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  1. Recently it was reported that the family sharing feature on Xbox one was just a timed demo system which only allowed users to play a game that a friend has shared with them through Xbox live for only 15-45 mins and up to an hour in some cases. But now it has been reported that it was not a timed demo system you could indeed have access to the entire game, the exact opposite of what the other alleged Microsoft employee said the other day, I know the news reports about the Xbox One has been hard to follow. From multiple sources such as Kotaku and IGN state that Microsofts Mark Whitten and Aaron Greenberg debunked the previous report on their twitter pages. But it still makes me think why Microsoft was not showing this off at every opportunity. They were pretty low key towards this feature and with a feature like this and supposedly with no catches why were they not in everyone's face about it? But that also makes me think despite the recent report stating that there was no time limit could there still be some kind of catch?
  2. Is anyone else experiencing a glitch where you try to load Forge Island on Forge but get sent back to the main menu every time? It works perfectly fine on Custom Games. Extremely angry with 343 right now.
  3. As you all know, the Sangheili species are not (yet) playable on Halo 4. 343i and lots of people use the argument "The Multiplayer (War Games) is now canonical to the Campaign", but here are the stuff the are wierd about this: ->The MM is actually a simulator aboard the Infinity ->The simulation is to train Spartan IV's ->The Flood is destroyed (at least not present on Campaign nor SpOps) So. You see what I mean? The humanity has not encountered the Flood at all after the events of Halo 3, and yet we have a Flood-specific gametype. I know that it's for the fun, but think: ->S IV's are probably not going to face Flood ->The Flood is not present at all ->The War Games are supposed to simulate an actual battle ->You get to control the Flood ->S IV's probably don't even know what the Flood are You see where this is going? 343i didn't include playable Sangheili for canonical reasons. If it is supposed to tie up to both SpOps and Campaign, why are the Flood in the WG simulator but Sangheili aren't? S IV's are going to face the Storm faction, a Covenant remain thing. So why not to put Invasion too? You Spartan fans are going to say: "Oh, simple, why would a Spartan, the mighty powerful Spartan with cool armor, would want to see the war as a dinosaur?" And here's my answer: "Why would a Spartan want to see the war as a Flood?" It makes no sense. UNSC would be then training a demonic, inter-galactic parasite to defeat their ranks? Because if an infection happens, the infected spartans would know how to take out other Spartans, so yeah. No sense. It would make way more sense to include Sangheili. Why? ->There actually are Separatist Sangheili that are allied with the humans ->There is no alliance between Humans and the Parasite ->Seeing the war from your enemy's point of view is a good strategy You may say "But there are no Sangheili aboard the Infinity". The humans have the tech to create a frigging huge ship! I think they are more than capable of creating an "A.I" that the players would control. 343i needs to think of a better excuse of such a stupid move. What would you think?
  4. I figured the other thread was good for Text-only reviews, so I've made a new one for my video reviews. If you have a game you'd like reviewed, Please let me know, either in this thread, or in a private message. So, here it goes! my first Review!
  5. Hunger games is a free for all game. Only one survives Gamertag: Azpekt297 Map: Hunger Games Gametype: Hunger Games I recommend to play this with 8-16 players trust me, its gonna be fun!
  6. T O lR T A

    Camo Campers

    Hey guys, you notice how their is this weird blob in your first person screen but ignore it because your radar says no one is their. Oh boy, aren't those people such a joy to the halo community. Isn't it such an amazement when you play some big team and their is that one sniper "hanging out" in the back and sniping. Oh no, you can't see him. You are close to him but can't find him. Oh gosh darn it, he must've ran away......BOOOM! He backsmacks you as if he knew you were always there, you checked your radar, you double checked and he pops out as if he were Houdini's son. The topic here is camo glitchers/camper. They really give me a hard time in dominion for sure. I'm all confident in capping a base when I'm sure nobody is their. I have rockets and I feel like a walking tank. I check all the corners for those corner campers and it seems clear. I begin to initiate capture, and I'm sure you can guess what happens next. I lose the base, I lose the game, I yell and why, because this one guy.... camping in the corner with his active camo plus his glitch. If he was using camo like it was meant to be used, it would have been no problem to deal with him considering I will know that he is their by looking at my radar. Tell me how you feel and if you have ever been in this situation give a like to this post. And don't forget to vote on the poll.
  7. Alright, so by now everyone pretty much knows that 343 completely screwed up the flood mode in Halo 4. Flood, as it stands, is pretty much dead. The only hope is that 343 will fix their mistakes in an update. And since there isn't any reason to think that they can actually spot their own mistakes, the community will have to do it for them. This thread is for the issues with Flood that need to be fixed in an update. I'll list all the issues I've noticed, but PLEASE point out anything that I've missed. 1) Forced Human Color The putrid green armor color that every human is forced to wear may not break Flood games, but they are hard as hell to look at. Leaving aside the issue of why anyone would choose that particular color, why force our skins in the first place? Did 343 never see a game of infection in the past Halos? Infection was one of the few gametypes to actually let players use their chosen armor colors. What has 343 gained by taking that away? There should be the option to allow players to use their chosen colors and the option to CHOOSE a color to be forced on the players 2) Cannot Place Weapons on Map I honestly can't fathom how this happened. Why in God's name can't we place weapons on the map? My only guess is that 343 was just to lazy to actually add the option to turn off weapon spawns to the custom game interface and just left it set to "off" behind the scenes. Sure, we can use ordinance to get around this. But that clutters the HUD with white markers, and in some games, it might be important for the humans to not know which weapons are where. 3) Flood Cannot use Anything but the Energy Sword Once again, how did this happen? Its as if no one at 343 had ever played a custom game before. Limiting the Flood to the sword prevents most, if not all, of the minigames that were made in the past Halo games, as well as preventing any new minigames that might have been made with the new weapons and armor abilities. Not to mention that since the sword has a ridiculous lunge range, it might have been useful in many situations to equip the flood with gravity hammers instead. This absolutely crushes the versatility of Halo custom games. 4) Alpha Zombie Traits Disappear upon Death Now I know 343 never played a custom game. Or at least not Fat Kid. Because that's how I figured this one out - as soon as the humans killed the Fat Kid, he spawned as a regular, weak zombie, unable to do anything. The gametype was completely broken. And don't think this is a problem for just one specific scenario. There are plenty of times when giving certain traits exclusively to the one or two Alpha Zombies is the difference between overwhelming humans or making the infected team too weak to do anything. Now, I'd actually suggest that instead of completely changing the Alpha Zombie traits back to the way they were, 343 should make this a changeable option in the menu. Alpha Zombie traits could disappear "Never," "Upon Death," "Upon Converting X Zombies," or "After X Minutes." But my God, at least allow us the first option. 5) Flood Loadouts Cannot be Customized How can 343 be so arrogant as to think that their arbitrary choice of Flood loadouts will perfectly suit every single Flood game variant? Could they not think of a situation in which a player might want the Flood to have access to Promethean Vision but not the Boost Pack? What if someone wanted to give the Flood jetpacks? I don't think any more needs to be said. 343 really shot custom games in the foot with this one.That's all I've been able to find so far. Once again, please add anything that I've missed. And even if you don't have anything constructive to say, please post to say that you think that the above problems need to be corrected. 343 won't acknowledge these issues unless enough people are speaking out about them. Added From Thread 6) Sprinting Cannot be Changed Obviously, speed is a crucial factor in Infection. The inability to tweak, enable, or disable sprinting for both humans and Flood will be a thorn in the side of many Forgers. 7) Game does not End when the Flood or the Humans Run out of Lives 8 Cannot Remove the Waypoint for the Last Man Standing There are a lot of Infection gametypes that rely on the humans' ability to hide. Now, the Last Man in those gametypes has basically no chance.
  8. I found a test to find out what kind of gamer you are. I posted the link but it did not work. I will try to figure it out when i can. I am a Daredevil-Mastermind.
  9. Mine would have to be Dark Souls 2 (I think its out this year), this is mine because the first game was such a perfect RPG. And when I completed it I was proud of myself :L I just wanna see if the game is a good sequel.
  10. Any Borderlands fans? Talk about the game here!
  11. I'm hoping i'm not the only one here who is a football fan . I'd appreciate those who play fifa 13 contact me. Im interested in joining and/or starting a club . Player rating wouldn't really matter, however, i am looking for cooperative players, willing to pass and lob other then just keeping the ball . Get at me sometime ?
  12. 17 kills. All without dying. What gives, 343i? Why you make me want to break things? :C
  13. Before I deliver my next idea, which will be a very long post, I'd like to cover some things. First off, some of you may be thinking that if these ideas actually turn into games, there'd be too many Halo games, and people would get tired of them. I don't think that'd happen. ODST showed that fans will embrace spin-offs already. There is so much potential in the Halo Universe that I don't think it will be exhausted any time soon. Also, in your responses, please suggest any other game ideas you may have, while also approving, critiquing, and recommending improvements to mine. If you have an interesting idea, I'll certainly take a look at them, and perhaps adding it to the next installment, giving you all the credit of course. I hope these the Halo community finds these posts and seriously considers what I'm offering. I may be new to this forum, but I am by no means new to Halo. With that, my third idea. 3) A series encompassing the various wars that eventually resulted in the Covenant we know The Covenant did not just come out of nowhere. The different species have not always been at peace. It'd be awesome to be able to play through these events. Here's the breakdown: a) The San 'Shyuum-Sangheili War 938-852 BC San 'Shyuum are Hierarchs, later to be known as Prophets, and Sangheili are Elites. The Hierarchs found the Elites, and discovering that there were other sentient species, decided that they should ally with the Elites so that they could have an effective military force. They also wanted to examine the Forerunner artifacts on the Elite home world. However, the Elites didn't want this initially, hence the war. You may think this was one-sided, but the Hierarchs had vastly superior technology. Many of you probably didn't realize that there are, or at least were, quite a few members of the Hierarch race as well. There is so little information given about this period of time that 343 Industries would have plenty of room to work. The design of everything could (but not necessarily should) be completely different from what we've seen, without contradicting anything. As for who and where you play, here are some suggestions, though I'm unsure myself: The location should be on Sanghelios, the Elite's home world. The Hierarchs found it, so it only makes sense. While on Sanghelios, the player could see creatures such as the Helioskrill and the Doarmir. http://halo.wikia.co...ki/Helioskrill http://halo.wikia.com/wiki/Doarmir Obviously the Hierarchs won the war, and so reasonably we should play as one of them, right? Though the only time we see one of them walk is in Halo 3, and that guy kinda struggles at it, he was a Prophet, and therefore probably spent most of his time sitting in his cushy floating chair. San 'Shyuum probably didn't have that technology widely available when they were fighting the Elites, and so were probably quite capable of walking, running, and maybe some limited jumping. Maybe they developed the floating chair to fight the Elites. In Halo 2, when you kill the Prophet of Regret, that chair had a nasty laser. Maybe we could see that. The point is, playing as a San 'Shyuum soldier is feasible. However, most people would probably want to play as an Elite. This makes sense, because the play style for an Elite would be much closer to the traditional Halo style. This leads me to propose that the game be a little bit like Star Wars Battlefront, where you can choose what faction you play as. I don't mean having skirmishes. I definitely advocate a Halo-style campaign. The main story would have you play as a San 'Shyuum, with whatever weapons and equipment they had at that point. There'd also be the option to play through the campaign as an Elite, though the stories would end the same: with the formation of a compact between the two races. Because Elites would fare much better in a ground engagement, the San 'Shyuum campaign would have a number of space or aerial battles, with the possibility of you being dropped in for limited ground combat. Of course, one or two missions would have to be all ground. Maybe one could be recon? Maybe to capture an Elite general? Then the Elite campaign would be mostly ground battles, because that's more the Halo way, but they had more spaceships than the San 'Shyuum, though they were outgunned. The challenge here for 343 would be variety. There are only two races, you can't have all the weapons or vehicles featured in the other games, and the two parties have very different strengths. At the same time, they can throw in previously unseen weapons and vehicles that have since been outdated in the games we know now. And there's the length of the war to consider. There's a lot of freedom for 343. Personally, I'd be fine with just a San 'Shyuum campaign. I think it's completely doable. This all might sound ridiculous to you. Please try not to think of the San 'Shyuum as the Prophets you've seen in the games so far. They aren't Prophets yet. This is thousands of years before the Halo event. b. The Taming of the Lekgolo (Ended in 784 BC) We all know that Hunters are made of worm-like creatures. These are called Lekgolo. In the Hunter form, they are known as Mgalekgolo. The Covenant found these worms on Forerunner artifacts. They discovered that the Lekgolo ate the artifacts, and so the Hierarchs ordered the worms to be eradicated. This proved difficult, as they did not want to destroy the artifacts. Also, on the ground, when the worms were Mgalekgolo, the Elites lost almost every battle, so the Covenant were forced to fall back on orbital bombardment, nearly wiping out the Lekgolo, until the worms surrendered. Now I believe you should play the role of an Elite. Maybe do three or four ground missions where you either win with unacceptable losses, fight to a stalemate, or have to retreat. Then maybe an in-atmosphere banshee mission. These different wars do not have to all be separate games. The Taming, for example, may not have enough material to be a game of its own. Maybe a compilation of the different Covenant wars is the best option. Again, variety would be difficult, even more so than for the previous conflict, because Hunters are known to fight in only one way. But the Hunter form is only one of the things that the worms can become. Because so few facts are stated on the matter, 343 Industries would again have a lot of room to maneuver. c) Assimilating the Yanme'e (1112) The Yanme'e are the Drones. Yeah, they came before the Grunts. The story's pretty simple with these guys. The Covenant discovered them, and then forced them to join. The specifics are nonexistent. Plenty of space for 343 to move in. This is another one that could probably only constitute part of a game. You'd play as an Elite. Possible mission as a Jackal. Maybe you could play as a Hunter pair in co-op mode. Note: Jackals were hired by the Covenant as mercenaries; they were not forced into service. d) Assimilating the Unggoy (2142) These are the Grunts. As far as combat goes, almost the same story as the Drones. But there's a lot more background information for those interested. Check out the Halo Wiki. Possible playtime as a Drone or Jackal, again possible Hunter co-op, otherwise as an Elite. We'd have to see Zap-Jellies, Mud Wasps, and Shade Crabs on the Grunt home world. http://halo.wikia.co...Covenant_Empire e) Assimilating the Jiralhanae (2492) These are the Brutes. Generations of fighting each other and losing technology in the process left them weak when they were discovered by the Covenant. Definitely a mission as a Grunt, maybe a Jackal, probably not a Drone, and possibly a Hunter co-op option. Primary playtime as an Elite. I think fighting Brutes as an Elite would be epic. f) The Unggoy Rebellion (2462) The Jackals are supposed to be equal to the Grunts, but of course they see themselves as above their smaller counterparts. Some Jackals (Kig-Yar) had attempted to poison a recreational drug the Grunts enjoyed, and the Covenant Council opted not to investigate, prompting the Grunts to rebel. The Grunts displayed a surprising tenacity in this conflict, and the Covenant nearly had to glass their home world before they yielded. You would not be able to play as a Brute in this, as the rebellion occurred before the Brutes were initiated into the Covenant. That wraps up the various Covenant wars. I focused primarily on the Elite/Hierarch war because I figured that if I convince you all about that, then the rest follow. I think all of these conflicts should be part on one or two compilations. All the campaigns and characters would be separate. There is just enormous potential for all of this. What I don't want to see is skirmish-style fighting like Battlefront. I also don't want it to be like Halo Wars, though I did enjoy that game. I want traditional Halo-style missions. Maybe a little less "flip three switches" though.
  14. So I was making the map in Forge with my friend and it requires a specific game type to work with the whole thing properly. But sadly, Halo 4 lacks the awesome gametypes that they had in reach. My Personal favorites that are no longer with us are Infection and Race. I do realize that this is most likely temporary but I would like to know when 343 Industries are going to update the game types for Custom Games at least. And yes, I do know that Flood is basically Infection. But you can ONLY be a Flood which is disappointing.
  15. I've come up with a few ideas for future halo games. I'm not talking about the Reclaimer series here. I'm leaving that in the capable hands of 343 Industries. This is the only the first of my ideas, but I'll post them separately so that the responses don't get confusing. 1) A game in which you play as an Covenant Elite, fighting against the Brutes on their home planet. It is unclear what's happened with the Brutes as far as Halo 4. All I know is that the Elites and Brutes have always hated each other, the Prophets are out of the picture (though I don't believe their race is extinct), and the Elites are in charge of the Covenant allied with the humans. The story would go something like this (keep in mind, this is not meant to be back-cover material): Though the Brutes have been beaten for now, they remain strong in places, and they continue to raid Human and Covenant outposts and organize assassinations on the Elites. The Covenant is forced to continuously fight the Brutes and their supporters, though the Elite leaders would be content to have peace. Yet peace is not in the nature of Brutes. The Elites are their old enemies, and the Brutes have been ridiculed by them. They refuse to stop attacking, and they refuse to surrender, prompting the Covenant to launch an attack on their home world. This game could serve as a great way to fill the gap between Halo 3 and Halo 4. It'd be cool to play as the Arbiter if there aren't other plans for him, but any Elite will do. The humans would offer assistance in this war, but the Elites have their pride at stake, and they would decline. It is their responsibility. The Covenant races I envision in this game are: Brutes Grunts, but only because they were already under Brute control, and they are too scared to desert Jackals, because they seem to hate humans almost as much as Brutes, and they're almost as ugly Drones Engineers, as slaves I am not sure about Hunters. Hunters seem pretty loyal to Covenant leadership, yet you see them in Halo 4. Not too many though. Perhaps they were there unwilling, or simply a minority? Anyway, I don't recall in any of the games seeing Hunters in the same group as Brutes, so it's unlikely that they would side with them against the Elites and the rest of the Covenant. Of course, the Covenant itself would still have all of its races, except perhaps the Drones. I've never seen Drones without Brutes nearby (I think). I believe their loyalty would shift to the Brutes. This game would be the continuation of an on-and-off civil war that's been underway for quite some time. Thoughts?
  16. Here's the second segment of my ideas for other Halo games. 2) A game that covers the first contact with the Covenant This is not really "my" idea, but I thought I'd add it anyway. You could play as Master Chief in this game, as he became ready for combat when he was 14, in 2525, the same year the war with the Covenant began. Keep in mind that though he is young, he would have the voice and body of an adult due to his augmentation. With armor on, he would look the same. However, perhaps the first mission, or the "intro mission", can either be an extended cutscene showing the demise of the Harvest Colony, or you play as a marine on Harvest, who will of course die at the end of the mission. The armor of Spartans at this point in the story doesn't have energy shielding, so gameplay would be fun. If the game is to remain faithful to the games and the books, the Covenant races present in this game should be: Grunts Jackals Brutes -added thanks to a correction by Prophet of Regret Elites (not initially known to the humans) Hunters (discovered by humans even after Elites, specifically by John-117 and his team) Drones and Brutes were not seen in-game until Halo 2. Engineer were not seen until ODST, which begins after Halo 2, but ends before Halo 2 does. Tell me what you think.
  17. We Need Better Custom War Games! Because of the recent hype of precision weapons being unbalanced, it is obvious that the maps are one of the biggest influences on the hype, due to that most maps are oblong and stretched, what we need is a tight corridor map, something like mazes, but that are actually oriented to the competition. These tight corners and hallways will lead to our great ascendance of gameplay that we truly desire as loyalist Halo fans. Thus, this is once we were forced to with Halo: Reach, and It's going to take some hard dedication and some serious builders to orchestrate these masterpieces that we speak of. And so I call out for you strong forgers alike, in the hopes that we can revive the spirit of custom War Games in hopes that the affordable experience that was once lost shall return. Now you may be dumbstruck by my vocabulary, but do not be frightened, for I am one of you as well. I am humble and relaxed, but I must have the efforts to stop an inevitable fate that we will succumb to in our future, known to us as the File Browser's defeat in Halo: Reach, and I simply won't let it happen again... I also call out for you who seek rich flavor of custom gameplay in my occasional lobbies of such. If you feel the need to start anew, attend for me at the gamertag of DeathRhinoAC130.
  18. Hey Guys! I've run into one annoyance in halo 4's forge and custom gaming. Its not custom games anymore!!! Half of the options are already chosen for you, remember in Halo 3 and Reach how it was possible to edit EVERYTHING, thats how we ended up with so many crazy mini games like Speed Halo, but 343i has gone and messed it all up, now we can't choose many things in our custom game options, namely in the flood gametype. I was trying to do a "Flood Survival" gametype in which players must search for weapons on the battlefield but my weapons do not spawn and I can not find the option to make them spawn anywhere! Also the flood loadouts are uncustomizable, it is impossible to give a zombie a gravhammer, which means no speed halo, and also many mini games like duck hunt are now impossible, if there is a way to make these things happen please let me know, otherwise I would like to know why they aren't there anymore, 343i has ruined infection for me. As a side note, does anybody know how to contact 343i directly?
  19. So I built a decent version of lockout/blackout (what ever your preference) its kind of a hybrid from both but definatly a fun and well constructed map. I spent like 10-12hrs on it but now i want to play on them and there is nobody but like 2 people that will play customs (on my list). My gamer tag is : Monoxide89 Video: (warning brief language) http://youtu.be/_3IVZd0oEOE video: http://youtu.be/ElcSAfQ4Zfc If you guys are down to play Send me a FR on live or just leave your gamertag below. thx everyone
  20. Here's an awesome tactic I just discovered myself: In Capture the Flag, grab a Sticky Detonator and plant one on the tip of the flagpole (or anywhere on the pole for that matter). It can also go near the bottom where the flag is planted in the ground for the best method of concealment. The enemy, faced with the intensity of taking your flag and other people pushing towards them, will probably not even notice a Sticky C4 strapped to the pole. Instant C4 explosion! After a death or two, they might pick up on it and first shoot your Sticky, especially since it makes a beeping noise, but you'll be sure to get a few kills this way before they notice. Thought I'd share a funny and practical way to aggravate your opponent
  21. This post has two purposes: One is to say that it is unfair that we lose out on double XP tokens for things out of our control, and the other is to say that matchmaking sticking you in partially completed games is a dumb idea. Ever since the day I heard that you can earn double XP, I've been searching stores for participating stocks of Dew and Doritos to buy them for the codes; a lot of the Dew that I bought was for the codes alone. Now, I hit my experience cap every day. I hate it, and it is stupid, and it makes me quit the game when I do, because I don't want to lose out on experience from commendations and challenges. I cap before I can even complete any weeklies! The first week, I lost double XP tokens to the now fixed bug where it deducted from your banked matches even after you capped. Today, I earned 5600 experience, and capped after just a handful of it. That's another one wasted. And the worst of all was when I was matched into a Big Team Slayer match that was 980 - 370, and the game ended in seconds. I got 123 XP total, and wasted another double XP token, which leads me into my next topic. None of these are my fault, yet my tokens were stolen from me. Those three alone are worth one product that I bought solely for the codes, and I feel I should be reimbursed. There's no way for me to get them back, and I paid money for them. Additionally, matching games in progress sounds good on paper, but it is a ridiculously unfair idea. The time where I got shafted by a game that was seconds from ending is just one example. Do you remember the day where there was a daily challenge to win 2 CTF matches? That took me five hours. Not because I suck, but because it kept putting me in games where we were already losing, often irrecoverably. It isn't fair to me, and I do not want to keep getting the short end of the stick. It takes a heavy toll on one's morale to keep being put in games where you have already lost, hour after hour. It's very frustrating, and it makes you want to quit. My experience is being ruined by the odds constantly being stacked against me, and by the system taking away the double XP that I bought and paid for. Why is there no meter for how close I am to the cap? I wished for that in Reach, and there still is none. So, I'm setting myself up for another "hit my cap right as I earn 10000xp worth of challenges".
  22. Anyone else think it would be pretty cool if Halo 4 had custom campaigns instead of just custom multiplayers? Say you want to play campaign, but want to customize certain things. You ask what kind of things, well for example the difficulty. Already possible you say, not quite... I mean as in this.. 1/10 would be Easy, 11/21 normal and so on, but you could pick say....14 as the dificulty, and if there is skulls you could pick what covonent they effect and don't. I want a fun campaign that changes even after I beat it. Not the same old stuff. So after beating campaign on legendary I would love to be able to customize it further then that for more or less fun. Prefferably more. Or even to challenge my skills as a spartan further. I just think that would be pretty cool if this were in the game for customs. NOT REGULAR CAMPAIGN. Of course, whether it would go towards achievements would be a thing to think about. Heck they could even make achieves for beating it on say difficulty 32 out of whatever. SENSE IT IS ALREADY COMPLETE, IT COULD BE ONE AWESOME UPDATE!
  23. Attention All forgers. This is a call for those who enjoy the thrill of making maps and games on Halo Reach. This Clan is based around the Halo Reach forge, but we venture into other game editing systems like Far Cry 2 and Minecraft. All we do all day is Forge Awesome new maps, Test them with each other, and just chill on X-box. We only have around 50 members of all forging levels and skill. Forgers that make Slayer, Infection, Invasion, CTF, HeadHunter, Mini-Games, Mini-Aesthetic... etc. Our main goal is to bring all forgers of every calibur into one community so we can share our knowledge, maps and ideas. We accept all who wish to forge with us, and if you wish to test out your maps please send one of our members a message over X-box live. We hope you all can keep forging until Halo 4 gets here with it's updated and completely awesome forging plate. If you wish to join the clan or just want to test your crazy new map. Send one of our high ranking members a message, so we can get together a custom game. If you want to see our first annual Top Ten maps, watch the video below: http://www.youtube.com/watch?v=jK35WBUYpJc&feature=plcp Keep Forging. Contact: Leader: Mankill258 -LiEeXx666 -CANADIAN ECHO
  24. Attention All forgers. This is a call for those who enjoy the thrill of making maps and games on Halo Reach. This Clan is based around the Halo Reach forge, but we venture into other game editing systems like Far Cry 2 and Minecraft. All we do all day is Forge Awesome new maps, Test them with each other, and just chill on X-box. We only have around 50 members of all forging levels and skill. Forgers that make Slayer, Infection, Invasion, CTF, HeadHunter, Mini-Games, Mini-Aesthetic... etc. Our main goal is to bring all forgers of every calibur into one community so we can share our knowledge, maps and ideas. We accept all who wish to forge with us, and if you wish to test out your maps please send one of our members a message over X-box live. We hope you all can keep forging until Halo 4 gets here with it's updated and completly awesome forging plate. If you wish to join the clan or just want to test your crazy new map. send one of our high ranking members a message, so we can get together a custom game. Keep Forging. Members: Leader: Mankill258 -LiEeXx666 -CANADIAN ECHO (ME) -Death by Dogs
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