Jump to content

Search the Community

Showing results for tags 'map'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Halo Forum
    • Halo Infinite
    • Halo 5: Guardians
    • Halo: The Master Chief Collection
    • Halo 4
    • Halo 3 + ODST
    • Halo Reach
    • Halo 2 + Anniversary
    • Halo CE + Anniversary
    • Halo Wars
    • Halo: Mobile Games
  • The Halo Universe
    • Halo Lore
    • Forge Discussion
    • Game Invitations
    • Clan Recruiting / Advertising
  • 343iCommunity
    • Announcements
    • Introductions
    • General Discussion
    • Member Created Work
  • Archive

Categories

  • The Original Series
  • Gray Team series
  • The Forerunner Saga
  • Kilo-Five Trilogy
  • Alpha-Nine series
  • The Ferrets series
  • Rion Forge & Ace Of Spades series
  • A Master Chief Story
  • Battle Born: A Halo Young Adult Novel Series
  • A Halo Infinite Story
  • Individual novels
  • Individual novellas
  • Anthologies

Bookshelves

There are no results to display.

Categories

  • Halo (TV Series)
  • Halo 4: Forward Unto Dawn
  • Halo: The Fall of Reach
  • Halo: Nightfall
  • Halo Legends
  • Halo: Landfall

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gamertag


Discord


Twitter


YouTube


Location


Interests

  1. Map: Dead Swamp Players: (recomended) 8-12 Description: This is Dead Swamp, a free roam infection map made by CANADIAN ECHO. This us a medium sized map which includes many hut-like structures to use as shelter. -I heard the sound again... They have returned... They lurk in the deep... HELP US!?! Map Varient: https://halo.xbox.co...etails=30058285 Gametype: https://halo.xbox.co...attachment=1071 :Dead Swamp 2.jpg]
  2. Attention All forgers. This is a call for those who enjoy the thrill of making maps and games on Halo Reach. This Clan is based around the Halo Reach forge, but we venture into other game editing systems like Far Cry 2 and Minecraft. All we do all day is Forge Awesome new maps, Test them with each other, and just chill on X-box. We only have around 50 members of all forging levels and skill. Forgers that make Slayer, Infection, Invasion, CTF, HeadHunter, Mini-Games, Mini-Aesthetic... etc. Our main goal is to bring all forgers of every calibur into one community so we can share our knowledge, maps and ideas. We accept all who wish to forge with us, and if you wish to test out your maps please send one of our members a message over X-box live. We hope you all can keep forging until Halo 4 gets here with it's updated and completly awesome forging plate. If you wish to join the clan or just want to test your crazy new map. send one of our high ranking members a message, so we can get together a custom game. Keep Forging. Members: Leader: Mankill258 -LiEeXx666 -CANADIAN ECHO (ME) -Death by Dogs
  3. Ok, so this has bothered me ever since Halo Reach. The picture of the map that you see in the lobby before a game starts that shows part of the map, I think it would be cool if the map creator could change that picture with a camera mode so maps created on other maps don't all look the same. Sort of like how any map made on Forge World looked the same according to their picture. It would make maps look more unique I think. Thoughts?
  4. Shelter apocalypse is an awesome map made by me and my cousin, it has a custom infection gametype and really cool rooms to hide in, it is full of asthetics and gameplay elements to help balance the map, if your a human you ill always be on your toes and teamwork is the only chance at survival. the map has many ways for zombies to get in including doors, secret passages, and airducts! here are links to the map, game, pictures, a video walkthrough, and my gamertag. (please note that the airducts are to the right of the zombie spawn you will see an elevator, you must duck to get in but you can sprint in the airducts) made by: A Gunea Pig / A Jewish Yorkie map:http://halo.xbox.com...etails=30559587 game:http://halo.xbox.com...etails=30559590 pics:http://halo.xbox.com...s=&startIndex=0 video walkthrough of ALL weapons, entrances, secrets:http://halo.xbox.com...etails=30559594
  5. Hi everybody! I'm here to introduce you a video edited by "I SK I" alias Sniperkiller80 which show all French Wheelmen's maps. http://youtu.be/x-4Fj8-3EZI Hope that you like it! PS: DL links are in the description
  6. Hey guys, I frequently play The Halo Games but I am looking for some new people to play with. Essentially you start off with no weapon and are forced to run to a cornucopia which holds a plethora of weapons. The map takes place on the island of Paradiso in forge world. Also play with caution because you only get one life. If you are still unsure if you want to play please check out my video of game play footage. If you want to play please message me on xbox live, we have games throughout the week. I will always message you ahead of time when there is a set time. My GT is ASH KETCHUM 95. Thanks. http://www.youtube.com/watch?v=XT7E7Hmv9M0&feature=plcp
  7. Hey Guys, I just want to know if i am the only one who HAAAAAATTTEE Asylum -.- I playing in SWAT and i don't know, I hate this map. I don't know why, or how to explain it. Of course that's a good map for Slayer or something like that, but i really dislike it. I'm wondering if I am the only one cause when i play everyone vote for this map then... That's my opinion, if you like it say it, if you don't make me know i don't want to be alone
  8. Hi Guys I'm just wondering what's your favorite map in all the games (Halo CE to Halo Reach) For my part (that's was hard to choose) this is probably Zanzibar(Halo2) Sandtrap(Halo3) and Sword Base in Halo Reach. I know i said 3 maps, but that's too hard to choose only one in all games. So you're free to say more than one if you want. You can tell why you like this/these map(s). Scroll down for all the Halo Maps (Maybe i forgot some maps, tell me if it's the case) Halo Combat Evolved: Battle Creek Sidewinder Damnation Rat Race Prisoner Hang 'Em High Chill Out Derelict Boarding Action Chiron TL-34 Blood Gulch Wizard Longest Exclusive Multiplayer maps (PC/Mac) Death Island Danger Canyon Infinity Timberland Ice Fields Gephyrophobia Halo2 Lockout Ascension Midship Ivory Tower Beaver Creek Burial Mounds Colossus Zanzibar Coagulation Headlong Waterworks Foundation Containment Warlock Halo 3 Construct Epitaph/Epilogue Guardian High Ground Isolation Last Resort Narrows Sandtrap/Sand Tarp Snowbound/Boundless The Pit/Pit Stop Valhalla Halo3 ODST/Downloadable Content Foundry Rat's Nest Standoff Avalanche Blackout Ghost Town Assembly Orbital Sandbox Citadel Heretic Longshore Halo Reach Boardwalk Boneyard Countdown Forge World Powerhouse Reflection Spire Sword Base Zealot Noble Map Pack Anchor 9 Breakpoint Tempest Defiant Map Pack Condemned Highlands Halo Combat Evolved Anniversary (Halo Reach Bonus Map Pack) Battle Canyon (Battle/Beaver Creek remake) High Noon (Hang 'em High remake) Penance (Damnation remake) Ridgeline (Timberland remake) Solitary (Prisoner remake) Breakneck (Headlong remake) Note: I didn't put the Firefight map because i'm talking about the multiplayer/matchmaking maps. But if you want you can say a firefight map.
  9. Hello there. It seems you've come here for one of two reasons: You want to play some awsome new maps with a bunch of cool people; or you have a Big Team or Invasion map that you've created and want to playtest it and get valuable feedback. Wheter you're a casual player, MLG fan, vehicle fanatic, or just like to relax with some cool people, this playtest customs lobby is for you. Now, before i get onto the details, i'd like to give you some basic information on what playtesting is and why you're vital to the process. Playtesting is a critical stage in the development of a map, and the more a map recieves, the better it becomes. It's also the longest phase of building a map, taking as much as 3/5ths to 2/3rdsof the actual development of a map. It's the stage when maps are played on to find problems with the map, and the more it's played on, the more problems can be found and fixed. The very maps you've played on in matchmaking are the result of dozens of matches played on them, with each game played having some kind of tweak or another that fixed an issue present on the previous version played. When a player finds an isuue, they tell the lobby in the post-game lobby and voice their opinion on what they liked and don't like. This is known to forgers and playtesters as "giving feedback" You yourself are a vital part of this playtesting phase because you are unique. You playstyle is unique and different than anyone else. You'll approch the same bridge differently and drive into areas that no one else has or snipe from the trickiest of ledges to get to, and any problems you encouter is valuable information. The way you play allows for the designer to address all sorts of issues to make the map as perfect as possible. You opinions are vital to the progress of any map, so become a playtester by joining our customs lobby and have your voice heard. Who knows? Maybe you'll get to play on the next map that's going to be featured in you favorite playlist. ------The details for this Friday night test lobby (how to sign up, how to request you map to be played, and rules) will be posted below. This may even become a regular thing here at 343i.org.---- There will be two roles in this lobby, playtester, and forger, but there's really no difference other than name. Here's the breakdown of the roles Playtester- You just want to have a good time. don't have a map? No problem! you just need to play, and state 3 things: 1) What you DIDN'T like, and why; 2) What you DID like and; 3)any issue you found with the map Forger- Bring a map! Write up a map request, and we'll play it and give you feedback to improve it. If it's not your map, you have the same obligations as a playtester, which is just to give some simple feedback. Now for the most important part of any structured customs lobby, The Rules. -Leader will be passed around, no leader nazi-ing. You got a map that you've requesed to play? we'll put it in a que -Maps that are a priority (relevent to the test theme- i.e. BTB, 4v4, action sack, ect...) that are requested will be played first. Then the order will be a mix of maps from Blueprint that are relevant, (max of 4) then Non-relevant map requests, then a popular vote of minigames, competitive maps, and basically anything else, even matchmaking! -No yelling, screaming, playing loud music into the mic, or other ear-raping activities -Leaving early is frowned upon, so make sure to invite someone (preferralby with a mic) before you leave -no use of exccessive swearing, bigotry, racist comments, insults, or making terrible jokes -People who requestes their maps to be played by posting on 343i.org will be played first, and requests for maps not in the "qeue" will be played later. -most importantly, Have a good time! There are 2 submission forms, one is the basic playtester, and the other is the Forger submission. please copy the form, paste it into the reply box, and fill out the information. *note, since b.net online fileshares are down, please list map TAGS that are on you map. If none are added, add one with the title of the map being the tag. Forger's sumission template
  10. I made an obstacle course inspired mario. NOBODY has been able to complete it. Makes me sad. So please try to beat it and let me know if you do! Thankawh. http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=27201676&player=Aztec%20Asshawk
  11. This is to everybody who's interested, I'd like to arrange a session to test my map Inheritor. It is a rather large exterior map with two floors, two buildings, an active camo and a few gravity lifts. It has been set up for every game type except Race, Invasion, and any Neutral game types(1 Flag, Neutral Bomb, 3 Flag, etc.) But I am planning to set it up for Invasion Slayer and the Neutral gametypes at a later date. I'm also a bit unsure about weapon placement so if anybody has any suggestions or complaints then please tell me after the session has finished. This is an ariel view of the map. As you can see it is quite big, I've also done an angle shot. And this is a photo to show the different floors. There are two buildings. And Some gravity lifts to take you from one building to the other. There is a teleporter next to one building that will take you to the other side of the map (I put the wall behind it so that anyone who jumps into the teleporter from the top won't go flying off the map). I should also point out that there is an Active Camo here. An Energy Sword here. And a Gravity Hammer here. There is also two of these. There is one on each side of the map. There are also stickies scattered around tha map and some basic plasma weaponary but I couldn't be bothered taking pictures of them. If anybody at all is interested either write on this page, send me a PM or contact me on xbox live(My gamertag is my username). I'm also sorry if any of the images don't show just click on the "Posted Image" to see what it is supposed to be. Thanks to anyone who participates!
  12. So, since I got the Anniversary maps, I've been busy forging on a couple of them. Anyone know if there is a way yet to submit community made maps for the Anniversary playlists? Because I've already seen quite a few community created maps already up in the Anniversary playlists. Anyone know how people are submitting their maps for the playlists? Have there been like, contests or something? Or is there an thread or site where you can submit your map for review and consideration? And I'm not talking about the community maps submissions that used to happen on Bungie, I'm talking about 343.
  13. ive recently been playing the anniversary map pack for reach. ive experienced each map. some of them were, of course, better than others. the new anniversary slayer brings back bleedthrough, the CE pistol as well as other modifiers. i rate the map pack at 8/10. although most of the maps are great fun to play, a few of them dont really work with reach. below, im going to list my favourite maps in order from least favourite to most favourite breakneck hang em high solitary timberland battle canyon penance breakneck is too big a map for my liking and the vehicles make it a bit one sided(if one team gets the gauss hog, theyve pretty much won). hang em high is too open, if you respawn in the middle area, your pretty much dead. people just cross map. solitary is ok, but it feels too much like sword base. the multiple levels make it slightly confusing timberland is quite big, however, since there are numerous vehicles and outposts, there is plenty to do on this map. battle canyon is a bit too small, especially with a sniper rifle on the map. however, it is still great fun due to the enclosed spaces as well as the wide open spaces. the teleporters offer strategic routes if your playing capture the flag. penance is medium sized, with lots of enclosed spaces as well as wide open spaces. the weapons and their placements are perfect for the size of the map. the layout offers strategic options for objective games, due to its multiple levels. and, whilst there are closed in paces, nobody really camps on this map. below, im including a link to my first ever game on penance http://www.youtube.com/watch?v=wbndHtK_DoU
  14. I had alot of fun here and since it's forerunner, I imagine it'd fit the whole shield world idea.
×
×
  • Create New...