Jump to content

Search the Community

Showing results for tags 'THFE'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Halo Articles
  • Other Articles

Forums

  • Halo Forum
    • Halo Infinite
    • Halo 5: Guardians
    • Halo: The Master Chief Collection
    • Halo 4
    • Halo 3 + ODST
    • Halo Reach
    • Halo 2 + Anniversary
    • Halo CE + Anniversary
    • Halo Wars
    • Halo: Mobile Games
  • The Halo Universe
    • Halo Lore
    • Forge Discussion
    • Game Invitations
    • Clan Recruiting / Advertising
  • 343iCommunity
    • Announcements
    • Introductions
    • General Discussion
    • Member Created Work
  • Archive

Calendars

  • Games

Categories

  • The Original Series
  • Gray Team series
  • The Forerunner Saga
  • Kilo-Five Trilogy
  • Alpha-Nine series
  • The Ferrets series
  • Rion Forge & Ace Of Spades series
  • A Master Chief Story
  • Battle Born: A Halo Young Adult Novel Series
  • A Halo Infinite Story
  • Individual novels
  • Individual novellas
  • Anthologies

Bookshelves

There are no results to display.

Categories

  • Halo (TV Series)
  • Halo 4: Forward Unto Dawn
  • Halo: The Fall of Reach
  • Halo: Nightfall
  • Halo Legends
  • Halo: Landfall

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gamertag


Discord


Twitter


YouTube


Location


Interests

  1. Hello guys thanks for clicking on the Wrapup again, we've had good stuff going on this week so let's get into it!: Primary Announcement: There is no Primary Announcement. Shocker. I know. Oxymoron. I know. COMMUNITY EVENTS JX and Fiends (Halo 4 Playdate) JX and Fiends has been postponed. Find out the new date and time by clicking above and make sure not to miss out! Events are always fun! This is unofficial so you will not be receiving the Gamer Award, HOWEVER it'll be as fun as any other Event and I do not recommend missing out. Thank you JXZAW and ShadowFiend for hosting! Ninja VS The Forum 2v2 & 3v3 Battle! Sign up quick because the next Ninja VS The Forum Battle is here and it's a tournament! Doubles teams and 3 man cells join and state whether they would rather play SWAT or Slayer in this upcoming Event. For rules and official dates, click above to find the sign up thread. Participants in the Ninja VS The Forum Battles get the exclusive Ninja VS The Forum Award: OLD VS. NEW Here's where our Community Events get real. It's the Golden Oldies vs the New Bloods. Anyone who joined from 2011 - 2012 against anyone who's joined from 2013 - 2014. It's going to be heated and, in my opinion, the old members have the upper hand at the moment. Newer members need to step up and get into this competition and earn some bragging rights! Event by Fishy. THFE Throwback Weekend Aw yea! The Halo Forge Epidemic is making this weekend even more epic for us by hooking up with HaloCustoms and hosting several lobbies where they're going to play some of the best customs on some of the best maps back from Halo 3. Find the list of lobbies here. Everyone who attends Community Events gets the Gamer Award: FEATURED INTERVIEWS Zandril - Top notch Forger from ForgeCafe. He's very active on the three amigo Affiliate sites: HaloCustoms, ForgeCafe, and here at 343i.org. Read Zan's story! FORGE Featured Map This here folks is TRED's 45th made by The Red Eyed Devil. Known for his race tracks, TRED was nice enough to submit this beaut to our map submissions forums. Click above for more stunning images of the map, this overview does not do the map complete justice. GAMING NEWS ForgeCafe - Beans By The Barrel You might be asking right now, 'What the heck does beans by the barrel mean and why is this section called that?' Well I don't know. But it's awesome news. It's a sweet update by the Admin of ForgeCafe, undr zid, about their new site and its future. Peep it by clicking their logo above. You might see an interesting mention in there! HaloCustoms Gets A Facelift HaloCustoms has just done some interesting maintenance on their site and it looks nice and new. It's different from their old site that's for sure but it's not drastic so don't be alarmed. They still run on Xenforo and it's still all about the customs and maps. Take a gander by clicking their name above. Steve Downes Retracts Statements About Halo 2 Anniversary, Microsoft Contacts Gamezone Just as the title says, Microsoft has contacted Gamezone, the site that did the original interview with Steve Downes when he said something that looked to be confirming Halo 2: Anniversary and asked them to republish what they say he was actually saying. Adam gives you the updated news in his article. Cover up on Microsoft's end? Hmmm. Xbox One March Update First Look Video Something beautiful is returning to Xbox Live that we wish it had since the Xbox One came out. Click above to find adam's article containing the video to see all the details! You didn't think I'd make it so easy that you wouldn't have to read his article did you? Xbox One Media Remote Officially Announced This pretty thing above is the new Xbox One Media Remote. As if it wasn't easy enough to navigate your Xbox One, Microsoft is releasing this handy gizmo to make it even easier. Read about its features in BZ's article. For more Gaming News check out the latest on our Front Page. HOT TOPIC This week's Hot Topic is one of the most touching stories I've heard in a very long time and comes to us from xx Femme xx. Femme is not the most active member but she is a fun member of the community here and dropped this little heart melting gem for us during the week. Short and very sweet, read Femme's story. Congratulations to you Femme! TOP 15: FEBRUARY Can you dig the new Top 15 image? I just got it off Google! Credit to Edward Kenway who can't go a single week without making it into the Wrapups for providing me with the last image. Now without further ado, here's your February Top 15: Caboose the Ace Death Rhino Ubetrol Fishy HaloGeek JL JXZAW Pbrabbit rrhuntington Self Destruct The Dumb Marine Twinreaper UNSC Spartan II Vaulting Frog Yang Xiao Long Zelda Honorable Mentions go to: Mr. Biggles and Halo5 follower Congrats all PODCAST The second edition of the Podcast was even better than the first if you can believe that. This week they had special guest Co-Head of Promotions and Events on the site and one of my good friends who is also one of the funniest people I know: D-38 Boss. Listen to the Podcast below and find the Podcast Index by clicking the section title where you will, not could, you will leave a like. And then you can leave your thoughts on either Podcast by clicking their links found in the Index. You've reached the bottom of the Weekly Site Wrapup. Now scroll back up and read it all over again.
  2. Hello guys thanks for clicking on the Wrapup again, we've had good stuff going on this week so let's get into it!: Primary Announcement: There is no Primary Announcement. Shocker. I know. Oxymoron. I know. COMMUNITY EVENTS JX and Fiends (Halo 4 Playdate) JX and Fiends has been postponed. Find out the new date and time by clicking above and make sure not to miss out! Events are always fun! This is unofficial so you will not be receiving the Gamer Award, HOWEVER it'll be as fun as any other Event and I do not recommend missing out. Thank you JXZAW and ShadowFiend for hosting! Ninja VS The Forum 2v2 & 3v3 Battle! Sign up quick because the next Ninja VS The Forum Battle is here and it's a tournament! Doubles teams and 3 man cells join and state whether they would rather play SWAT or Slayer in this upcoming Event. For rules and official dates, click above to find the sign up thread. Participants in the Ninja VS The Forum Battles get the exclusive Ninja VS The Forum Award: OLD VS. NEW Here's where our Community Events get real. It's the Golden Oldies vs the New Bloods. Anyone who joined from 2011 - 2012 against anyone who's joined from 2013 - 2014. It's going to be heated and, in my opinion, the old members have the upper hand at the moment. Newer members need to step up and get into this competition and earn some bragging rights! Event by Fishy. THFE Throwback Weekend Aw yea! The Halo Forge Epidemic is making this weekend even more epic for us by hooking up with HaloCustoms and hosting several lobbies where they're going to play some of the best customs on some of the best maps back from Halo 3. Find the list of lobbies here. Everyone who attends Community Events gets the Gamer Award: FEATURED INTERVIEWS Zandril - Top notch Forger from ForgeCafe. He's very active on the three amigo Affiliate sites: HaloCustoms, ForgeCafe, and here at 343i.org. Read Zan's story! FORGE Featured Map This here folks is TRED's 45th made by The Red Eyed Devil. Known for his race tracks, TRED was nice enough to submit this beaut to our map submissions forums. Click above for more stunning images of the map, this overview does not do the map complete justice. GAMING NEWS ForgeCafe - Beans By The Barrel You might be asking right now, 'What the heck does beans by the barrel mean and why is this section called that?' Well I don't know. But it's awesome news. It's a sweet update by the Admin of ForgeCafe, undr zid, about their new site and its future. Peep it by clicking their logo above. You might see an interesting mention in there! HaloCustoms Gets A Facelift HaloCustoms has just done some interesting maintenance on their site and it looks nice and new. It's different from their old site that's for sure but it's not drastic so don't be alarmed. They still run on Xenforo and it's still all about the customs and maps. Take a gander by clicking their name above. Steve Downes Retracts Statements About Halo 2 Anniversary, Microsoft Contacts Gamezone Just as the title says, Microsoft has contacted Gamezone, the site that did the original interview with Steve Downes when he said something that looked to be confirming Halo 2: Anniversary and asked them to republish what they say he was actually saying. Adam gives you the updated news in his article. Cover up on Microsoft's end? Hmmm. Xbox One March Update First Look Video Something beautiful is returning to Xbox Live that we wish it had since the Xbox One came out. Click above to find adam's article containing the video to see all the details! You didn't think I'd make it so easy that you wouldn't have to read his article did you? Xbox One Media Remote Officially Announced This pretty thing above is the new Xbox One Media Remote. As if it wasn't easy enough to navigate your Xbox One, Microsoft is releasing this handy gizmo to make it even easier. Read about its features in BZ's article. For more Gaming News check out the latest on our Front Page. HOT TOPIC This week's Hot Topic is one of the most touching stories I've heard in a very long time and comes to us from xx Femme xx. Femme is not the most active member but she is a fun member of the community here and dropped this little heart melting gem for us during the week. Short and very sweet, read Femme's story. Congratulations to you Femme! TOP 15: FEBRUARY Can you dig the new Top 15 image? I just got it off Google! Credit to Edward Kenway who can't go a single week without making it into the Wrapups for providing me with the last image. Now without further ado, here's your February Top 15: Caboose the Ace Death Rhino Ubetrol Fishy HaloGeek JL JXZAW Pbrabbit rrhuntington Self Destruct The Dumb Marine Twinreaper UNSC Spartan II Vaulting Frog Yang Xiao Long Zelda Honorable Mentions go to: Mr. Biggles and Halo5 follower Congrats all PODCAST The second edition of the Podcast was even better than the first if you can believe that. This week they had special guest Co-Head of Promotions and Events on the site and one of my good friends who is also one of the funniest people I know: D-38 Boss. Listen to the Podcast below and find the Podcast Index by clicking the section title where you will, not could, you will leave a like. And then you can leave your thoughts on either Podcast by clicking their links found in the Index. You've reached the bottom of the Weekly Site Wrapup. Now scroll back up and read it all over again. This post has been promoted to an article
  3. Have you been looking for your chance to play some of the older halo games but can't seem to find the people to play with? Well, have no fear and look no further because our affiliates at THFE are hosting a bunch of awesome lobbies in Halo 3 and Halo: Reach. This is the Announcement Video for there first Throwback Weekend Lobbies, and it isn't just one and not two but NINE lobbies to choose from. http://www.youtube.com/watch?v=ODsAvRilXR8&list=PLjtVM5VU7cBjuyLDjJ1ipidOgFZBLZAln&feature=c4-overview-vl PA1NTS Lobby Sam The Great's Lobby Swash983's Lobby Charles Stoot's Lobby Master Debaytes Lobby Jesus In Malibu's Lobby REMkings Lobby adderson's Lobby FlyingShoe ILR's Lobby Now head over there and sign up before they all fill up.
  4. On Sunday, February 23, I will be hosting a game testing lobby at 7 p.m. CST. This game lobby will involve one of my game types and one of my map variants. We will test map variants (that have Oddball support) created by members in the lobby with my new Oddball game type, and we will also test some various game types from other players. We will play six to eight matches, and then I will take feedback and criticism. I will then promote someone else the party leader, and will split off to Theater mode. It would be very appreciated if players are not AFK or joining and quitting during games. If you find game flaws or exploits, do not continuously exploit them. All members are welcome to join, and we will have a prep lobby. To join, just simply post your XBL Gamertag and the link to your game types and map variants.
  5. Forge Planet- just two words that keep ringing in my ears. The desert, the shore, the jungle, the caves, the meadows, the forerunner architecture, the tundra, the volcano, the mountain, the islands, the human colonies, the ocean, the crash-landed covenant ship... It is the most beautiful place in the universe, all thanks to the Cloud, Only possible on Xbox One. Forge Planet on Halo 5? Is it possible with 8 GB RAM, 32 MB esRAM, 500 GB of storage, Blu-Ray discs, DirectX Tiled Resources and the power of the Cloud? You decide!
  6. Duel-Wield Puzzlers - A 2V2 Style Puzzle Map Created by Juggacly v1.1- 1. Fixed challenge #3: was able to exploit by jumping off the wall from the previous challenge. And was also able to shoot the golfball down before getting to challenge #4. 2. Fixed challenge #5: was able to cheat solo. 3. Fixed Blue's challenge #4: was able to do Warthog section solo. 4. Added an extra step to challenge #3, making it easier to get back to the previous challenge. Map Link: https://www.halowaypoint.com/en-gb/games/halo4/fileshare/details/9c4994ed-0b70-459e-85e6-fa725a49f464 Gametype Link: https://www.halowaypoint.com/en-gb/games/halo4/fileshare/details/21119302-f980-4712-b55b-cf0dff09c52d Also a BIG thanks to the testers: Quizter, Zandril S312, Grif otaged, Darkrain491, XtoungeXloveX, RaManGo & WPX Caboose (Sorry if I missed anyone) Difficulty: Medium Duel-Wield Puzzlers is a 2v2 style puzzle map. Basically, 2 teams of 2 are spawned in 2 symmetrical rooms. Their first site is a little room with 2 teleporters. These are your checkpoints, incase you mess up. Both 2 teams are pit against 6 logical, unique challenges. They can only complete the challenges in a cooperative fashion. They must complete the challenges before the other team does. If no one finishes, they have 20 minutes if that time runs out, no one wins. When a team gets to the end of the puzzle, 1 player from the teammust be sacrificed to win. Once a player from the team is at the end, they must capture the hill for a whole massive second! If a player from both teams get to the end at the same time, it is adeathmatch to the finish. Assassinations only! Red Spawn Blue Spawn First Challenge (Red) First Challenge (Blue) Some more challenges... This is the end...epic, I know Walkthrough http://www.youtube.com/watch?v=qhDOsxn1Ag8&feature=c4-overview&list=UU9vASlan-2x2985gJZC0Jdw Anyway, that's it for the map, please leave me feedback, it is much appreciated. If you like what you see, make sure you give the map AND gametype a download.
  7. So I was thinking about this pretty strongly... should 343i include a free, community made map pack? It would be filled with maps for each game mode, and some extra aesthetically pleasing details. The maps might be made by THFE, or they could be by unassociated map makers. I think this would improve community morale, bring players back to Halo, and be lots of fun. Also, they could add these maps to the official multiplayer playlists or even have one of its own. Obviously it would take place on the four forge maps in Halo 4, and they would be equally varied and distributed. I think this addition would be promising. I know that they do already have community maps in War Games, but I'm asking for a full fledged map pack that is treated as so and even includes achievements. Anyways, guys, your opinions?
  8. "Conversion is an asymmetrical, progressive-objective based game mode. It has many similarities to modes such as Invasion and Territories in Halo: Reach alongside a balanced weapon setup and the smooth gameplay of Halo 4. It is a blend of some of the best features from the Halo series and it will fill the void many feel in the series after the removal of asymmetric game modes with Halo 4. While many people have tried to make similar modes to try to recapture Invasion in Halo 4, The Psycho duck and I decided we wanted to create a standardized mode and map type so that many people could become involved not just in playing Conversion, but in making their own maps for it. Because the mode is standardized and the maps designed around it, anyone who has played the game mode could potentially make their own Conversion map. There are 2 completed Conversion maps fully tested and ready to be played right now, both created by Duck and myself, but there are also many more in the works or in the planning stages by other members of the Halo community. The game type is not modded, so for those of you who prefer to shy away from modding this mode is completely legitimate." - Flyingshoe ILR "The first of those maps is Firebase, a medium sized Conversion map set on Ravine. Firebase uses Ravine's terrain in new and interesting ways in order to feel like a completely different place, yet still feel rooted in the Halo universe. Firebase features a Rocket Warthog for the attackers and plenty of power weapons for both teams. Gameplay is fast paced but strategic, and positions of power on the map are often as important to hold as the objective itself." - Flyingshoe ILR Firebase Map Variant Download Conversion Game Type Download <<<<<<<<<<o>>>>>>>>>> "The second map is Colony, a large scale Conversion map set on Impact. This map is much larger than Firebase and more vehicle heavy, with a Rocket Hog, Ghost, and Mantis roaming the map and more power weapons at the player's disposal. Colony flows very differently from Firebase but still follows the same formula, and teamwork and communication are still the keys to victory." - Flyinshoe ILR Colony Map Variant Download Conversion Game Type Download <<<<<<<<<<o>>>>>>>>>>
  9. Okay, we have been teased with video clips of the new game type "Conversion" for a couple of days now and finally Psycho Duck has released a completely detailed video on the game type. He discusses the idea behind "Conversion", how the game plays and what gap it fills in the playlist for the community. View full article
  10. Okay, we have been teased with video clips of the new game type "Conversion" for a couple of days now and finally Psycho Duck has released a completely detailed video on the game type. He discusses the idea behind "Conversion", how the game plays and what gap it fills in the playlist for the community.
  11. It appears the is a brand new game type that has been created and THFE (The Halo Forge Epidemic) has the inside scoop on it! Here is a recently released video that teases the view with a glimpse of some game play footage of this intriguing new game type. Take a look.
  12. It appears the is a brand new game type that has been created and THFE (The Halo Forge Epidemic) has the inside scoop on it! Here is a recently released video that teases the view with a glimpse of some game play footage of this intriguing new game type. Take a look. View full article
  13. Very simple thread. Do you like Shmeefs, yes or no? Why? If you don't know what "Shmeefs" are, click this URL:
  14. Stronghold Forged by The Fated Fire Stronghold v2 [media=650x500] [/media] Gametypes: Team Slayer FFA 5 Site Single Plot Extraction 3 Flag Player Count: 8 (4 v 4) Weapon Set: Rockets (180s) 2x Sniper (120s) 2x Shotgun (90s) 2x Needler ( 60s) 2x BR, DMR, LR, Carbine (30s) 4x Frags, Plasmas, Pulse (30s) Stronghold is a rockets/dual snipers competitive map that draws inspiration from Sanctuary and Onslaught. Stronghold follows a two base - two tower - two hut design, with the huts providing an alternative power position to counter the towers, ring two, and the opposite hut. Stronghold hosts a diverse selection of sightlines, from curving lines of sight around the main structures to long, horizontal and diagonal sniper sightlines through the middle structure. Rockets drop bottom mid, Snipers drop in the trees to the right off spawn, and Shotguns are placed in the cave to the left off spawn. Each team has a base, hut, cave, and trees that they can call their own. Sniper and rocket control is key on Stronghold. Instead of putting snipers in the hut like Sanctuary did, I placed snipers in the trees/rocks. This sniper location is very vulnerable and contestable by the other team, and forces the sniper to work his way back into a power position instead of being handed one.
  15. Chronos Chronos is a medium sized symmetrical ring shaped map for 4V4 matches. The idea of this map was to create a somewhat circular map with different "rings" circling an enclosed atrium in the center. The result was a Forerunner themed structure slowly being taken back by nature with various height differences and crossing sightlines through the middle atrium. Screenshots: Download: http://www.halowaypoint.com/en-us/players/squally%20dabeanz/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Chronos is set up for Infinity Slayer, King of the Hill, Capture the Flag, and Swat. Slayer and Hill played as well as I had hoped. However, CTF and Swat were surprise hits on this map, offering a lot more depth than I had anticipated with those gametypes. The straight shot through the deadly center made Flag surprisingly fun, forcing players to skirt around the edges with the flag. And the varied sightlines through the center and segmentation of the map makes for some great Swat matches. Any and all feedback is appreciated!
  16. Boardwalk By LANK3Y PROZz and a little by HELLBOY1201 This is a recreation of the well known and much loved (and much disliked) map from Halo Reach; Boardwalk (if you hadn't already guessed). It is very true to the original in that nothing major is missing from the layout and the weapon set is the same, except for the Plasma Launcher (which is of course, is not able to be done) which has been replaced by the Sticky Det. Map is here: http://www.halowaypoint.com/en-us/players/lank3y%20prozz/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=ca2cb05a-c8e8-4bf7-8234-c3c9cc3b13b5 This is what it looks like:
  17. Download Map - http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/009b1cab-1676-4fd8-8648-9cf164e84bfe Download Gametype - http://www.halowaypoint.com/en-us/players/juggacly/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=6948fbe5-6345-4a42-b22f-69acbc2c05a4 Hello and welcome to Didacts Skull! This is my first Puzzle-like map for Halo 4, you must race to the skull, first one there wins. I started this map earlier this year, and completely forgot about it until yesterday. I would now like to share it with you. The map can be fun, but is quite challenging. Recommended Players: 1-5. Difficulty: Hard. http://www.youtube.com/watch?v=OwsXG1zMfb4 I'm doing a competition. It's a speedrun competition. The best time wins. To enter, simply put your clip of completion in your fileshare. Send me a message saying your entering, and that your clip's in your fileshare (Send to my XBL account, Juggacly) The winners clip will be recorded and put on YouTube, with your name on the video. The competition ends 9/6/13. Start playing!
  18. Tuesday Night Testing now has an additional host and time-slot. If you want to test your map with THFE or play maps from other people sign up HERE
  19. Being named "Member of the Month" Is an honor. I'm very grateful to receive this respectable title. Also the pInk text is awesome . I don't want to gloat or go on an epic monologue, so I would like to give a few shout-outs. I want to thank Dizzy_Dan from the newsgroup. He conducts interviews with members of the community and recently did one with me . He was very patient with me and my delayed(sometimes silly) answers. He also has been a huge help coordinating events and providing insightful feedback on maps I want to thank Absolute Dog. He has been very helpful and accommodating to THFE, and our slow(but sure) transition to 343i. He has helped keep the forums safe and clean for all. I would like to thank the forgers/players for participating in the weekly "Tuesday Night Tests". It has been a blast testing all of the new maps and working with new forgers. I would also like to thank the forgers for submitting and providing feedback in the THFE submissions section. The continued support is fantastic. Thanks for reading. I hope i can be a good Mom while it lasts.
  20. Who has the better Railgun? Hello! I have a minigame map and gametype for everyone to try. Gamertag: SixWaysToSunday Map: Throne of Rails > http://www.halowaypoint.com/en-us/players/sixwaystosunday/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=70aef0c5-1808-484c-898b-5fe19eafdbbb Gametype: Railgun Massacre FFA > http://www.halowaypoint.com/en-us/players/sixwaystosunday/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=30070162-b8f6-4d85-9027-8ae2a6ae4cb0 Player Count: 4-10, best at 8. This is a railgun only FFA. The map includes two teleporters, two elevated platforms, an instant kill barrier outside the building, and a single line of sight blocker. It's designed so that players spawn into combat, sometimes looking directly at each other. The gametype has only railguns with infinite ammo. Each player can beatdown and assassinate, which creates map flow by giving an incentive for players to flank. The scoring has been modified so players earn a point for each death, creating strange scores that people often comment on after playing. The lead player has a waypoint and overshield visual (not an actual overshield) so players know who to target. The spawns allow you to modified the gametype for teams or multi teams, although it is designed as a FFA. Please try it out and send me feedback through my gamertag or these forums. Thanks and I hope you guys have fun!
  21. Here it is, part two of the second Interviews with the Stars Double Feature! Here's a member of one of the most esteemed Forging and map reviewing groups in the Halo Community, The Halo Forge Epidemic, and their Dominion specialist: AbleSir Thomas. DD: "AbleSir Thomas, how long have you been involved in Forging in Halo?" AST: "I started forging soon after the launch of halo: reach" DD: "What interested you about Forge in Halo: Reach?" AST: "I enjoyed playing playing Invasion in matchmaking. Unfortunately 2 maps just wasn't enough, so I set out to forge my own Invasion map. My first map was called Outpost FW. It was an invasion map that spanned most of Forge World. I spent about 6 months forging it. Of course being my first map, it was a colossal failure." DD: "That sounds really cool! So how did you get noticed by The Halo Forge Epidemic and become part of it?" AST: "After about a year into reach and 2 failed invasion maps, I joined a random custom game. Oakly was host, at the time he was testing his "Island Complex" map. It looked great, but played awful. After everyone in the lobby said it was awesome, Myself and Yardbird told him it had issues. We brought him into forge and explained invasion theory. He was impressed. One thing led to another and we made our first video explaining basic invasion design on spire." DD: "That's sounds pretty awesome. Were you familiar with THFE at the time?" AST: "At the time of that custom, I had no idea what THFE was." DD: "Wow and you became part of the biggest and most knowledgable group of Forgers in the Halo Community! And what gained you the title of being THFE's Dominion Host AbleSir Thomas?" AST: "When I started playing halo 4, I immediately became fond of the Dominion game-type. It has many of the cool game-play elements from Invasion (attack and defend game-play, heavy weapons, lots of map movement, etc) but with more flexibility for forgers. I focused all of my efforts into learning and building for the game-type. I collaborated with allot of talented forgers and players. We worked to identify similarities between the Matchmaking Dominion maps. We then implemented those ideas in forge, which resulted in some quality maps. This process is still ongoing. Most of the maps we've worked on have seen hundreds of revisions, to nail that Matchmaking feel. Here are just a few of those projects. Outpost 7.4 by Unwanted soul 91 Catacombs by Wraith 2098 Corrosion by AbleSir Thomas Scrapyard by Mexican torta 7" DD: "I know Wraith and Torta and I know they're very skilled Forgers and I've actually played and featured your map Corrosion and it's not only a very good looking map but it plays very well. Thomas what do you think is the most underrated aspect of Dominion? What do people overlook most that you think if they appreciated, they'd enjoy it more?" AST: "One of my favorite aspects of dominion is base busting. Breaking an enemy's teams control over base and clearing it, is one of the most exhilarating experiences in Halo multi-player. This is achievable on all of the MM dominion maps. The basic strategy is to send players to the "weaker" base, ( the base with less players usually) have those players surround the objective and attack from multiple angles. Sometimes you can have players in a position to cutoff or delay reinforcements to a location (ghost is boss at this). At times this results in epic, almost "movie swat team" style base clears. Assessing a team's control of a map and breaking that control, with smart decision making and teamwork, is really what makes Dominion awesome." DD: "That absolutely makes Dominion sound cooler to me than it did before although I was a fan of it already. Would you argue that Dominion takes the most skill and strategy to play than any other objectives? And why?" AST: "I wouldn't argue that it takes the most strategy. Each game type supports certain elements of strategy. The strategic elements in Dominion are just different than other objective game-types. Dominion is less about individual skill and more about teamwork. Examples include: Making call-outs when ordinance is available (both friendly and enemy). Calling out enemy positions and using team-shot or ordinance to deal with aggressive pushes. Quickly moving ordinance to powerful positions to counter enemy map control. Timing an attack on a base to deny a resupply or steal power weapons as they drop. Putting pressure on a base to allow for a flank at another base. Deciding when to reinforce or abandon a base. Exploiting weaknesses in base defense setups, to allow a capture( sending a rocket guy through an unprotected doorway). Most of the strategy in Dominion focuses around communication, quick decision making, and team coordination." DD: "Very interesting! So AbleSir Thomas, what do you look at when reviewing a Dominion map?" AST: "I first check the basics. Things any map should have. Does the map have playable frame-rate? Can player orient themselves and navigate easily on the map? Is the map interesting? (height variation, visuals, theme, etc.) Does the map have good movement options? (good cover, routes, and proper sight-lines) Then the dominion specific stuff. Traits that all of the MM Dominion maps share. Alpha/Charlie segmentation (Sight lines between Alpha and Charlie must be blocked) Bravo Dilemma (Bravo is the only base with influence on both opposing bases. This can be based on sight-line control, route control or both. Bravo is somewhat difficult to hold) Alpha/Charlie flank (At least 1 path between Alpha and Charlie, that Bravo has little control over) Objective based spawning (You spawn at bases you own) Well placed Objective drops (At least 2 per base, on every resupply, in easily accessible locations) Vehicles (Must be in accessible locations. Are a part of base balance) Base layout (Proper segmentation, at least 2 entrances, and some verticality) Dominion objects (Base stripes, barricades, base shields, turrets, and monitors all add to the "MM Dominion Feel") Of course on top of all this we vigorously play-test possible features. The maps usually undergo a dramatic evolution over the duration of testing. Some maps have had massive rebuilds to accommodate feedback. While others have had a large amount of minor tweaks. My Map Corrosion has been completely rebuilt from the ground up, about 4 times. My new map Impass has already had it's Bravo base rebuilt." DD: "Wow so much more goes into Forge than I thought haha. So let's get into the knitty gritty part of being apart of quite possibly the most renowned Forge map reviewing team: The Halo Forge Epidemic. Recently you were a part of a predicament with a mapmaker who submitted their map to the Competitive Map Submissions for THFE. When you give feedback to Forgers and it's something they don't want to hear and they react in a negative way? What do you do about that? What do you say to that?" AST: " But in all seriousness I do my best to work with forgers to improve their maps. I try to clearly communicate my feedback. I will often join authors in forge after a game. To provide suggestions and seek a "compromise" to address an issue. In the case of the Submission forums, I don't have time to play maps for authors. There are just too many submissions. I look over them in forge and try to make them aware of "potential issues". I also do my best to test maps. Most of my feed back in the competitive forum invites players to submit to TNT, to get a wide variety of opinions from forgers and players after a game. FlyingShoe ILR made a very interesting write up regarding feedback, I recommend forgers read it." DD: " Great answer. So AbleSir Thomas, it's been great and it's time to end this thing and post it and give the community something very fun to read so I ask you: what is some advice you give to learning Forgers or to the Halo or Forge Community in general?" AST: "To forgers starting off. I recommend doing your best to be open to input and suggestions from other forgers. Look at whats popular (in Customs and MM), try to figure out why those maps work and try to "assimilate" those ideals into your own forging. With these ideals in mind you can add your own twist based on your personal preferences and creativity. Attend as many customs as possible, try to connect and network with as many forgers as possible. As a forger your supporting the community. When you respond to input and integrate good design you will create maps that the entire community can appreciate." Everyone please give a hand to THFE's AbleSir Thomas, the operator of Tuesday Night Tests which he mentioned in his next to last reponse. Catch TNT here. Also fun fact: in the question about Forgers reacting negatively to feedback, AbleSir originally just used the picture of Ackbar for his answer which I thought was hilarious but then later edited and added text because he wanted to give a good professional response, which he did! Thank you AbleSir Thomas for taking the time out when you could to complete this interview and thank you 343i Community Forums for showing your support in these little threads. HAIL
  22. Map: Our Daily Bread Gametype: Hungry Disciples Description: Our Daily Bread is a linear Flood map set in a bread factory with two holdouts. Players spawn in a low set hall surrounded by walkways. The Flood instantly attack you from behind, then from the front. Push up the stairs and through the corridor before they can overrun you and make your way towards the first holdout; a huge atrium. Find a turret and a few shotguns and set up until the 1:30 mark. The Flood can attack from many angles, using the old conveyors high above the atrium and the strategically placed cover. If you survive until the door opens, push forward and aim for the final holdout. Staying strong right from the start is truly game changing. If you loose even one or two players early on, you will have a very hard time making it past the first holdout. But if you stick together, you just might reach the bountiful loafs you have been searching for. Our Daily Bread really is a very fun map to play with clean yet interesting aesthetics. It has dynamic features and a clear goal that promotes teamwork and coordination which is what I believe makes a great linear Flood map. I hope you enjoy it! Thanks for taking a look.
  23. Author: Jernst Reborn with help from TurbTastic Gametype: Ultimate Frisbee Map: Ultimate Frisbee Ravine Arena (more coming very soon!!!) Players: 8-16 Teams of 4-7 each work best. Just run around, jump, and use your grenade button to throw! When thinking of new mini-games a few months back, I tried to make an ultimate frisbee gametype because I played in college and still play in PADA and other tournaments around the country. I noticed someone else had created this gametype but it really didn't feel like Ultimate because the ball carrier could move, people could die, the scoring zone was only 1 point, etc... We have created a much more realistic version of Ultimate Frisbee using different feature in Halo 4! Teams start at either side and run to the middle where the frisbee(Grifball) will spawn. There is a soft kill zone in the very middle so people cannot camp this area. In this version the ball carrier cannot move. The ball carrier also gets a trait that lets him jump about 25% higher than everyone else. The object of the game is to pass it to your teammates until you make it to the scoring zone on the other side. The other team tries to intercept it and do the same. If you throw the ball too far and miss your target when no one is near, it will automatically reset to the starting point. The key for letting the ball carrier score at any point in the endzone is that he can jump higher than everyone else. Once you make it to the endzone with the ball, all you have to do is jump and then you teleport to the scoring point above the rest of the court! The new round will then begin with everyone in starting positions. Also the endzones are clearly marked by either red or blue light, so remember you are trying to score in the other teams goal If you do accidentally have the ball and happen to jump in YOUR OWN ENDZONE, fear not, we have a soft kill zone there so you will die and be spawned back on the court. Also if you try to throw the ball from up in this position it will reset. COMMUNICATION IS KEY! Hope you all enjoy the map and gametype! DISC!!!! The Stadium Players rush to the middle to pick up the frisbee The ball carrier can jump slightly higher than everyone else, so time your throws right and aim a little higher than usual! Try to intercept when you can! Blue team scores in the red zone Red ream scores in the blue zone When you jump in the endzone, you teleport here and it automatically scores! If someone gets too close when you have the disc, you can punch them away. Also it will move you a little closer to where they are, which discourages camping the carrier near the endzone. Have fun! Use communication! Be Competitive! Let me know your feedback and I will also be posting more maps for the gametype soon!
  24. If YOU want to test your map with THFE and experienced forgers, sign up for the Tuesday Night Tests.
  25. Gamertag: Elite X17 Map Name: Acidified Gametype: Acidic Describtion: A decolate science facility has been over run by Flood. Humans must take the high ground avioding the acid pit and survive! The map features a player trait zone that decays health while players are in the acid. For use with 8 - 16 players. Optimum gameplay is with the "Acidic" gaametype. Flood have the advantage at first, so it is the humans goal to gain to the high ground and survive. Enjoy...
×
×
  • Create New...