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  1. The complete Halo 4 OST and Remix's. http://www.youtube.com/watch?v=_6HQteJNk3A Track list: 01. Awakening - 0:00:00 02. Belly of the Beast - 0:05:41 03. Requiem - 0:08:23 04. Legacy - 0:10:39 05. Faithless - 0:13:11 06. Nemesis - 0:18:20 07. Haven - 0:21:53 08. Ascendancy - 0:27:40 09. Solace - 0:32:02 10. To Galaxy - 0:36:52 11. Immaterial - 0:41:47 12. 117 - 0:49:25 13. Arrival - 0:56:52 14. Revival - 1:02:28 15. Green and Blue -1:09:46 http://www.youtube.com/watch?v=aOI-5Eek_EA Track list: 01. Awakening (Gui Boratto Remix) - 0:00:00 02. Green and Blue (KOAN Remix) - 0:07:23 03. Requiem (Bobby Tank Remix) - 0:11:26 04. Ascendancy (Matt Lange Remix) - 0:17:02 05. To Galaxy (Sander Van Doorn & Julian Jordan Remix) - 0:22:07 06. Haven (Hundred Waters Remix) - 0:28:57 07. Revival (DJ Skee & THX Remix) - 0:33:20 08. Ascendancy (Caspa Remix) - 0:37:00 09. Nemesis (Alvin Risk Remix) - 0:40:55 10. Solace (Maor Levi Remix) - 0:45:36 11. Arrival (Norin & Rad Remix) - 0:52:54 12. Green and Blue (Andrew Bayer Remix) - 0:56:55 13. Foreshadow (James Iha Remix) - 1:00:22 14. The Beauty of Cortana (Apocalyptica vs Neil Davidge) - 1:03:14
  2. The holiday discount sales expand to the Limited Edition Halo 4 Console. Read below for more details Source: Computerandvideogames.com Fans of overpriced consoles covered in special paint will be pleased to know that the Xbox 360 Limited Edition Halo 4 console bundle will be slightly less overpriced than first expected. The $400 bundle, which includes the custom designed 320GB console and two matching controllers, Halo 4 and a code for various downloadable treats for the game, will be included in Microsoft's recently-announced US Holiday Bundle sale. This means a $50 reduction, for a neat price of $349.99 - a very tempting proposal. The console is available for pre-order now at the special price from participating US retailers (Best Buy, GameStop, Amazon, Target, Toys 'R Us and Walmart). For officialdom, here's a list of the other Holiday Bundles available in US for an unspecified "limited" time: 250GB Xbox 360 with Kinect and Dance Central 2, Kinect Sports, and Kinect Adventures and one month of Xbox LIVE Gold for $399.99 USD (ERP) 4GB Xbox 360 with Kinect and Kinect Disneyland Adventures and Kinect Adventures and one month of Xbox LIVE Gold for $299.99 USD (ERP) 250GB Xbox 360 with two games: Skyrim and Forza 4 Essentials Edition and one month of Xbox LIVE Gold for $299.99 USD (ERP)
  3. After a terrifying night of combat and loss, Lasky makes a life-or-death decision to help the Master Chief... but will it be enough to save them all from the Covenant? http://www.youtube.com/watch?v=gULQ5GFIkcA
  4. Xbox360achievements have given us some tips on beating Halo 4 on Legendary. Read below for more details Source: Xbox360achievements.org Halo 4 is launching all over the world now and in the next few hours... heck, it's even out in Australia, so we thought we'd bring you some helpful pointers so that you can beat the game on Legendary, on your lonesome, and net those two big cheevos. "I think I said pre-launch that Halo 4 (read our review here, by the way!) was shaping up to be the hardest Halo yet, and having just come off the back of a mammoth Legendary session, completing the hardest Halo yet on the hardest Halo difficulty setting, I can tell you one thing: I was right. I like saying that, by the way. That’s not to say that Halo 4 is impossible, far from it. But with new enemies, new larger environments and new weaponry, you’re going to have one hell of a ride if you want to complete it on Legendary. That’s where we come in with our ‘unlucky for some, definitely not unlucky for you’ 13 top tips at beating Halo 4 on solo Legendary. Obviously, some skill is required, but if you follow all of the tips below, it should make everything so much easier. It is recommended that you play it on Heroic first to get a feel for the new enemies and how the levels shape up, but that’s not entirely necessary if you pay particular attention to our section on the enemies below. Notice I said Heroic too, don’t play it on Normal as the jump from Normal to Legendary is enough to kill the will of even the strongest man! Oh, and the insinuation that Heroic in Halo 4 is harder than Legendary on other Halos? Just not true. Also, there will be no spoilers here, so you can read on without a care in the world. Here goes... 1. Utilise all of the weapons on the battlefield – There are often times when playing on Heroic I’d skip past power weapons of sorts, knowing that I won’t need them in the long-run because I had enough on me to take the fight to the bad guys. When you ramp the difficulty up to Legendary, that all changes. Beam Rifles that you’d walk past because you already have one are weapons to go back to once you’ve used the ammo in your current gun. Fuel Rod guns that you just don’t need because you have an Incineration Cannon are good stop-gaps so that you can save your IC ammo until you truly need it – like on the odd Banshee or against a pair of Hunters. So, our advice is to pick them up, use them on Elites, Knights, whatever, and then go back for your original weapon once you’ve used all of the ammo up. It’s a valuable tactic that should prove to be one you use again and again. Be careful you don’t go through some doors though as some may close and never let you back through to collect your original weapons. 2. Vehicles are the way forward – Common sense, right? Well, yes, but sometimes though it might not seem possible to take a vehicle any further, but trust me, where there’s a will, there’s a way… within reason! So, for example, after you’ve tackled the open section in Chapter 2 (very early on), you can use the enemy grav lift to take a Ghost with you further into the level. When trying to gain access to the Forerunner facility and facing off against tons of foes, you’ll thank us for this tip. Another example, in Chapter 4 (at the very end), you have to make sure you take the Scorpion in the lift with you, so keep it alive until the end - first time through on Heroic I had lost it at this point. It’ll make the next area a lot simpler. The little things like this make Legendary so much easier. 3. Know your enemy – Knowing the easiest way to kill enemies in Halo 4 on Legendary is actually more key than anything else, and it wasn’t until the end of my first playthrough on Heroic that I'd honed my tactics against each foe. We’re going to break each enemy type down here so you know the easiest way to tackle them. You’ll thank us later. Promethean Watchers – Watchers aren’t particularly hard creatures to take down, but it’s essential to dispatch these ASAP, if not first. Why? Simply because they're basically the best battlefield aids that the Prometheans have at their disposal. They’ll shield allies while their shields restore, they’ll construct powerful beam emplacements, they’ll throw your grenades back at you, they’ll shoot at you and they’ll even create more Knights to take down, which can be a pain. Focus on the flying disc type creatures early on, probably at range with a Light Rifle, or if they’re close range a Scattershot or a Suppressor will make quick work of them. This is an invaluable piece of advice. Promethean Crawlers – The Crawlers can be relentless foes if you don’t know what you’re doing, but if you do, you can make quick work of a whole pack of them before they make their mark. You’ll want to use a ranged weapon with supreme accuracy, whether that’s a Light Rifle, Magnum, Covenant Carbine, Battle Rifle, DMR, etc. One shot in the mouth – the glowing yellow part – or to the head, thereabouts, and this beast will explode into a ball of hot yellow acidic matter. Using the Scattershot or Suppressor will work eventually but you’ll have wasted a lot of ammo. If they’re surrounding you, smack that melee button. Promethean Knights – This is the main one to pay attention to. When you first cross the Knights it can be an overwhelming affair, especially if they’re accompanied by a Watcher, however, once you work them out, they’re not as dominating as they first appear to be. The trick here is to get them on their own (take out everything else first – Watchers first, then Crawlers, then Knights) and then get as close as you can with the Suppressor and let rip. Make sure you get to some close by cover first, so you go in with full shield. Don’t get too close either as they’ll take a swipe at you and if they do come towards you for a hit, back off slightly while still firing. The blue discharge is their shield dissipating, so keep going until they disintegrate. It’ll likely take one and a half clips if you’re accurate. The Scattershot super-close can take three shots, maybe two, depending on your connection, but these aren’t as readily available as the Suppressor is. When you get towards the end with 5-7 Promethean Knights at once, things do get tricky, but try to isolate and lure them in. The best distraction and assistant is the Autosentry armour ability, so try to have that with you whenever possible. Some Knights even drop them, so keep an eye out for that. Elites – As with other Halo games on Legendary, the best way to take down an Elite is using the “n00b” combo – charge blast the Plasma Pistol, hit them with it to take away their shield, and then follow it up with a headshot using a pinpoint accurate gun i.e. Magnum, DMR, BR, etc. The Needler is effective too, as is the Light Rifle if you can execute headshot after headshot. Just keep your distance and stay close to some cover you can quickly duck behind. Hunters – You’ll face many pairs of Hunters in Halo 4’s campaign, luckily there are usually weapons around to take them down with. The trickiest pair is easily the first set, towards the end of Chapter 3, so try to make your blows count there. When they're distracted by the Sentinels, throw a Sticky Grenade on the weak spot on their back. Rinse and repeat. There should be enough grenades lying around. With the second pair in Chapter 4, you should be in a tank. The third pair, in Chapter 7, there should be a Sticky Detanator lying around in a side room and on the wall (you’ll want to get the achievement associated with this chapter involving the Hunters and the Sticky Detonator while you're at it). And finally, the fourth pair, Chapter 8, try and keep hold of the Incineration Cannon that you can pick up from a Knight earlier on in the level. Grunts – Pop in the head with a Battle Rifle, DMR, Covenant Carbine, Magnum, Light Rifle. It’s as simple as that. Line up the headshot though, so as to avoid wasting ammo. Jackals – One shot in the head and they die, like the Grunts, so adopt the same strategy. If they have a shield, shoot their hand (left side of the shield) and when they’re recuperating, shoot them in the head – you have to be quick and this may take practice but it's a handy move. Halo Legendary veterans will know this tactic. Jackals with long-distance weapons, take them down ASAP with the BR, DMR, Carbine, etc. because they can cause a lot of damage. 4. Headshots are key – Seems like a simple thing to suggest, but it's important. Sometimes it might be easier to load the previous checkpoint than to continue if you miss your headshots… especially if you miss shots with power weapons or the DMR, the Battle Rifle - actually, any UNSC weapon, as the ammo is few and far between and they are generally the stronger weapons. Two headshots with a sniper rifle could take down an Elite, but miss the headshots and it could take as many as four. It’s the difference between failure and success. Practice taking down Jackals with shields in two shots. I’d recommend turning on the Grunt Birthday Party skull too so you know when you’ve connected with a headshot on a Grunt – that way you don’t waste ammunition shooting at a falling corpse. 5. The right tool for the right job – There’s no point firing a Suppressor at a Watcher from the other side of the map, it’s just pointless. Use the right piece of kit for the right job. Take down a Watcher with a Light Rifle; shoot Crawlers with precision weapons; and get close and take down Knights with the Suppressor. Don’t use a power weapon on a standard Grunt and save your grenades for times when you really need them. Use the Binary Rifle on Knights and Elites, use the Sniper Rifle, Beam Rifle, etc. exclusively on Knights and Elites. Be sensible, and if you only have two weapons in your arsenal, then search for something close by to use temporarily. 6. Big things can come in small packages – “Oooohhh, look at that Grunt there, he’s so cute… I’ll just pop him in the head. Wait, what’s that!? What the hell!? He has a Fuel Rod Cannon!! Ruuuuuuunnn!!” On Legendary there seem to be more and more Grunts armed to the teeth with some bloody strong weapons. Our point is simply to pay attention to these folks first and take them down before they do any serious damage. They’ll often have a jetpack, so look out for that trait when they’re on the battlefield. Just because they’re small and weak by definition usually, don’t discard them. Whip out your accurate ranged weapon of choice, whether it’s the Light Rifle, Battle Rifle or whatever, and then quickly take them out with a headshot. Then when you can, pick up their weapon and turn it on their allies. 7. Stick to cover, hang back – In Halos gone by on Legendary, it was a case of hanging back when you had AI with you and then sweeping in to mop up the rest. Halo 4 doesn’t really present that many opportunities to do this, mainly because Master Chief is a lone wolf. In Chapter 3 there’ll be a few instances on the way to the second pylon and then to the end where you should hang back and let the action play out before you jump in, otherwise you’ll be faced with a mammoth task while wasting ammo in the process. When you do get friendly AIs to assist, use them as distractions more than anything, because chances are they won’t last long. War is tough, and Master Chief knows it. 8. Don’t get frustrated, if all else fails, seek a different approach – Sometimes there’ll be moments in the campaign where your usual strategies don’t work. If they don’t, try something else. In fact, just try anything to get through, but make sure you’ve hit that checkpoint first – it’s essentially a license to experiment. For example, taking on a Knight with an Incineration Cannon isn’t like taking on a normal Promethean Knight with a Light Rifle. Chances are you’ll have to distract it using the Autosentry, maybe sneak closer using the Hardlight Shield as protection and then unleash on him while he reloads. Heck, there might be points where you’ll have to spam grenades at groups of enemies, use different weapons that you have at your disposal, come from different approaches... Basically, do something unconventional and against what you’ve been doing for the rest of the game. The main point is to not get frustrated. You’re going to die a lot. Just accept that. And if the method you’ve been trying for an age isn’t working, there will always be another tactic that might be more risky but could get you over the finish line. It’s all about finishing, no matter how messy it might seem. 9. Make use of those armour abilities – Some armour abilities in the campaign are completely useless, others are invaluable. For instance, the Promethean vision is only likely to help you in Chapter 4 briefly, whereas the cloak doesn’t really seem to ever help, and neither does the Hologram. In fact, it’s all about the Hardlight Shield and the Autosentry. The Hardlight Shield is good last minute cover, but in all honesty, it’s ALL about the Autosentry, which is like an AI turret that fights your corner. Not only is it a perfect distraction for the enemies you’re trying to takedown on the battlefield, but it’s also accurate and does a fair bit of damage. It’s great for ammo conservation amongst all else and is even dropped by some Promethean Knights, so it’s quite readily available. Don’t be afraid to wait behind cover and let it recharge either. Seriously, get this, use this, fall in love with it as it becomes your most valuable asset when playing on Legendary. 10. Don’t use power weapons until absolutely necessary – I mentioned this a bit earlier, when talking about utilising all of the weapons on the battlefield, but I feel I need to stress this point further. Don’t use a Fuel Rod cannon to take down a Grunt, unless you’re just using it to pick up your original weapon, but even then, use it on an Elite, on a vehicle, something that deserves it. You can take down a Grunt with one bullet, why waste a Fuel Rod shot? If you’ve played Halo 4 through on Heroic beforehand then you should know what’s coming for the most part, whether you have vehicles to take out or Knights with Incineration Cannons. These are the times to save the power weapons for and the best time to use them. You don’t want to find yourself taking on a pair of Hunters with a Magnum and a Covenant Carbine. 11. Even the Master Chief gets scared – Sometimes running and bypassing enemies is a perfectly viable option, so remember that. It was an option in other Halos (Reach is a good example) and it is here too. There are a couple of really good examples early on in the game in Chapter 2: when you have to bypass the Covenant and the Prometheans in a battle on the planet’s surface – if you try to take them out before progressing, it could take you an age; and on your way to the second pylon, where you have to take out the three field generators to unlock the grav lift to the top of the pylon – simply take out the shields zipping round with the Ghost, and then take the Banshee up to the top. It’s not cowardly or cheating at all, it’s necessary if you are to keep your sanity and finish the game in a reasonable amount of hours. So if it’s possible, just peg it, staying behind cover where possible as it doesn’t take that many shots to bring you down. Bear in mind that it isn’t always possible though and in order to open some doors and hit checkpoints you’ll need to clear the way first. 12. Scavenge and don’t get ahead of yourself – 343 Industries have put some really interesting weapons in some really interesting places, and all you need to do is explore a little. Players who climb places they maybe shouldn’t be climbing and heading into rooms to rummage through whatever may lie there will generally get their just rewards. We’ve found Sniper Rifles lying on top of ships, Sticky Detonators on boxes off the beaten path, ammo on corpses and what not, so it pays to explore and scavenge. The truth is you’re not going to spend much time with the UNSC weaponry during the campaign on Legendary, mainly because the ammo on the battlefield is sparse, so getting your hands on any weaponry that can give you an advantage will certainly aid your cause. 13. Turrets are your new best friend – We’re not talking the Autosentry armour ability here - although that’ll probably be your Legendary playthrough BFF - we’re talking UNSC fixed turrets and Covenant plasma turrets. If they’re around, jump on them to thin out the numbers, being careful to jump away if you’re close to death. If no-one is around and you have to continue on into the level, grab them and take them with you. Not only will this save on ammo and what not, but it’ll allow you to make quick work of the next few batch of Covenant or Promethean patrols, which will make you feel like you’re making progress AND saving your ammunition.
  5. NFL players playing a a best out of three game of Halo. A 'Halo Bowl'. Read below for more details Source: http://www.gameinformer.com/b/news/archive/2012/10/31/sports-some-famous-football-dude-clash-in-sportsnation-halo-4-bowl.aspx Grab your remote and throw it out the window; you won't need it tomorrow. SportsNation on ESPN2 Will be airing the first ever Halo Bowl tomorrow at 5 PM EST/2 PM PST. When we said you didn't need your remote, we meant you should probably do something other than watch TV. Tomorrow is November 1, it's also the day that Victor Cruz, Ramses Barden, and Terrell Thomas of the New York Giants face off against Rob Gronkowski, Wes Welker, and Donald Thomas of the New England Patriots in a best-of-three game of Halo 4. Check out the action on ESPN2, or jump on Twitter (by using the hashtags #SNHalo4Gronk or #SNHalo4Cruz) and Facebook for a chance to win some Halo 4 related prizes, like a 320GB Halo 4 Limited Edition Xbox 360 Console, Halo 4 Wireless Headsets, copies of the game, and more.
  6. Gaminformer interviewing Frank O'Connor franchise development director for the Halo franchise about Halo 4: Forward Unto Dawn. Read below for more details Source: Gameinformer.com The third episode of Halo’s live-action web series premiered today, and we had a chance to talk to Frank O'Connor, the franchise development director for the Halo franchise. He has a somewhat ambiguous job title and it means that O'Connor has his hand in just about everything related to Halo. We spoke to him about creating Halo 4's live-action web series, Forward Unto Dawn, and got some clarification about what his job is exactly. You’re the franchise development director for the Halo franchise? What does that job entail? Obviously I’m a spokesperson and that entails being an expert in every aspect of everything that we’re doing and then talking about it, but the vast majority of my work involves building and creating new elements of the franchise that end up in all of the various aspects of it. It’s a very large business at this point, even outside of the game. Obviously the game is the bulk of it, the game is the absolute master of everything else we do in the franchise and so everything feeds back into the game. It’s a really big franchise and it’s a big business on its own. From that perspective, how involved were you with the show, with the production? Were you writing and that kind of thing? We were editing and we were tweaking, really all the writing was done by Todd and Aaron Helbing realistically. We make notes and stuff like that but we were in the initial meetings with the Helbings about story and their first pitch, and the reason they got the job actually, was a story set on Harvest, which is one of the worlds from the Halo universe. We’d interviewed a bunch of writers and we had seen a bunch of pitches, and their pitch wasn’t the show we wanted to make, but it showed a really profound understanding of the universe and what the universe was about. It also mapped directly to what we wanted to do which was tell a story about people because that’s what we wanted this thing to be. Obviously it’s going to be great for fans. Fans are going to look at just about every single detail in this and hopefully love it. We wanted this to be approachable for people who are not familiar with the Halo universe and to do some setup, not in the sense of a pure origin story, but to give context to the beginnings of events that actually end up playing out in Halo 4. So their Harvest story did a lot of that but we needed to do something much more directly connected to it, so in the early meetings we basically helped them craft the story from the get-go and it was a completely different story from the one they originally wanted to tell. We were very involved in crafting that original plot, but we barely put pen to paper, that was those guys. We had meetings where we discussing things like Lasky’s allergy to the cryo-sleep as a sort of motivation for his character. It was basically world and story building from the get-go but they did all the writing. You’re talking about getting pitches. Did you guys put out a call for writers? We did, we put out a call. First we interviewed a bunch of writers and then we narrowed down that list and then we put out a call for pitches, but those guys actually had the most complete pitch to begin with and the deepest understanding of the universe. They had done really good work on serials with Smallville and Spartacus in terms of really quickly being able to establish characters. We don’t have a lot of time with this show, it’s five weeks of content, so we needed writers that could rapidly establish character, and motivation, and universe building, basically in a very rapid time frame. I don’t mean their execution on the script, I mean the five weeks of content that this thing ends up being. What was the impetus for doing a live action show for a video game? We haven’t had a numbered Halo sequel in almost five years at this point, and we wanted to refresh people and we wanted to bring people back into the universe. We were talking about doing it both in the game and in TV commercials, and both of those things are actually going to happen. There’s going to be a lot of bringing people up to speed, hopefully in really unobtrusive and non-obvious ways. That conversation started extending out into, “Well what else can we do here?” What can we do to really make people sit up and take notice? And what can we do to tell a really good Halo story? I think people love watching the TV commercials, but they’re not terribly satisfying in terms of narrative content. They’re really big and you see some cool action, maybe an explosion, and while people enjoy seeing Halo stuff brought into the flesh as it were, they’re just not getting a lot of satisfactory resolution to those brief vignettes, and so it literally just snowballed from that conversation and we said, “Well why don’t we just make a show? We can do that kind of thing.” The next step was starting to talk to first a production company and our producers, so we gired Lydia and Josh (the executive producers behind Forward Unto Dawn) and with those guys in tow we started farming out the pitch to various writers and directors. We were really trying to pick people who would fit the scale of this project and honestly give us the most bang for our buck. All of the people we’re working with have worked on pretty cool things that are able to do a lot with fairly limited resources. We’re trying to get as much of our budget up on the screen as possible. Read on to find out exactly how Forward Unto Dawn fits into the narrative of Halo 4. How important Forward Unto Dawn to the plot of Halo 4? Will players who only play the game and skip the show be lost? Certainly not. They’re connected via characters and some elements I can’t talk about, but if you don’t play the game, Forward Unto Dawn will make perfect sense to you. In fact it’s very self-contained, again kind of like a superhero origin story where you’re finding out all this stuff and hopefully that will drive people to be interested in the game, not the other way around. People who play the game and have watched Forward Unto Dawn are going to recognize characters and scenarios and certain pieces of setup that should provide really cool resonance. They will work really well together but they’re absolutely not essential to each other. They both need to be their own stories and they both need to be complete. Is there a fear that this might turn into what the Matrix kind of had, where there was almost too many versions of stories that all came connected into one place and left people out in the cold a little bit? I think if you have a matrix, and I don’t mean the movie, if you have a matrix of things that are required to understand something, you’re just creating a mess for yourself. We don’t want to make an ARG. We wanted to tell a story that established the human covenant conflict, the basic ideas and premises of the Halo universe like the UNSC, what are Spartans, and this story actually does all of that. In some ways it’s kind of the origin story of the Halo universe as we understand it today, and it’s a completely standalone story. The connection points, again, are sort of through lines for characters. The character of Thomas Lasky, who’s the lead in Forward Unto Dawn, is going to be in his 40s by the time you see him again in Halo 4. Just that simple fact means that the stories, while connected, are not linear or chronologically connected and they both stand alone completely. Even in Halo 4 we want to make sure we have a story with a beginning, middle and an end that doesn’t require that you read a book, that doesn’t require that you have any previous understanding of the Halo universe. These things should all be complimentary, but not essential. If you do watch Forward Unto Dawn, and you do read all the books, and you follow all this fiction, and you check out all the terminals you’re going to have a very different experience. But if you shoe-in all of that stuff you’re still going to be in a perfectly safe and valid narrative space. You’ll understand everything that’s going on no matter which of those discrete pieces you consume, or all of them. Your experience should be enhanced by it, not required. You just talked about a character that ages 40 years when he appears in Halo 4, are there any other ways you can talk about how Forward Unto Dawn ties into the Spartan Ops or the main campaign of Halo 4? Not without giving away some spoilers. There’s a device that’s used throughout the show that does have a very direct connection to Halo 4, but I don’t want to ruin it. It’s a piece of context for the overall premise of the show and it will make sense by the time you see episode two, that will completely make sense, but I don’t want to spoil that for viewers. Do you feel like you had a good experience making the show? Do you think you would want to do more stuff like this? Not even necessarily for future Halo games but even just to keep going with the story? I think we had a great experience with the people in the production and actually seeing the final show last week, we had been watching it with ADR caption and the wrong colors and placeholder special effects and all that stuff. It was already really compelling at some point a couple months ago, where you could watch the whole thing from beginning to end, and we really enjoyed the story, but seeing it all come together as this polished piece – I had to watch the first two episodes for feedback in their finished form a couple of days ago and I was genuinely disappointed and irritated when I got to the end of episode two and I didn’t have the finished episode three to watch, so I went back and watched one of the unfinished builds of it just to keep the story going. It’s actually just a good story, it could be set in the 20th century or the 30th century and it would still be a good story about compelling characters. Be sure to check out our interviews with Forward Unto Dawn's Director Steward Hendler, and Daniel Cudmore, the actor playing Master Chief in the series. Halo 4 releases November 6 on Xbox 360.
  7. This guide features the locations of all 7 terminals hidden throughout Halo 4's campaign. http://www.youtube.com/watch?v=4CWIeTucsak List of Terminals: Requiem: 00:20 Forerunner: 00:35 Infinity: 00:50 Reclaimer: 01:03 Shutdown: 01:15 Composer: 01:34 Midnight: 01:55
  8. While Corbulo Academy is being destroyed by the Covenant invasion, the surviving cadets fight bravely alongside their only hope: The Master Chief. http://www.youtube.com/watch?v=FZ_xn889cSk&feature=plcp
  9. Episode 1: http://www.343indust...dawn-episode-1/ Episode 2: http://www.youtube.com/watch?v=K56gSEJ6IGc
  10. Halo 4 Legendary Gameplay walkthrough with IGN.
  11. 2k Games has launched a trailer for the DLC expansion 'Captain Scarlett and her Pirate's Booty' worldwide, for Xbox 360, PS3 and PC. Read below for more details Source: Computerandvideogames.com The publisher says: "In Captain Scarlett and her Pirate's Booty, up to four players cooperatively enter the hostile sand dunes and wastelands of Pirate Bay in search of ancient treasures. "The add-on content campaign features new characters, including the eccentric and eager Shade; locations such as the town of Oasis; enemies including the Sand Pirates and Anchormen; and special weapons and loot that make it a must-play experience." Gearbox previously announced plans to release four Borderlands 2 DLC campaign add-ons, which will retail individually for $9.99. A Borderlands 2 Season Pass enabling players to pre-purchase all of the DLC at a discount is available now. http://www.youtube.com/watch?feature=player_embedded&v=G31QY3SL0_I
  12. All Credit to Nak3dHalo for uploading and all credit to VPLUS2 for finding me it. Red Vs Blue CTF. If you want to know more about LOADOUTS, then check Archangel Tyrael's Thread HERE http://www.youtube.com/watch?v=n1rdfWjD5zU New Features and confirmations: 1. Pulse Grenade. 2. Ghosts in halo 4. 3. Beam Rifle returns 4. Red Vs Blue, no colour changes. 5. New Weapons.
  13. Halo 4 lead multiplayer map designer Kynan Pearson takes us on a tour of the "Meltdown" map. http://www.youtube.com/watch?v=s2_6L-j26ag&feature=g-all-u
  14. In about one week, Halo 4 will be unleashed upon the masses. In anticipation of this occasion, we’re giving you a small taste of some exciting things to come with a little something called the Halo 4: Interactive Guide. In this guide, you’ll not only discover important information about the game itself, like game modes and menu settings, but you’ll also get a sneak peek at some of the characters, enemies, weapons, and vehicles found in Halo 4. This guide is a primer of sorts; it will help ramp you up for what Halo 4 will deliver. On November 6th, don’t forget to pick up Prima’s Halo 4: Official Strategy Guide for in-depth breakdowns, tips, and a full walkthrough of Halo 4’s many offerings! Click here for the interactive guide!: Halo 4 Interactive Guide
  15. Microsoft has opened the way for independent developers to use the ID@Xbox program to potentially become a registered XBOX One developer. This type of program is similar to Bugie's Aerospace project that launched back in 2011. The difference here is the ability to produce games directly for a console, given you have a proven record of shipping games for console, PC, phone or tablet use. Here is the story as it originally appeared in eurogamer.net. Microsoft unveils Xbox One indie developer self-publishing program By Wesley Yin-Poole Microsoft has unveiled its Xbox One indie developer self-publishing program. Microsoft said it met with more than 50 developers to learn what they wanted from a self-publishing program, and ID@Xbox, as it's known, is the result. Under the new rules, each registered developer will receive two development kits at no cost, and developers will have access to the full power of the console, cloud services, Kinect and the Xbox Live toolset, which includes Xbox SmartGlass, multiplayer, Achievements and Gamerscore, among other things. Applications to the ID@Xbox Program will be accepted from 20th August at www.xbox.com/id. If a developer is accepted, it will become a registered Xbox One developer. Microsoft said this status will be granted "with priority" to independent game developers "who have a proven track record of shipping games on console, PC, mobile or tablet", suggesting Microsoft has stopped short of creating a true open platform in the vein of the App Store. Crucially, there are no application fees, and as with Xbox 360, there are no fees for certification or title updates. Developers will also benefit from a global support team, headed up by ID@Xbox director Chris Charla. Charla's brief is to maintain personal communication with developers. Community managers will provide quick responses to submissions, and a number of events are planned to explain how the process will work. A chief concern among indie devs is how their games will be discovered by gamers who use the Xbox One. Microsoft said all games are located together on the Xbox One Store, and "rich search scenarios" using voice through Kinect will enable easy discoverability. Trending will showcase what friends and the community are playing, Recommendations will bring forward new games based on what you like to play, Spotlight showcases Editor Picks and, with the Xbox One's Game DVR and Upload feature, new games will be found as gamers capture and share videos. Developers will also be able to create special events out of Achievements and Challenges. The initial phase of the program will begin this autumn, but longer term Microsoft plans to enable any Xbox One console to be used as a development kit for self-publishing purposes. "This means that any hobbyist with a great game idea can make it come to life on Xbox One," Microsoft said. "We know Xbox fans will fall in love with the quality and diversity of games on our platform," Marc Whitten, Xbox Chief Product Officer, said. "We are committed to ID@Xbox and are fully invested in helping independent developers succeed on Xbox One." Microsoft EMEA boss Phil Harrison added: "I am really looking forward to the diversity and creativity of games that will come to Xbox One through the ID@Xbox program. We've worked with the community of developers to craft a platform that helps creators self-publish on Xbox One - irrespective of their size or location." One indie developer already convinced by Microsoft's new initiative is SpyParty creator Chris Hecker: "I'm really excited that Microsoft has listened to feedback from developers and created this program," he said. "As an independent developer, I want SpyParty to be available to as many players as possible, and it feels like Microsoft is interested in not only removing roadblocks for indies to get their games on Xbox One, but they're also genuinely interested in finding ways to bring new and innovative indie games to their platform to help games reach their potential as an art and entertainment form."
  16. Microsoft's Xbox chief Marc Whitten posted on xbox.com that a digital sharing system will be coming to Xbox One called "Home Gold". Not long after E3 Microsoft reversed a lot of their policies after a high amount of negative feed back from their fan base one of the features they removed was family sharing, a feature that allowed an Xbox One user to access games from their friends library if they chose to share it with them. Well Microsoft seems to be bringing this feature or a similar feature to the Xbox One which will allow users to access a friends game library from their account. Slashgear article. Home Gold was hinted at earlier this year at E3, and now we have the full details. Although called Home Gold, the feature isn’t necessarily limited to one’s physical home, but instead is applicable to those who are using the Xbox One with the Live Gold subscriber. At the subscriber’s home, the Xbox One console can be setup to enable Live Gold features to other residents regardless of whether the subscriber is logged in to his or her account. Elsewhere, the subscriber can log into their account on a different console (such as at a friend’s house) and extend those same Live Gold features to the other users. Benefits of this include multi-player gaming and access to the entertainment apps. For the gamer’s primary (home) Xbox One, Home Gold is extended to an unlimited number of gamers. Elsewhere, those using the console will have access to the Gold features while the subscriber is logged in. Home Gold aside, Microsoft also detailed the sharing of digital games, which is available amongst the users in one’s home. A single library can harbor games purchased by multiple users, and those users can then log in and play one of those games, even if the original buyer isn’t logged into his or her account. Buying a game on a different Xbox One while signed in will result in the game being made available on the gamer’s own console, and a gamer’s digital downloads can be played on a friend’s console by signing in. The statement also specifies that most of the digital games don’t require the gamer to be connected to the Internet, but that the “experience” is better if one is. IGN video.
  17. Microsoft and 343 Industries might have spent a fortune on developing Halo 4, but that doesn't mean they've spared any expense in promoting the game. In fact, they've taken over an entire country, invading Liechtenstein with Master Chief riding roughshod in his Warthog, leaving a trail of devastation in his wake. Read below for more details Source: Xbox360achievements.org "In a ground-breaking world first, Xbox 360 yesterday became the only brand to ever transform the Principality of Liechtenstein by taking over some of the country’s most iconic landmarks, including a 13th century castle and a working mine, to create a real-life replica of the “Halo” universe within the heart of Europe to mark the launch of “Halo 4”," reads the press release blather for the elaborate publicity stunt. "For one day only, the mountainous landscapes of the normally tranquil Liechtenstein countryside became a stage for an epic sci-fi saga as Xbox 360 created a mysterious alternate universe inspired by the video game franchise which has sold a staggering 46 million copies worldwide since launch in 2001." Take a look at some of the highlights from the insane Halo 4 launch event, which saw actors taking guests through their very own Halo adventure in Liechtenstein. Awesome stuff. Halo 4 is out on November 6th.
  18. The Best of 2014 on Xbox Take a look at this list of upcoming Xbox One and Xbox 360 games that will be hitting your console in 2014. Images and content courtesy of Xbox_Wire. “D4: Dark Dreams Don’t Die” (Microsoft Studios) – From the creator of “Deadly Premonition,” Hidetaka "Swery65" Suehiro along with Access Games presents “D4: Dark Dreams Don’t Die,” an interactive and episodic mystery series that fully utilizes Kinect with seated gameplay and voice recognition. Players assume the role of a detective with the curious ability to dive back in time as he tries to solve his wife’s murder and prevent it from occurring. “Tom Clancy’s The Division” (Ubisoft) – “Tom Clancy’s The Division” takes place in New York three weeks after a lethal virus, released on Black Friday, has swept through the city. One by one, basic services have failed. Society has collapsed into chaos. The President invokes Presidential Directive 51, and The Division, a top-secret unit of self-supporting tactical agents, is activated. When the lights go out, their mission begins. Discover a persistent, online, open-world New York where exploration, combat, and RPG player-progression are essential. “Dragon Age: Inquisition” (EA) – Explore a vast, fantasy world at the brink of catastrophe in “Dragon Age: Inquisition,” a next-generation action RPG, where your choices shape and drive the experience. In this upcoming video game from BioWare, makers of “Mass Effect 3” and “Dragon Age: Origins,” you’ll make your mark in an expansive, story-driven open world filled with complex characters, challenging combat and difficult decisions. A cataclysmic event has plunged the land of Thedas into turmoil. Dragons now darken the sky, casting a shadow of terror over a once-peaceful kingdom. Mages have broken into an all-out war against the oppressive Templars. Nations rise against one another. It falls to you to restore order as you lead the Inquisition and hunt down the agents of chaos - your choices will forever change the Dragon Age. “Dying Light” (Warner Bros. Interactive Entertainment) – “Dying Light” is a first-person, action survival horror game set in a vast and dangerous open world. During the day, players traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown. Players must use everything in their power to survive until the morning’s first light. “EA SPORTS UFC” (EA SPORTS) – With its first new major sports league partnership in over a decade, EA SPORTS presents “EA SPORTS™ UFC.” The next-generation of fighting has been built for the Xbox One by the team behind the critically-acclaimed “Fight Night” franchise. Powered by EA SPORTS IGNITE™ technology, “EA SPORTS UFC” brings the action, emotion and intensity inside the Octagon™ to life in ways that were never before possible. The next-generation of True Player Motion not only showcases the diverse, powerful and fluid of attacks of elite mixed martial artists through Precision Movement, Dynamic Striking and Strategic Submission Battles, but also brings the combatants to life with Full Body Deformation and Real-Time Exertion. The simulation of Human Intelligence takes leaps forward with the strategic and adaptive MMAi system and is expressed through the most realistic characters ever created in a sports game. “The Elder Scrolls Online” (Bethesda) – “The Elder Scrolls Online,” the latest chapter of the award-winning franchise, will bring the legendary experience online for the first time. Whether you play with your friends or adventure alone, the game’s innovative combat system allows you to focus on action and tactics, not the UI. Use any weapon or armor at any time and customize your abilities to play the way you want as you uncover the mysteries of Tamriel and seek heroic quests on your own terms. Explore the far reaches of Skyrim, the mysterious lands of Morrowind, the sprawling metropolis of Daggerfall and beyond. The choices you make, from the alliance you join to the battles you fight, will shape your destiny and the world of Tamriel. “Kinect Sports Rivals” (Microsoft Studios) – “Kinect Sports Rivals” is the next generation of the best-selling Kinect franchise, “Kinect Sports,” that brings your favorite sports back in re-imagined ways, and delivers new sports and events made possible only with Xbox One’s revolutionary technology. “Kinect Sports Rivals” puts you in the game like never before, tracks your movements and expressions with incredible accuracy, and offers never-ending competition with your friends and rivals. The all-new Kinect instantly scans and creates a stylized digital version of you, your Champion, then drops your virtual athlete into the ever-evolving world of “Kinect Sports Rivals.” Compete in a world full of competitors on one of three global teams, each with its own philosophy and playing style. The competition starts in spring 2014. “Metal Gear Solid V: Ground Zeroes” (Konami) – World-renowned Kojima Productions showcases the latest masterpiece in the Metal Gear Solid franchise with “Metal Gear Solid V: Ground Zeroes.” “Metal Gear Solid V: Ground Zeroes” (on sale Spring 2014) is the first segment of the “Metal Gear Solid V” Experience and prologue to the larger second segment, “Metal Gear Solid V: The Phantom Pain” launching thereafter. “Metal Gear Solid V: Ground Zeroes” gives core fans the opportunity to get a taste of the world-class production’s unparalleled visual presentation and gameplay before the release of the main game. It also provides an opportunity for gamers who have never played a Kojima Productions game, and veterans alike, to gain familiarity with the radical new game design and unparalleled style of presentation. The critically acclaimed “Metal Gear Solid” franchise has entertained fans for decades and revolutionized the gaming industry. Kojima Productions once again raises the bar with the FOX Engine offering incredible graphic fidelity and the introduction of open world game design in the “Metal Gear Solid” universe. This is the experience that core gamers have been waiting for. “Minecraft: Xbox One Edition” (Mojang) – “Minecraft: Xbox One Edition” will deliver the Minecraft experience to Xbox One. Building off the hugely successful “Minecraft: Xbox 360 Edition,” the edition on Xbox One will give players larger maps for bigger adventures, expanded multiplayer features, and feature enhancements powered by the Xbox One platform. “Plants vs. Zombies Garden Warfare” (EA) – Prepare your peashooters! “Plants vs. Zombies Garden Warfare” delivers a best-in-class multiplayer shooter experience with the fresh humor of the wildly popular “Plants vs. Zombies” series. Powered by the Frostbite 3 engine, “Plants vs. Zombies Garden Warfare” features stunning, 3D worlds, blooming with vibrant colors and unique landscapes. Players will take on the roles of plants and zombies across a mine-blowing world that is full of surprises. “Project Spark” (Microsoft Studios) – “Project Spark” is the ultimate digital playground for creative gamers of all ages. It’s a powerful, yet simple way to build and play your own worlds, stories, and games. Share all of your creations with a dynamic community, and play what the community makes. “Project Spark” brings creation to life and presents endless opportunities for play. Delivered as a free digital download and available on Xbox One, Xbox 360 and Windows 8.1, “Project Spark” lets creators carry over in-game progress from one platform to another, while providing new ways to interact with Kinect and Xbox SmartGlass. “Sunset Overdrive” (Microsoft Studios, Insomniac Games) – “Sunset Overdrive” breaks the mold of traditional shooter games by delivering an open world that can change every day, influenced and inspired by the game’s community of players. Developed exclusively for Xbox One by Insomniac Games, “Sunset Overdrive” is an always-changing, open-world shooter set in the not-so-distant future where a catastrophic event has left your city overrun by mutants. With an arsenal of kick-***, overpowered weapons and a knack for traversing the city with hyperagility, it’s not the end of days. Your story is just beginning. “Thief” (Square Enix) – Garrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best-guarded possessions are not safe from Garrett’s reach. “Titanfall” (EA, Respawn Entertainment) – Crafted by one of the co-creators of “Call of Duty” and other key designers behind the “Call of Duty” franchise, “Titanfall” delivers a brand-new online experience that combines fluid, fast-paced multiplayer action with heroic, set-piece moments found in traditional campaign modes. Set in the near future on a distant frontier torn apart by war, “Titanfall” drops players in the middle of a conflict between the Interstellar Manufacturing Corporation and the Militia. The action is rapid and varied – featuring parkour-style wall running, massive double jumps and the ability to hijack titans. The freedom to shift back and forth between pilot and titan allows players to change tactics on the fly, attacking or escaping depending on the situation and extending the action vertically to new heights. “Warface” (Crytek) – “Warface: Xbox 360 Edition” is a global, free-to-play, online first-person shooter for Xbox 360, created by Crytek. Powered by the CRYENGINE it offers intense online co-operative and competitive multiplayer action set in the near-future. Players engage in thrilling multiplayer battles on the frontline to solve the conflict between the elite "Warface and Blackwood forces. “Warface: Xbox 360 Edition” keeps gameplay fresh and exciting by providing new content on a regular basis, including daily co-operative campaign missions and a continual supply of new maps, weaponry, boosts and more. “Watch_Dogs” (Ubisoft) – In “Watch_Dogs,” you play as Aiden Pearce, a brilliant hacker, whose criminal past led to a violent family tragedy. On the hunt for those who hurt your family, you'll be able to monitor and hack all who surround you by manipulating everything connected to the city’s network. In “Watch_Dogs,” this system is called the Central Operating System (ctOS) – and it controls almost every piece of the city’s technology and holds key information on all of the city’s residents. Access omnipresent security cameras, download personal information to locate a target, control traffic lights and public transportation to stop the enemy, and more. “The Witcher 3: Wild Hunt” (CD Projekt Red) – “The Witcher 3: Wild Hunt” is a unique combination of non-linear storytelling and open world exploration – a fantasy RPG focused on player choice, tactical combat and an immersive environment. Spinning the tale of Geralt of Rivia, a professional monster hunter, “The Witcher 3” aims to attract gamers with a mature and compelling narrative told like no other. With over 100 hours of hand-crafted core and side quest gameplay, “The Witcher 3” redefines the genre, shaping the next generation of RPGs. “World of Tanks: Xbox 360 Edition” (Microsoft Studios) – As the custom-built Xbox 360 version of the global online multiplayer phenomenon dedicated to tank warfare in the mid-20th century, command some of history’s most powerful tanks and experience intense combat. The excitement of battle is enhanced by working together with your tank platoon to win the fight, which puts you in the driver’s seat of some of the world’s most powerful armored vehicles. Engage in global online tank combat where team-based tactics and coordination are the keys to victory.
  19. Microsoft has been showing of it's new technology at CES, it is called "Xbox IllumiRoom". What it does is make your entire room part of the TV screen, your walls will show the content that breaches the edges of your TV and acts as an extension to your screen. More details below. Article and videos are from IGN. http://www.youtube.com/watch?v=wHV4nclMdGc During Samsung’s keynote at CES today, Microsoft unveiled IllumiRoom, a new technology that turns the entire room around your TV into an extension of the screen. As explained on Microsoft’s official site, IllumiRoom uses Kinect and a projector “to blur the lines between on-screen content and the environment we live in allowing us to combine our virtual and physical worlds.” Microsoft explains that IllumiRoom “augments the area surrounding a television screen with projected visualizations to enhance the traditional living room entertainment experience” and “can change the appearance of the room, induce apparent motion, extend the field of view, and enable entirely new game experiences." Kinect captures the geometry of a room and adapts projected visuals “in real-time without any need to custom pre-process the graphics. http://www.youtube.com/watch?v=aoUGRGjG07E In a video demo shown off during Samsung’s keynote, Microsoft showed off several different applications of the technology, noting that the footage was “captured live and is not the result of any special effects added in post production.” IllumiRoom appears to be the realization of the immersive display experience Microsoft patented last year, which aimed to make gaming “more realistic” and eliminating “out of context images” that sit next to your TV. Whether or not IllumiRoom will tie-in with next Xbox or the next generation of Kinect remains to be seen, but Microsoft says more details will be revealed at the ACM SIGCHI Conference in Paris in April.
  20. This April update brings improvements to your Friends list, GameDVR quality, new audio settings and much more. Neogaf user, Banjo-Kazooie recently revealed the improvements set to launch with the new update coming to the Xbox One in April. The update (referred to in his post as 'Update 1404') includes a plethora of new improvements some of which will not be available in the initial 1404 update. The updates and improvements coming to with the update are as follows: Game and app saves and updates. A game save progress bar will show you the status of your game saves. You will also be able to easily tell what games and apps are being updated or have been updated recently. Friends improvements. Notifications will be added to see when favorites and friends sign in to Xbox Live. This actually was one of the most frequently requested features from the first preview wave and we made it a priority to include it in the April update. Also, friends who are in multiplayer will be identified in the friends list. We’ll also add the ability to view friends’ most popular apps. Blu-ray 50 Hz video output support for content recorded at 50 Hz will resolve video playback issues some Xbox Live members in Europe are experiencing. Kinect voice and motion improvements will continue to fine tune the quality and reliability of Xbox One commands. Improved GameDVR video quality through compression algorithm improvements. Updates to Xbox One device management to address issues controlling TVs, set top boxes, and receivers that our customers have reported. New audio settings to tune how much volume is lowered when Kinect is used in communications. Again, this update will be coming in April, so stay tuned for more updates. SOURCE:NEOGAF
  21. While discussing new Outlook email service, Microsoft general manager Brian Hall namedrops "New Xbox" but does not share more. After significant speculation spread over the span of years, Microsoft has finally spoken on-record about its next Xbox. During an interview with The Verge focused on Microsoft's new Outlook email service (embedded below), general manager Brian Hall name-dropped a "new Xbox." “We’ve had Hotmail and operated Hotmail for about 16 years, we obviously have Exchange, and Outlook, that people use at work. We just decided it was time to do something new and bring the best from each of those and put them together and release it right in time for the new wave of products that we could have coming out with Windows 8, with the new version of Office with the new Windows phone and the new Xbox,” Hall said. Hall did not share further details on the next Xbox. Windows 8 will launch on October 26 alongside Microsoft's new Surface tablet line. [uPDATE] Following the publication of this story, Microsoft issued a statement to GameSpot on the matter. “Xbox 360 has found new ways to extend the console lifecycle by introducing controller-free experiences with Kinect and re-inventing the console with a new dashboard and new entertainment content partnerships," reads a line from the statement. "We are always thinking about what is next for our platform and how to continue to defy the lifecycle convention.” The analyst consensus is that the next Xbox, as well as the PlayStation 4, will be on store shelves for holiday 2013. A recent 56-page document supposedly originating from Microsoft said the next Xbox would launch in 2013 at $299 bundled with the second iteration of Kinect, among other updates. As for the PS4, PlayStation executive Andrew House said in June that Sony's new console would not be shown until a "significant leap" over the PlayStation 3 could be demonstrated."
  22. Microsoft has begun taking applications to join a new development team to work within its Xbox division. This new development team seems to be primarily focused on dealing with systems relating to the Kinect and the enhancement thereof. After reading the full job listing one can come to the conclusion that Microsoft is looking for a strong team that can push the Kinect to its limits. Microsoft also seems to realize that the future of Xbox gaming may not lie in the Kinect as can be seen in this excerpt in the job listing: "If you want a comfortable, standard-role job at Microsoft with no ambiguity or risk, please don’t apply." Still, this listing implies Microsoft is looking to greatly enhance the experience provided by the Kinect. "But if you’re passionate about the potential for Kinect to continue to revolutionize entertainment and are a seasoned software engineer with the skills to prototype and build the future of premium Kinect-powered experiences, we have a growing team of talented people who want to take entertainment into the future." To read the full job listing, CLICK HERE. What do you think of this job listing? Should we expect to see another Kinect or more Kinect features in the future? Leave your thoughts in the comments below. Thanks for reading! SOURCE: MICROSFT CAREERS; IGN
  23. Today, at the Windows 10 Press Conference, Microsoft helmed a reveal of some of Windows 10's features. I'll be quoting Gamespot for most of this: Windows 10 Gaming & Xbox Windows Holographic - - - - - - - - - - - - - - - Thoughts? Source: Gamespot http://www.gamespot.com/articles/windows-10-briefing-all-the-news/1100-6424793/
  24. Today, at the Windows 10 Press Conference, Microsoft helmed a reveal of some of Windows 10's features. I'll be quoting Gamespot for most of this: Windows 10 Gaming & Xbox Windows Holographic - - - - - - - - - - - - - - - Thoughts? Source: Gamespot http://www.gamespot.com/articles/windows-10-briefing-all-the-news/1100-6424793/ This post has been promoted to an article
  25. Today, at the Windows 10 Press Conference, Microsoft helmed a reveal of some of Windows 10's features. I'll be quoting Gamespot for most of this: Windows 10 Gaming & Xbox Windows Holographic - - - - - - - - - - - - - - - Thoughts? Source: Gamespot http://www.gamespot.com/articles/windows-10-briefing-all-the-news/1100-6424793/ View full article
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