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  1. This will be an updated series Bungie has a history of connecting their story's or making references to biblical and Mythological event's. For example in Halo the forerunners made an array of weapons which is made up of 8 installations, 7 of them being the actual weapons (the rings) and 1 of them being the place to activate the rings (the ark). The purpose of this array was to wipe out a parasitic threat called the flood and as I stated the ark is the place where it can happen, this is a reference to the biblical event of Noah's ark, Noah's ark was to save life from the flooded earth. Also the covenant seen these installations as sacred structures and they wanted to activate them believing they would become gods and as you know the ark is the place to do this which is another biblical reference to story "The ark of the covenant". Another reference bungie used was Mjolnir which was from Norse mythology and it was the hammer of Thor, Mjolnir were cyborgs the humans used in the game marathon and also the name of a type of spartan armor in Halo. They were many more of these kind of references but I just wanted to use a few as examples. So what has Bungie been doing this time for destiny? Well I think we might have some connections between destiny and an ancient religious story called the "The seven heavens" or "The seven layers of heaven" which are affiliated with some parts of Christianity and Islam. They can be read here. http://www.archangels-and-angels.com/misc/seven_heavens.html http://www.faithfreedom.org/Articles/sina40712.htm It was believed that heaven was made up of seven layers or worlds, here is a quote from the article from the first link explaining this belief. "The ancients believed that there were Seven Heavens which related to the seven observable planets in our solar system. The Sun and Moon, where referred to as planets by the ancients due to lack astronomical understanding and with these they also included the five planets which were visible by the naked eye, Mercury, Venus, Mars, Saturn and Jupiter. According to this belief each planet occupied its own layer of Heaven or potion of the sky/space, each occupying an orbit further and further away from Earth, as Earth was the considered centre of the Universe. Today we realize that this apparent distance is in fact the planets orbit around the Sun, not distance from the Earth." These planets also represented each day of the week as stated in the second link provided above. Monday to Moon Tuesday to Mars Wednesday to Mercury Thursday to Jupiter Friday to Venus Saturday to Saturn Sunday to Sun Two weeks ago on the week of February 11th Bungie started an ARG (Alternate Reality Game) for Destiny, this game was on a website called alphalupi.bungie.net and on that site there are seven sections that correspond to each day of the week. To access each section on the day it corresponds to we had to rearrange a series of dots, once these dots were arranged correctly they made up geomantic figures. Geomantic figures was an art that was practiced in Europe during the middle ages. There are 16 of these figures and they each represents the state or mind of the world and each figure is associated with the planets in the solar system. Out of the 16 figures here are the seven that Bungie used for the ARG, each of the seven figures represents the same 7 planets that were believed to be the 7 heavens. The first symbol to retrieve was this This symbol is called Populous which is Latin for "The people" and it is affiliated with the moon. Just like in the seven heavens story the moon represents Monday which was the day we had to retrieve this symbol in the ARG The Second symbol was this This symbol is called Puer which is Latin for "The Boy" and it is affiliated with the planet Mars, and in the seven heavens story Mars represents Tuesday which was the day this symbol was used in the ARG. The third symbol was this This symbol is called Albus which is Latin for "White" and it is affiliated with the planet Mercury which represents Wednesday in the myth and it was the day this symbol was used in the ARG. The fourth symbol was this This symbol is called Acquisito which is Latin for "Gain" and it is affiliated with the planet Jupiter which represents Thursday in the myth the same day this symbol was used for the ARG. The fifth symbol was this This symbol is called Puella which is Latin for "The girl" and it is affiliated with the planet Venus which represents Friday in the myth the same day this symbol was used for the ARG. The sixth symbol was this This symbol is called Tristitia which is Latin for "Sorrow" and it is affiliated with the planet Saturn which represents Saturday in the myth the same day this symbol was used for the ARG. The seventh and final symbol was this This symbol is called Fortuna Major which is Latin for "The Greater Fortune" and it is affiliated with the Sun which represents Sunday in the myth, and it's the same day this symbol was used for the ARG. That was the first connection I believe destiny has to the seven heavens, the symbols representing the planets from the story and were used on the same days that the planets represented, In my opinion I think that may be a good connection. The next thing that at noticed was this piece of the the story from the second link: "There are seven earths. The first is called Ramaka, beneath which is the Barren Wind, which can be bridled by no fewer than seventy thousand angels. With this wind God destroyed the people of Ad. The inhabitants of Ramaka are a nation called Muwashshim, upon whom is everlasting torment and divine retribution. The second earth is called Khalada, wherein are the implements of torture for the inhabitants of Hell. There dwells a nation called Tamis, whose food is their own flesh and whose drink is their own blood. The third earth is called Arqa, wherein dwell mulelike eagles with spearlike tails. On each tail are three hundred and sixty poisonous quills. Were even one quill placed on the face of the earth, the entire universe would pass away. The inhabitants thereof are a nation called Qays, who eat dirt and drink mothers' milk. The fourth earth is called Haraba, wherein dwell the snakes of Hell, which are as large as mountains. Each snake has fangs like tall palm trees, and if they were to strike the hugest mountain with their fangs it would be leveled to the ground. The inhabitants of this earth are a nation called Jilla, and they have no eyes, hands or feet but have wings like bats and die only of old age. The fifth earth is called Maltham, wherein stones of sulphur hang around the necks of infidels. When the fire is kindled the fuel is placed on their breasts, and the flames leap up onto their faces, as He hath said: The fire whose fuel is men and stones (2:24), and Fire shall cover their faces (14:50). The inhabitants are a nation called Hajla, who are numerous and who eat each other. The sixth earth is called Sijjin. Here are the registers of the people of Hell, and their works are vile, as He hath said: Verily the register of the actions of the wicked is surely Sijjin (83:7). Herein dwells a nation called Qatat, who are shaped like birds and worship God truly. The seventh earth is called Ajiba and is the habitation of Iblis. There dwells a nation called Khasum, who are BLACK and short, with claws like lions. It is they who will be given dominion over Gog and Magog, who will be destroyed by them…" Note that each of the heavens/worlds has only one nation, just like in destiny humanity is reduced to only one last city on the planet and the people in that city are probably known as the last and only nation left on the planet. We could later find out that there could be 6 other planets that are suffering the same situation at earth but at the minute this theory isn't certain yet. Going back to the first linked site I may have found 1 or 2 other connections to destiny, but again this theory isn't certain yet but I thought it was worth mentioning. "The First Heaven was also considered to be the place where Adam and Eve lived and here you would experience winds and the landscape contains water and clouds. The Second Heaven was the place that Moses visited and is considered to be the place where the Fallen Angels are imprisoned. Moses visted Raquia and met the angel Nuriel who hade governorship over 50 myriads of angels, who are composed water and fire. The Third Heaven has a small contradiction, Firstly it is considered the place of the Garden of Eden, juxtaposed to this, it is also thought to be the location of Hell to the North .It is also reputed to be the home of the Tree of Life. The Fourth Heaven contains the heavenly city of Jerusalem. Also the location of the Garden of Eden The Fifth Heaven, Samael the Ruling Archangel is served by two millions of angels. These are divided among the four quarters of the world, in each quarter three, who control the twelve months, and over these are twelve chief angels. The northern regions of this Heaven is the area where the Watchers, (Grigori) reside. To the South reside the angels (ministering) who endlessly chant the praises of God." The Sixth Heaven, Archangel Sachiel, with two millions of angels. The angel Zebul is placed over these during the day, and another angel, Sabath, during the night. They rule over kings, create fear, and give protection from enemies. This Heaven is covered in snow and frequently experiences many storms. The Seventh Heaven is reputed to be the Holiest of all the Heavens and contains the Throne of Glory which is attended by the Seven Archangels.The 7th Heaven is the home of God and his Throne. He is surrounded by the angels of the orders of Seraphim, Cherubim, and Thrones. Michael, Gabriel, Uriel, and Fanuel (Penuel) are introduced as "the four angels of the face of the Lord."In Enoch, lxxi. 7-13, these four stand near the crystal throne of God, which, encircled by fire, is surrounded by the Seraphim, Cherubim, and Ofanim. I tried to connect somethings with what we know so far in destiny. The third world is where the Garden of Eden is and it is thought to be the location of the hell of the north, in destiny there is a place called the black garden, why would it be called the "black" garden. Maybe it is place of evil or a fierce enemy? Also worth noting that there is a place in destiny called "hell mouth" but that is on the moon and most likely the black garden is on one of the planets. And the fifth world has angels or beings that control the twelve months, to me that sounds like time control or time travel and in destiny there is a faction of robots/ AI's called "Vex" and they have the ability to time travel. Thats all I have so far, this may seem crazy or over the top to some but I believe these may have connections and if you think about it, it would seem that it does. :down: UPDATE :down: 2/26/13 Ok as you have seen I put two links near the top of this post of two sites that explain the ancient 7 heavens myth and each of them explain and provide what these seven heavens are. They both talk about the same planets and they are both in the same order, some of their explanations and descriptions of each of the planets/heavens are fairly the same as each other and some are also a bit different to each other as they are mostly just two variants/versions of the same myth. I have color coded the 2 descriptions like I did previously (one yellow the other orange) from the two sites. I am going to go through some other theories and it will easier to see which one I am referring to as I explain it. So before I explain I want to let you know that some points of my theory may connect to one variant/version of the myth and not the other (as I said that they both give some different decriptions to each other). Ok we are going to talk about the ARG again and as I explained about it previously each of the geomantic symbols that was used connected to the same day and planet that was stated in the myth. Once we accessed each section of the ARG there was a poem that was to be revealed. On day 1 of the ARG was a monday, the geomantic symbol that we had to use represented the moon and in the myth the moon represents monday and the first heaven. Here is that poem. http://alphalupi.bungie.net/98862748014.jpg In that poem it mentions the wind metaphorically "Your voice whispers, murmurs and urges into larger winds". Both versions of the myth describe the first heaven (the moon) of having strong winds on it. "There are seven earths. The first is called Ramaka, beneath which is the Barren Wind, which can be bridled by no fewer than seventy thousand angels. With this wind God destroyed the people of Ad. The inhabitants of Ramaka are a nation called Muwashshim, upon whom is everlasting torment and divine retribution." "The First Heaven was also considered to be the place where Adam and Eve lived and here you would experience winds and the landscape contains water and clouds." Day 2 (Tuesday) poem http://alphalupi.bungie.net/09394972304.jpg In this peom it talks about a voice flowing through red rock and through dead valley's, volcanoes exploding and filling the air with black ash. It gives the sense of a place of evil and misery, like hell. Both versions of the myth describes the second heaven (Mars) as hell and with fire. "The second earth is called Khalada, wherein are the implements of torture for the inhabitants of Hell. There dwells a nation called Tamis, whose food is their own flesh and whose drink is their own blood." "The Second Heaven was the place that Moses visited and is considered to be the place where the Fallen Angels are imprisoned. Moses visted Raquia and met the angel Nuriel who hade governorship over 50 myriads of angels, who are composed water and fire." At the end of the first quote it says the inhabitants of that world eat their own flesh and drink their own blood, it was revealed that in destiny there are creatures that are zombies or similar to zombies called the Hive. So as we know creatures like this consume the bodies of the living and those who fall victim to it become one of them, which brings my attention to one of the lines from the ARG poem "in the midst of a thousand careful disasters, you watch the transformation with your own eyes" Day 3 (Wednesday) poem http://alphalupi.bungie.net/590881739283143985.jpg I couldn't find a good connection with this poem to the myth but this is what I came up with. In the poem it says some thing that as wet and fertile was kicked into space stealing everything that was of value. And also there's a part that says that something offers itself. In one of versions of the myth it mentions the tree of life. "The Third Heaven has a small contradiction, Firstly it is considered the place of the Garden of Eden, juxtaposed to this, it is also thought to be the location of Hell to the North .It is also reputed to be the home of the Tree of Life." That poem seem to be referring to life and the taking of life, " Something that was wet and fertile stealing away everything of value" "what thrived here for a day or ten million years decided to leave" "a name offers itself, and another and a thousand more" "you realize the union between the past and future is now" the aspects of life is the past, present and future. Day 4 (Thursday) poem http://alphalupi.bungie.net/1291670595463907.jpg I struggled with this one I came up with a very vague connection but I'm not sure about it but here it is anyway. In the poem it says "you deliver your last orders to an army that needs nothing anymore, not instruction, courage or even prayers". This made me think of what was said about the fourth world in one of the versions of the myth, that inhabitants has no eyes, hands or feet. ("the army that needs nothing anymore") "The fourth earth is called Haraba, wherein dwell the snakes of Hell, which are as large as mountains. Each snake has fangs like tall palm trees, and if they were to strike the hugest mountain with their fangs it would be leveled to the ground. The inhabitants of this earth are a nation called Jilla, and they have no eyes, hands or feet but have wings like bats and die only of old age" Day 5 (Friday) poem http://alphalupi.bungie.net/010258608004307500961392069234939781476.jpg Another hard one I tried to find something that could connect. In this poem it seems to talk about good things happening, evil going away, the world returning to normal "Fierceness is chilled and thinned, made sweet again" "A new ocean emerges, thick and salty and hot, from springs and geysers that drench the dead ground" "You wonder will this worlds second birth be it's finest? you draw deep inside seeking direction, truth" A good high power could be conducting these acts of that world. In the myth it says angels endlessly chant the praises of god, this new birth of the world from the poem could be what these angels are praising about. But I'm not too sure heres the quote. "The Fifth Heaven, Samael the Ruling Archangel is served by two millions of angels. These are divided among the four quarters of the world, in each quarter three, who control the twelve months, and over these are twelve chief angels. The northern regions of this Heaven is the area where the Watchers, (Grigori) reside. To the South reside the angels (ministering) who endlessly chant the praises of God." Day 6 (Saturday) poem http://alphalupi.bungie.net/231500044149.jpg The part where it says "A cold giant shows it's night face to you" "Eyes that never close gaze everywhere and at everything. You see them in their hiding place. And they see you too" This seems to connect with what is said in one of the versions of the myth, it mentions an angel of the night that rules over kings, creates fear etc. "The Sixth Heaven, Archangel Sachiel, with two millions of angels. The angel Zebul is placed over these during the day, and another angel, Sabath, during the night. They rule over kings, create fear, and give protection from enemies. This Heaven is covered in snow and frequently experiences many storms." This giant that shows it's night face could be the night angel from the myth, the giant's eyes gazing at everything and keep watch at everyone could be referring to the night angel ruling over kings and creating fear. Day 7 (Saturday) Poem http://alphalupi.bungie.net/x99634869174.jpg This poem clearly talks of good things, hope returning, answers revealed, becoming stronger and everything is now safe. Well the myth describes the seventh and final heaven to be the holiest of all the heavens and contains the throne of glory, the arch angels standing beside god. There is a very strong connection of feeling with the last poem and the seventh heaven. The Seventh Heaven is reputed to be the Holiest of all the Heavens and contains the Throne of Glory which is attended by the Seven Archangels.The 7th Heaven is the home of God and his Throne. He is surrounded by the angels of the orders of Seraphim, Cherubim, and Thrones. Michael, Gabriel, Uriel, and Fanuel (Penuel) are introduced as "the four angels of the face of the Lord."In Enoch, lxxi. 7-13, these four stand near the crystal throne of God, which, encircled by fire, is surrounded by the Seraphim, Cherubim, and Ofanim. UPDATE Another thing that could relate to the 7 heavens is a video from E3, Bungie presented a video (shown below) that was only shown to those who attended, it was a video that cycled through the planets in our solar system. The video didn't show all the planets but only 7 from our solar system. The sun, the moon, venus, murcury, mars, jupiter and saturn. The same and only planets that the 7 heavens spoke about. So why has nothing been said about Neptune and Uranus in Destiny? No concept art, nothing spoke about them by bungie and from the video those 2 planets are absent and don't appear to be featured in the game. I personally believe this alone is enough to tell me Destiny may whether how big or small revolve around this ancient belief.
  2. So destiny has been shown. Does it look any good? Will bungie be able to make a game that is as big if not bigger than halo? What does everyone think?
  3. Halo 5 Wish List Rank and Skill System: My simple solution to the ranking "epidemic" would satisfy both the competitive, and the social community's needs. There would be 2 systems. Rank, which is the credit based system that earns you the basic new armor, stances, player cards, etc. But next would be the Player Skill, using the 1-50 system that Halo 3 and 2 had implemented, it would match up players with around the same skill level. It would be shown in lobbies on the Player Cards just below the rank. Also, for the Social Playlist, player rank would be deactivated (or at least not visible). Social and Ranked Playlists: This is quite near an absolute MUST have. I can go into further detail about why this should be implemented, it would satisfy both community's needs, it would have further competitive and social customizations for quite near every game-mode as there are 2 copies of them, good players vs good players, competitive vs competitive, casual vs casual, or I can show you a funny cat picture . Or nothing at all... Community Playlist: This will be an extra playlist, to fit in with the more, action sack game-play. Stuff like Griffball, Tennis, Avalanche, Race, Parkour, those really fun little extra things that made Halo Reach's Custom Games awesome! It made Halo Reach awesome. The bad thing about it was that if you didn't have 10 friends on at the same time, playing Halo, up for matchmaking and had the knowledge of these fun game-modes, then you couldn't play. With this playlist, 343i could text out different custom games and map and only those of which are worthy enough will be featured to the open matchmaking. Armor Abilities: I believe armor abilities should be like the equipment from Halo 3. They should be spawned on the map where the players will have to fight in strategic locations and secure the spawn to take them. Imagine, when you and your teammates are holding up in a tower and there is one ramp, that ramp leading up to the backside. You and your team have an overlook of the majority of the map, making this a strategic vantage point. The opposite team will then have to push up the ramp and secure the location for a, let's say a shotgun drop (never wanna place power weapons where they will be most useful). So the enemy team coordinates an attack up the ramp. It is pretty simple enough for you and your team to defend, there is only one way up. At least that's what you guys thought. When the enemy begins to finally retreat back down the ramp from an unsuccessful assault, you hear a slight noise of fire slicing through the air behind you. One of the enemies have a jetpack. He assassinates one of your teammates, then goes on to melee another. You and your 2 remaining comrades turn to take out the Air Assault unit, when the enemy retreating down the ramp pushes back up in full force. You and your remaining teammates find yourself stuck between 2 enemy units. This happened because while your team was focusing on the vantage point, one of the enemies seized a Jet Pack, then flew up there behind your guys backs. Now that you learned from your mistakes, you will be sure to watch out for that one guy with the jet pack, possibly take a sniper up there with you as a lookout. But if everyone had a jetpack, there would be no team coordination, no vantage points, or even teams. The whole enemy team would have jet packed up there and it would be a random shoot fest. And, imagine just that one guy with a certain armor ability, and how relieved you will be once he's dead, and the tactical callouts. Whew, that was long. NEXT! Customization: I, myself, am a heavy RPG player. Though a prefer shooters over RPGs, I still love them. So when my most favorite genre collides with the greatest feature about another, I go ballistic. For me, customization will make a terrible game great. Customization in Halo Reach turned (for me) a great game awesome! Here's what I think should be customizable in, if not Halo 5, future Halo games. Helmet, Visor, Chest, Arms, Gloves, Shoulders, Legs, Knee Pads, and of course, attachments. Why were attachments not in Halo 4! And I think attachments should then be featured for; Helmets, Arms, Shoulders, and Legs. You can add utilities, knives, bullets, grenades, tactical equipment, etc. Then complete button mapping should be featured. Something so simple can go SO far. Next is Player Cards, with different stances, emblems, colors, boarders and Spartan IDs. Companies: Companies are guilds, just fit into the lore. You will be-able to invite players, promote, de-rank, and kick players. You will be able to personally customize the ranks of your Company, along with the emblem, and home map with a game-mode. You can set certain roles for certain players, along with set events and what-not. Company wars would be featured. New Vehicles: It's a time for an upgrade in our arsenal. What ever happened to that bada** concept art of that UNSC boat for Halo Reach. Feature some kind of Tropical Island map and throw that in there! It would make all the sense in the world! Imagine that boat speeding across the river placed slicing through the black rock of a tropical island, with everyone sprinting towards it and chucking grenades at it, with a gunner on the back of it mowing people down. YES PLEASE! Then there is the Light Assault VOTL, acting like the Manta from Unreal Tournament 3. Use that thing for 5 seconds, and while your using it, imagine that in Halo. YES PLEASE! Also, if the brutes aren't in Halo 5 or future Halos, you can remake the Brute Chopper as a smoothly rounded, purple chromatic, plasma fueled machine of death. The center could be made up of plasma or energy sword like projectiles. Or for the center it can just be an opening into a gaping maw of plasma that will be sure to feast upon any who dare get too close. Or a Promethean remake of the soft, grey rounded material. When you jump on it, the frontal part will then begin sliding away from the center until it opens up to whatever the hell that magma like stuff is. Halo Soundtrack: When I state "Halo Soundtrack", I don't mean just take the old sound files and place them into the new game, nor am I saying that the new music is bad! Honestly, the new music is majestic, beautiful, and quite awesome. But it's not Halo. I want music that is new and refreshing, but I also want it to be highly similar to the old ones, certainly similar enough to recapture old memories. I realize that you guys are trying to change Halo and make it your own, and props to that, but 2 things. Don't fix something that isn't broken, or, in the music's case, bada**, and Halo needs to be Halo. You can't take a beloved franchise, especially Halo, and try to change it into a completely new franchise. And this counts double for how long this franchise has been out, and released to the public in the very fashion that makes the people love it, that fashion your tying to change. Honestly, Halo 4 was a GREAT game, it just wasn't Halo.Love how music set that in motion. Ordnance: I believe Ordnance Drops should only be allowed in the Ordnance game-type that would take place in the Community Playlist. I believe this was the biggest mistake 343i made. It's okay, everyone makes mistakes, but if this gets featured in team slayer in the next Halo, it will END terribly. This must be removed, and halted from being featured in the new Halo game! If it's in 2 Halo games, why remove it, right? It would only destroy the entire timeline. So this MUST BE REMOVED from at least the competitive playlist. We all know why... Invasion: This is a game-mode idea. It would feature a high number of players, such as 64 or 32. It would be a fully fledged warzone of the Covenant vs the UNSC. With Pelicans, Mammoths, Phantoms and Scarabs, it would be heavily oriented based combat. With both team receiving Filed Orders, it would match that of a true warzone. Missions would include; The UNSC must stop the Scarab from reaching a certain strongpoint of the UNSC by destroying it, while the Covenant's is to defend the Scarab as it makes it's way through. Or the Covenant must capture a valuable UNSC asset, and deliver him to an outpost to take shelter while they destroy the UNSC AA turrets. The UNSC would have to defend both the Asset and the AA Turrets. If the asset was taken, then they would have to brake into the Covenant outpost and secure him while still defending the AA turrets. If the AA turrets are destroyed by the Covenant, then they can deliver the Asset to a Phantom where he would be delivered to a Flagship. If the UNSC capture the Asset, they can then take him to a Pelican where he would be escorted off the battlefield and to safety. Remember, the Asset would just be one major objective. Major objectives can only be delivered one at a time, but that objective would bring multiple others to the table. Backing Out: Technical designs idea I'm throwin out here. When one joins a match on a Competitive Playlist, one can not simply back out once map voting starts, not just when it ends and the map is selected. This will avoid the quitting of an entire before the match begins. Another thing is, the match cannot begin until all the player slots are filled to the fullest extent, as there will be NO join in progress features for the competitive scene. On social playlists though, there is backing out always, and, there will be join in progress. Forfeit: Another Technical design I'm throwing out here. Ever been in a match of Halo 3 where there's 2 guest and they end up leaving directly after the game starts, and you have to suffer the entire time, getting slaughtered over and over because you don't want a massive penalty? Well, here's a way to fix that! When you find yourself outnumbered 3-to-1, you can go to the start menu and select "Forfeit". A vote will then be put up for your entire team to either accept or deny defeat. Once your entire team admits defeat, the match then ends and the other team wins. Though there will be greater rewards for finishing the match, forfeiting is an easy way to leave with a good reason without any penalty. The enemy team gets extra rewards for both beating their rival, and halting them to a complete surrender. Bigger Battles: With the power of the Xbox One, and the long lasting power the PCs had 8 years ago, this should be an easy one. In the book, "The Fall of Reach", Chief and Blue Team set an ambush for a covenant cavalry unit made up of a thousand grunts. It was four Spartans against an ocean of barking dogs charging their position. With the help of high ground, rockets, mines, and team coordination, the four Spartans laid waste to the invasion force. With explosions rocketing the earth, and 100s of plasma projectiles sizzling through the air, a thousand corpses lay dead in the large plain that had become a graveyard. Wish I could do that... Assassinations: I believe it would be pretty awesome if every weapon had unique assassinations, kinda like the different executions from Gears of War. Though I still want really cool hand to hand combat exercises. Like look at the Red vs Blue animations. That is pretty much what Spartan 2s are like, I mean hell, they can dodge bullets and in some cases slice them out of the air with a combat knife. They can still stay just as mobile with a collapsed lung as if they didn't have one, without feeling any excruciating pain. They can kill a 6-10 foot tall alien with 2 hits. SHOW THIS! I know we aren't Spartan 2s, we are Spartan 4s (stupid design choice), but show our ultra, super soldier, space marine, roman, god-like natures! I want assassinations that engage two Spartans or elites with each-other that looks like the animations from Red vs Blue. Also, when you gain higher levels, you will then unlock more, and cooler assassinations that you can equip to use. Maybe 4-6 equipped assassinations. Oh, and also hunter assassinations. Maybe you have to cycle it 4-5 times to kill them, each time weakening them. Forge World Properties: In forge, I think it would be awesome if there was special effects like Reach, but adding in stuff like turning a certain area within the radius to different skins. The skins would be; desert, rock, snow, default, magma, swamp, forest, etc. You could then go into properties and for special effect, in certain areas within the radius, there could be snow, ash, rain, sandstorm, etc. Also, each object would have different skins. There would, again, be; UNSC, Metal, Bunker, Covenant, New Mombasa, Forerunner, etc., with flood version of all of them. Again, another thing. You could connect any object to another, and when one is acted upon by a certain force, the other reacts in a certain way. Also, of course, having one object be reactive once acted upon. This could make for shattering walls, buildings, light bridges, doors, buttons, and so much more. Spartan 3s: Now, at this point, it wouldn't make sense in the lore, but I really wish this woulda happened instead of what did. First, there was the Spartan IIs. God-like super soldiers with enough willpower to defeat a whole Covenant Invasion. One did it 4 times. They were taken from their homes on their respective colonies. They were put in a classified, top secret training military program at the ages of 5 - 8. They were put through tough, bone cracking, tissue ripping challenges that would nearly kill any other. But they were special. Later augmentations resulted in un-human like abilities. With %300 increase in reflexes, titanium like bone structure, super human-like strength, and the mental strength of a god, they were machines of war. Then the Spartan 3s came about. Taken from their homes and saved from the suffocating ash of their burning colonies, they were also put in a secret military training organization. With a less restricted list then the Spartan IIs, the Spartan IIIs were less as powerful, but greater in numbers. The UNSC believed them to be expandable. Sending them on suicide missions with only one thing in mind. Complete the objective. They were augmented to a lesser extent, though they were still very powerful, super soldier like. The Spartan IV project came along, although the Spartan III project never was declared finished, and could have easily been renewed. Guess what they did. Signed up to become a Spartan. I had to give a history lesson, as you can see the major difference, and what frustration this brings me. That's why ODST are not featured in Halo 4. That's because Spartans have now become ODSTs. WHO decided this course of plot? I don't mean to offend some-body, but this is really starting to **** me off. Another "stupid" story decision is coming up. Understandability: This is the biggest thing that is absolutely the WORST thing any writer could do to Halo. I did not know who the Didact was, why he was attacking us, where he came from, what the Prometheans were, why they're attacking us, where I was, what was happening, what the librarian was telling me, why was I doing this, what that thing is, why is this happening, until I read 3 books (soon to be 4) that cost $20 a piece! STOP! I know that this is gonna happen in Halo 5 because there is no way to stop it now. I already watched as Mendicant Bias (if that's what that thing was) rise from the ground. It's gonna atke about 30 minutes to explain what the hell he is, what happened, why he was created, why he's back, how he's back, and I know their not gonna take 40 minutes off the shooting maniac's time. I just hope, please, that there is some understandability and explanation as to what is happening. Please 343i, I can't afford to buy book after book just to understand what's going on in an already $60 game. That about wraps it up folks. I know there's more, and I'll probably add onto it soon, but it's getting pretty late. I can barely think straight. Not to mention some of the plot choices are starting to blur my vision...Go ahead and leave what your wish list is down below. I'll be happy to read them.
  4. Bungie has been up to a lot with Destiny lately with people being able to Pre-order and receive a reserved spot in Beta gameplay. Here is a video from the site put up recently. From Bungie.net: "You might have read a little rumor last week that implied we’d be hosting a public beta for Destiny in 2014. Sometimes, where there’s smoke, there’s fire. To celebrate the official announcement, we’ve prepared a strike of multimedia showing off the Moon, the Hive, and of course, a brave trio of Guardians in action. Check it out! Official Destiny Gameplay Trailer: The Moon Defend our home. Defeat our enemies. Become Legend. If you’re ready to reserve your hands-on time, you can pre-order Destiny at participating retailers now to get access to the Beta. Codes are available while supplies last. If you want to secure a spot, visithttp://www.destinythegame.com/wheretobuy, or visit a participating retailer in person. Once you have your code in hand, come on back to http://bungie.net/betaand follow the three simple steps to complete your reservation. Any questions? Visit the FAQ!""
  5. In Bungie's latest podcast there has been a mention of competitive multiplayer map's "These maps are specifically designed 100 percent from the ground up to be awesome for competitive multiplayer," Competitive multiplayer design lead Lars Bakken said. Despite Bungie showing major elements of sociable gameplay and features it appears Bungie is definitely bringing competitiveness among players to Destiny. We will possibly see a range of competitive game types and maps. Polygon highlighted other parts of the podcast where Tyson Green, Destiny's investment lead says about Destiny bringing in a wide range of players as Destiny hold's a lot of elements from role playing to an action shooter "We are going into an interesting space, where we are a shooter, we are an action game, we are a game that a lot of people out are really familiar with and they love and they spend a lot of time playing and we are trying to bring some additional elements to that." He also says, "The goal is so that you have this game that you come back to and that your friends come back to, and when you're all coming back to the game, and you all feel like you want to keep playing this game. Then you have a social game at that point. You actually have a cooperative experience, a community experience." According to Lars Bakken the skill you use within Destiny will "go beyond thumb stick abilities and quick fingers" you must understand on how you equip yourself and look at the choices you make.
  6. In Bungie's latest podcast there has been a mention of competitive multiplayer map's "These maps are specifically designed 100 percent from the ground up to be awesome for competitive multiplayer," Competitive multiplayer design lead Lars Bakken said. Despite Bungie showing major elements of sociable gameplay and features it appears Bungie is definitely bringing competitiveness among players to Destiny. We will possibly see a range of competitive game types and maps. Polygon highlighted other parts of the podcast where Tyson Green, Destiny's investment lead says about Destiny bringing in a wide range of players as Destiny hold's a lot of elements from role playing to an action shooter "We are going into an interesting space, where we are a shooter, we are an action game, we are a game that a lot of people out are really familiar with and they love and they spend a lot of time playing and we are trying to bring some additional elements to that." He also says, "The goal is so that you have this game that you come back to and that your friends come back to, and when you're all coming back to the game, and you all feel like you want to keep playing this game. Then you have a social game at that point. You actually have a cooperative experience, a community experience." According to Lars Bakken the skill you use within Destiny will "go beyond thumb stick abilities and quick fingers" you must understand on how you equip yourself and look at the choices you make. View full article
  7. It has been confirmed Bungie will have a place at this years Game Developers Conference to talk about their new game Destiny GDC's news blog announced. According to their schedule Bungie will have two appearances at the conference their sessions titled "Building Customizable Characters for Bungie's Destiny" and "Designing the Bungie Animation Workflow." There are brief descriptions on what these session will be talking about, their first one being about customizing characters "Destiny's player customization system is highly ambitious and unlike anything seen in a first-person shooter thus far." GDC stated. In their other session Bungie will be going into more of a technical aspect of the game showing things like how they create and animate characters as the description says. "We'll break down what it means to animate an immersive character performance, with a focus on efficiency, and Bungie's high quality bar.", "We'll demonstrate our process and our findings by giving you a behind the scenes look at our secret Bungie sauce." The Game Developers Conference is set to run from March 17th - 21st in San Francisco but the dates for Bungie's talks have not yet been announced but we'll know more on that as we approach closer to the commence date of the conference.
  8. It has been confirmed Bungie will have a place at this years Game Developers Conference to talk about their new game Destiny GDC's news blog announced. According to their schedule Bungie will have two appearances at the conference their sessions titled "Building Customizable Characters for Bungie's Destiny" and "Designing the Bungie Animation Workflow." There are brief descriptions on what these session will be talking about, their first one being about customizing characters "Destiny's player customization system is highly ambitious and unlike anything seen in a first-person shooter thus far." GDC stated. In their other session Bungie will be going into more of a technical aspect of the game showing things like how they create and animate characters as the description says. "We'll break down what it means to animate an immersive character performance, with a focus on efficiency, and Bungie's high quality bar.", "We'll demonstrate our process and our findings by giving you a behind the scenes look at our secret Bungie sauce." The Game Developers Conference is set to run from March 17th - 21st in San Francisco but the dates for Bungie's talks have not yet been announced but we'll know more on that as we approach closer to the commence date of the conference. This post has been promoted to an article
  9. It has been confirmed Bungie will have a place at this years Game Developers Conference to talk about their new game Destiny GDC's news blog announced. According to their schedule Bungie will have two appearances at the conference their sessions titled "Building Customizable Characters for Bungie's Destiny" and "Designing the Bungie Animation Workflow." There are brief descriptions on what these session will be talking about, their first one being about customizing characters "Destiny's player customization system is highly ambitious and unlike anything seen in a first-person shooter thus far." GDC stated. In their other session Bungie will be going into more of a technical aspect of the game showing things like how they create and animate characters as the description says. "We'll break down what it means to animate an immersive character performance, with a focus on efficiency, and Bungie's high quality bar.", "We'll demonstrate our process and our findings by giving you a behind the scenes look at our secret Bungie sauce." The Game Developers Conference is set to run from March 17th - 21st in San Francisco but the dates for Bungie's talks have not yet been announced but we'll know more on that as we approach closer to the commence date of the conference. View full article
  10. Duel-Wield Puzzlers - A 2V2 Style Puzzle Map Created by Juggacly v1.1- 1. Fixed challenge #3: was able to exploit by jumping off the wall from the previous challenge. And was also able to shoot the golfball down before getting to challenge #4. 2. Fixed challenge #5: was able to cheat solo. 3. Fixed Blue's challenge #4: was able to do Warthog section solo. 4. Added an extra step to challenge #3, making it easier to get back to the previous challenge. Map Link: https://www.halowaypoint.com/en-gb/games/halo4/fileshare/details/9c4994ed-0b70-459e-85e6-fa725a49f464 Gametype Link: https://www.halowaypoint.com/en-gb/games/halo4/fileshare/details/21119302-f980-4712-b55b-cf0dff09c52d Also a BIG thanks to the testers: Quizter, Zandril S312, Grif otaged, Darkrain491, XtoungeXloveX, RaManGo & WPX Caboose (Sorry if I missed anyone) Difficulty: Medium Duel-Wield Puzzlers is a 2v2 style puzzle map. Basically, 2 teams of 2 are spawned in 2 symmetrical rooms. Their first site is a little room with 2 teleporters. These are your checkpoints, incase you mess up. Both 2 teams are pit against 6 logical, unique challenges. They can only complete the challenges in a cooperative fashion. They must complete the challenges before the other team does. If no one finishes, they have 20 minutes if that time runs out, no one wins. When a team gets to the end of the puzzle, 1 player from the teammust be sacrificed to win. Once a player from the team is at the end, they must capture the hill for a whole massive second! If a player from both teams get to the end at the same time, it is adeathmatch to the finish. Assassinations only! Red Spawn Blue Spawn First Challenge (Red) First Challenge (Blue) Some more challenges... This is the end...epic, I know Walkthrough http://www.youtube.com/watch?v=qhDOsxn1Ag8&feature=c4-overview&list=UU9vASlan-2x2985gJZC0Jdw Anyway, that's it for the map, please leave me feedback, it is much appreciated. If you like what you see, make sure you give the map AND gametype a download.
  11. GameInformer sits down with Bungie Design Lead Lars Bakken and discusses details about Destiny's competitive multiplayer. http://www.youtube.com/watch?v=E9dn3Cz1RU8&list=PLoAFmgzYW18IzU40riUzmVNY-WrWtsicd&feature=player_detailpage A few interesting points of emphasis are the talks of bringing your character that you rank up and customize in single player campaign over to multiplayer matchmaking. Lars commented that Destiny multiplayer matches are "definitely faster" than Halo multiplayer matches and "more lethal". Health and armor was also discussed which Lars stated..."As armor bleeds down you move to health and the squishy parts of the Guardian physique" and the amount of health will be class specific as well with the Titan having slightly more than other classes. Bungie is trying a different approach to voice chat by only granting chat with your fireteam but are "doing other things to let you communicate with other players". Destiny will allow up to 6-player teams and if you join a multiplayer match with less than the maximum number, the spots will be auto-filled by a random player without direct chat to them unless you invite them to a platform specific chat. Destiny is scheduled to be released September 9, 2014 with an early Beta scheduled for Summer 2014. You can check other interesting videos about Destiny from GameInformer here >>> http://www.gameinformer.com/p/destiny.aspx!! New information scheduled to be released December 23, 2014.
  12. Game Informer visited Bungie to sit down with co-founder Jason Jones to talk about Destiny. In this interview Jason answers a lot of questions and gives a lot of insight to the game, he gives us some more on Destiny's Story, talks about solo and competitive multiplayer and tells us why they moved on from Halo to create this new universe. I will provide the first part of the interview below then will give links to the remaining parts as it is a very long interview. Before Destiny, your team had been working on Halo for a long time. What prompted the move? You already answered your own question. Did you feel like you were ready for something new? I think the situation made part of the decision for us. We’d been with this one IP for a long time and you want to try something different. You have ideas. I think the genesis of new projects for a lot of people here (certainly for me) is being out in the world and playing other games, seeing other entertainment. In the best way, being a critic and saying: “There’s an opportunity here that I want to see, that I want to play. When I experience these other games, I don’t get. That really drove Halo 1, this idea that shooters are great. I love shooters, but they’re complicated. There were all these opportunities in shooters that we wanted to see. I think that’s really the genesis of Destiny. They’re not the same opportunities, because those have been in existence for a long time, but when you look out at the shooter experiences on consoles there’s a lot of great stuff – great action experiences, but they’re only starting to scratch the surface of cooperative play, aspirational goals, player-player interaction – whatever you want to call it. Having a world that feels like a real place that you visit instead of just a way to play competitive. If your question is: Where does this project come from? I think part of it is the way all of it comes, which is this desire to participate in some experience that doesn’t exist yet. So that’s what we’re trying to build. We’re trying to build a game that we have wanted to play that doesn’t exist. Early on did you have the idea for this integrated cooperative and competitive campaign? Was that part of the genesis or did that come later? Absolutely. That was right at the beginning. There are games in which the idea that you start to play the campaign, and you’re immersed in some world and you think it’s cool and you’re investing yourself in some kind of building and some story and some character and then you want to play cooperative or you want to play competitive and it’s a whole different progression, sometimes on a different disk, sometimes a different executable. There is this tremendous opportunity there that you can see in other genres. It makes you feel like you can play competitive for two weeks and then come back to playing some cooperative experience, and you actually help yourself. Your character was better, can go more places, do more things. Right away for sure that was one of the huge opportunities that we saw. It’s frustrating in a good way, because I’m enjoying these games that I’m playing, but it’s frustrating because I’m enjoying this game and then to play with my friends I have to do what? There’s a whole new kind of progression that I’m not able to take back. I wanted it to be different. Your team was coming off of the decade of a franchise about a sci-fi character who’s got big armor and guns and shoots aliens. Is it just that you and the team really love science-fiction? What brought you back to the genre? I would say that this place we’re going it is exciting to me. It’s different. There’s more – there’s so many bad ways to say it – sci-fantasy. There are guns and tanks and spaceships and travel between other worlds, but there’s also dens of wicked creatures living under the Earth with awesome s--- you can go get, take from them, and bring out and make yourself more powerful – that’s more of a fantasy bit, and I think it was really appealing to bring that kind of mystery and adventure into the shooter. It’s a different approach from the heart of the military, which I think we have a lot of in console gaming right now. I’ve played all the shooters in the last two or three years. We thought we could bring something new to that, which is the idea: yes to the science and yes to the space ships, but there is also wonder and mystery and adventure. We could out on the frontier and see good fortune and it meant something. In the way you would in a fantasy game. That is hugely appealing to me, and to us. And another one of the opportunities that we wanted to take advantage of that would have been difficult with a previous IP. What you eventually got to was this detailed world-building idea of the Traveler, the last city, and the solar system as a setting. Where did that begin? Game stories are really unique, because you want a world that’s compelling to be in. It’s the first pillar of Destiny. The world that players want to be in – it can’t be repugnant or push you away or be some place you don’t want to return to. I think I can enjoy those worlds for a while and I think there are games that I play that have totally compelling worlds that are awesome to visit, but some place that you want to live in that you want to return to for weeks and weeks in a row. One of the things that we wanted was to build a world that was welcoming. Full of danger and mystery and horror, but to have it – you can see in the concept art – be at the same time beautiful and compelling and interesting, and draw you into that. In coming up and trying to find this story that we wanted to tell, I had a bunch of stuff just written down, archived, notebooks, ideas for stories that I think would be great for a more linear media like a book or movie or something like that. Game stories need to be so different from more linear stories. They need to support, in our case, multiple protagonists acting over a long time. They need to supply with you with an endless stream of evil to fight hand-to-hand over and over again. And there are some stories that just don’t sustain that. I said two things there. One of them is we wanted a really welcoming world even if it was very dangerous and in some cases full of horror. And the other thing was that we did on the way is push to the wayside a bunch of stories that just didn’t give us this feeling. Our very first metaphor was a candle in darkness, or Camelot in the middle of the untamed frontier. There was a place you could go that you could be safe, put your feet back, and look out over a sunset. I’m being totally metaphorical here. Interact with other players. You can trade stuff. Buy s---. I knew on all sides you were surrounded by the wicked frontier, the adventure, the mystery. We built a bunch of different stories like that, but we were trying to create something big that we can build in. A world that was going to let us live in it for a long time – that was going to let us tell a lot of different stories. A world that was actually okay with us telling stories that were great instead of turning away stories that were great – if that makes sense. There were a lot of great video game worlds that can only tell one kind of story. We wanted to get away from that. Page 2 http://www.gameinformer.com/b/features/archive/2013/12/11/jason-jones-the-destiny-interview.aspx?PostPageIndex=2 Page 3 http://www.gameinformer.com/b/features/archive/2013/12/11/jason-jones-the-destiny-interview.aspx?PostPageIndex=3 This post has been promoted to an article
  13. Game Informer visited Bungie to sit down with co-founder Jason Jones to talk about Destiny. In this interview Jason answers a lot of questions and gives a lot of insight to the game, he gives us some more on Destiny's Story, talks about solo and competitive multiplayer and tells us why they moved on from Halo to create this new universe. I will provide the first part of the interview below then will give links to the remaining parts as it is a very long interview. Before Destiny, your team had been working on Halo for a long time. What prompted the move? You already answered your own question. Did you feel like you were ready for something new? I think the situation made part of the decision for us. We’d been with this one IP for a long time and you want to try something different. You have ideas. I think the genesis of new projects for a lot of people here (certainly for me) is being out in the world and playing other games, seeing other entertainment. In the best way, being a critic and saying: “There’s an opportunity here that I want to see, that I want to play. When I experience these other games, I don’t get. That really drove Halo 1, this idea that shooters are great. I love shooters, but they’re complicated. There were all these opportunities in shooters that we wanted to see. I think that’s really the genesis of Destiny. They’re not the same opportunities, because those have been in existence for a long time, but when you look out at the shooter experiences on consoles there’s a lot of great stuff – great action experiences, but they’re only starting to scratch the surface of cooperative play, aspirational goals, player-player interaction – whatever you want to call it. Having a world that feels like a real place that you visit instead of just a way to play competitive. If your question is: Where does this project come from? I think part of it is the way all of it comes, which is this desire to participate in some experience that doesn’t exist yet. So that’s what we’re trying to build. We’re trying to build a game that we have wanted to play that doesn’t exist. Early on did you have the idea for this integrated cooperative and competitive campaign? Was that part of the genesis or did that come later? Absolutely. That was right at the beginning. There are games in which the idea that you start to play the campaign, and you’re immersed in some world and you think it’s cool and you’re investing yourself in some kind of building and some story and some character and then you want to play cooperative or you want to play competitive and it’s a whole different progression, sometimes on a different disk, sometimes a different executable. There is this tremendous opportunity there that you can see in other genres. It makes you feel like you can play competitive for two weeks and then come back to playing some cooperative experience, and you actually help yourself. Your character was better, can go more places, do more things. Right away for sure that was one of the huge opportunities that we saw. It’s frustrating in a good way, because I’m enjoying these games that I’m playing, but it’s frustrating because I’m enjoying this game and then to play with my friends I have to do what? There’s a whole new kind of progression that I’m not able to take back. I wanted it to be different. Your team was coming off of the decade of a franchise about a sci-fi character who’s got big armor and guns and shoots aliens. Is it just that you and the team really love science-fiction? What brought you back to the genre? I would say that this place we’re going it is exciting to me. It’s different. There’s more – there’s so many bad ways to say it – sci-fantasy. There are guns and tanks and spaceships and travel between other worlds, but there’s also dens of wicked creatures living under the Earth with awesome s--- you can go get, take from them, and bring out and make yourself more powerful – that’s more of a fantasy bit, and I think it was really appealing to bring that kind of mystery and adventure into the shooter. It’s a different approach from the heart of the military, which I think we have a lot of in console gaming right now. I’ve played all the shooters in the last two or three years. We thought we could bring something new to that, which is the idea: yes to the science and yes to the space ships, but there is also wonder and mystery and adventure. We could out on the frontier and see good fortune and it meant something. In the way you would in a fantasy game. That is hugely appealing to me, and to us. And another one of the opportunities that we wanted to take advantage of that would have been difficult with a previous IP. What you eventually got to was this detailed world-building idea of the Traveler, the last city, and the solar system as a setting. Where did that begin? Game stories are really unique, because you want a world that’s compelling to be in. It’s the first pillar of Destiny. The world that players want to be in – it can’t be repugnant or push you away or be some place you don’t want to return to. I think I can enjoy those worlds for a while and I think there are games that I play that have totally compelling worlds that are awesome to visit, but some place that you want to live in that you want to return to for weeks and weeks in a row. One of the things that we wanted was to build a world that was welcoming. Full of danger and mystery and horror, but to have it – you can see in the concept art – be at the same time beautiful and compelling and interesting, and draw you into that. In coming up and trying to find this story that we wanted to tell, I had a bunch of stuff just written down, archived, notebooks, ideas for stories that I think would be great for a more linear media like a book or movie or something like that. Game stories need to be so different from more linear stories. They need to support, in our case, multiple protagonists acting over a long time. They need to supply with you with an endless stream of evil to fight hand-to-hand over and over again. And there are some stories that just don’t sustain that. I said two things there. One of them is we wanted a really welcoming world even if it was very dangerous and in some cases full of horror. And the other thing was that we did on the way is push to the wayside a bunch of stories that just didn’t give us this feeling. Our very first metaphor was a candle in darkness, or Camelot in the middle of the untamed frontier. There was a place you could go that you could be safe, put your feet back, and look out over a sunset. I’m being totally metaphorical here. Interact with other players. You can trade stuff. Buy s---. I knew on all sides you were surrounded by the wicked frontier, the adventure, the mystery. We built a bunch of different stories like that, but we were trying to create something big that we can build in. A world that was going to let us live in it for a long time – that was going to let us tell a lot of different stories. A world that was actually okay with us telling stories that were great instead of turning away stories that were great – if that makes sense. There were a lot of great video game worlds that can only tell one kind of story. We wanted to get away from that. Page 2 http://www.gameinformer.com/b/features/archive/2013/12/11/jason-jones-the-destiny-interview.aspx?PostPageIndex=2 Page 3 http://www.gameinformer.com/b/features/archive/2013/12/11/jason-jones-the-destiny-interview.aspx?PostPageIndex=3
  14. It was announced today by Bungie that they had set the release date for Destiny for September 9th 2014. Below is an excerpt from the Bungie Weekly Update for 12/6/2013 and a news article from the site. Relevance of the Date The date falls almost 9 months to the day from this day.It is the 9th day of the 9th month of the year.This is a Tuesday in the second week of the month. There will be a full moon on that date. There appears to be no relevance with the date other than that unless there is some 'in house' reasoning for selecting it. It falls well before the shopping period for the Holidays and after the summer break for schools. Update excerpt This week, we set that date in stone: September 9th, 2014. In an interview with the community back in 2001, Jason Jones once lamented the inexorable tick of the clock. More recently, he reminded our studio just how valuable the coming months will be, and challenged the team to make every second of Destiny development count. It’s an exciting time to be at Bungie. The stage is set, and we’re going to make these moments matter. We believe Destiny will be worth the wait, and we’re anxious for the chance to prove it to you. News Article Since then, Destiny has continued to reveal its promise. Every new build brings us closer to our original vision. With those goals in sight, we intend to use every moment from now until the release of the game to ensure that Destiny lives up to your expectations, and our own. Today, in partnership with Activision, we are proud to announce that the worldwide launch of Destiny will happen on September 9th. Accordingly, the Destiny Beta will kick off in the summer of 2014, available first on PlayStation 4 and PlayStation 3. The early support and enthusiasm for Destiny has been inspiring and humbling. We believe this is the right decision for our game, our studio, and our passionate community. Thank you for coming along with us on this adventure. See you starside. This post has been promoted to an article
  15. It was announced today by Bungie that they had set the release date for Destiny for September 9th 2014. Below is an excerpt from the Bungie Weekly Update for 12/6/2013 and a news article from the site. Relevance of the Date The date falls almost 9 months to the day from this day. It is the 9th day of the 9th month of the year. This is a Tuesday in the second week of the month. There will be a full moon on that date. There appears to be no relevance with the date other than that, unless there is some 'in house' reasoning for selecting it. It falls well before the shopping period for the Holidays and after the summer break for schools. Update excerpt This week, we set that date in stone: September 9th, 2014. In an interview with the community back in 2001, Jason Jones once lamented the inexorable tick of the clock. More recently, he reminded our studio just how valuable the coming months will be, and challenged the team to make every second of Destiny development count. It’s an exciting time to be at Bungie. The stage is set, and we’re going to make these moments matter. We believe Destiny will be worth the wait, and we’re anxious for the chance to prove it to you. News Article Since then, Destiny has continued to reveal its promise. Every new build brings us closer to our original vision. With those goals in sight, we intend to use every moment from now until the release of the game to ensure that Destiny lives up to your expectations, and our own. Today, in partnership with Activision, we are proud to announce that the worldwide launch of Destiny will happen on September 9th. Accordingly, the Destiny Beta will kick off in the summer of 2014, available first on PlayStation 4 and PlayStation 3. The early support and enthusiasm for Destiny has been inspiring and humbling. We believe this is the right decision for our game, our studio, and our passionate community. Thank you for coming along with us on this adventure. See you starside.
  16. A New Trailer Of Bungie's New Gaming Frontier: Destiny Has Hit The Internet. At PS4 release yesterday, Bungie showed us another peek into their new and expansive world. In this trailer we see The Vex another one of the "Unknown Enemies", we see a new environment, and possibly another hint at some multiplayer. Here is the trailer brought to us by: Bungie Then if we look back and break down what we saw there are some key take home pieces of info that we got out of this new trailer. Lets here what Above Infinity from GoBeyondEnt has to say about it. http://www.youtube.com/watch?v=7OMOtKIaWs0&feature=c4-overview&list=UUS0qH6GMm_abVn-bmOgy1qQ Destiny is slowly showing us how much it has to bring to the table and it is a lot at that. What do you like most about this new trailer is it the new moves/trump cards or is it seeing that cool zero G fight scene? Leave your comments below and thanks for reading. This post has been promoted to an article
  17. A New Trailer Of Bungie's New Gaming Frontier: Destiny Has Hit The Internet. At PS4 release yesterday, Bungie showed us another peek into their new and expansive world. In this trailer we see The Vex another one of the "Unknown Enemies", we see a new environment, and possibly another hint at some multiplayer. Here is the trailer brought to us by: VISO Games http://www.youtube.com/watch?v=4uyn-BXeaaE Then if we look back and break down what we saw there are some key take home pieces of info that we got out of this new trailer. Lets here what Above Infinity from GoBeyondEnt has to say about it. http://www.youtube.com/watch?v=7OMOtKIaWs0&feature=c4-overview&list=UUS0qH6GMm_abVn-bmOgy1qQ Destiny is slowly showing us how much it has to bring to the table and it is a lot at that. What do you like most about this new trailer is it the new moves/trump cards or is it seeing that cool zero G fight scene? Leave your comments below and thanks for reading. View full article
  18. Video game journalist and video game show host Geoff Keighley has made a post on his twitter page that a new exclusive look at Destiny will be shown tomorrow at 11pm ET along with an announcement from Bungie. As you can see from the twitter post no specific details regarding the exclusive look and Bungie's announcement has been given. I personally think Bungie's announcement will be the release date for the beta or the game itself, or possibly both. So stay tuned tomorrow for a new Destiny reveal and announcement. This post has been promoted to an article
  19. The recent release of Destiny:_The_Moon revealed a little taste of what's to come when you land there in your travels including "Hellmouth", an area that the Hive have claimed their own. In Bungie's recent Weekly_Update get a pretty good explanation of Hellmouth by Lead Environment Artist Sam Jones along with a few fresh images. “The Hellmouth has one function only – to ask of the player what lies within.” Sam Jones, Lead Environment Artist The first step toward realizing the Hellmouth was to create a 2D concept expressing these themes. Mark Goldsworthy’s awesome concept (above) became the picture postcard for the Moon – a visual blueprint from which all subsequent lunar assets have been generated. The Hellmouth is essentially a huge slice of Hive architecture. Dorje Bellbrook’s concept (above) conveys many different visual themes for our Hive spaces – accentuated sense of scale, menace, and a hefty touch of the exotic without being too alien. The maw of the Hellmouth takes these principles and expands them to a colossal scale. The Hellmouth is a fortress cored deep into the Moon. This structure was always designed to conjure up imagery associated with a medieval castle. Darren Bacon’s concept for the Gatehouse (above) conveys many appropriate themes for the Hive: including mystery, darkness, evil, strength and militarism. We also wanted to instill visual cohesion throughout. This super heavy chain runs down deep into the dark dungeons beneath the Fortress – imprisoning the Hive’s most fearsome denizens. It’s a visual anchor point for those exploring the inner sanctum of the Hive. Plus it looks badass and fits right into the whole accentuated gothic air of the Hive aesthetic. Using Grognok, our awesome world creation software, I was able to take the next logical step and create a ‘3D concept.’ Grognok has some incredible terrain generation and manipulation tools. Creating initial geometry that describes classic lunar terrain was unbelievably easy. I can literally sculpt the living grey model geometry, replicating pitch-perfect lunar crater patterns with great speed and finesse. This awesome Hellmouth 2D concept image (above), is essentially a paintover. Darren Bacon took a screenshot of the in-game geometry and embellished it in Photoshop to take the whole affair to the next level. Finally, we see some of the final in-engine geometry, informed by Darren’s incredibly useful paintover. I personally am looking forward to visiting "Hellmouth" along with friends and take back what is rightfully ours... The moon!!! See you on it's darkside!!
  20. Video game journalist and video game show host Geoff Keighley has made a post on his twitter page that a new exclusive look at Destiny will be shown tomorrow at 11pm ET along with an announcement from Bungie. As you can see from the twitter post no specific details regarding the exclusive look and Bungie's announcement has been given. I personally think Bungie's announcement will be the release date for the beta or the game itself, or possibly both. So stay tuned tomorrow for a new Destiny reveal and announcement. View full article
  21. Welcome to the destiny forum the latest addition to the site that discusses all things destiny and is the front line of destiny news. Here we will be covering everything from facts to theories and speculation of Bungies next game, so lets go through everything we know so far. We know about destiny's story so far Well it is set some seven hundred years in the future after the collapse of human civilization and who on the verge of extinction. Humanity once colonized the solar system, this vast development and existence of the human race was known as "The Golden Age". But from an attack of enemy forces humanity saw themselves and their civilization crumble and recede. Those left are now living on Earth and on the last city which they built under an unknown spherical entity "The Traveler" that hovers over them and saved them from total destruction. The defenders of what remains of humanity "The Guardians" have been given the ability to hold an unknown power to defend themselves and their city and to fight the alien forces that controls the worlds humanity once inhabited. Destiny is a FPS that appears to have the elements of an MMO, you play as one of the guardians of the city and defend it from enemy forces and help humanity from completely dying out. Mysterious activity On February 11th Bungie began a short ARG for destiny that took place over a period of seven day's, this tasked the community to work together to retrieve mysterious poems that are most likely to window into Destiny's deep and vast universe. Full info on the ARG here. The darkness is ending After a couple of years of silence Bungie finally opened the door and let us visit the world they have been creating for so long as they provide with a vidoc "Pathways out of Darkness". They gave us peek of what the Destiny universe will look like and what it will entail. Breaking everything down After the the first reveal of Destiny IGN provided a full analysis of everything we have seen, they go through various locations that the player may need venture to, alien factions we will encounter and a ton more. Quick look at some Gamplay Bungie co-founder showed us a little look at some Destiny gameplay from Sony's presentation for the Playstation 4. They also shared a really cool sculpture image of an alien from an enemy faction "Fallen" on twitter. A 2013 release for Destiny may not be happening It was reported that Activision has warned not to expect a 2013 release for Destiny. "Although Bungie's amazing new world was revealed today, Activision has not included the launch in its 2013 outlook and there should be no speculation or expectation of a different result," said the publisher today in a statement. Destiny is scheduled to be released for Xbox 360, PlayStation 3 and all future console platforms, with the new Xbox and PlayStation expected on shop shelves before the end of the year. This means it is unlikely Destiny will be a next-gen launch title. Destiny is billing itself a "shared-world shooter" in an always-connected world. Players assume the roles of Guardians in the last safe city on Earth. Bungie has yet to release any in-game footage of the game. "For all the unknowns, Destiny still feels very much like the product of Bungie," said GameSpot's Shaun McInnis after glancing a first look at the game last week. "More specifically, it feels like Bungie taking what they've done well over the years and moving in a new direction, with new technology, toward something well beyond Halo. I know I can't wait to see what else Destiny is." As seen from various sources http://www.joystiq.c...estiny-in-2013/ http://uk.ign.com/ar...-coming-in-2013 http://investor.acti...eleaseID=740914 The seven heavens of Destiny. Bungie has a history of connecting their stories and making references to Mythological and Religious things. I came up with a theory of possible connections that Destiny may have with an ancient belief called "The seven heavens". It goes through possible connections with the ARG symbols, the poems, alien factions in destiny and locations. It can be read here. 343i.org's News Group member adamj and his theory made into a video explaining the idea. Narrated by OakleyHiDef
  22. Many of you already know of the recent announcement by Bungie of their exclusive beta test for the upcoming release of Destiny. In the return of Bungie's Weekly Update, five beta codes were given out. Codes are one time use so input as fast as you can to try and secure a place of your own in the Destiny Beta. I have already given one lucky member here a spare code that I happened to have ( )so here is another opportunity from Bungie themselves!! FR7-JVH-KNY PPD-4PH-RN7 VRK-DGA-PPT DVH-M3A-KGH PCP-9M9-ALP Best of luck to those here at 343iCF! For a full explanation of how to redeem, visit Bungie's Code redemption FAQ found here >>> http://www.bungie.net/en/View/Bungie/coderedemptionfaq. For a complete list of participating retailers, visit http://www.destinythegame.com/wheretobuy. Participating beta code retailers have the official Beta logo next to it's name. () Select your region then select retailer of choice.
  23. Bungie has given out Destiny codes to the community to unlock certain things in the game, it is unknown what these codes unlock at the moment as it tells you to check back in 2014 to see what you have unlocked. Here are the codes and they have each been given name that relates to the game, so this could be a hint what the codes give us, possibly some kind of exclusive access to weapons, armor etc. It is unknown that if the unlocked contents can be used in the beta but more news will probably surface regarding that. Titan - MVD-4N3-NKH Hunter - 3DA-P4X-F6A Warlock - YKA-RJG-MH9 Rixis achron slayer - TCN-HCD-TGY Hive - 473-MXR-3X9 Gjallarhorn - HC3-H44-DKC Moon - JMR-LFN-4A3 Old Russia - HDX-ALM-V4K These codes can be redeemed at this site http://www.bungie.net/en/User/redeemedcodes and they can be used by everyone so it is not first come first serve. This post has been promoted to an article
  24. Does Destiny have the potential to be 2014's game? Made by the ambitious and amazing company Bungie, Destiny looks like it has the potential to be nominated and even chosen as the best game of 2014. Destiny almost makes me just looking at it. When Bungie said they were going to go bigger than Star Wars and better than Halo, I think they might have a chance. Now, with early impressions, do you think Destiny has a chance at achieving this prestigious award?
  25. Bungie has given out Destiny codes to the community to unlock certain things in the game, it is unknown what these codes unlock at the moment as it tells you to check back in 2014 to see what you have unlocked. Here are the codes and they have each been given name that relates to the game, so this could be a hint what the codes give us, possibly some kind of exclusive access to weapons, armor etc. It is unknown that if the unlocked contents can be used in the beta but more news will probably surface regarding that. Titan - MVD-4N3-NKH Hunter - 3DA-P4X-F6A Warlock - YKA-RJG-MH9 Rixis achron slayer - TCN-HCD-TGY Hive - 473-MXR-3X9 Gjallarhorn - HC3-H44-DKC Moon - JMR-LFN-4A3 Old Russia - HDX-ALM-V4K These codes and be redeemed at this site http://www.bungie.net/en/User/redeemedcodes and they can be used by everyone so it is not first come first serve. View full article
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