Jump to content

Search the Community

Showing results for tags 'destiny'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Halo Forum
    • Halo Infinite
    • Halo 5: Guardians
    • Halo: The Master Chief Collection
    • Halo 4
    • Halo 3 + ODST
    • Halo Reach
    • Halo 2 + Anniversary
    • Halo CE + Anniversary
    • Halo Wars
    • Halo: Mobile Games
  • The Halo Universe
    • Halo Lore
    • Forge Discussion
    • Game Invitations
    • Clan Recruiting / Advertising
  • 343iCommunity
    • Announcements
    • Introductions
    • General Discussion
    • Member Created Work
  • Archive

Categories

  • The Original Series
  • Gray Team series
  • The Forerunner Saga
  • Kilo-Five Trilogy
  • Alpha-Nine series
  • The Ferrets series
  • Rion Forge & Ace Of Spades series
  • A Master Chief Story
  • Battle Born: A Halo Young Adult Novel Series
  • A Halo Infinite Story
  • Individual novels
  • Individual novellas
  • Anthologies

Bookshelves

There are no results to display.

Categories

  • Halo (TV Series)
  • Halo 4: Forward Unto Dawn
  • Halo: The Fall of Reach
  • Halo: Nightfall
  • Halo Legends
  • Halo: Landfall

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gamertag


Discord


Twitter


YouTube


Location


Interests

  1. Bungie has just released a new Destiny gameplay video titled "The Devils' Lair" as it follows a team of guardians fighting their way through the depths of Old Russia. In this seven minute long video we see a Fireteam of Guardians on a strike mission beneath the ruins of the Cosmodrome in a location called "The House of The Devils' Lair" in Old Russia as they take on the Fallen and the Hive, two of five enemy races Humanity will battle against to save Earth and their colonies. Destiny is a completely online game that encourages team play with co-operative modes that involves raids and strike missions as it is shown in the video. This has been the first proper video of solid full length gameplay since Bungie's presentation at last years E3. Fans itching to see more Destiny content will surely be tied over until more of it returns in just less than two months at this years E3. What did you think of the new gameplay, are you looking forward to the game? View full article
  2. Bungie just updated their Destiny site and revealed alot of new details. There has been a major update to the site revealing a lot of new details Link here: http://www.destinythegame.com/au/en On this site you will find all the details you will need to know when you jump in. The guardians/classes The enemies The solar system And a offer to join the beta Let's summarize each section. The Guardians There are three guardians to choose from. Each with their own abilities. Here is a trailer. http://www.destinythegame.com/au/en The video doesn't show any names so I'll put those down here with their respective summaries taken from the site. The guardians you see are called: -The Titan (Right) -The Hunter (Left) -The Warlock (Middle) (Special thanks to Caboose) Here are their summaries: The Titan The first Titans built the Wall, and bravely gave their lives to defend it. Now, you stand in the same place, steadfast and sure. Our enemies are deadly and merciless, but so are you. You hail from a line of legendary heroes and your strength and skill will be needed to shatter their ranks. Sounds like the powerhouse class of the three. Heavy weapons and armour. The Hunter Hunters once prowled the wilderness and wastelands, taking big risks for even bigger rewards. Making your own luck has always meant bending the rules. But you are no outlaw, at least, not anymore, and your unique brand of daring and ingenuity will be needed now more than ever. Sounds like a stealthy type. Might depend on quick strikes to take down the enemy. The Warlock Warlocks have long studied the Traveler, mastering some of its arcane energies. Its true purpose still remains a great mystery, but discovering truth has always driven you into the unknown. Now, our enemies stand between you and your greatest discovery – the secrets of the Golden Age. Sounds like a class that relies on it's abilities. Also very mysterious Pictures are found here http://www.destinythegame.com/au/en/game/guardians Which guardian will you be going for? Now onto The enemies There are four different factions of enemies. Named The Fallen The Hive The Vex And The Cebal Here are their summaries The Fallen Fallen are hardy creatures who can survive in a wide range of environments without heavy armor or complex modifications to their physiology. They travel light, hit hard, and are gone before you know it. Fallen may look like mere scavengers, but on closer inspection you will see hints of a splendid, sophisticated past, and the proud markings of their ancestral "Houses." Sounds like a smart enemy. Might wanna be on the look out for ambushes by these. The Hive Hive manipulate the physical world in ways that we can only begin to imagine. The Hive have carved a kingdom deep into the lifeless core of the Moon, and it is there they remain, silent and buried among many dark and terrible secrets, a reminder of the tremendous power that brought forth the Collapse. Sounds eerie. Let me take a trip to my house of NOPE in the city of NOPE right over the border of NOPE NOPE NOPE!!! The Vex Scattered reports indicate that the Vex appear to be mass-produced machine units, constructed of an unknown metal alloy resembling hammered brass. All attempts to communicate with them have failed. They are hostile. They are unrelenting. They are deadly. This is why you should never trust robots... The Cebal Few Guardians have faced Cabal and lived to tell the tale. They are a professional military operation. On every front we have found them on the march, they have already dug in and ringed their installations with razor wire. Now, it seems they've turned their eyes towards us. Yikes! Fully armoured power houses! Again the pictures are found here http://www.destinythegame.com/au/en/game/enemies Now onto the last segment The Solar System These are the planets the game plays around The Earth The Moon Venus And Mars Here are their summaries The Earth Our home. After the Darkness swept over us, we found the Traveler where it made its last stand. Beneath, we built The City – our last – within its protective aura. From here, Guardians stand watch, defend our civilization, and strike out into the wild frontiers of Earth – and beyond – to reclaim our lost worlds. Looks like our base of operations. Gear up! The Moon Like Earth, the ruins of humanity's former glory can be found scattered across the familiar lunar surface. Recent exploration attempts have been repulsed, reporting increased enemy activity, and even strange tectonic phenomenon. The City has since classified the Moon as a "Forbidden Zone,” open only to our most brave and experienced Guardians. Remember, this is where The Hive faction is present. Now on a enirely different topic, have you seen my flamethrower by any chance? Venus Venus was once the site of great discovery – a paradise. Now, it is a monument to all that we have lost. The old stories say we built an academy dedicated to learning and research on the shore of a wondrous sea, and that the waters themselves boiled and rose up to shatter the coast, washing away all that we had built. Yup... Sounds like paradise Mars What little we know of Mars may as well be a myth. We built a massive metropolis in the red dust. The Darkness swept nearly all of it away; the sand itself claimed the rest. No one knows what remains of our lost age, now buried beneath the dunes. Mystery ensues. Luckely, we still have the pictures http://www.destinythegame.com/au/en/game/destinations This is alot of new details and I highly recommend going to the site youself! Thanks for reading Leave thoughts and comments down below!
  3. Branching Out While Getting Back to Their Roots. For those who have not yet heard about its unveiling yet, undr zid (Affiliate, Admin of ForgeCafe), has finally released his shiny new baby to the public as of April 18th, 2014. This was the 5th anniversary of the ForgeCafe's existence dating back to the days of bungie.net. DestinyCafe has been in the works for over a year according to undr zid and his very helpful Cafe Staff had been helping him all while keeping it under wraps all this time. Destiny is going to be Bungie's huge hit game this year so Destiny forums are going to be necessary. Zid saw this opportunity and took it by buying the DestinyCafe.net domain. Undr zid says his goal with the site is to give the members the same feel that made members love bungie.net in the first place. "The idea is to slowly shift focus from FC to here," zid said about his site. This will hopefully build a fan base for Destiny on one site and then Some nice features on the site include its Streams tab where you can catch Twitch Streams of anyone you follow that has a Stream on site, the Clans system which allows you to essentially be an admin of your own sub-forum in a way, and its nice clean look. DestinyCafe is of course a Destiny forum but welcomes any other game fans as well. Being on the testing team months prior to its launch, I did get to see some changes and it's amazing how fast undr zid and his Staff can work. There are already some familiar faces there from ForgeCafe's harry_c0 and OxK Nym to our very own -Sparky- and Silent Orbis. Congratulations undr zid and I hope your sites do well with both titles launching this year. Thank you for letting me experience the site as it was changing. Hope everyone gives it a try and it is another Cafe so there might be coffee.
  4. Bungie has come out and stated that despite controversy surrounding Marty O'Donnell's departure from the company, his music will remain in Destiny. ​We received quite the depressing surprise on April 14th when we had the news broken to us that our beloved composer Martin O'Donnell had been terminated by Bungie. In an interview with people at Eurogamer.net, Pete Parsons said that Marty's magnificent work on the project would remain in the game, and that fans shouldn't worry about the game's soundtrack or the game itself's features. He had said that the game was, "close to shipping" and that he believes "the Bungie fanbase is going to look forward to hearing Marty's music, Mike Salvatori's music, C. Paul's music and Paul McCartney's music in the game," acknowledging that while polish still needs to be done, most of the game is complete and in it's finished state, just needing a shiny coat of paint to top it off. View attachment: 2508271-destiny1.jpg While Marty's departure is melancholy news, most did fear it would impact the majority of their experience in the game. Now we know that isn't that case, but are you still as excited to play Destiny? Let me know below, thanks for reading! View full article
  5. This will be an updated series Bungie has a history of connecting their story's or making references to biblical and Mythological event's. For example in Halo the forerunners made an array of weapons which is made up of 8 installations, 7 of them being the actual weapons (the rings) and 1 of them being the place to activate the rings (the ark). The purpose of this array was to wipe out a parasitic threat called the flood and as I stated the ark is the place where it can happen, this is a reference to the biblical event of Noah's ark, Noah's ark was to save life from the flooded earth. Also the covenant seen these installations as sacred structures and they wanted to activate them believing they would become gods and as you know the ark is the place to do this which is another biblical reference to story "The ark of the covenant". Another reference bungie used was Mjolnir which was from Norse mythology and it was the hammer of Thor, Mjolnir were cyborgs the humans used in the game marathon and also the name of a type of spartan armor in Halo. They were many more of these kind of references but I just wanted to use a few as examples. So what has Bungie been doing this time for destiny? Well I think we might have some connections between destiny and an ancient religious story called the "The seven heavens" or "The seven layers of heaven" which are affiliated with some parts of Christianity and Islam. They can be read here. http://www.archangels-and-angels.com/misc/seven_heavens.html http://www.faithfreedom.org/Articles/sina40712.htm It was believed that heaven was made up of seven layers or worlds, here is a quote from the article from the first link explaining this belief. "The ancients believed that there were Seven Heavens which related to the seven observable planets in our solar system. The Sun and Moon, where referred to as planets by the ancients due to lack astronomical understanding and with these they also included the five planets which were visible by the naked eye, Mercury, Venus, Mars, Saturn and Jupiter. According to this belief each planet occupied its own layer of Heaven or potion of the sky/space, each occupying an orbit further and further away from Earth, as Earth was the considered centre of the Universe. Today we realize that this apparent distance is in fact the planets orbit around the Sun, not distance from the Earth." These planets also represented each day of the week as stated in the second link provided above. Monday to Moon Tuesday to Mars Wednesday to Mercury Thursday to Jupiter Friday to Venus Saturday to Saturn Sunday to Sun Two weeks ago on the week of February 11th Bungie started an ARG (Alternate Reality Game) for Destiny, this game was on a website called alphalupi.bungie.net and on that site there are seven sections that correspond to each day of the week. To access each section on the day it corresponds to we had to rearrange a series of dots, once these dots were arranged correctly they made up geomantic figures. Geomantic figures was an art that was practiced in Europe during the middle ages. There are 16 of these figures and they each represents the state or mind of the world and each figure is associated with the planets in the solar system. Out of the 16 figures here are the seven that Bungie used for the ARG, each of the seven figures represents the same 7 planets that were believed to be the 7 heavens. The first symbol to retrieve was this This symbol is called Populous which is Latin for "The people" and it is affiliated with the moon. Just like in the seven heavens story the moon represents Monday which was the day we had to retrieve this symbol in the ARG The Second symbol was this This symbol is called Puer which is Latin for "The Boy" and it is affiliated with the planet Mars, and in the seven heavens story Mars represents Tuesday which was the day this symbol was used in the ARG. The third symbol was this This symbol is called Albus which is Latin for "White" and it is affiliated with the planet Mercury which represents Wednesday in the myth and it was the day this symbol was used in the ARG. The fourth symbol was this This symbol is called Acquisito which is Latin for "Gain" and it is affiliated with the planet Jupiter which represents Thursday in the myth the same day this symbol was used for the ARG. The fifth symbol was this This symbol is called Puella which is Latin for "The girl" and it is affiliated with the planet Venus which represents Friday in the myth the same day this symbol was used for the ARG. The sixth symbol was this This symbol is called Tristitia which is Latin for "Sorrow" and it is affiliated with the planet Saturn which represents Saturday in the myth the same day this symbol was used for the ARG. The seventh and final symbol was this This symbol is called Fortuna Major which is Latin for "The Greater Fortune" and it is affiliated with the Sun which represents Sunday in the myth, and it's the same day this symbol was used for the ARG. That was the first connection I believe destiny has to the seven heavens, the symbols representing the planets from the story and were used on the same days that the planets represented, In my opinion I think that may be a good connection. The next thing that at noticed was this piece of the the story from the second link: "There are seven earths. The first is called Ramaka, beneath which is the Barren Wind, which can be bridled by no fewer than seventy thousand angels. With this wind God destroyed the people of Ad. The inhabitants of Ramaka are a nation called Muwashshim, upon whom is everlasting torment and divine retribution. The second earth is called Khalada, wherein are the implements of torture for the inhabitants of Hell. There dwells a nation called Tamis, whose food is their own flesh and whose drink is their own blood. The third earth is called Arqa, wherein dwell mulelike eagles with spearlike tails. On each tail are three hundred and sixty poisonous quills. Were even one quill placed on the face of the earth, the entire universe would pass away. The inhabitants thereof are a nation called Qays, who eat dirt and drink mothers' milk. The fourth earth is called Haraba, wherein dwell the snakes of Hell, which are as large as mountains. Each snake has fangs like tall palm trees, and if they were to strike the hugest mountain with their fangs it would be leveled to the ground. The inhabitants of this earth are a nation called Jilla, and they have no eyes, hands or feet but have wings like bats and die only of old age. The fifth earth is called Maltham, wherein stones of sulphur hang around the necks of infidels. When the fire is kindled the fuel is placed on their breasts, and the flames leap up onto their faces, as He hath said: The fire whose fuel is men and stones (2:24), and Fire shall cover their faces (14:50). The inhabitants are a nation called Hajla, who are numerous and who eat each other. The sixth earth is called Sijjin. Here are the registers of the people of Hell, and their works are vile, as He hath said: Verily the register of the actions of the wicked is surely Sijjin (83:7). Herein dwells a nation called Qatat, who are shaped like birds and worship God truly. The seventh earth is called Ajiba and is the habitation of Iblis. There dwells a nation called Khasum, who are BLACK and short, with claws like lions. It is they who will be given dominion over Gog and Magog, who will be destroyed by them…" Note that each of the heavens/worlds has only one nation, just like in destiny humanity is reduced to only one last city on the planet and the people in that city are probably known as the last and only nation left on the planet. We could later find out that there could be 6 other planets that are suffering the same situation at earth but at the minute this theory isn't certain yet. Going back to the first linked site I may have found 1 or 2 other connections to destiny, but again this theory isn't certain yet but I thought it was worth mentioning. "The First Heaven was also considered to be the place where Adam and Eve lived and here you would experience winds and the landscape contains water and clouds. The Second Heaven was the place that Moses visited and is considered to be the place where the Fallen Angels are imprisoned. Moses visted Raquia and met the angel Nuriel who hade governorship over 50 myriads of angels, who are composed water and fire. The Third Heaven has a small contradiction, Firstly it is considered the place of the Garden of Eden, juxtaposed to this, it is also thought to be the location of Hell to the North .It is also reputed to be the home of the Tree of Life. The Fourth Heaven contains the heavenly city of Jerusalem. Also the location of the Garden of Eden The Fifth Heaven, Samael the Ruling Archangel is served by two millions of angels. These are divided among the four quarters of the world, in each quarter three, who control the twelve months, and over these are twelve chief angels. The northern regions of this Heaven is the area where the Watchers, (Grigori) reside. To the South reside the angels (ministering) who endlessly chant the praises of God." The Sixth Heaven, Archangel Sachiel, with two millions of angels. The angel Zebul is placed over these during the day, and another angel, Sabath, during the night. They rule over kings, create fear, and give protection from enemies. This Heaven is covered in snow and frequently experiences many storms. The Seventh Heaven is reputed to be the Holiest of all the Heavens and contains the Throne of Glory which is attended by the Seven Archangels.The 7th Heaven is the home of God and his Throne. He is surrounded by the angels of the orders of Seraphim, Cherubim, and Thrones. Michael, Gabriel, Uriel, and Fanuel (Penuel) are introduced as "the four angels of the face of the Lord."In Enoch, lxxi. 7-13, these four stand near the crystal throne of God, which, encircled by fire, is surrounded by the Seraphim, Cherubim, and Ofanim. I tried to connect somethings with what we know so far in destiny. The third world is where the Garden of Eden is and it is thought to be the location of the hell of the north, in destiny there is a place called the black garden, why would it be called the "black" garden. Maybe it is place of evil or a fierce enemy? Also worth noting that there is a place in destiny called "hell mouth" but that is on the moon and most likely the black garden is on one of the planets. And the fifth world has angels or beings that control the twelve months, to me that sounds like time control or time travel and in destiny there is a faction of robots/ AI's called "Vex" and they have the ability to time travel. Thats all I have so far, this may seem crazy or over the top to some but I believe these may have connections and if you think about it, it would seem that it does. :down: UPDATE :down: 2/26/13 Ok as you have seen I put two links near the top of this post of two sites that explain the ancient 7 heavens myth and each of them explain and provide what these seven heavens are. They both talk about the same planets and they are both in the same order, some of their explanations and descriptions of each of the planets/heavens are fairly the same as each other and some are also a bit different to each other as they are mostly just two variants/versions of the same myth. I have color coded the 2 descriptions like I did previously (one yellow the other orange) from the two sites. I am going to go through some other theories and it will easier to see which one I am referring to as I explain it. So before I explain I want to let you know that some points of my theory may connect to one variant/version of the myth and not the other (as I said that they both give some different decriptions to each other). Ok we are going to talk about the ARG again and as I explained about it previously each of the geomantic symbols that was used connected to the same day and planet that was stated in the myth. Once we accessed each section of the ARG there was a poem that was to be revealed. On day 1 of the ARG was a monday, the geomantic symbol that we had to use represented the moon and in the myth the moon represents monday and the first heaven. Here is that poem. http://alphalupi.bungie.net/98862748014.jpg In that poem it mentions the wind metaphorically "Your voice whispers, murmurs and urges into larger winds". Both versions of the myth describe the first heaven (the moon) of having strong winds on it. "There are seven earths. The first is called Ramaka, beneath which is the Barren Wind, which can be bridled by no fewer than seventy thousand angels. With this wind God destroyed the people of Ad. The inhabitants of Ramaka are a nation called Muwashshim, upon whom is everlasting torment and divine retribution." "The First Heaven was also considered to be the place where Adam and Eve lived and here you would experience winds and the landscape contains water and clouds." Day 2 (Tuesday) poem http://alphalupi.bungie.net/09394972304.jpg In this peom it talks about a voice flowing through red rock and through dead valley's, volcanoes exploding and filling the air with black ash. It gives the sense of a place of evil and misery, like hell. Both versions of the myth describes the second heaven (Mars) as hell and with fire. "The second earth is called Khalada, wherein are the implements of torture for the inhabitants of Hell. There dwells a nation called Tamis, whose food is their own flesh and whose drink is their own blood." "The Second Heaven was the place that Moses visited and is considered to be the place where the Fallen Angels are imprisoned. Moses visted Raquia and met the angel Nuriel who hade governorship over 50 myriads of angels, who are composed water and fire." At the end of the first quote it says the inhabitants of that world eat their own flesh and drink their own blood, it was revealed that in destiny there are creatures that are zombies or similar to zombies called the Hive. So as we know creatures like this consume the bodies of the living and those who fall victim to it become one of them, which brings my attention to one of the lines from the ARG poem "in the midst of a thousand careful disasters, you watch the transformation with your own eyes" Day 3 (Wednesday) poem http://alphalupi.bungie.net/590881739283143985.jpg I couldn't find a good connection with this poem to the myth but this is what I came up with. In the poem it says some thing that as wet and fertile was kicked into space stealing everything that was of value. And also there's a part that says that something offers itself. In one of versions of the myth it mentions the tree of life. "The Third Heaven has a small contradiction, Firstly it is considered the place of the Garden of Eden, juxtaposed to this, it is also thought to be the location of Hell to the North .It is also reputed to be the home of the Tree of Life." That poem seem to be referring to life and the taking of life, " Something that was wet and fertile stealing away everything of value" "what thrived here for a day or ten million years decided to leave" "a name offers itself, and another and a thousand more" "you realize the union between the past and future is now" the aspects of life is the past, present and future. Day 4 (Thursday) poem http://alphalupi.bungie.net/1291670595463907.jpg I struggled with this one I came up with a very vague connection but I'm not sure about it but here it is anyway. In the poem it says "you deliver your last orders to an army that needs nothing anymore, not instruction, courage or even prayers". This made me think of what was said about the fourth world in one of the versions of the myth, that inhabitants has no eyes, hands or feet. ("the army that needs nothing anymore") "The fourth earth is called Haraba, wherein dwell the snakes of Hell, which are as large as mountains. Each snake has fangs like tall palm trees, and if they were to strike the hugest mountain with their fangs it would be leveled to the ground. The inhabitants of this earth are a nation called Jilla, and they have no eyes, hands or feet but have wings like bats and die only of old age" Day 5 (Friday) poem http://alphalupi.bungie.net/010258608004307500961392069234939781476.jpg Another hard one I tried to find something that could connect. In this poem it seems to talk about good things happening, evil going away, the world returning to normal "Fierceness is chilled and thinned, made sweet again" "A new ocean emerges, thick and salty and hot, from springs and geysers that drench the dead ground" "You wonder will this worlds second birth be it's finest? you draw deep inside seeking direction, truth" A good high power could be conducting these acts of that world. In the myth it says angels endlessly chant the praises of god, this new birth of the world from the poem could be what these angels are praising about. But I'm not too sure heres the quote. "The Fifth Heaven, Samael the Ruling Archangel is served by two millions of angels. These are divided among the four quarters of the world, in each quarter three, who control the twelve months, and over these are twelve chief angels. The northern regions of this Heaven is the area where the Watchers, (Grigori) reside. To the South reside the angels (ministering) who endlessly chant the praises of God." Day 6 (Saturday) poem http://alphalupi.bungie.net/231500044149.jpg The part where it says "A cold giant shows it's night face to you" "Eyes that never close gaze everywhere and at everything. You see them in their hiding place. And they see you too" This seems to connect with what is said in one of the versions of the myth, it mentions an angel of the night that rules over kings, creates fear etc. "The Sixth Heaven, Archangel Sachiel, with two millions of angels. The angel Zebul is placed over these during the day, and another angel, Sabath, during the night. They rule over kings, create fear, and give protection from enemies. This Heaven is covered in snow and frequently experiences many storms." This giant that shows it's night face could be the night angel from the myth, the giant's eyes gazing at everything and keep watch at everyone could be referring to the night angel ruling over kings and creating fear. Day 7 (Saturday) Poem http://alphalupi.bungie.net/x99634869174.jpg This poem clearly talks of good things, hope returning, answers revealed, becoming stronger and everything is now safe. Well the myth describes the seventh and final heaven to be the holiest of all the heavens and contains the throne of glory, the arch angels standing beside god. There is a very strong connection of feeling with the last poem and the seventh heaven. The Seventh Heaven is reputed to be the Holiest of all the Heavens and contains the Throne of Glory which is attended by the Seven Archangels.The 7th Heaven is the home of God and his Throne. He is surrounded by the angels of the orders of Seraphim, Cherubim, and Thrones. Michael, Gabriel, Uriel, and Fanuel (Penuel) are introduced as "the four angels of the face of the Lord."In Enoch, lxxi. 7-13, these four stand near the crystal throne of God, which, encircled by fire, is surrounded by the Seraphim, Cherubim, and Ofanim. UPDATE Another thing that could relate to the 7 heavens is a video from E3, Bungie presented a video (shown below) that was only shown to those who attended, it was a video that cycled through the planets in our solar system. The video didn't show all the planets but only 7 from our solar system. The sun, the moon, venus, murcury, mars, jupiter and saturn. The same and only planets that the 7 heavens spoke about. So why has nothing been said about Neptune and Uranus in Destiny? No concept art, nothing spoke about them by bungie and from the video those 2 planets are absent and don't appear to be featured in the game. I personally believe this alone is enough to tell me Destiny may whether how big or small revolve around this ancient belief.
  6. So destiny has been shown. Does it look any good? Will bungie be able to make a game that is as big if not bigger than halo? What does everyone think?
  7. We know melee weapons exist. We've seen enemies using swords, and apparently also gotten hints that players may use them as well. But exactly how do you want them implemented? Because, yes, this is kind of a mix between a FPS and an RPG, and I would really love to use swords running around cutting into people in a swifter way than the Energy Sword's clunky 1-slash-then-cooldown-timer in Halo games. Not only that, but think of how fair it is that in competitive MM you've got a gun, put down some bullets into a guy, only to have him sprint up close and slit your throat? There's fairness issues, but I desperately want to use swords at the same time. How do you want them implemented and how do you think they will be implemented?
  8. From the album: Tacos and what not

    I sketched a little Warlock character from Destiny a while back. I also made a colored version which is displayed in the logo area of the Destinynews forums.

    © Numero Uno Self Destruct.

  9. Bungie has been up to a lot with Destiny lately with people being able to Pre-order and receive a reserved spot in Beta gameplay. Here is a video from the site put up recently. From Bungie.net: "You might have read a little rumor last week that implied we’d be hosting a public beta for Destiny in 2014. Sometimes, where there’s smoke, there’s fire. To celebrate the official announcement, we’ve prepared a strike of multimedia showing off the Moon, the Hive, and of course, a brave trio of Guardians in action. Check it out! Official Destiny Gameplay Trailer: The Moon Defend our home. Defeat our enemies. Become Legend. If you’re ready to reserve your hands-on time, you can pre-order Destiny at participating retailers now to get access to the Beta. Codes are available while supplies last. If you want to secure a spot, visithttp://www.destinythegame.com/wheretobuy, or visit a participating retailer in person. Once you have your code in hand, come on back to http://bungie.net/betaand follow the three simple steps to complete your reservation. Any questions? Visit the FAQ!""
  10. In Bungie's latest podcast there has been a mention of competitive multiplayer map's "These maps are specifically designed 100 percent from the ground up to be awesome for competitive multiplayer," Competitive multiplayer design lead Lars Bakken said. Despite Bungie showing major elements of sociable gameplay and features it appears Bungie is definitely bringing competitiveness among players to Destiny. We will possibly see a range of competitive game types and maps. Polygon highlighted other parts of the podcast where Tyson Green, Destiny's investment lead says about Destiny bringing in a wide range of players as Destiny hold's a lot of elements from role playing to an action shooter "We are going into an interesting space, where we are a shooter, we are an action game, we are a game that a lot of people out are really familiar with and they love and they spend a lot of time playing and we are trying to bring some additional elements to that." He also says, "The goal is so that you have this game that you come back to and that your friends come back to, and when you're all coming back to the game, and you all feel like you want to keep playing this game. Then you have a social game at that point. You actually have a cooperative experience, a community experience." According to Lars Bakken the skill you use within Destiny will "go beyond thumb stick abilities and quick fingers" you must understand on how you equip yourself and look at the choices you make.
  11. In Bungie's latest podcast there has been a mention of competitive multiplayer map's "These maps are specifically designed 100 percent from the ground up to be awesome for competitive multiplayer," Competitive multiplayer design lead Lars Bakken said. Despite Bungie showing major elements of sociable gameplay and features it appears Bungie is definitely bringing competitiveness among players to Destiny. We will possibly see a range of competitive game types and maps. Polygon highlighted other parts of the podcast where Tyson Green, Destiny's investment lead says about Destiny bringing in a wide range of players as Destiny hold's a lot of elements from role playing to an action shooter "We are going into an interesting space, where we are a shooter, we are an action game, we are a game that a lot of people out are really familiar with and they love and they spend a lot of time playing and we are trying to bring some additional elements to that." He also says, "The goal is so that you have this game that you come back to and that your friends come back to, and when you're all coming back to the game, and you all feel like you want to keep playing this game. Then you have a social game at that point. You actually have a cooperative experience, a community experience." According to Lars Bakken the skill you use within Destiny will "go beyond thumb stick abilities and quick fingers" you must understand on how you equip yourself and look at the choices you make. View full article
  12. It has been confirmed Bungie will have a place at this years Game Developers Conference to talk about their new game Destiny GDC's news blog announced. According to their schedule Bungie will have two appearances at the conference their sessions titled "Building Customizable Characters for Bungie's Destiny" and "Designing the Bungie Animation Workflow." There are brief descriptions on what these session will be talking about, their first one being about customizing characters "Destiny's player customization system is highly ambitious and unlike anything seen in a first-person shooter thus far." GDC stated. In their other session Bungie will be going into more of a technical aspect of the game showing things like how they create and animate characters as the description says. "We'll break down what it means to animate an immersive character performance, with a focus on efficiency, and Bungie's high quality bar.", "We'll demonstrate our process and our findings by giving you a behind the scenes look at our secret Bungie sauce." The Game Developers Conference is set to run from March 17th - 21st in San Francisco but the dates for Bungie's talks have not yet been announced but we'll know more on that as we approach closer to the commence date of the conference.
  13. It has been confirmed Bungie will have a place at this years Game Developers Conference to talk about their new game Destiny GDC's news blog announced. According to their schedule Bungie will have two appearances at the conference their sessions titled "Building Customizable Characters for Bungie's Destiny" and "Designing the Bungie Animation Workflow." There are brief descriptions on what these session will be talking about, their first one being about customizing characters "Destiny's player customization system is highly ambitious and unlike anything seen in a first-person shooter thus far." GDC stated. In their other session Bungie will be going into more of a technical aspect of the game showing things like how they create and animate characters as the description says. "We'll break down what it means to animate an immersive character performance, with a focus on efficiency, and Bungie's high quality bar.", "We'll demonstrate our process and our findings by giving you a behind the scenes look at our secret Bungie sauce." The Game Developers Conference is set to run from March 17th - 21st in San Francisco but the dates for Bungie's talks have not yet been announced but we'll know more on that as we approach closer to the commence date of the conference. This post has been promoted to an article
  14. It has been confirmed Bungie will have a place at this years Game Developers Conference to talk about their new game Destiny GDC's news blog announced. According to their schedule Bungie will have two appearances at the conference their sessions titled "Building Customizable Characters for Bungie's Destiny" and "Designing the Bungie Animation Workflow." There are brief descriptions on what these session will be talking about, their first one being about customizing characters "Destiny's player customization system is highly ambitious and unlike anything seen in a first-person shooter thus far." GDC stated. In their other session Bungie will be going into more of a technical aspect of the game showing things like how they create and animate characters as the description says. "We'll break down what it means to animate an immersive character performance, with a focus on efficiency, and Bungie's high quality bar.", "We'll demonstrate our process and our findings by giving you a behind the scenes look at our secret Bungie sauce." The Game Developers Conference is set to run from March 17th - 21st in San Francisco but the dates for Bungie's talks have not yet been announced but we'll know more on that as we approach closer to the commence date of the conference. View full article
  15. In the final instalment of our month of Destiny updates, we chat with investment lead Tyson Green about how you'll upgrade items and abilities on your characters. Learn about specific focuses for all three classes and what makes Destiny's progression system different from Call of Duty's prestige structure. Flexible Character Tweaks Green: We want to have a well balanced upgrade experience for your gear but also for your abilities. And we want to give players the ability to actually commit to some of the decisions that they made so they can distinguish themselves from one another. But that sort of comes along with, “Well, what do you want to do when someone wants to change their mind about something? Do they have to throw their character away?” And that was really unappealing. We want to say “No, you are your character.” When you decide to roll an Exo Hunter that’s because both being an Exo and being a Hunter were things that were exciting and appealing to you. So when you want to change your mind about something, whether it’s a weapon or whether it’s what abilities you’re using, we let you change the stuff that your character is using and we let you upgrade the stuff that your character is using rather than having to reset your character or throw your character away. I think Call of Duty is really interesting in this respect because they have the prestige system. You might say, "Why would anybody reset their character and throw all of their guns away?" The answer is people actually like that. People like making progression with their character. And if doing that let you be different or distinct from your friends or your competitors in some way, I think that’s a really exciting experience for players. So we really sort of looked at that and said, “People enjoy this, so let’s build a good system that lets them do that, that doesn’t make them throw their character away.” Upgrade Categories Green: The three things that all characters can upgrade are their weapons, their armor, and their focus. Those all level up as you use them. So when you’re wearing your armor and earning experience your armor’s leveling up. When you’re using weapons to get kills, those specific weapons are leveling up. And your focus also levels up when you’re getting kills or completing activities. Describing Focus Green: A focus is a thing that captures all of your abilities in one bundle – sort of a thematic bundle, but also a functional bundle. It carries your grenade abilities, your super attacks, it carries certain passive abilities that change the way your character plays. The focus is the thing that defines how your character is going to play at both the lowest and the highest level. It’s what your character is thematically about and it’s also functionally what abilities you have available to use. You could call it a spec. You could call it a build. You could call it a lot of things. For a long time we called them builds, but your build is a bigger thing because it also brings into account which weapons you’re using and what modifiers are on your armor. I want people to be able to talk about playing a Void Warlock sniper build, which is something that encompasses more than just the focus item. Experience Distribution Green: Everything gets the XP [reward] unless you have an XP bonus or something. You might have a piece of armor that gives plus XP to your weapon. So you might take that 10 XP on every piece of gear except your weapon, which might get 11 XP because of the modifiers. You might have a consumable or a perk active that gives you a bonus to how fast something else levels. It can vary from object to object. But generally speaking we’re definitely not asking anyone to make any hard decisions like, “Maybe I should only equip this one piece of gear because that’s the only thing that needs to level up so it power levels that one thing.” We’re trying to keep those mechanics very straightforward. Tuning Weapons To The Task Green: You can absolutely have more than one weapon that you’ve configured differently. Like you have one sniper rifle which is really good in competitive multiplayer because it has high burst damage and a good precision damage modifier. But you might have another sniper rifle which is better in cooperative campaign where you’re looking at doing more damage to an enemy. You have to be able to burst a target down over a longer sustained period of time so it’s got a bigger magazine and can carry more ammo. Those could both be the same base weapon just configured differently. A Titan Focus Green: The Fist of Havoc focus [Editor's Note: not a final name] is really about close quarters combat. It’s about getting into melee range and using powerful arc damage attacks to take your foes out. It can be built slightly different so it’s more about area control. It can be a little bit more defensive or a little bit more aggressive, but fundamentally that one is about smashing the door down, leaping into the room, and just absolutely nuking everything inside with point blank melee range damage. Fist of Havoc is the name of the super attack for that focus. That’s the one where you basically just smash the whole area around you. And there are some twists on that super like you can project more of the force forward so it becomes a longer range attack. You can have it leave behind damage in an area so it’s more of an area control ability. That’s true of all the supers. They have different ways to be built. A Hunter Focus Green: The Hunter build that we show off the most is the Gunslinger build. That’s centered around the Ghost Gun ability. Ghost Gun basically allows you to bring out this weapon which you only get a couple shots on, but they’re very devastating thermal damage shots. Very good for taking down high value single targets at a distance. Very much feared in competitive multiplayer. People see that Ghost Gun come out and they’re just like, “Either I’m going to get really lucky or I’m going to be respawning in a second.” Any abilities that support that super are abilities which are about maintaining a standoff distance with your targets. There’s sort of an area control aspect to that build where you can say, “I want to make you come out that door and not that door because I’m going to have my crosshair on that door.” It’s an offensive oriented build with subspecs that are more about standoff and zone control. Two Warlock Focuses Green: The Warlock build that we show off is the Circle of Night build. And that build is built around the Warlock ability Nova Bomb. Circle of Night is a really offensive, almost glass cannony build where you have lots of ability to deal damage at a distance and not a lot of ability to take damage.This is sort of true for a lot of our offensive builds that they can specialize for direct offense or zone control from direct offense. Some of those will be better in competitive multiplayer. Competitive multiplayer a lot of times you just want to go for the direct offense, you know, go for the kill rather than the potential for a kill. But you might find that when you’re doing cooperative scenarios that a zone control build is capable of doing a lot more damage. Persistent damage fields are really effective against the AI. They do a lot more damage per ability use. The Circle of Night build can be built in either way for more persistent damage and zone control or more direct damage and burst. There’s one version of Nova Bomb which causes it to leave a persistent damage field, but there are also grenade abilities that cause it to do persistent damage, and then there are passive abilities that will be synergistic with those things, like make those last longer or give you advantages against people who are afflicted by those things. I think the other one that we’ve touched on the most would be the Solar Warlock. That’s the Heart of Fusion build. Heart of Fusion is built on an ability called Radiance, which provides beneficial buffs to yourself but also nearby people.And that build is more of a supportive, team-oriented build where it not only benefits you and benefits your allies, but it has fairly good zone control abilities. You can say I want to block that doorway off or I want to keep people at standoff. And the other thing that Radiance does is it can revive other players who have fallen and also buffs them, giving them health bonuses or damage bonuses. http://www.gameinformer.com/b/features/archive/2013/12/27/the-character-progression-of-destiny.aspx View full article
  16. With around 500 developers now working on the project, Destiny has ballooned to become one of the largest projects in game development history. Technical art director Ryan Ellis was there from the beginning. As one of the first people assigned to the top secret "Destiny" game at Bungie, Ellis has watched and helped shape this sci-fi epic into what it has become today. As technical art director, Ellis is responsible for making sure the game looks as good as possible across all of the game's many platforms. While visiting Bungie for our January cover story, I spoke with Ellis about the early days of the then third-person game, the balance between scientific accuracy and fun, and the possibility of a PC release. Soure-Gameinformer
  17. GameInformer sits down with Bungie Design Lead Lars Bakken and discusses details about Destiny's competitive multiplayer. http://www.youtube.com/watch?v=E9dn3Cz1RU8&list=PLoAFmgzYW18IzU40riUzmVNY-WrWtsicd&feature=player_detailpage A few interesting points of emphasis are the talks of bringing your character that you rank up and customize in single player campaign over to multiplayer matchmaking. Lars commented that Destiny multiplayer matches are "definitely faster" than Halo multiplayer matches and "more lethal". Health and armor was also discussed which Lars stated..."As armor bleeds down you move to health and the squishy parts of the Guardian physique" and the amount of health will be class specific as well with the Titan having slightly more than other classes. Bungie is trying a different approach to voice chat by only granting chat with your fireteam but are "doing other things to let you communicate with other players". Destiny will allow up to 6-player teams and if you join a multiplayer match with less than the maximum number, the spots will be auto-filled by a random player without direct chat to them unless you invite them to a platform specific chat. Destiny is scheduled to be released September 9, 2014 with an early Beta scheduled for Summer 2014. You can check other interesting videos about Destiny from GameInformer here >>> http://www.gameinformer.com/p/destiny.aspx!! New information scheduled to be released December 23, 2014.
  18. Bungie is designing it’s MMOFPS Destiny to be played on your own, if you prefer. But the developer has now dropped a heavy hint that the end-game missions may require you to team up with some other players. “You absolutely are going to be able to play Destiny by yourself and have the same kind of fun shooter-experience that you could have in a single-player campaign, which is a word that we’ve weeded out of our vocabulary,” Bungie’s Jason Jones told Game Informer. “But we’re going to give you this great player-progression on top of that, and we’re going to give you as many opportunities as we possibly can to expose you to other people, so that hopefully you’re drawn into some social experiences, because those are incredibly powerful and interesting, but we’re not going to force those on you. “We describe it in a lot of ways as sloping the floor towards socialization, without putting a requirement on it,” he continued. “I would say that there’s some sort of – if you wanted to talk about it in MMO terms, you’d say ‘end-game activities’, but some of the most intense non-competitive activities in the game do require cooperation. They require a group of players to tackle at once. “I guess at some variable, distant endpoint we are going to say, ‘Yeah, if you show up at this door, and you don’t have five friends, you’re not going to be able to succeed,’ but the core experience that solo players have enjoyed in shooters, they’re going to be able to get that, and we’re going to pull many of them into social experiences as well.” So, it sounds as if it won’t just be a case of these missions being too difficult to tackle alone, but rather that being part of a team will be a requirement. Source-vg247
  19. Bungie is designing it’s MMOFPS Destiny to be played on your own, if you prefer. But the developer has now dropped a heavy hint that the end-game missions may require you to team up with some other players. “You absolutely are going to be able to play Destiny by yourself and have the same kind of fun shooter-experience that you could have in a single-player campaign, which is a word that we’ve weeded out of our vocabulary,” Bungie’s Jason Jones told Game Informer. “But we’re going to give you this great player-progression on top of that, and we’re going to give you as many opportunities as we possibly can to expose you to other people, so that hopefully you’re drawn into some social experiences, because those are incredibly powerful and interesting, but we’re not going to force those on you. “We describe it in a lot of ways as sloping the floor towards socialization, without putting a requirement on it,” he continued. “I would say that there’s some sort of – if you wanted to talk about it in MMO terms, you’d say ‘end-game activities’, but some of the most intense non-competitive activities in the game do require cooperation. They require a group of players to tackle at once. “I guess at some variable, distant endpoint we are going to say, ‘Yeah, if you show up at this door, and you don’t have five friends, you’re not going to be able to succeed,’ but the core experience that solo players have enjoyed in shooters, they’re going to be able to get that, and we’re going to pull many of them into social experiences as well.” So, it sounds as if it won’t just be a case of these missions being too difficult to tackle alone, but rather that being part of a team will be a requirement. Source-vg247 View full article
  20. Game Informer visited Bungie to sit down with co-founder Jason Jones to talk about Destiny. In this interview Jason answers a lot of questions and gives a lot of insight to the game, he gives us some more on Destiny's Story, talks about solo and competitive multiplayer and tells us why they moved on from Halo to create this new universe. I will provide the first part of the interview below then will give links to the remaining parts as it is a very long interview. Before Destiny, your team had been working on Halo for a long time. What prompted the move? You already answered your own question. Did you feel like you were ready for something new? I think the situation made part of the decision for us. We’d been with this one IP for a long time and you want to try something different. You have ideas. I think the genesis of new projects for a lot of people here (certainly for me) is being out in the world and playing other games, seeing other entertainment. In the best way, being a critic and saying: “There’s an opportunity here that I want to see, that I want to play. When I experience these other games, I don’t get. That really drove Halo 1, this idea that shooters are great. I love shooters, but they’re complicated. There were all these opportunities in shooters that we wanted to see. I think that’s really the genesis of Destiny. They’re not the same opportunities, because those have been in existence for a long time, but when you look out at the shooter experiences on consoles there’s a lot of great stuff – great action experiences, but they’re only starting to scratch the surface of cooperative play, aspirational goals, player-player interaction – whatever you want to call it. Having a world that feels like a real place that you visit instead of just a way to play competitive. If your question is: Where does this project come from? I think part of it is the way all of it comes, which is this desire to participate in some experience that doesn’t exist yet. So that’s what we’re trying to build. We’re trying to build a game that we have wanted to play that doesn’t exist. Early on did you have the idea for this integrated cooperative and competitive campaign? Was that part of the genesis or did that come later? Absolutely. That was right at the beginning. There are games in which the idea that you start to play the campaign, and you’re immersed in some world and you think it’s cool and you’re investing yourself in some kind of building and some story and some character and then you want to play cooperative or you want to play competitive and it’s a whole different progression, sometimes on a different disk, sometimes a different executable. There is this tremendous opportunity there that you can see in other genres. It makes you feel like you can play competitive for two weeks and then come back to playing some cooperative experience, and you actually help yourself. Your character was better, can go more places, do more things. Right away for sure that was one of the huge opportunities that we saw. It’s frustrating in a good way, because I’m enjoying these games that I’m playing, but it’s frustrating because I’m enjoying this game and then to play with my friends I have to do what? There’s a whole new kind of progression that I’m not able to take back. I wanted it to be different. Your team was coming off of the decade of a franchise about a sci-fi character who’s got big armor and guns and shoots aliens. Is it just that you and the team really love science-fiction? What brought you back to the genre? I would say that this place we’re going it is exciting to me. It’s different. There’s more – there’s so many bad ways to say it – sci-fantasy. There are guns and tanks and spaceships and travel between other worlds, but there’s also dens of wicked creatures living under the Earth with awesome s--- you can go get, take from them, and bring out and make yourself more powerful – that’s more of a fantasy bit, and I think it was really appealing to bring that kind of mystery and adventure into the shooter. It’s a different approach from the heart of the military, which I think we have a lot of in console gaming right now. I’ve played all the shooters in the last two or three years. We thought we could bring something new to that, which is the idea: yes to the science and yes to the space ships, but there is also wonder and mystery and adventure. We could out on the frontier and see good fortune and it meant something. In the way you would in a fantasy game. That is hugely appealing to me, and to us. And another one of the opportunities that we wanted to take advantage of that would have been difficult with a previous IP. What you eventually got to was this detailed world-building idea of the Traveler, the last city, and the solar system as a setting. Where did that begin? Game stories are really unique, because you want a world that’s compelling to be in. It’s the first pillar of Destiny. The world that players want to be in – it can’t be repugnant or push you away or be some place you don’t want to return to. I think I can enjoy those worlds for a while and I think there are games that I play that have totally compelling worlds that are awesome to visit, but some place that you want to live in that you want to return to for weeks and weeks in a row. One of the things that we wanted was to build a world that was welcoming. Full of danger and mystery and horror, but to have it – you can see in the concept art – be at the same time beautiful and compelling and interesting, and draw you into that. In coming up and trying to find this story that we wanted to tell, I had a bunch of stuff just written down, archived, notebooks, ideas for stories that I think would be great for a more linear media like a book or movie or something like that. Game stories need to be so different from more linear stories. They need to support, in our case, multiple protagonists acting over a long time. They need to supply with you with an endless stream of evil to fight hand-to-hand over and over again. And there are some stories that just don’t sustain that. I said two things there. One of them is we wanted a really welcoming world even if it was very dangerous and in some cases full of horror. And the other thing was that we did on the way is push to the wayside a bunch of stories that just didn’t give us this feeling. Our very first metaphor was a candle in darkness, or Camelot in the middle of the untamed frontier. There was a place you could go that you could be safe, put your feet back, and look out over a sunset. I’m being totally metaphorical here. Interact with other players. You can trade stuff. Buy s---. I knew on all sides you were surrounded by the wicked frontier, the adventure, the mystery. We built a bunch of different stories like that, but we were trying to create something big that we can build in. A world that was going to let us live in it for a long time – that was going to let us tell a lot of different stories. A world that was actually okay with us telling stories that were great instead of turning away stories that were great – if that makes sense. There were a lot of great video game worlds that can only tell one kind of story. We wanted to get away from that. Page 2 http://www.gameinformer.com/b/features/archive/2013/12/11/jason-jones-the-destiny-interview.aspx?PostPageIndex=2 Page 3 http://www.gameinformer.com/b/features/archive/2013/12/11/jason-jones-the-destiny-interview.aspx?PostPageIndex=3 This post has been promoted to an article
  21. Game Informer visited Bungie to sit down with co-founder Jason Jones to talk about Destiny. In this interview Jason answers a lot of questions and gives a lot of insight to the game, he gives us some more on Destiny's Story, talks about solo and competitive multiplayer and tells us why they moved on from Halo to create this new universe. I will provide the first part of the interview below then will give links to the remaining parts as it is a very long interview. Before Destiny, your team had been working on Halo for a long time. What prompted the move? You already answered your own question. Did you feel like you were ready for something new? I think the situation made part of the decision for us. We’d been with this one IP for a long time and you want to try something different. You have ideas. I think the genesis of new projects for a lot of people here (certainly for me) is being out in the world and playing other games, seeing other entertainment. In the best way, being a critic and saying: “There’s an opportunity here that I want to see, that I want to play. When I experience these other games, I don’t get. That really drove Halo 1, this idea that shooters are great. I love shooters, but they’re complicated. There were all these opportunities in shooters that we wanted to see. I think that’s really the genesis of Destiny. They’re not the same opportunities, because those have been in existence for a long time, but when you look out at the shooter experiences on consoles there’s a lot of great stuff – great action experiences, but they’re only starting to scratch the surface of cooperative play, aspirational goals, player-player interaction – whatever you want to call it. Having a world that feels like a real place that you visit instead of just a way to play competitive. If your question is: Where does this project come from? I think part of it is the way all of it comes, which is this desire to participate in some experience that doesn’t exist yet. So that’s what we’re trying to build. We’re trying to build a game that we have wanted to play that doesn’t exist. Early on did you have the idea for this integrated cooperative and competitive campaign? Was that part of the genesis or did that come later? Absolutely. That was right at the beginning. There are games in which the idea that you start to play the campaign, and you’re immersed in some world and you think it’s cool and you’re investing yourself in some kind of building and some story and some character and then you want to play cooperative or you want to play competitive and it’s a whole different progression, sometimes on a different disk, sometimes a different executable. There is this tremendous opportunity there that you can see in other genres. It makes you feel like you can play competitive for two weeks and then come back to playing some cooperative experience, and you actually help yourself. Your character was better, can go more places, do more things. Right away for sure that was one of the huge opportunities that we saw. It’s frustrating in a good way, because I’m enjoying these games that I’m playing, but it’s frustrating because I’m enjoying this game and then to play with my friends I have to do what? There’s a whole new kind of progression that I’m not able to take back. I wanted it to be different. Your team was coming off of the decade of a franchise about a sci-fi character who’s got big armor and guns and shoots aliens. Is it just that you and the team really love science-fiction? What brought you back to the genre? I would say that this place we’re going it is exciting to me. It’s different. There’s more – there’s so many bad ways to say it – sci-fantasy. There are guns and tanks and spaceships and travel between other worlds, but there’s also dens of wicked creatures living under the Earth with awesome s--- you can go get, take from them, and bring out and make yourself more powerful – that’s more of a fantasy bit, and I think it was really appealing to bring that kind of mystery and adventure into the shooter. It’s a different approach from the heart of the military, which I think we have a lot of in console gaming right now. I’ve played all the shooters in the last two or three years. We thought we could bring something new to that, which is the idea: yes to the science and yes to the space ships, but there is also wonder and mystery and adventure. We could out on the frontier and see good fortune and it meant something. In the way you would in a fantasy game. That is hugely appealing to me, and to us. And another one of the opportunities that we wanted to take advantage of that would have been difficult with a previous IP. What you eventually got to was this detailed world-building idea of the Traveler, the last city, and the solar system as a setting. Where did that begin? Game stories are really unique, because you want a world that’s compelling to be in. It’s the first pillar of Destiny. The world that players want to be in – it can’t be repugnant or push you away or be some place you don’t want to return to. I think I can enjoy those worlds for a while and I think there are games that I play that have totally compelling worlds that are awesome to visit, but some place that you want to live in that you want to return to for weeks and weeks in a row. One of the things that we wanted was to build a world that was welcoming. Full of danger and mystery and horror, but to have it – you can see in the concept art – be at the same time beautiful and compelling and interesting, and draw you into that. In coming up and trying to find this story that we wanted to tell, I had a bunch of stuff just written down, archived, notebooks, ideas for stories that I think would be great for a more linear media like a book or movie or something like that. Game stories need to be so different from more linear stories. They need to support, in our case, multiple protagonists acting over a long time. They need to supply with you with an endless stream of evil to fight hand-to-hand over and over again. And there are some stories that just don’t sustain that. I said two things there. One of them is we wanted a really welcoming world even if it was very dangerous and in some cases full of horror. And the other thing was that we did on the way is push to the wayside a bunch of stories that just didn’t give us this feeling. Our very first metaphor was a candle in darkness, or Camelot in the middle of the untamed frontier. There was a place you could go that you could be safe, put your feet back, and look out over a sunset. I’m being totally metaphorical here. Interact with other players. You can trade stuff. Buy s---. I knew on all sides you were surrounded by the wicked frontier, the adventure, the mystery. We built a bunch of different stories like that, but we were trying to create something big that we can build in. A world that was going to let us live in it for a long time – that was going to let us tell a lot of different stories. A world that was actually okay with us telling stories that were great instead of turning away stories that were great – if that makes sense. There were a lot of great video game worlds that can only tell one kind of story. We wanted to get away from that. Page 2 http://www.gameinformer.com/b/features/archive/2013/12/11/jason-jones-the-destiny-interview.aspx?PostPageIndex=2 Page 3 http://www.gameinformer.com/b/features/archive/2013/12/11/jason-jones-the-destiny-interview.aspx?PostPageIndex=3
  22. It was announced today by Bungie that they had set the release date for Destiny for September 9th 2014. Below is an excerpt from the Bungie Weekly Update for 12/6/2013 and a news article from the site. Relevance of the Date The date falls almost 9 months to the day from this day.It is the 9th day of the 9th month of the year.This is a Tuesday in the second week of the month. There will be a full moon on that date. There appears to be no relevance with the date other than that unless there is some 'in house' reasoning for selecting it. It falls well before the shopping period for the Holidays and after the summer break for schools. Update excerpt This week, we set that date in stone: September 9th, 2014. In an interview with the community back in 2001, Jason Jones once lamented the inexorable tick of the clock. More recently, he reminded our studio just how valuable the coming months will be, and challenged the team to make every second of Destiny development count. It’s an exciting time to be at Bungie. The stage is set, and we’re going to make these moments matter. We believe Destiny will be worth the wait, and we’re anxious for the chance to prove it to you. News Article Since then, Destiny has continued to reveal its promise. Every new build brings us closer to our original vision. With those goals in sight, we intend to use every moment from now until the release of the game to ensure that Destiny lives up to your expectations, and our own. Today, in partnership with Activision, we are proud to announce that the worldwide launch of Destiny will happen on September 9th. Accordingly, the Destiny Beta will kick off in the summer of 2014, available first on PlayStation 4 and PlayStation 3. The early support and enthusiasm for Destiny has been inspiring and humbling. We believe this is the right decision for our game, our studio, and our passionate community. Thank you for coming along with us on this adventure. See you starside. This post has been promoted to an article
  23. It was announced today by Bungie that they had set the release date for Destiny for September 9th 2014. Below is an excerpt from the Bungie Weekly Update for 12/6/2013 and a news article from the site. Relevance of the Date The date falls almost 9 months to the day from this day. It is the 9th day of the 9th month of the year. This is a Tuesday in the second week of the month. There will be a full moon on that date. There appears to be no relevance with the date other than that, unless there is some 'in house' reasoning for selecting it. It falls well before the shopping period for the Holidays and after the summer break for schools. Update excerpt This week, we set that date in stone: September 9th, 2014. In an interview with the community back in 2001, Jason Jones once lamented the inexorable tick of the clock. More recently, he reminded our studio just how valuable the coming months will be, and challenged the team to make every second of Destiny development count. It’s an exciting time to be at Bungie. The stage is set, and we’re going to make these moments matter. We believe Destiny will be worth the wait, and we’re anxious for the chance to prove it to you. News Article Since then, Destiny has continued to reveal its promise. Every new build brings us closer to our original vision. With those goals in sight, we intend to use every moment from now until the release of the game to ensure that Destiny lives up to your expectations, and our own. Today, in partnership with Activision, we are proud to announce that the worldwide launch of Destiny will happen on September 9th. Accordingly, the Destiny Beta will kick off in the summer of 2014, available first on PlayStation 4 and PlayStation 3. The early support and enthusiasm for Destiny has been inspiring and humbling. We believe this is the right decision for our game, our studio, and our passionate community. Thank you for coming along with us on this adventure. See you starside.
  24. DESTINY Destiny has graced the cover of GameInformer’s January issue, and as usual the press has picked its paper bones clean of news. See what’s what here. GameInformer unveiled its January cover last night, complete with new Destiny artwork. OXM has hoovered up the news crumbs, and explains that each of the game’s three classes – Hunter, Titan and Warlock – can equip the same guns, but that armour sets remain tethered to specific classes. Players can further tailor their class with a specific ‘focus.’ Focuses can include anything from weapon stat bonuses, the ability to double jump, a teleport move, new grenade types and a selection of special moves. For example, they covered the Titan’s ‘Nova Bomb’ focus back at gamescom when they interviewed Bungie. There’s also the Warlock’s ‘Heart of Fusion’ support focus and ‘Circle of Night’ attack skill, as well as the Titan’s ‘Fist of Havoc’ shockwave focus that’s basically an electrical DPS move. Setting include Old Russia on Earth, the Vex Citadel on Venus, the Moon and Mars. Across those environments you’ll encounter several alien enemies including, pirate warband the Fallen, the Hive – who OXM reckons have taken a leaf out of the Zerg’s style guide – robot force the Vex, industrial heavyweights the Cabal and man-made machine race the Exo. The site concluded by spooling off new online features such as co-op across the campaign, raid and strike modes, as well as PvP battles involving zone capture and deatmatch events. Source-vg247
  25. A New Trailer Of Bungie's New Gaming Frontier: Destiny Has Hit The Internet. At PS4 release yesterday, Bungie showed us another peek into their new and expansive world. In this trailer we see The Vex another one of the "Unknown Enemies", we see a new environment, and possibly another hint at some multiplayer. Here is the trailer brought to us by: Bungie Then if we look back and break down what we saw there are some key take home pieces of info that we got out of this new trailer. Lets here what Above Infinity from GoBeyondEnt has to say about it. http://www.youtube.com/watch?v=7OMOtKIaWs0&feature=c4-overview&list=UUS0qH6GMm_abVn-bmOgy1qQ Destiny is slowly showing us how much it has to bring to the table and it is a lot at that. What do you like most about this new trailer is it the new moves/trump cards or is it seeing that cool zero G fight scene? Leave your comments below and thanks for reading. This post has been promoted to an article
×
×
  • Create New...