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  1. PRESENTS Cairo Station ODP Campaign Mod by Kills Alone of the H2MT Crew Released - February 20th, 2014 YouTube Video Preview ABOUT ===== In this mod I expand on Cairo Station by adding one variant of Brutes & two variants of Jackals. There is a new Banshee encounter, & a section where you will find two empty Banshees. The Longsword has been added & is flyable. Other tweaks include a higher Field of View (FoV), darkened MJOLNIR Powered Assault Armor. Player character starts with a BR & Shotgun. Extra friendly NPCs have been added (Marines & ODST), along with extra enemies. Assembly was used for this mod as it provides more consistent results, is easier to use, faster, & has not broken any of my maps unless it was something that should break said maps. Additional applications where used with source tag files, xbox .map files, & PC .map files to verify the settings. -Entity (H2x) was used to study the original map in its unmodified XBox incarnation. http://www.h2mt.org/tools/2_XBox/Entity/ https://xboxdb.access.dyn-net.com/0000000001/files-DB/web/Default.asp.net?act=category&id=2 -The unlocked Guerilla New (H2v) was also used to study original & rebuilt tag source in its PC incarnation. http://www.h2mt.org/tools/2_Vista/H2EK_Unlocked/H2MT_H2EK_Unlocked_-_Enhanced_Edition.exe ALTERATIONS =========== -Some Marines are now ODST -Some Marines have human heads -Most Marines have various helmets & clothing -NPC weapons have been reallocated but not edited; so the weapons are as you know & expect them to be -Player starts with a BR & Shotgun, full ammo -Longsword is now a flyable vehicle & fires Pelican Rocket Pod projectiles -Various Banshee have been added -Additional enemy AI such as two Jackal variants & one Brute variant, this can be affected by difficulty settings & the Thunderstorm Skull. I suggest playing on Normal the first play round, then increasing difficulty on the next INSTALL ======= 1) Before copying the file to your Halo 2\maps default maps directory you must backup the original. 2) The filename is 01b_spacestation.map, so make sure you backup the original by either renaming it or by moving it to a backup sub-folder. I rename the original file to 01b_spacestation.map.ORIGINAL so I know what it is at a later date. 3) Copy the new file to the same location then start Halo 2 Vista. 4) Select Cairo Station from the Campaign selection screen. TOOLS ===== -Ambiguous Alpha v2.5 - for Third Person/Still Cam http://www.h2mt.org/tools/2_Vista/Ambiguous/Ambiguous_Alpha_2.5.exe -Ambiguous Beta v1.0 Pre-Release - for Real-Time Editing http://www.h2mt.org/tools/2_Vista/Ambiguous/Ambiguous_Beta_1.0_Pre-Release.exe -Assembly 1.0.4817.30869 - for Meta Edit/Swap http://www.h2mt.org/tools/2_Vista/Assembly/Assembly_1.0.4817.30869.exe -Gravemind v1.6B - for Meta Edit/Swap http://www.h2mt.org/tools/2_Vista/Gravemind/Gravemind_1.6B.exe -H2V Blu Trainer vK2 - for Third Person/Still Cam/Fly Cam http://www.h2mt.org/tools/2_Vista/MOD/Blu_Trainer/Blu_Trainer_K2.exe -HUD Removal - remove HUD and on-screen text http://www.h2mt.org/tools/2_Vista/MOD/HUD/HUD_Removal/ -Mr. Mohawk v1.2 - for Meta Edit/Swap http://www.h2mt.org/tools/2_Vista/Mr._Mohawk/Mr._Mohawk.exe DOWNLOAD ========= H2MT Cairo Station ODP Campaign Mod SPPF Only Version ~4.22KBs compressed (~1.63MBs extracted) notes.txt
  2. Military Base Taken by the floods! Create by The Blackmember! Play with the gametipe 'Nemesis'! Download all these in the file share of PR EL HUEVON PR! For more questions, Just ask! -Please Share these map! -The Blackmember
  3. PRESENTS Outskirts ODST Campaign Mod by Kills Alone of the H2MT Crew Released - December 2012 Updated - August 30th, 2013 ABOUT ===== ODST Bipeds for Marines and Player Characters on Campaign scenario Outskirts (Old Mombasa). The ODST player character biped is only viewable in Third Person. Thus I have provided two versions of the Campaign and a list of recommended applications. The other Campaign variant is the same except for a few minor changes, specifically the player character remains the Master Chief. I used Gravemind 1.6B to make the changes, unfortunately the application has many faults such as some fields will not appear after viewing other fields first. Also many values are incorrect or in the wrong places. Thus I used the following two applications to verify the settings. -Entity (H2x) was used to study the original map in its unmodified XBox incarnation. Entity Halo 2 XBox maps -The unlocked Guerilla New (H2v) was also used to study original scenario source in its PC incarnation. H2MT H2EK Unlocked - Enhanced Edition 03a_oldmombasa.scenario Then Mr. Mohawk v1.2 was used to swap the player's biped to that of an ODST Marine. Mohawk was used for the swap instead of Gravemind because it provided more consistent results. ALTERATIONS =========== -All Marines are ODST -Some Marines have human heads (such as Johnson) -Most Marines have ODST helmets (which is actually a head permutation) -Changed the sky to a more cloudy/foggy sky -Adjusted player0 starting location -Player starts with Rockets (instead of a BR) which can be traded with other ODST Marines -Pilot and Co-Pilot are now visible when picking up Johnson -In one variant you play as an ODST (but this is limited to Third Person) -I will attempt to get this recorded when playing Co-op *See the included notes file for more specifics and values INSTALL ======= 1) Before copying the file to your Halo 2\maps default maps directory you must backup the original. 2) The filename is 03a_oldmombasa.map, so make sure you backup the original by either renaming it or by moving it to a backup sub-folder. I rename the original file to 03a_oldmombasa.map.ORIGINAL so I know what it is at a later date. 3) Copy the new file to the same location then start Halo 2 Vista. 4) Select Outskirts from the Campaign selection screen. 5) For the ODST player character variant I recommend using one of the Third Person applications listed below. I have included these and a few more apps/mods that you may require. TOOLS ===== Ambiguous Alpha v2.5 - for Third Person/Still Cam Ambiguous Beta v1.0 Pre-Release - for Real-Time Editing Gravemind v1.6B - for Meta Edit/Swap H2V Blu Trainer vK2 - for Third Person/Still Cam/Fly Cam HUD Removal - remove HUD and on-screen text Mr. Mohawk v1.2 - for Meta Edit/Swap DOWNLOAD ========= H2MT Outskirts ODST Campaign Mod ~240MBs compressed (~400MBs extracted) H2MT Outskirts ODST Campaign Mod SPPF Only Version ~11.5MBs compressed (~25.1MBs extracted) notes.txt updates.txt
  4. EparcyL 29

    Map Pack FWM

    Hi everyone! I'm here today to show you SK's video which introduce you the French Wheelmen's map pack. This is our map, that FWM's members had created. The link to download the maps are in the description below the video! Hope you'll like it, please give us your feedbacks!
  5. Hi everyone! Here The Blackmember with another Halo 4 Map call 'Project Z' this is a medium map with awesome Aesthetics 'I can't build a map without awesome aesthetics' And a very balance map make on Forge Island by me The Blackmember it take me 3 weeks to build it thanks to all the problems i have with it, Put it's finally here! Map: Project Z Players: 6-16 Gametype: Nemesis Creator: The Blackmember Download the map here: http://www.halowaypoint.com/en-us/players/the%20blackmember/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=758a3e98-2c4e-4e4a-b155-87a93a79c55c Download the gametype here: http://www.halowaypoint.com/en-us/players/the%20blackmember/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=ee400ebb-629f-4a2e-92d6-17f9fe903998 If you like it add my on Xbox Live 'The Blackmember' i'm always building maps! Right now i'm working on Four more maps Competitive, Mini Game, Race and Infection! **Tip: Try to stay together, Because you can't use your radar!
  6. This is a map based off of the Didact's Cryptum. There are forerunner structures with forerunner weapons. And the Cryptum is flyable. It is a medium to large sized map and up to 16 people can play at once. The game type was originally made by MATT but I changed the game type a bit and renamed it. I also made the map. The game type must be used in order for the Cryptum to be flyable. Gametype: The Didact's Cryptum Map name: The Didact's Cryptum There are in my fileshare. Gamertag: atxbrit
  7. Hello, HFE; glad to finally be able to join in on submitting here In any case, i have actually been practicing up in forge since i found your show. I was intrigued by the amount of detail people could squeeze in with the limited budget, and it made me look a little down upon what i had made at the time (At that point, i would simply place buildings if i recall correctly, maybe a bridge here and there). Been studying up since before halo 4 was released after feeling inspired and wanting to make something of that caliber myself; and since I couldn't submit maps anyway that is just what I did. Practiced with aesthetics, made maps inspired by maps featured to see how well i could compare to try to learn from them, and have aimed to master map design... but, i digress. This is my first actually submitted map even online. Quite frankly looking back, it may have been the only one truly good enough to anyway to truly let the community enjoy what i can do. In a sense, i guess you could call it my first real map. With this map, i wanted to not just form a play surface inconspicuously constructed in the wilderness with no apparent original purpose; i wanted to make something that seemed like a real structure (even gave it a nifty backstory description).... and, knowing firsthand that all people play differently, i wanted to allow breathing room for all play-styles to find some place welcoming. But i overall aimed to keep the map balanced at the same time. I also aimed to encourage map movement, and allow it to function suitably as a hybrid outdoor and indoor map. I also wanted it to look aesthetically pleasing... not to do so while dumping a huge load of dirt on playability, but enough to seem fairly pleasing from wthin a gameplay environment and compliment the intended feel. The map is (and how many aren't) an asymmetrical map that adopts a base shape that could be described as a vertical triangle. It is nothing so crude, however. The map is split about half-and-half between an indoor and outdoor environment. The outdoor area comes equipped with a trench network which one team calls home base, and 6 initial ordnance drops (if i recall correctly... may have had the full 8. Would need to check that.); meanwhile, the indoor area is home to the opposing team, who spawns in the rear hallway of the lower floor. Near them is a weapons room, which contains a similarly balanced weapon set to the other team's ordnance. The outdoor area has battlements accessible by the lower level as well as two entrances. Within the base is a pentagonal-esque room with a sniper nest overlooking the area, and the exits leading further into the base and the battlements. The first floor hallway is just a curve around the exit from there (Within that curve is also allocated our weapon room.). It is a linear, bridge-like area suspended above a damaged area of the building (which is really just where the terrain clipped in an un concealable manner, but that is a working explanation) with a few barricades to take cover behind. A grav lift down the hall acts as the next floor elevator, and within this hall is access to the aforementioned indoor sniper nest. Corners are the primary source of cover here, and in itself (due to budget primarily) the hallway woud be barren without them in combination with the sniper nest. The final flight of stairs leads up onto the rooftop area, where about 3 minutes into the gameplay, a banshee will spawn, and a shade turret is allocated just in the center of the area. Ventilation shafts allow you to "drop in" on players on the level just below, and the plentiful placement of bunkers and cover allow this to act just as applicable of a battlefield as the areas before it. Ordnance drops are pre-organized to run off of a very luck-based system as it were. Both the outdoor area and rooftop area have them to keep the players moving around the map should something good drop, and each is allocated 3. One of the bunch having primarily good drops, but high randomness to them, while the other two have a chance of dropping less-beneficial pickups, but also have odds to drop a game-changing weapon. With no shortage of cover for the "campers", no shortage of vantage points for the "snipers", and no shortage of close corners for the "charge-n-targe" type, this map is designed to cater to all types, while also keeping a little bit of challenge to gameplay by means of the risk and reward system (no sniping post is less than 1 1/2 sprints from the weapon room or so (and with the best being on the roof during the early phases of the game (before going into the 2:30 mark or so), you might as well have a "please stab me" sign taped to your back if you think you are 100% safe), and you may have to sprint all the way upstairs to get that pretty little fuel rod cannon that so beckons you to touch it.). It also is a large and open map, occupying roughly half of the forging canvas it is built upon; while still encouraging map movement with weapon spawns, and progressively encroaching spawn points for the teams that keep both teams on their toes; this way ensuring most of the time, this map space is taken into full advantage. And the overall means by which the map is composed means that no game will ever be the same... that is not even in the most simple definition of, say, a tactic being different; this is to say that depending on team choices, you could get the other team in your base 1/2 way through, or you could get them in the first 25 seconds. You could win, you could loose, and a stalemate is certainly not impossible. The weapon spawns in the ordnance could be game-changing, or they could be next to worthless. It is a highly dynamic map in this sense. This is, at least the way it was designed. You see, i have not quite been able to gather a group to test it. And the one opportunity i had to ask someone locally they denied the offer. As a result it remains untested and all of this is simply based on how it was intended. And this is my first true map, so i may be doing something wrong (admittedly, i can't help but think i am missing something... and it isn't just the gravity volumes i had to cut out of the plan on account of budget that would have added to the space environment feel). In any scenario, if it looks good to you, i will leave this at the note that i would be honored to have you test run this map and, indeed, my first map in general. No screenies because i forgot to take those, but simply searching "Vigil" SHOULD bring it up. How many people use that word, honestly? And if there is more than one, look for the one based on "Impact" with a description that seems like one found in the stock game maps in nature. It should be noted that, again, i felt something missing from this, and i will indeed continue to make more, potentially higher complexity, maps until i am satisfied and potentially beyond that. This is the first step in what could be a great forging career, and knowing that the first is always the biggest but never the grandest, it holds to the logic i will do much better next time. I would also like to hear what you think on the map so i know just WHAT to make better next time, so any feedback is welcomed. I am also getting into gametypes, but for now, this map may be effectively enjoyed on any gametype that involves teams, doesn't require more be added in forge beyond basic gameplay items (no dominion, sadly), and allows untampered ordnance drops and weapon pickup. Thank you for your time, ~Destroyer Of The North
  8. Here is a map intended for 2v2. I only tested it for basic funtionality so far. I would love some more input on what needs to be improved upon. Thanks, CrazedSpartanII
  9. Hey everyone, glad to be here. I made this account mostly because I want to try and promote my forge map. Still new to forums but I'm gonna go to the appropriate topics to post the details of my map. Search for me! Hope you enjoy it if you download it! And I hope to play some halo with all y'alls
  10. kowloon

    Ragnarok

    Should Dominion get Ragnarok as a map? Please vote because I want it to have it for that map. (Site B rocket's spawn)
  11. 1. TAG: Penitentone 2. MAP NAME: Déjà Vu 3. DESCRIPTION: -Designed after the GoldenEye 007 map 'Complex'. -Supports all Gametypes, except domination.
  12. Download Link:http://www.halowaypoint.com/en-au/games/halo4/fileshare/details/f89176a1-86d1-4dba-9f4c-bcf7e29a937a Gametype Link:http://www.halowaypoint.com/en-au/games/halo4/fileshare/details/e3e8e6ff-e3f1-4841-be0a-ddf566226c30 Today here I have a map to show you, Created by myself, helpers were Quizter and AC SpecOps. This was a Mini-Game that I loved to play in Halo 3 and have wanted to recreate since Reach but never had the right space to do so. We've pretty much done everything as it was in 3 but changed some things up to better suit the Map and Halo 4. Now, onto the way it works. There is 1 Flood (Tank) The rest Humans (Mongoose) Simply the way it works is the Mongeese must run from the scorpion and try to stay alive for the remaining time. Each player has 1 life, when you die your dead. There are multiple rounds in a game, with hazards and jumps to go along with all this. That's about it for the way it works, quite a simple map. Video [video=youtube;BkHKKA5pkN8] Now on with the Screenshots. Human Spawn. (Mongeese) Flood Spawn. (Tank/Scorpion) Mongoose Performing a jump. Guess this Mongoose didn't think his path. Overview. That's it for this post, if you could leave feedback it would be much appreciated. Thanks
  13. Gamer Tag lllll 117 lllll (l=L, 5 at each side) Map: Cydonia Cydonia is a small boxy map built within the new Forge Island canvas. Its symmetric and features 2 main levels and 4 buildings connected by bridges and power lifters. Its purpose-built is 2vs2 slayer (pro and Infinity) and rumble pit (testing flags atm). 1st level is beatiful, a perfect match between green (grass and trees) and grey from buildings, a stylish tower in the middle will take to the 2nd floor and will prompt you to find a new target to shoot at. 2nd level is fun there's plenty space to move but not so much to cover. Hope u like it! Pics:
  14. Can anyone please give me some advice on how to get weapons on map to spawn in flood mode. Some of my favorite games were maps that started off with small weapons for the spartans and would eventually lead you to stockpiles of bigger, better weapons. This was obiously to compensate for more people being infected by that point and gave the remaining humans a kick *** time mowing down the infected. I don't want to just start the humans off with the good weapons as it would not feel like they've earned it by making it that far in. I would like them to survive when there are lots of infected so spawning with just small weapons won't give them much of a chance. Because the mode i've been using is the flood are really strong but fairly slow. It's also with visual effects and placed underwater so it looks like thick fog/smog. LIKE SILENT HILL!! I've tried labeling the weapons to flood but to no avail, is there something i'm missing out? I have made weapons on map 'default' in the flood custom game options, it's really buggign me. Anyone out there having issues like this? Anyone got any thought? I'm determined to get to the bottom of this Thanks, much appreciated.
  15. if this is already been done sorry didn't mean to copy but i was wondering cause everyone complains that forge world is gone i want to know who really a true forger and who likes the maps on halo 4 and if you like to tell a little story explain why you like that map. enjoy and sorry again if it is already been a topic already didn't me too
  16. I will be hosting an open lobby for map testing/custom games tonight @ 9pm. All are welcome. Read rules below: Map testing is ordered by first come first serve. If you have more than one map, second map in second round. One map per person per testing round. When your map has been played pass party back to host (me, CrimsonVolver) After each test there will be a polite discussion of pros/cons, etc. Emphasis on polite. We want a full lobby. For small /medium maps extra players will be golden tourists and stay out of fight. In this case we can do multiple short games and take turns. If needed we can have someone host second lobby if more than 16 players. As a respect to others don't leave after your map is tested. And if you need to leave communicate to the group and try to help invite someone to fill spot. Respect the host. As the host I can ask for party leader at any reasonable time, esp to resolve conflicts. That's about it. Send me a msg on xbl. I will add friend and invite. Or just join. See you tonight! CrimsonVolver
  17. Gamertag: KBN98 Map: Shard v2 http://www.halowaypoint.com/en-us/players/kbn98/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=04eb670b-c550-4aef-bb52-60e7e873f87a Gametypes: Team slayer, FFA, Regicide, KoTH Description: This is a competitive slayer map. It is recommended for 2-6 players. The map is symmetrical, with a rocket ordnance in the center. I had a lot of fun making this map and I hope it can be featured. Screenshots: https://s3ugc.blob.core.windows.net/ugc-container/userfiles/ugcuserfile-9a8cb10d-93e7-493e-bdf9-556d7fec6f41-64b4cd08e606a2de-full?st=2013-04-10T14%3A04%3A21Z&se=2013-04-10T14%3A24%3A21Z&sr=b&sp=r&sig=8dKPcEa7PCTcv2nfZzQHW%2BTfj4uQsePA3DI4m8YmPns%3D https://s3ugc.blob.core.windows.net/ugc-container/userfiles/ugcuserfile-e9952e0b-bc93-4afd-a18a-097e28281fe9-278851c0cba1d7fc-full?st=2013-04-10T14%3A04%3A52Z&se=2013-04-10T14%3A24%3A52Z&sr=b&sp=r&sig=JlZBuUs2zXc9Pgmy9ZHJX9s%2BFbIEHJ2%2FIeuy6JhTO%2F0%3D https://s3ugc.blob.core.windows.net/ugc-container/userfiles/ugcuserfile-5a0d1a5d-dc8c-4cf0-8e10-4bd53bda70d1-bbb4eea3f9a8f28f-full?st=2013-04-10T14%3A05%3A10Z&se=2013-04-10T14%3A25%3A10Z&sr=b&sp=r&sig=R4GBCwk0jt491FpYcz6KKy8OudDZMsfDRBGlpyGMgdU%3D
  18. 4v4 more or less symmetrical map that can run koth,ctf,slayer and oddball picture:http://www.halowaypoint.com/en-us/players/coolgb/halo4/fileshare/recentscreenshots#?details=3fd0e8c0-cfc2-4533-be76-aca86fabfc39 map:http://www.halowaypoint.com/en-us/players/coolgb/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 an old military base stationed at two old relics but has been reperposed for training recruits.
  19. 'Halo Blueprints' is the home of high quality competitive halo maps or gametypes. We accept submissions of any new halo 4 maps/gametypes you have produced and if we think your submission is good enough, we will create a trailer for it with our review/opinions of it. Your name will be mentioned in the video as well as a link to your channel in the description. We also upload our own content that we have made into the mix so that we are always actively involved. We only upload maps that are of a good standard and good aesthetic quality for review and showcasing. Subscribe for loads of content in the years to come. Submit maps here Visit our YouTube channel here Visit our website here
  20. I recently changed to a larger hard drive on the original Xbox 360. I moved all my data (including the Halo 4 map pass and Crimson Map Pack) and my old hard drive is completely empty and so is the USB drive I used. When I went to play halo I noticed that I didn't have the Crimson map pack and it would cost mp to get the majestic. I looked through my new hard drive and found that under Halo 4 there is no map pass or crimson map pack file. I preordered the limited edition and still have the old code (says it was already used, obviously) and have no idea where to go from here. Any help would be appreciated!
  21. What's up! Over the last couple of months I have made a number of MAP REMAKES from past Halo games and they are DOWNLOADABLE from my fileshare with the gamertag "Abstyler" and I created VIDEO WALKTHROUGHS for them on my YouTube Channel youtube.com/AbstylerVideos Be sure to SUBSCRIBE to my YouTube channel, it helps me out a lot and you will always know when I create new remakes and bring out OTHER GREAT CONTENT such as montages and tips and tricks! The maps have been modified and tested a lot, so I'm safe to say in the latest versions they are uncheatable and spawns are not causing any problems either. If you do find anything that I should update please let me know via Twitter or XBL (link's below). ------------------------------------------------------------------------------------------------------------------------------------------------------------ Here's a list with fileshare and video links (BEAR IN MIND the video walkthroughs do not show the most up to date versions of the map): Sandbox http://www.halowaypoint.com/de-de/games/halo4/filebrowser/details/2466b056-1660-4a77-b901-3a998e83fec0 Countdown http://www.halowaypoint.com/de-de/games/halo4/filebrowser/details/e32c4664-ac3c-4cf6-83bb-1fc371dcba24 Hang 'em High http://www.halowaypoint.com/de-de/games/halo4/filebrowser/details/a8b49413-b815-4c73-b91e-76c14aab98db MLG Zealot http://www.halowaypoint.com/de-de/games/halo4/filebrowser/details/e0269091-5ffb-4a8f-916e-e71496b3f10d Ascension/Pinnacle http://www.halowaypoint.com/de-de/games/halo4/filebrowser/details/b0383928-fabe-40a9-8fd8-ebllcd304828 Uncaged http://www.halowaypoint.com/de-de/games/halo4/filebrowser/details/cff6d1a0-a0fd-4095-8fc0-b18afe1d62a6 For more Info on the maps please check out this link https://forums.halowaypoint.com/yaf_postst186149p2_Official-Community-Cartographers-Thread.aspx
  22. Hey Guys, Just wanted to get a little feedback for my map, Omission. This is the first truly quality map that I have made on Halo 4, I spent hours on it. Made a few on Reach but none of my friends are really Forgers so they were somewhat undermined. I have some friends that really love it, it is designed for Halo 4 matchmaking and I can honestly say you will not be disappointed if you decide to take a look. I'm really looking for feedback and ideas to make the map better, so if even some people could download it it would really be appreciated. Name: Omission Game-types: Slayer, Infinity Slayer, SWAT, CTF and KOTH Best with: As many players possible. Description: Symmetrical map set on a UNSC research base/laboratory that studies planetary rocks. Has some very cool aesthetics and play aspects to it, plenty of cover and a huge tactical element to it. Gamertag: xTheGreyWolfx Hope you guys enjoy
  23. I haven't had access to my Xbox in weeks. Despite this setback, I have still tried to stay connected to the Forging community. Unfortunately, it looks as though it will be many moons until I will be able to Forge again.. On the bright side, I have an idea for a mini-game that will be very, very fun. It's Flood-based and should be easy to Forge. Anyone who reads this can try building this map. 1. First create a cubical box without a lid out of simple flat objects. It should be big enough to hold four edge-to-edge gravity volumes at the least. 2. Fill the box with Invisible Gravity Volumes side by side facing up. There should be two layers of volumes, the purpose of which you will soon find out! 3. Fill the box with a trait zone and set it to give players Good Camouflage and Speed Boost. The former is to dampen surrounding noise, and the latter is to make the players' screens blue. 4. Place down several Rocks with the tips slightly above the top of the gravity volumes. These are for the humans to jump around on. 5. Place down small crates set on normal physics. They should bob up and down slightly. 6. Place blue Dominion shields horizontally so that they touch the top of the gravity volumes. 7. Place the Flood spawn points on the bottom of the box, and place the human spawn points on the rocks/crates. The Flood will have a dynamic experience on this map. Submerged beneath the shields, they will hear things differently, and their screens will be blue. The humans will struggle to survive on the surface as the shark-like Flood shoot out of the water--like sharks. So you see the theme of the map now? There might be some technical flaws in my directions; you might want to switch the blue dominion shields with normal shield doors, but that would be very expensive and punish the humans for accidentally walking off spawn. Good luck creating the map!
  24. I don't know about you guys but I would very much like to see sandbox from halo 3 comeback and I just wanted to know what you guys also think about that! Also list a few maps you guys want back really bad.
  25. Hello all. I'm looking for players to test maps with. If you have a map and want it tested come Join me, SludgingSnipe, on 25 feb 2013 @ 1:00 pm EST. If you don't know what time that is in you time. Leave me a message and I'll let you know. If you have a map, but it's not for the 'Meet your maker' Contest. That's fine. We'll test it out. Also, If you don't have a map, you can join anyway. However, Players with maps for 'Meet Your Maker' will get priority, then players with maps not for the Contest, then players who just want to join. Here is the list so far: 1. SludgingSnipe - The Compound 2. Fragsturbait - The Wedge Leave your GT and map name in a comment, if you'd like to have it tested.
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