Jump to content

Search the Community

Showing results for tags 'THFE'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Halo Forum
    • Halo Infinite
    • Halo 5: Guardians
    • Halo: The Master Chief Collection
    • Halo 4
    • Halo 3 + ODST
    • Halo Reach
    • Halo 2 + Anniversary
    • Halo CE + Anniversary
    • Halo Wars
    • Halo: Mobile Games
  • The Halo Universe
    • Halo Lore
    • Forge Discussion
    • Game Invitations
    • Clan Recruiting / Advertising
  • 343iCommunity
    • Announcements
    • Introductions
    • General Discussion
    • Member Created Work
  • Archive

Categories

  • The Original Series
  • Gray Team series
  • The Forerunner Saga
  • Kilo-Five Trilogy
  • Alpha-Nine series
  • The Ferrets series
  • Rion Forge & Ace Of Spades series
  • A Master Chief Story
  • Battle Born: A Halo Young Adult Novel Series
  • A Halo Infinite Story
  • Individual novels
  • Individual novellas
  • Anthologies

Bookshelves

There are no results to display.

Categories

  • Halo (TV Series)
  • Halo 4: Forward Unto Dawn
  • Halo: The Fall of Reach
  • Halo: Nightfall
  • Halo Legends
  • Halo: Landfall

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gamertag


Discord


Twitter


YouTube


Location


Interests

  1. Name of Map: Retroed House Recommended Player Count: 8-16 Gamertag: BearClawsKiller Map: Retored House http://halo.xbox.com...etails/30418177 Gametype: Retroed Zombies http://halo.xbox.com...etails/30418188 Walkthrough: http://www.halowaypoint.com/en-us/players/bearclawskiller/haloreach/fileshare#!/?section=Film&MapId=&GameMode=0&SearchDate=0&SortBy=2&view-select=Tile&tags=&startIndex=0&details=31307959 Picture: Description: Retroed House is meant to be played with Retroed Zombies, but can be played with Alpha Zombies, Infection, and Safe Havens. The map can be played with all types of lobbies, but 8-16 is recommended . The map is centered around the house. Players can choose to hide in the various rooms of the house, camp out in the shack, or roam around the outskirts. There are no weapons on the map so it's just you, your shotguns, your pistols, and your buddies. Teamwork is key to surviving, for without it, you will not last very long. Note: Hope you all enjoy, and feedback would be greatly appreciated. Some adjustments are needed and some more testing is needing so stay tuned.
  2. Name of Map: KillHouse V2.0 Canvas Map: Forge World Link to MAP: http://halo.xbox.com/en-us/haloreach/Legit%20dp/fileshare#!/?section=MapVariants&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0 Link to Gametype: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=27184480&player=MLG%20Gametypes Recommended Player Count: 10 Game Variant: Objective Gamertag: Legit dp LegitForger Creations This map was made and built in inspiration from TC's Rainbow Six Vegas 2. Any gamer of the series knows this map for its close quarter firefights and those long range Famas shots across the open top of the map to the other side. This map brings that and more. Designed in the mindset of CTF, this map can also be used in TS. The map from its V1.0 has been modified to ease gameplay and eliminate long sight lines. The images you will see will mostly be accurate, but the spawns have been changed. Instead of the ugly forge pieces you see in the images, I have made new objects back in the spawn area to make the area more aesthetically pleasing and nice looking. Unfortunately due to school the updating of these images has been rare. The best way in full aspect is to play it yourself and see the competitive side to it in difficulty. Guns Below: DMR x 6 ST: 30 Seconds Sniper x 2 ST: 60 Needler Rifle x 2 ST: 30 Plasma Pistol x 2 ST: 30 Frag Grenades x 6 ST: 15 Plasma Grenades x 4 ST: 15 KillHouse V2.0 Created by Legit dp Inspiration from Tom Clancy's Rainbow Six Vegas 2 Map KillHouse Map Description The map features an inspired design from TC's Rainbow Six Vegas 2 Map KillHouse. The map has been redesigned with competitive gameplay in mind. The map is symmetrical on both ends and features two height variations. The map features two main buildings both with a front patio. Along with a back open loft area, which houses the stairs to the second level. Each main base contains five ways in and out. Two of which on ground floor. The map features two snipers, one grenade launcher, two plasma pistols, two needler rifles, four health packs, and 6 DMRS. The map has a top middle and bottom middle. The top middle portion is attached to the main buildings via the base bridges which protrude out from the second story of the buildings. And a main walkway which spans the whole one side of the map. Featuring an interesting High-Low gradient when looking at the map from front view. Spawning is key in this map and has been placed strategically to allow chances for a player to help teammates or in Capture the Flag put the player in a position to make quick decisive action depending on where the flag is ran. No high point is over powerful in this map because of the pieces of cover and line of sight breakers being used threw out the map, leading to an extremely balanced game. Pictures are below. Here is a above view of the middle of the map. Straight below the view you have (Which can not be seen)is the grenade launcher spawn. Which can be accessed by 2 lifts on either side. Or the top middle bridge itself. We also get our first look at the top middle layout along with the first floor cover pieces. (Left and Right) Here is a view of Red Base. We can see the patio where the Red Team Flag would be located in Capture the Flag. Also we can see the multiple access points located on the left and right of the patio.To the left is the main walkway. A Red light has been placed on the base to solidify the team the Base belongs. No framerate problems with the lights. Same with the Blue Base. Here we have the look at the front of Blue Base. As this can be easily seen the base is completely symmetrical to the Red Base. Here we have the first bottom middle view. Above the view you see is where grenade launcher spawns. (Top Lift) The lifts are located on either side of the walls, though not visible, left and right or the screen. These lifts are one way shields, therefore they make no noise when used. We can also see the line of site breakers in bottom middle. An interesting piece which creates and interesting battle in bottom middle. A health pack is located right behind the view this image gives us. This is also a neutral spawn area. Here is another view of bottom middle, but this time on the opposite side of the map. No lifts are located in this area. And the health pack is behind the view this provides once again. The walkway that spans the whole side of the map is located above this view. This is a neutral spawn area. Here we get a full length view of the Underneath Walkways side of Blue Base. There is a line of sight breaker immediatley ahead and further up. This area has no spawn in it for its lack of protection. Even though this area is commonly avoided by players. Making this a good flanking run on the enemy. Here we have the underneath walkway side of Red Base. We have the same line of sight breakers as on the Blue Base Side. Here is the view of top middle from the top walkway perspective. Here we can see the bridges from each base the feel of the map more effectively. The walkway is the same height as top middle so the image we see is a bird’s view of the area. Below this photo, though not in view, is a neutral spawn area based around a piece of cover. Here is the open side of Blue Base and as we can see there are line of sight breakers so players on the other side of top middle cannot see all the way through. Here is the first look at grenade launcher spawn. And the open side of Blue Base. Here is the inside look at the Red Lobby of Reds Base. A nice ceiling height allowing full jump and close quarter turns around each wall opening to the wider portion of the base. Here we can see Blue Lobby of Blues base. It is the exact same design as Reds Base. I would like to thank all very close friends of mine who helped test the map.I would also like to thank anyone in advanced for submitting feedback to the map. It means a lot.
  3. Creator-ShadowFalcon777 Map-Reactor Game types-Team slayer, FFA, Multiteam, CTF, Assault, Stockpile, Oddball, Territories, KOTH, Headhunter. Recommendations- 8-10 players for -FFA,Team Slayer, CTF, Assault, Territories, Stockpile Discription- This is a Slayer+Objective map made in the Quarry area of Forge World. The aesthetical feel to the map makes you feel like your at a forerunner power plant of any kind, hence the name "Reactor". 4v4 or 5v5 is best played on this map for the CQC and long range combat on the map. As far as objectives, CTF and Assault are best played on this map, again with 4v4 or 5v5. Weapon placement is quite balance and very good. no team is over powered at all unless they are lucky to obtain all power weapons. The map is ofcourse completely symmetrical, other than the occasional terrain. I hope you all enjoy this map and have blast....... literally. Download link- http://halo.xbox.com...etails=30730948 Video http://www.youtube.com/watch?v=-wTi8Cvm8JI&feature=youtu.be Screenshot
  4. Map: Professors House Fileshare: http://www.halo.xbox...etails=30785562 Gametype: Professor Zombies Fileshare: http://www.halo.xbox...etails=30785564 Gamertag: trabbedoor An Aesthetic-infection map were the humans just have to survive. The gametype is basicly Alfa Zombies, but there are always 3 zombies at the start and there are weapons on the map which you cant pick up (The sniperrifle and the golfclubs for the light in the main room). The humans start with the pistol and the shotgun, and the last man standing has bottemless clip. Size: Small-Medium Players: 16 are possible, but i suggest around 10 because its not a really big map The zombie spawn The main room
  5. Hi guys. i was watching youtube videos the other and and i ended up going through alot of videos made by THFE (the halo forge epidemic). i saw one videos where they were talking about how they git some of the invasion maps that they forged into matchmaking. this gave me an idea that halo 4 should have a game type that only features maps and game types created by players. how this could work is that there would be a page where people submit maps that they've created and would like to see in matchmaking. then someone from either THFE or 343 would go through and test out maps to see if theyre good enough to be in matchmaking. i realize that this would be time consuming for whoever would be reviewing the maps. what they could do is choose like 10-15 maps that they want to be in match making and once a month, swap the maps for different ones. if you think this is a good idea or have any suggestions then please comment
  6. Map: Stone Well Village Gametype: Left Behind Link to file share: http://halo.xbox.com...s=&startIndex=0 Gamertag: MY CHUNKY GOOSE Please give some feedback
  7. Gamertag: SeanM666 Map Name: Blood Deep link: http://halo.xbox.com/en-us/haloreach/filebrowser/Details/30654870 Game Type: Middle Reach Link: http://halo.xbox.com/en-us/haloreach/SeanM666/fileshare#!/?section=GameType&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0&details=30655016 My recreation of helms deep from L.O.T.R originally going to be used in various game types such as infection & invasion currently only set for slayer. 1-16 players blue are "orcs" red the "fellowship" orcs have an advantage since they spawn with the heavy artillery wraith is supposed to be like the oliphant the ghosts are their horses or what have you. fellowship only have mongeese for their horses but can take enemy vehicles. in due time i hope to establish the invasion variant and infection type game play. pic 1: pic 2: pic 3:
  8. COMPANY FREELANCER Company Freelancer or CFL is a Competitive Clan. We have very skilled members that will more than likely be on everyday. We don't judge people by K/D but how they perform. How well you do in a 1v1, or Team Slayer with the clan determines if you can join. We don't necessarily have a ranking system all we really require is that you wear the emblem. Our clan record is I would say around 26-1. We have two leaders one being myself and the other being the U.K. Leader WK Fighter. We have a U.S. and U.K. Division. I lead the U.S. We have around 35 members. We have a youtube link here http://www.youtube.com/user/CompanyFreelancer/featured and if you would like to sign up using a form you can go to our website here http://companyfreelancer.webs.com/ there we will post clips, gameplay, clan battles, game nights, machinimas, etc. You can expect us to be around for a while and expect us in Halo 4. If you would like to join message me JimmyEagle13 or sign up using the form on the webite.
  9. Hello, please check out my map. 2 - 4 players for maximum fun. comes with gametype. I know you don't really review maps for small amounts of people, but this is really fun. Map link: http://halo.xbox.com...etails=20727331 Gametype link: http://halo.xbox.com...etails=26703483 Feel free to check out some of my other maps. (A lot of them are for personal purposes, so please check out ones like 'Area 39', 'Shut Down', 'Water treatment center' - gt: KOTH, 'gammazone', 'Euphoria city' or 'Truemans War'.
  10. Jump Rope Player Count: 8-16 Map Name: Jump Rope Gametype: Jump Rope No, it's not an actual moving rope for you to jump over, but its the same concept. Instead of a rope, you're jumping traffic, while on a rope. And since this is an infection game, the more people that get infected, the more traffic there will be. Two zombies start each round, while everyone else spawns on top of a rope. Humans cannot move left or right, they can only jump. They also start with spikers and plasma pistols for entertainment purposes. The infected spawn in a room with large variety of vehicles to choose from. About 30 seconds into the game, wraiths begin to spawn. Each round is 3 minutes long. You'll also notice everyone has jet packs, but only the last man can use it. Last man also earns 5 points along with an additional 5 points for any remaining survivors. I also added a unique feature on this map. As many of you know, the covenant vehicles like to glitch and flip at random times at about 1000mph. Instead of just letting them fly into space or die, I added a complicated set of teleporters to "catch" the flying vehicles and re-teleport them so they glitch straight towards the humans below. There are also two vehicle grav lifts that the infected can use to fly towards their enemies if they choose. If you choose to not use a vehicle, you will die in the sky, fall, and hit the ground while everyone below points and laughs. Another great map for any large party. I hope you enjoy it!
  11. Spartanscout396 reporting in with a Lobby announcement: Halo 2 Mjolnir Mix.mp3 Hello gamers of the Forum. I try and run lobbies with all around games... Some games i tend to avoid just to keep people from fighting and arguing. I will try and run Infection, Slayer, Insane, King of the Hill, Invasion, Stockpile, and any other games. I am all around when it comes to games. I'm not a pro in all or any of them but i play for fun. I strongly enforce the Honor System for Halo. Most of the maps and game-types that i have have been sponsored by THFE, also i have a few of my own. Please no Parties i will only do Game Chat. I will not deal with anyone's bull!@#$, so if you get kicked it was more for rude behavior, insulting me or other player(s), and/or constant profanity. Otherwise, send me a message on Xbox live or on here for an invite if I'm on. Thank you and I hope i see people sending me messages and invites.
  12. Hello, I am a big fan of all of THFE's work and I have an idea. Earlier, I made crates with weapons on top that spawn a few minutes into the game. I was trying to replicate weapon drops, like in Halo 4. I'm sure you guys could make something way better than that, but I still wanted to share how I did it. Anyway, I hope you consider my idea and do a turorial. Sincerely, theDman1954
×
×
  • Create New...