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  1. Fileshare Holder and Gamertag: HeroAnarchy ------------------------------------------ Homeland is a semi-tattered construct with bursted waterpipes, fallen bridges and a collapsed tunnel. The flood spawn with a choice of power-up(speed boost or overshield) in which they respawn later to keep the juice flowing and game fun. The game was orignally worked for aesthetics but I transformed it into a flood map. The flood also have a choice between three teleporters each one leading to a vital point on the map. The flood also have a miniture version of the map and marks of where each teleporter leads. The humans have shotguns and magnums and one warthog as well as places to hide. Most of the flood(gamemode) traits are default with several changes to ordnance, vehicles and flood jump height. ------------------------------------------ Map is laggy for those with bad connections (1/6 testers have reported this to me) Minimap is found in Flood spawn room as well as power-ups Most of the traits in the game are default flood traits Textures for teleporters sometimes disappear There is one warthog on the map Link to video of map below: http://www.youtube.com/watch?v=hSUStgcGbM4&feature=youtu.be
  2. Map Name: Amalgamation Forger's XBL: Seamless Forge Download: Seamless Forge's file share Version: 1.0 Untested I have been playing halo competitively since halo ce. A lot of my childhood was spent inside the halo 1 multiplayer maps. At lans we always rotated certain maps and left out others. I believe I have brought you guys a map that kid would want to play. I think this map truely is an amalgamation of all the maps I loved as a kid. I followed a simple fun layout with great long range lines of sight while keeping it intense with lifts, teleporters, skill jumps and a high middle ground. I took everything to bare bones to accomadate for a lagless gameplay I removed the roof and stuck to an efficient floor plan. I have fun just jumping around and playing on my lift setup not to mention mlg gameplay. It is medium sized, symmetrical clean. I will be trying to run MLG customs today so don't be shy send a FR. http://www.youtube.com/watch?v=56Ek8_nhD60 FYI: If the map is down it is undergoing renovations and will be back up within the day.
  3. Hello! I am a Halo lover like all you on this forum and I remember my favorite map and game-type from Halo 3. This map and game-type was Predator. I have remade the game-type directly from Halo 3 and made a custom map for it on Erosion inside of the Grifball court. I did some research and from what I have found, my game-type and map are the best predator ones out there. All the other maps were default maps that just weren't fun with the game-type and the game-types all had either more than one flood, or humans that could jump as high as the flood. I would post pictures of the map, but I don't have a capture card so I can't. I will be putting them up on my file-share soon. Gamertag: VerbatimRPTR98
  4. Christmas 'Gooses GT: llehctim4 and gogetarulez Map: Christmas 'Gooses Gametype: RACETRACKS by Masta Hippie Description: A Christmas themed racetrack on the snowy slopes of Longbow, it features many Christmas aesthetics including a sleigh with reindeer, colourful barriers and more! Compatible with 1-16 people. Video: Lots of Pictures:
  5. Space Base Gamertag: Jaggertp Map: Space Base Game Type: SB Flood Left to die on an abandoned space station it's up to you and your friends to get to the supply pad for evac. Map has multiple tiers so you must holdout in each tier for a certain amount of time and then proceed to move on. Sentry's and stationary vehicles on map as well. BONUS THFE Easter Egg at the end 12-16 people recommended Video coming soon
  6. Guest

    "S"

    Download Link Player Count: 10-14 Gametypes: Team Slayer, Multi Flag CTF, 3-Flag, Assault, Neutral Bomb, Stockpile, KOTH, 3-Plots Hello everyone. In an attempt to bring more activity to the Forge World forums, several avid forgers including myself have decided to share our goods here. Most of these are not new maps (this one was finished last November after five months of testing), but these are quality maps which have been tested endlessly and honed to something resembling perfection. So, what is S? Well, it is a symmetrical map for squad/BTB games (10-14 players). The map is designed completely around creating a perfect balance between infantry and warthogs. The map plays a mean game of multi flag CTF, with some of the most hectic but balanced gameplay around. This video should explain everything to you, and I know you'd all rather listen to me speak than read a wall of text. http://www.youtube.com/watch?v=gUkyY1grmfI&list=SP6A29376A730D8C40&index=3&feature=plpp_video So, that covers pretty much everything, right? Thanks to all the testers and everyone who helped with this map in any way. You guys are the best. For the rest of you, what are you waiting for? Go play this map! Don't forget, the map also supports 4-player splitscreen! Thanks for reading! Don't forget to download!
  7. A new map about a space station run by shmeefs and a lot of other cool stuff about space. MAP: shmeefs in space GAMERTAG: Fartz McPoo
  8. Name of Map: Confinery Canvas Map: Forge World Link to MAP: http://halo.xbox.com/en-us/haloreach/RiseAgainstCode/fileshare#!/?section=MapVariants&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=List&tags=&startIndex=0 Recommended Player Count: 6 Game Variant: Slayer Gamertag: RiseAgainstCode Gamertag: RiseAgainstCode Map: Confinery Gametype: Slayer Description: This map is a 2v2 1v1 map that can support up to 8 players. Its a symmetrical map focused on close quarter encounters. There is a neutral rocket launcher, shotgun concussion rifle, grenade launcher and a needler. There are also so frag and stick grenades around the map. This map supports slayer and ctf.
  9. Gamertag: DoctorB77 Map: Stand Gametype: Slender Description of Map: The map impact is designed as an abandoned military space station. Many of you might have played slender before on the PC. Now he is in space along with you survivors. The map is divided into 4 main sections. The spawning point consists of two corridor pieces and a view barriers. The survivors spawn here and have the choice to go right or left. If they choose right they will find themselves in a rocky and natural area which is much less explored by the military which ran the space station. There are many rocks along with many crates and barriers littered across the land. If they would have chosen left off of the spawn they would find themselves in a more base like design. In this section there are many places to hide such as among the silos or the house. While this is the place that is ideal for hiding there is no way escape if you are found due to the fact that the only way out would be between you and the slenderman. In the back of the map there is the tunnel and the back alley. The slenderman spawns in the tunnel and the back alley contains a hiding spot that can be good or bad depending on how it is used. The back alley also connects the natural side and the base side of the map together to form a complete circle. Description of Game: This game can be described as suspenseful, scary, thrilling, and a lot of fun. It is best experienced in the dark with a headset on. If you are really going to try and scare yourself turn on some creepy music The humans and slenderman walk at 90% and the humans have the ability to sprint short distances. Among the map are pallets that can be broken and be strategically used to avoid dying. The slenderman is invisible at all times and you can tell if he is nearby from the sounds that the flood make. In the game the map is full of shadows that build the suspense even more. (These shadows are not seen in theater mode). You can not jump and most importantly you must know that YOU CAN NOT KILL THE SLENDERMAN! The goal is survival. Just like the real game. This game makes for great reactions. I have had people scream and cry in this game and I, even though be the maker of the game, have been scared out of my mind as well. Below is a group of pictures I took of a game that me and a few people on the forum played. I again apologize for the shadows and special fx not showing. I hope to get some great gameplay soon and post it hear for you all to see. I put them in a spoiler to make everything in the OP more compact.
  10. Gamertag: Seymour1500 Map: Facility Gametype: Lab Rats Description: Facility is an indoor, free-roam infection map, meant for the maximum amount of players, which is not specified and is subject to change. Since the map is quite large, it shouldn't be played with less than six players. The gametype for the free-roam version of this map is Lab Rats, although there is a Slender Mini-game variant in the Mini-game section labeled "Meltdown". Inside the giant factory, there are many rooms, each with a different balance of long and short sight lines and different strategies.
  11. I recommend going to about 12 players as the player count for this game type. I created this after realizing that you could really make 3 different types of zombies, so I experimented and found something that was sort of like a stacking difficulty version of juggernaut. The Minotaur spawns in the middle of the labyrinth, and yes there is a sort of maze that you play on. Other zombies either spawn as harpies, which really just are meant to point out where players are, or sentries, which are non moving, high damage shooters that have spartan lasers. Gametype: http://halo.xbox.com...s=&startIndex=0 Map Variant: http://halo.xbox.com...s=&startIndex=0
  12. Fileshare Holder = HeroAnarchy Gametype = Maggot Meat Map = Karaoke Night The map takes place on an isolated karaoke club you (and other survivors) are trapped to fight the zombies. All entrances and exits are sealed with barricades but they will not hold for long. The old zombie rules double tap and aim for the head apply in this battle for survival. But remember select your weapon carefully or it could be the death of you. Bullet point There are multiple entrances for zombies to enter each filled with barricades It takes two shots with a shotgun to kill a zombie Headshots usually instant kill the zombie Select a weapon based upon your skill not damage since some weapons can cause you to get cornered The map and gametype have been tested with 8 people which showed a great appeal so I do not know how it will play out with more people Zombies are 10% slower than humans and it takes zombies two hits to kill a human The map itself has 3 main locations: outside, club, and basement. Vehicles are present on the map but are not drivable they are there for the aesthetic appeal You are not scored on Points you are scored on Time you have survived as a survivor Recommendation Play with 8-12 players Magnums and shotguns are usually the most successful survivor weapons Notice The roof of the club isn't visible in-game so ignore what comes out of the top, thank you and enjoy the map A few aesthetics were added since the pictures ​The rock wall in the first photo now is a real wall The basement ramp has more cover The basement has more aesthetics(crates, dominion light) The pictures do not completely represent 100% of the maps shadows
  13. Map = Tattered Perplexes Gametype = Mutation Fileshare Holder = HeroAnarchy ======= You play the role as a survivor of a forgotten militia , mutants from the above world have burrowed into the stronghold you call home. With no help from the outside world you have to allow the shields of the stronghold to generate which will take 7 minutes exactly. Which it will kill of the mutant intruders. The mutants have became smart and began using the air vents as well as the crater they left upon the wall. ======= Gametype should be played with 6-10 players To kill a survivor it takes two hits There are no armor abilities on the map however the humans have infinite sprint. Flood can go through one way shield door or through ventilation shaft. The map was originally built for Aesthetics but can however support infection very well VERY IMPORTANT: The pictures were taken by an Iphone due to the fileshare's for Halo 4 aren't working yet. So the pictures do not reflect the maps complete appearance.
  14. Map creator- VHR JAXZ Map name- Hidden File share holder- VHR JAXZ Game type- Infection Game type is also in the same fileshare. This is my first good Halo 4 flood map. It took me about 30min-1 hour to make, but it's really fun. On the map, you are on a large complex that is designed for research, but when it become abandoned after a flood infestation, you are the only survivors left. This map is designed for up to 16 players, but can be used for as little as 6 people.
  15. Gamertag: nateskywalker01 Map: Nuketown- http://www.halowaypo...etails/31063423 Gametype CoD or CoD alone-http://www.halowaypo...etails/31063432 Recommended 2-6 players Cod for team or CoD alone with 4-5 players. There is a neutral falcon raised above the map, accessible only by the 3 jetpacks in the center of the map or 1 pair hidden on a roof of a building. There is a plasma pistol and high damage game settings (1-2 shots to kill falcon) rocket launcher in each teams house, at different places. It is asymmetrical, but it is similar on both houses, but uses different structures and 1 uses a teleporter as a staircase and one doesn't. It is high damage, 1 sniper shot to the body kills. You can spawn with a wide variety of weapons, including shotguns, assault rifles, sniper, grenade launcher etc. You can only spawn with sprint. If you can get the falcon hidden far away is a stash of weapons, armor abilities and powerups. There is also another falcon. My email is [email protected] if you have questions. There are secret armor ability, weapons, and a falcon hidden in a cave accessible by falcon there are tanks, and hogs in a building off nuketown, unable to move but can be reached by jetpacks/grav to counter falcon. I am very sorry but I have no pictures. I will try but I am busy. The idea of this map is to take the idea of the nuketown map and be creative, not accurate.
  16. Please check this map out I finally finished the kill barrier layout. Hope you like it
  17. My GT is Wackyinsomniacs My map name is KilDromCoast game type Team Slayer or Team CTF My map is an Asymmetric Team Slayer Red Vs Blue map that was mad on the shore line of the Island. The vehicals are balanced and so are the weapons. This is a UNSC Red Vs Blue Camp.
  18. Halo Reach race track Map: Submerged Creator: ShadowFalcon777 Download link: http://www.halowaypoint.com/en-us/haloreach/ShadowFalcon777/fileshare#!/?section=MapVariants&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0&details=30264287 ShadowFalcon777's File share: http://www.halowaypoint.com/en-us/haloreach/ShadowFalcon777/fileshare#!/?section=MapVariants&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0 Description: This is one of my best race maps in Halo Reach. The only reason its not the best is cause it can be bumpy at times and there really isnt a WOW factor. It is a good little rollercoaster and i hope you give it a download. And watch the video! who do you think should have won?
  19. Min. Players: 10 Max. Players: 16 Supported Gametypes: Infection DLC Required: None (Default Maps) Canvas Map: Forgeworld Download Link: http://www.halo.xbox...etails=30947843 Custom Gametype Download Link: http://www.halo.xbox...etails/30929013 Gameplay Footage, courtesy of TheHaloForgeLeague: http://www.youtube.com/watch?v=HqD3l5wJvX0&feature=g-all-u Music Video, courtesy of youtube.com/outcastduke371 http://www.youtube.com/watch?v=r1gtkqADUh8&feature=g-all-u Greetings. This is SweepsP2K, here with my newest linear infection map, Countdown to Destruction. It is my entry into ForgeHub's Hub of the Dead III contest, and may be one of the best maps I have made on Reach. It goes along with the gametype C2D. Story: Countdown to Destruction is set in a ruined city ravaged by natural disasters. High magnitude earthquakes have led to the release of an undead horde sealed away underground long ago. A group of soldiers, the last remaining survivors in the city, must hold off the horde for as long as they can. There is nowhere left to hide. Time is running out... Pics: This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 100KB. Humans start here, a street in the heart of the city. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 84KB. A nearby military grade auto shop harbors useful vehicles. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 93KB. The street is blocked up ahead. After 60 seconds, more earthquakes cause the crates in the back to drop, opening a way into the sewers. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 91KB. The 2nd phase of the journey begins in the dreaded sewers. This phase is home to a hidden easter egg. If you find it, tell me what you think the reference is in the comments. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 77KB. The center path is primarily used by the warthog, should it make it this far. Zombies spawn in small rooms on the sides. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 85KB. At the other end of the sewer is the 2nd holdout area. Getting the rocket hog to this point is the key to survival. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 94KB. Humans resurface here, in a back alley. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 93KB. Cross through this basketball court to get to the final phase. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 96KB. This crevice is a great hiding spot for a lone survivor. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 101KB. The final phase, another street, with a derailed monorail train as its centerpiece. Special thanks to: Minister Muffin HAggIS the 3rd xCHOBHAMx FlameFistsBoyd (For the car designs) Everyone else who helped me playtest and gave feedback. Achievements: I thought it would be fun to set a few map specific challenges for the player to complete. Here's my list of fake achievements for Countdown to Destruction. -Welcome to the Jam (15g) Kill an infected by bouncing a grenade off of the basketball hoop backboard. -Pretty in Purple (10g) Ride the purple mongoose from the first to the third phase. (It can be shot up the ladder out of the sewer) -Who put this here? (5g) Find the hidden rocket launcher in the first phase. -Secret (50g) Find the hidden easter egg in the sewers.
  20. Map: Storage Gametype: Containers Creator: Death by Dogs Max players: 16 Rcomended players: 10-16 Storge is a linear/journey style infection map that takes place at a storage facility. As you progress each stage gets harder and harder and will require more comunication and teamwork. In the first stage you can survive pretty easily without needing teamwork, but sometimes o1 or 2 peaople do get infected, then in stage 2 you needed to communicate as to where the turret man(Scorpian) neededs to be aiming and when the second zombie teleporter spawns. Then in the third stage someone gets on the turret and mows the zombies down, until another zombie teleporter spawns allowing them to come at you through the side, so you need to communicate when this teleporter spawns so you all can fall back into the back room where you need even more communication as to where the zombies are comming from. And in the final stage you need to use extreme tactics in the close courters room to be able to survive. So far nobody has made it to the end, I dare you to survive. FAQ: The Scorpian tank in stage 2, you can only use the turret; The Falcan in stage 4, cannot be used at all.
  21. Name of Map: Covenant Cruiser Link to MAP: http://halo.xbox.com/en-us/haloreach/Mattias25/fileshare#!/?section=MapVariants&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0&details=30627137 Link to Gametype: http://halo.xbox.com/en-us/haloreach/filebrowser/Details/30627139 Recommended Player Count: 10 Gamertag: Mattias25 Gamertag: Mattias25 Map: Covenant Crusier Gametype: Infected Cruiser This map is meant to be played with the gametype "Infected Cruiser". It makes it so that all the zombies are Elites. The scenario of this linear style infection map is that a squad of spartans have crashed their pelican into a covenant cruiser. The air is running out and the humans have got 10 seconds to scavange what weapons they can from the crashed aircraft and to run to the breathable zone on the other side of a shield door. What they don't know is that the Elites on the ship have become infected by some sort of virus and they are charging at the humans from different tunnels and airvents which can be found throughout all the ship. Covenant weapons can be found all over the ship and the humans have to switch to these since their ammo will be low. The humans have to fight their way through the cruiser (time-mapped events allow them to move forward) to finally find salvation inside a drop pod which seals them of from the zombies during the final moments of the game. Recommended player count is 8-14, 10 being the best. The human spawn Zombie teleport 1 The first playable area Zombie teleport 2, putting additional pressure on the humans The crate explodes, allowing people to acces the second area The corridor of the second area The corridor of the second area from another pespective The covenant armory of the second area Zombie teleport 3 The second area A killball (with a kill zone) which humans can get pushed down into if they don't work together to keep the zombies abey The narrow bridge spawns in, allowing humans to move forward (no shovelling!) The third area Zombie teleport 4 The plasma launcher can be picked up here, as well as some complementary plasma repeaters The gravity lift allows players to move on to the final playable area The fourth and final playable area The fourth and final playable area Hope you enjoy it!
  22. Map: Duckies VS Wartogs Gametype: Vehicular Manslaughter GT: trabbedoor Map link: http://www.halowaypo...etails=31000180 Gametype link:http://www.halowaypo...etails=31000181 Players: 2-10 but i suggest around 6 or 8 The game is about trying to dodge the Wartogs which are coming down and try to splatter you. If the infected shoots a fusion coil, a wartog will ride down and try to splatter a Duckie. Each 15 seconds there will spawn a concussion rifle for the duckies to make it easier to dodge the wartogs. trabbedoor
  23. Gamertage: Death by Dogs Map: Field ch. 0 Preview Gametype: Fields Fields is a rather interesting free-roam map, You can decide to play the game like a hide-and-seek game or a traditional holdout game. The map takes place in the entire Canyon, the cave, and a section of the island where you will find may abandoned biuldings and areas ranging from a pier house to a camp site to a pipeline to a grave yard etc. At each of these points of intrest you will find weapons from earlier strugles and weapons are only found at these areas, none are in the open fields. There are only two DMRs with 0 extra clips but will be usefull if you find the areas they were left at, and one sniper with 0 extra clips also. all other weapons are assault rifles, shotguns, and a few magnums. The Story: You have been wandering these fields for multiple days, no one in sight, empty biuldings and things just left to rust. What happened here? On the 7th day you spot something on the horizon, you walk towards it and a figure comes to focus, another person. You begin to run towards them not thinking at all, and when you reach him you shoot him in the chest. Then you remove its head just to make sure its dead. You think to yourself,"They've found me..." This is going to be a series I plan on starting in halo 4 and I wanted to get some sort of a preview out to everybody. This series is going to be called "Fields".
  24. Gamertag: DeathRhinoAC130 Map: Diagon Map Canvas: Ridgeline (Anniversary) Gametype: Team Rage (Slayer) 6 - 16 players "After the humans left this installation, it was restored by the efforts of the forerunner builders." This structural variant of Ridgeline is fascinating to the player and forger alike. It has multiple structures including fortified towers, low catwalks and vehicles a ton! It supports assault, capture the flag (red and blue teams), slayer, oddball, king of the hill, infection and juggernaut. It has mandatory spawn locations for red and blue teams and randomized spawns for secondary teams. As we can see from this overview from blue team, the catwalks interlude the river and such, and there appears to be some sort of fortress bridge on red team. Again, we can still see that fortress bridge, be we can get better view of those catwalks, and we can see that the blue teams garage is connected to the catwalks themselves. From here, we can see that the blue garage has two rear entrances, as well as a sniper tower on top. We can clearly see that under the red bridge is two ghosts, proving there to be vehicles accessible. These are the only available images for the map. As far as we know, this map is bland and crispy with standard gametypes, which is why it has it's own slayer variant; Team Rage. Team Rage involves the combat techniques of SWAT, combined with the mobilization of BTB Heavies. It allows weapons, vehicles, armor abilities, grenades, loadouts, and of course, the feel of domination. It plays well for newcomers and pros alike, which is why it is perfect for a map that is big in a small way. If you liked my map, give this thread like!
  25. Name of Map: Urban Tutorial Canvas Map: Forge World Link to MAP: http://www.halo.xbox.com/en-us/haloreach/SweepsP2K/fileshare#!/?section=MapVariants&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0&details=30833710 This is a collection of original urban aesthetics I have created throughout my forging days. I should note the backdrop for this is an old city map I made called Emergency. I left some items from that I felt still applied to the tutorial. Let's start with a partial overview Street barricades. A bit pricey, but they look great with the orange coloring and the lights work well. My take on the ever-popular dumpster. The left one is for garbage, and the far for recycling. Fire Truck leading into a burning building. WIth it's usable ladder, it's my favorite in the showcase. Staircase Skyscraper (with optional windows) A fully accessible ambulance. My 2nd favorite. Interior Storage units From the original map, this was heavily inspired by Mr Pokephile's map Urban. B-ball court.
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