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Found 7 results

  1. Hello, I am a french map maker and I will show you my first aesthetic map on Halo 5 : Elder light. This is an aesthetic Forerunner structure composed by 3 towers themselves composed by 3 constructions in an aesthetic close to Halo 4 and Halo 5. There is no game mode on this map, this map is purely aesthetic. I hope you will enjoy it !
  2. Helix is a small map embodied by a spiraling tower with inside rooms and peripheral platforms. It is made for FFA and 1v1 as well as 2v2 battles. In terms of game modes, both Slayer and CTF are playable and spawning can be easily changed if necessary. The map does feature a Sniper Rifle, a Shotgun and a Concussion Rifle, all of which have limited ammunition. http://youtu.be/_W0_9mCuz4w Please download and comment if you like this map. Enjoy!
  3. Gamertag: Murphinator3000 Map: Cliff Diver Gametype: Tower of Power Description: A revamp of tower of power from halo 2. This map is for 8 - 16 players. Teams must fight to gain control of the tower to control the game. Shotguns only and turret. IMAGE URL: http://www.halowaypo...le&startIndex=0 (It wouldn't let me upload a picture)
  4. Has moved to competitive type Game Board sorry
  5. Map Name: Two Towers CTF File Share Gamertag: Salsasandro (old: zexy69) Canvas Map: Impact Type: open, symmetrical (best I could) Last Updated: March, 16th, 2013 Tags: Tower, impact, ctf, salsasandro, unreal, flag Supported Game types: CTF ONLY Best Gametypes: GT Twotowers.CTF download it too (Only Assault Rifle and Magnums as Start Loadout Fall Damage increased) Intended Team Size(s): 8 to 16 Players Initial Ordnance: None Random Ordnance: 1 Frag Grenades / Plasma Grenades (2x)/ Pulse Grenades 1 Overshield / Speedboost / Damageboost Weapons on Map: each Base: 2 Machine Gun Turrets 30 respawn Time 2 spare clips 2 Frag Grenades 30 respawn Time 2 spare clips 1 Assault Rifle 30 respawn Time 2 spare clips 2 Battle Rifle 30 respawn Time 2 spare clips 1 Sniper Rifle 180 respawn Time 0 spare clips 2 Shotgun (one hidden) 30/ 60 respawn Time 2 spare clips 1 DMR (hidden) 60 respawn Time 1 spare clips 1 Saw (hidden) 60 respawn Time 2 spare clips 1 Rocket Launcher (hidden) 90 respawn Time 2 spare clips Bunker: 1 Suppressor 60 respawn Time 2 spare clips 2 Scattershot 60 respawn Time 2 spare clips 2 Pulse Grenades 60 respawn Time 1 Sniper Rifle 120 respawn Time 1 spare clips 1 Magnum 60 respawn Time 2 spare clips somewhere around the map: 1 Beam Rifle 120 respawn Time 0 spare clips 2 Plasma Grenades 60 respawn Time (near Sniper Nest) 2 Battle Rifle 60 respawn Time 2 spare clips 2 DMR 60 respawn Time 2 spare clips 2 Saw 60 respawn Time 2 spare clips 2 Railgun 60 respawn Time 2 spare clips Armor Abilities: 4 Jetpack (1 each Base, 1 in the Bunker, 1hidden somewhere) 2 Autosentry (1 in one Base, 1 near Bunker, both hidden) 2 Hologram (1 in one Base, 1 near Bunker, both hidden) 2 Active Camouflage (hidden somewhere) 2 Thruster Pack (hidden, near “mine” entrance) 1 Regeneration Field (Bunker) 1 Hardlight Shield (near Bunker) all set to 100 respawn Time Power ups: 1 Overshield / Speedboost / Damageboost (see Random Ordnance) Supported Vehicles: No Budget: 9580 / 10000 Screenshots: Download link: https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Video Flythrough, Overview Link: watch my video on my Fileshare Map Trait Zones: No Map Description: An Unreal Tournament open-style CTF Map with lots of hidden Weapons and Armor Abilities. I know that the open map style and the fact that there is sight of view between the two flags will maybe disrupt the game balance. For that reason I set all Sniper Rifles to respawn after 120sec without spare clips except the Rifle on top of the Bunker. I tried to implement the terrain in my level design the best I could and expand the paths with Rocks. Each Team has a Tower (Base) on which top of them, of course is the Flag. Additional Info: Let you fall inside the Spotlight Towershull on top of each Base, to Teleport yourself away from the Enemy Base and avoiding being killed by Snipers. The Teleporters are set to `Random` which means, that there are 2 Receiver Nodes (one each side of the middle of the map.) Wish you a lot of fun to discover all the Secret Paths and the Armor Abilities and Weapons I have hidden. ;-D
  6. TOWER WARS Download Map- http://www.halowaypo...3f-4bf5d4ca0ebd Download Gametype- http://www.halowaypo...63-f508aff0f9fc A few weeks ago I made this map, My friends and I had a heap of fun playing on this with a full lobby. I would reccomend 12-16 players, the more the better with this map. Basically how it works is both team have symmetrical bases, They have a sniper pit, and Vehicle depot. The Vehicle depot has a ghost, 4 Mongeese, a Warthog, a Sentry Turret, Mounted Machine Gun Turret and a Wraith. An Incineration Cannon spawns in the middle of the map every 6 minutes. It's a CTF Mini Game map. The map is called "Tower Wars", Gametype is "Tower Wars CTF" Video Picture Time! Thanks for looking. I hope you enjoyed!
  7. TOWER WARS Download Map- http://www.halowaypoint.com/en-au/games/halo4/filebrowser/details/942e44ae-70bb-44b2-a93f-4bf5d4ca0ebd Download Gametype- http://www.halowaypoint.com/en-au/players/juggacly/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=60b296be-b368-4630-9563-f508aff0f9fc I made this map last week, My friends and I had fun on this playing with a full lobby. I would reccomend 12-16 players, the more the better with this map. Basically how it works is both team have symmetrical bases, They have a sniper pit, and Vehicle depot. The Vehicle depot has a ghost, 4 Mongeese, a Warthog, a Sentry Turret, Mounted Machine Gun Turret and a Wraith. An Incineration Cannon spawns in the middle of the map every 6 minutes. It's a CTF Mini Game map. The map is called "Tower Wars", Gametype is "Tower Wars CTF" Video Picture Time! Thanks for looking. I hope you enjoyed!
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