't be capable of the proposed 4K resolution that new TVs are being developed for. "The thing about omni is it will upscale to 4K" claims the insider, adding that the image quality is "very low in regards to Durango [Xbox 720]". PS4 is having problems with overheating Though the insider does not seem to have seen the issues himself, he does mention that he had heard others claim that the "Starsha [dev] kits have very bad heating problems" because the GPU and the SOC aren't specialised enough - as is the case wit the Xbox 720. He then adds that he believes it is because Sony doesn't have enough money to devote to research and development, as it had done with the PS3's Cell processor. The PS4 will be called "Omni" and is in production soon Throughout the reveal the insider refers to Sony's PS4 with two names: Starsha and Omni. Starsha has been revealed as the name of the APU system inside the PS4. However, Omni is now believed to be the final name of the PS4. This was a rumour back in November 2012, and was said to represent Sony's approach to the console - namely, that it is capable of doing everything. The insider claimed that the final SDK for Sony's PS4 - or Omni - has been available since December 2012, adding that Sony is trying to launch its next-gen console ahead of Microsoft.The Starsha chipset is in fabrication process now, and is expected to enter mass production on the 23rd of January. As a point of interest, the insider claimed that Microsoft has only just got the Kryptos (Xbox 720) out to developers at the start of this month. If true, the rumours suggesting that Sony's next-gen console will launch as early as September 2013 could well be true. Along these lines, the insider claimed that Sony could reveal the PS4 on 5 Feb 2013. Xbox 720's "Oban" is a game changer for Microsoft The name Oban was revealed a couple of months back, and was believed to be the name of the chips onboard the Xbox 720. According to this insider, however, Oban is actually the name of the blitter inside the next-gen machine. A blitter is a system built into hardware designed to improve the speed at which data is transferred within the hardware's memory. It is a separate system from the CPU and can run parallel to it, moving large amounts of data relatively quickly. The Xbox 720 will be a 356-bit system - compared to the PS4's 256-bit system - and is capable of 550GB of data per second. The insider claims it is designed for raytracing, and with the Oban and the higher bus speed of the GPU this will put it on top in terms of technical prowess. Xbox 720 is designed for ray tracing technology Ray tracing is a high-end lighting technology that isn't widely used in games today. Unlike the current dynamic lighting system - which recreates the effects of lighting - ray tracing emulates the science of light. In other words, more realistic reflections and refractions can be created to create more realistic looking lighting. The problem is it's a very intensive technology that takes a very long time to render and is primarily used in Pixar films. If the Xbox 720 is as powerful as this suggests, then ray tracing will be more possible with the hardware. The insider claims that Microsoft has designed the Xbox 720 with ray tracing in mind, however admits that "the hardest part will be for studios to work with ray traced graphics enabled engines." For those interested, here's a video of last year's GTC conference where NVidia highlighted some of its ray tracing technology: PS4 Tech Specs An APU with a fast GPU. 4GB of DDR3 RAM. 4GB of GDDR5 RAM. CPU is an x86 system with 256-bit bus. A more off the shelf design than the modded Xbox 720. "We all feel Omni is more of a pc in it design." Capable of 3.2TFlops of data. Xbox 720 Tech Specs Three SOCs in one console. Two "Venus" models, and one "Mars". 8GB RAM, with 1GB devoted to operating system. Audio DSP 2 of Venus SOC - Application SOC GPU AMD 8900 spec GPU clocked at 800mhz with 10000HD series future tech 4 core CPU is clocked @ 2.5GHz 1.5 Gb of GDDR5 ram on each SOC (total 3GB) clocked @ 1.2Ghz Common factors 4GB of DDR4 RAM with 384 bit bus Ray tracing chip High speed blitter with 510 GB/s bandwidth between SOCs EDRAM Power brick is 300 watts, but SDKs are looking at 230 watts used. Capable of 4.2TFlops of data Next-Gen PS4 & Xbox 720 Tech Glossary APU = Accelerated Processing Unit. A hardware system that includes an additional method of processing. In this case, a CPU with a GPU built in. CPU = Central Processing Unit. The primary processing function of a machine. GPU = Graphics Processing Unit. The system used to process and generate the visuals of a game. SOC = System On Chip. A method of combining all the processing functions (CPU, GPU, etc) onto a single chip. Largely used for mobiles and tablets, but increasingly popular for consoles. Omni = One of the proposed final names for the PS4. Starsha = The rumoured name of the chips on board the PS4. Thebes = The internal codename for the PS4.
  4. This article is from Now Gamer. All credit to Sykowolf for finding this. Rumours surrounding the Xbox 720 and the PS4 are coming thick and fast these days - all part of the exciting build up to next-gen, naturally - but the latest tech specs revealed by an insider could be the most detailed yet. An industry insider - it's not clear if they are a developer or someone else - has revealed a number of specific details about both the PS4 and the Xbox 720. Though these things should always be taken with a pinch of salt until something official is announced, the technicality and sheer wealth of the information certainly makes them sound convincing - especially when they collaborate so many previous rumours.We'll include a technical glossary at the bottom of the page should you need to understand all acronyms. Sony's PS4 won't be capable of native 4K resolution According to the insider, the PS4 (or Omni) won't be capable of the proposed 4K resolution that new TVs are being developed for. "The thing about omni is it will upscale to 4K" claims the insider, adding that the image quality is "very low in regards to Durango [Xbox 720]". PS4 is having problems with overheating Though the insider does not seem to have seen the issues himself, he does mention that he had heard others claim that the "Starsha [dev] kits have very bad heating problems" because the GPU and the SOC aren't specialised enough - as is the case wit the Xbox 720. He then adds that he believes it is because Sony doesn't have enough money to devote to research and development, as it had done with the PS3's Cell processor. The PS4 will be called "Omni" and is in production soon Throughout the reveal the insider refers to Sony's PS4 with two names: Starsha and Omni. Starsha has been revealed as the name of the APU system inside the PS4. However, Omni is now believed to be the final name of the PS4. This was a rumour back in November 2012, and was said to represent Sony's approach to the console - namely, that it is capable of doing everything. The insider claimed that the final SDK for Sony's PS4 - or Omni - has been available since December 2012, adding that Sony is trying to launch its next-gen console ahead of Microsoft.The Starsha chipset is in fabrication process now, and is expected to enter mass production on the 23rd of January. As a point of interest, the insider claimed that Microsoft has only just got the Kryptos (Xbox 720) out to developers at the start of this month. If true, the rumours suggesting that Sony's next-gen console will launch as early as September 2013 could well be true. Along these lines, the insider claimed that Sony could reveal the PS4 on 5 Feb 2013. Xbox 720's "Oban" is a game changer for Microsoft The name Oban was revealed a couple of months back, and was believed to be the name of the chips onboard the Xbox 720. According to this insider, however, Oban is actually the name of the blitter inside the next-gen machine. A blitter is a system built into hardware designed to improve the speed at which data is transferred within the hardware's memory. It is a separate system from the CPU and can run parallel to it, moving large amounts of data relatively quickly. The Xbox 720 will be a 356-bit system - compared to the PS4's 256-bit system - and is capable of 550GB of data per second. The insider claims it is designed for raytracing, and with the Oban and the higher bus speed of the GPU this will put it on top in terms of technical prowess. Xbox 720 is designed for ray tracing technology Ray tracing is a high-end lighting technology that isn't widely used in games today. Unlike the current dynamic lighting system - which recreates the effects of lighting - ray tracing emulates the science of light. In other words, more realistic reflections and refractions can be created to create more realistic looking lighting. The problem is it's a very intensive technology that takes a very long time to render and is primarily used in Pixar films. If the Xbox 720 is as powerful as this suggests, then ray tracing will be more possible with the hardware. The insider claims that Microsoft has designed the Xbox 720 with ray tracing in mind, however admits that "the hardest part will be for studios to work with ray traced graphics enabled engines." For those interested, here's a video of last year's GTC conference where NVidia highlighted some of its ray tracing technology: PS4 Tech Specs An APU with a fast GPU. 4GB of DDR3 RAM. 4GB of GDDR5 RAM. CPU is an x86 system with 256-bit bus. A more off the shelf design than the modded Xbox 720. "We all feel Omni is more of a pc in it design." Capable of 3.2TFlops of data. Xbox 720 Tech Specs Three SOCs in one console. Two "Venus" models, and one "Mars". 8GB RAM, with 1GB devoted to operating system. Audio DSP 2 of Venus SOC - Application SOC GPU AMD 8900 spec GPU clocked at 800mhz with 10000HD series future tech 4 core CPU is clocked @ 2.5GHz 1.5 Gb of GDDR5 ram on each SOC (total 3GB) clocked @ 1.2Ghz Common factors 4GB of DDR4 RAM with 384 bit bus Ray tracing chip High speed blitter with 510 GB/s bandwidth between SOCs EDRAM Power brick is 300 watts, but SDKs are looking at 230 watts used. Capable of 4.2TFlops of data Next-Gen PS4 & Xbox 720 Tech Glossary APU = Accelerated Processing Unit. A hardware system that includes an additional method of processing. In this case, a CPU with a GPU built in. CPU = Central Processing Unit. The primary processing function of a machine. GPU = Graphics Processing Unit. The system used to process and generate the visuals of a game. SOC = System On Chip. A method of combining all the processing functions (CPU, GPU, etc) onto a single chip. Largely used for mobiles and tablets, but increasingly popular for consoles. Omni = One of the proposed final names for the PS4. Starsha = The rumoured name of the chips on board the PS4. Thebes = The internal codename for the PS4. View full article
  5. Firstly sorry I have been inactive with the news the past few weeks I have been busy with the family the Christmas and all and I had some Internet problems too also the latest gaming news has been pretty slow over the holidays and nothing much has been reported, again sorry for the inactivity. So on with the news. It has been said that Sony will be making second hand games not playable on the PS4 by filing a patent and will verify if a game has been used on another console. This may indicate that the PS4 may also not be backward compatible as well as restrictions to PS4 games. So no more preowned games? Will friends not even be able to loan each other games? Will microsoft be going down the same road for the next gen Xbox? Read more about what Sony is doing with this below This article is from Gamingbolt. Sony has filed for a new patent which will restrict second hand game sales if it is granted since the tech attempts to verify if a game has been used before on another console or not.The patent reveals a lot of information about how they will suppress second hand game sales and while it’s a bit complicated we will attempt to explain it a bit for you. First here’s why the patent was filed for via Gamechup and Free Patents Online. “In such a scheme where the electronic content is bought and sold in the second-hand markets or the like, the sales proceeds resulting therefrom are not redistributed to the developers. Also, since the users who have purchased the second-hand items are somehow no longer potential buyers of the content, the developers would lose their profits otherwise gained in the first place,” the patent reads. What it suggests is that, developers are losing revenue on second-hand game sales and it’s something that cannot be eliminated unless it is stopped at the core. The tech needs to be implemented in a way that prevents the game from loading before a check is completed. What check? Here’s an explanation. Consider, for example, a case where used is a game package 200 distributed in the second-hand market. Then the ID of reproduction device for the game disk 210 differs from the legitimate use device ID stored in the use permission tag 220, so that the game disk can be reproduced in a mode which is predetermined for those bought and sold in the second-hand market. Also, for example, a content key may be supplied to the reproduction device 130 and the encrypted game AP may be decrypted using the content key only if the reproduction device ID matches a legitimate use device ID. Hence, use of game APs bought and sold in the second-hand market can be eliminated.
  6. The next generation systems from both PlayStation and Microsoft will retail at the $350-$400 range, a games analyst has claimed. This article is from CVG Basing his numbers partially on off-the-record meetings with "a number of companies" at CES 2013, analyst Colin Sebastian of Baird Equity Research said the new consoles will likely sit around the $400 range. In 2005, Microsoft retailed its Xbox 360 premium bundle at $400, while one year later Sony was at the centre of controversy for offering the premium PS3 system at $599. The rumoured next-gen price points, if accurate, would imply that both Sony and Microsoft are willing to sell their systems at higher losses to appear to an increasingly diversified market. "Given the fragile state of the console game market, we expect the E3 trade show in June will take on added significance, most likely providing the industry with the first public opportunity to examine next-generation hardware," Sebastian wrote in his notes. "Our checks suggest that next-generation console hardware will be largely built from 'off the shelf' high-end PC components, along with hybrid physical/digital distribution models, enhanced voice controls and motion sensing (Kinect integration with every Xbox), and broad multi-media capabilities," he added. "Moreover, a PC-based architecture (Intel chips in the case of Xbox) should have a number of advantages over custom-developed silicon: for one, the learning curve for software developers will be shorter than completely new technology. "Second, the cost of production and retail price points should be lower than prior console launches. "Third, it will be easier to build online services around PC chip architecture, including flexible business models (free-to-play, subscriptions) and multi-media (over the top) content offerings. For Microsoft, this design will also allow for moreintegration with Windows 8 and Windows Mobile devices."
  7. The next generation systems from both PlayStation and Microsoft will retail at the $350-$400 range, a games analyst has claimed. This article is from CVG Basing his numbers partially on off-the-record meetings with "a number of companies" at CES 2013, analyst Colin Sebastian of Baird Equity Research said the new consoles will likely sit around the $400 range. In 2005, Microsoft retailed its Xbox 360 premium bundle at $400, while one year later Sony was at the centre of controversy for offering the premium PS3 system at $599. The rumoured next-gen price points, if accurate, would imply that both Sony and Microsoft are willing to sell their systems at higher losses to appear to an increasingly diversified market. "Given the fragile state of the console game market, we expect the E3 trade show in June will take on added significance, most likely providing the industry with the first public opportunity to examine next-generation hardware," Sebastian wrote in his notes. "Our checks suggest that next-generation console hardware will be largely built from 'off the shelf' high-end PC components, along with hybrid physical/digital distribution models, enhanced voice controls and motion sensing (Kinect integration with every Xbox), and broad multi-media capabilities," he added. "Moreover, a PC-based architecture (Intel chips in the case of Xbox) should have a number of advantages over custom-developed silicon: for one, the learning curve for software developers will be shorter than completely new technology. "Second, the cost of production and retail price points should be lower than prior console launches. "Third, it will be easier to build online services around PC chip architecture, including flexible business models (free-to-play, subscriptions) and multi-media (over the top) content offerings. For Microsoft, this design will also allow for moreintegration with Windows 8 and Windows Mobile devices." View full article
  8. Here are some stunning images of what Mass Effect 4 could look like on the next gen Playstation and Xbox. This could be giving us an idea of what the next generation of gaming may very well look like and the power of what the next consoles could be capable of. Read below for more details. Article and images are from Examiner Some images have popped up online on Saturday giving us a taste of what the next “Mass Effect” video game, presumably “Mass Effect 4,” could look like on next-generation systems like the PS4 and Xbox 720. As reported by DSOGaming, Baolong Zhang was able to put together several character models using the Unreal Engine 3 with DirectX 11. You can check out his “Mass Effect 4” images, as well as some concept images of the PS4 and Xbox 720 from Yanko Design. Late last year, Bioware announced that they are currently working on the next installment for the “Mass Effect” series, which many think will end up being “Mass Effect 4.” The latest title, “Mass Effect 3,” was released for multiple platforms in North America on March 6, 2012.
  9. Here are some stunning images of what Mass Effect 4 could look like on the next gen Playstation and Xbox. This could be giving us an idea of what the next generation of gaming may very well look like and the power of what the next consoles could be capable of. Read below for more details. Article and images are from Examiner Some images have popped up online on Saturday giving us a taste of what the next “Mass Effect” video game, presumably “Mass Effect 4,” could look like on next-generation systems like the PS4 and Xbox 720. As reported by DSOGaming, Baolong Zhang was able to put together several character models using the Unreal Engine 3 with DirectX 11. You can check out his “Mass Effect 4” images, as well as some concept images of the PS4 and Xbox 720 from Yanko Design. Late last year, Bioware announced that they are currently working on the next installment for the “Mass Effect” series, which many think will end up being “Mass Effect 4.” The latest title, “Mass Effect 3,” was released for multiple platforms in North America on March 6, 2012. View full article
  10. Firstly sorry I have been inactive with the news the past few weeks I have been busy with the family the Christmas and all and I had some Internet problems too also the latest gaming news has been pretty slow over the holidays and nothing much has been reported, again sorry for the inactivity. So on with the news. It has been said that Sony will be making second hand games not playable on the PS4 by filing a patent and will verify if a game has been used on another console. This may indicate that the PS4 may also not be backward compatible as well as restrictions to PS4 games. So no more preowned games? Will friends not even be able to loan each other games? Will microsoft be going down the same road for the next gen Xbox? Read more about what Sony is doing with this below This article is from Gamingbolt. Sony has filed for a new patent which will restrict second hand game sales if it is granted since the tech attempts to verify if a game has been used before on another console or not.The patent reveals a lot of information about how they will suppress second hand game sales and while it’s a bit complicated we will attempt to explain it a bit for you. First here’s why the patent was filed for via Gamechup and Free Patents Online. “In such a scheme where the electronic content is bought and sold in the second-hand markets or the like, the sales proceeds resulting therefrom are not redistributed to the developers. Also, since the users who have purchased the second-hand items are somehow no longer potential buyers of the content, the developers would lose their profits otherwise gained in the first place,” the patent reads. What it suggests is that, developers are losing revenue on second-hand game sales and it’s something that cannot be eliminated unless it is stopped at the core. The tech needs to be implemented in a way that prevents the game from loading before a check is completed. What check? Here’s an explanation. Consider, for example, a case where used is a game package 200 distributed in the second-hand market. Then the ID of reproduction device for the game disk 210 differs from the legitimate use device ID stored in the use permission tag 220, so that the game disk can be reproduced in a mode which is predetermined for those bought and sold in the second-hand market. Also, for example, a content key may be supplied to the reproduction device 130 and the encrypted game AP may be decrypted using the content key only if the reproduction device ID matches a legitimate use device ID. Hence, use of game APs bought and sold in the second-hand market can be eliminated. View full article
  11. Next gen Xbox and Playstation graphics impact will not be as big as the 360 & PS3? It may be the case. Read below for more details. Source: Examiner In an interview with VideoGamer on Tuesday, Cevat Yerli provided some interesting commentary in regards to the graphics of the PS4 and Xbox 720 next-generation systems. The CEO of Crytek revealed that the studio did not believe that the upcoming consoles won’t have the same visual impact as when the PS3 and Xbox 360 first launched. You can check out some concept renders of the PS4 and Xbox 720, as well as some screens from the upcoming multiplatform title, “Crysis 3,”. "The current generation consoles, when they launched, were far ahead compared to PC. But PC has caught up. With current generation consoles and what's on the horizon – new ones – due to the fact that the cost of CPU and memory are so much more expensive than they were in the past, it is simply impossible to have the same kind of impact on the console business; to be so far ahead of PC." View slideshow: Why PS4 and Xbox 720 won’t have the same graphics impact as PS3 and Xbox 360 Crytek is the developer behind “Crysis 3.” The latest video game from the “Crysis 3” will be published by Electronic Arts when it launches for the PC, Playstation 3 and Xbox 360 gaming platforms in North America on Feb. 19, 2013. You can pre-order the first-person shooter in the following link: “Crysis 3” The PS4 and Xbox 720 consoles are expected by many to come out next year. View full article
  12. Some details about the PS4 may have surfaced but they are just rumors for now. Read the article below on some of it's details and features. Source: gamingbolt.com PS4 is yet to be announced, but we may have our first details on the system courtesy of the German PSMS3 magazine. (Via Thegnet) It’s reported that the PS4 won’t be named straightforwardly and it is due to Japanese culture which believes the number is not good and stands for something bad. It could be Orbis, a Latin name to complement the Vita, which also has a Latin name. However, only time will tell whether Sony will go ahead with the current format of naming their system or do something entirely less like the Vita. In the leaked details for the system we have a lot of information that you should definitely take with a grain of salt because they’re so weird. Some of them make sense, some don’t but check it out for yourself. Check out the details below. The code name of the console is – as reported – currently Orbis and could perhaps later be part of the final name. Second Games of the first generation will look like the high-end PC demos on watchdogs and Star Wars 1313 or Square Enix’s Luminous tech demo. PS4 demos to be shown by Sony at E3 2013th. Third PS4 games will not run well at 4K ‘Ultra HD’ resolution. The standard resolution of the PS4 should be at 1080p and 60 fps. If 4k can be used, then probably only for videos. Used games are not readily run on the PS4. Sony is planning certain protections in the PS4, including perhaps an online pass or something similar. The memory should be at 4GB to 8GB. The PS4 will probably have 4GB of memory, but in the end could have 8GB: If the Microsoft Xbox 360 successor have 8GB memory, then Sony would be put under pressure and should follow suit. 16GB flash memory are planned. The PS4 will not be backwards compatible with PS3 games. Games need to be registered to PlayStation Network account. The paid premium service PlayStation Plus will be an important pillar of the PS4. Every PS4 should be shipped with a PS Move compatible controller and camera. Classic games will be available via cloud gaming (Gaikai). “In-Game” Advertising is to keep on the PS4 collection. The console will use an AMD Accelerated Processor (4 cores). The chip carries the code name “Liverpool” and is produced in a 28-nanometer process. The PS4 will cost about EUR 400 to EUR 500 in Europe, where Sony has here probably expect to lose. Sony has not commented or confirmed the information.
  13. Some details about the PS4 may have surfaced but they are just rumors for now. Read the article below on some of it's details and features. Source: gamingbolt.com PS4 is yet to be announced, but we may have our first details on the system courtesy of the German PSMS3 magazine. (Via Thegnet) It’s reported that the PS4 won’t be named straightforwardly and it is due to Japanese culture which believes the number is not good and stands for something bad. It could be Orbis, a Latin name to complement the Vita, which also has a Latin name. However, only time will tell whether Sony will go ahead with the current format of naming their system or do something entirely less like the Vita. In the leaked details for the system we have a lot of information that you should definitely take with a grain of salt because they’re so weird. Some of them make sense, some don’t but check it out for yourself. Check out the details below. The code name of the console is – as reported – currently Orbis and could perhaps later be part of the final name. Second Games of the first generation will look like the high-end PC demos on watchdogs and Star Wars 1313 or Square Enix’s Luminous tech demo. PS4 demos to be shown by Sony at E3 2013th. Third PS4 games will not run well at 4K ‘Ultra HD’ resolution. The standard resolution of the PS4 should be at 1080p and 60 fps. If 4k can be used, then probably only for videos. Used games are not readily run on the PS4. Sony is planning certain protections in the PS4, including perhaps an online pass or something similar. The memory should be at 4GB to 8GB. The PS4 will probably have 4GB of memory, but in the end could have 8GB: If the Microsoft Xbox 360 successor have 8GB memory, then Sony would be put under pressure and should follow suit. 16GB flash memory are planned. The PS4 will not be backwards compatible with PS3 games. Games need to be registered to PlayStation Network account. The paid premium service PlayStation Plus will be an important pillar of the PS4. Every PS4 should be shipped with a PS Move compatible controller and camera. Classic games will be available via cloud gaming (Gaikai). “In-Game” Advertising is to keep on the PS4 collection. The console will use an AMD Accelerated Processor (4 cores). The chip carries the code name “Liverpool” and is produced in a 28-nanometer process. The PS4 will cost about EUR 400 to EUR 500 in Europe, where Sony has here probably expect to lose. Sony has not commented or confirmed the information. View full article
  14. FROM: http://www.computera...m/homepage.php? BY: Tom Ivan Daily Digest: This is the future for core gamers. Oskari Hakkinen, head of franchise development at Remedy, said in an interview published earlier today that the next generation of consoles represent "a quantum leap" from systems available today. While the platform holders have yet to announce the Xbox 720 and PlayStation 4, or whatever they will eventually be named, the likelihood is that at least one new console will arrive in 2013. Here, we analyse five key features that will shape and define the next generation. 1. 4K resolution displays Stunning visuals are always a crowd pleaser, and graphical improvements tend to be the first thing the average consumer recognises when comparing two hardware generations side by side. Most recently Yahoo reported that PS4 will support ultra HD '4K Resolution' displays. 4K resolution is the term used in digital cinematography to broadly describe a resolution (pixel count) of around 4000 pixels horizontally on a display. This is similar to 'Ultra HD', or 'Quad Full High Definition' (QFHD), which at 3840x2160, is exactly double today's full HD resolution of 1920x1080. With 3D failing to take off as the next big thing, Sony and the rest of the big players in the TV industry are looking for a new way to get consumers to upgrade their sets. Given that Sony's already selling 4K Blu-ray players, similar support for games and movies on PS4 seems highly likely. 2. Platform Ubiquity Next gen consoles will allow players to engage with content in new, increasingly imaginative and convenient ways. PS3 Remote Play using PSP was an early step in this direction, but things will only accelerate in this direction with Wii U, PS4 and Xbox 720. Users will be able to begin playing games and watching movies at home on one device before leaving the house and resuming them on another, or vice versa. Secondary devices will make experiences more immersive by delivering companion content using tech like SmartGlass, and serve as remote controls for your home console, whether it's the Wii U GamePad, your Vita or your mobile phone in the case of SmartGlass. A new PC-based development environment for PS4 should also enable more companies to take advantage of initiatives like PS3-Vita Cross Buy, which let you buy a piece of software on console and get a free digital version for handhelds. 3. Enhanced communication Online gaming is a great way to keep up with friends without having to ever leave the comfort of your own sofa, Kinect Video is an interesting feature, and the integration of social media platforms on consoles is nothing new, but next gen consoles should make great advances in the communications space. Earlier this month a Microsoft job ad revealed that the "next gen Xbox" will support Skype. The potential to make or receive free phone calls on your console is an appealing one, particularly if it means you can simultaneously play games, eradicating the need to juggle your mobile phone or telephone receiver with your controller. The Wii U will also go in this direction, allowing customers to make video conference calls with their devices. 4. Digital dominance The brick-and-mortar games retail business will not survive another ten years, the executive vice president of EA Games recently told CVG. While the next generation of consoles are highly likely to support physical media formats, that doesn't mean the digital revolution isn't already in full flow, and day-and-date digital game releases are likely to become as mandatory as DLC in the next few years. That said, sales figures for downloadable triple A games on console won't match sales of physical products until digital prices are more reasonable. We can't think of any reason why New Super Mario Bros. 2 costs £10 more to buy from the eShop than it does from GAME for £29.99 (games on PSN and Xbox Live's Games of Demand are also regularly overpriced). Sony also has the possibility of opening up a games streaming service with its newly acquired Gaikai tech. 5. Subscription options Microsoft has been trialling a console subscription model in the States, where customers pay $99 upfront for a new Xbox 360 bundled with Kinect and a two year Xbox Live Gold account, and are subsequently charged $14.99 for the following 24 months. We've heard from a well placed Sony executive that the company thought about introducing such a model for the PS3's launch, and think it would make sense for the platform holders to roll it out from the offset of the next generation. The model locks buyers into the concept of upgrading at the end of their contract, when they can pick up the latest iteration of the current hardware offering. It has worked for Apple with iPhone and iPad, so there certainly is potential for consoles to do the same. The subscription model also allows the platform holders to sell their high-power machines at a low deposit RRP, meaning that the huge investment required to make these machines won't be reflected in such exorbitant product costs. The PS3 suffered tremendously when it launched at $599, but a subscription model would likely cut that price down by more than half. Image credit: Telegraph, Digital Trends View full article
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