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  1. Hi everyone, Spartan here with Site Poll 93. Last week we talked about your favourite ships, both Covenant or UNSC. We had many great mentions that certainly make for an interesting read. Click here to view the last poll, 92. Who's your favourite Captain/Shipmaster? Both Captain and Shipmaster mean the same thing. The head of the vessel. The leader. One term's more commonly used with the Covenant, whilst the other with UNSC personnel. Not that "Captain" in this case simply refers to the ship's CO, not the rank. A Ship Captain may be an Admiral or a Commander, whoever's best suited at the time of appointment. There are many names to list. Hood. 'Vadum. Cole. Von. Some more moral than others, but they all had a brave heart when it came to their ship and crew. Some are long gone, others remain alive. Who stands out to you the most though? Looking forward to hearing your thoughts, Spartan out.
  2. Hi everyone, Spartan here with Site Poll 92. Last week we talked about whether we could have defeated the Covenant without the Great Schism occurring, and the clear outcome was that it would not have been possible. Community members Drizzy_Dan and RedStarRocket91 took the stage with some great detailed responses. Click here to view the last poll, 91. What's your favourite naval vessel? Infinity. Pious Inquisitor. In Amber Clad. Enduring Conviction. These are only a few names of some of the most impressive vessels ever built. Each one of these beauties has its own story. Each its own history. Its own kill count. Crew. Adventures. Tech. Weaponry. This week I want to ask you, which ship is your favourite? Be it Covenant or UNSC, there are many legendary ships to choose from, which do you like most? And hey, no funny answers, I don't wanna see any watercraft showing up here. UNSC and Covenant spacecraft only, Forerunners will have to sit this one out I'm afraid. Looking forward to hearing your thoughts, Spartan out.
  3. Hi everyone, Spartan here with Site Poll 91. Last week we talked about which Elite you like most. Thel 'Vadam topped the poll, with some other interesting individuals also mentioned. Was great to see the community's thoughts on the topic. Click here to view the last poll, 90. Could the Covenant have been defeated without the Great Schism? The Covenant Civil War, also known as the Great Schism, was a climactic and disastrous event for the Covenant. The Elites weren't easily stomped out, unfortunately for the Prophets. Despite being the Covenant's primary warriors for thousands of years, the Prophets had to try replacing them, as many Elites were beginning to realise the truth and chose not to support the Prophets any longer. As the Brutes took their place, and Elites began getting slaughtered, a massive civil war erupted within the Covenant. This event, many believe, caused the Covenant to fall apart. Would the Covenant have been defeated without it though? Many will say that there's no way the Covenant would have lost if the Great Schism didn't happen. Do you think humanity could have defeated the Covenant without it, or would we have lost for certain if there never was a Covenant Civil War? On a side note: I'd like us to remember Miguel Ferrer, the man who voiced Sesa 'Refumee in Halo 2, as he passed away last year. Sesa (pictured above) was one of the first known Elites to realise the Prophets' words were a fallacy, unfortunately the man who represented his voice in English is no longer with us. Rest in peace Miguel. Looking forward to hearing your thoughts, Spartan out.
  4. Hi everyone, Spartan here with Site Poll 89. Last week we talked about which alien races we'll be seeing in Halo Infinite, and there were many great responses. We had members wanting to see something new, or a species we've previously encountered in past games. One thing was certain though, the Covenant is gone and there shouldn't be any more factions, at least nothing big enough to be seen in the games. Click here to view the last poll, 88. What's your favourite Covenant species? Be it the masterminds we know as the Prophets, or the warriors that led for so long which we call the Elites, the Covenant has had many species. Some may appear more effective than others, but we know they all have their strengths and weaknesses. The Covenant's clearly the most impressive empire to have ever existed after the Forerunners were wiped out, and one reason for that is its policy of absorbing species. All started with the Prophets and Elites, then along the way they picked up the Hunters, Grunts, and others. With an ancient history and one hell of a roster, the Covenant has been comprised of various species. Which do you like most? I know there are many Elite fans out there, but you find the same with Brutes, Jackals, and other species. What's your favourite Covenant species? Looking forward to hearing your thoughts, Spartan out.
  5. The Halo 4/5 art styles are really just different species (or "ethnicities") of alien races being depicted. This is made clear in the Kilo-five trilogy, the appearance of most Elites, Jackals, and Grunts is canon. Some are clearly not, such as the Arbiter's, and this is due to resource limits. The reason both species aren't shows is because of time constraints, and resources. The ultimate solution is to have all species shown, and this may well be possible for Halo 6. If 343 can show all species, or at least the ones that should be there by canon, Halo 6 will be almost perfect already. Of course there are many things that can be improved/developed, but the appearances in-game and in cutscenes are too important to be sacrificed. Halo's most important aspect, in many people's opinions, is its lore. 343 have done an outstanding job with Halo Wars 2. They show both the original species from "Bungie's" Halos, and the "343" species. This is what all future Halo titles need. It makes sense, and breaks no canon or lore. Why would there only be all of one species in a specific military? There would be a mix, like we see in Halo Wars 2. For the Covenant, the only "mix" we see is with grunts, and that's perfectly fine. It could make sense that all of Let Volir's crew was full of were the Halo CE/2/3/Reach species shown. We can safely assume that there were some Halo 4/5 species during the older games as well, just not depicted. The Arbiter, Thel Vadam, certainly needs his real appearance back in all future titles, but all the rest (not previously confirmed Elites) can be mixed. The Kig-Yar have 3 different species confirmed, with names. The Sangheili don't need different species names, they're not that different and wouldn't distinguish each other in that way. They Unggoy, I can't say, would love to see some more differentiation between the Halo 4/5 ones and those prior though. The reason we may see 343 succeed in this area with Halo 6 is because of the time spent on Halo 6's development; clearly a lot longer. It will most likely drop in 2019 or 2020, and will be a huge success in the eyes of it's followers if 343 mix these styles together. They could be working on it right now as you read this. It will revive the dead horse everyone keeps kicking, and grow it from a colt to a stallion. This will be even better than before, because we see things how they really are, with all species (or the ones which are meant to be there canonically) involved. If 343 don't do this, it would be very disappointing, and more hope would be lost. I'm confident they know what to do now, and have known for the past 2 years. Halo Wars 2 has reassured me, and I hope to see both styles in future titles. Bringing back the old and getting rid of the new is not the way to do it. That will only make it worse, it won't make much sense, and completely get rid of newly introduced species (which have canonically been there from the start). We need both, and I put my faith in 343 to not fail us.
  6. G L A S S I N G​ "You are, all of you, vermin. Cowering in the dirt, thinking what, I wonder? That you might escape the coming fire? No. Your world will burn until its surface is but glass! And not even your Demon will live to creep, blackened from its hole to mar the reflection of our passage... the culmination of our Journey. For your destruction is the will of the gods! And I? I am their instrument!" - Prophet of Truth Ever wanted to bring the intense, blood-red, fully upgraded Halo Wars 2 glassing beam into Halo 5? Well, this is just that. Two alpha infected spawn with sentinel beams that fire a steam of incineration cannon bullets, and are teleported into small pipes just below the massive covenant cruiser in the sky. These pipes restrict the alpha infected such that they can only shoot downwards, and will move with them as they walk such that they can chase the scurrying humans below. The humans spawn in a small, run-down town called old mombassa. There are two key buildings. The Dirthouse and the Pavillion. The Pavillion is an L-shaped structure at the corner of the map that you can enter. In provides some minimal cover from the glassing beam, however, you won't be safe. The Dirthouse is a grimy, empty house that you can run through to make a shortcut from one place to another. Its roof will collapse, however, when hit by the glassing beam, so you're not safe in there either. If you can find it, there is also a wooden crate hiding a speed boost to help you outrun the glassing beam. However, it takes a while to break it open, leaving you vulnerable for a few seconds. Once you are infected, you get to assist the glassing beams with cleansing the rest of the pesky humans. You have one shot in your white scar to set trip mines in the city and splinter grenades to block the humans' paths. More screenshots: This minigame is meant for 6-16 players. The map can be downloaded here: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?query=Glassing+V3&tags=&gamertag=n0mnom321&lastmodifiedfilter=0 The infection gametype used can be downloaded here: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-variants?query=Glassing+(Alpha)&tags=&gamertag=n0mnom321&lastmodifiedfilter=0 "For your destruction is the will of the gods. And I? I am there instrument!"
  7. Hello everyone ! I present you : "Complaint", which I co-forged with "SPEEDMOTORDEATH" (yeah it's an hardcore gamertag I know). Overall, he dealt with the base of the map, its structures, while I did all the natural decor and the finishes. It is a symmetrical 2vs2 map in covenant theme, for the story, it's a kind of temple which is a sacred place of for the San'Shyuum. The map contain: - 1 Plasma-caster in the middle-below - 1 Overshield in the middle-waterfall - 1 Plasma-pistol in the middle-cave - 2 BRs in the spawns-below - 2 Plasma grenades in the middle-high - 2 Plasma rifles at the elevators It is a map that I wanted completely oriented for the competition but with a really big work on the map's aesthetic and decor, the floor at the water level does'nt have guardrails and you must be very careful with your moves if you don't want to die in the water. The map has very long lines for shooting which favors duels, the cooperation is essential if you want to win. If there are some competitive players who test the map, your feedback will be welcome ! I also had fun hiding some easters eggs on the card map permitting to change the banshee in the middle, try to find them !
  8. Gamer tag: Mr Deliciousman Map name: Divine Fury Game modes: slayer, strongholds. Player count: 4v4 Halowaypoint link:https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Mr%20DeliciousMan#ugc_halo-5-guardians_xbox-one_mapvariant_Mr%20DeliciousMan_aee844fe-bb3c-4c99-9425-26d93a7a8b5b Divine fury is a 4v4 asymmetrical map inspired by the temples of sanghelios. This map has already been tested numerous times and is finally after months of play testing is finished. The map was designed to circulate the players through its various areas. I worked hard to make each play space unique and easily identifiable through obvious visual callouts. I put many man hours into this and I hope that you guys enjoy my map and I hope you guys enjoy it. Pictures:https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/screenshots?page=1&gamertag=Mr%20DeliciousMan#ugc_halo-5-guardians_xbox-one_screenshot_Mr%20DeliciousMan_18e013a6-b3d4-44bc-a097-f60b06618beb Pic2:https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/screenshots?page=1&gamertag=Mr%20DeliciousMan#ugc_halo-5-guardians_xbox-one_screenshot_Mr%20DeliciousMan_57524369-7ed1-4a04-9853-2e4479e07906 Pic 3: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/screenshots?page=1&gamertag=Mr%20DeliciousMan#ugc_halo-5-guardians_xbox-one_screenshot_Mr%20DeliciousMan_ba4e69b9-11de-49d1-a1b0-fd1db0ab9d19
  9. This map is PART TWO to my Halo 5 Invasion series. Play "ATTACK ON INFINITY" first. Both maps are design with the same play style. Click here for link to "Attack On Infinity" video. Click here for link to "Raid On New Alexandria" video. Remember the good-ole days of Covies vs. Humans in Halo: Reach? Well I bring to you, Halo 5 Invasion! With using the Strongholds gametype, I have recreated the Halo: Reach Invasion Gametype. The setting of this Map is located on Reach in New Alexandria, the only city that wasn't glazed by Covenant. This map contains over 150+ scripts to convert this Stronghold Gametype into a Halo 5 Invasion Gamemode. TO PLAY, TEAMS NEED TO BE ONLY GREEN AND PURPLE. WEAPON PADS ARE WHERE BUTTONS ARE LOCATED. In this gametype, the Humans will be Green and the Covies will be Purple. There are 3 stages to this gamemode. Each stage is designed for allowing only the Attacking team to proceed. There are 2 rounds of game play allowing each team to be Attackers and Defenders once. The goal to win is for the Attackers to successfully capture both Strongholds to score 1 point. For the Defenders to win, they must prevent the Attackers from capping the "Big Tower" stronghold in the allotted time. Stage 1: The goal for the Attackers in this Stage is to fight their way through the Covenant fortified city. The Attackers must make their way to the city gates. Stage 2: The Attackers must fight their way into their own UNSC Robotics Facility. There are many ways to get in. Get inside and open the barricade blocking the stairwell to the top floor. Stage 3: The Attackers must destroy the two Covenant explosives that are holding the cage up to drop the "Big Tower" Stronghold. Warning: the Defenders can accidentally destroy these explosives.
  10. Link To Map "Attack On Infinity" Link To Gamemode "Covenant Bombardment" Remember the good-ole days of Covies vs. Humans in Halo: Reach? Well I bring to you, Halo 5 Invasion! With using the Strongholds gametype, I have recreated the Halo: Reach Invasion Gametype. The setting of this Map is located on the Infinity distant away from a Halo Ring. This map contains over 250+ scripts to convert this Stronghold Gametype into a Halo 5 Invasion Gamemode. The difficultly starts off Hard for the Defenders in Stage 1, Neutral for both in Stage 2, and Hard for the Attackers in Stage 3. TO PLAY, TEAMS NEED TO BE ONLY GREEN AND PURPLE. WEAPON PADS ARE WHERE BUTTONS ARE LOCATED. In this gametype, the Humans will be Green and the Covies will be Purple. There are 3 stages to this gamemode. Each stage is designed for allowing only the Attacking team to proceed. There are 4 rounds of game play allowing each team to be Attackers and Defenders twice. The goal to win is for the Attackers to successfully capture both Strongholds to score 1 point. For the Defenders to win, they must prevent the Attackers from capping the Turbine stronghold in the allotted time. Click this for a video guide on how to play and understand this new gamemode. Stage 1: "Captain Lasky! The Covenant are Inbound!" ATTACKERS: The Attackers will start off on a Meteorite distant away from the Infinity. The goal for the Attackers is to destroy the 8 explosives on the outside of the Infinity using the Banshees in your respawn area (An Image of where the explosives are located are in the photos above). Doing this causes the Big Red Door blocking the Stronghold "Bay Doors" to open. Once the door is open enough to fit your Banshee, fly through and Press the Button located near the stairs to proceed to the next stage. Yellow flashing lights and weapon pads indicate where buttons are for the Attackers to access. DEFENDERS: The teleporters in your spawn room will lead you to different areas on the outside of the Infinity to defend against the Attackers from entering your ship. Teleporter "D" will lead you to a Hanger containing two "One-Time Use" Wasps to stop the Attackers. Stage 2: " We got Jackals in the Courtyard!" ATTACKERS: Proceeding to Stage 2 has unlocked you your Tier 1 set of weapons. Your goal is to proceed your way to the button located in the back of the Armory to reach Stage 3. Do what ever it takes to open that door. DEFENDERS: The Covenant has entered your ship, Use you Tier 1 set of weapons to prevent them from entering the Control Room. Stage 3: "The Last Stand" ATTACKERS: Tier 2 weapons are now available. With gain access to the Control Room, your Covenant reinforcements have brought you a new entrance into the ship, take the teleporter in your respawn area to enter. Your goal is now to use the two available Warthogs on the map to break down the door to enter the Turbine Room. Once you break the door, press the button inside to open the stronghold. Doing this will set the Infinity on fire. Capture the stronghold and score 1 point to win. DEFENDERS: Tier 2 Weapons are now available. Stop the enemy from capping the stronghold at all cost. When the Infinity is set on fire, you can cap the Stronghold yourself to make it harder for the Attackers to cap it (Doing this will not mean you will score). Hold them off for the time remaining in the round. A PART TWO IS IN GAMEPLAY TESTING!
  11. Resolute Bury the enemy in the grave they so happily dug! N3gat1veZer0​ This is Resolute, my favorite map in Halo 5 I've made. It's a covenant themed asymmetrical map set in a cave. I decided to mimic Halo 3's Assembly style of covenant when making this map. The pinker side of the Covenant is one I haven't seen in forge maps yet. The map is multi-layered and houses a rocket on the center structure, active camo on the mid level off to the side and a one-clip scattershot near the opening of the cave. There is also a teleporter below red side that leads to the top near blue. The map is set up for Strongholds, CTF, Slayer, and Neutral ball modes. Thanks to the iForge team and the Spark Forge Network for helping get some test lobbies together for the map. You're awesome! Please let me know what you think. I think I can make this my best map yet, but I can't do it alone. Any and all feedback is appreciated. Forgehub Link (For more pics):http://www.forgehub.com/maps/resolute.2061/
  12. Will you be a faithful peon to the Covenant Order or a daring Heretic oppressor? Hello everyone, Edward Kenway here and today I am bringing you all an event that will change your life. On July 3rd, at 3pm EST (8pm GMT or 12pm PST) you will choose your side and fight to the death in Covenant and Heretic themed arenas on Halo: The Master Chief Collection. Spartans and Elites are both welcome to join their desired teams. Sign up, pick a side, and prepare to march to war! (Please bring your own weapon, neither the Covenant Order nor the Heretic Rebellion have the resources to supply everyone. You may bring snacks.)
  13. The upcoming Xbox One shooter Halo 5: Guardians has had a host of new images reveal features and details of the highly hyped game! Recently, GameInformer.com posted a wealth of pictures revealing new details about the game, which you can find in a huge information dump provided by Self Destruct. Since this, new images have surfaced revealing a wealth of details about Halo 5: Guardians and it's story and features. For starters, the Covenant Remnant, a fanatic cult separated from the now broken Covenant order, will be returning in some old ways. Images show the genetically modified Jackals and Grunts looking mostly the same from Halo 4, however, the Elites have gotten a few changes to their armour and it's ranking as Zealots seem to now be white and green and much taller than typical spartans, likely due to their genetic modifications. View attachment: halo510.jpg Next up, Promethean weapons like the Boltshot, Suppressor, and Incineration Cannon are returning, with balancing changes but little aesthetic variance to date, coming from an anonymous source. Finally, a new cover has been released for Escalation issue 22 on HaloPedia.org which will launch on September 23rd and follow Spartan Palmer and others as they track down Halsey. This will be an official sequel to the story told in Spartan Ops. And finally, Spartan Jun's voice actor confirmed over Twitter.com he was not called back to voice his character, meaning an appearance by Jun is unlikely unless in cameo form, or maybe he's lying to us... Nah. View attachment: halo517.jpg Anyways that's all for now guys, below are a bunch of other pictures for you to look at showing off Spartan Tanaka for the first time in-game as well as Blue Team renders. Enjoy!
  14. Halo Nightfall has introduced to us a new race, the Yonhet. These guys have apparently been associated with the Covenant before the Human-Covenant War, so they must have been here for a while. They had no role in the Covenant military and had a small population. They were free to trade with the Covenant Empire. They had wanted to trade with Humans too, but the war had prevented this. Coming tot he end of 2552, they had began limited operations on some Human worlds, including the Human outer colony Sedra. They are relic hunters, and smugglers. They do not have much interest in Covenant religion, but are interested in Forerunner relics. The Sangheili see them as more trusted business partners than the Kig-Yar (Jackles). Their homeworld is Yonhe. The Yonhet seen above is called Axl, he is the one we see in Halo: Nightfall. For those of you who have already seen the two episodes released so far, you would know that he smuggled an anti-human bioweapon that looked like a bomb of some sort. He handed this to an Elite Zealot who dropped from a Spirit in the forests of Sedra. Axl was eventually captured and interrogated. I'm curious to know whether they will be seen in Halo 5 or not. They are now more commonly know by Humans. One reason we may not see them is because they do not fight for the Covenant, they are not in its military as mentioned above. What do you think about the Yonhet? Do you think we'll be seeing more of them?
  15. 343i Has posted new videos on their YouTube Channel titled as Halo 2 Anniversary Prologue terminals. It is unknown if these are to be in the actually game, or just a showcase of what the terminals will appear like. So without further ado... ROLL CLIPS! Terminal 1 - Beholden A small Covenant recon team has been dispatched by the Prophet of Regret to retrieve an artifact that could, at last, point the sacred way to Halo. Terminal 2 - Unyielding Fred-104 and Linda-058 come before the Office of Naval Intelligence to update them on their assault of the Covenant’s Unyielding Hierophant, and to reveal what it might mean for humanity’s fight for survival. Summary: In the first Terminal, you see that the Covenant recon team finds a "Luminary" which pinpoints to the opening of the portal to the Ark, which just so happens to be on "Erde Tyrene" (Earth) This gives insight on why Regret Jumped the gun to Earth before anyone other prophet knew of it. In the second terminal, Fred and Linda are still in contact with John, and are supposed to rendezvous with him after meeting ONI Brass. It also gives a picture of Regrets fleet riding past Jupiter on their way to Earth. So what are your thoughts, concerns, assumptions, about the terminals?
  16. Hey everyone, here's the trailer to a movie I've been making with the 405th Halo costuming group. It's a live-action fan film about the Fall of Reach, so please tell me what you think. Feedback is always appreciated!
  17. With Halo 2: Anniversary (and MCC) coming out this November, I thought we could look back and think of our very favorite missions from the 15(13) mission long campaign of Halo 2. Halo 2's campaign offered some very fun moments, and with it some great memories. What missions did you find the most enjoyable, had the greatest moments, or were just plain fun and became your favorites? For me, I would vote for the two missions: High Charity and Metropolis. High Charity was one of my favorites because of the sheer chaos of the entire mission. Brutes, Elites, Flood, and other Covenant troops all battling it out as the Great Schism of the Covenant happens right before your eyes. The chaos gives way to very fun battles to watch, and a mesh of fights you can join into yourself and kick some Covenant butt. Metropolis is loved by me for about a couple things. Scarab Gun, The fight on top of the scarab, Scorpion, and loads of other vehicular man(alien)slaughter events. A close second to these two would be Uprising. Killing Monkeys was never so much fun...
  18. sometime when the Halo 4-5-6 series finished. Would great see some prequel games showing more about the history of the covenant, starting from the war - San 'Shyuum - Sangheili (when the covenant is founded). - Covenant - Unggoy(Grunts) - Covenant - Kig-Yar (War not so relevant). - Unggoy - Kig-Yar - Covenant - Hunter/Mgalekgolo (One of the hardest)
  19. Hey guys. After my first try at fan fiction (Life or Dishonor), I'm back for another try, which will hopefully be better and cooler! This whole thing is (obviously) not official canon by any means, and will probably go against a bit of the canon (for example, Hyar not actually being a colony). So that's the general bit. It is the early years of the Human-Covenant War. Spartans are scarce, and so are ships capable of defending Earth's colonies. Hyar is a planet in the far flung system Orion Eta, and has little chance of survival, now that the Covenant have found it. However, the few ships in orbit, the Freezerburn, Witching Hour, and Archangel will fight to the end with the Covenant, who are searching for something on the planet's surface. Their small contingent of Marines and few battle capable citizens must fight overwhelming odds to find the Forerunner artifacts on Hyar before the Covenant do. How will the humans survive on Hyar without a Spartan to save them? So that's it basically. Check back, as I'll be posting new snazz and jazz (the story) in bits and pieces. Stay tuned for some Hyar! And stuff!
  20. In game on Spartan Ops "Episode 3 - Chapter 5" Don't no if this is a Glitch, Easter egg or what? Playing with some friends of mine, Lvling up my Spartan & some how we thought it was just the covenant guns shooting at us running around but up close you can see that the covenant them self about 1" & a half short lol. If you stop the video at 4:10 you can see one. I don't see 343 industries saying anything about this so it could be a glitch. What do you all think? Comment on my YouTube channel if you can and thumbs up if you like it thanks.
  21. BeforeMachine

    Mateeee!

    From the album: Old Halo 3

  22. BeforeMachine

    I'm the Flash

    From the album: Old Halo 3

  23. BeforeMachine

    Roar...

    From the album: Old Halo 3

  24. Throughout the Halo saga, humanity has been plagued with deadly foes. First it was the Flood; then the Insurrectionists (Innies); then the Covenant; and most recently the Prometheans. So I ask you: Which was your favorite, which wasn't, and which would work best in Halo 5? Feel free add ideas for entirely new reasons, or support your own opinion of which is the best/worst. Thanks for all the support in the previous Volume; here's to many future Volumes to come!
  25. Hiiiiiii guys ! Today, I want to show you a map from me, again in the Covenant Map Pack. GamerTag : SnR Zaelkyria Map : Eternia [CMP] Description : A medium 4 vs 4 map, with a lot of jumps and deplacements possibilities, with a Covenant atmosphere. • Weapons : - x4 BRs ( 10s ) - x1 Sword ( 180s ) - x4 CC ( 30s ) - x2 Stucks ( 60s ) - x1 Overshield ( 120s ) - x1 Speed Boost ( 300s ) • Game Types : - Slayer - Oddball - Extraction - CTF • Screens : Overviews : Blue base : Red base : TP leading to the upper level : Pit : Street : Middle ( Sword ) : Rock ( Speed Boost ) : Open ( Overshield ) : Lift ( Bottom Mid' ) : - This lift is the same as Halo Reach's Sword Base, you can go to different places with it. - • Tips : You can jump here to get without being heard. You can use the Sprint to jump on the Speed Boost's rock. You can du a Wall Jump here to rise faster. You can jump on these blocs to go on the other base. A lot of jumps are possibles, I really axed the map on the jumps / deplacements, a bit like Haven. DownLoad link : Hope you enjoooooy !
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