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  1. Map Name: Amalgamation Forger's XBL: Seamless Forge Download: Seamless Forge's file share Version: 1.0 Untested I have been playing halo competitively since halo ce. A lot of my childhood was spent inside the halo 1 multiplayer maps. At lans we always rotated certain maps and left out others. I believe I have brought you guys a map that kid would want to play. I think this map truely is an amalgamation of all the maps I loved as a kid. I followed a simple fun layout with great long range lines of sight while keeping it intense with lifts, teleporters, skill jumps and a high middle ground. I took everything to bare bones to accomadate for a lagless gameplay I removed the roof and stuck to an efficient floor plan. I have fun just jumping around and playing on my lift setup not to mention mlg gameplay. It is medium sized, symmetrical clean. I will be trying to run MLG customs today so don't be shy send a FR. http://www.youtube.com/watch?v=56Ek8_nhD60 FYI: If the map is down it is undergoing renovations and will be back up within the day.
  2. Christmas 'Gooses GT: llehctim4 and gogetarulez Map: Christmas 'Gooses Gametype: RACETRACKS by Masta Hippie Description: A Christmas themed racetrack on the snowy slopes of Longbow, it features many Christmas aesthetics including a sleigh with reindeer, colourful barriers and more! Compatible with 1-16 people. Video: Lots of Pictures:
  3. Space Base Gamertag: Jaggertp Map: Space Base Game Type: SB Flood Left to die on an abandoned space station it's up to you and your friends to get to the supply pad for evac. Map has multiple tiers so you must holdout in each tier for a certain amount of time and then proceed to move on. Sentry's and stationary vehicles on map as well. BONUS THFE Easter Egg at the end 12-16 people recommended Video coming soon
  4. A new map about a space station run by shmeefs and a lot of other cool stuff about space. MAP: shmeefs in space GAMERTAG: Fartz McPoo
  5. Gamertag: Seymour1500 Map: Facility Gametype: Lab Rats Description: Facility is an indoor, free-roam infection map, meant for the maximum amount of players, which is not specified and is subject to change. Since the map is quite large, it shouldn't be played with less than six players. The gametype for the free-roam version of this map is Lab Rats, although there is a Slender Mini-game variant in the Mini-game section labeled "Meltdown". Inside the giant factory, there are many rooms, each with a different balance of long and short sight lines and different strategies.
  6. Gamertag: DoctorB77 Map: Stand Gametype: Slender Description of Map: The map impact is designed as an abandoned military space station. Many of you might have played slender before on the PC. Now he is in space along with you survivors. The map is divided into 4 main sections. The spawning point consists of two corridor pieces and a view barriers. The survivors spawn here and have the choice to go right or left. If they choose right they will find themselves in a rocky and natural area which is much less explored by the military which ran the space station. There are many rocks along with many crates and barriers littered across the land. If they would have chosen left off of the spawn they would find themselves in a more base like design. In this section there are many places to hide such as among the silos or the house. While this is the place that is ideal for hiding there is no way escape if you are found due to the fact that the only way out would be between you and the slenderman. In the back of the map there is the tunnel and the back alley. The slenderman spawns in the tunnel and the back alley contains a hiding spot that can be good or bad depending on how it is used. The back alley also connects the natural side and the base side of the map together to form a complete circle. Description of Game: This game can be described as suspenseful, scary, thrilling, and a lot of fun. It is best experienced in the dark with a headset on. If you are really going to try and scare yourself turn on some creepy music The humans and slenderman walk at 90% and the humans have the ability to sprint short distances. Among the map are pallets that can be broken and be strategically used to avoid dying. The slenderman is invisible at all times and you can tell if he is nearby from the sounds that the flood make. In the game the map is full of shadows that build the suspense even more. (These shadows are not seen in theater mode). You can not jump and most importantly you must know that YOU CAN NOT KILL THE SLENDERMAN! The goal is survival. Just like the real game. This game makes for great reactions. I have had people scream and cry in this game and I, even though be the maker of the game, have been scared out of my mind as well. Below is a group of pictures I took of a game that me and a few people on the forum played. I again apologize for the shadows and special fx not showing. I hope to get some great gameplay soon and post it hear for you all to see. I put them in a spoiler to make everything in the OP more compact.
  7. Fileshare Holder = HeroAnarchy Gametype = Maggot Meat Map = Karaoke Night The map takes place on an isolated karaoke club you (and other survivors) are trapped to fight the zombies. All entrances and exits are sealed with barricades but they will not hold for long. The old zombie rules double tap and aim for the head apply in this battle for survival. But remember select your weapon carefully or it could be the death of you. Bullet point There are multiple entrances for zombies to enter each filled with barricades It takes two shots with a shotgun to kill a zombie Headshots usually instant kill the zombie Select a weapon based upon your skill not damage since some weapons can cause you to get cornered The map and gametype have been tested with 8 people which showed a great appeal so I do not know how it will play out with more people Zombies are 10% slower than humans and it takes zombies two hits to kill a human The map itself has 3 main locations: outside, club, and basement. Vehicles are present on the map but are not drivable they are there for the aesthetic appeal You are not scored on Points you are scored on Time you have survived as a survivor Recommendation Play with 8-12 players Magnums and shotguns are usually the most successful survivor weapons Notice The roof of the club isn't visible in-game so ignore what comes out of the top, thank you and enjoy the map A few aesthetics were added since the pictures ​The rock wall in the first photo now is a real wall The basement ramp has more cover The basement has more aesthetics(crates, dominion light) The pictures do not completely represent 100% of the maps shadows
  8. Map creator- VHR JAXZ Map name- Hidden File share holder- VHR JAXZ Game type- Infection Game type is also in the same fileshare. This is my first good Halo 4 flood map. It took me about 30min-1 hour to make, but it's really fun. On the map, you are on a large complex that is designed for research, but when it become abandoned after a flood infestation, you are the only survivors left. This map is designed for up to 16 players, but can be used for as little as 6 people.
  9. Map = Tattered Perplexes Gametype = Mutation Fileshare Holder = HeroAnarchy ======= You play the role as a survivor of a forgotten militia , mutants from the above world have burrowed into the stronghold you call home. With no help from the outside world you have to allow the shields of the stronghold to generate which will take 7 minutes exactly. Which it will kill of the mutant intruders. The mutants have became smart and began using the air vents as well as the crater they left upon the wall. ======= Gametype should be played with 6-10 players To kill a survivor it takes two hits There are no armor abilities on the map however the humans have infinite sprint. Flood can go through one way shield door or through ventilation shaft. The map was originally built for Aesthetics but can however support infection very well VERY IMPORTANT: The pictures were taken by an Iphone due to the fileshare's for Halo 4 aren't working yet. So the pictures do not reflect the maps complete appearance.
  10. I was browsing the submissions and I noticed that there was no Halo 4 submissions... Are you accepting them? I also want to know how to get a link to download maps for Halo 4, so I could start posting my own submissions.
  11. Gamertag: nateskywalker01 Map: Nuketown- http://www.halowaypo...etails/31063423 Gametype CoD or CoD alone-http://www.halowaypo...etails/31063432 Recommended 2-6 players Cod for team or CoD alone with 4-5 players. There is a neutral falcon raised above the map, accessible only by the 3 jetpacks in the center of the map or 1 pair hidden on a roof of a building. There is a plasma pistol and high damage game settings (1-2 shots to kill falcon) rocket launcher in each teams house, at different places. It is asymmetrical, but it is similar on both houses, but uses different structures and 1 uses a teleporter as a staircase and one doesn't. It is high damage, 1 sniper shot to the body kills. You can spawn with a wide variety of weapons, including shotguns, assault rifles, sniper, grenade launcher etc. You can only spawn with sprint. If you can get the falcon hidden far away is a stash of weapons, armor abilities and powerups. There is also another falcon. My email is [email protected] if you have questions. There are secret armor ability, weapons, and a falcon hidden in a cave accessible by falcon there are tanks, and hogs in a building off nuketown, unable to move but can be reached by jetpacks/grav to counter falcon. I am very sorry but I have no pictures. I will try but I am busy. The idea of this map is to take the idea of the nuketown map and be creative, not accurate.
  12. Please check this map out I finally finished the kill barrier layout. Hope you like it
  13. My GT is Wackyinsomniacs My map name is KilDromCoast game type Team Slayer or Team CTF My map is an Asymmetric Team Slayer Red Vs Blue map that was mad on the shore line of the Island. The vehicals are balanced and so are the weapons. This is a UNSC Red Vs Blue Camp.
  14. Halo Reach race track Map: Submerged Creator: ShadowFalcon777 Download link: http://www.halowaypoint.com/en-us/haloreach/ShadowFalcon777/fileshare#!/?section=MapVariants&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0&details=30264287 ShadowFalcon777's File share: http://www.halowaypoint.com/en-us/haloreach/ShadowFalcon777/fileshare#!/?section=MapVariants&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0 Description: This is one of my best race maps in Halo Reach. The only reason its not the best is cause it can be bumpy at times and there really isnt a WOW factor. It is a good little rollercoaster and i hope you give it a download. And watch the video! who do you think should have won?
  15. Map: Duckies VS Wartogs Gametype: Vehicular Manslaughter GT: trabbedoor Map link: http://www.halowaypo...etails=31000180 Gametype link:http://www.halowaypo...etails=31000181 Players: 2-10 but i suggest around 6 or 8 The game is about trying to dodge the Wartogs which are coming down and try to splatter you. If the infected shoots a fusion coil, a wartog will ride down and try to splatter a Duckie. Each 15 seconds there will spawn a concussion rifle for the duckies to make it easier to dodge the wartogs. trabbedoor
  16. Gamertag: DeathRhinoAC130 Map: Diagon Map Canvas: Ridgeline (Anniversary) Gametype: Team Rage (Slayer) 6 - 16 players "After the humans left this installation, it was restored by the efforts of the forerunner builders." This structural variant of Ridgeline is fascinating to the player and forger alike. It has multiple structures including fortified towers, low catwalks and vehicles a ton! It supports assault, capture the flag (red and blue teams), slayer, oddball, king of the hill, infection and juggernaut. It has mandatory spawn locations for red and blue teams and randomized spawns for secondary teams. As we can see from this overview from blue team, the catwalks interlude the river and such, and there appears to be some sort of fortress bridge on red team. Again, we can still see that fortress bridge, be we can get better view of those catwalks, and we can see that the blue teams garage is connected to the catwalks themselves. From here, we can see that the blue garage has two rear entrances, as well as a sniper tower on top. We can clearly see that under the red bridge is two ghosts, proving there to be vehicles accessible. These are the only available images for the map. As far as we know, this map is bland and crispy with standard gametypes, which is why it has it's own slayer variant; Team Rage. Team Rage involves the combat techniques of SWAT, combined with the mobilization of BTB Heavies. It allows weapons, vehicles, armor abilities, grenades, loadouts, and of course, the feel of domination. It plays well for newcomers and pros alike, which is why it is perfect for a map that is big in a small way. If you liked my map, give this thread like!
  17. Map: Storage Gametype: Containers Creator: Death by Dogs Max players: 16 Rcomended players: 10-16 Storge is a linear/journey style infection map that takes place at a storage facility. As you progress each stage gets harder and harder and will require more comunication and teamwork. In the first stage you can survive pretty easily without needing teamwork, but sometimes o1 or 2 peaople do get infected, then in stage 2 you needed to communicate as to where the turret man(Scorpian) neededs to be aiming and when the second zombie teleporter spawns. Then in the third stage someone gets on the turret and mows the zombies down, until another zombie teleporter spawns allowing them to come at you through the side, so you need to communicate when this teleporter spawns so you all can fall back into the back room where you need even more communication as to where the zombies are comming from. And in the final stage you need to use extreme tactics in the close courters room to be able to survive. So far nobody has made it to the end, I dare you to survive. FAQ: The Scorpian tank in stage 2, you can only use the turret; The Falcan in stage 4, cannot be used at all.
  18. Min. Players: 10 Max. Players: 16 Supported Gametypes: Infection DLC Required: None (Default Maps) Canvas Map: Forgeworld Download Link: http://www.halo.xbox...etails=30947843 Custom Gametype Download Link: http://www.halo.xbox...etails/30929013 Gameplay Footage, courtesy of TheHaloForgeLeague: http://www.youtube.com/watch?v=HqD3l5wJvX0&feature=g-all-u Music Video, courtesy of youtube.com/outcastduke371 http://www.youtube.com/watch?v=r1gtkqADUh8&feature=g-all-u Greetings. This is SweepsP2K, here with my newest linear infection map, Countdown to Destruction. It is my entry into ForgeHub's Hub of the Dead III contest, and may be one of the best maps I have made on Reach. It goes along with the gametype C2D. Story: Countdown to Destruction is set in a ruined city ravaged by natural disasters. High magnitude earthquakes have led to the release of an undead horde sealed away underground long ago. A group of soldiers, the last remaining survivors in the city, must hold off the horde for as long as they can. There is nowhere left to hide. Time is running out... Pics: This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 100KB. Humans start here, a street in the heart of the city. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 84KB. A nearby military grade auto shop harbors useful vehicles. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 93KB. The street is blocked up ahead. After 60 seconds, more earthquakes cause the crates in the back to drop, opening a way into the sewers. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 91KB. The 2nd phase of the journey begins in the dreaded sewers. This phase is home to a hidden easter egg. If you find it, tell me what you think the reference is in the comments. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 77KB. The center path is primarily used by the warthog, should it make it this far. Zombies spawn in small rooms on the sides. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 85KB. At the other end of the sewer is the 2nd holdout area. Getting the rocket hog to this point is the key to survival. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 94KB. Humans resurface here, in a back alley. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 93KB. Cross through this basketball court to get to the final phase. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 96KB. This crevice is a great hiding spot for a lone survivor. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 101KB. The final phase, another street, with a derailed monorail train as its centerpiece. Special thanks to: Minister Muffin HAggIS the 3rd xCHOBHAMx FlameFistsBoyd (For the car designs) Everyone else who helped me playtest and gave feedback. Achievements: I thought it would be fun to set a few map specific challenges for the player to complete. Here's my list of fake achievements for Countdown to Destruction. -Welcome to the Jam (15g) Kill an infected by bouncing a grenade off of the basketball hoop backboard. -Pretty in Purple (10g) Ride the purple mongoose from the first to the third phase. (It can be shot up the ladder out of the sewer) -Who put this here? (5g) Find the hidden rocket launcher in the first phase. -Secret (50g) Find the hidden easter egg in the sewers.
  19. Name of Map: Confinery Canvas Map: Forge World Link to MAP: http://halo.xbox.com/en-us/haloreach/RiseAgainstCode/fileshare#!/?section=MapVariants&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=List&tags=&startIndex=0 Recommended Player Count: 6 Game Variant: Slayer Gamertag: RiseAgainstCode Gamertag: RiseAgainstCode Map: Confinery Gametype: Slayer Description: This map is a 2v2 1v1 map that can support up to 8 players. Its a symmetrical map focused on close quarter encounters. There is a neutral rocket launcher, shotgun concussion rifle, grenade launcher and a needler. There are also so frag and stick grenades around the map. This map supports slayer and ctf.
  20. Name of Map: Urban Tutorial Canvas Map: Forge World Link to MAP: http://www.halo.xbox.com/en-us/haloreach/SweepsP2K/fileshare#!/?section=MapVariants&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0&details=30833710 This is a collection of original urban aesthetics I have created throughout my forging days. I should note the backdrop for this is an old city map I made called Emergency. I left some items from that I felt still applied to the tutorial. Let's start with a partial overview Street barricades. A bit pricey, but they look great with the orange coloring and the lights work well. My take on the ever-popular dumpster. The left one is for garbage, and the far for recycling. Fire Truck leading into a burning building. WIth it's usable ladder, it's my favorite in the showcase. Staircase Skyscraper (with optional windows) A fully accessible ambulance. My 2nd favorite. Interior Storage units From the original map, this was heavily inspired by Mr Pokephile's map Urban. B-ball court.
  21. Name of Map: KillHouse V2.0 Canvas Map: Forge World Link to MAP: http://halo.xbox.com/en-us/haloreach/Legit%20dp/fileshare#!/?section=MapVariants&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0 Link to Gametype: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=27184480&player=MLG%20Gametypes Recommended Player Count: 10 Game Variant: Objective Gamertag: Legit dp LegitForger Creations This map was made and built in inspiration from TC's Rainbow Six Vegas 2. Any gamer of the series knows this map for its close quarter firefights and those long range Famas shots across the open top of the map to the other side. This map brings that and more. Designed in the mindset of CTF, this map can also be used in TS. The map from its V1.0 has been modified to ease gameplay and eliminate long sight lines. The images you will see will mostly be accurate, but the spawns have been changed. Instead of the ugly forge pieces you see in the images, I have made new objects back in the spawn area to make the area more aesthetically pleasing and nice looking. Unfortunately due to school the updating of these images has been rare. The best way in full aspect is to play it yourself and see the competitive side to it in difficulty. Guns Below: DMR x 6 ST: 30 Seconds Sniper x 2 ST: 60 Needler Rifle x 2 ST: 30 Plasma Pistol x 2 ST: 30 Frag Grenades x 6 ST: 15 Plasma Grenades x 4 ST: 15 KillHouse V2.0 Created by Legit dp Inspiration from Tom Clancy's Rainbow Six Vegas 2 Map KillHouse Map Description The map features an inspired design from TC's Rainbow Six Vegas 2 Map KillHouse. The map has been redesigned with competitive gameplay in mind. The map is symmetrical on both ends and features two height variations. The map features two main buildings both with a front patio. Along with a back open loft area, which houses the stairs to the second level. Each main base contains five ways in and out. Two of which on ground floor. The map features two snipers, one grenade launcher, two plasma pistols, two needler rifles, four health packs, and 6 DMRS. The map has a top middle and bottom middle. The top middle portion is attached to the main buildings via the base bridges which protrude out from the second story of the buildings. And a main walkway which spans the whole one side of the map. Featuring an interesting High-Low gradient when looking at the map from front view. Spawning is key in this map and has been placed strategically to allow chances for a player to help teammates or in Capture the Flag put the player in a position to make quick decisive action depending on where the flag is ran. No high point is over powerful in this map because of the pieces of cover and line of sight breakers being used threw out the map, leading to an extremely balanced game. Pictures are below. Here is a above view of the middle of the map. Straight below the view you have (Which can not be seen)is the grenade launcher spawn. Which can be accessed by 2 lifts on either side. Or the top middle bridge itself. We also get our first look at the top middle layout along with the first floor cover pieces. (Left and Right) Here is a view of Red Base. We can see the patio where the Red Team Flag would be located in Capture the Flag. Also we can see the multiple access points located on the left and right of the patio.To the left is the main walkway. A Red light has been placed on the base to solidify the team the Base belongs. No framerate problems with the lights. Same with the Blue Base. Here we have the look at the front of Blue Base. As this can be easily seen the base is completely symmetrical to the Red Base. Here we have the first bottom middle view. Above the view you see is where grenade launcher spawns. (Top Lift) The lifts are located on either side of the walls, though not visible, left and right or the screen. These lifts are one way shields, therefore they make no noise when used. We can also see the line of site breakers in bottom middle. An interesting piece which creates and interesting battle in bottom middle. A health pack is located right behind the view this image gives us. This is also a neutral spawn area. Here is another view of bottom middle, but this time on the opposite side of the map. No lifts are located in this area. And the health pack is behind the view this provides once again. The walkway that spans the whole side of the map is located above this view. This is a neutral spawn area. Here we get a full length view of the Underneath Walkways side of Blue Base. There is a line of sight breaker immediatley ahead and further up. This area has no spawn in it for its lack of protection. Even though this area is commonly avoided by players. Making this a good flanking run on the enemy. Here we have the underneath walkway side of Red Base. We have the same line of sight breakers as on the Blue Base Side. Here is the view of top middle from the top walkway perspective. Here we can see the bridges from each base the feel of the map more effectively. The walkway is the same height as top middle so the image we see is a bird’s view of the area. Below this photo, though not in view, is a neutral spawn area based around a piece of cover. Here is the open side of Blue Base and as we can see there are line of sight breakers so players on the other side of top middle cannot see all the way through. Here is the first look at grenade launcher spawn. And the open side of Blue Base. Here is the inside look at the Red Lobby of Reds Base. A nice ceiling height allowing full jump and close quarter turns around each wall opening to the wider portion of the base. Here we can see Blue Lobby of Blues base. It is the exact same design as Reds Base. I would like to thank all very close friends of mine who helped test the map.I would also like to thank anyone in advanced for submitting feedback to the map. It means a lot.
  22. Map: Professors House Fileshare: http://www.halo.xbox...etails=30785562 Gametype: Professor Zombies Fileshare: http://www.halo.xbox...etails=30785564 Gamertag: trabbedoor An Aesthetic-infection map were the humans just have to survive. The gametype is basicly Alfa Zombies, but there are always 3 zombies at the start and there are weapons on the map which you cant pick up (The sniperrifle and the golfclubs for the light in the main room). The humans start with the pistol and the shotgun, and the last man standing has bottemless clip. Size: Small-Medium Players: 16 are possible, but i suggest around 10 because its not a really big map The zombie spawn The main room
  23. Creator-ShadowFalcon777 Map-Reactor Game types-Team slayer, FFA, Multiteam, CTF, Assault, Stockpile, Oddball, Territories, KOTH, Headhunter. Recommendations- 8-10 players for -FFA,Team Slayer, CTF, Assault, Territories, Stockpile Discription- This is a Slayer+Objective map made in the Quarry area of Forge World. The aesthetical feel to the map makes you feel like your at a forerunner power plant of any kind, hence the name "Reactor". 4v4 or 5v5 is best played on this map for the CQC and long range combat on the map. As far as objectives, CTF and Assault are best played on this map, again with 4v4 or 5v5. Weapon placement is quite balance and very good. no team is over powered at all unless they are lucky to obtain all power weapons. The map is ofcourse completely symmetrical, other than the occasional terrain. I hope you all enjoy this map and have blast....... literally. Download link- http://halo.xbox.com...etails=30730948 Video http://www.youtube.com/watch?v=-wTi8Cvm8JI&feature=youtu.be Screenshot
  24. Name of Map: Retroed House Recommended Player Count: 8-16 Gamertag: BearClawsKiller Map: Retored House http://halo.xbox.com...etails/30418177 Gametype: Retroed Zombies http://halo.xbox.com...etails/30418188 Walkthrough: http://www.halowaypoint.com/en-us/players/bearclawskiller/haloreach/fileshare#!/?section=Film&MapId=&GameMode=0&SearchDate=0&SortBy=2&view-select=Tile&tags=&startIndex=0&details=31307959 Picture: Description: Retroed House is meant to be played with Retroed Zombies, but can be played with Alpha Zombies, Infection, and Safe Havens. The map can be played with all types of lobbies, but 8-16 is recommended . The map is centered around the house. Players can choose to hide in the various rooms of the house, camp out in the shack, or roam around the outskirts. There are no weapons on the map so it's just you, your shotguns, your pistols, and your buddies. Teamwork is key to surviving, for without it, you will not last very long. Note: Hope you all enjoy, and feedback would be greatly appreciated. Some adjustments are needed and some more testing is needing so stay tuned.
  25. Map: Stone Well Village Gametype: Left Behind Link to file share: http://halo.xbox.com...s=&startIndex=0 Gamertag: MY CHUNKY GOOSE Please give some feedback
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