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  1. Microsoft's gaming studio Lift London has confirmed that there will be three new games they are developing will be shown in the "not too distant future". Lift London's studio head Lee Schuneman spoke with OXM, he said "We've got a high bar for innovation" he also said "We have three cool titles in development that we'll reveal very soon". Nothing is really known about these three new titles other than they are free to play and will likely follow in the footsteps of Remedy's Quantum Break OXM stated, which is another upcoming exclusive title for the Xbox. Further talking with OXM Lee Schuneman pointed out the need "to build universes that will grow with the audience and follow them unto any device that they own" this does suggest to hint at cross platforming but how much of it will be implemented has not been clarified at this moment. That's all we know of what Lift London and Microsoft Studios have up their sleeves but more info will arise in the near future.
  2. Infinity Wards 'Call of Duty' series is so closely tied to the XBOX that when it was realized Microsoft's newest console could not support 1080p directly it was seen as a big discrepancy between the XBOX One and PS 4 consoles. Mark Rubin, executive producer at Infinity Ward explains the reasons to interviewer Wesley Yin-Poole of Eurogamer.net. Here is some insight from an earlier article. "If there is something about the Xbox One hardware that's to blame, it is the way it allocates memory resources", Rubin suggests. Microsoft's console reserves 10 per cent of GPU time for its operating system. As Digital Foundry's Richard Leadbetter describes it, features such as Kinect skeletal tracking account for "precious resources that are inaccessible to game developers". Rubin discusses this issue, and more, in the below interview. Xbox One Resolutiongate: Call of Duty: Ghosts dev Infinity Ward responds Original Article by: Wesley Yin-Poole Eurogamer.net Creating a next-gen launch title sounds like a nightmare. Can you explain exactly the challenges you faced? Mark Rubin: It is for our engineers, especially. Fortunately, both Xbox One and PS4 are very much like PC, more so than the last generation. That helped enormously. If the systems had their very peculiar architecture, like they did in current gen, this would have been a different conversation. But because of that the development this time around it was significantly easier. I have experienced the current-gen launch. I was at Infinity Ward for COD 2. When we launched it was just PC and Xbox 360, but that was our first console, period. There was a lot to learn leading up, but that was just one console, when all it was was PC and that new console. And that was an interesting challenge. So to do PC, current-gen two SKUs and next-gen two SKUs, was a massive challenge. Working with the theoretical hardware would have been a disaster if... honestly, the hardest thing to deal with is not the architecture. It's the OS (operating system) of the systems. That's the thing that comes on the latest. The Xbox One's OS on their box versus the Sony OS, becomes the hardest. All the SDKs and stuff you have to work with - that's the stuff that changes, not the hardware itself. What about the operating systems, exactly, is the problem? Mark Rubin: There's stuff in the console's OS that interacts with the game. So, for instance, voice chat is often supported by the hardware manufacturer rather than the software, and you're just using their channel. When that stuff is changing - because they're developing it on their side - and the resources they're using are changing - your, from a game design standpoint, challenge is with trying to make enough room for those resources to be used but at the same time use as much resources as possible. One of the greatest challenges the engineers have to deal with is memory management, or thread management. There are X number of threads in your CPUs. Where in those threads is the stuff that's Microsoft or Sony? Where does it fall? How does it work? We don't have the SDKs for those features yet, and then they come in and you go, okay, well it needs 3MB of RAM - oh, crap, we only allocated two! You can't just take a MB from anywhere. It's not like there's just tonnes of it just laying there. You have to pull it from something else. And now you have to balance that somewhere. It becomes a massive change internally for our entire engine, if they add a few MB to the amount of resources they need, or if they require all their processes to be on one thread. If it's not multi-threaded then we have to put it on one thread. Now we have to find space on one thread, where that can live, that it's not creating a traffic jam on that thread. Sometimes we have to be like, okay, we have to move all this stuff over to a different thread and then put that in to that thread, just to manage traffic. That's what engineers are often doing: managing the traffic of CPU threads and memory and where that's going, allocating memory, what kind of memory is it? Is it dynamic? Sometimes what has to happen is we have to allocate the 3MB straight off the bat and just say, these 3MB, specifically, these actual memory addresses, have to be used for this. They can't be used anywhere else. Whereas dynamic, it's like, okay, I need 3MB but it doesn't matter where those 3MB come from. So all that stuff can change on the fly. And you're trying to develop your system to match with that, and it's two systems, now, not just one: Sony and Xbox. That creates a massive engineering nightmare. Wow. It sounds harder than I realised. Is all that you've just described the reason the Xbox One version is native 720p and the PS4 version is native 1080p? Mark Rubin: In a way. I don't know if I can point to one particular cause. Early on, we didn't know where exactly the resolution of anything would fall because we didn't have hardware or the software to support it. We tried to focus in on 1080p, and if we felt like we were on borderline of performance somewhere... We tried to make the best decision for each platform that gives you the best-looking game we could get and maintains that 60 frames a second. There's no specific, oh, well, the VO chat on Xbox took up so much resources that we couldn't do 1080p native. There's no definitive one to one per se cause and effect. It's just an overall thing. We took each system individually and said, 'okay, let's make the best game for each system.' I think both look great. Some people might notice if they had them right next to each other. Some people might not. The Xbox One is 1080p output, it's just upscaled hardware wise. It was a late decision, too. That call wasn't made until a month ago. Put me in your shoes when you were told this was going to be the case. I assume your engineering team explains to you this is the way it has to be. How did you guys react internally? Could Microsoft engineers not have helped? Mark Rubin: It's not a thing, like pointing to the day he came and said... It wasn't like that. It's a long process. And we're always working with both platforms. There were Microsoft engineers there throughout development. They were always there. There wasn't an event, per se. There wasn't a meeting. It was just something that developed over time. Everybody was involved. Obviously the PR guys, when they found out, when they were told, that was more of an event than the devs sitting at work working on it. So you'd have to ask them. What everyone will ask is whether this is the result of the Xbox One simply not being as powerful as the PS4, and you're doing your best with the hardware you have, or whether for future versions you may be able to get the Xbox One version running natively at 1080p? Mark Rubin: It's very possible we can get it to native 1080p. I mean I've seen it working at 1080p native. It's just we couldn't get the frame rate in the neighbourhood we wanted it to be. And it wasn't a lack of effort. It wasn't that it was like last minute. We had the theoretical hardware for a long time. That's the thing you get pretty quickly and that doesn't change dramatically. It was more about resource allocation. The resource allocation is different on the consoles. That huge web of tangled resources, whether it's threads-based or if it's GPU threads or if it's memory - whatever it is - optimisation is something that could go theoretically on forever. I definitely see slash hope both platforms will look way better the next time we get a chance at it. As an obvious analogy - and if people are not sure about this it's pretty simple - look at Call of Duty 2 versus COD 4. It was a massive leap forward in graphics, and that's just because it takes time to get through this. First launch, first time at bat at a new console is a challenging one. That's just the way it is. For people fearful one system is more powerful than the other or vice versa, it's a long game.
  3. Microsoft has acknowledged that government snooping - moreover, the monitoring of internet data - is an "advanced persistent threat" in a blog post written by the company's General Counsel and Executive VP of Legal and Corporate Affairs, Brad Smith. “Many of our customers have serious concerns about government surveillance of the internet,” Smith writes. “We share their concerns. That’s why we are taking steps to ensure governments use legal process rather than technological brute force to access customer data. Like many others, we are especially alarmed by recent allegations in the press of a broader and concerted effort by some governments to circumvent online security measures in order to surreptitiously collect private customer data. “If true, these efforts threaten to seriously undermine confidence in the security and privacy of online communications. Indeed, government snooping potentially now constitutes an ‘advanced persistent threat’ alongside sophisticated malware and cyber attacks.” As a response, Microsoft has declared that it will be offering safeguards, boosting its encryption services and bolstering the legal protection for customer data. The company also promises to be more transparent about its own coding in an effort to ensure consumers are better able to understand how Microsoft handles their data. “Ultimately, we’re sensitive to the balances that must be struck when it comes to technology, security and the law,” Smith continued. “We all want to live in a world that is safe and secure, but we also want to live in a country that is protected by the Constitution. “We want to ensure that important questions about government access are decided by courts rather than dictated by technological might. And we’re focused on applying new safeguards worldwide, recognising the global nature of these issues and challenges. We believe these new steps strike the right balance, advancing for all of us both the security we need and the privacy we deserve.” <via MCV>
  4. There have been talks discussing what halo 5's story will be, obviously they aren't going to into all details about it yet but some interesting things have been discussed about the next story and also about it being on the next gen console. Read the article below for more details. Credit to Lil Dog for finding this. Source: Examiner "Halo 4" brought Master Chief back in a fitting way this holiday season, but this is only the beginning for what's still to come from the series and on next-generation systems. According to a report from Product Reviews on Thursday, apparently people are in favor of seeing the next few installments on next-generation platforms. "We could simply see 'Halo 4': Next-gen land with improved graphics for the Xbox 720 at an event next year, but we’d favor something totally new in the form of 'Halo 5' with some major improvements in physics and graphics, which would be the bonus for the second and third games in this trilogy if they launch on the Xbox 720. "If 'Halo 5' hasn’t been worked on this year then launching it next year might bring something with limited work done, so again this is why we’d prefer to see a 'Halo 5' more thought-out with a release date in 2014 on the next-gen Xbox," the report stated. It went on to discuss how the next installment of the series could perhaps explain more about how Master Chief came to be. "Some of the ideas we’ve seen for the 'Halo 5' story include the possibility of an episode in the theme of “Search for Spock“, which could see Master Chief leave Earth looking for Cortana, although we also hear that a lot of fans want to see how the Spartans were created and how they were broke to make them a Spartan. "This would also deliver a lot more insight into how MC had been created, and what process he had to go through," the report stated.
  5. Microsoft chooses new Chief Executive Officer Yesterday Microsoft announced that Satya Nadella will be the new Chief Executive Officer and member of the Board of Directors. Bill gates also has made a switch of positions as he takes on the new role of Technology Advisor after leaving as Chairman of the Board of Directors. Satya Nadella, who has replaced Steve Ballmer as CEO has been at Microsoft for 22 years, joining in 1992. Before the announcement yesterday Nadella was the Executive Vice President of Microsoft's Cloud and Enterprise group. Upon his new role, Nadella sent emails to his fellow employees saying how humbling it is for him and that it's like his first day joining the company over two decade ago. "Today is a very humbling day for me. It reminds me of my very first day at Microsoft, 22 years ago. Like you, I had a choice about where to come to work. I came here because I believed Microsoft was the best company in the world" Bill gates who was also among the change of positions said a few words on Nadella becoming CEO. “During this time of transformation, there is no better person to lead Microsoft than Satya Nadella,” The co founder also said; "Satya is a proven leader with hard-core engineering skills, business vision and the ability to bring people together. His vision for how technology will be used and experienced around the world is exactly what Microsoft needs as the company enters its next chapter of expanded product innovation and growth.” Quite a few changes have been happening at Microsoft lately, being within the main company itself and within their gaming studios. What do you think about the recent news? Leave any thought's in the comment below. Sources: Micrsoft (1), Microsoft (2)
  6. Microsoft chooses new Chief Executive Officer Yesterday Microsoft announced that Satya Nadella will be the new Chief Executive Officer and member of the Board of Directors. Bill gates also has made a switch of positions as he takes on the new role of Technology Advisor after leaving as Chairman of the Board of Directors. Satya Nadella, who has replaced Steve Ballmer as CEO has been at Microsoft for 22 years, joining in 1992. Before the announcement yesterday Nadella was the Executive Vice President of Microsoft's Cloud and Enterprise group. Upon his new role, Nadella sent emails to his fellow employees saying how humbling it is for him and that it's like his first day joining the company over two decade ago. "Today is a very humbling day for me. It reminds me of my very first day at Microsoft, 22 years ago. Like you, I had a choice about where to come to work. I came here because I believed Microsoft was the best company in the world" Bill gates who was also among the change of positions said a few words on Nadella becoming CEO. “During this time of transformation, there is no better person to lead Microsoft than Satya Nadella,” The co founder also said; "Satya is a proven leader with hard-core engineering skills, business vision and the ability to bring people together. His vision for how technology will be used and experienced around the world is exactly what Microsoft needs as the company enters its next chapter of expanded product innovation and growth.” Quite a few changes have been happening at Microsoft lately, being within the main company itself and within their gaming studios. What do you think about the recent news? Leave any thought's in the comment below. Sources: Micrsoft (1), Microsoft (2) View full article
  7. According to "respected sources" given to VG247 Microsoft will be lowering the price of the Xbox One sometime this year. VG247 reported that it will fall down to the price of the price the PS4 "Microsoft has told trusted publishing partners that it will release a new model Xbox One before the end of the year, a senior source has confirmed to VG247. Although the source was unable to confirm that the system will be disc-less and feature a bluetooth adaptor, the new console will be priced cheaper than the current $499 model. Upon release, Microsoft would likely drop the price of the current Xbox One model, placing it in the same price point as Sony’s PlayStation 4." There has been quite a lot of rumors buzzing around regarding Microsoft this week, mostly coming from Neogaf by the user of "ntkrnl". There has been several rumors including a Halo 2 anniversary edition being set to release this year and Halo 5 being delayed as many of you may already know. But many of us were unsure on how to take these rumors but according to Kotaku nktrnl is connected to microsoft and they are seeking legal action against these leaks. "So how valid is this stuff? Well, thanks to a reliable source, I've been able to confirm that ntkrnl is indeed connected to Microsoft, although I haven't been able to verify any of the poster's claims. Just because the leaker is in a position to know this information doesn't mean this information is true. (When I reached out this morning, Microsoft declined to comment.)" Another Kotaku statement. "On top of all that, according to one person familiar with the situation who spoke to me under condition of anonymity, Microsoft is currently trying to track down and identify ntkrnl. According to that person, Microsoft executives are looking to take legal action against ntkrnl, which, again, doesn't mean that everything he says is true." So with the latest news on these rumors and Microsoft seeking legal action, what are your views on all of this so far? View full article
  8. Microsoft is offering $100 of store credit towards purchases of the Xbox One at their Microsoft stores for anyone who trades in their PS3. Neogaf user "oxidax" made a post on the forum saying he got the advert in his emails. http://www.neogaf.com/forum/showthread.php?p=98953025#post98953025 There is a list of terms and conditions that comes with the promotion The promotion is valid until February 28th, the offer is only at Microsoft stores in the US and Canada and it is not valid online. The console must be fully functional with out broken or missing components or have any damage to it and it must not be password protected. You must also purchase the Xbox One at the time of the trade in. View full article
  9. Hey guys as most of you have probably read on the news page Microsoft has bought the rights for Gears of War and "tasked" Black Tusk with creating games for it. While I am not happy about this I want to know your guys opinion on it. Do you believe that Microsoft is going to pull a Capcom and start having them put out "Cash-In Games?" (Cash-In Game is a term that I use to describe games that were put out on the game market for the sole fact that the company knew that the franchise name alone would guarantee sales ex: Call of Duty or in other words the company do not have to put in any effort to make the game replayable or a "good game" in the sense that the majority of players would call it well made or basically some title that the company can CASH IN on.) so my question to you guys Do you believe that Microsoft is going to turn Gears of War into a Cash-In Game? [ ] Yes [ ] No
  10. Microsoft has bought the rights to Gears of War from Epic Games and has given their game studio Black tusk the task to continue making new games for the franchise polygon has reported. Rod Ferguson who was executive producer and director of production at Epic Games has joined Black Tusk to aid them in further production of the Gears of War franchise, he will be working along side the studios manager Hanno Lemke. Ferguson spoke to polygon about this new turn of events. "I'm extremely excited to be joining Black Tusk Studios to oversee development on the Gears of War franchise," Ferguson said to polygon. "I've been privileged to work on a lot of great games with a lot of great teams, but Gears has had the most impact on me professionally and personally, so this really feels like a homecoming. I can't wait to share more with you all soon." Polygon also spoke to Microsoft Studios corporate vice president, he stated that they are not planning to talk about the franchise yet, but will be making announcements this year. Most likely we will see something regarding it at this years E3.
  11. Microsoft has bought the rights to Gears of War from Epic Games and has given their game studio Black tusk the task to continue making new games for the franchise polygon has reported. Rod Ferguson who was executive producer and director of production at Epic Games has joined Black Tusk to aid them in further production of the Gears of War franchise, he will be working along side the studios manager Hanno Lemke. Ferguson spoke to polygon about this new turn of events. "I'm extremely excited to be joining Black Tusk Studios to oversee development on the Gears of War franchise," Ferguson said to polygon. "I've been privileged to work on a lot of great games with a lot of great teams, but Gears has had the most impact on me professionally and personally, so this really feels like a homecoming. I can't wait to share more with you all soon." Polygon also spoke to Microsoft Studios corporate vice president, he stated that they are not planning to talk about the franchise yet, but will be making announcements this year. Most likely we will see something regarding it at this years E3. View full article
  12. Microsoft has sent out some interesting emails to popular YouTubers. Following what seemed like a successful Xbox One launch, Microsoft seems to be attempting to push ahead of Sony in the race, now paying YouTubers to promote their system. Apparently, emails were sent out to YouTubers offering a payment of $3 per 1,000 views. For the average YouTuber that has, let's just say, 35,000 views, it would roughly translate to a cool $105. To those who have more, like 100,000 views or more, they can expect much more income. View attachment: _1390077152.jpg With recent events piling up, such as the bots used to win a twitter poll on Microsoft's side, and the original slue of issues on the Xbox One at it's reveal, negative press keeps rolling in for Microsoft and their Xbox One. Does this seem like desperate business, or a smart strategy for the Xbox One? Source: CinemaBlend.com View full article
  13. Microsoft working on Cortana voice search service; Coming Fall 2015. Around September of last year reports came out concerning a new voice search service called "Cortana." Cortana has been confirmed to be voiced by the same actor who voiced Cortana in the Halo video games, Jen Taylor. According to an entry on msftnerd: "Cortana will launch first in beta on Lumia this April for US developers. The service will expand to the Bing app for iPhone in the US market this fall. The underlying technology will be extended to American Xbox One & Windows users in 2015 with Threshold. Availability in additional English-speaking territories will be spread out over 2015 & 2016." This service is likely Microsoft's attempt to rival Apple's Siri voice searching service. I'm personally looking forward to using Cortana as a voice search system, let me know what your thoughts are in the comment section below. SOURCE:MSFTNERD SOURCE:ZDNET ~All for One
  14. Microsoft working on Cortana voice search service; Coming Fall 2015. Around September of last year reports came out concerning a new voice search service called "Cortana." Cortana has been confirmed to be voiced by the same actor who voiced Cortana in the Halo video games, Jen Taylor. According to an entry on msftnerd: "Cortana will launch first in beta on Lumia this April for US developers. The service will expand to the Bing app for iPhone in the US market this fall. The underlying technology will be extended to American Xbox One & Windows users in 2015 with Threshold. Availability in additional English-speaking territories will be spread out over 2015 & 2016." This service is likely Microsoft's attempt to rival Apple's Siri voice searching service. I'm personally looking forward to using Cortana as a voice search system, let me know what your thoughts are in the comment section below. SOURCE:MSFTNERD SOURCE:ZDNET ~All for One View full article
  15. No, Microsoft will not be making a Halo movie. After many rumors sprung up about Ridley Scott directing this film, these rumors have since been shot down by a Microsoft spokesperson in a response to Eurogamer. "The Halo franchise encompasses many elements, including games, action figures, novels and more," "As always, we have many projects in the works that offer us the opportunity to bring in new audiences to the franchise, as we did in the past with Halo Legends and Halo: Forward Unto Dawn." "We plan to continue telling the Halo story through innovative channels, but there are no plans for a Halo motion picture at this time." As it appears we will not be receiving a Halo film anytime soon, but we still have much to look forward to in the future with the Halo televsion series announced by Microsoft at last year's E3. What do you think, should Halo produce a feature-length film? Leave your thoughts in the comments below. Source: Eurogamer View full article
  16. The Halo Bulletin 10.17.12 Read below for more details Source: HaloWaypoint.com Click the Source link for videos on this bulletin Every time someone spreads a leak, an angel loses its wings Every time someone spreads a leak, an angel loses its wings. At least that’s what I’m assuming is happening, considering my backside is suddenly bare. Oh yes, there’s no longer any junk above my trunk, I’ve lost the adonk from my badonk, and Sir Mix-A-Lot no longer likes me. Despite the absence of flying apparatuses, my spirits are still soaring. Why, you ask? Because in less than three weeks, you will finally have Halo 4 in your hands. Whether you start with Campaign, Spartan Ops, or the multiplayer mayhem that is War Games, you will soon be embarking upon an adventure – one that we’ve spent years crafting for you, and one that we hope you’ll enjoy immensely. Regardless of whether your road to launch includes getting touched by a spoiler, nothing will compare to the moment you feel the familiar weight of the Battle Rifle in your hands as you’re welcoming back your old friends, the Master Chief and Cortana. Speaking of the Chief, I can neither confirm nor deny that in Halo 4, he decides to mix things up a little. I can tell you, however, that he just may attempt to shoot his way out. Enough small chat, though. We have a lot we have to cover, in not a lot of time. This week’s topics include Meltdown (one of the multiplayer maps shipping with Halo 4), the Mantis (dat mech), a complete list of Halo 4 skulls (now with pictures!), Halo-themed pumpkin patterns (in case you’re planning on carving a jack-o'-lantern this year), and a few other interesting tidbits. Shall we begin? I think we shall! PLNB PRIORITY TRANSMISSION [CLASSIFIED] ENCRYPTION CODE: [CLASSIFIED] PUBLIC KEY: N/A Evolution of the Master Chief As the video game industry advances, so does its tools and techniques, and that is readily apparent when looking at the Master Chief’s evolution over the past ten years. Each iteration of our favorite Spartan super-soldier has been distinctive yet similar, but don’t confuse design with canon – the Chief is the Chief, just with the details and idiosyncrasies based on what each time period and toolset has to offer. So embiggen the picture above by clicking on it, and enjoy the walk down Master Chief Memory Lane. Just don’t wander off too long, because some brand new Meltdown screenshots are anxiously awaiting your attention. FROM: CODENAME SURGEON TO: CODENAME COALMINER Meltdown Brand spankin’ new Meltdown screenshots 1 and 2! MELTDOWN DESCRIPTION: While most Forerunner technology appears to support safe usage over immense passages of time, the failure of specific systems can cause a cascading effect which dramatically impacts a site’s foundational composition. This frigid moon’s icy conditions once served to control a Forerunner reactor’s intense heat, but those days are now long gone. The main objective when creating Meltdown was to design a medium size level that catered to both infantry and light vehicle combat. Early on, several paper maps were drawn in the attempt to find the best possible solution to these goals, and ultimately a figure eight-style took the crown. Though it had several iterations through its design, the figure eight vehicle path and base locations always stayed the same. The largest changes were adding more infantry paths (like the caves) and making simpler base interiors. Initially it was difficult to tell what side of the map the player was spawning on because of the rotational symmetry. We solved this with the level’s theme: Using the core meltdown of one of the base generators, one side of the level was essentially melting from the heat and the other remained covered in snow and ice. While the original concept took place in a canyon-like environment similar to Beaver Creek, this new theme solved many issues with environment identification. Meltdown is built around a looping layout with upper and lower pathways. The lower path is focused on vehicles (which tend to run loops around the map and perform hit-and-run actions on enemies), and the upper path is focused on infantry (which tend to move across the light bridges into the center combat space and use cover to ambush enemy players or move around the cliff walls and fight at range from the high ground). Throughout the design process, our goal was to make infantry feel on equal footing to vehicles. This is where the tighter vehicle paths, plenty of cover and numerous foot paths come into play. With this in mind, we wanted a level that felt like a large vehicle map while staying the size of a medium infantry map. Unlike the normal large vehicle maps that are usually seen in Halo, the tighter vehicle paths and prevalent infantry areas make it much easier for the player to traverse on foot without feeling vulnerable to snipers and vehicles. It's also possible to run from one side of the map to the other within a short amount of time, similar to other medium-sized maps. CLASSIFICATION: ELEVENTH HOUR [2/5] SUBJECT: OVER THE FENCE Brand spankin’ new Meltdown screenshots 3 and 4! As a large, vehicle-heavy map, Meltdown spawns a wide range of power weapons. Games on this map typically kick off with big explosions as each team spawns near both a Railgun and an Incineration Cannon. During the matches, Infinity keeps teams well equipped with the Incineration Cannon, Scattershot, Sniper Rifle, SAW, Rocket Launcher, and Fuel Rod Cannon. Despite its size, Meltdown does not spawn the Banshee by default. This helped us create unique vehicle combat, focusing on the clash between the high ground on the cliffs and bridges and the low ground below. Without the Banshee, it means getting to the high ground advantage is even more important in combat encounters. If you can’t live without the flying purple dealer of doom, you’re free to forge a Banshee for yourself for even more varied gameplay. Unlike the other maps, this particular playspace has the bases built into the outer walls. With these large, integrated bases, Meltdown is built to support Dominion (but Big Team Battle is also a studio favorite). Teams spawn inside the Alpha and Charlie bases and then contest the center, which is a large contrast from Longbow, which has players attacking and approaching all three bases from the start of the match. In the end, Meltdown became a fun level for both infantry and vehicle fans, and stands out in objective game modes. But look out for the Mantis, which has the ability to rip you a new one when you're not looking… /FILE EXTRACTION-RECONSTITUTION COMPLETE/ /START FILE/ The Halo 4 Mantis We first introduced you to the Mantis through the above dubsteppy, Spartan-stompy, teabaggy video. While it made the majority of people excited about piloting this particular bad boy, a few were concerned it was overpowered when compared to the rest of the Halo 4 sandbox. To quell that fear and talk a little more in-depth about this brand new vehicle, Ali Zandi, a Systems Designer here at 343, stopped by with more information you could ever want to know. And then some. The Mantis is a new UNSC bipedal weapons platform, fully equipped with a high caliber chain gun mounted on its right arm, multi-rocket system on its left arm, and UNSC’s energy shielding technology. The chain gun is effective up close, but has significant projectile spread and heat when laying on the trigger for long periods of time (once the chain gun overheats, it goes into a cool down sequence for a few seconds, disallowing the weapon to fire during that period). The rocket pod delivers massive direct impact damage, as well as moderate amounts of splash damage to infantry and armor. It has two firing modes, one being semi-automatic, and the second being a full volley of however many rockets are loaded in the pod. A total number of five rockets can be queued up by holding the weapon’s trigger down, or fired individually by latching the trigger. Once all five rockets are depleted, the Mantis initiates a reload sequence, replenishing the rockets after a few seconds. The Mantis has two variants – Campaign and Multiplayer – which differ greatly in terms of damage, spread, and projectile speed. The Campaign version of the chain gun deals much more damage as it uses higher caliber rounds, and the rocket system is anti-aircraft. Inspired by Halo Legends, the Mantis started out as an armored exoskeleton that Spartans would equip, augmenting their abilities. It had numerous weapons, roles, mechanics and shapes, and featured a dedicated shield. It also had the ability to jetpack, use thrusters, and fire a Railgun. We even had an early prototype that consisted of the Chief riding in a giant scaled-up Chief (Yo dawg, we herd you liek the Chief, so we put the Chief in your Chief so you can play as the Chief while you play as the Chief). The idea then evolved into an actual mechanized vehicle, which was more epic in scale and fit the UNSC better. SPECIES CANDIDATE//LINE RECORD 94:73:02:75 Once the concept was finalized and the Mantis was modeled and rigged for animation, we hooked up the bare systems to allow the weapons to fire and players to occupy the seat. During that time, there was massive animation work done to get all the parts moving and animating. It was difficult because there was nothing in the game engine that contained any logic for a mech. It was not easy iterating on values, because if we cranked the knobs on movement speeds or stomp delays, for example, the animation team would need to iterate on the animation content for the walk cycles and the stomp animation to compensate. Communication was crucial. We ended up using a biped/vehicle hybrid, and there were significant amounts of content and code work done to bring this to life. After that phase came the heavy animation work and iteration process on the timings and numbers to get the legs feeling and behaving correctly in all the different possible situations across numerous maps. The team focused heavily on the Mantis’ legs and foot pinning to make sure the legs would behave when walking across various elevations and obstacles. Once we felt good with the timings and animations of the movement, we starting balancing health, weapons, and numerous amounts of other magical systems for Campaign and Multiplayer. During the balancing phase, we discovered players were having a hard time knowing if the Mantis was reloading or not from certain distances, because the silhouette remained the same. To address that issue, we decided that it needed some sort of visual feedback to show when the weapons were temporarily down. It was definitely interesting and challenging to decide how we could animate the arms without it sorting into itself at different torso rotations and pitches, or looking like a Jersey Shore fist pump. Once we got the animations down, we found that it was extremely useful to players on foot, because it visually conveys the windows of opportunity infantry has when the Mantis weapon systems are down. Overall, it’s slightly similar to the Scorpion tank in terms of health and armor, but it trades firepower for maneuverability, allowing the Mantis to be more agile than the Scorpion when needed. Also like the Scorpion, it is capable of being boarded by enemies and EMPed by a Plasma Pistol charge. One notable difference is that the Mantis is capable of using its weight to deliver a devastating stomp to crush enemies in front of it by pressing the melee button. Time your stomp carefully though, and remember that it’s a risk reward. If you miss and or use it carelessly, you leave yourself open to being boarded. UNGGOY// Sensors at Balaho indicate stability, no off-planet transport recorded since Solipsis. Runners are claiming that Buwan has been abandoned as well, but we’re keeping our eyes on it anyway. Moderate Unggoy populations have been observed in Sangheilian systems at various intervals. The biggest challenge when designing the Mantis was making it feel satisfying both for the players piloting it and players fighting against it. The goal was to have an awesome new vehicle in Campaign and Multiplayer, and not have it pulled off the Multiplayer boards because it’s impossible or too easy to counter. Through rigorous playtesting and prototyping, we pursued the “less is more” approach and simplified the Mantis into a much more focused experience. One of the more effective roles for the Mantis in Multiplayer is base defense. It does especially well in close to medium ranges against both infantry and vehicles, but it’s good to have some cover just in case. You don’t want to be caught out in the middle of the battlefield in your big giant robot when the other team has a Spartan Laser. If used in an offensive operation (for example, escorting teammates toward the enemy flag), it is extremely critical to have a team supporting their fellow Mantis, killing potential boarders and anyone targeting the Mantis with a power weapon. While piloting the Mantis is an enjoyable experience, so is blowing it up. Hooking up and polishing all the numerous little bits and doodads that splinter off the Mantis when each section starts taking damage and breaking apart was definitely the most fun (and time consuming) out of all the vehicles to setup. Each destruction asset piece is tuned to give proper visual response when popping off its parent region. There is a lot of attention to detail, and we made sure that the destruction is granular and satisfying. Oh, one more thing to all you budding mech pilots: Watch your back, because she can be boarded from behind. And yes, that’s what I said. KIG-YAR// Eayn’s native population continues to grow and expand within reasonable governing parameters; its economic and social lines have stabilized in the wake of the war. Muloqt, Kaelarot, and Valyanop, the primary interplanetary colonial sites, all remain static, with little notable movement. There are rumors of mercenaries operating alongside a handful of more conservative Sangheili states, although that has yet to be substantiated. Section 3 Please remember to take out the garbage. SANGHEILI// Most intel here originates from ground contacts, but sensors have assisted with validation. The primary issue with the Sangheili is that of discordant cultural symmetry. It is difficult to assess military growth across several dozen active colonial vectors all with disparate political structures. Nevertheless, any and all visible military activity appears to be internecine in nature. Halo 4 Skulls Skulls are a longstanding tradition in the Halo series and one we’re excited to continue. Modifying gameplay and multiplying difficulty, the Skulls in Halo 4 will behave like the ones you already know and love from Halo: Reach. In Halo 4, they will be available in Campaign and are automatically unlocked from the start. For the uninitiated, you can find the names and descriptions below. By the way, if you’re the type that leaves no stone unturned in your quest for hidden secrets, fret not, because the Domain Terminals will scratch that itch… and more. Famine - Weapons drop much less ammo. Tilt - Enemy resistances and weaknesses are increased. Mythic - Enemies have increased health. Catch - Enemies are grenade happy! Black Eye - Shields don't recharge unless you melee enemies. Tough Luck - Enemies always go berserk, always dive out of the way, and never flee. Iron - Co-op: Back to previous checkpoint on death. Solo: Restart mission on death. Thunderstorm - Major upgrade to the capabilities of enemies. Cloud - Motion sensor is disabled. Cowbell - Acceleration from explosions is increased. IWHBYD - Rare combat dialogue becomes more common. Grunt Birthday Party - Headshot a Grunt, HAPPY BOOM TIME! Blind - The HUD and the first person arms and weapon are hidden. NOTE: A cluster of Sangheili frontier worlds saw a sudden and anomalous convergence of unregistered ships, largely cruisers of varying classes according to a handful of remote relays stationed nearby. By the time sensors were deployed, the ships were gone. The relays can’t assess numbers or strength, but the readings we have indicate that this wasn’t an expeditionary voyage or something tied to a single state. It appears to have been much larger. Carve this way Last year we provided a variety of pumpkin carving patterns perfect for your Haloween-related festivities, and this year we’re doing the same. Below you will find seven different patterns, some relevant to Halo 4, some specific to Halo 4: Forward Unto Dawn, but all somehow related to this crazy thing called Halo. So choose your difficulty, pick your favorite pattern, print it out on a paper-like product and carve it into a large orange fruit (the white portions signify areas to carve while the gray patches should simply be scraped). Then, once you’ve completed the aforementioned activities, share it with us via the “Submit News” button on the front page. Yes, we want to see it, because we kind of sort of like you. And your gourd-like creations. /END FILE/ And that wraps up yet another Bulletin. Until next week... <3, bs angel
  17. To kick of 2014 with games with gold Sleeping dogs is up first to grab for free until the January 15th then Lara Croft and the Guardian of Light will be up after that for remainder of the month. Sleeping Dogs is an open world game developed by United Front Games, it takes place in Hong Kong and involves the organized crime of the Triads Lara Croft and the Guardian of Light is a platform action game which was developed by Crystal Dynamics. The game follows Lara Croft to Central America as she searches for ancient relics and battles ferocious beasts.
  18. Since its initial unveiling at E3 2013, 343 Industries' upcoming science fiction video game, Halo 5 is shrouded by mystery. Though the game was teased earlier, and Microsoft, its publisher confirmed it for a release in 2014, not much of information has trickled out. Below IGN make a list of the known facts of the still-in-development game A teaser video of the game that was titled only as Halo was shown at E3 2013 confirming the appearance of Master Chief. But no information on the role of Cortana is available. A data chip in Master Chief's hand is shown It might mean her resurrection or if it is only for her remembrance is not yet known. Phil Spencer, corporate vice president of Microsoft Studios spoke about the teaser trailer claiming that it was just a conceptual representation for where Microsoft wished to take its Halo series. It was also stated that Halo Trilogy will exceed its limit and will be a Saga, henceforth. 343 Industries is working on a Halo TV show that will be handled by Stevan Spielberg of Jurassic Park fame. The studio is also working on projects other than Halo."What is looming on the horizon for the studio is both exciting and daunting. We're working on projects that you know about (the TV show and Halo Xbox One) and others that you don't (insert absolutely zero clues here)," it wrote on Halo Waypoint blog. Corrine Yu, principal engine programmer of Halo 4 left 343 Industries and joined Naughty Dog. He was regarded as a great talent in the industry and was the driving force behind Halo 4's technical achievements. Timothy Longo, creative director of Tomb Raider joined 343 Industries and will be acting as the creative director of the joining studio. He previously worked with two Star Wars Projects: Republic Commando and other Lucasarts projects. Source-ibtimes View full article
  19. The Best of 2014 on Xbox Take a look at this list of upcoming Xbox One and Xbox 360 games that will be hitting your console in 2014. Images and content courtesy of Xbox_Wire. “D4: Dark Dreams Don’t Die” (Microsoft Studios) – From the creator of “Deadly Premonition,” Hidetaka "Swery65" Suehiro along with Access Games presents “D4: Dark Dreams Don’t Die,” an interactive and episodic mystery series that fully utilizes Kinect with seated gameplay and voice recognition. Players assume the role of a detective with the curious ability to dive back in time as he tries to solve his wife’s murder and prevent it from occurring. “Tom Clancy’s The Division” (Ubisoft) – “Tom Clancy’s The Division” takes place in New York three weeks after a lethal virus, released on Black Friday, has swept through the city. One by one, basic services have failed. Society has collapsed into chaos. The President invokes Presidential Directive 51, and The Division, a top-secret unit of self-supporting tactical agents, is activated. When the lights go out, their mission begins. Discover a persistent, online, open-world New York where exploration, combat, and RPG player-progression are essential. “Dragon Age: Inquisition” (EA) – Explore a vast, fantasy world at the brink of catastrophe in “Dragon Age: Inquisition,” a next-generation action RPG, where your choices shape and drive the experience. In this upcoming video game from BioWare, makers of “Mass Effect 3” and “Dragon Age: Origins,” you’ll make your mark in an expansive, story-driven open world filled with complex characters, challenging combat and difficult decisions. A cataclysmic event has plunged the land of Thedas into turmoil. Dragons now darken the sky, casting a shadow of terror over a once-peaceful kingdom. Mages have broken into an all-out war against the oppressive Templars. Nations rise against one another. It falls to you to restore order as you lead the Inquisition and hunt down the agents of chaos - your choices will forever change the Dragon Age. “Dying Light” (Warner Bros. Interactive Entertainment) – “Dying Light” is a first-person, action survival horror game set in a vast and dangerous open world. During the day, players traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown. Players must use everything in their power to survive until the morning’s first light. “EA SPORTS UFC” (EA SPORTS) – With its first new major sports league partnership in over a decade, EA SPORTS presents “EA SPORTS™ UFC.” The next-generation of fighting has been built for the Xbox One by the team behind the critically-acclaimed “Fight Night” franchise. Powered by EA SPORTS IGNITE™ technology, “EA SPORTS UFC” brings the action, emotion and intensity inside the Octagon™ to life in ways that were never before possible. The next-generation of True Player Motion not only showcases the diverse, powerful and fluid of attacks of elite mixed martial artists through Precision Movement, Dynamic Striking and Strategic Submission Battles, but also brings the combatants to life with Full Body Deformation and Real-Time Exertion. The simulation of Human Intelligence takes leaps forward with the strategic and adaptive MMAi system and is expressed through the most realistic characters ever created in a sports game. “The Elder Scrolls Online” (Bethesda) – “The Elder Scrolls Online,” the latest chapter of the award-winning franchise, will bring the legendary experience online for the first time. Whether you play with your friends or adventure alone, the game’s innovative combat system allows you to focus on action and tactics, not the UI. Use any weapon or armor at any time and customize your abilities to play the way you want as you uncover the mysteries of Tamriel and seek heroic quests on your own terms. Explore the far reaches of Skyrim, the mysterious lands of Morrowind, the sprawling metropolis of Daggerfall and beyond. The choices you make, from the alliance you join to the battles you fight, will shape your destiny and the world of Tamriel. “Kinect Sports Rivals” (Microsoft Studios) – “Kinect Sports Rivals” is the next generation of the best-selling Kinect franchise, “Kinect Sports,” that brings your favorite sports back in re-imagined ways, and delivers new sports and events made possible only with Xbox One’s revolutionary technology. “Kinect Sports Rivals” puts you in the game like never before, tracks your movements and expressions with incredible accuracy, and offers never-ending competition with your friends and rivals. The all-new Kinect instantly scans and creates a stylized digital version of you, your Champion, then drops your virtual athlete into the ever-evolving world of “Kinect Sports Rivals.” Compete in a world full of competitors on one of three global teams, each with its own philosophy and playing style. The competition starts in spring 2014. “Metal Gear Solid V: Ground Zeroes” (Konami) – World-renowned Kojima Productions showcases the latest masterpiece in the Metal Gear Solid franchise with “Metal Gear Solid V: Ground Zeroes.” “Metal Gear Solid V: Ground Zeroes” (on sale Spring 2014) is the first segment of the “Metal Gear Solid V” Experience and prologue to the larger second segment, “Metal Gear Solid V: The Phantom Pain” launching thereafter. “Metal Gear Solid V: Ground Zeroes” gives core fans the opportunity to get a taste of the world-class production’s unparalleled visual presentation and gameplay before the release of the main game. It also provides an opportunity for gamers who have never played a Kojima Productions game, and veterans alike, to gain familiarity with the radical new game design and unparalleled style of presentation. The critically acclaimed “Metal Gear Solid” franchise has entertained fans for decades and revolutionized the gaming industry. Kojima Productions once again raises the bar with the FOX Engine offering incredible graphic fidelity and the introduction of open world game design in the “Metal Gear Solid” universe. This is the experience that core gamers have been waiting for. “Minecraft: Xbox One Edition” (Mojang) – “Minecraft: Xbox One Edition” will deliver the Minecraft experience to Xbox One. Building off the hugely successful “Minecraft: Xbox 360 Edition,” the edition on Xbox One will give players larger maps for bigger adventures, expanded multiplayer features, and feature enhancements powered by the Xbox One platform. “Plants vs. Zombies Garden Warfare” (EA) – Prepare your peashooters! “Plants vs. Zombies Garden Warfare” delivers a best-in-class multiplayer shooter experience with the fresh humor of the wildly popular “Plants vs. Zombies” series. Powered by the Frostbite 3 engine, “Plants vs. Zombies Garden Warfare” features stunning, 3D worlds, blooming with vibrant colors and unique landscapes. Players will take on the roles of plants and zombies across a mine-blowing world that is full of surprises. “Project Spark” (Microsoft Studios) – “Project Spark” is the ultimate digital playground for creative gamers of all ages. It’s a powerful, yet simple way to build and play your own worlds, stories, and games. Share all of your creations with a dynamic community, and play what the community makes. “Project Spark” brings creation to life and presents endless opportunities for play. Delivered as a free digital download and available on Xbox One, Xbox 360 and Windows 8.1, “Project Spark” lets creators carry over in-game progress from one platform to another, while providing new ways to interact with Kinect and Xbox SmartGlass. “Sunset Overdrive” (Microsoft Studios, Insomniac Games) – “Sunset Overdrive” breaks the mold of traditional shooter games by delivering an open world that can change every day, influenced and inspired by the game’s community of players. Developed exclusively for Xbox One by Insomniac Games, “Sunset Overdrive” is an always-changing, open-world shooter set in the not-so-distant future where a catastrophic event has left your city overrun by mutants. With an arsenal of kick-***, overpowered weapons and a knack for traversing the city with hyperagility, it’s not the end of days. Your story is just beginning. “Thief” (Square Enix) – Garrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best-guarded possessions are not safe from Garrett’s reach. “Titanfall” (EA, Respawn Entertainment) – Crafted by one of the co-creators of “Call of Duty” and other key designers behind the “Call of Duty” franchise, “Titanfall” delivers a brand-new online experience that combines fluid, fast-paced multiplayer action with heroic, set-piece moments found in traditional campaign modes. Set in the near future on a distant frontier torn apart by war, “Titanfall” drops players in the middle of a conflict between the Interstellar Manufacturing Corporation and the Militia. The action is rapid and varied – featuring parkour-style wall running, massive double jumps and the ability to hijack titans. The freedom to shift back and forth between pilot and titan allows players to change tactics on the fly, attacking or escaping depending on the situation and extending the action vertically to new heights. “Warface” (Crytek) – “Warface: Xbox 360 Edition” is a global, free-to-play, online first-person shooter for Xbox 360, created by Crytek. Powered by the CRYENGINE it offers intense online co-operative and competitive multiplayer action set in the near-future. Players engage in thrilling multiplayer battles on the frontline to solve the conflict between the elite "Warface and Blackwood forces. “Warface: Xbox 360 Edition” keeps gameplay fresh and exciting by providing new content on a regular basis, including daily co-operative campaign missions and a continual supply of new maps, weaponry, boosts and more. “Watch_Dogs” (Ubisoft) – In “Watch_Dogs,” you play as Aiden Pearce, a brilliant hacker, whose criminal past led to a violent family tragedy. On the hunt for those who hurt your family, you'll be able to monitor and hack all who surround you by manipulating everything connected to the city’s network. In “Watch_Dogs,” this system is called the Central Operating System (ctOS) – and it controls almost every piece of the city’s technology and holds key information on all of the city’s residents. Access omnipresent security cameras, download personal information to locate a target, control traffic lights and public transportation to stop the enemy, and more. “The Witcher 3: Wild Hunt” (CD Projekt Red) – “The Witcher 3: Wild Hunt” is a unique combination of non-linear storytelling and open world exploration – a fantasy RPG focused on player choice, tactical combat and an immersive environment. Spinning the tale of Geralt of Rivia, a professional monster hunter, “The Witcher 3” aims to attract gamers with a mature and compelling narrative told like no other. With over 100 hours of hand-crafted core and side quest gameplay, “The Witcher 3” redefines the genre, shaping the next generation of RPGs. “World of Tanks: Xbox 360 Edition” (Microsoft Studios) – As the custom-built Xbox 360 version of the global online multiplayer phenomenon dedicated to tank warfare in the mid-20th century, command some of history’s most powerful tanks and experience intense combat. The excitement of battle is enhanced by working together with your tank platoon to win the fight, which puts you in the driver’s seat of some of the world’s most powerful armored vehicles. Engage in global online tank combat where team-based tactics and coordination are the keys to victory. View full article
  20. A recent job posting from Microsoft Game Studios provided a vague view into the future of Microsoft's PC titles. It appears they are at work on a ''new title based on a beloved franchise for Windows 8.'' The Job Posting went live on December 13th and seeks a senior engineer for the project mentioned above. There is no mention of what this franchise is exactly, but the development team "is focused on building a robust and highly scalable cloud service that is central to the game experience." But considering the inclusion of Azure Cloud Support on many titles on the Xbox One like Titanfall and Forza 5, this doesn't narrow things down. If this is an exclusive, it sure isn't the first Microsoft has put out on a Windows system. The PC version of Halo 2 required Vista to play in 2007, much to the disappointment of those disinterested in upgrading to Vista or paying a fee to play online. Most notably as well, the recent Spartan Assault, which was limited to Windows 8 before recently. Microsoft began working on a large scale of PC games again last month after being somewhat in limbo, with Phil Spencer stating that there are "more individual projects on Windows than we've had in ten years at Microsoft Studios." He further stated the company is looking beyond the casual games at the Windows 8's launch, saying, "Now we're starting to look at bigger and core gamer things. I'm excited by that." More recently (Again through Job Postings) Microsoft revealed it was exploring it's "back catalog of existing IP," as well as Free-To-Play games, it's possible this is related to the new Windows 8 project above. The same could be said for another Job Posting from Fable developer Lionhead, though whether that is for the Windows 8 version of Fable Legends, or something else entirely, has yet to be seen. Source: http://www.ign.com/articles/2013/12/13/microsoft-bringing-a-beloved-franchise-to-windows-8
  21. The Future of Halo will no longer considered a "trilogy" but rather a "Saga". According to an article released last week, future titles will no longer be numbered like previous titles. According to Forbes contributor Paul_Tassi .... Last week, before Microsoft pulled a 180 on their DRM and internet policies, I remarked that because the Xbox One was in a rather rough spot, it was going to have to rely on Halo as a system seller now more than ever. The playing field has been leveled a bit since then with the death of license-based disc games and internet check-in, but it’s a statement that still holds true. Microsoft seems to agree. That’s why it’s been announced that 343′s Reclaimer Trilogy, which was meant to be Halos 4, 5 and 6, has now transformed into something Microsoft is now calling a Halo “saga.” This idea sprung to life when they were pressed about what exactly the Halo title was that was shown at E3, as it didn’t have a number or even a subtitle. Would it be an add-on type game like ODST, or another full Halo game like the numbered installments? The answer is the latter, though whether it will be called Halo 5 isn’t clear and might be beside the point now anyway. With that news, Phil Spencer spoke to Gamespot about the new plan for upcoming Halo games: “While we originally said trilogy, we’ve actually expanded this to more of a saga, so we don’t want to limit the Reclaimer story within a trilogy.” What this potentially might mean is that Microsoft wants to bump up the frequency of Halo titles. I don’t think it would be physically possible to turn it into a yearly Call of Duty style release with only 343 working on it, nor do I think that would be good for the series. But we might see a higher occurrence of the games all the same. When all the DRM/always-on drama was going down, I posed a question to Xbox loyalists/Halo enthusiasts about whether or not the games exclusivity on the one would make them buy a system. The response was an overwhelming no. Partly because Microsoft’s policies were too intrusive to stomach, but a fair amount said that Halo just didn’t have the same draw that it used to have after six shooter titles. Many were more excited about Destiny or Titanfall, new IPs from trusted studios, including Halo’s former masters, Bungie. That said, Halo is still a powerful franchise for Microsoft to wield, and by “unrestricting” themselves from a trilogy, it’s clear they have big plans for the series. So there you have it! Future Halos will no longer be numbered with new titles planning to be released more frequently. Also note the response to the "exclusivity on the One would make them buy a system"... "response was an overwhelming NO." What does this mean for the franchise that alot of gamers deemed the "best first person shooter"?? Guess we will have to wait and see what Microsoft and 343Industries have planned. Image and content courtesy of Forbes.com.
  22. Next gen Xbox and Playstation graphics impact will not be as big as the 360 & PS3? It may be the case. Read below for more details. Source: Examiner In an interview with VideoGamer on Tuesday, Cevat Yerli provided some interesting commentary in regards to the graphics of the PS4 and Xbox 720 next-generation systems. The CEO of Crytek revealed that the studio did not believe that the upcoming consoles won’t have the same visual impact as when the PS3 and Xbox 360 first launched. You can check out some concept renders of the PS4 and Xbox 720, as well as some screens from the upcoming multiplatform title, “Crysis 3,”. "The current generation consoles, when they launched, were far ahead compared to PC. But PC has caught up. With current generation consoles and what's on the horizon – new ones – due to the fact that the cost of CPU and memory are so much more expensive than they were in the past, it is simply impossible to have the same kind of impact on the console business; to be so far ahead of PC." View slideshow: Why PS4 and Xbox 720 won’t have the same graphics impact as PS3 and Xbox 360 Crytek is the developer behind “Crysis 3.” The latest video game from the “Crysis 3” will be published by Electronic Arts when it launches for the PC, Playstation 3 and Xbox 360 gaming platforms in North America on Feb. 19, 2013. You can pre-order the first-person shooter in the following link: “Crysis 3” The PS4 and Xbox 720 consoles are expected by many to come out next year.
  23. The Xbox One exclusive Titanfall has turned a lot of heads and is one of the most anticipated games for the console. The futuristic First Person Shooter is set to release on March 11th, of 2014. Check out the video IGN posted on the reasons they are excited for the new exclusive. 8 Reasons Why We're Excited for Titanfall "From jetpack mobility to the Smart Pistol, here are eight reasons why IGN staff members are excited to get their hands on Respawn's shooter." - IGN Video from: IGN
  24. An article posted on teambeyond.net say's 343 Industries Creative Director Josh Holmes has stepped down from his position and has become the executive producer instead. As you can see from his twitter page it states he is the EP (Executive Producer) at 343. The person replacing him is Tim Longo who was the creative director of Republic Commando and the Tomb Raider reboot. He has also stated his new position on his twitter page. The reason for the switch of positions is unknown at the moment as neither of them has stated why it has happened but news on that may surface soon.
  25. An article posted on teambeyond.net say's 343 Industries Creative Director Josh Holmes has stepped down from his position and has become the executive producer instead. As you can see from his twitter page it states he is the EP (Executive Producer) at 343. The person replacing him is Tim Longo who was the creative director of Republic Commando and the Tomb Raider reboot. He has also stated his new position on his twitter page. The reason for the switch of positions is unknown at the moment as neither of them has stated why it has happened but news on that may surface soon. View full article
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