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  1. I've had enough ranking up in halo reach, just give me everything and max rank and you might get a little respect from me!
  2. I've had enough of ranking up in halo reach, just give me inheritor and everything else and you might get a little respect from me
  3. If you are on this website you will agree with me when I say that the Halo games are good. But only halo 1&2 are on PC. People will tell you that they stopped porting to PC because everyone pirates games on PC. Even if that was true (not that pirating does not exist but its not as bad (with some exceptions like World of Goo) as some people might tell you) then with the ending of the 7th gen and the Xbox one not being backwards compatible not than many people will be that eager to develop for the 360 (give it 2 or 3 years and they will stop making games for the 360). I chose to switch to PC because the games are a lot cheaper and there are lots of indie games, but I still want to play my Halo games. My 360 will only last so long. Also why worry about how much money you make seeing as most of the money is made in the initial realise of the game (Halo 3 game out 2007, ODST 2009 and reach 2010) so if 343 were to go with a digital distribution method of selling the Halo games that policed prior to the Xbox One you would have to spend practically no money. Not to mention how easy (when compared to the other jobs that a game company could do) it is to port a game from one platform to another. I can only see 343 profiting from this. Just put Halo CE, 2, 3, ODST and Reach (maybe wars) on steam. I would gladly pay for all the games again just to have it on PC/steam. So what do you think? Would you like anything to be added to the games if they were ported (and if so, what)?
  4. Anyone want to play some forge or 1v1? I have been wanting to test my skills for a while :3. Just hit me up, my GT is WardoMichael if you didn't know xD. Anyways I look forward to it. You can be any rank, legit I will take on an SR-130 to an SR-1 if I have to. But overall I would like someone in my rank range. Thanks, WardoMichael
  5. Im seeking a Competitive Halo Team or possibly starting my own. If anyone has any information or is interested please let me know.
  6. Hey everyone, this channel, InvertedReach, features a bunch of Halo tricks and glitches throughout the campaigns! This trick is in Halo: Reach, called, the Elevator Room. Enjoy! If you like the video and want to stay updated on my tricks and glitches, Like and Subscribe https://www.youtube.com/watch?v=6QUlGOXUlHs
  7. Sadly they took out the playlist. I miss playing these maps and matchmaking is kinda boring with out it. So if you guys want to run some customs and have those maps msg me and ill add you. GT: JeReMy II AGAIN
  8. Hey there guys, its been awhile since I last played Reach and what better way to get back than to play against your friend http://www.youtube.com/watch?v=NlzhfFXytCo&list=UUzL0NsJevNwTAcNFJt1X_ow&feature=c4-overview
  9. I am always low on credits and struggling to gain ranks. How can I gain them fast?
  10. Alright, so I was playing Grifball, as it gets you the most credits on Halo Reach, and I am trying to become a Brigadier. In the second round, I believe, two of my team mates quit, as well as a member of the enemy team. I was left with a team member that goes by the name, who I did not know was friends with the other players on the other team,(sorry, I don't know why the font changed, this is my first post) and took the opportunity to troll me. I thought that we might have a chance of winning, but then he betrayed me. I thought it might have just been an accident, until the enemies, as well as, began to spawn-kill me. I tried to take a stand, as I heard that you would get a high credit jackpot during bull-crap positions like that one. After being spawn-killed numerous times(and mostly by my own team mate,too) I began to randomly smash my gravity hammer. I managed to get a double kill, but then again betrayed. What made me mad was that I took the ball, and was betrayed by my own team mate, and he picked up the ball, and dropped it so the other team could pick it up . I dare not quit, I wanted to show them that I could take being trolled. They began to toy me, jumping around, trying to provoke me, and crouching next to the bomb plate, then dropping the bomb on it. Now thinking on it, I probably should have quit, as they were getting sprees and lots of credits, as well as probably boosting their commendations, which may have earned them about 12,000 credits, whereas I only earned a measly 3000. I wish that 343 were to know about this, and I know that I sound like I'm whining, and 343 is working hard on their next Halo, but I know that somebody out there makes sure nobody hacks or cheats, and I consider this cheating. I think that they should be punished, especially, I maybe I should get a small reward. Well, that wraps up my post, Merry Christmas!
  11. Black custom female pilot Brown custom male hazops Grey Team custom air assault male I don't know why my stuff keeps coming out weird.
  12. I don't see a lot of topics on Invasion anymore. I was actually upset when i found out that it'd be absent in Halo 4, but either way, do you think invasion will make a return in Halo 5 ? Personally, i really liked it. That was the only game mode i played with the exception of Big team Battle and Team Slayer. But, the only thing Halo 4 did that somewhat resembled Invasion was create Dominion and i still felt as if it wasn't enough, but i took what i could get, and now, it's gone, i can't even play that, hah. Being big on Battlefield, i really grow bored of a game if i don't exactly have an objective. In fact, now that i think of it, Invasion was like Battlefield's RUSH game mode. But, that's besides the point. Anywho, do you guys think invasion would make a return in Halo 5 ?
  13. So, Halo 5 is slated to be released holiday 2014 (around Thanksgiving/Christmas of next year) and I thought a great way to get excited about the release of Halo 5 was to look at the history of Halo, from the beginning to now (chronologically). So let's begin. Halo: Combat Evolved This is the game that started it all. Inspired by Marathon, ONI, and a few other games, when it was first thought of by Bungie Studios and Take Two Interactive, it was originally intended to be a game for the Mac. It was even announced as such in 1999 by Steve Jobs. Little did Bungie, Apple, or Take Two know at the time Microsoft was actually scheming how to turn the "two horse" (Sony and Nintendo) console race into a three way free-for-all. Halo, at the time code-named "Monkey Nuts" (which was later changed to "Blam!" because Jason Jones couldn't say Monkey Nuts in front of his mother) was one of the games that Microsoft wanted for "The X-Box Project", which was a console designed to compete with the Nintendo Gamecube and the Playstation 2. To make sure the console was a success Microsoft wanted to get as many top-notch games as possible for the launch of their console. In June of 2000, Bungie accepted Microsoft's offer to buy both them and the game. Take Two Interactive didn't want to work for Microsoft and thus left project "Blam!" and took the rights to Myth and Oni with them. The stage was set for Halo to finally come to life. There was some discussion as to whether Halo should be third person or first person, but with better technology in play Bungie decided that the game played more "fluid" in first person. Not to mention the added bonus of being inside Master Chief's head made players more sympathetic to the character. The two weapon system was integrated, and the Cortana letters had been received with joy from fans. Halo: The Fall of Reach by Eric Nyland released October 30, 2001, paving the way for Halo Canon and going more in depth on the story of the "Halo Universe". Both the X-Box and Halo: Combat Evolved hit the shelves November 15, 2001. Halo CE was an instant hit. Raving reviews and gold stars all around, it sold a million copies in five months and is credited for 50% of all X-Box sales. Five months after the game was released (right on the millionth game mark), Microsoft authorized a second Halo. The success of Halo: Combat Evolved also led Bungie to further pursue "viral marketing" as well as more books similar to the Fall of Reach. Halo 2 Halo 2 was, once again, authorized by Microsoft just as Halo CE hit 1 million copies sold. Halo 2 was going to be the game to play on X-Box Live, which was the "online multiplayer" element that we today take for granted. With this in mind, Bungie realized that a good deal of the weapons in the game were unbalanced for online multiplayer. So, Bungie started off trying to balance the weapons while adding on to the story that they had started with Halo CE. With Halo 2, they decided to go with distancing the player from the characters by switching the player from Master Chief to a newly introduced character that we all know as "The Arbiter". They also introduced a bunch of new features (new to Halo, that is) like boarding and duel-wielding. Bungie created a 9 minute demo that debuted at E3 2003 (or E3'03, if you'll recall). This demo showed off a good chunk of the new features and enemies (drones and brutes) and got fans excited for the new game to come. However, Bungie was about to hit a very big snag. The engine that Bungie had built the E3 demo on (and so far the game) was not compatible with the X-Box hardware. Bungie had to basically start over with only a year until the deadline that Microsoft had set for them. Bungie pushed for as many extensions as possible, and cranked up the viral marketing with ilovebees.com, but Microsoft was pretty stern. So, Bungie had to release Halo 2 not quite as they had imagined it November 2004 with a cliffhanger ending due to the crunch. That being said, however, the game sold. A lot. And was praised, despite it's flaws (which some say made it even more fun) as one of the most competitive and best online experiences that you could get out of a console game. It also left canon lovers wanting more, which brings us to the next part of Halo history. Halo 3 In 2006, Microsoft and Bungie announced Halo 3. Bungie had started on Halo 3 following the process that they had set with Halo 2, and they did not take much of a break between games. Bungie had a bad taste in their mouth with the way that they had to end Halo 2, so they took everything that they weren't able to put into Halo 2 and put it into Halo 3. They also took Halo 2's multiplayer and did everything they could to improve it, including adding in a much desired Forge Mode as well as more weapons and the addition of equipment. Halo 3 went over more smoothly than Halo 2 and broke all of the records that Halo 2 had previously set. It was released September 25, 2007, two years after the release of the X-Box 360. Shortly after the release of Halo 3, a few Bungie employees set out to see about getting a Halo movie made, and then not long after that (which apparently didn't go over so well since we don't have a Halo movie [except for FUD which doesn't really count imo]) Bungie announced their decision to leave Microsoft. The decision by Bungie to leave Microsoft caused a bit of a spat between Bungie and Microsoft officials, but after everything Bungie agreed to do two more Halo titles before going off on their own. Halo Wars Halo Wars was released February 26, 2009 (March 3 for North America) and was the first Halo game made entirely out of Bungie's control. Microsoft owned Ensemble Studios, who specialized in RTS games, and picked them to create the Halo title for 2009. After Ensemble created Halo Wars, it came up with an idea for a Halo MMO, code-named project Titan. However, Microsoft said no, and Ensemble was shut down. One month before the release of their game. On a brighter note, Halo Wars received good reviews and to date is one of the top selling RTS games for consoles. Halo 3: ODST Halo 3: ODST was the first of the two Halo titles that Bungie Studios promised to make before leaving Microsoft. Originally title Halo 3: Recon, it was released September 22, 2009. It took a grand total of 14 months to make, from start to finish. Bungie spared no expense in the casting for the game, however critics maintain that the game felt more like an expansion than a full Halo game. Halo 3: ODST introduced firefight mode, which was a fan-favorite all around. It also came with all of the DLC multiplayer maps for Halo 3 AND Halo Reach beta access (for newer copies). This put a lot of cries to rest about Halo 3: ODST costing $60. Halo Reach Halo Reach. The last Halo game created by Bungie, and the end of an era. This time around, it was all about the game for Bungie. They seemed to ignore the canon that they had created throughout the years (and I know this is a controversial thing but it is documented that they did override previously set canon, therefor breaching it) to create a very fun and gripping experience. Halo Reach released September 14, 2010 and broke tons of sales records. It came with a ton of critical acclaim and had some fans in an uproar (over the little things mainly, everyone must complain about something). It also set the stage for 343 Industries to take over the reigns, which happened on March 31, 2012. But I get ahead of myself. Halo: Combat Evolved Anniversary November 15, 2011 343 Industries released the tenth anniversary edition of Halo: Combat Evolved. This was their first big trail in taking on the Halo series, and by all accounts they passed it. 343 Industries took Halo CE and gave it a HD face-lift and added as much as they could into it (such as skulls, new control schemes, and achievements) without changing the game entirely. It gave the fans who started from the very beginning (and those who joined in a little later on) some much appreciated nostalgia. The game included a disc that gave players access to the Halo Reach "Anniversary" Map Pack, which included some good ol' fashioned maps and gametypes to complete the nostalgia. Less than a year later, 343 Industries took the reigns of Halo and brought us to where we are now. Halo 4 Halo 4 was a game that a lot of fans doubted would ever come after the release of Halo 3. There was a lot of speculation about it when Bungie announced that they would be letting go of Halo, including that Master Chief would never come back from being stranded in space. Then, June 6, 2011 Halo 4 was announced. As it turns out, development began in 2009 and was kept pretty hush hush. Which in this day and age is hard to do. Halo 4 took around three years to complete. When it was announced there was WILD speculation on what the game would be about. There were rumors running rampant about what the enemies would be, hoaxes on leaked documents, actual leaked documents, and even a stolen copy of the game after it was completed resulting in a bunch of bans from X-Box Live. This was definitely one of the most anticipated Halo titles ever released. When it was released, it was met with critical acclaim and grossed $220 million dollars on it's first day and had over 1 million active players in the first 24 hours of it's release. Halo 4 introduced more weapons, more multiplayer modes, and the new storyline for Master Chief. So there we are. The Halo history. The thing about history, though, is that there's always more of it. There is going to be a Halo 5 and 6, and possibly more after that. We will have to see what is to come. Anyways, this has taken me literally all day to research and write and it is now almost 3 in the morning, so I am going to sleep now. Hope you enjoy it.
  14. From the album: Halo reach foam armour

    a close up of the left thigh peice of armour.
  15. superintendent

    thigh piece

    From the album: Halo reach foam armour

    Halo reach armour build
  16. Helloooo Community! So I am playing 4 and I had a brainstorm. And that brainstorm was about how to rank up in Halo 5. Now the following Ideas, are of course, rough ideas, opinion based, factual element assited ides that I hope can shape Halo 5 for the better. So please join me as we discuss what could be a great and wonderful fresh ranking system that can cater to all! Competive Ranking Skill: This is a overhaul of Halo 3's and Halo 4's skill and CSR systems respectively. It is a 1-100 'Skill Rank' that increases the better you play. It does this in the following manner; When you are matched up, you will be placed against player equal to or maximum 2 Skills above you but not outside your tier. every 5 skills equals a tier. players a teir below you will not be matched up with you. this prevents any people being unjustly demoted cause they had bad games as a result of poor match-up. Now ranking uo a skill is relatively simple. If you play 4v4, 5v5 or minimum 8 player Team Slayer, FFA, KOTH, CTF, Extraction, and you Finish among the top 3 MVPs, if it is a 6v6, 7v7, 8v8 or minimum 12 player Team Slayer, Invasion, Dominion etc then it is the top 5 MVPs out of both teams (you don't have to win to be MVP) then you start MVP chain. now, if you can chain say 3 MVPs in three matches in a row, you go up a skill. But, if you chain 5 games as the worst player in 8 player minimums or bottom 3 in 12 player minimum, you go down a skill. This ranking system also means that if you are amongst the players in the middle ground without chaining enough to progress or degress, you have hit your current niche skill , and so until you as a player improve, you will have matches where you play pretty well most of the time, in other words, a fair match up. This caters to both the highly competive player and the just want to have fun as it mean the competive players get to have their 'who has the biggest rifle' contests but just for fun can find their niche, stay there and not have to worry with being placed with people out of their league, which might start to annoy them. Customization Level System: This takes the Reach ranking system, adds to it without taking away from it, but making it not affect who you match up with. You earn XP for this Leveling System, and the XP you earn also earns you an amount equal to that in credits. these credit are used to purchase the following; Weapon Skins Helmets (Attachable Custom Decor both skins and peices [like in reach]) Chest Peices (Custom Decor skins and peices) Shoulders Guantlets Upper Leg Peices Lower Leg Peices Visor Colour Unique Emblems (Special, Awesome ones) Armour Effects (Flaming Head Red, Blue, Storm, Birthday party, but some can be used together) Firefight Voices Spartan Matchmaking Voice (Eg. Halo 3 spartan, Halo Reach Spartan, Halo 4, Halo 3 Elite etc) Additional Loadout slots Weapon Effects (Like Armour effect but for loadout weapons eg confetti frags rainbow LR) Wrist Decal (The wrist things from reach) leg pouch (again from reach belt peice (in reach, but were defualts on torsos) Knives (custom knives that change your assanation animations and and knive on armour) Warthog Horn (General Lee!) this caters to the Just wanna have fun by allowing them to have something to work for that isn't about their skill level. its for customization and some general comedic fun. So what do you think Community? Is it worth a thought? I hope so, cause I would love to see this implemented, even just for the customization options. The Skill system keeps people in their good match ups without hindering their over all progression, and stops people from getting annoyed from being placed against people who are to good. Please, post your opinion, thoughts, possible improvements, other customization ideas and so on. Lets make Halo 5 have fresh, new, and fun ranking system!
  17. Alright, so, Halo 4 is getting boring. I haven't been playing for awhile. Not because i dislike it, but because i have no one to play with. I have a mic, i have friends (that don't have Halo), but there are so many aspects i am not able to enjoy because i don't have anyone to play with, ha. So, i'm looking for a clan, preferably a Military Clan. I'm looking for something that is not too entirely strict, but still takes things serious. I want to have fun and not be overwhelmed with things that don't exactly concern things other than whats going on in game. I want team work, and i would like something fairly organised, however not with an entirely massive population. But, even if i can't get this, beggars can't be choosers. I'm kind of willing to play with anyone right now as long as you don't sound like an infant and have a winning mentality. It's okay to joke around and not take things seriously sometimes, but if you're just in it for nothing, then i'm not interested. So, send me a request. Come talk to me, i really need something guys ! (y)
  18. Hey guys, I've decided to plan a machinima. I need you guys (anyone) to just hit me up online. My GT is WardoMichael .Note that this will take a lot of effort to record. I am counting on you guys to help me out. Thanks, and I look forward to hearing from you.
  19. Hey people of Halo and clans. I am searching for a Halo 3/reach/4 clan that just wants to have a good time on the games. Im looking more for a custom game clan but i will play public as long as its not being taken too seriously. I want to win but not if everyone is mad. My friends don't really play any halos anymore so this is why im searching. If you have a non small (6+ players) clan i could join send me a message on XBL gt: RaRe Lego Piece. Or here i guess THANKS
  20. i would like to know which is better halo 3 or halo reach i rather halo 3
  21. Hey guys, RANDPLAYER here. I just recently made a 2v2 map on reach which will be functional with Slayer & KoTH, the map is 95% finished, all that's left is spawning and making sure that spawnkilling ain't possible (or at least very difficult), so I'm reaching out to the community for help. Down below are some screenshots of the map and I would second of all want your opinion(s) if I should modify or remove features of the map. (screenshots are also available on my fileshare) Link: http://www.halowaypoint.com/en-us/players/randplayer/haloreach/fileshare -Map features- 1x sniper 1x needler 1x concussion 2x magnums 2x repeaters 2x plasma pistols 2x DMRs 4x assault rifles 2x plasmas 2x frags 2x health 1x overshield Start screen North overview South overview Red spawn Blue spawn Green teleport Orange teleport Forge overview So if anyone is interested in helping me out it would be much appreciated. I will be online and playing starting today (sep. 28, 7am CST - 10pm CST) & (sep. 29, 6am CST - 4pm CST) If you read this post after said time, feel free to send me a message on XBL and I'll be sure to reply as quick as I can. Thanks to any who'd like to help RANDPLAYER out
  22. Hey guys, RANDPLAYER here. I just recently made a 2v2 map on reach which will be functional with Slayer & KoTH, the map is 95% finished, all that's left is spawning and making sure that spawnkilling ain't possible (or at least very difficult), so I'm reaching out to the community for help. Down below are some screenshots of the map and I would second of all want your opinion(s) if I should modify or remove features of the map. (screenshots are also available on my fileshare) Link: http://www.halowaypoint.com/en-us/players/randplayer/haloreach/fileshare -Map features- 1x sniper 1x needler 1x concussion 2x magnums 2x repeaters 2x plasma pistols 2x DMRs 4x assault rifles 2x plasmas 2x frags 2x health 1x overshield Start screen North overview South overview Red spawn Blue spawn Green teleport Orange teleport Forge overview So if anyone is interested in helping me out it would be much appreciated. I will be online and playing starting today (sep. 28, 7am CST - 10pm CST) & (sep. 29, 6am CST - 4pm CST) If you read this post after said time, feel free to send me a message on XBL and I'll be sure to reply as quick as I can. Thanks to any who'd like to help RANDPLAYER out
  23. Author: Trio of Kings Player Count: 6-12 Supported Gametypes: Slayer, CTF, KOTH, Oddball ​Recommended Gametype: Classic Slayer Weapons on Map: BR, DMR, Shotgun, Sniper, Spartan Laser, Frag Grenade, Needler, Concussion Rifle, Surpressor, Pulse Grenade Vehicles on Map: Mongoose, Ghost, Warthog Budget Left: 0 Details: Terminus is a remake of the Halo 3 map Last Resort. It is completely Forged by Trio of Kings, with no mods. The "fan" in the center of the map does not move, and wouldn't be able to move unless someone did some fancy editing with the Forklift Mod. The map uses most of the same layout, weapons, and vehicles, but when the budget ran out some parts of the map weren't the same as the classic map we all love. The map works great but major testing wasn't done. Images: Download I am also making a Ghost Town remake, so await for that soon!
  24. What is your favortie easter egg from any Halo game ? There's so many of them lol. My favorite is the Secrect cutscene from Halo: CB when you beat the game on Legendary. Johnson and the Elite were just too funny xD "This is it baby, hold me"
  25. So I was sitting here trying to figure out some of the things that was interesting about Reach and isn't in Halo 4. I completely forgot that 343i didn't even bring armor effects over into Halo 4. I always thought the grunt birthday party effect was funny and the flaming helmet too. I realize the flaming helmet is a thing is something that Bungie started, but why not continue it?
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