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  1. Outpost Author : Unwanted Soul 91 Canvas : Ravine Player count : 12 Description : Outpost is a sudo-symmetric Dominion based map. Initial Ordnance Drops : 1.Concussion Rifle 1.Rail gun 1. Rocket Launcher Dominion Ordnance Drops Alpha/Bravo/Charlie each have 4 ordnance drops Dominion Vehicles : 1 Mantis 1 Gauss hog 2x Chain Hogs 2x Ghosts Power Ups on map: None Armor Abilities on map: None Budget used : 9550 Screenshots Alpha Base Alpha Base Interior Alpha Base Flank Alpha Base Teleporter Bravo Base Bravo Interior Charlie Base Charlie Base Flank Charlie Base Teleporter Charlie Interior Alpha / Charlie Flank
  2. http://www.halowaypoint.com/en-us/players/spacesamuraii/halo4/fileshare#!/?section=GameMap&view-select=Tile&startIndex=0&details=69246656-bdd3-4c58-b11d-9d0706e5acc9 -Map http://www.halowaypoint.com/en-us/players/spacesamuraii/halo4/fileshare#!/?section=GameSettings&view-select=Tile&startIndex=0&details=cf91db8e-dfc0-4949-8310-2f968becdda9 -Gametype Here is a link to my map. In case it doesn't work, my gamer tag is SpaceSamuraii, and the files to download are Swamp Fever and Swamp Slayer. Although I'm unable to upload any decent quality photos of the map, I can tell a little about its features. It is built on Forge Island inside the biggest island using a glitch my friend AmPeD Pruitt discovered. I tried my best to turn the swampy- like environment of the inside into a slayer map. Although small, I think the map turned out much better than I enticipated. I made it compatible with Oddball and KOTH, but Oddball does experience bugs such as every time it touches the water ground it rests. I'd prefer KOTH or a custom slayer variant that me and AmPeD Pruitt found quite fun on this particular map. Also, FFA is preferred as well. The map itself has trees and rocks placed through put it to give it that natural feel, and frequently changing surfaces when playing it. You'll know what I mean if you give it a shot. Thank you very much and enjoy!
  3. Scrapyard is a Meltdown inspired layout and built on the Erosion forge canvas. Scrapyard is an enduring battlefield that is strong for dominion, extraction and infinity slayer. This map uses the human drop set from matchmaking and their are X2 initial Rockets and X2 initial Snipers. Vehicles: Alpha Base: Gauss Hog X1, Ghosts X1. Bravo Base: Banshee X1, Charlie Base: Ghosts X2 Information: As Alpha base is on the lower grounds and farther away from B, it contains nice routes, a gauss hog and a more defensible base. Bravo Base contains a lift closer to the alpha routes and is also a self-positioned structure to the middle in the field for it to not be ignored. Their is a banshee on the second floor and their is accessibility on the second floor for it to be intruded. On Charlie Base, it is closer to the Bravo Base and is on higher ground which is the reason why Charlie has two ghosts and no supportive vehicle. Also to add on this is that their are teleporters on the map that work meltdown style where from the outskirts of the base it could teleport them into the base or onto the side of it for closer access. Alpha Base: Bravo Base: Overview 1 Bravo Base: Overview 2 Charlie Base: Download map: http://www.halowaypoint.com/en-us/players/mexican%20torta%207/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=6d41948f-e582-4f30-a1f2-994deedd1ae3 I hope you all enjoy, This took a while to be perfected and it's still not perfect... but it got to the very best it could be. Featured on THFE
  4. HaloCustoms.com has announced the "Get a CLUE Forge Contest"! Use your forging skills to create a new map for play on the classic CLUE Gametype in Halo 4! Map limited by your imagination only!! All relevant information including rules, how to submit, and map requirements can be found HERE!! http://www.youtube.com/watch?v=P5rz5PRpf6E&feature=player_embedded
  5. Gamertag: hmhm70 Map: Parasite Gametype: Parasite Screenshot: Link (This screenshot doesn't do the map justice) Description: I created this map, although it says created by DDez Drol. DDez Drol makes modded maps for forge to expand the budget, which I used as a canvas, thus saying he is the creator. This is an 8-16 player flood map using the game variant Parasite. It is based off of a small town which gets less domesticated towards the flood spawn point. It is better with more players than less. The number of flood is a simple math problem. Divide the number of players by two, and subtract one. If there are an odd amount of players, round down. This map took me about 5 hours to make and I tested with friends yesterday. This is my first flood map and it turned out great. I made it as un-campable as possible and tweaked the gametype so it is fun for both flood and humans. The weapons placed on the map are shotgun, railgun, and sniper rifle. The shotgun is the most powerful although the zombies can easily overpower anyone with the shotgun. You spawn with an assault rife as humans and a magnum. There is a warthog, but the road is collapsed (jump) and there is debris all over the road making the warthog not so campable. There are lots of fun places to go on the map, and it will have you running and shooting like crazy.
  6. GT:H3YL0W Map: The Halo º Ring Gametype: The Halo º Ring Player count: 2-16. Recommended: 8-16 Description: Humans begin starting off on the (halo ring) and have to grab a vehicle and start driving and get to the teleporter across the map without getting sniped from the 1 flood. This game is sort of like duck hunt, but you drive a vehicle and it makes it sooo much better! Visuals: ( waypoint links in description of video)
  7. 1. TheG14ntWaffle 2. http://www.halowaypoint.com/en-us/players/theg14ntwaffle/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=5254836e-026e-4730-ad42-ff5447681a6d 3. http://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/5254836e-026e-4730-ad42-ff5447681a6d 4.Howler's Peak is a progressive Extraction map. Green and Gold teams start on opposites sides of the canyon, progress to the Forerunner structure, and then finally take a teleporter to the highest possible point of the canyon by the waterfall. Gameplay includes close to mid-range combat including vehicles. Recommended players: 12-16 5. http://www.halowaypoint.com/en-us/players/theg14ntwaffle/halo4/fileshare#!/?section=Image&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=341628db-9fba-459c-82b4-0295a1900a70
  8. Map Title: Ironclad Download Recommended party size: 8 - 14 Gametypes: Infinity Slayer, CTF, Regicide, King of the Hill, SWAT. Storyline: After the glassing of Reach, this remnant is all that survived from the city of New Alexandria and has been drifting in amongst the asteroids that once made up the planet Reach, ever since. Hi Guys, A R C A S I U S here Ironclad is a medium sized, symmetrical competitive map created on the impact pallet. I have been working on this map for a few weeks and it has undergone countless design changes to finally be what it is. I took inspiration for this map from about 7 different maps spanning the length of the Halo series not to mention countless hours researching futuristic city designs and layouts. I believe this map stands alone in regards to originality, aesthetics and overall game play flow. My main focus for this map was to avoid creating a "box map" that seems to be the norm for a lot of forgers these days. Don't get me wrong most of these have terrific gameplay however I simply wanted to create something a bit more original and less repetitive. Note: There is a small frame rate drop in one spot IN FORGE but not in any custom games. The reason for this being that the spawns, kill zones, and capture plates are not visible in custom games. I have tested this extensively so please check the map out in a custom game. Also, the kill barriers are rather unforgiving. This is due to the fact that I have played many forged community maps that are able to be exploited due to poor kill barrier placements and combinations. As you maneuver around the map just be mindful of what logic would be considered "outside the map" and as long as you don't go there, you will not die. Also, I am the map creator although it says Q U A R l S M A. Q U A R l S M A is my old acc and I created A R C A S I U S halfway through the creation of this map. As proof, the xbox profile of Q U A R l S M A is boasting A R C A S I U S's tag. Enjoy! A R C A S I U S
  9. I made a post about bungie's new game "Destiny" and how it could possibly connect to an ancient belief called "The seven heavens" Which can be read here. Oakley HiDef from THFE contacted me to have a discussion about this theory as he was interested with it and wanted make a video about it. Bungie have a history of connecting their video game story's to biblical and mythological events, so for any of you who are interesting with the vast depths of bungie's story telling this may catch your interest. So here is the video about Oakley discussing mine and his theories about Destiny and the seven heavens. A big thank you to Oakley for taking an interest in my post and taking the time discussing it, making a video and sharing it View full article
  10. I made a post about bungie's new game "Destiny" and how it could possibly connect to an ancient belief called "The seven heavens" Which can be read here. Oakley HiDef from THFE contacted me to have a discussion about this theory as he was interested with it and wanted make a video about it. Bungie have a history of connecting their video game story's to biblical and mythological events, so for any of you who are interesting with the vast depths of bungie's story telling this may catch your interest. So here is the video about Oakley discussing mine and his theories about Destiny and the seven heavens. A big thank you to Oakley for taking an interest in my post and taking the time discussing it, making a video and sharing it
  11. Hello, I have finally got a chance to play the new Spartan Ops mission and they are amazing. With that said I have clocked an insane amount of hours in forge and I feel the current forge maps are lacking a ton of aspect which the community has thoroughly covered so I'm not going to repeat them. But I did notice more than a few of the Spartan Ops maps would make amazing sandboxes for forge. Visually they trump the current forge maps both in background and foreground content. I figure now that 343's Majestic Map Pack is out and making them money maybe they would consider a free update for the forge community. I can live with the same tired forge objects even though I have seen a ton of potential new forge objects aka Forerunner pieces. But I feel there has been enough feedback about the current forge maps that 2-3 new forge maps would be feasible. The best part is the maps are already built and being used as sandboxes by 343 in Spartan Ops. Now I don't know if the coding processes for forge are easily transferred to new maps not built around the forge coding processes, but I think this Idea should be considered. I feel a move like this would revitalize the hurt forge community that was crippled by the Waypoint sharing issues and the semi disappointing maps. I would love to hear from the community on this subject and any suggestions to which maps from Spartan Ops we would like to see. My 3 choices would be: The Cauldron Control Apex
  12. Download Links: -Map -Boom Smash Gametype -Boom Smash (under 10p) Gametype -File Share GT: Shore Jesus Map name: Boom Smash Gametypes: Boom Smash, KOTH mode, made for games with 12-16 players Boom Smash (under 10p), KOTH mode, made for games with 10 or less players Rules/Restrictions: Even teams of Red and Blue Description/Information: This minigame features 1 minute rounds of 6 of one team trying to survive the longest while the other team smashes fusion coils at them. Each round, the sides will swap and both teams will have the role of smashing the explosives or dodging them 3 times in the game. Survivors on the platform attempting to survive the longest will have faster speed and a fast regenerating thruster pack but no jumping and you only have one life. The attackers smashing the fusion coils will have slower speed, no jumping and no AAs, just you, your hammer, and a fusion coil; stop the enemy team from surviving at all costs. This minigame is not about surviving to the end of the round (although that is a plus) but to surviving the longest by dodging the explosives effectively. The team that survives the longest in the hill after 6 rounds is the winner. Pictures: Videos:
  13. MAP SUBMISSION THREAD ONLY The staff from 343industries.org and THFE have come together to host a forge contest. "Meet Your Maker" Contest begins Saturday February 9th 2013 Final submissions cut off at 12:00AM EST March 9th 2013 "Wake up, it’s time to Forge" Map Submission Parameters The contest will have the following parameters -4 v 4 slayer map -compatible with Halo 4’s Infinity Slayer (including ordinance drops) -dynamic lighting must still be functioning -no significant frame rate issues -no modded content allowed -one map submission per person -multiple people can work on a single map -maps can have been made at any point Prizes for the contest -Top winning map maker will be featured on THFE’s and Ducain23’s YouTube channels and become a Showcase Map at 343 Industries Community Forum, meet the judges for a discussion of their map also broadcast via YouTube, receive a DLC code DLC 2 or DLC 3, and a signed poster of map art by Certain Affinity staff -The Two Follow Up winners will have their maps video reviewed by THFE and Ducain23, receive a judges review of their map and DLC 2 code. Varying prizes offered throughout contest! Managing the contest - 343i.org /THFE/Ducain23 will make an announcement video for the contest. - 343i.org will present the submission thread for the contest on their forum as well as house all the relative GT's, map images/videos, descriptions and links. -Map submissions @ 343i.org must include a map title, the gamer tag under whose files share we can find the map, a description of the map. images or screen shots and any narrative the forger wishes to include about their inspiration for the map or story behind it forge ideal. ANY Questions regarding the contest, please post them here in the Q & A thread. View full article
  14. MAP SUBMISSION THREAD ONLY The staff from 343industries.org and THFE have come together to host a forge contest. "Meet Your Maker" Contest begins Saturday February 9th 2013 Final submissions cut off at 12:00AM EST March 9th 2013 "Wake up, it’s time to Forge" Map Submission Parameters The contest will have the following parameters -4 v 4 slayer map -compatible with Halo 4’s Infinity Slayer (including ordinance drops) -dynamic lighting must still be functioning -no significant frame rate issues -no modded content allowed -one map submission per person -multiple people can work on a single map -maps can have been made at any point Prizes for the contest -Top winning map maker will be featured on THFE’s and Ducain23’s YouTube channels and become a Showcase Map at 343 Industries Community Forum, meet the judges for a discussion of their map also broadcast via YouTube, receive a DLC code DLC 2 or DLC 3, and a signed poster of map art by Certain Affinity staff -The Two Follow Up winners will have their maps video reviewed by THFE and Ducain23, receive a judges review of their map and DLC 2 code. Varying prizes offered throughout contest! Managing the contest - 343i.org /THFE/Ducain23 will make an announcement video for the contest. - 343i.org will present the submission thread for the contest on their forum as well as house all the relative GT's, map images/videos, descriptions and links. -Map submissions @ 343i.org must include a map title, the gamer tag under whose files share we can find the map, a description of the map. images or screen shots and any narrative the forger wishes to include about their inspiration for the map or story behind it forge ideal. ANY Questions regarding the contest, please post them here in the Q & A thread.
  15. Stigma By Squally DaBeanz This map began with my desire to build a good Lockout/Guardian style map, since I had failed to do so in Reach. I had built a similarly styled map in the middle of the Ravine before this, but I wasn't satisfied (even though it was a decent map). So, I took the time to compile a list of what made some classic maps such as Lockout, Guardian, and Ascension so memorable and fun to play. Things like the Shotgun drop down on both Guardian and Lockout, the rocket spawn on Ascension, open areas in the middle, towers looking toward the center, and lots of flanking routes (to name a few). I threw these, along with some of my own ideas (like a low lying man cannon that shot players THROUGH the map), into a mixing pot, kept the things that would work well in a single map and threw out the things that wouldn't. What I ended up with was a list of aspects and simple ideas I wanted to incorporate in a single map. Then, I started building... Last Updated: 9-23-13 Supported Gametypes: Slayer, Regicide, KotH, SWAT Best Gametypes: Slayer, Regicide, KotH Intended Team Size: 2V2, 4V4 Link: https://www.halowayp...le&startIndex=0 Screenshots: Top Mid Blue Tower Blue Street/ Blue Lift Red Tower Red Plat/ Red Lift Bottom Mid Top Gold Bottom Green Bottom Hall/ Stairwell Callouts Video Walkthrough: Meet Your Maker Runner Up (Old Version): "Lost dreams and faded memories influenced the construction of this strangely familiar observation platform. 4-8 Players" Stigma is a multileveled Guardian/Lockout style map mounted against the cliffs of Ravine. It features two towers that act as bases for both Red and Blue team, a central platform, and a two leveled hallway that wraps around a quarter of the central platform. This is by far the most effort I've ever put into a map, and it shows. I hope you all enjoy playing on it as much as I have enjoyed building, testing, and refining it
  16. Map Name: Dragon MX Gametype: Race Map Creators: llehctim4 and gogetarulez Recommended Player Count: As many or few as you want Brief Description: An awesome Motocross track on Shatter, with some cool aesthetics, including some dragons. It has lots of consistent jumps and an awesome drive through a cave. Enjoy YouTube Channel: http://www.youtube.c...emolitionTurtle Pictures/Video: I have added a video of the track and attached images of the cool aspects of it. I hope you enjoy it, weather it gets featured on THFE or not
  17. The staff from 343industries.org and THFE have come together to host a forge contest. "Meet Your Maker" Contest begins Saturday February 9th 2013 Final submissions cut off at 12:00AM EST March 9th 2013 "Wake up, it’s time to Forge" Map Submission Parameters The contest will have the following parameters -4 v 4 slayer map -compatible with Halo 4’s Infinity Slayer (including ordinance drops) -dynamic lighting must still be functioning -no significant frame rate issues -no modded content allowed -one map submission per person -multiple people can work on a single map -maps can have been made at any point Prizes for the contest -Top winning map maker will be featured on THFE’s and Ducain23’s YouTube channels and become a Showcase Map at 343 Industries Community Forum, meet the judges for a discussion of their map also broadcast via YouTube, receive a DLC code DLC 2 or DLC 3, and a signed poster of map art by Certain Affinity staff -The Two Follow Up winners will have their maps video reviewed by THFE and Ducain23, receive a judges review of their map and DLC 2 code. Varying prizes offered throughout contest! Managing the contest - 343i.org /THFE/Ducain23 will make an announcement video for the contest. - 343i.org will present the submission thread for the contest on their forum as well as house all the relative GT's, map images/videos, descriptions and links. -Map submissions @ 343i.org must include a map title, the gamer tag under whose files share we can find the map, a description of the map. images or screen shots and any narrative the forger wishes to include about their inspiration for the map or story behind it forge ideal. The map submission thread will be posted in the morning, Saturday February 9th.
  18. Gamer Tag: l0 000 people (that’s a lower case L at the front) Map: Station 07 aesthetic So.... This map is actually a competitive map, but it has so many good aesthetic features that I've decided to post it here as well. I also think its a good example of implementing various features successfully into a competitive map. I really wanted to make a role-play style map, so I really hope you enjoy this and here goes... The Lore: Station 07 is the 7th of 10 experimental Cruiser Class Anti-Air weapons stations deployed on Requiem It consists of one massive thermo-nuclear pivotal gun battery, crewed by a team of five men. The ammunition is too unstable and volatile for conventional reloading systems; therefore an external, manually-operated system was designed for each station. Although there are 10 stations, Station 07 is the most famous due to its hazardous location and impressive kill count, currently boasting the destruction of 3 Cruiser class, and 8 Corvette class covenant ships. Fame however, comes at a price. With Station 07's casualty rate being the highest of all stations; averaging the loss of one crew member every 3 weeks.
  19. This interview I was very pleased with because it gives the view of the site through the eyes of one of the members of our site's affiliates: The Halo Forge Epidemic. It also gives the background on THFE and why they decided to be a part of the 343i Community Forums. So please enjoy this one like I did: DD: "Where does your name Psychoduck originate from? How'd you think of it?" PD: "I came up with the moniker "Psychoduck" in sixth grade when I got my first game platform (the original Xbox) and needed a cool name to play Star Wars Battlefront under. It has no relation to the Pokemon." DD: "So this name is a long time running name, that's cool! What does your title, 'The Competitive Host', mean in The Halo Forge Epidemic." PD: "Well, at The Halo Forge Epidemic (THFE for short), we try to cover the full spectrum of Halo's forge mode. This means covering all types of maps, from Flood to Dominion. The group of maps I cover are competitive ones. This includes any map designed to play standard game modes like Slayer, CTF, etc. I am in charge of selecting high quality competitive maps to feature, as well as creating forge tutorials that relate to competitive maps." DD: "Ah very cool, you have a really important job then . Had you ever heard of the site before THFE became a major group on it?" PD: "I hadn't actually heard of 343i Community Forum until we began negotiating our partnership. I'm not quite sure how I missed it." DD: "We were about 2.5 times smaller when you guys had joined than what we are now and a lot of members stumbled upon this site when joining so it's understandable that you missed it. What influenced the partnership between THFE and 343iCF?" PD: "The partnership was brought about due to several factors. Mainly, we needed a place to send our fans for discussion and to organize map submissions to make them easier to sift through. This site not only provided us with those functions, but also acts as a friendly forum base to work with. After Oakley started sleeping with AD, everything just fell into place. " DD: "Finally after 4 questions you show a sense of humor! Well we're really dishing out the hot gossip here now aren't we? Oakley and AD, who would've known! . Well we were all very excited when we heard about joining of The Halo Forge Epidemic. So about Forge in general, what do you think of Halo 4's Forge? Do you have a wishlist for it? (For all the Forgers and artists out there who want to know from a professional's point of view .)" PD: "Well, I think that one-price Shmeefs is pretty much all Forge needs... But, in all seriousness, I am pretty happy with Halo 4's forge. The omission of precision editting and zoom are saddening, and the camera controls in general as well as the rotation snap and magnets could certainly all function a bit better. Overall, though, I think it's great. The dynamic lighting system is awesome, the canvas maps provide a lot of variety, and object textures are pretty nifty this time around. I do wish that the rumored jumbo coliseum wall was included, but other than that my only qualm is performance issues which should be a thing of the past on next generation hardware. It couldn't hurt to have a few more large pieces to use for flooring on BTB maps, but the current limitations keep us on our toes." DD: "That's good to hear, so Forge is still getting better then! Alright, how long has THFE been together? Are you an original member?" PD: "THFE has been around since April of 2011, back when it was just Darth Human and Bevans Law working out of Darth's bedroom. It wasn't long before Oakley was brought on, but I didn't join until a bit later on in January of 2012. My first video was feature number 44 back in Reach." DD: "Very interesting stuff! So how big is your team?" PD: "Well, we have sort of a core team of a few of us with a few dingleberry people hanging around on occasion. The core group is Oakley HiDef and myself backed by Mr. Pokephile, Able SirThomas, RLD HotTamale, and A J Yusi." DD: "That's quite a team you got there on THFE. So you're now listed as an official affiliate of 343i Community Forums, do you ever think about becoming more active on the site like posting outside of The Halo Forge Epidemic forums, using the shoutbox, maybe even attending playdates or competing in community Forge contests?" PD: "I've been fairly active in the chatbox here, but frankly I don't have a ton of time to look around the forums here. I appreciate the services we get out of the site, but I just don't always have time to fully explore everything this place has to offer. I host my own customs quite regularly, so I don't really like being constrained by the schedule of official playdates. Of course, it's always a possibility." DD: "The Halo 4 Playdate went really well and we'd all love to see you and other members of THFE at our playdates. Are there any members outside of your group that you are pretty good friends with on the site?" PD: "Oh I've made a few friends on the site like Cooltest Rap, Robius, Archy, etc. I'm sure some of us will make it to a game night some time." DD: "That'd be excellent! So Psychoduck, it's been great. Do you have any tips, tricks, or advice for the up and coming Forgers out there that want to reach your status in Forgery?" PD: "My only advice is to spend time to learn about forge. Look at tried and true maps and learn from them. Be open to criticism, and spend the time needed to fix issues brought to your attention. Of course watching THFE videos can always be helpful too!" And that's your fix of insight from THFE's Psychoduck! Thank you Psychoduck for taking the time out to do one of these with me. Make sure this man is awarded! Thank you 343i Community Forums for being awesome and supporting these I'm grateful to you all.
  20. Hello everybody, today, I am bringing you guys a Covenant gun show. It only features Tyrants (Because I love Tyrants) that range in cost from 800-1250 in forge cash. There are 4 Tyrants that are similar in design and either have sniper towers or no sniper towers. One of the turrets is set up to be a dominion base just to show that they can function as a B base in dominion gametypes. Gamertag:MattyFatty51 Map:Covenant Tyrant AA GunShow (fileshare) Description:A Gun Show map that features different types of tyrants and how they can be used in different maps. Pictures: First Tyrant (1450$) Second Tyrant(1060$) Third Tyrant(1425$) Fourth Tyrant(2165$) Hope you all enjoy this!
  21. Fileshare Holder and Gamertag: HeroAnarchy ------------------------------------------ Homeland is a semi-tattered construct with bursted waterpipes, fallen bridges and a collapsed tunnel. The flood spawn with a choice of power-up(speed boost or overshield) in which they respawn later to keep the juice flowing and game fun. The game was orignally worked for aesthetics but I transformed it into a flood map. The flood also have a choice between three teleporters each one leading to a vital point on the map. The flood also have a miniture version of the map and marks of where each teleporter leads. The humans have shotguns and magnums and one warthog as well as places to hide. Most of the flood(gamemode) traits are default with several changes to ordnance, vehicles and flood jump height. ------------------------------------------ Map is laggy for those with bad connections (1/6 testers have reported this to me) Minimap is found in Flood spawn room as well as power-ups Most of the traits in the game are default flood traits Textures for teleporters sometimes disappear There is one warthog on the map Link to video of map below: http://www.youtube.com/watch?v=hSUStgcGbM4&feature=youtu.be
  22. Hello! I am a Halo lover like all you on this forum and I remember my favorite map and game-type from Halo 3. This map and game-type was Predator. I have remade the game-type directly from Halo 3 and made a custom map for it on Erosion inside of the Grifball court. I did some research and from what I have found, my game-type and map are the best predator ones out there. All the other maps were default maps that just weren't fun with the game-type and the game-types all had either more than one flood, or humans that could jump as high as the flood. I would post pictures of the map, but I don't have a capture card so I can't. I will be putting them up on my file-share soon. Gamertag: VerbatimRPTR98
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