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  1. Wow. Have to say I absolutely love the gameplay of Infinite, and especially the ranked playlist, BUT, there is absolutely no reason to stick to this game. There is zero sense of progression. There is nothing to unlock. OK, we have the battle pass, but what do you get from it? A couple of armor mods and shaders you can't even equip because its locked to an armor it isn't possible to unlock stuff for. Seriously, the progression in this game needs fixing. I want a grind. I want bragging rights. Give us a reason to play please.
  2. Hi everyone, Spartan here with site poll #86. Last week we compared our favourite matchmaking playlists, and the thread will give you one hell of a throwback. Click here to view the last poll, #85. How do you want the armour-unlock system to work in Halo Infinite? We talked about the REQ system a couple of weeks ago, and one strong point for criticism is how it has completely flawed the armour-unlock system. I personally see Halo 3 as having the best armour-unlock system out of all games. Halo Infinite needs to not only consider realistic designs (no idea what they were thinking in Halo 5 with some helmets), but the means of unlocking each armour piece needs to be seriously reconsidered. What armour-unlock system do you want to see in Halo Infinite? One of the older ones, or something completely new? Looking forward to hearing your thoughts, Spartan out.
  3. The REQ packs in Halo 5 in my opinion are done wrong. In order to get that armor set you want you need to open a REQ pack and hope its in there. The thing that made the other Halo games so good is their combination of skill, patience, and hard work. In Halo 5 you don't need any of those to get what you want. In the older Halos you had to look at the armor you wanted and find out the requirements needed to unlock it and you only got the armor you wanted. The requirements needed to unlock the armor you wanted were challenging and required skill and patience. After you put in the blood,sweat, and tears you would get the armor you wanted. Now the way you get armor is based all off of luck. Someone could want a armor set like Noble and have played the game for over a two years and not have gotten it, while a new person can open up their first REQ pack and get the noble armor and not even want it. I personally think this is unfair to the player base. The players bought the game and were promised an action packed game with customization feature and a good campaign. They didn't get that. What they got was a game where either you get spawned killed or you run for a minute every time you mess up, and they get a campaign that is repetitive, and sure they can customize their character but they cant have their character look the way they want because they have to get lucky in order to get the armor they want. The armor unlocks in Halo 5. The armor unlocks to me are an effort to please the people who think that the way you should get armor is to unlock it and in a way it did please me... until i learned how you have to unlock them. In order to unlock the unlock able armor in Halo 5 you have to buy the Master chief collection. From what i understand you get nothing for completing the campaign on legendary because the armor you would get for completing the campaign is now impossible to get unless the bought the master chief collection and beat every Halo game on legendary. This is wrong. Someone bought your game so they shouldn't have to give you more money to get the other part of the game they already bought. You know Bungie ,the old makers of Halo and the ones who made the armor earning system perfect and the gameplay amazing, also tried to take their players money in a similar way. Do you know what happen to them? Over half the people who played their game stopped playing and actually sold their game. I couldn't even sell the game. Not even to the game store that buys games for consoles or devise that aren't around anymore because they already had twenty three copies of the game. The fact that you made it to where all the older armor was only unlock able through the master chief collection really made me mad. New players to Halo don't have the master chief collection so you just gave them a big middle finger and people who cant afford the master chief collection cant get the armor too so now you guys are taking away their ability to take their mind off of life and the stresses of it because the immersion of the game just got hit by a ******* truck. When i played Halo Reach i never once fell out of immersion. I played Halo Reach's campaign multiple times and each time i always feel like i am part of the Noble team. I have yet to be immersed by Halo 5's campaign. I stopped playing after i decided that while the campaign was better than i thought it would be it is still pretty terrible and needs a better story. There is a big gap between Halo 4 and Halo 5's campaign. While it was okay to leave a gap between Halo Reach and Halo 4 because master chief was a freezer burrito and didn't know what happen it is not okay to do the same to halo 5 because a lot has happened since then. Through the whole line of Halo games there has never been a gap in campaigns that wasn't at least mentioned. As i said the Halo 5 campaign is repetitive and i stopped playing because all my team mates are only useful to get me up when an enemy grunt pulls out his shiny new dying ******* star of some far away place that i don't know because i bought the game for fun and i only catch up on the history of halo when it directly relates to the game. The campaign is easy the only hard part is trying to find the ammo to fire back at the enemy and trying to not die from a heat seeking nuclear bomb. Honestly i think REQ packs could be useful if used correctly. I think that REQ packs should only be used for weapon skins, weapon variants, and vehicle variants. While we are on the subject of weapon variants i think that you shouldn't have to open a REQ pack for a DMR because in every Halo with the DMR in it you could've used the DMR just as easily as you could've used the assault rifle. I also think that you should go back to military ranks instead of spartan ranks because it feels more immersive and it feels like you accomplished something, not just ranked up. One thing that i think everyone should keep in mind is that Halo Reach succeeded because everything in the game ran with each other. Everything from the ranking system to the armor design to even the map design all ran with each other making it feel like you were actually at someplace during a time. Each set of armor was different but still had the same rouged feel, and every map was different but still felt like they were built during an industrial age. The colors reflected the mood which was serious and sad. As the campaign progressed the world was crumbling and the feeling of helplessness started to set.Each mission had an important task to do not a get from point a to b but a get from point a to b by going around massive maps and completing objective which now in Halo 5 would be considered a mission per objective, but in Halo Reach one mission had possibly over twenty objectives. The ending where you die showed just enough to show that you've died but it showed so little that it would make you want to redo the campaign because you felt like maybe the second time it will be different, maybe the second time Noble team will live. No two missions were the same thanks to those and that is what Halo 5 is lacking and to be perfectly honest Halo 4 too. Even though the Halo Reach campaign was one of the hardest campaigns to complete people still played it because it was fun and it hooked people. People ended up playing Halo Reach's campaign for the story not the challenge or the fun. That's what Halo 5 is lacking. Even in the matchmaking you are reminded of the campaign in many different ways. You guys also changed so much about the armor that is to honor Noble team by changing the names and the look. Commando is now Noble and you now look like an iron man rip off. and the same with the others too. You should've made the recruit armor from Halo Reach and named it Noble 6. There is a lot to complain about in Halo 5 but i'm thankful that i can play a Halo 5 because with out 343 Halo probably would've stopped or for all we know would've been complete trash. One last thing. Maybe next Halo game they should make like stances or something that you only get if you live in a certain state. I also mainly was sort of yelling at 343 so i said you a lot but if someone would like to add or comment on something i said its a free country so go ahead and voice your opinion on the matter.
  4. Hi! Seeing as the juggernaut in charge of Halo right now turned the game into a Microtransaction barbie-simulator, there has been this question that I've been dying to ask. Since there will be customizable armor akin to Halo 3, Reach, and so forth, I'm curious as to how the armor will be unlocked (unless I'm actually stupid and there won't be any armor, in which case I'm gonna kill all of my friends for lying) Will it be like in Halo 3, where the armor is to be earned by achievement-like unlocks? Like how you had to get the special skulls, complete the final mission with 4 friends in ghosts on the hardest difficulty, and so forth to get the Recon armor, Or will it be more like Halo reach where you get credits for playing and you can spend those credits on the armor you want? Or perhaps a combination of the two, where some armor is unlockable via a credit system, while others are achievement-only? Then again I may just be stupid and there won't be any armor at all. ----- hmmm.. If there isn't a planned development for armor, perhaps I could allocate my time to 3d modeling and creating the models and textures for the armor? If you're not doing armor since it's most likely a waste of time, would you allow me to waste my time and implement models of mine that you enjoy?
  5. Hello fellow Installation 01 community I'm mason I have a very big request for this epic new game coming out. First to start I'm a huge fan of halo I absolutely love it and care so much about it. I want to say thank you to the developers of Installation 01 for doing this and creating this game. i always really wanted to be a marine in halo not the epic spartans with shields etc. but a standard soldier of the UNSC or a ODST I would love to see this in the game because what not better than having many options to choose from from being a spartan a marine and a ODST. I do understand that matchmaking must be for spartans and stuff but like for like private matches and different game types can allow the Marines or ODST. This would also be a pretty good way to create like short movies and stuff and having like spartans be the heroes and stuff but any way I thought it would be cool hopefully we can see these and if this can happened make the variety of armor like from marines form Halo 1-5 and from halo wars 1-2 from the cutscenes. Now I would to see a flood gameplay survival like kinda like firefight but will the flood and there endless horde and this fights right in with a marine and ODST if the get lets say get killed they get there dead body can get infected and be a flood mutation. Thank you guys and I hope the community can agree that this would be a neat stuff to have
  6. Heyy, welcome back to the Weekly Site Poll! Poll 56 - 'Top 5 Favorite TV Shows' - is here if you'd like to read the responses, or post a late reply. This poll's bought one of the most contested topics in all of Halo, and makes 343 extra loopy... What are your favorite armor permutations in the Halo series? It can range from Master Chief's armor (new or old) in the story to the fishbowl-subwoofer fusion of a helm, Seeker. The next Weekly Site Poll will be posted whenever, maybe. Feel free to suggest the topic for the NEXT Weekly Site Poll in your response! SD, out!
  7. I recently completed the "Legend" achievement on Halo MCC. Doing this should have unlocked the Helioskrill armor in Halo 5. However, it has now been around 24 hours since i completed it and the helioskrill armor still hasn't unlocked. Can anyone help?
  8. Type -23 Hollow Armor Made during an uneasy alliance between the UNSC and Soul Society, the goal was to make something able to fight off Covenant and supernatural enemies. The suit is compatible with most MJOLNIR armor systems. You can change the color of the stripes as you customize the armor. I thought since we have Hayabusa, which is from Ninja Gaiden, it be cool to have armor inspired by other franchises.
  9. We know for sure that MJOLNIR is composed of a Titanium alloy. We do not know what elements are included in this alloy (besides Titanium), so we can only make an educated guess. What elements do you believe are involved in the Titanium alloy used to make MJOLNIR armor, and why? This question applies to Mark IV, V, and VI. It only involves the elements existing today, and does not include the possibility of any possible undiscovered future elements.
  10. Every time I play Halo 4 I think, "there's no difference in the Elites armor, or is there? If anyone could say, is there any difference between the armor shielding between the Elites? Because every time I shoot an Elite with a shotgun, they die instantly, or in hard their shield is taken off. Unlike in others like Reach, where there's a CLEAR difference between the shielding of Ultras, Zealots, Field Marshals, Generals, Minors, Officers, and Commandos. So if anyone could tell me: Is there a difference between the Elites shielding in Halo 4? If so, how much? Thanks to all of you wonderful people here! I see you in the night........ Happy Halo-ween!
  11. As a true halo fan aside from already destroying kids with its perfectly balanced multiplayer the way it WAS,The armor was some thing truly special to me,it made you feel like a bad -snip- and made you want to flock it to anyone you killed, In H4 the armor style was just wack,everyone looked the same since it was so fast,and i felt no urge to really want to play the game to unlock more of its armor unlike the previous Halos,Halo 3 and reach had fantastic armor,and after Bungie left they took that great armor styled talent and put it in Destiny now,The titan class?? Man i could only imagine how they wouldve made the spartans look in halo 4 with that talent,but im not here gonna praise Bungie now,cause 343 can do it too,If they just spend a good amount of time putting the effort into every single piece of armor instead of just using an easy template for all the spartans,I mean if you need help just look at the Destinys Titan class xD (sorry again) but no really, I love what 343 is doing by going back to Halos roots and everything but the Armor was Definitely apart of that, Each spartan looked truly different from buff spartans with that huge knife as a shoulder piece in Halo Reach to slim spartans like in Halo 3,and then people would just make crazy combinations and it was great to even then see their spartans in Halo reach on the side with the vertical list view (As in all halo games) unlike H4 with its horizontal card style which made me feel like i was playing a game that was not Halo sadly,So yes Im hoping 343 would really hear me out on this cause im sure every halo player is hoping of a much better armor customization style for Halo 5,cause after they nail the multiplayer and make H5 go back to how Halo was, Im going to get bored if theres not that super impossible god like piece of armor that ill have to put in mad hours to get,like how halo reach did it ,if anything you can implement credits again and just use them to buy pieces of armor,make them at ridiculous prices and thatll get players to put a lot of hours in the game and especially if you can unlock armor from playing the campaign,and unlocking achievements,thats how you get them hooked,but once again MAKE THE ARMOR LOOK BEAST like a true war fighter spartan,just think Tactical,Military,and Warrior with sharp edges,and even in halo reach you could see some of the dirt and damage on some armor too. but if you listen I bet youll be in the right path to make some fine Armor for H5,Not super power rangers from space with retarted bright colors that made the red in matchmaking look salmon and the blue was like sky blue?? DO NOT REPEAT H4 with that armor style ever,again.but thank you for reading i know it was a lot to -snip- read but i felt i had to get this point across ASAP,cause this will be the decision for me if i actually want to keep playing H5 after you guys make the game "Go back to its roots" Side note: Whats up with all the Blue in Halo 4's UI? Make it a nice Dark mysterious atmosphere, sadly look how Bungie did it with Destiny? Lol sorry again
  12. Mark 4 He looks a bit better then the Mark 6 to me. The space diaper does not look as weird, but they fixed that in Halo 4. A very cool armor, the design was a test that would be used for the future armor he wears. Mark 5 Very cool, one of my favorites. It looks very iconic and original. Mark 6 Halo 2 era A bit of a downgrade to me. It just does not feel as unique to me, especially the helmet. Still badass. Mark 6 Halo 3 era More realistic, he looks less dirty. I like this, especially the scars. Mark 6 Halo 4 era A heck of a lot more detail and better design. I love the black covering his crotch. The shoulders and visor look nice too. My favorite out of all of them would be Mark 5, just feels more badass, my favorite helmet in all of Halo. Your favorite?
  13. Ok well I was playing and after a match my venator armor I got when I pre-ordered the game was no longer there or available to wear so is there anyway I could get this back
  14. I think there should be more armor unlocked by acheivements and medals rather than rank or money. But they shouldn't be super hard to unlock eather, cause I mean, dude, how many people have you seen with a vangard or protecter helmet, ever? Tell me what you think.
  15. Armor Ideas. I know at least 80% of Halo fans have soooooo many armor ideas that haven't been added yet as well as gametype ideas, weapon ideas, etc. but those can be saved for another thread so what I want you guys to do is just post what you would like seen for armor in the comments whether it be a picture or just a description or both I just want to see that the halo community can voice it's ideas to the fullest possible spark in fact I'll start us off. Armor Name: Titan Armor Style: Heavy Helmet: A mix between Grenadier(third attachment option) from Halo Reach and Protector from Halo 4 Chest: A mix of ODST from Halo 4 and Katana from Halo 3 Shoulders: A mix between ODST and EVA from Halo Reach Forearm Left: Mix of Tacpad and Assault Breacher from Halo Reach Forearm Right: A Jackal Energy Gauntlet Legs: Hardlight from the knees down with grenade pouches on the right calf Visor Color: Gold and Red Unlockable Skin: WARTRN (War Torn) which takes the armor and puts it into as much action as you've been in in Halo Multiplayer history by cracking the visor a bit as well as the tacpad, showing some skin by cutting up the jumpsuit some, putting a couple of energy sword marks in your chest, and Putting some blood on the armor wherever. How you unlock the Armor: Get SAW-Distinguished in Halo 5: Guardians How to Unlock the Armor Skin: Get Human Ordnance-Master Special Weapon Skin unlock criteria: WARTRN Which is like TRM (Trauma) from Halo 4 but beats up your weapon a bit too and you can get it by unlocking the WARTRN armor skin. EXTRA CREDIT(NO WORK NEEDED): If you can give me some weapon ideas that you've got stored in your memory banks I'll do everything in my power to try and get it to be possibly put into the game's engine (no promises but I will try) -Sincerely, The team at TeamHostileTakeover Machinima and Commentary
  16. A couple of questions for all of you. Question 1: What do you think The Arbiter's HUD (Ammo Counter, Radar, Helmet Decals, etc.) will look like in Halos: 2, 3, and Guardians? Question 2: Would you like to see both the TrustySnooze falcon and the generic Reach Falcon brought back in guardians? Question 3: Would you like to have either Hayabusa or Raider armor as a Waypoint Unlockable? Question 4: Would you like to be able to make your OWN, PERSONAL armor whether it be intimidating or silly in multiplayer that only YOU can possess and tinker with as you please in multiplayer? Question 5: Would you like to be able to have your emblem on your elite character again like in Halo 3? Thanks for answering, ladies and gentlemen. -Sincerely, The Men and Women at TeamHostileTakeover Machinima and Commentary
  17. [FINISHED] Thanks for all your help! Looking for somebody to help with the Campaign on Legendary! I looking to get the Master Chief armor set for Match Making and stuff. Anybody willing to help PM me! I'll pick one random person! It should be by this weekend, hopefully. I'm too busy on weekdays with school and what not. Thanks for your time!
  18. Halo 4 Master Chief fan made 3D model video Just another project of mine that I thought that I would share on here. Thus far I have put about 3+ years into it and I'm still working on it. But unfortunatly hardware limitations are making it hard for me to work further on the model since I'm wanting to fully rig it and have it run through an animation without any huge problems.
  19. Halo Xbox One thoughts on gameplay mechanics NOTE : The following is mainly personnel opinion and may not accord to your liking. Any feedback of personnel judgement would be appreciated, Thank you. I feel that Halo 4 had an amazing campaign and direction of story but I'm sure we can all agree that the multiplayer of the game feels unfinished. That is why I am going to share my thoughts on what I think could make the next Halo installment one of the most memorable in the series. One of my thoughts is that cooperative play should feel more interactive such as the ability to share ammo and even interactive gameplay mechanics to help players get to a certain unreachable point. For example, in Halo 3: ODST there were supply caches scattered across the map. Say your playing the campaign solo and you pass by a point of interest that could aid you but is unaccessible and only notified to you in co-op through your HUD. So if you were to go back and play the same sequence (this time in co-op) then your HUD would notify you maybe on your radar that there is supplies nearby. You or partner could give the other a boost and be pulled up to achieve supplies. The next thing I wanted to talk about was the melee combat. I have been saying that it would be cool if you could equip your knife or bare hands since Halo Reach was released and featured assassinations. If a player were to run out of ammo with his/her firearm they could then switch to their blade or fists by choice. This wouldn't just be for the overall look. If you had a rocket launcher, it'd have more damage behind it's swing than your fists or knife would. But if you were to smack someone with it, it'd have a slower swing than your knife or fists would have. It would also add a possible variety with each weapon to have their own initial assassination, similar to Gears of War's executions. I would also like to see the same with armor. If I am wearing the scout helmet or boots then perhaps I should have increased vision or movement. If I had the EOD armor set then I should have an increased resistance to explosives. I'd also appreciate a quick timed counter attack during assassinations. Now I know you're probably thinking of Battlefield 4's counter knife attacks and that IS where I drew my inspiration from but trust me, this is different. Say a button prompt pops up on your screen as you about to be assassinated. If pressed at the correct time it would prevent a player from killing you and a second prompt would become available but whoever presses it first finishes off the other. For example say a player controlled spartan (or possibly even elite if they return) is about to stab you in neck from behind. You press the button prompted at the correct time and your character grabs the others' arm and flips 'em over your shoulder but the person you just flipped trips you and you fall as well. Your enemy climbs on top of you and raises the blade, the second prompt pops up and the following occurs: 1. The enemy pressed the prompt first and shoves the blade in your chest 2. You pressed the prompt first and your character twists the blade around and forces your enemy to shove it through their throat or visor A counter prompt type of mechanic could even work for vehicle hijacks. One example could be you're driving the warthog and an enemy hops in the passenger seat like how they usually do so they can pummel you out. In this situation you'd hold down the melee button for the amount of time it takes to perform an assassination and you character kicks the guy out of the passenger seat and they fall out only to have the rear tire roll over their face causing instant death. If the other person performs this on you then you would meet the same fate only on the driver side and they get to commandeer the vehicle after you have fallen. One of the last things I'd like to share is the many possibilities of forge mechanics such as unlimited objects, movable objects, weather enhancements, and backdrops. Bungie and 343i added a budget system to keep us from lagging our maps and prevent render problems onscreen. I would greatly appreciate it if they would remove this system and replace it with something much like Far Cry 3's level editor where it'd tell you if the game's "performance" was high or low. It would also make maps more immersive and possible if objects could be set to a movable state through their trait settings such as setting it a coarse to move in rapidly, back and forth or have it move to a position and stay there. These events could be triggered by a player entering a boundary, trait zone or through a time set for this action to occur. This would be insanely helpful to create things such as doors, elevators, traps and even custom vehicles. Forge would also be a whole lot more immersive with a weather enhancement system. Again this is much like Far Cry 3's level editor but it could also add more atmosphere to custom maps and shouldn't effect the map's rendering at all if it's just a visual effect and doesn't alter the map's environment physically. Weapons and vehicles are the last subject I would like to discuss because it is completely my personnel opinion and if you don't feel the same then that's fine. That's the reason I wanted to share this last. I would like to see the flamethrower, SMG, plasma rifle, plasma repeater, sentinel beam, and all brute equipment (such as the brute shot, mauler, spiker, spike grenade, flame grenade, chopper and prowler) return. Night vision would also have a pretty sweet comeback as either an armor ability or armor installment (like sprint) if there were more levels where you actually needed it. Speaking of which, stealth missions were great and some of the stealth missions were the most memorable moments in the previous Halo games. If a couple new stealth based levels were to be implemented in the new Halo then night vision and a knife would become pretty handy (if usable). Now the vehicles are the last thing that I am going to discuss... When I see a perfectly intact vehicle whether it be civilian or military, I WOULD LOVE TO DRIVE IT! Why haven't we been able to operate any vehicle we'd like in a Halo game before? I mean sure, we could take construction transport vehicles for a ride in Halo Reach but for instance in Halo 2's level, "Metropolis" there were over a hundred different vehicles abandoned on the bridge and around the streets of New Mombasa for like three or four kilometers. Why couldn't we take one for a spin? It's not like the keys aren't already sitting in the ignition of an abandoned car that's perfectly intact, right? Anyway, I hope you appreciate what I had to share and all of the above are completely possible and fairly easy to program and implement into the game. Any feedback would be appreciated. Soon I should have a couple of videos uploaded to a community channel on YouTube known as the Halo Xbox One gaming news and reviews. I am the owner and only member of this community and I would greatly appreciate any feedback you'd like provide. You may participate in this community I'm trying to build but only if you are actually willing to contribute. link to YouTube channel - http://www.youtube.com/channel/UCowUL_bTJdePwUkwp9V5D4w/feed link to google+ page - https://plus.google.com/u/0/b/100922647061327760973/100922647061327760973/posts Thank you and as always... We'll keep you posted, ----------------------------- the Halo Xbox One gaming news and reviews team
  20. Will 343i ever release Bungie chest in Halo 3, like Bungie did on bungie day 2010? They can unlock recon, can' t they unlock bungie chest for everyone, too? inb4 Bungie made a custom code, 343i coders are as skilled as Bungie ones, so it won't be difficult for them.
  21. Is it just me or does the Halo 4 Infinity Armor Pack characters helmets look "Smooth"? like look at The ODST helmet, there's no detail, The Recruit helmet can pass off as ODST, the only thing that stood out to me on the ODST armor was the torso pack with the backpack... but seriously am I the only one who thinks this is weird kinda?
  22. Okay first off if this is in a bad place then feel free to move it... What if there was a wolverine themed armor or somebody came up with a Spiderman look for their armor... or maybe the hulk has brute chieftain armor on ... What Marvel hero's would look good in armor from halo. Get creative. And have fun thinking of a song that would be in the background.
  23. Map: Green Lantern Game Type: Green Lantern "EVERY THING IS SO GREEN" Freedom Cobra 1 Have you ever missed being able to toss Vehicles around diligently, like Armor Walkers Back in Reach, well now you can with this new creative mini game made by Charles Stoot. Description For those of you who don't know the Concept of Armor walkers or forgot here is a recap. One team tries to toss around the other team with the use of a armor ability, in this case it is the Re-gen shields, and you try and prevent the other team from gaining points in the hill. Back in halo reach you have every Vehicle that could spawn on the map, but here you only have a mongoose and a warthog. The wort hog drives slower than the mongoose does and it is harder to tip while the mongoose drives faster but is easier to tip. Specifications of Teams 1. If you spawn with the load-out facing the track. Objective: Trying to get as many points as you can by driving the vehicles down the track and scoring. Notes: If you get flipped out there is a small box at the beginning of the track where you can jump and get back to the vehicles.Chose your vehicles wisely and work together as a team to time it so that every one get though. 2. If you spawn with the "Green Lantern" Symbol as a load-out screen you are the Green lanterns. Objective: To try and knock as many vehicles of the track as you can. 1. Energy sword: If you have the skill you can send a mongoose spinning. 2. Needler: You can attempt to slow down the mongooses and if you get lucky send them off the track. 3. Re-gen Shield: This is the most effective way to toss the vehicles around the track, since the name of the Mini game is Green Lantern. Images Note: This is the Box that you can jump into on the Vehicles team to get back to the Vehicles. SPOILER TOGGLE SPOILER
  24. We're back, and better than ever. Feedback would still be appreciated as I'm still working on this site. After weeks of doing nothing productive at all, staring at my screen or my tv while playing Halo or Minecraft, I decided to give my old site, Armorwatcher.tk, a complete overhaul. This time I wanted to make it as mobile friendly as possible, so I started all the way from scratch again. I spent three days writing the new version of my website, learning bits and pieces of javascript as I went along. I chose javascript so you don't have to load or reload a page every single time, which cuts down on costs if you're roaming and can't get a wifi connection. After the first day the site was basically done, and over the next two days most of the javascript was added. Now I'm just adding more features when I feel like it, such as the desktop mode for those who want to use the new site on a computer too. Anyhow, without further ado, I present to you: Armor Watcher 2.0! Currently v.0.6.1 As of version 0.5.4, pc's are automatically redirected to the desktop version, if you want to view the mobile version you'll have to either spoof the User-Agent string or just, you know, view it on a mobile. Mobile Apps If you want to cut back on costs even more, here's an app that basically has the site embedded in it, so that it'll only use the internet to retrieve the actual images: Download the App here! v.0.5.4 (Not up to date) Android, Windows Phone, WebOS and Symbian versions available. Current Features Halo 4 Armor Viewer (via Gamertag) Halo Reach Armor Viewer (via Gamertag, first one ever) Halo 3 Armor Generator Halo 4 Emblem Viewer (via Gamertag, first one ever) Halo 4 Emblem Generator Halo Reach Emblem Viewer (via Gamertag, first one ever) Halo 3 Emblem Generator Planned Features Halo Reach Emblem Generator Halo 3: ODST Emblem Generator Halo 2 Emblem Generator Maybe stats? Changelogs Some outdated screenshots
  25. Well, this is a carryover thread from another Halo forum, but a fun thread. Basically, you post a link to a pic of your armor, taken from here. Don't change any settings, just put in your GT and click the retrieval thing. Then right click on the resulting pic, click open image in new tab, go to that tab, and copy-paste the link here. You must do this every time you post, for convenience. So, you rate the person above you on a scale of 1 to 10. 1's lowest, 10's highest. My link is in my sig, so I don't have to bother putting links in my post.
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