Jump to content

Search the Community

Showing results for tags 'Spartan Ops'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Halo Forum
    • Halo Infinite
    • Halo 5: Guardians
    • Halo: The Master Chief Collection
    • Halo 4
    • Halo 3 + ODST
    • Halo Reach
    • Halo 2 + Anniversary
    • Halo CE + Anniversary
    • Halo Wars
    • Halo: Mobile Games
  • The Halo Universe
    • Halo Lore
    • Forge Discussion
    • Game Invitations
    • Clan Recruiting / Advertising
  • 343iCommunity
    • Announcements
    • Introductions
    • General Discussion
    • Member Created Work
  • Archive

Categories

  • The Original Series
  • Gray Team series
  • The Forerunner Saga
  • Kilo-Five Trilogy
  • Alpha-Nine series
  • The Ferrets series
  • Rion Forge & Ace Of Spades series
  • A Master Chief Story
  • Battle Born: A Halo Young Adult Novel Series
  • A Halo Infinite Story
  • Individual novels
  • Individual novellas
  • Anthologies

Bookshelves

There are no results to display.

Categories

  • Halo (TV Series)
  • Halo 4: Forward Unto Dawn
  • Halo: The Fall of Reach
  • Halo: Nightfall
  • Halo Legends
  • Halo: Landfall

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gamertag


Discord


Twitter


YouTube


Location


Interests

  1. Can you play 3 or 4 players on MCC spartan ops? When I have more than 2 players, I get an error message that says "there are too many co-op players for the settings selected". If you can play more than 2 players, how do I get around this error?
  2. After seeing a list of the chapters the Easter Eggs are in (except no description of where they are was included), I know that Seize the Power (Ch. 3, Ep. 10) has the last Red vs. Blue radio Easter Egg. However, I've not been able to find it, and after replaying the chapter 3 times now, it's clear that I'm missing something (and getting rather frustrated). I know there's no achievement for finding all of the radios, and the Roses vs Violets achievement is unlocked by just finding one, but it's still amusing to hunt them all to hear everyone's dialogue. (Before posting a link to a video, know that I've chosen not to search for videos of it because I want to hear it first-hand, not through someone else.) Does anyone know where it is? Just a general area of the map will do, you don't have to be specific about its location.
  3. So since our Halo 5 topic does not include a spartan ops bit yet, I put it here (any mod feel free to move it.) So some people hated Spartan Ops some loved it, I generally enjoyed it and in my opinion it became fun when the maps weren't MP maps but genuine SP and Spartan Ops unique maps. Now I like dislike Firefight, it always had a "This could be story driven why isn't it" - feeling to me. Now in my opinion SpOps is a natural evolution of Firefight. I mean the story turned out to be actually good and it left us with a cliffhanger (Halsey betraying the UNSC) The form it has to evolve into has to be more story driven, a co-op campaign to interest the story lovers and of course more immersion due to ingame cutscenes (love the part where your spartan is captured and of your own breaks free and assasinates the elite.) Also the addition to make missions in forge would be great, it can't lose it's value there and people can craft their own missions and get them rated, which could boost spartan ops popularity. share your thoughts here. 2 rules: 1. Have fun! 2. Stay civil!
  4. For some reason none of the Spartan Ops video's work, all that happens when I try to play them is the game freezes for around 10 seconds then displays the error message "An error occurred while the film was playing" But I can play the missions perfectly fine I've finished episode 1 but I don't want to play any of the others as the cutscenes don't work... Any help would be greatly appreciated Thanks
  5. ok so before I get straight into it, I will note that I would like this to be a full on large project, not a half effort try, if people would like to help we would have to keep minimalism on continuity errors which means we must have knowledge about the background of halo before implementing ideas. I have already started working on this project, the idea is that extending spartan ops with more missions would be cool, so I started forging linear maps that use dominion, extraction, etc. to create the missions. I have found it difficult to split the red team loadouts from the blue team's and am stuck on using a communal weapon as a primary with no secondary and the spawns have ordinance drops with all the team weapons. If anyone has knowledge of a game type that splits red team loadouts from blue team loadouts or to simply remove the weapon, that would aid me significantly on this project. The only game modes that need this are: -dominion -extraction -king of the hill -flood. If this does not exist than the communal weapon would have to stay. That should not be too much of a problem however. Another note is that when I renew my gold membership I will be hosting/joining games for this project once the maps and gametypes have been fully tested and refurnished. The first episode takes place after the halo 4 events when infinity arrives back at earth and a full covenant invasion is taking place. If anyone has any ideas/questions for/about the project, post them and I will try to implement/answer as many them as possible. Also if anyone has any experienced knowledge of forging professional maps I will gladly send the maps/invite to forges for refurnishing. The more help the better.
  6. Maybe I missed an announcement or something, making me ignorant to the answer of my question, but why can't I view the Spartan Ops episodes? I hadn't played the game in a while, and I thought I'd watch the amazing cutscenes and story again, but it won't play when I select an episode to watch. Is this a bug or something that can be fixed? Thanks in advance for any info you can give me.
  7. 2 days ago i started getting an error msg with my Downloaded Halo 4 under Spartan OPS Co-op. After my 1st play, the completed game does not save but adds up my game points, and i get the following error msg: UNABLE TO CONNECT TO HALO SERVERS I am unable to access the Spartan record and when i back out all 3 Startan tabs for OPS are not accessible any longer, but i am still connected to X-box live since i still have my co-op party on and still can chat with them via party. this started happening just 2 days ago. Everything was fine before then, and i've made no changes to my network or Xbox-360 in several months. But if i restart the game i can play again, but not save. what gives?! Has anyone come across an issue like this? Thanks...
  8. Just looking for some people to play halo 3 custom games again. Its free on the marketplace and i believe two of the map packs are free. If youre interested hit me up GT: Ghost Soldier07
  9. I think spartan ops could have been alot better. Not the story, but the gameplay itself. It was kind of repetitive, as things got reused, you were told clear this out, and press this button, and so on. I overall found it much less awesome than the campaign. Anyway I'd like to see what everone else thinks.
  10. Present halo's game mechanics and emphasize the skill personality. I think this is a subtle, but signifigant thing. Halo developers have never really openly just explained certain game mechanics like the overcharge on the plasma pistol or the instant kill for hitting someone from behind. There were hints and tips at the matchmaking lobby for halo 3 and Reach I think, but they were taken out of halo 4. Halo only has so many gameplay dynamics like EMPs and beatdowns. Then there's things like crouch jumping, plasma grenade launching and etc. The main mechanics however are a big part and most new players or even casual veterens won't take the time to read weapon details or experiment, or read the manual. So basically what I'm saying is to really shove those things in our faces. Maybe have it so when you're holding a plasma pistol that there's notification on your HUD that says "Hold__________to charge". There could be an option in settings to turn off weapon hints too. And put in details for weapon descriptions that say things like "Rapidly depletes shields". There is a good bit of players out there, probably all noobs, that don't realize shield dynamics. Bring back hints at the matchmaking screen that say "Headshots for precision weapons only count when energy shields are down" or something. The other topic is emphasizing halo's skill set. Don't amp up auto-aim on snipers, or take things out of the game for the sake of new players. A lot of noobs and players out there already thought and still think halo takes no skill because they can choose to play sloppy and easily get 1 or 2 kills per life. Most of US don't do that though. Noobs don't really think about deep team-play skills when they play halo for some reason. They don't think about using power weapons like the railgun or rocket launcher to take out enemy vehicles and get multi-kills instead of being selfish and wasting them on minor targets. A lot of noobs don't figure out game mechanics either. So it's a seriously false judgement they make saying "Halo takes no skill" or assuming it has no deep dynamics. Really emphasize the skillset and bring back things like the grav-lift equipment, or those other unique weapons with a learning curve like the grenade launcher from Reach. The dominant atmosphere for all games should be having power weapons only on the map in most gametypes, and power-ups on maps more often. Ordanance should be rare, maybe only certain medals like kill-joys and killing sprees earn up to ordnance. By only power weapons on maps I mean rocket launcher, fuel rod, all snipers...things like that. Then weapons like the SAW and shotguns could be ordnances. Bring back active camo as a power-up too. There could be certain ordnance power ups like damage boost and speedboost for ordnance. Since ordnance is harder to get they might last longer or have more effect. Then overshield and active camo could be on the maps.
  11. My spartan ops is not working. Yesterday it worked perfect but today when i wanted to continu it is not loading. when i start the game is says: downloading data from xbox server en then i see loading 0% en after 1 hour it still is at 0%. i've checked my internet and its working fine. what can be the problem?
  12. I have downloaded the Forge Map and the Spartan Ops: Episodes 6-10 multiple times. No matter how many times I have downloaded the content I cannot play them. I have already tried different disks and I get the same results. This is a very annoying and frustrating problem, please help.
  13. As reported in Comic Book Resources the Halo comic book series will continue in Halo:Initiation by DarkHorse comics. featuring Sarah Palmer. This new series will be written by Halo 4 writer Brain Reed, who also adapted the Halo:Fall of Reach into a comic book series for Marvel, and feature the artwork of Marco Castiello (shown below from Wired) and take a deeper look into the Spartan-IV program. Spartan OPs may have left fans wanting to know more and Dark Horse will release the new series of comics in mid August. DARK HORSE ANNOUNCES NEW ERA OF "HALO" COMICS Fri, April 26th, 2013 at 11:29am PDT CBR News Team, Editor Official Press Release Dark Horse continues in the tradition of bringing only the biggest and best characters and story lines to comics with the announcement of the Halo: Initiation miniseries, launching in August! This exciting new miniseries will be written by Halo 4 writer and comics veteran Brian Reed, with art by Marco Castiello (Secret Invasion: Front Line, Star Wars: Purge)! Before she was a supersoldier defending humanity as part of the Spartan-IV program, Sarah Palmer was an ODST—Orbital Drop Shock Trooper—carrying out the most dangerous missions behind enemy lines! See how she became the first Spartan-IV commander in this must-read series for fans of Halo 4 and the Halo franchise! "A rich science fiction universe driven by compelling characters, Halo has all the makings for show-stopping comics, " said Dave Marshall, Dark Horse Editor. "In Initiation, Brian and Marco are delivering an action-packed thrill-ride with a beating heart of authentic human drama." “It’s really exciting to work with Dark Horse in continuing the Halo story in comics. After Halo 4 and Spartan Ops, fans wanted to know more about the origins of the Spartan-IV program and Sarah Palmer in particular. So it’s great fun to be able to grant those wishes with a partner like Dark Horse,” said writer Brian Reed. About Dark Horse Founded in 1986 by Mike Richardson, Dark Horse Comics has proven to be a solid example of how integrity and innovation can help broaden a unique storytelling medium and establish a small, homegrown company as an industry giant. The company is known for the progressive and creator-friendly atmosphere it provides for writers and artists. In addition to publishing comics from top talent such as Frank Miller, Mike Mignola, Neil Gaiman, Brian Wood, Gerard Way, Felicia Day, and Guillermo del Toro, and comics legends such as Will Eisner, Neal Adams, and Jim Steranko, Dark Horse has developed its own successful properties, including The Mask, Ghost, Timecop, and SpyBoy. Its successful line of comics and products based on popular properties includes Star Wars, Mass Effect, Buffy the Vampire Slayer,Aliens, Conan, Halo, Avatar: The Last Airbender, Serenity, Game of Thrones, and Domo. Today Dark Horse Comics is the largest independent comic book publisher in the US and is recognized as one of the world’s leading publishers of both creator-owned content and licensed comics material.
  14. As reported in Comic Book Resources the Halo comic book series will continue in Halo:Initiation by DarkHorse comics. featuring Sarah Palmer. This new series will be written by Halo 4 writer Brain Reed, who also adapted the Halo:Fall of Reach into a comic book series for Marvel, and feature the artwork of Marco Castiello (shown below from Wired) and take a deeper look into the Spartan-IV program. Spartan OPs may have left fans wanting to know more and Dark Horse will release the new series of comics in mid August. DARK HORSE ANNOUNCES NEW ERA OF "HALO" COMICS Fri, April 26th, 2013 at 11:29am PDT CBR News Team, Editor Official Press Release Dark Horse continues in the tradition of bringing only the biggest and best characters and story lines to comics with the announcement of the Halo: Initiation miniseries, launching in August! This exciting new miniseries will be written by Halo 4 writer and comics veteran Brian Reed, with art by Marco Castiello (Secret Invasion: Front Line, Star Wars: Purge)! Before she was a supersoldier defending humanity as part of the Spartan-IV program, Sarah Palmer was an ODST—Orbital Drop Shock Trooper—carrying out the most dangerous missions behind enemy lines! See how she became the first Spartan-IV commander in this must-read series for fans of Halo 4 and the Halo franchise! "A rich science fiction universe driven by compelling characters, Halo has all the makings for show-stopping comics, " said Dave Marshall, Dark Horse Editor. "In Initiation, Brian and Marco are delivering an action-packed thrill-ride with a beating heart of authentic human drama." “It’s really exciting to work with Dark Horse in continuing the Halo story in comics. After Halo 4 and Spartan Ops, fans wanted to know more about the origins of the Spartan-IV program and Sarah Palmer in particular. So it’s great fun to be able to grant those wishes with a partner like Dark Horse,” said writer Brian Reed. About Dark Horse Founded in 1986 by Mike Richardson, Dark Horse Comics has proven to be a solid example of how integrity and innovation can help broaden a unique storytelling medium and establish a small, homegrown company as an industry giant. The company is known for the progressive and creator-friendly atmosphere it provides for writers and artists. In addition to publishing comics from top talent such as Frank Miller, Mike Mignola, Neil Gaiman, Brian Wood, Gerard Way, Felicia Day, and Guillermo del Toro, and comics legends such as Will Eisner, Neal Adams, and Jim Steranko, Dark Horse has developed its own successful properties, including The Mask, Ghost, Timecop, and SpyBoy. Its successful line of comics and products based on popular properties includes Star Wars, Mass Effect, Buffy the Vampire Slayer,Aliens, Conan, Halo, Avatar: The Last Airbender, Serenity, Game of Thrones, and Domo. Today Dark Horse Comics is the largest independent comic book publisher in the US and is recognized as one of the world’s leading publishers of both creator-owned content and licensed comics material. View full article
  15. Welcome to the practical list of things for Halo 5, by Firellight. By practical, I mean things that keep Halo what it is. For example, someone says they want to play as brutes or prometheans. Good concept, but we all know that's not happening. So this thread will list the things that keep the status quo in Halo. I will also buff up my own ideas. Come on guys, do prometheans even have the free will to be controlled in multiplayer? Can they use other guns, or have custom armour? "We can paint their armour," no you'd be dead before you get the chance to say hello. 1. LOADS Gametype settings: Loadouts on/off Ordnance on/off Assassinations on/off Dual Wields on/off Sprinting on/off **This is called LOADS. By adding LOADS to Halo 5, many people will be happy, by having the ability to turn off certain features they dislike, while at the same time having the ability to make a classic-mode game type. Lots of people like loadouts, and yes it makes a game better. But in Halo, it kind of leads to gameplay limitations and imbalances, as well as removing the need to look for spawns, find a hidden weapon, or the whole need of getting a weapon. There are people out there who say that loadouts should be removed. Meanwhile, those that enjoy loadouts want them to stay. Why can't we be able to turn them on or off? The same story goes for ordnance drops. When a rag doll effect is in the game, people like to see some funny deaths. They keep us entertained. Assassinations keep the killer entertained, but the person dying gets nothing from it. On a side note, when someone is assassinating someone else, the animation is long enough to make the person say "Hey, I can't move for 3 seconds. Someone can totally kill me while I am slaughtering this other dude." Dual wields have been a huge debate over balance. Those that want dual wielding weapons because they make the game so much more fun and the gameplay fits their mood. Again, why can't we just be able to turn them on or off? Sprinting removes the classic feel to Halo, even though people did say that we needed it, and yes, fps games should always have the ability to sprint. But hey, when we are playing infection and someone is chasing you, why should a sprint be the reason why he got to you? We can turn off sprint, and have it on for regular matches. When we play on a forged map with obstacles, sprinting shouldn't get in the way. 2. Hornets and Falcons So the question goes, hornets or falcons? We have come to the conclusion that we would rather have both, but what about using them in campaign? We can for sure have the falcon for multiplayer purposes, but for campaign we would strictly be using hornets. Makes sense, right? 3. Brutes and Brute Weapons There should be one mission to reference the brutes. If 343 can't find a way, at least make an easter egg moment. Brute weapons should be available in multiplayer. Also possibly in that mission mentioned above. For multiplayer-sake, players like using these weapons. They should be available. 4. Skulls and Easter Eggs - Return of the talking grunt. - Return of the skulls. - New skulls. - Silly things. - Mysterious things. - Make them hard to find. - Someone pointed out that the combat dialogue should be entertaining (amusing) again. - The silent jackal. The silent jackal is an idea I came up with. When you are in campaign, let's say you saw a jackal at the edge of your screen. This guy looks different than your average covenant. When you first see him, he disappears. You can feel free to follow him, and the trend will continue until you meet him in a secret place. Enjoy your rewards and a new ally. He can not die normally. He is like the arbiter in Halo 3. He appears in multiple levels. Sometimes he will lead you to equipment, sometimes he may lead you to an attack. Either way, he joins you once you finish catching up to him. A jackal fighting with a human (let alone the 'demon')? Never saw that coming. 5. New Menu Here is what i believe should be the new main menu: - Campaign - Special Ops (might be titled differently) - Multiplayer (might be titled differently) - Halo Waypoint - Xbox LIVE Marketplace - Each will have a theater mode. - Firefight can be found in multiplayer. - Forge can be found in multiplayer. - There will be three menus in Special Ops; Infinity, (insert separatist cruiser name here) and (insert UNSC ship name here). Each represent their respected organizations for spartans, elites and ODSTs. These are the campaigns for your character. 6. Firefight Everyone likes to play firefight, am I right? Better to have it than to not. Just to add my own additions, within the game type settings, players can choose whether the allies should be the Covenant Separatists or the UNSC. This will affect the equipment being used. Enemies can differ between Covenant Remnant, the flood, or the brutes. The brutes just for the sake of it. Also prometheans too, just for the sake of it. There would be themed maps available, such as a flood map for the flood, a Requiem map for Prometheans, and a map made for Covenant civil war purposes. Other maps would be multiplayer maps in the forest and dunes, etc. We can have AI reinforcements, and maybe even vehicles to be unlocked at certain points of survival. Game type settings can disable this feature, though. Reinforcements may come with a pelican or a phantom to aid you, until it (or they) is destroyed. 7. Spartan, Elite and ODST Ops You can find all the details here http://www.343industries.org/forum/topic/27878-more-elite-and-odst-ops-in-halo-5/ Some ideas are that AI characters should be fighting alongside the player(s). The ODST campaign should get the players to experience fighting with another squad, and join them in the cutscenes. There should be marine companions, too. The elites should have two missions dedicated to fighting alongside two hunter brothers. Sure, they can't speak English, but they are your big allies. Also, a part of a mission should have the hunters join in, some time near the climax points. Some noticeable grunts and elites should also be there. There needs to be character development, as well as scenic events during the gameplay. An example used in the thread linked above is when the tower fell in Halo 3: ODST. Those moments make it feel like an actual campaign, rather than petty objectives like we saw in Spartan Ops. So yes, Crimson will have to deal with more adventurous missions this time. Lasky won't always be there for them to give orders. 8. Vehicle Additions In Reach we got to experience the sabre. In Halo 4 we got to experience the pelican and the broadsword. How's about we get to experience a phantom in Elite Ops? One person hops aboard and drives, while the other players can choose to hop on the turrets, or board banshees (AI may fill for missing places). The mission could be centered around picking up others and transport them to other places, and pressing through a wall of defenses. A phantom level would be sweet, wouldn't it? Then for ODST, Spartan Ops, or Campaign (which should have what I am about to say?). A mission dedicated to the sparrowhawk. One pilot, one gunner. Two sparrowhawks ready for 4 players. The pilot can boost a bit faster than a banshee. They can stop boosting to hover around like a hornet. The gunner can shoot with a machine gun and fire missiles. Take down those phantoms and other covenant vehicles while you fly through with the assault. Possibly two other sparrowhawks with marines and/or ODSTs (or spartans, who knows) would be inside to assist you as AI. There will be ground troops and turrets to keep you occupied, as well. If you are in the skies, covenant (or flood) will be on the structures. And who said we can't have another space battle? 9. Vehicle/Weapon Skins By this, I mean changing between loyalist/separatist vehicles. Let's say you place a covenant vehicle in forge. In the item's options you can change its colours to its respected faction. The same goes for covenant weapons, as well. Just for some cool variety and aesthetics, as well as immersion. If there is enough data, maybe 343 could have a Heretic option, and maybe other team colours, too. This is when they have the free time to do so. 10. Infection AND Flood Flood is to Infection as Spartan Ops is to Firefight. They do not match. A simple thing as to put both award-winning game types into Halo 5 would be a gamer's dream. The difference is that flood mode doesn't use weapons and have their own body shapes. Infection is the complete opposite. You can use weapons, and even modify character traits in the game type settings. Before the devs make a mistake by listening to us saying they should modify one to be the other, let's just keep them the way they are and put them both into Halo 5. 11. Armour Abilities are now Equipment How's about this; a player can now have two equipment pieces, and armour abilities now count as equipment. The purpose is that ODSTs don't get armour abilities, and to not let them use abilities at all would be a wrong thing to do. Now all the armour abilities become equipment. You can see them attached to armour when equipped, like a small utility attached to the hip or something. Because armour abilities last forever, some equipment would have the meter, while others would be one-time use, such as the bubble shield. All equipment available in Halo 5: - Active camoflauge - Jet pack - Thruster pack - Hologram - Hardlight shield - Bubble shield - Deployable cover - Regeneration field - Promethean vision - Autosentry - Power drain - Radar jammer - Trip mine - Overshield - Flare - Gravity lift I don't know which should be for loadouts and which shouldn't, but those that do will provide a fresh experience with equipment. This idea is not fully developed, but I hope you all get the point. 12. Elites and ODSTs In multiplayer. Here are the specs of each character type: Spartans - No health bar - Taller bulky bodies - Human loadouts - Speedy sprint - Flashlight Elites - No health bar - More upper-body movement (slouchier stance?) - Covenant (Separatist) loadouts - Speedy sprint - Flashlight ODSTs - No health bar - Normal bodies - Human loadouts (ODST style) - Not-so-speedy sprint - VISR Armour customization is universal: - Helmet - Helmet attachments - Left shoulder - Right shoulder - Body - Elbows - Knee pads - Visor - Wrist? - Utility? - Primary colour - Secondary colour - Tertiary colour? - Emblem - Voice (See Elite/ODST Ops thread linked in #7) I believe it would be beneficial to see your characters in campaign, too. Player 1 is Chief, and you can pretend he has a small squad of his own, be it elite, ODST, or spartan. Maybe before starting a mission, there could be an option for a player to control as the Arbiter or not, if he happens to meet with Chief again. But then again, he could have his own mission for player 1, and when meeting with Chief he could just be an AI. People like to show off their characters, you know. 13. Weapon Options When placing a weapon down in forge, checking its options will allow for changing its properties. The purpose is to change weapons to their ODST modes and their versions from previous games. - Battle rifle options to change it between Halo 4 and 3 versions. - Pistol options to change between regular, ODST, and the Halo 1 version (regular is the defaulted for matchmaking and campaign, so only custom games will have this) - SMG options to change between regular and ODST (silenced) versions. This will alter how you can dual-wield. So you have the skin changes for Covenant weapons, and the property changes for UNSC weapons. Perhaps we can change the vehicle options, as well? Warthog properties and mongoose colours? 14. Forge Worlds Have a few, with different environments. One should be almost completely open, to allow for flat or completely custom maps. One could have the scenery and rocks, water, etc. One more could be a different environment. 15. Game Types from Previous Games I can't name them off the bat, but I am aware that many people would like to see game types like juggernaut to return. 16. Flood Return I am not the one to be talking about it in this thread, because I am sure that others know how to handle the topic. Making them more scary and whatnot, and also the elites a bit more too. 17. New Cyclops Design All of it is explained here http://www.343industries.org/forum/topic/28081-cyclops-to-replace-the-mantis/ Reasons and all. _________________________________ If you have any ideas to add to the list, feel free to do so. I bet you I forgot a few things, anyway. This does sound like a lot of data to be put into Halo 5. But who knows how good the new Xbox will be?
  16. First off, I would like to commend 343 on Spartan Ops. I enjoyed the weekly chapters, esp the second half, and in some ways Ops is like Firefight with a story and more momentum. But it is still not Firefight, as many of us have thoughtfully suggested through various forum threads. Here is what I suggest: keep Spartan Ops and bring back Firefight. Here's how: Keep the current options for Spartan Ops, but add in Firefight mode. Basically, Firefight would just be on the Spartan Ops maps, giving players 5 new Firefight environments each week. Firefight is just a gametype, so 343/Affinity would just need to set up the spawning dynamics along with Spartan Ops. And, with the size of Spartan Ops maps there could be more than one Firefight area set up. Spartan Ops/Firefight hybrid model. This would be a blend of the two, with waves of enemies/skulls at locations, limited lives as before, and Spartan Ops like objectives, so that after so many waves of protecting sites, and moving to new locations on the same map. If the team makes it through the second group of waves they move to a new location, etc. You get the point. And the Firefight mode should be like with ODST: with limited lives, which can be earned with each new wave. This could be the way Firefight mode is, a new hybrid model, or a third option. The point is, simply put, we like Spartan Ops and we miss Firefight, like we miss the Flood. What would be Epcot would be Firefight Flood, with AI marines who can be infected, and the bodies of dead Spartans! A bit of a tangent here, buying have a new thought: infected Spartan bodies would retain weapons/loadouts/armor, etc. You would respawn, but the body of the dead Spartan, if not incinerated, would reanimate. Think of that for a moment. CV
  17. hey all, i was hoping someone may be able to help me or explain wtf is going on lol i have been having sever issues when playing online and its ONLY been while trying to play halo 4 and only in the past 2 weeks. ive never had this issue since i bought the game... spartan ops is the worst; ill be playing a game and if at any point i get killed my spartan reverts to a lvl 1 with no sign of anything ive already earned at my current lvl 81, but it doesn't happen all the time it may do it once through a game and go back to normal or i could get killed close to the start of the game and im screwed. no jet pack no load outs no nothing.. oh and no points ! and the other thing is in matchmaking. same thing except not so often. ive checked everything related to my router, wireless, and the entire network. nothing is wrong and i have no other issues with anything pc or tv just "xbox live" or so halo says... its driving me nuts. halo4 is the only thing ive had the time or want to play so thats my frustration.. any help or any type of advice would be great
  18. I'm just looking for a friendly group of people to play matchmaking, customs and Spartan Ops with. I'm not Uber Hardcore or anything but I like to win and have fun. My other friends pretty much play CoD exclusively and I'm tired of playing solo. I play pretty much every game mode but my favorites are: Slayer(any), Dominion, Flood, Team Swat and CTF. I do go to school during the week and work part time but I play after 4pm on weekdays and anytime on weekends.
  19. I just so happened to be on Halo Waypoint when I ran into this guide. This first guide gives you help on finding the most amount of enemies, and on which Spartan Ops Episode and which chapter. Thanks to 'A Blues Fan' on Waypoint, he provided us with this chart: https://forums.halowaypoint.com/yaf_postst180802_Spartan-OPs-Enemies-by-Difficulty.aspx Also, thanks to another member on Halo Waypoint, TheSchnitzelMan, he has provided us with another chart that shows which Episodes have the easter eggs, as well as other ways to achieve these commendations: https://forums.halowaypoint.com/yaf_postst170296_Enemy-Counts-CHART-Spartan-Ops--w--Episode-7.aspx Also, he has provided us with the commendations progress per level: https://skydrive.live.com/view.aspx?resid=A39C946A316F7935!221&app=Word&authkey=!AFn_odv9g6NjIaw
  20. During all the Halo's including Halo CE and Halo 2. I kinda got bored cause there weren't enough missions like I got bored of it easily. Of course in Halo 4 there was Spartan Ops aswell. Tell me what you think in the poll. Of course there was Spartan Ops and Firefight for cooperative gameplay and a seperate story then Master Chiefs. And FireFight for plain old fun.
  21. New web series discussing different aspects of Halo 4: http://www.youtube.com/watch?v=t3HrsQ5hnNM
  22. Here are a few examples of why I hate Halo 4 down to my very soul, I love the series but just what 343i has done to this most recent installment is for lack of a better word an "Abomination". *NOTE* Don't think of this post as hatered towards the series, I love the series, but the recent installment has dissapointed me and makes me regret buying the Limited Edition and ever getting my hopes up that it would be a game that you can have fun in. OverPowered Weapons- For one the plethora of needlessly overpowered weapons, for example the Binary Rifle (Basically a hand held Gauss Cannon with a scope that leads to camping, weapon hoarding, spawn camping, and is just a horrible excuse for a "Weapon", it should be instead named the "Rape-Machine"), the Incineration Cannon (Offspring of a Rocket Launcher, a Shotgun, and a cluster bomb leading to excessive "Cross-Mapping" and is also a great "Bunker buster" as you have a chance to dodge a rocket or use cover to avoid it but "Oh No" the Incineration Cannon doesn't give a care in the world about cover going over it and in some cases through it.), the suppressor (A SAW in any battle within 6 feet, not really that bad but still an issue as anyone who goes around a corner and someone camping with this tool will decimate you 9 times out of 10), the lightrifle (Which makes both the DMR and Battle Rifle obsolete, same issue as with the DMR 4 shots = instant death without any time to react or return fire with the chance of surviving), Sticky Grenades (Really not a huge problem until you can now SPAWN WITH THEM, which is total bull anyways as 85% of the time everyone spawns with stickys in addition to the Explosives Support Perk and the other perk which allows you to carry 3 grenades which leads to no one using guns in CQC anymore its just a flurry of sticky missles being hailed at eachother which makes the winning of the game based on who can camp with the Boltshot and throw the most stickys instead of things like "Skill", "Tactics", and "Teamwork" very underused), Beam Rifle (Offspring of a Sniper Rifle and a DMR which allows for amazing hipfire kills very easily and extremely fast leading to snapshots galore), the DMR (Doesn't sound very overpowered does it? 4 shots kills you fast enough to where you have no time to react isn't overpowered at all [sarcasm]), and last but not nearly the least the unmistakable unthinkably overpowered weapon widely known as the Boltshot (I call it the "No-Skill Insta-Kill as it requres 0 skill and only 2 tactics in addition to you being able to SPAWN WITH SUCH AN OVERPOWERED WEAPON, camp in a corner and wait for someone to walk by and ruin his day with a crossbreed shotgun instant killing machine or they could rush a person with it and with a small amount of hope the defender may kill the Boltshotter but it is in vain as it just incinerates his body instantly with very little chance of success.) Lag- Next on the list of things that make Halo 4 the most poorly designed and executed gane I have played thus far, the LAG and don't respond with something along the lines of. "Oh no your just butthurt because you suck and your connection is crap!" I've heard this all before frankly I don't care if you don't lag if you don't lucky you don't brag about it but for many people with good connections it ruins everything in terms of trying to have fun, the various occurences of lag are as follows, Teleportation (Of me and enemies) spawning under the map and (Committing Suicide), inability to spawn (the game just says "Time to spawn/respawn 0 seconds" for about 1 minute and by that time I'm getting spawn camped by grenades and power weapons), Black Screen Of Death (Because Halo can't have Dedicated servers "OH NO" that be to nice, but no black screens of death routinely happen because the games host or a large amount of players quit (Oh this whole "Drop-In Drop-Out system" is all well and good WHEN IT WORKS because nearly every single time someone quits and I'm playing guess what happens? Black screen of death, some last 5-10 seconds while some last up to 5 minutes leading to me having to "Dashboard-It" just so I can continue playing. This lag I know comes from the fact that Halo "Must" have player host based servers so when that host has a crap connection it leads to everyone in the server getting brought down to his/her level. Were Halo to get some dedicated servers that lag would be DRAMATICALLY reduced. If you don't believe me on this whole "Lag" situation go to YouTube and look it up, you'll see people with perfectly normal connections teleporting all over the place and getting owned. Hackers/Hacking- Now, lets move on to one of the more touchy subjects that people love to start needless flame wars over. Oh yes Im talking about the one thing gamers hate more than lag, Hackers. Now, I could go on a rant on how hackers are obviously bad, ruin the game, and cause people like me regret every buying Halo 4, but I feel this is a pointless venture as someone (Likely many) Halo fanatics will begin posting their opinions on this page about how there isn't any hackers, you just suck at Halo, their just better than you so you have to say they hack. I have heard and seen this before as well and if you think people don't hack Halo than your probably one of them, if you think someone getting temp-banned for 1 or 2 days for hacking is good enough your wrong. So I will restrain myself from doing so and just list as many of the hacks I have seen off the top of my head with some minor comments throughout. Hacking needs to be delt with much more aggressively than it has before because whatever they are doing to hinder the problem isn't doing enough. I have seen countless times examples of "Near fully-Auto DMRs/Pistols", "Weapons with seemingly bottomless clips" (Namely Overpowered weapons such as the Binary rifle, Incineration Cannon, etc...), Active Teleport anywhere in the map, Vehicle jacking beyond the player height limit, Aimbot (VERY SERIOUS PROBLEM, really if you don't fix this 343i there is something very very wrong with your decision making process), the ability for bullets to "No-Clip" through the map, and seemingly infinite health and grenades. These are just a few of the many hacks I have seen throughout the various maps leading to death, again, and again, and again. Maps- How about now I make note of how the current maps in Halo 4 (Including the Crimson DLC) are terrible. Some are good, some are O.K. and many more are just awful. "Haven" for example, one of 343i's poster maps is in the top 3 worst maps of all time on my list. First of all one side spawns at the bottom of a ramp allowing the opposing team to send all of their grenades flying like mortars in and around their position making it difficult to move outside your safe zone, by this time the enemy team has more than likely already rushed over the minor crevice and is on top of the ramp with their advantage of altitude over the enemy team and slaughters them. In some cases the situations can be switched with the side that spawns on the ramp rushing to the top of the ramp uses the fact that the lip of the ramp covers their head almost completely allowing them to fire away and decimate the enemy team with DMR's and Battle Rifles with little chance of retaliation. 3rd possible case that happens at the beginning of the game, both teams rush to the middle but the team that spawns at the ramp gets their first because of their close proximity uses the middle cover and decimates the coverless opposing team. Any of these ways the teams get virtually slaughtered with one side losing little and the other losing everything due to the unbalancedness of the map. secondly this map is a prime location for Boltshot campers due to its large number of sharp inescapable corners leading to death after death, especially at the ends of the man cannons which in addition to Active Camouflage can render the person who lands off of the ground dead without any chance of survival. Another example of an unbalanced map is "Abandon" in which one team spawns above ground and has the advantage of making it to the middle first giving them the advantage of being above ground and they almost in all cases decimate the opposing team which has to rush up from their poorly defended and nearly useless cover coated spawn and pray that they can get some kills before death. Lets make an example of a horrible "Crimson DLC" map, this map is a glorious waste of money, Oh sure they look impressive but in use they are all disgustingly unbalanced. Take for example "Harvest" on the SWAT game type. In this it is just a rush to the top of one of the many excessively tall rocks to get Cross-Map headshots instantly with amazing cover leading to a monotonous game of "Spawn-Die" with little chance of retaliation. There are several more maps I could go on about but this paragraph is getting a bit lengthy so I'll stop this note of unbalanced and horribly designed maps here, the maps may look amazing but looks mean nothing when you are getting spawn killed over and over by enemies. Spartan Ops- Lets get off this topic of "War games" problems for a moment and move on to a different game mode "Spartan Ops" Oh don't get me wrong I thoroughly enjoy spartan ops but the fact that each chapter can be easily finished on heroic in just around 10-15 minutes with very generic "Go here, pick this up, drop off over here, then go kill this group of people, then hold out against their reinforcements." this gets monotonous and boring amazingly quickly, Firefight In Halo: Reach didn't get this boring this fast. Spartan Ops really needs to be expanded in a more exotic way doing more things that are a challenge and fun to do as most things that happened in season one that looked very impressive was almost always in an uninteractive cutscene. Here's and idea on a cool mission idea: Fly a pelican "Litearally fly it, that would make it more fun" Infiltrate a covenant cruiser, battle-cruiser, frigate. etc... and you have to fight your way through waves of the ships inhabitants to get to the ships captain and subdue him "Likely an elite" and have to drag him to your pelican and then fly away as the infinity nukes the ship from orbit leading to an epic and fun escape and infiltration mission. Also you never see yhe Infinity use it's massive array of firepower on really anything which makes it just a "Dog with all bark and no bite" show off the ships abilities 343i, you made it, show it off make it look good don't make it just some floating paperweight that doesn't help really at all. In addition to the monotonous gameplay, when attempting to play with your friends over xbox live it is heavily difficult to play because the once again lag which is the fault of not having dedicated servers and everyone being forced to run off of one persons connection forcing me to play online with people I don't know who just rush in, take your kills, run you over with vehicles, and troll you in addition to still lagging albeit not as much or alone which isn't very fun when in the missions it always talks about "Team" Crimson, a 1 man team is kind of difficult to believe, you are a Spartan IV not Master Chief. Also why does every time you get extracted in spartan ops you never actually get in the vehicle to leave you just stand next to it and it flys off without you? it's a little complaint but you cant just code an extra 5 seconds of gameplay to actually see your characters walk or jump in? That just seems like lazyness to me. Spawning- How about "Spawning"? which does coincide with maps but I feel it deserves it's own "Mini" paragraph. Spawning has always been a problem I've seen in Halo Multiplayer but in Halo 4 it takes the cake of just unplayability. for example In a dominion match, why would it spawn me inside an enemy owned and occupied base with no chance of survival? Why would I spawn directly in front of the enemy and get immediately assassinated in Slayer? Why when I spawn in Big Team Battle my face gets torn off by the sniper bullet of some player the second I spawn? Why I ask must enemies spawn on your side of the map at the beginning of the map and kill you instantly? please if you could explain why this is necessary please go ahead I'd love to hear it, because it isn't getting any better, the more I play the worse it gets. Forge- Forge, theres a game type many wouldn't complain about but the problems I have for forge are minor in the least and can very easily be corrected should 343i take some initiative. I would like for the build limit for all objects to be increased the needs I have require a much larger variety of resources, Reach had a perfect amount of things to forge with for my various projects but the amount of materials in Halo 4 seems to be lacking to a serious extent restricting me to small pointless maps. In addition to this, it would be nice if there was a map dedicated to Forge like "Forge world" from reach it was monotonous but it was perfect for almost anything you wanted to build, the possibilities were limitless but in Halo 4 the possibilities are very limited by the low amount of resources I am able to use. Weapons and vehicles- Not merely just "Weapons" I am covering in this paragraph, I am asking why. Why does the "UNSC Infinity" have such a "Large and Expansive" armory that holds not only weapons from the UNSC but the Covenant and Forerunners but in such an armory not a single SMG is held? Flamethrower? No missle pods? You would think they might have some spikers? some needle rifles? they had the DMR from reach but not the Needle rifle? No grenade launcher? it may be obsolete now but no plasma rifles? or plasma repeaters? no plasma launchers? Im getting at there were all these great weapons from past games and you advertise how large the armory of the infinity is yet you don't even have an SMG? Really? Come on, the SMG is a great weapon and just adds diversity to the inadequate variety weaponry in Halo 4. The Infinity being bigger than some cities houses thousands of people, and thousands of vehicles in their garage bay and in this garage is strictly pelicans, mongooses, warthogs, and scorpions? No Hornets? Vultures? Grizzleys? No transport warthog? No Falcon? my favorite aerial vehicle the Falcon is not in the infinity? 343i you have set in the lore of the Infinity that it is such a superstructure that houses so many weapons and vehicles but in reality your variety is very little in both vehicles and weaponry, I am not saying you don't have many vehicles or weapons, I'm saying the variety of choices is limited. A majority of the new weapons in Halo 4 are all Power weapons and of the vehicles returning the choices are little especially since you can only fly a Pelican once in the entire game. Also why is it no longer possible to dual-wield weapons? Spartan Palmer can in a cutscene but I cant? Really? Don't say that "Dual-Weilding is unfair and unbalanced" Because almost everything you have done with war games makes it unfair and unbalanced to everyone who trys to play for the fun of it. Armor Customization- I believe this is the last major complaint in this long list, Armor Customization. It seems like something 343i has already done but Reach did an amazingly better job than Halo 4 did, Several of the helmets, chestpieces and vambraces have changed and I believe there should still be the same armor choices in reach in Halo 4. For example the EOD helmet was my favorite helmet in Reach but now you changed it to where I just hate it I should have the option to have Reach's version. Also where did the MK. V Helmet go? I know many people that loved that helmet and to just take it away like you did is really really uncool. It was much more creative when you could put health packs, storage, wrist Tac-Pads and the like on your spartan no matter how useless they may have been they were interesting and added more in the line of armor customization.I know many people that miss the loss of the cybernetic replacement arm and the pilot helmet, as with the health packs, tac-pads etc... they may have been useless but they added a new and interesting way to customize your spartan. You replaced all of these things with the stances.....That is so creative (Sarcasm) it is so creative to have 16 people in a match and every single one of them have either the last stand or the assassin stance. If you wanted to make these limited amounts of stances more creative you could have added where you could customize what weapon your spartan holds in the picture based on what commendation they have mastered and they can choose how it looks. But no of course this didn't happen along with a seemingly never ending list of things that could have been done better but were not even touched upon, What 343i did with Forward Unto Dawn was very creative and I enjoyed it, it helped me get ready for the release of Halo 4 I was so excited I preordered the Limited edition and now after all of this... It feels like just a waste of money, I could probably make another 10 paragraph post on 10 different things I hate but this is growing tiresome and I highly doubt anything I have written today will have even the slightest effect on your future decisions in regard to the Halo series. I have been putting off writing this for weeks now because I knew if i did it wouldnt matter and people would just insult me because of their ignorance.   Good luck in your continued efforts to make Halo a game for people who would see it abused.          
  23. Hey, I'm new to these forums and I'd like to give my suggestions and ideas toward the future of Spartan Ops. Season 1 was an alright start, but for Season 2 and onward we need a big makeover. New Enemies I want more variety with our foes. Some older enemies can return (Brutes, Drones, etc), and some newer ones can be designed. The Brutes should me more aggressive and beefier than the Elites, but less accurate and strafe/dodge less often. They could replace Elites for some chapters, and while it may not seem like it would work story-wise, there's definitely a way to include them. I believe Drones should appear in panicky times, sort of like in Mission 2 of Halo 3. Maybe one future season of Spartan Ops can have a 2-4 week halloween special with the flood temporarily returning and the Spartan-IVs defeating them. They would be accidentally uncovered in a broken down forerunner facility like the Gas Mine in Halo 2. Then they would spread through several areas encountered earlier in the season and turn them into rotting wastelands. For original enemies, I have one particular idea in mind. It is a gigantic reptilian beast that would fights similar to how the Flood Juggernaut would've in Halo 2 and the big native creatures in Halo Reach did (forgot what they were called). The Reptilian creature would use its incredibly long tail as a third limb and would swing it at players. When a bit far away, it would go on four legs and charge. It would also use scenery objects like covenant crates to throw at the player. Puzzles I think they're should be puzzles (simple or complex) in some missions of Spartan Ops. Think of the Half-life series or even platformers. My ideas include sections where you have to use a crane and simple switch puzzles. Gimmicks Some missions should have gimmicks. How about one where you and your friends get to pilot these miniature scarab-like tanks that have the width and length of a wraith but are twice as tall because of their legs. They could fire two long beam-like plasma mortars or simple plasma fire similar to that of the ghosts. How about one similar to Assault where Crimson has to arm and detonate a bomb at a Covie base. The player holding the bomb can only melee and moves slower as well which means that the other three players would have to defend him/her. How bout a sea vehicle mission where you drive these motorbpats with chainguns and you take down covenant sea vehicles. What about an escort mission with scientists and at least one must survive. Another idea of mine is one like GoW's horde where you must build up defenses and fight waves of enemies. You could call in reinforcements, weapons, vehicles, and air support. They could also have a Pelican or Broadsword mission. I also want to see one where Crimson is going to and they have thruster pack (in the beginning it would work like an unlimited Jet Pack because they'd be in space). They would also have avoid asteroids moving toward them and fight off Elite Rangers. My last idea is a sequence in one chapter where one player would have to take control of a MAC while the rest of the team fights off enemy forces on the ground. Story I want longer CG episodes, around 10-15 minutes. Characters I believe Fireteam Majestic and Sarah Palmer (if she's still alive by then) should appear as allies in gameplay). Maybe it could work as another gimmick where they need to be kept alive. If they're damaged to much, they fall to the ground and need to be revived in a time limit (30 seconds to a minute probably) or else the mission is failed. Since the Arbiter is going to appear in Spartan Ops in the future, he and his Elites should be in gameplay as well. Replayability Let's say you're not playing Spartan Ops on matchmaking because you just want to have a new, fun experience with friends. Players should be allowed to activate skulls, change the amount of lives, and edit traits. In Matchmaking, they're should be a "par", which would be an amount of time in which you're trying to complete the mission under. If the completed mission's time is under the par, you get extra XP. I know all these new features would add time to Season 2 and onward's development, but it would be totally worth it. If any of you guys have more ideas/suggestions, I'd like to hear your creativity.
  24. A tweet by Jayce (Spartan Ops level designer) hinted something about another Spartan Ops easter egg, but not a RvB one. So, here it is, finally found. It looks like a replacement for "Dance Party" from Reach. Enjoy
  25. Halo 4 was some pluses and so negatives. Pros- -campaign was pretty good for the most part -graphics -spartan: ops, its like a new campaign every week -regicide -flood skin is great -forge is easier for a newbie Cons- -griffball - huge disappointment there. I expected many gametypes similar to reach. I expected many variations in maps but all i got were a bunch of squares with several minor changes. Even halo 3 had a map variation better than that -ordinance it promotes camping and gets rid of skill. In other halos you had to know the map if you wanted to win. You needed to know where power weapons would be found unlike now it just shows you where they are. -load outs unfair and unbalanced if u play longer you get better weapons. Everybody should start a match with the same guns. -skins should have a seperate section so i can put any skin on any armor. -mantis is over powered -no race -no multi team -no invasion -no assault -no percision forging -magnets dont always work right and can leave holes in maps -not enough small maps -not balanced starting points in maps *SPOILER ALERT* - master chief shows his eyes in the legendary ending. If any more of master chief is shown without armor it will be my last halo. Unfortunatly there are more negatives than positives. some could get fixed others will not atleast until the next halo. This is just my opinion and you may feel free to voice yours.
×
×
  • Create New...