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  1. Generation is a slayer and objective map build on Ravine! Its very competitive, very open and free feeling, and above all loads of fun! Best for 4v4 or 6v6! I get raving reviews on how CTF is played on this map! Give it a download and a like! go play with your friends and any feed back or criticism is more than welcome!!! Game modes playable CTF KOTH FFA Slayer Oddball FFA KOTH Multi Team Slayer File sharehttps://www.halowaypoint.com/en-us/players/v%20zealous%20v/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=e1b05abe-ade6-464e-8d52-618ee6c14887
  2. Map: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/3dc3f2c0-5a7e-48f2-b2be-aaf304489eec Gametype: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/db66df4e-9181-4966-b8da-5d221f7ad589 This is my new minigame called Shuffleboard (map & gametype). It is based on the game where you slide pucks on a long table with sand on it that allows the pucks to slide gradually. In my game I used Warthogs as the pucks (possible with Multi-Team Ricochet). Initially I wanted to have each team competing for points on the same side so people could try to knock the other teams pucks off the board, but it's impossible to get the scoring to work right for that so I had to separate teams on 2 boards. Each team will start with 8 Warthogs on their side, and they want the Warthogs to land in the scoring positions. The driver is ejected from the warthog and teleported back to the spawn when they reach the Dominion Base Shield, so the speed of the warthog at the time you go through the shield determines how far it will slide. Gravity volumes are strategically placed to allow the Warthogs to slide. Red is worth 3, Orange is worth 2, Green is worth 1, and this is labeled in game by dice. The spawn is setup so that you can look through the floor to see where your warthog ends up, and you can see how many points each team is going to get. The center of the Warthog determines which zone it is in, and credit is given to each team at the end of each 1 minute round. The team with the most points at the end of 6 rounds wins the game. Each player has enough time to send about 3 warthogs each round, so it shouldn't matter if teams are slightly uneven as long as each team has at least 3 players. To ensure that the Warthogs are still at the end of the round there is something that will spawn when there is 7 seconds left and stop new warthogs from entering. Game this is based on. Overview of map. Players enter Warthogs above the board. Layout is designed so you can see where your Warthog ends up. Drive at about 75% speed when you hit the shield. After going through the shield you are ejected and teleported back to the spawn where you can make additional attempts if more Warthogs are available. 3 points for Red. 2 points for Orange. 1 point for Green. 6 points total here. If you go too fast your Warthog will fall off the end and earn no points.
  3. Boardwalk V 0.1 Overview This is the most accurate and realistic remake of Boardwalk in Halo 4. I measured every inch of this map n Halo Reach and transferred the measurements to build it in Halo 4. I used a modded canvas by ddez drol to give me more walls and blocks. Please check it out and tell me if anything needs to be fixed! DOWNLOAD LINK: https://app.halowaypoint.com/en-us/Halo4/TANNERTRON2000/fileshare/3df74a8b-3e5b-464f-baec-0b0d0a6d1c72 Gametypes Team Slayer Big Team Slayer I will be adding more gametypes when I have the time. Weapons All original weapons from Reach are on map. - Needler Rifles replaced by Covanant Carbines - Plasma launcher replaced by Sticky Detonator - Plasma Repeaters replaced by Storm Rifles I will be adding more supported gametypes and making changes based off of your feedback. Screenshots:
  4. Built for the maximum in a mini game experience consists of a small room with one invincible mongoose that you must capture to score points use your mad hijacking skills and sticky detonators to remove your enemy from the presapice Includes as fallows; -1 invincible mongoose -up to 4 players -10000000000p HD graphics -Unlimited Ammo -Unlimited Assignations -Fast paced with low re-spawn time -And no wait to get back in the action Side effects of playing this mini game include but are not limited to; -Adrenaline high -Lack of breath due to epicness -Rage due to more epic friends -Relief due to easy associations -Head aches due to addiction to playing this mini game WARNING DO NOT PLAY THIS GAME IF YOU HAVE -c rated games -horrible sticky detonator skillz -lack of experience driving a mongoose -epilepsy -heart disease -are dead or will become dead in the next 48 hours This mini-game is not for everyone ask your doctor if sticky party is right for u stickey party.zip
  5. Re-mastered from iflod101s' “DRIVE!” map. Co-Forged by Unknown Emerald Map: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/cf231e21-d4d7-4ceb-b533-30ef107c0984 Game Type: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/86a5830d-6528-4202-afc5-51890ae494ce Have you ever wanted to play on a strictly offence team then on a strictly defense team in a mini game without starting a new round, well now you can with this new creative mini game made by Charles Stoot. (O and did I mention the whole map Changes color depending on who is in control.) History Manfred Albrecht Freiherr von Richthofen also known as the Red Baron, was a German Fighter Pilot with the Imperial German Army Air Service during World War I. Throughout his trilogy of air travel and devastation he took part in over 80 dog fights in which were all claimed as victories. He was put to rest on April 21, 1918 when gunned down near Amiens, a settlement in France, by a man known as Edwin Benbow. Now it is your turn to take part in history and take land that is rightfully yours. Description This Mini Game doesn't deviate much from your typical kind of dog fight except pilots are on land shooting. You pilot, are still being shoot and are shooting much like the tri plane dog fights of World War I. In many cases once pilots lost sight of enemy aircraft's the enemy would be spotted right on the ally pilots tail shooting them down. Specifications of Teams (Being there is only one round this is initial spawning which pilots will quickly change rolls.) (“Air Craft’s are Gooses”) 1.With the load-out facing The Plane “Albatros D.III” (Blue Team) Objective: To defend your position pilot from oncoming enemy Air Craft. (These pilots are the ones who shoot.) Notes: There will be two bases at spawn that you pilot will need to cap. If only one base is capped you pilot will not proceed to attack the enemy Air Craft. Scoring: One point is scored every 5 seconds. There are three bases in total; two bases can be captured by a pilot and the third base caps with bravos' capture. 2. With the load-out facing the track. (Red Team) Objective: To pass the attacking pilots thus securing two bases and allowing you pilot to attack. (These are the Air Craft pilots and are the ones who are shot at.) Notes: Pilots who are not in last stand move very slowly and can't enter mongooses. Pilot you can’t move or drive a vehicle until last stand. You can have full use of vehicles in last stand so feel free to have a friend tag along. Scoring: Pilots can only score when on the shooting team. Special Note:If you own all bases, yet you can't move, jump. This will bring you where you need to be. The game ends after two rounds of 4 minutes or if the shooting pilots eliminate the entire Air Craft, last stand, pilots all at one time. Special Thanks to: Psychoduck Ablesir Thomas Unknown Emerald guy mandude66 Just One Player H4L0 MAN Jason X 185 Just One Player Steel Green Zandril S312 zzSOzz Pandaz4Life Thank you to all my Testers for your patience and your help as I tested my map for the past month, I know that it was tiresome to test but now its done so enjoy. Images Same map (All bases owned by red Team) Same map (All bases owned by Blue Team) I give you the Red Baron! Enjoy
  6. This is a map built using mostly natural pieces. I added a shmeef in a boat as well. There aren't any base like structures. There is a small structure built into the side of the "mountain" which is a research facility. This map was intended for KOTH but I was having trouble getting it done. There is a warthog, banshee, mongoose, and ghost for each team. There is a rocket launcher in the research facility on top of the crate. There is a sniper rifle on top of the research facility. There is also a sticky detonator, scattershot, shotgun, and beam rifle. There are also neat spots for sniping. And some of them involve a little bit of parkour. And there are different routes you can take to get to the battlefield. Please check out my YouTube channel I dont have any Halo videos up yet but I will once I get a capture card. Thanks! link - https://www.youtube.com/user/blue14810 Here is the link to the map - https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/923d367b-ed9e-4123-bcd0-12c1f7c81464 I got the boat idea from Oakley's boat tutorial video.
  7. Map: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/0ec13b38-f518-4684-857c-98f977dff0b9 Gametype: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/4a56959f-8864-4a52-97db-ddf35f62226d This is my new minigame called GooseBall (map & gametype). It is a ricochet-based game where the only way you can score is by throwing the ball from the back of a mongoose. This is accomplished by surrounding the area near the goal with a players-only teleporter. Anyone that is on foot in the water areas (see first picture below) will be teleported back to their base (ball carriers will be killed to prevent the ball from ending up in a base). There is a neutral zone in the middle where the ball spawns that allows players to be on foot. Everyone starts with an overshield coming out of their base and is equipped with a shotgun. Players that are on a mongoose are roughly twice as strong as players on foot, so the only time you want to be on foot is when you are trying to pick up the ball. Goals are located on each end right above each team's spawn. Throw the ball into the goal by pressing the grenade button when you are close enough to make it. First team to get 5 goals wins. I recommend 8-12 players, though it is compatible for up to 16. Forge nerd stuff at the bottom. See screenshots below: Overview of the arena. Inside of spawn/base. Pair up whenever possible. Go to the middle, fight for the ball. Red team making a run with the ball. Slips by blue defenders and throws the ball in the goal. Nice block Zandril... Splatters are effective against anyone on foot due to increased falling damage. Mongoose collisions may also cause significant damage to players. Forge Nerds: Players on foot are teleported to one of these two structures. Only one structure is needed, but I didn't want people overloading the teleporter system. These structures have a kill ball near the top that will only kill you if you have the ball (complex interactions between gametype settings and trait zone settings). There is an invincible dominion base shield set to one team that is used to filter players from a certain team to the proper sender node that takes them back to their base. This had to be done this way as teleporters can't be set to work for only one team. When players are on a mongoose they are at a slightly increased elevation compared to standing, so I was able to use trait zones at different heights to give different attributes to players depending on whether or not they were on a mongoose. When you have the vehicles on map setting set to Mongooses (with the ricochet gametype at least) the game will not respawn vehicles that were originally mongooses, so I used 8 ghosts and 8 warthogs for the 16 mongooses. The "min count" attribute was set to 8 for ghosts and warthogs so they would respawn faster. There are extra dominion vehicle pads at each base as well.
  8. Helix is a small map embodied by a spiraling tower with inside rooms and peripheral platforms. It is made for FFA and 1v1 as well as 2v2 battles. In terms of game modes, both Slayer and CTF are playable and spawning can be easily changed if necessary. The map does feature a Sniper Rifle, a Shotgun and a Concussion Rifle, all of which have limited ammunition. http://youtu.be/_W0_9mCuz4w Please download and comment if you like this map. Enjoy!
  9. This is a Big Team Battle Map that I made on Impact and it works mostly for CTF (You can play slayer as well but the spawning might not be great. If you want to change it to a Slayer map, it shouldn't be very difficult.). There are 2 sniper rifles, 1 shotgun, 1 rocket launcher, 1 concussion rifle, 1 rail gun, 2 warthogs and 2 banshees on the map. The defenders (Red Base) sit up atop a hillside while the attackers (Blue Team) sits in the base at the bottom. Between the two bases there are a few separate and connected Gold structures including Gold Base which has a secret tunnel as well as the Marksman's Ridge and Sniper's Alcove. I was able to utilize almost all of the terrain on the main rock, so gameplay should be interesting. This map should be played with 10-16 players and is created by me, Mackenzie Kelly. 2.bmp 1.bmp 3.bmp 4.bmp 5.bmp 6.bmp 7.bmp 8.bmp 9.bmp 10.bmp 11.bmp 12.bmp https://www.youtube.com/watch?v=LNPYAnTgcU0 If you like this map, please share it and comment. Enjoy!
  10. With oxygen becoming a scarce resource, this facility was designed to harness the power of the trees. This is a large, very fun and symmetrical arena-style map. There are 2 identical bases, man cannons for vertical travel, snipers on each base, rockets, an Energy Sword, and a few random drops. Oh, and the top level of the map is a greenhouse. It is recommended that 6-16 players play this map. It supports Infinity Slayer and Capture the Flag. Other game modes may be added. DOWNLOAD GREENHOUSE https://www.halowaypoint.com/en-us/players/my%20kevins/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=dc26e824-40ac-4f26-afed-0143095f5c66 Rush toward the middle floor of the arena to reach the Energy Sword. Or man the turret and protect your base. Enemies may be lurking in the distance.. After all, your flag is vulnerable. The best option, however, would be to reach higher ground by way of the man cannon. Or through your base.. Where you can stalk your enemies. Or duke it out in the Greenhouse upstairs. And reach your ultimate reward. DOWNLOAD GREENHOUSE https://www.halowaypoint.com/en-us/players/my%20kevins/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=dc26e824-40ac-4f26-afed-0143095f5c66 Enjoy.
  11. ‎Essentially Sector 14 Is My Remake Of Halo 2's BTB Map Headlong. Now Given the Current Restriction This Remake Has Been Downsized To A 6v6 And Some Changes Have Been Made To The Design To Allow It To Be Made As Accurate As Possible. Now The Changes Are Minor But Really Have NO Negative Effects On Gameplay Or The Way It Feels When You Play It. Im Actually Confident Enough In My Design To Say That It Is THE MOST ACCURATE Remake Done In Forge.
  12. Run from the Flood. He has been taking roids MAP: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/5d4de011-8aa0-4cf8-91ab-aca787dfa7a4 GAMETYPE: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/c7ed17c9-4f9c-4463-99ca-05aa078044d5 I'm sure most of you are familiar with Minotaur-style games. There's one on Ravine but I wasn't too fond of it because it was a Mantis that can shoot the survivors. So, I created Roid Run. A very simple minigame with a very simple concept. You're trapped in a maze. Run from the big-*** Flood until the timer ends. There is a slight twist though. There are some barricades that the humans will have to break down so they may pass. I'm not much of a minigame guy but I'm quite pleased with how Roid Run turned out. Most people who've played in it were having a good time and there was a lot of screaming and yelling. _________________________________________ Run, *****! Run! Dat maze doe Dat door doe Wrong door to open They have no idea Hurry up! Break the damn barricade! (It takes 4 punches to break a door. You can't shoot it with your Plasma Pistol. Only punching works.) _________________________________________ Videos https://www.youtube.com/watch?v=0Ock2XjdTj4 https://www.youtube.com/watch?v=S9oy2Kbcfl4
  13. The title says it all. This is Nuketown from Black Ops made for the Last Stand Flood gametype. I was inspired to create this by PA1NTS's map, Farm, which was also from a CoD game. Apparently, CoD maps can make for some good Flood maps. I couldn't make the map 100% similar to the original Nuketown. I had to alter some things for better Flood gameplay. I added some crates for cover and the very back of the houses aren't accessible to humans so that they could be used as Flood spawns. Hope you guys give it a download. Enjoy!
  14. DOWNLOAD MINIDROME --------------------------------- This map was originally designed for my mini-game Railnums (see below) and has been significantly modified to provide suitability for other gametypes. Feedback on this map is desired, and updates will be posted periodically. --------------------------------- Description: This map features two vulnerable, low-elevation bases separated by a raised central hall. Above the hall on either side are platforms, with an exposed sniper spawn between them. Four smaller platforms are arranged at the map corners. Jumps are designed into virtually all locations. --------------------------------- Gametypes: FFA, Team Slayer (up to 4 teams), Ricochet, CTF, Extraction, KoTH, Oddball. --------------------------------- Design Notes: Jumps: Most jumps can be executed using NS (120% speed) settings. Two designed jumps require thruster pack with NS. All jumps can be executed with standard (110% speed) + sprint gametypes without thruster. All playing surfaces accessible to jetpacks are accessible via jumping. Spawning: Spawning has been tested up to 4v4 play. Due to the small size of the map, spawns were located away from power position lines-of-sight and heavily loaded in the areas adjacent to the Ricochet goals. --------------------------------- Ordnance: - 2x Railguns (small platforms, each closer to one base), 120s spawn - 1x Sniper (central exposed spawn, equidistant from bases), 150s spawn Weapons: - 2x Loadout Weapons (one set per base - presently temporary for testing, but may become permanent) Grenades: - 12x Frags --------------------------------- --------------------------------- DOWNLOAD MINIDROME --------------------------------- Railnums Gametype: Link - Railgun (primary) + Magnum (Secondary) + 2 Frags (on-map ordnance/weapons disabled) - Thruster pack, AA efficiency, Dexterity - 10 minutes - 300 pts, 10 team points per kill - +5 team score for headshots - +10 team score for assassinations - Friendly fire ON - +3s suicide / betrayal respawn penalty - 110% Damage (yielding 5SK Magnum) - Motion tracking for Allies Only - No shield indicator - No kill cam
  15. These walls lurk deep within the gorge that was once know as Trinity City... 2-8 players. Trinity Gorge is a small, symmetrical, arena styled competitive map. It has 3 floors to it, each one connecting to the central tower. Great for Capture the Flag and Team Slayer. Images of the map: Gravity lift to 3rd floor: Blue spawn. Red spawn. Tower 3 and Sniper spawn. Overview of map: Video walkthrough: https://www.youtube.com/watch?v=LsNu0UJJc54
  16. Gamertag: Astiir Map: Modern Apartment Link: http://www.halowaypoint.com/en-gb/games/halo4/filebrowser/details/40391df9-a2f9-4f1e-86c7-5ffa52cd98d8 This is my latest and first aesthetic forge map. It's a rather large apartment that consists of a kitchen, two bedrooms, a bathroom, and a T.V room. It has used silverware, an Xbox, microwave and much more scattered around the apartment. It's taken a while to build so hopefully it makes the cut : ) http://www.youtube.com/watch?v=q2bT5kPfoKI
  17. Map Name: GoldenEye Facility File Share Gamertag: Salsasandro Canvas Map: Impact Last Updated: April, 22th, 2013 Tags: goldeneye, facility, felicity, perfectdark, new, classic Supported Game types: CTF, Dominion, Extraction, Flood, KotH, Infinity Slayer Best Gametypes: Flood Infinity Slayer Intended Team Size(s): 4 to 8 Players Initial Ordnance: 2 Jetpack 60 resupply Time Random Ordnance: Hidden: 4 Concussion Rifle / Gravity Hammer / Energy Sword 2 Plasma Pistol / Boltshot / DMR / Light Rifle / Plasma Grenade (x2) 2 Sticky Detonator / Battle Rifle / Saw / Pulse Grenade (x2) 2 Magnum / Plasma Pistol / Sticky Detonator /Battle Rifle 2 Magnum / Boltshot / Sticky Detonator / Assault Rifle 2 Shotgun / Assault Rifle 1 Scattershot / Assault Rifle Only reachable with Jetpack: 2 Damage Boost / Speed Boost / Overshield Objective Ordnance: 4 Battle Rifle / Pulse Grenade (x2) / Beam Rifle 2 Assault Rifle / Battle Rifle / DMR / Rocket Launcher / Sniper Rifle 2 Shotgun / Saw 2 Jetpack / Regenaration Field / Promethean Vision / Autosentry 4 Damage Boost / Speed Boost / Overshield (only reachable with Jetpack) Weapons on Map: 6 Base Turrets (for Dominion GameType) Armor Abilities: 2 Jetpack (Initial Ordnance) 2 Jetpack (inObjective Ordnance) Power ups: 2 Damage Boost / Speed Boost / Overshield (see: Random Ordnance) 4 Damege Boost / Speed Boost / Overshield (see: Objective Ordnance) Supported Vehicles: None Budget: 9975 / 10000 Screenshots: Download link: https://www.halowayp...le&startIndex=0 Video Flythrough, Overview Link: without Map Trait Zones: None Map Description: A remake of the classic Multiplayer map Felicity from the GoldenEye Level: Facility. With new aesthetics. It’s a mix of the Games; GoldenEye, Perfect Dark and Perfect Dark Zero. Features of course the Toilet room with the airshaft. Also the wardrobe with a little recreation area, the pin board and at last the Silo section. Additional Info: I chused Impact because its the only map who has Silos. I found also that the Station corridor fits perfectly for the purpose in that region between the two Silo rooms even if the entrance to them are not the same like in the original map. (diagonal opposite) I made the roof of the map with glass pieces to keep it more brighter, since impact is a very dark map in close rooms. I run out of money and couldn’t close the roof everywhere completely , but it doesn’t matter. I put several instant kill and one soft kill Zones over the two inverted Silos only for the Food Mode since the Flood Players cant reach that location without Jetpacks. I build this map first for Aesthetic purposes. Its not been designed to be a balanced CTF or Dominion Map since the original shape of the Level doesn’t allow it, but i had a lot of fun to build it anyway. Enjoy ^.^
  18. Boarding Pass is a Hivemind map with a train station theme. As far as I know, this map is the first Flood map with a modern train station theme. There are several power weapons and holdout locations around the map which the humans can use to their advantage. The train is also very useful. Players can get on its roof and use it to traverse from one side of the map to another. It's not just there for aesthetics.
  19. This is our second race together after a year has passed! Play with Race v1.1 up to 16. Download Link: FRED N' TRED - http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/6a60ef47-5d39-4843-824f-e0145655304a Race V2.1 - http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/6507781f-ea9c-4b79-adb3-54b2406cab8b
  20. Map Name: Furnace GT: n0mnom321 Link to file: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/3f142ba3-eb65-41c6-9e57-8f38c0d9d072 Supports: Extraction, KotH, Oddball, Slayer, CTF Best played with: 1v1 or 2v2 Slayer Hey everyone! this is my newest map, furnace. Furnace is a small map for 2-4 players and is based around the theme of a smelting factory. The map is set on the erosion canvas and is inspired off of adrift. The aesthetic details feature aesthetic furnaces, lava pits (or molten metal pits) and many pipes that really makes it feel like a place, not just a map. The outer paths of the map are connected in a sort of C-shaped design, that I intended to give a circular flow to the map (although it has only been tested once, so I am not certain that it works lol) and a central area where there is a main power position and a power weapon (sticky detonator); unlike my previous maps, I had a general Idea of what the map was going to be like before making it so I don't think that there is any lazy cover. The map is still in very early stages of testing, and I have yet to remove some pieces I think make the bottom of the map and the blue base cluttered, but other than that, I would appreciate any and all feedback and hope that you like the map. Cheers and a belated happy new year! Weapons: Sticky Detonator(drop) Designated Marksman Rifle Battle Rifle Magnum Assault rifle Auto-sentry(drop) Fragmentation Grenades PIctures: The corner 2/2 in the picture above is where the sticky detonator spawns. The Y, cross at the back of the picture leads into the tunnel connecting red/blue. And the overview picture: CLARIFICATION: the battle rifle is on the stairs of the 2 storey tower, and the DMR is next to the lava pit near the jump down, at the bottom of the map. the magnum is right next to the red spawn (I think it is ok because it's just a magnum, but Please tell me if I'm wrong). The assault rifle is at the top tunnel that is connecting red and blue base. the sticky detonator is at the top of the tower, a very exposed position. Not all of the pictures are up on my 'recent screenshots'? I will post more pictures once they are on the 'recent screenshots' list on halo waypoint.
  21. Hiiiiiii everyone ! I'm back again ! Download : Hope you'll enjoy it ! :3
  22. E 4 Extraneous This is letter 5 of the Alphabet Series by TheRedEyedDevil. This racetrack is a Hybrid track on Impact which features forge blocks that are used for more than one part of the track. For instance, I used a block 2x2 tall at a 45 degree angle (more or less) in a circular path so you can drive on it from both sides. Other blocks I used in this manner include: Large Walkways, Station Corridors, and UNSC 2 Story Buildings. This is my second longest racetrack on halo 4 and it may be the best of the Alphabet Series thus far. This is number 9 out of 26 racetracks of my biggest series! Average Lap time is 2 minutes & 30 seconds. Play with Race v1.1 up to 16. Color Scheme: All colors! Time Spent Forging: 45hrs Type of Track: Hybrid - Double Wide, Roller Coaster Difficulty: Hard Download Link: E 4 Extraneous: http://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/3aba31a8-b379-4fde-a3f8-4df6e0947ef5 Overview: Images:
  23. This is a map made for the "Shields Up" gametype which was created by Oakley HiDef & A J Yusi. https://www.youtube.com/watch?v=noJJoCNkKc8 The reason why I made this is because I love the original minigame. However, I got tired of playing it on the same map over and over again. And so, I created this map. It's prettier than the original. It's not exactly like the old map. It may just seem like a remake because it has a similar layout. To those who haven't played this minigame before, the concept is simple. One team will be given infinite Hardlight Shields while the other team is given infinite Saw ammo with bottomless clips. Each player only has one life and the team to eliminate all members of the enemy wins the round. Watch the video to see how the minigame plays. IMPORTANT TIPS -Don't treat it like normal slayer. You're gonna have a bad time if you do so. -Teamwork is important. -Flanking your enemies and getting behind them is the key to winning in this minigame. -Hardlight Shield team does very little damage to the front of SAW team. Beat downs and assassinations are your best bet. -SAW team, on the other hand cause good damage in any direction. However, they move very slowly. PICTURES Red team spawn Blue team spawn Bow down to Lord Shmeefus Feel free to leave any feedback you may have. I'm still very open to updating the map.
  24. *You'll find the gametype in the "Community" category This is a remake of "Stealin' your Flags" from Halo Reach. The original minigame was created by RPAL. https://www.youtube.com/watch?v=TA1UNz79G60 The original used Stockpile as a base gametype and thankfully, that gametype has been modded into Halo 4 by Gabotron ES. I used that modded gametype to recreate the minigame. It's not 100% accurate because the map from Halo Reach used the Blood Gulch area that already has its hills. I had to create my own hills since the best we have on Halo 4 is Forge Island. Still, I think I was able to make good hills with rocks and I was even able to make some jumps. To those who haven't played this in Reach, the idea is very simple. One team will be taking beacons on the other side of the map and bringing the back to their base. Sounds simple enough, right? Well, you can't forget that the other team is armed with Rocket Hogs. PICTURES Blue team spawn in front of mongooses Red team has a lot of Rocket Hogs Beacons spawn in the platform below Try not to die, blue team Feel free to leave any feedback you may have. I'm very open to updating the map.
  25. This is a remake of "Hall Wars" from Halo Reach. I believe a remake of this already exists but this is more accurate in terms of geometry, aesthetics, and gameplay. The original minigame was created by Darth Human. https://www.youtube.com/watch?v=QZ0_2AVYhqA Of course, I couldn't recreate the map 100% accurately. First of all, we don't have Focus Rifles, Spikers, Plasma Rifles, and Needle Rifles. Original | Replacement Focus Rifle | Hardlight Shield Spiker | Suppressor Plasma Rifle | Storm Rifle Needle Rifle | Carbine Plasma Launcher | Concussion Rifle To those who haven't played this in Reach, the concept is very simple. There are three neutral objectives in this very long and symmetric hallway. Two teams will fight for these objectives until the game ends. The team with the most points at the end of the round wins. The original gametype used Territories but since we don't have neutral Territories in Halo 4, I had to make do with Dominion. PICTURES Dat scenery doe Feel free to leave any feedback you may have. I'm very open to updating the map.
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