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  1. In an effort to help gamer's understand the XBOX One's capabilities and what some actual features are Marc Whitten, Chief XBOX ONE platform architect, answers some questions posed by Ryan McCaffrey, IGN’s Executive Editor of Previews and Xbox Guru-in-Chief. Below is a current IGN article that highlights a series of questions and their answers. Ask Microsoft Anything About Xbox One Answers on Microsoft's new console, straight from the horse's mouth! Soure: I GN As the Xbox One gets closer to its November launch, many questions remain about how the console works and what it can do. So we reached out to Microsoft and asked them if they could definitively clarify some of these things. They obliged, and so we'll be bringing you a handful of Ask Microsoft Anything answers each Monday at 2pm PDT/5pm EDT. Bookmark this page, as we'll update this article so that all the answers live in one easy-to-find place. Oh, and if you've got a question for Microsoft about the Xbox One, send it to our Podcast Unlocked team at [email protected] and we'll make sure Microsoft sees it! Are Xbox 360 Avatars transferring over? If so will any changes be made to them? MARC WHITTEN, CHIEF XBOX ONE PLATFORM ARCHITECT: They are – your avatar will be on the system at launch and in fact, you’ll have some new options, including the ability to do full-body HD gamerpics. By the way, we should actually talk more about gamerpics too. We’ve moved from the 64x64 gamerpics on Xbox 360 to a full 1080p. They are beautiful, and you are going to see some really cool hero moments, like when you login to see personalized views of your games and other content. Can you clarify how will Xbox Live Arcade work on Xbox One? Or if it will exist at all? WHITTEN: Sure – there is no difference between games in the store – games are games are games! You’ll find them in the same pivots (most popular, new, etc.) and we’ll be highlighting them in our dashboard experience. And of course – like all of your digital games content – you can play them on any Xbox One, and anyone can play them on your Xbox One. Will the Game DVR capture at the source resolution? i.e. will Forza 5 clips capture at 1080p and 60fps? And where can Game DVR clips be uploaded to? WHITTEN: Game DVR captures beautiful clips at 720p 30fps. The first thing you’ll see with our game DVR is the integration of our Upload service on the console. This service allows you to manage, edit, and share your content. Your clips are stored in the cloud. Also, you’ll see games making “magic moment” videos of your gameplay based on the game DVR functionality – all seamlessly integrated. You’ll be able to see these clips in the Xbox One Guide, in your own game DVR collection, and when you are looking at gamercards on the system. You’ll also see games take advantage of this platform capability and do interesting things to integrate captured game footage into the game experience itself. Can you earn two sets of Achievements for the same game (i.e. Playing Call of Duty Ghosts on Xbox 360 and on Xbox One)? WHITTEN: Every game has its own set of achievements, so if you’re playing Call of Duty: Ghosts on Xbox 360 and on Xbox One, you can earn a separate set of Gamerscore in each game. But on the Xbox One version, you’re getting a much richer set of features, such as seeing your achievements progress on the Xbox One console, being able to unlock new achievements throughout the year, and earning real prizes inside and outside of the game. Xbox One also enables a new concept of challenges, where games will be offering special time-based opportunities to earn various goals and collect the rewards. More info on challenges can be found on Major Nelson's blog here. View full article
  2. Microsoft will offering unlimited cloud storage for the Xbox one a MaximunPC article states.The news came out of PAX Australia, here is what a Microsoft rep said about it. "Xbox Live offers Xbox One unlimited storage space in the cloud for all Xbox Live members to store numerous types of Xbox Live content, including your profile, games, Achievements and entertainment. This content is stored and saved in the cloud so you can automatically access it anywhere, anytime, no matter where you are." With the change of policies such as removing the used games restrictions the Xbox one has slowly but surely been getting back on track and with another positive announcement it will certainly help improve it's reputation a bit more. View full article
  3. According to an article published yesterday regarding the potential return of 'Family Sharing' Microsoft states it's removal was based off of consumer feedback for other features they needed to make room for and not because of the mindset "...we're going to take our toys and go home", as offered by Xbox One chief product officer Marc Whitten. Read the full article below from videogamer.com. Xbox One Family Sharing will return if consumers want it, says Microsoft Publish Date 15/07/2013 - 12:32pm GMT+1 The feature was removed when Microsoft did a U-turn on its Xbox One policies. When Microsoft pulled a complete reversal on its Xbox One policies, one of the casualties was the much-anticipated Family Sharing feature. But the feature may well return at a later date if consumers want it, Xbox One chief product officer Marc Whitten has told IGN. "If it's something that people are really excited about and want, we're going to make sure that we find the right way to bring it back," Whitten said. He continued: "We believe really strongly in how you build a great experience on Xbox One for me as an individual, but also for my family. Family Sharing is a great example of how you do that with content. I think you're going to see us, both with examples like that and with other things, keep pushing on how that's something great. An example is some of the stuff we're doing with what we announced around Gold, where other people in the house get the advantages of Gold when I'm a Gold member. You're going to see us continue to push in those areas." Family Sharing allowed users to share their game library with a group of 10 friends and family, and was one of few Xbox One features which had people excited. Regarding the decision to remove it, Whitten said it was a matter of making room for the other features consumers were asking for. "We took some feedback and realised there was some stuff we needed to add to the program," he said. "To add it to the program, we had to make room, just from a pure engineering perspective, to be able to get that work done. So taking Family Sharing out of the launch window was not about 'we're going to take our toys and go home' or something like that. It was just sort of the logistics of 'how do we get this very, very clear request that people really want, that choice, and how do we make sure we can do an excellent job of that, get to launch, and then be able to build a bunch of great features?'" Whitten concluded: "You know, if there's anything I think that Xbox 360 has proven, it's that we're super committed to this constant cycle of improving the experience and the software, and it's what we've been doing for 360 for the past seven years, and it's certainly where we're going to go with Xbox One." Xbox One releases in November.
  4. Recent reports from Microsoft confirmed that every Xbox one can be used for self sublishing and it will be coming within the first year of launch. Marc Whitten spoke with polygon about these plans. Full polygon article here "Our vision is that every person can be a creator" "That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We'll have more details on the program and the timeline at Gamescom in August." More from the polygon report. "Whitten said that Microsoft has a "roadmap," but the indie development support on the console will roll out in phases that will likely include a beta, and publicly discussing policies. When pressed on when full support for indie development on the console would be available, Whitten repleied, "Think about it in that first year." "Microsoft's new plan for self-publishing, which adopts an approach more like Apple and Google's through the iTunes and Google Play app stores, brings the Xbox One's narrative more closely in line with Sony's. Microsoft and Sony are not yet on equal footing, especially from a perception standpoint, but today's announcement shows the Xbox One catching up, further willing to bend on previously defined (or ill-defined, as the case may be) policies. That's good news, both for developers and future owners of each console." "With the Xbox One sharing the Windows environment alongside the now-titled "Xbox" operating system, with a hypervisor managing both operating systems, one possible way of allowing self-publishing on the Xbox One would be to allow it to run "Windows Store apps."
  5. According to an article published yesterday regarding the potential return of 'Family Sharing' Microsoft states it's removal was based off of consumer feedback for other features they needed to make room for and not because of the mindset "...we're going to take our toys and go home", as offered by Xbox One chief product officer Marc Whitten. Read the full article below from videogamer.com. Xbox One Family Sharing will return if consumers want it, says Microsoft Publish Date 15/07/2013 - 12:32pm GMT+1 The feature was removed when Microsoft did a U-turn on its Xbox One policies. When Microsoft pulled a complete reversal on its Xbox One policies, one of the casualties was the much-anticipated Family Sharing feature. But the feature may well return at a later date if consumers want it, Xbox One chief product officer Marc Whitten has told IGN. "If it's something that people are really excited about and want, we're going to make sure that we find the right way to bring it back," Whitten said. He continued: "We believe really strongly in how you build a great experience on Xbox One for me as an individual, but also for my family. Family Sharing is a great example of how you do that with content. I think you're going to see us, both with examples like that and with other things, keep pushing on how that's something great. An example is some of the stuff we're doing with what we announced around Gold, where other people in the house get the advantages of Gold when I'm a Gold member. You're going to see us continue to push in those areas." Family Sharing allowed users to share their game library with a group of 10 friends and family, and was one of few Xbox One features which had people excited. Regarding the decision to remove it, Whitten said it was a matter of making room for the other features consumers were asking for. "We took some feedback and realised there was some stuff we needed to add to the program," he said. "To add it to the program, we had to make room, just from a pure engineering perspective, to be able to get that work done. So taking Family Sharing out of the launch window was not about 'we're going to take our toys and go home' or something like that. It was just sort of the logistics of 'how do we get this very, very clear request that people really want, that choice, and how do we make sure we can do an excellent job of that, get to launch, and then be able to build a bunch of great features?'" Whitten concluded: "You know, if there's anything I think that Xbox 360 has proven, it's that we're super committed to this constant cycle of improving the experience and the software, and it's what we've been doing for 360 for the past seven years, and it's certainly where we're going to go with Xbox One." Xbox One releases in November. View full article
  6. Microsoft received a lot of unsettling feedback from gamers after their Xbox One presentation due to the lack of games being shown despite the fact that the presentation was to show off the console itself where as E3 would be the main spotlight for the games. But this may bring some hope back as Microsoft told OXM in an interview they will be investing 1 billion dollars into Xbox one exclusives. Microsoft announced that 15 Xbox One exclusives will be released in the first year of the new consoles launch and 8 of those 15 will be brand new IP's, being one of them. "Thankfully, a glance at the bigger picture reveals that this is more a question of presentation than strategy. Microsoft will invest no less than $1 billion into games next gen - an unprecedented sum for the firm - and Xbox One will swipe 15 exclusive titles in its first year at retail, including eight new IPs. All that's on top of a two-year period of bulking up, which has seen Microsoft Studios open new games studios in London, Washington and Victoria, British Columbia while snapping up talent for its existing operations." Microsoft stated that one of their game studios Black Tusk is working on a new title that is set to compete with Halo and Gears of War. "Black Tusk Studios is working on a mysterious action title that's designed to compete with Halo and Gears of War. Microsoft has opened Lift London to create and incubate smaller scale cloud-based games. New projects are underway at Microsoft Studios Osaka, reflecting IEB president Don Mattrick's assertion that the company remains "committed" to Japan. Perhaps most hearteningly, Microsoft has acquired Press Play and Twisted Pixel to work on "weird, unique" titles for Xbox Live. In short, there's a lot more bubbling away under the surface than the Xbox One event suggests." So will this restore any faith to the core gamers who felt abandoned by the Xbox One reveal?
  7. Recently it was reported that the family sharing feature on Xbox one was just a timed demo system which only allowed users to play a game that a friend has shared with them through Xbox live for only 15-45 mins and up to an hour in some cases. But now it has been reported that it was not a timed demo system you could indeed have access to the entire game, the exact opposite of what the other alleged Microsoft employee said the other day, I know the news reports about the Xbox One has been hard to follow. From multiple sources such as Kotaku and IGN state that Microsofts Mark Whitten and Aaron Greenberg debunked the previous report on their twitter pages. But it still makes me think why Microsoft was not showing this off at every opportunity. They were pretty low key towards this feature and with a feature like this and supposedly with no catches why were they not in everyone's face about it? But that also makes me think despite the recent report stating that there was no time limit could there still be some kind of catch?
  8. UPDATE http://www.343industries.org/forum/topic/29631-the-family-sharing-was-not-a-demo-system-after-all/?do=findComment&comment=269643 With the big news announced by microsoft on them taking a u-turn on their policies some of their features that were meant to be implemented had to be removed due to this decision. One of those features was Family Sharing, a feature many thought was to be very useful and were keen to use. Sharing games with friends on Xbox all over the world with just a push of a few buttons. But there were fans who didn't care about the implementation of the used games policy and were very happy and keen to for the family sharing feature and with the backtrack of the policies those fans were not happy about the loss of this feature. Getting to play games that friends can share with you digitally from a different part of the world seemed pretty cool. But we didn't realize the family sharing feature only shared a portion of the game to his/her's selected friend. It was just a demo. After the big news a microsoft employee gives his thoughts and explain the proper nature of this feature. "When your family member accesses any of your games, they’re placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour." "This allowed the person to play the game, get familiar with it then make a purchase if they wanted to. When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game." Full blog can be read at heyuguysgaming Is seems clear now why Microsoft never flaunted this feature about too much and did it come as a big loss as some fans may have felt? View full article
  9. With an internet connection being a very important requirement for the xbox not everyone will have a stable connection or may not have any internet at all. Microsoft's Xbox chief Don Mattrick's solution to this is to stick with the Xbox 360 as he said during an E3 interview. Credit to Absolute Dog for finding this MATTRICK: "Some of the advantages that you get, of having, a box that is designed to use an online state, so, that, uh, to me is the future-proof choice, and I think people, could've arguably gone the other way if we didn't do it and fortunately we have a product for people who aren't able to get some form of connectivity, it's called Xbox 360." KEIGHLEY: "Right, so stick with 360, that's your message if you don't [inaudible] like it?" MATTRICK: "Well, if you have zero access to the internet, that is an offline device, I mean, seriously, when I read the blogs, and thought about who's really the most impacted, there was a person who said 'hey, I'm on a nuclear sub,' and I don't even know what it means to be on a nuclear sub but I've gotta imagine it's not easy to get an internet connection." KEIGHLEY: "[inaudible] playing call of duty multiplayer" MATTRICK: "Hey, I can empathize, if I was on a nuclear sub, I'd be disappointed." E3 interview
  10. Upon further reflection on the information brought to light at E3 I have to say both the Xbox One and the PS4 are about the same. Specs for both systems are essentially the same. The PS4 is slightly better but not substantially and developers aren't going to bother taking advantage of the slightly increased 'power' of the PS4 anyway, not cross-platform games at least. Both systems aren't particularly impressive to look at: Remember when the original Xbox came out? That thing was a behemoth but it was great, so stop complaining about how they both look internet. The PS4 controller has a touch screen but how much would that cost? And why would you need it really? For better or worse the Xbox One also comes with the Kinect whilst the PS4 you have to pay extra for the PS Eye. Either way you have to pay extra, but pricing is later. Software limitations wise the PS4 wins hands-down I have to admit. They have given straight yes/no answers: " ‘yes’ - the PS4 would be free of limitations on used games, that ‘no’ - there would be no need for online connections, and, a bonus, that ‘yes’ - the console would even be region-free (the Xbox One is not)." -independent.co.uk Whilst Xbox One has given sort of answers. ‘Kind of’ - the One would have limitations on used games, confusing ones that are difficult to understand. That ‘some times’ - there would be a need for online connections, also confusing, right now the consensus is every 24 hours for some reason. That ‘no' - the console wouldn't even be region-free (only straight answer) But actual software features wise I think the One wins. Sure you can watch tv on your tv but why complain if the One offers you the ability to watch tv through it with added features? You can instantly switch between tasks and I hear you ask "Why would I need such a thing?" Well it appears both the PS4 and the One are on a vendetta against loading screens: Now the Ones ability seems better, I hate waiting for a match to start and it is a novel way of distraction away from loading screens, a hell of a lot better then watching a little circle spinning around or watching the words 'Looking for players' for 5 minutes. Games wise (as in exclusives) same ol' same ol'. Nothing really impressive. Halo 5 but eh. Titanfall (One) looks pretty ok. The Order (PS4) looks pretty ok as well though. Pricing. Once again the PS4 wins over the One. $399 in the US and £349 in the UK and $549 in AU are the prices for the PS4. $499 in the US and £429 and $599 in AU are the prices for the Xbox One. As stated above you get the Kinect (even if you don't want it) with the One but have to pay extra for the PS Eye thingy so take that in to account and still PS4 wins. I can see both consoles selling rather slowly this year. They are probably going to have some sort of price drop (like the PS3 when it got released. Didn't sell, to high a price). This is just an extra thing but what de hell is with the price inflation in AU. An extra >$100. Shipping to AU and the Us would cost about the same. Sure the AU tax would be slightly higher but take that into account and it should only be a price rise of say $30. And the Au is equal to the US at the moment. I is bitter. The only real difference between the PS4 and the One has been marketing. 'Relevant applications and uses to our gamers' - PS4 conference (round about what the guy said) The PS4 has come out of the gated screaming to the heavens and all that will listen that the PS4 is designed for the gamers by the game developers (unlike the PS3 which screwed over indie devs, smell damage control). They claim to have gone to devs and asked what they would like and apparently designed the PS4 with that in mind (yet it end up essentially the same as the One). Those links up there show PS4 marketing it specs, using words like '1.84 Teraflops' and 'eight x86-64 core' to confuse most people into believing that the PS4 has alien tech and witchcraft inside it. But how much praise has actually been given to the PS4? It has mostly been the One sucks therefore PS4 better. 'Introducing the all-in-one entertainment system.' -Xbox One conference (similar to) The Xbox One has been market as 'the Xbox experience'. They don't just want you gaming on the One, they want you using the One for all entertainment needs. Movies, tv, internet activity, you name it the One is trying to deliver. They have also targeted mass public appeal over the PS4 'for gamers' approach. And really who can blame the One for its motives? It is initiative and the 360 got a lot more public appeal when they updated the home screen and added apps. The One is just taking it a step further before Sony or Nintendo has the chance to. The One has been criticized for being ambiguous but if successful the One will have set a new precedent for home gaming and entertainment. Also about all the blow-back the One has received it has just become the new thing to ***** about the One. The internet goes through crazes and this is just the current one. The first conference was a disaster gamers wise but before the event Microsoft sent out press releases stating the event was going to be concentrated on family appeal and the multimedia capabilities. They were saving the gaming for E3, which was a smart move that people took out of context. But you notice how now one has praised the PS4 for being epic, they have just insulted the One for being not good. Now after all that I hope I swayed the opinions of the seven of you that actually took the time to read through that. I think the conclusion is that everyone should hold of on buying the new consoles and voice complaints. The limitations imposed by Microsoft on the One (which are the main problem in regards to the One) can be easily reverted with patches if enough people voice their concerns. The prices of both will be reduced if enough people voice complaints on the price. I think I will end this with a quote, “Don't cry because it's over, smile because it happened.” ― Dr.Seuss
  11. With an internet connection being a very important requirement for the xbox not everyone will have a stable connection or may not have any internet at all. Microsoft's Xbox chief Don Mattrick's solution to this is to stick with the Xbox 360 as he said during an E3 interview. Credit to Absolute Dog for finding this MATTRICK: "Some of the advantages that you get, of having, a box that is designed to use an online state, so, that, uh, to me is the future-proof choice, and I think people, could've arguably gone the other way if we didn't do it and fortunately we have a product for people who aren't able to get some form of connectivity, it's called Xbox 360." KEIGHLEY: "Right, so stick with 360, that's your message if you don't [inaudible] like it?" MATTRICK: "Well, if you have zero access to the internet, that is an offline device, I mean, seriously, when I read the blogs, and thought about who's really the most impacted, there was a person who said 'hey, I'm on a nuclear sub,' and I don't even know what it means to be on a nuclear sub but I've gotta imagine it's not easy to get an internet connection." KEIGHLEY: "[inaudible] playing call of duty multiplayer" MATTRICK: "Hey, I can empathize, if I was on a nuclear sub, I'd be disappointed." E3 interview View full article
  12. All credit goes to this guy; give him a like on Facebook!: https://www.facebook.com/LetsFinishTheFight?hc_location=stream War sphinx ( Big looking bird in Halo 5 Teaser Trailer) War sphinxes were midsize Forerunner fighting suits used by the Prometheans. They were powerful war machines that were generally dropped from high orbit, and were capable of sweeping continents and decimating entire cities. The Ur-Didact's twelve war sphinxes, used by his warriors during the Human-Forerunner War, were left on Erde-Tyrene to guard his Cryptum. By the time Bornstellar Makes Eternal Lasting visited the planet in approximately 100,000 BCE, these suits were considered antiquated and outdated.More advanced versions of the war sphinx continued to be in use during the Forerunner-Flood war,[3] alongside the more streamlined and less ornate Seekers used by Builder Security. Description: The war sphinxes were described as being ten meters high and twenty meters long, with an elongated tail that provided lift and power. From the "tail" rose a large rounded torso with a command cabin perched on top. As was common with Promethean combat constructs, the command cabin was designed to resemble a Forerunner face, with features arranged in an angry or stern expression and two viewports serving as "eyes". They also had limbs, with joints of hard light. Much like Onyx Sentinels, two sphinxes could also merge to create a larger unit, which still retained a similar "face" at the forward surface. War sphinxes were programmed to contain samples of their wearer's mental patterns and personalities before they were killed in battle. These preserved personalities were less complete than Durances, but could still be studied by a commander to gain useful information. The Didact kept the final impressions of his children, who were killed in battle, within their war sphinxes. Crew: Driver (1) Durance: A Durance was a type of Forerunner memory storage device. Upon the the death of a Forerunner, the individual's last memories and mental patterns were stored inside a Durance. The Durance and a bit of plasma from the immolation of the body were then presented to the closest family members of the deceased.
  13. Considering the Xbox One has had such a negative reception so far, especially when you compare it to the PS4? Do you think it's possible if the Xbox One sales are terrible even after the release of Halo 5 that MS might realise their mistake and release some of their exclusives onto the PC so they at least get some money from them?
  14. The Xbox One has been getting an awful lot of hate lately. I don't understand why. MS already confirmed there will be no fee for used games and it won't always need to be online. People keep saying it's just a glorified cable box, and MS doesn't care about the games. But before the reveal even started, MS said it would mainly just be showing off its hardware, and save the games for E3. Which they did. People are so misinformed, they just jump on the hate bandwagon without knowing any facts. Why don't we wait till E3, when they actually show off some games before we start giving our opinion? How are we supposed to know if a console is bad or good when we haven't really seen what it can do?
  15. Thanks to AD for finding this article This article is from Deadline Deadline has learned the meetings were an intimate preview of the new Xbox One capabilities before next week’s E3 confab where secretive Microsoft will unveil details of the device’s technology. Microsoft CEO Steve Ballmer was escorted by his entertainment studios president Nancy Tellem for the visit late last week to lobby her closest Hollywood pals: her former boss CBS chief Les Moonves, Sony TV boss Steve Mosko, and WME co-CEOS Ari Emanuel and Patrick Whitesell. It’s all part of Ballmer’s effort to drum up exclusive content after Microsoft intends to launch 40+ new voice-controlled customized TV and entertainment apps on Xbox One. But it was also more, one insider tells Deadline, “to reiterate Microsoft’s commitment to transitioning its business to devices and services and to explaining that Hollywood entertainment is a big part of that. Microsoft in the past has just dipped a toe but now has a real commitment.” Tellem wanted to give Ballmer 3 different perspective: the broadcaster, the independent producer, and the agent. Deadline has learned that Ballmer touted “what we could do with” the Xbox One in sports, music, reality and scripted programming, promising execs that they’d see more sophisticated technology and that his company “doesn’t want to be a cable channel”. He also met Tellem’s Santa Monica team for the first time and outlined his vision for a new Xbox One world. Ballmer’s trip to Hollywood will only anger more hard-core gamers who already were miffed by Microsoft’s focus on entertainment when it unveiled the product on May 21. (Xbox One will be on store shelves later this year). The hard-core gamers fear Microsoft sees its new Xbox One more as a souped-up Internet-connected, voice- and motion-controlled cable box than a next-gen gaming console. T ellem has said Microsoft has studios in Los Angeles, London, Seattle and Vancouver producing content that merges “the story-telling magic of TV with the interactive power of the Xbox One.” More recently, Microsoft said Steven Spielberg will create a new live-action TV show based on the Halogame franchise. Microsoft also announced a new partnership with the NFL that promises side-by-side integration of a viewer’s fantasy football stats with live game broadcasts. And the company also set a partnership with ESPN for broadcasts of other sports. This isn’t the first time Microsoft has tried to entice Hollywood with the Xbox. Peter Chernin for one discussed producing Conan O’Brien’s talk show on the platform when the host was booted from NBC’s The Tonight Show. Hollywood’s big problem with Microsoft: it moves slowly. The Xbox One was designed to establish its primacy in the industry-wide effort to develop a single box that can handle all of a home’s entertainment needs. But company watchers have had mixed reactions to the Xbox One. Turnoffs include the expected high price (rumored at as much as $499), the possibility that it won’t play certain used games without an additional payment, and a suspicion that it take liberties with users’ privacy for example by reporting whether a TV viewer watched certain commercials. View full article
  16. Microsoft received a lot of unsettling feedback from gamers after their Xbox One presentation due to the lack of games being shown despite the fact that the presentation was to show off the console itself where as E3 would be the main spotlight for the games. But this may bring some hope back as Microsoft told OXM in an interview they will be investing 1 billion dollars into Xbox one exclusives. Microsoft announced that 15 Xbox One exclusives will be released in the first year of the new consoles launch and 8 of those 15 will be brand new IP's, being one of them. "Thankfully, a glance at the bigger picture reveals that this is more a question of presentation than strategy. Microsoft will invest no less than $1 billion into games next gen - an unprecedented sum for the firm - and Xbox One will swipe 15 exclusive titles in its first year at retail, including eight new IPs. All that's on top of a two-year period of bulking up, which has seen Microsoft Studios open new games studios in London, Washington and Victoria, British Columbia while snapping up talent for its existing operations." Microsoft stated that one of their game studios Black Tusk is working on a new title that is set to compete with Halo and Gears of War. "Black Tusk Studios is working on a mysterious action title that's designed to compete with Halo and Gears of War. Microsoft has opened Lift London to create and incubate smaller scale cloud-based games. New projects are underway at Microsoft Studios Osaka, reflecting IEB president Don Mattrick's assertion that the company remains "committed" to Japan. Perhaps most hearteningly, Microsoft has acquired Press Play and Twisted Pixel to work on "weird, unique" titles for Xbox Live. In short, there's a lot more bubbling away under the surface than the Xbox One event suggests." So will this restore any faith to the core gamers who felt abandoned by the Xbox One reveal? View full article
  17. A few hidden games has appeared on the xbox dashboard, this brief article from polygon with go through them and try to see what these could be. Title speaks for itself, of course you have the big image Quantum Break, and Forza 5. I wouldn't look too far into Halo, it's just a logo and we'll inevitably get one.... But the other images 1. Bottom left green Crackdown agility orb, I don't know why they would use that unless we're getting a sequel (a real one this time). 2. Bottom right has the Rare logo, if its an HD realization of a old franchise I wouldn't know what it is. 3. Middle right is almost certainly Ryse (roman buildings) 4. Top right, most intriguing to me, kind of gives me Fable vibe (Seer eyes) I wouldn't look too far into the image between Forza and Halo, kind of looks like the Demo stuff 18 seconds in there. (I guess it could still be from a game?) *-Update:* As Tom Warren points out the one betwean Forza and Halo is likely the the family kids game set on an island he reported on. http://www.theverge.com/2013/4/11/4212054/next-xbox-launch-titles-ryse-forza View full article
  18. Here is an update on the latest about the fee on wanting to play a preowned games on the Xbox One, and it's looking grim. Microsoft's Phil Harrison mentions that within one household only one XBOX can play any given game or you have to purchase it again. So in a house that has 4 XBOX One's for example, they would have to purchase the original game plus three more digital copies of it. $240.00 paid for one game in one house This article is from Eurogamer on their interview with Phil Harrison trying to explain this situation. Thanks to AD for finding this article. Whether or not you agree with Microsoft's ideas and goals for Xbox One, at least they are generally pretty easy to understand. The one exception today has been how game ownership works and especially the Xbox One's attitude to sharing between friends and reselling games, which has resulted in conflicting and confusing reports. The confusion is such that as I sat transcribing and making notes four hours after I interviewed Phil Harrison earlier today, a Microsoft PR tapped me on the shoulder and invited me back to the boardroom so that Harrison could take another swing at explaining this surprisingly complex issue. "So, think about how you use a disc that you own of an Xbox 360 game," he began. "If I buy the disc from a store, I use that disc in my machine, I can give that disc to my son and he can play it on his 360 in his room. We both can't play at the same time, but the disc is the key to playing. I can go round to your house and give you that disc and you can play on that game as well." "What we're doing with the digital permissions that we have for Xbox One is no different to that. If I am playing on that disc, which is installed to the hard drive on my Xbox One, everybody in my household who has permission to use my Xbox One can use that piece of content. [so] I can give that piece of content to my son and he can play it on the same system." Harrison then explained what happens when you want to take that game beyond the borders of your own home and into a friend's place. "I can come to your house and I can put the disc into your machine and I can sign in as me and we can play the game," he explained. "The bits are on your hard drive. At the end of the play session, when I take my disc home - or even if I leave it with you - if you want to continue to play that game [on your profile] then you have to pay for it. The bits are already on your hard drive, so it's just a question of going to our [online] store and buying the game, and then it's instantly available to play." "The bits that are on the disc, I can give to anybody else, but if we both want to play it at the same time, we both have to own it. That's no different to how discs operate today." That makes the issue of game ownership a lot clearer than it has been at any point so far. Once you install a game, it is tied to your Xbox login, and in this way Microsoft can avoid scenarios where you buy a game, install it, then just give the disc to all your friends so they can install and play it without paying for it. The next issue is what happens when you finish with a game and want either to trade it in at a store or sell it on in another way. "We will have a system where you can take that digital content and trade a previously played game at a retail store," Harrison said. "We're not announcing the details of that today, but we will have announced in due course." Harrison would not be drawn on how this worked, even as I suggested various scenarios. For example, I asked whether you would need to pay for the second-hand disc at a store and then pay a fee to Microsoft when you got home, a bit like an Online Pass. Harrison wouldn't be drawn. "Our goal is to make it really customer-centric, really simple and really understandable and we will announce those details in due course." I got the impression from speaking to him - entirely my inference - that this Online Pass-style scenario of paying twice for second-hand, once at retail and once at home, was not the plan. But Harrison's reluctance to pre-empt this mystery announcement means that it is still a possibility. To me, the fact that Harrison was talking about a forthcoming announcement rather than just clarifying the detail suggests that whatever strategy Microsoft does have for this second-hand resale process may involve a specific partner. Perhaps Microsoft has done some sort of deal with GameStop or a similar retail entity. Anyway, I took the opportunity of a second audience with Harrison to ask some follow-ups about Xbox One's always-online aspects as well. "Some bits of the system will work offline," he said. "I think the key point to make is that Xbox One requires an internet connection, but it does not need to be connected all the time. We think that most of the biggest games on Xbox One and most of the games and experiences and services you want to use will be internet-connected." Everybody got that? Xbox One requires an internet connection, but not all the time. "I don't want to trivialise the issue because I know people are passionate about it, but I think most people will realise that the vast majority of content and experiences that they will want to enjoy on Xbox One will be the ones that have an online connectivity," he continued. "I think where people have anxiety understandably is what happens when the internet connection goes down for a few minutes or a few hours. On our side, with the infrastructure investments that we as Microsoft have made in Azure and Xbox Live dedicated servers that we will have for Xbox One, we are very confident that we have the infrastructure to support all of the players and all of the connections. And although it's not directly an Xbox issue, it's something Microsoft is proven to be really good at with Office 365." After the tape was off, we chatted some more about the anxieties that have come to light today and over the last few months of speculation. I suggested that one of the reasons that our concerns about second-hand blocking, always-online and other related issues are so acute is that we don't have any real-world Xbox One examples yet to judge it. Our touchstones are things like Diablo 3 and SimCity, which were appallingly botched launches. Time will tell whether Microsoft can get the balance right with this stuff. Personally, I just want purely single-player games to work offline and the internet to enhance our games in transparent ways. We will have to wait and see whether Xbox One's use of cloud computation and online services muddies this situation or if the platform holder can succeed where Blizzard and EA failed. View full article
  19. Microsoft confirmed that there will be a fee to play preowned games. When you put in a brand new disc in to the Xbox one you will be prompted with a mandatory installation to install the game onto the hard drive, if you wanted to loan or give that game to a friend or relative for example their xbox will detect that it was used on another console and that person will have to play a fee to install and play the game. This article is from CVG Microsoft has confirmed that all Xbox One games will require mandatory installation onto the system's hard drive and, to install the same disc onto another user's drive, a fee must be paid. Individual games will be tied to Xbox Live accounts, Microsoft said, meaning that the software giant can detect whether a game has been sold to a retailer and repurchased, or handed from one friend to another. In such instances, the second user must pay a fee. "On the new Xbox, all game discs are installed to the HDD to play," a Microsoft representative told Wired. The company added that, once discs are installed on the hard drive, games can be played without a disc being in the tray. The Wired article then elaborates: "What follows naturally from this is that each disc would have to be tied to a unique Xbox Live account, else you could take a single disc and pass it between everyone you know and copy the game over and over. Since this is clearly not going to happen, each disc must then only install for a single owner." It added: "Microsoft did say that if a disc was used with a second account, that owner would be given the option to pay a fee and install the game from the disc, which would then mean that the new account would also own the game and could play it without the disc." Microsoft did not disclose what the second-user fee would amount too, and did not clarify further on the matter. The article claims that there is no sweeping 'always-online' requirement for future Xbox One games. Update: Jon Hicks, the editor of Official Xbox magazine, has claimed that pre-owned games will be un-installed from the previous owner's system and installed onto another's. It is not clear if this process would negate a pre-owned fee.
  20. Microsoft confirmed that there will be a fee to play preowned games. When you put in a brand new disc in to the Xbox one you will be prompted with a mandatory installation to install the game onto the hard drive, if you wanted to loan or give that game to a friend or relative for example their xbox will detect that it was used on another console and that person will have to play a fee to install and play the game. This article is from CVG Microsoft has confirmed that all Xbox One games will require mandatory installation onto the system's hard drive and, to install the same disc onto another user's drive, a fee must be paid. Individual games will be tied to Xbox Live accounts, Microsoft said, meaning that the software giant can detect whether a game has been sold to a retailer and repurchased, or handed from one friend to another. In such instances, the second user must pay a fee. "On the new Xbox, all game discs are installed to the HDD to play," a Microsoft representative told Wired. The company added that, once discs are installed on the hard drive, games can be played without a disc being in the tray. The Wired article then elaborates: "What follows naturally from this is that each disc would have to be tied to a unique Xbox Live account, else you could take a single disc and pass it between everyone you know and copy the game over and over. Since this is clearly not going to happen, each disc must then only install for a single owner." It added: "Microsoft did say that if a disc was used with a second account, that owner would be given the option to pay a fee and install the game from the disc, which would then mean that the new account would also own the game and could play it without the disc." Microsoft did not disclose what the second-user fee would amount too, and did not clarify further on the matter. The article claims that there is no sweeping 'always-online' requirement for future Xbox One games. Update: Jon Hicks, the editor of Official Xbox magazine, has claimed that pre-owned games will be un-installed from the previous owner's system and installed onto another's. It is not clear if this process would negate a pre-owned fee. View full article
  21. Today was the day microsoft finally revealed their new xbox, quite a few interesting things were revealed today with more on the way at E3 in just a matter of weeks. So lets go through some of the main things that was shown at todays presentation. The name. Microsoft has revealed the name of the new xbox, Xbox One. Not a name that many of us were expecting hear for the new console, the reason for the name is for the "all in one experience" the new console will have, games, entertainment and TV. The look. From the picture above we see the actual console itself, the new controller and the kinect camera/sensor. The new console design is not bad but they could have stayed away from the chunky straight edge look and more of a curvy smooth design, but it's still ok. The new controller hasn't changed too much from the 360 controller except for a few minor details, the over all shape and layout is the same but has an extension with a glossy finish that sits at the top of the main body where the bumper buttons and the xbox home button (now touch sensitive) are located, the thumbs sticks hasn't change much except for the grip around the edges. The kinect sensor has a bit of a different look this time. It has a flat front service with one camera lens, the movement sensor along the botton and it will be included with each Xbox one. The Power. The Xbox One specs revealed 8 Core CPU 8 GB System Memory 500 GB HDD Blu Ray Drive 802.11n Wireless with Wi-Fi Direct HDMI In/Out USB 3.0 The Xbox one will feature Skype, be able watch TV and a snap feature which allows the user to do more than one thing at a time e.g you can watch a movie and browse the web at the same time without closing down one application to access another. Xbox One unveil video Exclusives Microsoft confirmed that 15 titles will be exclusive only to xbox when the console is launched, we don't know what the titles are or who is developing them but no doubt E3 will shed light on that. Well they did show us a trailer of one of the Xbox One's exclusives, Quantum Break developed by Remedy. Halo 343 was briefly in the spotlight at the presentation but not to show of any video game related content, but to confirm a live action TV series and Steven Spielberg will be involved with it, but what role he will be playing is currently unknown. That's pretty much the main parts of the presentation, I will try and add a video of the full presentation for those have have not seen it yet. View full article
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