Jump to content

Search the Community

Showing results for tags 'WW1'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Halo Articles
  • Other Articles

Forums

  • Halo Forum
    • Halo Infinite
    • Halo 5: Guardians
    • Halo: The Master Chief Collection
    • Halo 4
    • Halo 3 + ODST
    • Halo Reach
    • Halo 2 + Anniversary
    • Halo CE + Anniversary
    • Halo Wars
    • Halo: Mobile Games
  • The Halo Universe
    • Halo Lore
    • Forge Discussion
    • Game Invitations
    • Clan Recruiting / Advertising
  • 343iCommunity
    • Announcements
    • Introductions
    • General Discussion
    • Member Created Work
  • Archive

Calendars

  • Games

Categories

  • The Original Series
  • Gray Team series
  • The Forerunner Saga
  • Kilo-Five Trilogy
  • Alpha-Nine series
  • The Ferrets series
  • Rion Forge & Ace Of Spades series
  • A Master Chief Story
  • Battle Born: A Halo Young Adult Novel Series
  • A Halo Infinite Story
  • Individual novels
  • Individual novellas
  • Anthologies

Bookshelves

There are no results to display.

Categories

  • Halo (TV Series)
  • Halo 4: Forward Unto Dawn
  • Halo: The Fall of Reach
  • Halo: Nightfall
  • Halo Legends
  • Halo: Landfall

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gamertag


Discord


Twitter


YouTube


Location


Interests

Found 2 results

  1. GT: JoeAct20 MAP: "WWF Fire In The Sky" CUSTOM GAMETYPE: "Air Superiority" DESCRIPTION: Dogfighting has now come to halo in the World War Forge (WWF) canvas! Download "Air Superiority" properly play this action packed battle map. This game mode is made to be played as a 2v2, 4v4, 6v6, or a 8v8. Search WWF in the Content browser to find maps and prefabs related to this game type. STRATAGIES: Communication between pilot and gunner is advised POSITION YOUR GUNNER. Your gunner can do a lot of damage, but the pilot needs to be steady enough for him to make those shots. Stay steady. Your gunner cannot shoot forward, he can shoot forward and up. Let your gunner do the shooting (he has a stronger gun), banshees are better for bombing. Each team has a GauseGunner, the American's Gause is DarkBlue and the Russian's is a PureWhite. (These are best longer range with a steady pilot) BUGS/GLITCHES: The banshee or warthog can sometimes be knocked out of the plane, this seems to mostly happen when shot by the GauseHog or hit by a Banshee. Im probably going to remove the Gauseplanes from the map. If you do not have a gunner and fly out of the map the warthog may explode causing you to die or be flung violently. If these bugs happen or you find another, could you please report it to me at my GamerTag JoeAct20?
  2. So, you are probably dead of you haven't already watched the trailer, but here it is anyway, a good starting point: Who excited? In an time where every game is moving more and more into sci-fi it is great to see a AAA game take a step back, not only to set the game in the past but in WW1 which hasn't ever really been fleshed out in major videogames is great, but I suppose that is proably everyones point of view. I am cautiously optimistic at the moment, seeing as we have only seen a 90 second trailer and have a few interviews where DICE have given vague answers to easy enough questions. It will be great if the game wasn't focused on America, not to knock their role in the War but they certainly weren't the only players and they did join pretty late. The main art does have a Harlem Hellfighter on it though so I'm not overly confident I'll get exact;y what I want. As long as they don't act like there were 'good' guys and 'bad' guys, WW1 was more complicated than that. Apparently there will be a campaign, which is great. Something like a series of different stories following soldiers across varies battles. Gallipoli is what I want, get me a kickass ANZAC hat.
×
×
  • Create New...