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  1. Hello everyone! New member here who's been quietly forging away on his lonesome for the past couple of months. Just found this site and I figured I should get to know the rest of the Forging Community! so to start off my time here, I thought I'd share my most recent creation for you all to look over and pass judgement on, called Outpost 17: Map Name: Outpost 17 File Share: Outpost 17 File Share Gamertag: RECEPTOR 17 Canvas Map: Forge Island Last Updated: 05-18-2013 Tags: Forge Island, Slayer, FFA, CTF, KOTH, Regicide, Flood, Oddball, Outpost 17, BTB, RECEPTOR 17 Supported Gametypes: Team Slayer, BTB, Slayer FFA, Oddball, Capture the Flag, Flood, Regicide, King of the Hill Best Gametypes: Team Slayer, Capture the Flag, King of the Hill, Regicide Intended Team Sizes: 5v5, 6v6 + 8v8 Initial Ordnance: 1x Scattershot (180 Respawn) 1x Beam Rifle (210 Respawn) 1x Rocket Launcher (210 Respawn) 4x Pulse Grenade (90 Respawn) 2x SAW (150 Respawn) 1x Sticky Detonator (180 Respawn) 1x Concussion Rifle (180 Respawn) 2x Frag Grenade (90 Repsawn) 2x Plasma Grenade (90 Respawn) 1x Energy Sword (200 Respawn) 1x Railgun (180 Respawn) Random Ordnance: N/A Armor Abilities/Powerups on the Map: N/A Supported Vehicles: 4x Mongoose: 2 per team (120 Respawn) 2x Warthogs, Chaingun: 1 per team (160 Respawn) 1x Ghost: Middle of map (160 Respawn) Budget: 9680/10000 Screenshots: Map Flythrough/Overview Link: Outpost 17 Runthrough Map Description: The 17th creation made by Infinity’s Wargames simulations team, with added input from S-IV Fireteams “Trident” and “Crossbow”. This is a medium to large inversely symmetrical map on Forge Island's largest "Great Anvil, designed primarily for Team Slayer and Capture the Flag, however Flood, King of the Hill (with multiple Hills), Oddball, Infinity Rumble and Regicide are also supported. It can play anything from 2-8 players per team, but works best in a 5v5 - 8v8 range, due to the size and scope of the map. You have the chance to play some close quarters combat in the centre and inside Red and Blue Teams' starting bases, or you can enjoy some long range battles utilising the verticality of the map and some of the more open areas, where Vehicles roam free to cause mayhem. *+*+*+* So, there you have it folks, please do provide any constructive criticism/comments on Outpost 17, all are welcomed! I have 2 other Maps ready to submit another time, so I'm not spamming you with my creations, one is a small close combat oriented map designed for 4v4 Slayer, Rumble, Regicide and Oddball, whilst the other is designed for CTF, BTB and KOTH once again. I also have one arena style map in the works too which I hope to complete soon! Thanks for reading! 17 Out.
  2. Gamertag: Male Lord Map: Viliage Gametype: TS/CTF Description: This map is meant to be played with 4v4 or 8v8 slayer/ctf. It is an asymmetric map taking place on a forge world island. There are 2 team bases and 3 neutral on in the middle players can fight over to control the map. There is a turret at each base and both teams are given 1 warthog, 1 ghost and 2 mongooses. There is a sniper for each team and a laser in the central bunker and neutral weopons are placed on both sides. Gameplay varies from long range to medium quarters and all weapons / vehicles have been balanced. Screenshots:Here
  3. Gamer Tag: CrimsonVolver Name of Map: Vanguard on Impact, Halo 4 Supported Gametypes: Team Banshee, Banshee KOTH, Oddball, All Slayer gametypes including ordinances, CTF, Regicide, Flood Customized Gametypes in Fileshare: Team Banshee, Banshee KOTH, Oddball on Vanguard (Suggest increasing sensor range to 25 for other gametypes that use radar) Player Count: 12-16 Vehichles on map: 8 Banshees Description: This map has been in the works since December 2012; The concept for this map revolves around the idea that this was once a Covenant Forward base in the early years of the first wars. It was abandoned and taken over by UNSC forces. There is a dome-shaped platform in the center, and two bases linked by man cannons on opposing sides. The Vanguard dome is completely playable, even without Banshees. In these cases you can have 4v4 as long as players seek to engage each other, rather than camping out in the bases. The map within the dome is vertical, with man cannon lifts and ramped bridges leading from top to bottom, and a little investigating will find several unique and not-so-obvious pathways from the top to the bottom, particularly near the Red and Blue platforms inside the dome, where there are two (each) drop ins that take players to the lower hall. There are other Banshee-themed gametypes as well. KOTH is set up with the KOTH hills preset to lower gravity for jep packing players to launch into the hill and try to disable or hijack enemy banshees. Of course, this is also opportunities for banshee-driving players to get vehicle kills or splatters. SWAT plays well on here, no vehicles of course. I wish Oddball allowed players in vehicles to pick up the ball, but alas, not possible. As this map is in Impact, there are several skill jumps, esp to the center of the map, which means failed jumps can lead to a trip into the abyss, so be careful. I have spent literally hours upon hours inside this map, and at one point because of a glitch with the Forge I had to almost completely start over—but I am not unhappy with the end result. I have made dozens of maps over the years, going back to Halo 3 when merging objects was still just a glitch, so I hope you can tell by this map that I am an experienced forger, though admittedly most of my maps are simply enjoyed in Custom Games with friends, though I have submitted maps to contests like “Meet Your Maker,” and Forgetacular back with Reach. I am taking my forging a little bit more seriously these days, so you will be seeing more of my maps posted to this forge group as well as in other forge communities. I have two other maps that have the conceptual architecture finished, but need playtests, feedback, and refined weapon layouts and spawning. CrimsonVolver
  4. Update: Here is the link to the map. Hello! As this is my first thread on this site ever, allow me to introduce myself: I am ACRavenXA26483, a forger. Now that the akward moment of introduction has passed, welcome to my first thread for a map submission! And it just happens to be based off of a map a lot of us are familiar with: Blood Gulch! Now I do have to warn: this is a map based off of Blood Gulch, and not a duplicate/remake (I even emphasized this on the map's description). Pictures can do a better job at telling the story than I coud, so here are some: What you may notice in the pics is that these are not skewed; this map is like a mirrored version of Blood Gulch! What was on the right is now on the left, and vice versa. I figure this would add a new feel to an old map (or at least that's the excuse I tell myself due to not paying attention when I first built the map and goofed up and noticed it when I was way too far into building it). I am a genius, mmm hmm hmm hmmm! Erhmm, anyhow I worked really hard on the terrain to get it to something that feels like Blood Gulch (hills that block the view of the two maps and that can be driven on), and I have tested it many times (both by myself and with a few friends) to make sure it's nice and smooth. I also added in some pieces to help define each area. Red Base has some snazzy towers (even one with a radar attachment) and a large blue grid to help keep the players in (think of it as a big forcefield thing), whereas Blue Base has some solar panals and cargo (and what one of my friends referred to as "pride rock". I think it looks like a sea lion head!). Here's the video that gave me some ideas such as the solar panals and radar tower: https://www.youtube.com/watch?v=hlaQHZz0xVw The map plays the basics (Slayer, Oddball, KOTH, and CTF).
  5. Find God II Download Link [media]http://www.youtube.com/watch?v=x9GRezxjv9Q[/media] The epic battle between Heaven and Hell has resumed, and this time Earth is right in the middle of it. Out of all my old Halo Reach forge creations, the first Find God was my favorite. That being said, I was never able to make it as truly epic as I wanted to in Reach. I am a fan of Halo 4's Forge, but the limitations of Ravine, Impact, and Erosion could never allow me to make any meaningful improvements on the Find God concept. When I first downloaded Forge Island I wasn't expecting much from it either. But after investigating the terrain, and discovering how high the ceiling was (along with a few other features) I realized that it was absolutely perfect for a Find God "remake." The goal of Find God II is to take 3 very different worlds and make them all work together as integral parts of a complete game experience. I didn't want to rely on a custom game type. So I spent a massive amount of time fitting the physical parameters of the world to the objectives in the different game types. The first game type that I had in mind while designing the map was Dominion. Dominion is probably the best game to play if you want to have all three regions of the map be fully integrated and competitive environments. If you aren't a huge fan of Dominion, don't worry, I wasn't either. When I have played dominion in matchmaking, or in custom games, I feel like it is just a bunch of people running straight for the nearest base terminal. Yes you score points for holding the bases, but I think it makes dominion much better if you aren't just holding the bases for points, but also to gain a real tactical advantage. For Find God II's dominion there is one base terminal in each realm. There is a base terminal on the central rock of Hell, a base terminal on the altar in the Church on Earth, and there is a third terminal on the central disc in Heaven. The initial spawns are located around the edge of the Earth, however, all of the re-spawn points are in Hell. (when you kill someone you are literally sending them to Hell) One of the first questions I get when testing this map is, "why don't we just stay in hell and fight for this terminal?" Well that is exactly the point. If you let your immediate greed overtake you, and only go for the first terminal you see, then you might be able to reign in Hell for a while. However, the Church up above not only holds another terminal, but it also houses the gateway to Heaven... In the end your greed will not be rewarded and you will be left battling a never ending onslaught of the damned. Having all of the re-spawn points located in Hell is a big key to creating a unique experience for all of the objective games. The three levels act like an inverted funnel. There is one tele-sender node out of Hell, but there are six receiver nodes on Earth. Next there is one sender node in the Church on Earth, but it has four receiver nodes in Heaven. In both of the supernatural realms players have increased speed and damage resistance. (To different degrees because Demons are flawed and weaker than Angels, and also because the different settings work best with each environment) The increased Demon traits are quite enough to make any attempt at spawn or tele camping in hell effectively impossible. By far the most exciting transportation method between worlds is the great leap from Heaven to Earth. The free fall lasts for twelve seconds and the fallcauses absolutely no damage. However, since players will often want to fall as close to the Church as possible, I wanted to create a certain degree of challenge to the close landing. Due to the 45 degree angle of the Church roof, if you hit it you will shoot out thousands of feet out into the ocean. To add another extra challenge the tower on top of the Church roof holds a sniper rifle and a spartan laser. If you want to be a real risk taker you can go for them.
  6. Map Name: Helios Tags: BTB, Extraction, Helios, BLAQCLOUD Author GT: Blaq Cloud Canvas Map: Forge ISland Status:Complete Screenshots: Link Ideal Player Count: 10 - 16 Gametype: Infinity Big Team Slayer, CTF, Extraction Description: Helios was a UNSC research facility which sought new sources of energy, to fuel mankind's conquest of the stars. Mankind's dreams are infinite, and so its hunger. Helios focuses a fun balance between infantry, vehicles while fervently utilizing key areas of the map. Intial Notes: Initial Weapon Drops: (2)Rail gun (180) (2)Saw (No respawn) (2)Sniper Rifle (180) Random Weapon Drops: (4 locations) Rocket Launcher (2) Incentrator cannon Binary Rifle Spartan laser Supports Vehicles: Yes (2)Chain Hogs (30) (2)Mantis (180) (2)Mongeese (30) (2)Mounted Turrets (120) (2)Ghosts (60) Power Ups on map: N Armor Abilities on map: N Budget Used: 9915 Overall performance: Testing Required Split Screen Framerate Rating: Not tested Download & Enjoy!
  7. I am proud to introduce a 8-16 player competitive slayer map on Forge Island. This map features several powerful vehicles, jumps, aesthetics, and more! Gamertag- Trio of Kings Map Name- Compitum Gametype- Slayer (CTF, oddball, and other gamemodes coming soon) Player Amount- 8-16 Weapons on Map- Rocket launcher (Defenders), Rail gun (Attackers), Sniper rifle (Neutral) Vehicles on Map (Per Team)- 2x Ghost, Mongoose, Warthog, Scorpion, Mantis; Rocket hog (Neutral) Details- Compitum is a competitive map on the middle island of Forge Islands, and is built in a V shape. On each "end" of the V, there is a base, Attackers or Defenders. At the point of the V there is a sniper on a tower, along with a rocket warthog. This map is Forge compatible, so if you start this map in Forge, just open up the tools, press "Delete by Pallet", then scroll to the bottom and hit "Delete Everything". All the items I locked will then still be there, like the map outline and a small part of each teams' base. Everything else you can edit to your liking. Images- Download- https://www.halowaypoint.com/en-us/players/trio%20of%20kings/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=5c87d5f8-f12f-4b6e-b9d0-f01329abedeb Thank you for reading, please consider doing a map review of Compitum. -Trio of Kings
  8. gamertag: KIAxDARKELEMENT map name : Spark of Unicron http://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/5265fb9b-f6a5-44c9-ad28-ad22cf09445f Gametype : 16 player 8 teams of 2 swat (just swat with more people and more teams no dowload requiered) also suports big team infinity slayer, team snipers, KOTH, Flood,CTF Discription:{holds16 players}inspired by transformers this is a 4 way symetrical large map with lots of wide open space but at the same time there are lots of sight blockers in the center of this map is a large monolith that crutial to gameplay but isnt completely defendable so gameplay is fun and not onesided it makes a great map for clan battles and i used all 10000 credits to make it took a toatal of 22 hrs to make because i was trying to spend every last cred without messing up symetry
  9. Gamertag- BigEzkiller Map- Headlong V2 Gametype- Infinity Slayer, BTB, 1 Flag CTF. (Credit to 1 Flag CTF goes to Flying Show ILR) Description- A construction site of a new hotel and city block, located in New Mombasa, Africa is half way to completion when the covenant attacked. The city is evacuated of all civilians, only Spartans remain. This classic from Halo 2 was perfect for objective base games, especially 1 flag CTF. The entire map is not to scale of halo 2, map restrictions and lack of blocks were factors. Either way i do believe this is as close as i can personally get it. Attacking (Blue team) side has one warthog, and on mongoose. Weapons are a sniper rifle and shotgun and rocket launcher (original locations) as well as a needler and saw in two new locations. Defenders (Red team) side has one ghost. Weapons are a shotgun and sniper rifle in original locations, rockets were moved to the back base across the bridge, there is also a saw and needler in new locations. Neutral points are the banshee, sword (located on top of the crane) and laser (located under the crane. Something to note, on 1 flag CTF, when trying to score, the flag is underneath the blue base out of reach, all you have to do is walk over top of the area at the opening to the blue base. (Right in front of where you initially spawn) Please bare with that fact, it had to be done. The final attached picture is only there to show you where to capture the flag, not for looks. Also i had to make a Crane not a beam that moves cause i don't think you can make a moving beam in forge. Thanks to everyone who commented on my last submission and helped me tweak some things and get it closer to scale, I really hope it is better and everyone likes it more!!!! Picture link- 1, 2, 3 Headlong V2 1flag CTF
  10. GT/Creator: TheBloodbath22 Map Name: Ouroboros Supported Gametypes: Slayer, CTF, KOTH, Oddball, Extraction. Supported Players: 2 - 16, Recommend 8 - 10. Description: This is an asymmetrical mid-to-large sized map designed for 4v4 to 8v8 competitive gaming, although slayer functions fine as well (except FFA). It's name is its function--the never-ending cycle of bloodlust between two sides, as there always is. Power weapons include 1 Rocket Launcher, 1 Saw, 2 Sniper Rifles, 1 Energy Sword, 1 Gravity Hammer, and 1 Sticky Detonator (only the first of which is Initial). Blue Side Red Side Centerpiece Side Path Thanks so much for taking a look, everyone! And on behalf of all Forgers, thank you THFE, who is kind enough to consider all of our hard work. Download Link: https://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/052d6d7a-e095-4aa4-aa9f-f5f2ccc71480
  11. Gamertag: TheJudgemodalla Map Name: Silo Gametype: Team Slayer, CTF, KOTH, Dominion, Oddball Description: Silo is a large symmetrical competitive map that works with almost every gametype in Halo 4 as of now. There are 3 main areas which may be vital areas of control, which are the Red Spawn, Blue Spawn and the Middle Base, or just A, B and C for short (A being red, B being the middle base and C being blue). Each base has two gravity lifts which can bring the player to the highest level of the map, being a connection of rings made by bridges. These higher pathways have mass coverage over parts of the map, but in return have no cover what so ever from fire below. Each base is supplied with a sniper rifle and the middle base holds a Rocket Launcher. The opposite side of the middle base is an isolated rock path that is separated from the central routes of the map (this area holds a Spartan Laser). Both the Red and Blue spawns hold Warthogs which can only be accessed by the team corresponding to the color (red or blue). I placed shield doors in front of bases A and C so that immediate fire would not occur and kill players instantly (much like how it did on Countdown). The center of the map has a man cannon that will launch the player to the middle ring of the elevated paths. This map also has a auto turret that can fire at enemies in the center of the map (only in dominion). This map would work well with 4v4, 5v5, and 6v6 due the the amount of coverage one spartan can hold. Please leave feedback if you could. ANY COLOR DISORDERS APPLYING TO THE MIDDLE BASE AND OTHER PARTS HAVE BEEN FIXED. FACT: This only took about 3 days to make...
  12. GT: PURIENCE Map Name: GRAVEYARD DEATHMATCH Gametype: SLAYER (16 Player Free For All) Map: IMPACT (Big) Equipment: Jetpack(tricky levels), Saw, DMR(huge map), Plasma Grenades, Mobility(for rough hills), Super Sensors(plenty of coverage from terrain) "Tons of Weapons & Vehicles on map" "Teleporters everywhere" "Drive carefully...off-road mountain range" "Shoot sheilds for treasure" Description: The HALO graveyard for the fallen hero's who are now governed by the demon machine who haunts their souls for eternity on a desolate meteor drifting in space. A gigantic glass wall stands next to twisting rock bridges which help navigate over the deep cracks in the ground to the west, while towering colored structures and a gold base hold difficult challenges and many surprises to the east. Atop the highest cliff to the north sits the Lord of Pain overseeing all with his spidery arms and chest encasing several purple teleporter shafts with lighting lifts transporting to the main ship hovering in space to the south.
  13. GT: PURIENCE Name: G.I. JOE DEATHMATCH Gametype: SLAYER (4-16) Free For All Map: RAVINE (Big Map) Equipment: Jetpack, Saw, DMR, Plasma Grenades, Mobility, Super Sensors Description: The G.I. Joe headquarters nicknamed the "Silver Fox" base dominates this battlefield. Cobra has infiltrated however planting it's "Lava" base to the far west. All vehicles and weapons (Banshee & Tank) are present, and a floating airbase hovers above the cliffs. Grassland warfare with rich colored scenery & giant red wall barriers will bring endless amounts of vivid carnage.
  14. GT: PURIENCE Map Name: DR DOOM DEATHMATCH Gametype: SLAYER (16 Player Free For All) Map: EROSION (Big) Equipment: Jetpack(huge map), Saw, DMR, Plasma Grenades, Mobility(for rough hills), Super Sensors(plenty of coverage from terrain) Description: Dwelling in a green plasma cavern hundreds of feet below the ground, is the lair of Dr. Doom. His throne overlooking the pipes and 0-gravity hallways lit up by the constant flow of mystical forces that feed the evil villain with pure power.
  15. GT: PURIENCE Name: SPACE ROCK DEATHMATCH Gametype: SLAYER (4-16) Free For All Map: IMPACT Equipment: Jetpack, Saw, DMR, Plasma Grenades, Mobility, Sensors Description: Once a highly profitable mining rock now an abandoned colony wiped out by an alien abduction. All vehicles and weapons are found throughout and numerous gravity lifts thrust you to every crater.
  16. GT: PURIENCE Name: SPACE ROCK DEATHMATCH Gametype: SLAYER (4-16) Free For All Map: IMPACT Equipment: Jetpack, Saw, DMR, Plasma Grenades, Mobility, Sensors Description: Once a highly profitable mining rock now an abandoned colony wiped out by an alien abduction. All vehicles and weapons are found throughout and numerous gravity lifts thrust you to every crater.
  17. TONIGHT 1/22/2013 TUESDAY 9PM EST "Only big maps" "Mostly Free For All & BTB 8x8" PLZ ADD GT: Purience Some Screenshots of Maps playing Tonight
  18. GT: PURIENCE Name: SPACE ROCK DEATHMATCH Gametype: SLAYER (4-16) Free For All Map: IMPACT Equipment: Jetpack, Saw, DMR, Plasma Grenades, Mobility, Sensors Description: Once a highly profitable mining rock now an abandoned colony wiped out by an alien abduction. All vehicles and weapons are found throughout and numerous gravity lifts thrust you to every crater.
  19. GT: PURIENCE Name: UNDERGROUND CAVE DEATHMATCH Gametype: SLAYER (4-16 Free For All) Map: EROSION Equipment: Jetpack, Saw, DMR, Plasma Grenades, Mobility, Sensors Description: JETPACKS thrust you into the deep dark depths of the underground. All vehicles, abilities, and weapons are available for destruction...esp mayhem, but each player only starts with a SAW, DMR, and a couple PLASMA GRENADES. All the other abilities are available too, and a GRAVITY HAMMER embedded in "lava" sets in wait. Multiple gravity lifts send players flying to all the many areas in this huge cavern battleground, while a lone BANSHEE awaits hidden up on the highest stalactite. With a GHOST laying in wait on the end of a pipeland hovering above the cave pool, and several MANTIS placed on different floating structures, UNDERGROUND CAVE DEATHMATCH is a gigantic unique map with tons of potential for wacky SLAYER adventures and beautiful scenery
  20. GT: PURIENCE Name: G.I. JOE DEATHMATCH Gametype: SLAYER (4-16) Free For All Map: RAVINE (Big Map) Equipment: Jetpack, Saw, DMR, Plasma Grenades, Mobility, Super Sensors Description: The G.I. Joe headquarters nicknamed the "Silver Fox" base dominates this battlefield. Cobra has infiltrated however planting it's "Lava" base to the far west. All vehicles and weapons (Banshee & Tank) are present, and a floating airbase hovers above the cliffs. Grassland warfare with rich colored scenery & giant red wall barriers will bring endless amounts of vivid carnage.
  21. GT: PURIENCE Map Name: GRAVEYARD DEATHMATCH Gametype: SLAYER (16 Player Free For All) Map: IMPACT (Big) Equipment: Jetpack(tricky levels), Saw, DMR(huge map), Plasma Grenades, Mobility(for rough hills), Super Sensors(plenty of coverage from terrain) "Tons of Weapons & Vehicles on map" "Teleporters everywhere" "Drive carefully...off-road mountain range" "Shoot sheilds for treasure" Description: The HALO graveyard for the fallen hero's who are now governed by the demon machine who haunts their souls for eternity on a desolate meteor drifting in space. A gigantic glass wall stands next to twisting rock bridges which help navigate over the deep cracks in the ground to the west, while towering colored structures and a gold base hold difficult challenges and many surprises to the east. Atop the highest cliff to the north sits the Lord of Pain overseeing all with his spidery arms and chest encasing several purple teleporter shafts with lighting lifts transporting to the main ship hovering in space to the south.
  22. Gamertag : thesplatzer Map: Cliffside "Manufacturing plant 011 was established by the UNSC to supply communication assets to the soldiers on the battlefield." This is a map I made with my friend willdawg29. It is recommended that you play this with 10-16 players. Initial drops Spartan Laser x1 Sniper Rifle x1 SAW x2 Needler x2 Vehicles: Warthogs x2 Ghost x2 Shade Turret x1 All teams are enabled for this map Compatible Gametypes: Dominion Exraction Slayer King of the Hill Oddball Flood Regicide Capture the Flag (Capture the Flag also works for Gold and Green Team) and Griffball ( I would not recommend playing regular Griffball on this, but I also have a gametype in my file share called "Gunball" ,which is like neutral bomb assault on Reach) This is a large asymmetrical map that offers open spaces, and face-to-face combat. This map is equally great in a vehicle as it is on foot. There is a walkway which gives you a nice overhead view of the map, but can easily be flanked. There is also a large building for storage that Red Team spawns in. You can bunker down in a dugout, or pick off enemies from a distance. Blue team spawns at the radio out post. Here are some pictures:
  23. Guest

    "S"

    Download Link Player Count: 10-14 Gametypes: Team Slayer, Multi Flag CTF, 3-Flag, Assault, Neutral Bomb, Stockpile, KOTH, 3-Plots Hello everyone. In an attempt to bring more activity to the Forge World forums, several avid forgers including myself have decided to share our goods here. Most of these are not new maps (this one was finished last November after five months of testing), but these are quality maps which have been tested endlessly and honed to something resembling perfection. So, what is S? Well, it is a symmetrical map for squad/BTB games (10-14 players). The map is designed completely around creating a perfect balance between infantry and warthogs. The map plays a mean game of multi flag CTF, with some of the most hectic but balanced gameplay around. This video should explain everything to you, and I know you'd all rather listen to me speak than read a wall of text. http://www.youtube.com/watch?v=gUkyY1grmfI&list=SP6A29376A730D8C40&index=3&feature=plpp_video So, that covers pretty much everything, right? Thanks to all the testers and everyone who helped with this map in any way. You guys are the best. For the rest of you, what are you waiting for? Go play this map! Don't forget, the map also supports 4-player splitscreen! Thanks for reading! Don't forget to download!
  24. Once the file share system is up I will provide you with a link for download. Information about downloading the map right now is at the bottom of this post. -[Map Name]- -[Lunar waste]- -[Description]- -Scientists have decided that to save earth we have to get rid of our waste dumps, so this orbital station is our new site for toxic waste dumps- -[story]- Our planet has become poisoned by us humans. We choke it with our toxic waste that we dump all over our beautiful globe. Nuclear powerplants are going to destroy our home and until now we've let that happen. Now scientists have finally found a solution to save Earth: Orbital space dumps! Instead of dumping our nasty waste on ourselves we can transport it away from us and into the endless abyss of the universe where it will cause no harm to anybody. -[Game information]- -This map is created on Impact and was made to have great mass-carnage-fun in BTB Slayer but it also works great for Dominion and is compatible with many other gametypes aswell.- -[Features]- This map features a whole new kind of way to get hurt: Toxic waste! Yes that is correct, your shield will drain while you stand in the blue acid pools. You will also be slowed down and not be able to jump as high when walking into the thick mud of putrid waste. When you drive a vehicle into the bigger pool of blue death juice you will be forced out of the vehicle because all its parts are being eaten up by the vile liquid. -[Weapons]- (When playing Dominion each site will have x2 Ordnance drops) x2 Sniper rifles (Not on Dominion) x2 Assault rifles x2 SAWs (Ordnance) x1 Battle rifle x1 Railgun x1 Spartan laser (Not on Dominion) x2 Light rifles x2 Storm rifles x1 Magnum x2 Random ordnance drops that contains grenades and different ordnance weapons. x3 Warthogs x2 Ghosts -[Players]- -It is meant for 8v8 but works nicely all the way down to 4v4. -[Compatible gametypes]- (Green=Great for, Yellow=Okay for, Red=Not so good for) -BTB/Slayer -Multi Team -Dominion -Extraction (3 Sites) -King of The Hill -Capture The Flag -Swat -Oddball -Flood -[images]- ( Better quality coming soon ) (These pictures were taken in Dominion mode so anything Dominion related will not be in any other of the gametypes) Map overview. One base for the teams on each side of the map with more inbetween. Alpha base, equipped with a Sniper rifle and SAW plus vehicles! Interior of Bravo base. Be the first to get the Spartan laser! Exterior of Bravo base. Charlie base, equipped like Alpha base. The disposal facility, it comes with a Railgun! My own lift that will get you into Bravo base. The interior of the far side of Bravo base. The acid will turn your screen blue as a warning to tell you that you have to move now! The big pool of acid is iconic for the map and lethal! The big pool of acid will force you out of any vehicle like this. -[Download]- Link: ( Will be available later ) So instead, for now you can download this map if you search for my gamertag 'BIZaGoten' on Halo 4. Please comment if you remember to after you've played it. Have fun!
  25. Sup, I'm Aquox, but you might remember me as xxJesus Homiexx if I new you on BTB.net, anyways back in Halo 3 I created a clan named UHG, (United Halo Gamers) Requirements: must be at least 13 years of age and have a mic! Reply or messege to join!
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