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  1. As you may know, if you has watched the trailer for Halo 5: Guardians multiplayer, than you may has noticed this tiny detail...or you didn't because you were hyped out of belief. If you watch carefully you may notice a small detail about the battle rifle...THE SCOPE IS NOT THERE! https://www.youtube.com/watch?v=Dwby1K4xLE0 What you did not see it? Here is a mostly clear picture below... And heres another picture! 72 Rounds of ammunition! I think I just wet myself 0.O lol Well what do you think? Believe me? Or no? Tell me what you think below! Rea Sanka
  2. Speculations have been running around for a long time if Armor Abilities will be making a return in Halo 5 and in the Halo 5: Guardians teaser trailer at E3 today it said "All new Spartan Abilities", this lead to further assumption that this caption meant Armor Abilities and therefore they will be returning. But Frank O'Connor (aka Stinkles on Neogaf) responded to a concerned user refarding Armor Abilities. Frank O'connor confirmed that Armor Abilities would not be making a return and that "Spartan Abilities" does not mean Armor Abilities but they are feature like being able to hijack vehicles. "Not thrilled that armor abilities seem to be making a return." Frank replies "They aren't. The wording is confusing but it means. "features". Using h2 as an example, new features would have been dual wielding and boarding." So Armor Abilities are not making a return in Halo 5: Guardians, could this be the beginning of Halo going back to it's old roots again? Are you happy or unhappy to hear the confirmation of Armor Abilities not making a return? Source: neogaf.com View full article
  3. 343i has stated that there will be dedicated servers , so look there are larger maps , more players and maybe more vehicles and weapons. Start the Campaign : Only to say that it will be amazing ... I trust 343i multiplayer: As mentioned earlier a variety of weapons , armor abilities , vehicles, larger maps . (but much larger ) Forge : More maps forge, more items to put on, budget and number of objects that you can insert very very large ( very large ), ability to save favorites in a section of a whole structure in edit mode created by ourselves so you do not spend time recreate it. Finally the icing on the cake ... moving parts , for example we operate a computer that allows you to open a door ( 343i I hope I can improve it special because I could not define it well). Here's my wish list. PS: I know that this is not the site of 343i , but I thought it was a good thing to post a wish list .
  4. Halo: Escalation Issue #9's cover art has been revealed, showcasing the Didact landing a deft punch to Master Chief's visor, confirming his return and hinting at Master Chief's cracked helmet from trailers and promotional art and how it came to be. Halo: Escalation has done it's fair share of teasing and confirming new things in the Halo lore and hinting at future events in the newly announced Halo 5: Guardians. This post comes from Dark Horse's publishing website, ComicBookResources.com as today we received another tease as Halo: Escalation #9's cover was released, showcasing the Didact landing a hard blow to Master Chief's helmet and possibly his body armour before or after. The description reads, “In the days following the events of Halo 4, the Master Chief faced one of his greatest challenges . . . the Master Chief from the fires of Halo 4 to the pages of Escalation in “The Next 72 Hours” Part 2!” The price of Escalation #9 is $3.99 USD, launching August 27th with 32 available pages. View attachment: HaloEscalation-9.jpg Do you want the Didact to return; what are your theories on this fight between Chief and the Didact and his resurrection? Let me know below, I'll see you next time, thanks for reading! Credits to RC-1262 Scorch for Private Messaging me this article! View full article
  5. TL;DR - In think that the new forerunner weapons in Halo 4 weren't interesting and were just laser/energy versions of the human weapons. The incineration cannon was interesting and the scattershot was different but I hope that Halo 5 can offer some new, creative and iconic weapons. So yeah. I didn't like the forerunner weapons in Halo 4. Some of them were fun to use like the incineration cannon but none of them turned out to be iconic like the needler. My hope is that we get a lot of new creative and iconic weapons in Halo 5. I'm not saying it's easy to come up with iconic weapons I'm just saying 343 shouldn't hire any more designers who worked on the TRON movie. Most of the forerunner weapons are essentially laser gun versions of the human weapons. This in my eyes is lazy. To be honest the names for these weapons are pretty bad too (boltshot, scattershot....???!!). Halo Reach, the last game that Bungie worked on, had some nice examples of creative weapons. The grenade launcher (pro pipe), plasma launcher, the DMR (sem-auto rifle isn't necessarily inventive, but it was for Halo and developing 'bloom' was for sure a challenge), and the needle rifle. I love how the needle rifle richoches off of almost everything. The grenade launcher from Reach being by far the most creative edition of the game. It's like Bungie took the noob tube from CoD and made it into a viable thing to use in multiplayer that is actually fair and versatile. Truly brilliant m8. What do you guys think? Here are some of my ideas for what could have been interesting weapons: 1. Some version of an EMP type weapon/launcher. Kind of does something similar to a pulse grenade except more easy to use and powerful. How about an automaic weapon that shoots rounds which easily deplete shields? Plasma weapons sort of already do this but it could be a power weapon that is similar to this from crysis: http://crysis.wikia.com/wiki/K-Volt I can see a weapon like this being huge in competitive play. One guy in the front pushing forward and spraying out shield depleting blasts while the rest of the team picks the enemy off from behind him/her. 2. Damage over time weapons. Come on, we're talking about forerunners here I'm sure they can do better than laser/heat-based weapons. How about biological weapons that kill you over time? I feel it would be super cool to have some sort of forerunner sub-machine gun, like the supressor but more accurate, which shoots out rounds that go straight into the opponents health. It would be a power weapon of course. But instead of making it sound like a gun the rounds would have to look, feel and fire a lot more interestingly. I know that's vague but....yeah. So when you hear this gun basically you run or kill the guy weilding it from a distance. It would be very distinct. 3. Some sort of a gun that moves physical objects. Ok we have the gravity hammer, what's the next step? How about some sort of a device which can latch onto a vehicle or object and the player can use the analog buttons to toss it into something, or hit a button to push the object forward. Some sort of a splatter machine. If you tried to move a player, instead of being able to throw the player like a ragdoll (would be super annoying) it would just deplete some/all of the player's shields instead. The amount of time that would be allocated to you in order to move the object between picking it up and letting it go would be very short. Just a second or a second and a half. So you could latch onto something and toss it right after. Would make it less over-powered that way. 4. A complete killing machine. The incerineration cannon is powerful, same with the binary rifle. However neither of these weapons quite live up to what I imagined forerunner weapons to be like. I don't think anything 343i created came close. I believe it would have been possible and it is possible to implement a forerunner power weapon that is rare to find on maps, hard to use but totally iconic and satisfying to get kills with. Something OP but with very limited use. It would shoot out multiple flying arcs of energy....That crack and richoche on surfaces. Basically a gun that could shoot lightning out of it, forerunner style. The lightning would kill anyone in impact but it would be quite hard to control when fired in a general direction. The bolt of lightning would last about 1-1.5 seconds allowing the player to subtley drag it to his target. the lightning would arc off of the target and damage other things, without killing them. So basically a spartan laser that shoots out an uncontrolled lightning blast instead of a focused beam with a small splash damage radius...or A HUGE splash damage radius. Obviously it wouldn't be EXACTLY lightning but the blast would just look like it. I'm totally going to draw a picture of this and post it later.
  6. In the announcement of 343 Industries' next big game in the Halo universe "Halo 5: Guardians" they posted a piece of concept art on their site, Halo Waypoint, have a look below. So, if you look at the image the main focus of this piece of art is of a group of buildings of some kind of facility, the buildings appear to have been built in a canyon within and around rocky cliffs that seem to be located in a desert landscape, possibly the same world that Master Chief was on in the 2013 E3 trailer, we can also see a person or a humanoid being walking through the grounds of the buildings. The architecture of the buildings themselves don't seem to be very Human or Forerunner like, so it leaves the question of who built them and what is the purpose of this facility? If you look at the huge rock pillar there seems to be (I could be wrong) a giant sitting or standing against it holding and looking at an object, a weapon perhaps? could that thing be a Guardian if it is in fact a living being or an AI? Is it just a statue? In the sky there are what appears to be tentacled creatures (or some kind of odd ships?) flying over the cliffs that may leave a burning question to many of what they are. Also in the sky there are two suns that are bearing down on to the world, where this place is a mystery at this point until we get more information further down the road. So what do you think of this piece of art, where do you think it is set? Source: Halo Waypoint
  7. In the announcement of 343 Industries' next big game in the Halo universe "Halo 5: Guardians" they posted a piece of concept art on their site, Halo Waypoint, have a look below. So, if you look at the image the main focus of this piece of art is of a group of buildings of some kind of facility, the buildings appear to have been built in a canyon within and around rocky cliffs that seem to be located in a desert landscape, possibly the same world that Master Chief was on in the 2013 E3 trailer, we can also see a person or a humanoid being walking through the grounds of the buildings. The architecture of the buildings themselves don't seem to be very Human or Forerunner like, so it leaves the question of who built them and what is the purpose of this facility? If you look at the huge rock pillar there seems to be (I could be wrong) a giant sitting or standing against it holding and looking at an object, a weapon perhaps? could that thing be a Guardian if it is in fact a living being or an AI? Is it just a statue? In the sky there are what appears to be tentacled creatures (or some kind of odd ships?) flying over the cliffs that may leave a burning question to many of what they are. Also in the sky there are two suns that are bearing down on to the world, where this place is a mystery at this point until we get more information further down the road. So what do you think of this piece of art, where do you think it is set? Source: Halo Waypoint View full article
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