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  1. TFA is recruiting, if you would like to learn more information, please message R3dxSkittle. Thanks and have a great day! GT: R3dxSkittle <--- Message this gamertag
  2. I don't know why but for me and my friends whenever we play spartan ops the lag is almost so bad we cant even play, But during multiplayer we have zero problems and campaign is the same way, Any Help????????
  3. SeanM666

    Red Rust

    From the album: My Halo4 Swat maps

    off my map Rust
  4. SeanM666

    highriser

    From the album: My Halo4 Swat maps

    my halo 4 remake of one Cods best maps: High Rise
  5. Gamertag: SeanM666 Map Name: RaisedHigh Canvas:Impact Game Types: Infinity Slayer,Swat,Slayer Player Count:1vs1, 2vs2,3vs3, 4vs4,5vs5,6vs6,7vs7, 8vs8 initial Ordinance drop:light rifle, carbine,sniper rifle, rocket launcher Random Drop:assault rifle,speed boost,plasma grenades,needler,regeneration field,plasma gun,sticky detonator, damage boost, spartan laser, thruster pack,frag grenades, concussion rifle Weapon spawn:railgunx2,shotgunx2,stormriflex2,beamriflex2,sawx2,machine gun turrets x2 Teams:Red vs Blue Description: Went with something different. Remade cod mwf 2's highrise map to a certain degree. Budget: 9980/10000 pic 1: pic 2: pic 3: video:http://www.halowaypo...le&startIndex=0
  6. Shmeef GP (race) Gamertag: treez0 (for those who tried to look up my gamertag and it wouldn't work at the end is the number 0 not the letter O) Map Name: Smeef GP Link: http://www.halowaypoint.com/en-us/players/treez0/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Gametype: Racetrack (Created by Masta Hippie) Link: http://www.halowaypoint.com/en-us/players/treez0/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Description: After seeing all the video of THFE and their obsession with the Shmeef kind i decided to make a Grande Prix map with the Shmeef's playing host and i came up with Shmeef GP sorry if it's not as good as most things on the site but i'm self taught in forging. If you want to see what else i have made check out these posts. Satalite Raceway: http://www.343industries.org/forum/topic/24578-satalite-raceway/ Crash-up Derby: http://www.343industries.org/forum/topic/18080-crash-up-derby/ Spaceballs (Keep away mini-game): http://www.343industries.org/forum/topic/18357-mini-game-spaceballs/ Images:
  7. Map Name: Spartan Space Castles 4.0 File Share Gamertag: CROOKLYN05 Canvas Map: IMPACT Last Updated: 2/21/13 Tags: ctf, halo 4 Supported Game types: Slayer, KOTH, Dominion, Slayer, Flood, CTF Best Gametypes: Dominion, Slayer, KOTH, CTF, Dominion Intended Team Size(s): 8-16 player (Big Team Battle Best) Initial Ordnance:5 2- Jet Pack 1- Sniper 1- Railgun 1 - Auto Sentry Random Ordnance: Default Weapons on Map: None Armor Abilities/Powerups on map: Default Supported Vehicles: Mantis, Warthog, Banshee Budget: ####/10000 - 9900/10000 Screenshots: http://www.chamink.com/SSC-AD-Ver-2.jpg Video Flythrough/Overview Link: (This fly through is of 3.0 but both are alike) Map Description: Two Legendary Factions once Ruled here. Until one day, the Greed for Power and Control turned allies against each other. When the great war of the S.S.C's ended. All that remained were two abandoned behemoths that lay in ruin as the devastating reminder of what war can bring. Spartan Space Castles 4.0, is a map that utilizes the space provided on impact. I was always of fan of Halo 1's Blood Glutch. Just the size of that map was awesome. Countless hours playing Blood Gulch, CTF and just playing in the huge terrain that it provided. This map features two castle bases. Each is equipped with auto turrets and vehicles. All vehicles can travel where as possible. Even across the walkway. The walkway provides a means of getting across the span. There are two banshees at each base as well. There are plenty of ways in and out of the castles and around the map. It is really made for Big Team Battles, just based on the shear size of this map. Again I like maps that feel like campaign maps where you travel and cover vast areas of the board. There is a tunnel system in the back of Castle Beta to make for some fun close encounters. I also wanted to add some detailed pieces like the damaged doors and command centers to give it more of a campaign feel. Enjoy! Does this map use players trait zones? No If so, please provide the details for each trait zone: Additional Info (optional): Map is still being adjusted tested and updated. Thanks for checking it out. www.chaminkproductions.com
  8. So, from what I understand, I was to receive Fotus Armour from my Halo 4 Console Disc. However, I don't have the Armour in my selection, I've tried everything. I'm really getting upset about this. I know it's a bit silly but I payed for it and I should have it. I have the SN of my console and the game case. What can be done to fix this?
  9. So, instead of listing the negative things about Halo 4, let’s list some of the positive things you like about Halo 4. It can be from gameplay mechanics to the campaign storyline, and/or the audio production, etc. It’s entitled to your own opinion. One of the things I enjoyed from Halo 4 is the mission Midnight. The best part of that mission for me was the first couple minutes of that mission because I was able to fly around in a ship shooting turrets while maneuvering around avoiding obstacles. It reminds me a lot of Star Fox.
  10. have you pre-ordered the LE of Halo 4? Have you pre-ordered H4 at all? If you have, what do you expect from it? I've pre-ordered the LE and i payed a total of £40 for a deposit, meaning i only have to pay roughly £35 on the day of release (*like a boss*). I've been keeping a close eye on the bonus content and if you havnt resently checked is a list of them: So thoes of us that have Pre-oredered the limited edition are in for one hell of a treat =P
  11. Hi guys, recently re-made the map "Slip n Slide" onto Halo 4. YAY! Anyways, the idea wasn't mine, I was inspired to make the map because it was so much fun. I made the Map Variant and the Game Type. If you want the map and game type, just search for "ElectroMite" in both Map Variant and Game Type -Enjoy!! ~~~~~~~~~~~~~~~~~~ Version 2.0 Map Variant -Added Soft Kill Zone in 30 degrees -Removed Respawn Points for humans at the start in both -Lowered Flood Initial Spawn Point in both Game Type -Made Flood easier to kill -Took away Active Camo -Last Man Standing has Overshield and faster shield recharge rate -No more flood armor abilities, only mover %500 faster -Humans have Swords, on plasma pistols due to others emp'ing each others vehicles ~~~~~~~~~~~~~~~~~~~ http://www.youtube.com/watch?v=ZQf6nr5q2pU
  12. I have always thought of gameplay mechanics for games, and things to break particular problems to make games better, and because I love halo so much... I have decided to write out a LONG suggestion paper on all the things that I THINK would improve halo in future generations. note: sorry for my horrid spelling/grammar.. try as hard as you can to read this please ===================================================================================== SPARTAN IV ARMOR SYSTEMS ===================================================================================== one of the most frustrating things to me about multiplayer in any halo game is loosing battles purely because of being outnumbered, this made me think about something that could solve this problem. as some of you might know, in the real world there are materials and liquids that resist more and harden more when more force is applied. My thought is, if more then 1 player is shooting at you at once, your armor should harden causing more resistance when multiple players are shooting you at once. also players should slow down more by the amount of players shooting at them. It would not be a significant resistance, obviously players should die faster when they are shot at by multiple players at once, but still as an example: a player would normally take x1 damage by 1 player shooting at them, and move 80% normal speed a player would resist x1.5 damage when being shot at by 2 players, and move 60% normal speed a player would resist x2 damage when being shot at by 3 players, and move 40% normal speed a player would resist x2.5 damage when being shot at by 4 players or more players, and move 20% normal speed. also maybe have a perk or specialization to make it so you move less slowly when being shot by multiple players at once. this could also maybe tie into the story sense Dr.Halsey is back, maybe she helped with the improvement of the UNSC SPARTAN IV project ===================================================================================== NEW WEAPON IDEAS: ===================================================================================== I also had a few other ideas for weapons that could be added to give more options. - Scoped SMG: would take the place of a secondary and would be similar to the scoped SMG from halo:ODST - needle rifle: bring this back from halo reach, could basically be a more long range version of the carbine. - classic plasma rifle: yes, I am aware that there is the storm rifle in halo4, but this would be similar to halo:reach's plasma rifle, and would serve as a secondary weapon. - new forerunner rifle: this would take the place as a weapon that would do less damage then any other primary weapon, but would slightly break through the armor idea I came up with above, making it a great team player weapon. ===================================================================================== NEW AI IDEAS: ===================================================================================== I have far too many ideas for AI, so, Im just going to cram all this together...sorry for my crappy organization skills. the AI have a lack of human intelligence, or adaptability. if one covenant is being singled out, the others should defend that one and that one should move toward cover. all AI should shoot at a MUCH faster pace and be less accurate when the player is closer, and be more accurate and shoot much slower when the player is further away. some AI have been seen walking into walls in place, so they need to detect the environment around them a bit more. grunts are far to accurate and run away to much, jackals should be the most accurate due to the fact that they are covenant snipers. jackals and grunts should also back up when the player gets near them, sense they are much smaller. hunters should shoot players at a much further range, because you can just stand back and shoot at them from afar on halo 4. hunters should also be sensitive about their backs because thats were they are exposed, when the player is behind them they should rotate. they also should go berserk when they see another hunter die, like in halo 3, 2, and 1. watchers should shoot a bit more when they are shot at, knights should move to cover or closer depending on the players range, and should be almost impossible to sneak up on unless they are distracted. knights should also teleport behind cover, and not just teleport in the middle of the field. crawlers should rush from as many angles as possible, and see and hear you very easily. elites need to be much more sneaky when they have a sword, because when they are running in front of all their team with a giant glowing sword they are basically saying "hey look at me!" and then die very quickly. in fact, I have yet to even been killed by a sword elite. I also know the AI has the ability to not only see the enemy, they can hear the enemy as well, they should hear the player less when there is lots of gunfire, and even less when gunfire is closer (for example one player could sneak while the other shoots at them to break hearing.) ===================================================================================== Thanks 343 for halo 4, keep making great games and I will be a guaranteed customer. -PS I am 17 and unemployed, would gladly take a job.
  13. Me and my team mate are lookin for people to scrimmage against mlg customs add our gamertags TheScary Monste, or iSnipeUHeadOff
  14. Hey Guys Its A New Member Here! "im looking for player for my awesome base build were doing were a build of bases on forge then on forge we will have a fight with the bases bring as many people as you can anything things allowed *even vehicles* rules: No Hack Each Base Has To Have A Armory Don't RageQuit Because You Died Have Fun! ​*MY GAMER TAG IS: Beastorc3*
  15. I couldn't find any info on XBL Support o Waypoint. Forum search here turned up nothing... I'm using Halo4 on a 360 Slim. Three out of four custom/Forge games (or so) crash out to the H4 title screen when trying to load. The main loading screen flashes for a second, followed by a black screen, which is replaced by the big H4 title logo after a few seconds. Sometimes it will crash out two or three times before letting me successfully load a map. I do a lot in Forge and I play customs with friends so this has been a real headache, having to essentially leave the group each time we play customs. I've tried re-installing the disc, and I've even tried installing it on a thumb drive and running it from there. The problem persists. I can play campaign, matchmaking, and Spartan Ops just fine - it's only with Forged maps. I wasn't planning on buying a 360 hdd just for this game. Any advice on how to get the game working correctly with my existing setup? I've tried the internal 4gb flash and a formatted 32gb thumb drive... I'm starting a H4 league in a couple of weeks and I won't be able to participate if more than half my custom matches fail to load. Please help!
  16. Hey guys it's CAMS24 I just want to know what you think about Halo 4. You can say whatever you want about Campaign, War Games, Spartan Ops, Forge......Everything ! I want your opinion guys ! For my part i think Halo 4 is very nice, the multiplayer is pretty cool, the graphics are beautiful, the campaign is a little bit weird put still very good and nice to do. Personally, Halo 4 is better than Halo Reach (my opinion, it's ok if you disagree). The forge is very interresting and easy, but you don't have enough map for it. The armors are... specials. But they are nice Tell me what's on your mind ! (For those who are interrested,CAMS24 is my gamertag. lvl79, Stalker, Campaign done in legendary)
  17. Team Sniper is by far the best game mode ever available in the halo series, you tease us with one week of it then take it away... Why would you? From what i remember all week, every day all day, Team Snipers had well over 10 000 players playing it... maybe a little lower then that on off times but seriously put it back in the game.
  18. Look, I've been playing Halo almost all of my life and I even have the Halo 3 edition xbox, and with this new Halo 4, I love it but the fact of the rankings are limited at 130 is just absurd. Even with reach, it'd take forever to get to the highest ranking, not like a month in which some players are able to get to 130. It should take much much much longer than that. With this game, the specializations, maps, and just about everything are amazing, the rankings are the only thing that needs to be different, or at least MORE. This is just a suggestion on what could be different about this, new ideas, or just about anything. Help?
  19. My friend and I have started a clan or group we call animal tribe, we play halo 4 often and for fun. We dont take halo too serious but if you do that is also fine. There is no strict rules for playing with us except that you have a positive K/D spread most of the time. You can be any level, you dont have to change your gamertag and you dont have to be on everyday. A mic is prefered but understandable if you dont have one, this is the clan you want to be in if you like to have fun, and still have a job or school, anymore info you need just message me GT panduhh powerr or reply on here .
  20. We are recruiting for new members in this new year of 2013! My gamertag for xbox live is '' prcision ace142 ''. My Steam group is '' Salinban Military Organization '' <==* -Clan name- We hope to see you on the battle field cadet! -- Retreat How!?
  21. I need help getting a few Achievements. The Achievements are as follows: This is my Rifle, This is my Gun, Bros to the Close, Mortardom, Give Him the Stick, and Chief, Smash! If you are interested in unlocking these Achievements with me please send me a message on XBL. My GT is Mr iLL City THANKS!
  22. Many people, myself included had a huge hype for the release of Halo 4. If only then I knew what I had known now I could have saved myself $60 and a trip to a midnight release. Before flaming immediately after seeing the title, please, at least here me out. Flashback to November, 15, 2011. Microsoft and 343i had just released its first Halo game (with 343i being a separate company, respectively). Halo: CEA was released in North America and was sold on the shelves for a mere $40. But the price had nothing on game itself, right? The original Halo, just with better graphics and sound quality. Sounded great to me. But as a gamer, I wouldn't be doing my job if I hadn't poked out the flaws. And please, let me take a minute to explain. Hating and nitpicking flaws are COMPLETELY different. Don't know the difference? Google it. Back to the matter at hand. I remember playing the first Halo as a kid, I only played at my cousins place, because my parents had refused to buy me an Xbox (they thought the games were too violent, so I showed them Madhouse on the Wii when it came out years later). Nonetheless, I went from Banjo Kazooie, Mario 64, and the LoZ series (which are GREAT games, by the way) to shooting my way through any situation I saw fit. Halo ALONE stood above as the mighty grandeur of most of my gaming experiences. This led on to me playing Halo 3, CoD 4 and WaW (I did play Halo 2, just not online). All of which I highly regard to as great games to a modern era. You know what all of these games have in common? If you guessed 'A player progression system' then step up to get your prize. Nothing, and I mean NOTHING could compare to the feeling that I got once I hit General in Halo 3 or when I prestiged in CoD 4. I just had this sense of accomplishment where I knew that I had something that few people had. I don't really remember CE having any online capabilities (I may be wrong), but I do know it had Custom Games. CEA; however, failed to deliver an online experience, let alone Custom Games. To save myself a few words, I'll say this: The same can be said for Halo 4. Like I previously stated, I enjoy ranking up and proving my worth, which would explain why I love games like WoW and GW2. I'm getting sidetracked. Now onto Halo 4, or should I say the burden of my Halo experience. Flashforward to November 6, 2012. I'm standing in a line at Gamestop waiting to get my copy of Halo 4. Line number, 122. Not too bad I guess. After driving home and changing my pants, I popped Halo 4 into the disc tray of my 360 and ran it from the dashboard. Let's start with the Campaign. I played this first as it is simply my tradition to experience the story line before anything else. Let me be the first to say, HOLY MOTHER OF GOD this was purely amazing! Campaign was probably my favorite aspect, I beat it twice. Once to test the waters and a second time for Legendary Solo. Only I have a few problems. 343, to my dismay had lied in saying that Halo 4's legendary mode would be the hardest yet. I beat it; solo, mind you, in less than a day. I'm not that great at Campaign, especially Halo. I expected this to make me break a controller, not sit through in boredom as the derpy AI wandered around like nothing happened after I clearly assassinated a Promethean Knight. On the plus side, being able to see a little bit of Master Chief's face was MORE than promising. The game felt like a Sci-Fi shooter, like it should. However, this shouldn't give 343 the right to take the humor out of Halo. Even playing through the entire Campaign with IWHBYD on, I found no humorous remarks from the Covenant (I expected no real humor out of the Prometheans, mind you). Just growling most of the time. I also find myself running out of ammunition when it's most needed. Anyway, enough with Campaign (I gave it a 9/10). Onto the prominent Spartan Ops. A replacement for the classic Firefight experience, you play as the infamous Crimson team while playing through multiple missions, each with their own chapters and objectives. It's an interesting change; however, I would like to have seen a separate custom loadouts for Spartan Ops. Having to change constantly for Spartan Ops and War Games is a chore that should never have to be done. Here's an idea, have different roles for Spartan Ops. Each loadout would express a different role that could be fulfilled be the player. Heavy Weapons, Assault, Sniper, etc. Just a suggestion, of course. Now, herein lies the problem with Spartan Ops. The connectivity between players feels like the Ethernet cords were replaced with licorice. I can connect (with full bars, err, green bar, rather) to people when in Custom Games or Forge, and still lag like crazy when in Spartan Ops. It's like I'm being forced to play on LAN to enjoy the experience. With about a year in Computer Networking and mostly logical thinking, it can only be 343's servers that fail to support anything. Replaying the same map for missions can be a bit annoying too, unless it's like Mission 4 (or 5, I can't really remember) where you're on Ragnarok for 2-3 chapters and it actually follows a decent story pattern to it. War Games. Matchmaking for any fellow Halo vets. I could go on about this for ages, but to sum it up, I hate it. I hate the fact that I HAVE to hate it. This shouldn't exist, and I feel like it's a monstrosity to the competitiveness Halo used to bring. Whine and cry about Reach as it may be, but at least Reach could support an MLG playlist. Or any playlist for that matter. Halo 2, from what I've collected, had a Clan Battle playlist. That's perfect for clans who want to warm up before a GB match or something. For weapons, one precision weapon for UNSC is fine enough, thank you. Not two, is that concept so difficult to understand? Was 343 even thinking about the competitive community? Probably not. Reach brought about the concept of Armor Abilities, which most people hated. Any hate was usually directed for only one reason in particular, Armor Lock. Personally, I always used Sprint. I like to get to objectives and places around the map quickly. AA's were the only thing that really put someone at an edge over the other player (not including weapons, of course. I'm just talking about the traits at spawn). Now, in response to this, Halo 4 added not only Armor Abilities (which I find myself almost never using,) but perks as well. Perks? PERKS? Are you serious 343? If War Games had a CoD label on it, it would be the most balanced CoD out on the market (certainly better than BO:II). But why put a Halo label on this? Spawning with the same thing as everyone else had was just fine. Don't get me wrong, I enjoy change as much as the next guy. Repeating a similar multiplayer pattern gets old and boring. But this is not the way to do it 343! If you want some change that's fine, but don't change the game mechanics! Team Slayer Pro has little to no player base, and changing loadouts simply shouldn't be in Halo. Look at Reach's response to Armor Abilities, it was horrible. And the addition of having everyone have sprint is absolutely fine, I in fact welcome it with open arms. This doesn't give 343 the right to add perks. If they wanted a perk system, they could have made slight, minuscule differences that had a slight impact on the game. Like maybe 105% movement speed, or maybe a slight increase in the duration of sprint, not unlimited. 2 primary weapons in a loadout? No. Get rid of it. Awareness? Leave this game. More grenades? Kill yourself. Increased Explosives radius and less damage received? (Insert sarcastic smile, obviously indicating anger here) Better yet, let's throw in a carbon copy of a CoD perk! Oh, what's it called? Sleight of Hand maybe? Yeah that's the one. 343, grow some originality, or at least fire your multiplayer development team, and make a multiplayer system that makes me not want to throw up. Finally, Forge (I'm not dealing with Theater, that failed after Halo 3 due to no multiplayer viewing options). Forge seems much worse than compared to in Reach. Dynamic lighting and magnets were all that 343 brought to the table as major changes to Forge. That's great, but provide no decent maps to forge on and the whole system falls apart. Not only is the Magnet system feel uncomfortable, but the Coordinate system feels odd too! And precision editing? Nope! Zooming in while in monitor mode? Ha! Nope! In terms of maps, Ravine is horrible. I can't find a place to put anything anywhere. The Promethean structure half shouldn't be there. The moon base is equally full of stupid-syndrome. I just want Forge World back. I'd rather have one large map to forge on rather than 3 dysfunctional maps with no real purpose. Custom Games just feels dull since 343 copied most of what made Reach's custom games a bit derpy. Like the Camo system. That ruined Ghostbusters, my favorite custom game in H3. The jump scares were really fun! Now it's just like "Oh, you're there.." I tried making a paintball-esque Custom Game in Halo 4. It was okay, but there were no good maps to play it on. Why take away the freedom, fun, and creativity from Halo? I forged quite a bit on both H3 and Reach. Both were decent in their own respects. Foundry. Am I right, or am I right? Sandbox was pretty cool, along with the other maps that had skulls on them. Nice touch, Bungie. Above all, I feel like Halo 4 fixed a few of the big mistakes but made a LOT of smaller ones in its path. Graphics only add to the overall atmosphere of a game. And I feel like 343 focused on only that. The appeal to the atmosphere, rather the gameplay. Reach had a sort of grunge look/feel to it. The dirty armor truly made me feel like a war torn Spartan. And that's what Halo is about, right? Hate on me if you will, I've come to accept that my opinion isn't very welcome. At least think of this: Are you defending this game so much because you like it, or because it simply says "Halo" on the cover? I am actually enthralled to hear someone else's opinion on this. I never really addressed my concern with Halo 4's ranking system. After hitting 50 and passing into your first specialization, it's easy to rank up until rank 5-6 of your specialization. It then follows a repeated pattern after hitting 60. Choose the specialization, it's easy then it gets really difficult. There's no sense in that at all. Just wanted to point that out.
  23. If you want fun and excitement TFA is what you want we are a very social militarized clan with game nights and tournaments if your intrested contact either shadowni9ht4525 or emokitty662 or check out our brand new website at fallenangelsclan.webs.com
  24. I don't have the map pack yet and i love halo4 but im not sure if its worth it. Should i buy it?
  25. Hey I'm not entirely familiar rules but I recently finished my machinima, I reckon you guys should check it out and give constructive feedback My video: http://www.youtube.com/watch?v=MDPl9YSTQk8
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