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  1. 1. Gamertag: NukedlceCream ("l" is lowercase "L" 2. Map Name: Uncaged 3. Gametypes: Slayer, CTF, Oddball, KOTH (best with slayer) 4. Description: A remake of the Halo:Reach map "Uncaged". Includes all original weapons and objective locations. The only modifications to the original are 2 weapon changed; needle rifles to carbines, and grenade launcher to sticky detonator. It is compatable with Slayer(4v4), CTF(4v4), KotH(4v4), and Oddball(4v4). However, the best gametype would be 4v4 team slayer. Remember to use a gametype that makes weapons of map show up because there is no ordinance drops.
  2. Gamertag: SunnyD In A Jug Map Name/Type: Impulse, arena slayer pro style map Player suggested capacity: 6-12 Description: Impulse is a ravine forged map. It is purposed to be a 4v4 team slayer pro or 4v4 capture the flag map. it can hold up to 6v6 amounts on the teams. Spawn points are spread out evenly throughout the map including a team respawn zone that way spawns arent random. Impulse is a completely symmetrical map. it consists of 2 snipers rifles every 120 secs, 1 rocket launcher every 180 secs, a railgun and sticky det every 90 secs. This map is awesome!! Please review and check it out and let me know on xbl or here how you like it! thanks for your time! I apologize for not posting a picture, the map is in my file share and i believe that you will not be disappointed. If you enjoy a good competitive 4v4-6v6 based map including ctf, this is for YOU!!
  3. Hey guys my name is jCoze, and that is also my xbox live gamertag. I was doing some reading up on Game Theory, and I ran into Zero-Sum Theorum. I won't get into it here, but basically that is what real competative gaming should be like. I have created an easy-to-make gametype called Zero-Sum Slayer. Getting kills gives your team points and getting killed loses your team points. First team to 5 points to win, best of 3 rounds.I'm sure this gametype has been tried, but i personally haven't seen anybody playing it. I takes more teamwork and cooperation than most matchmaking playlists, which i love slash miss. If you are not into teamwork and winning then this gametype is not for you. Most likely you wouldn't even like it anyways. Message me on XBL or just don't talk to me at all, download it off my fileshare and play it with your buddies.
  4. Hi Guys GT: A R C A S I U S Map Title: Contingency Recommended Party size: 4 - 10 This is a remake of Halo Reach's Countdown and there are two variants. The first variant is "Contingency" which has been modified to adhere to the halo 4 style of play. A few changes were made however, instead of the shotgun, a scattershot was put in place as it is not as powerful as the shotgun so power weapons are evened out. grenades also spawn in a lot less frequently as your loadouts will suffice. The second is entitled "Contingency (Reach)" and has everything that the original countdown had as far as spawns and weapons and overall game play as it goes with the gametype "Reach Team Slayer" also on my fileshare. This gametype does not have instant respawn, each kill is 1 point and a total of 50 points must be achieved in order to win, as per the original. Creation: Basically I started out on halo reach, measuring every single doorway, corridor, open space, floor, the height of the roofs etc with the wooden pallet large. I did this because the pallet was the only piece that was the same size in halo reach as it was in halo 4 forge. I then hand drew up a diagram of the entire map and wrote down the measurements. then I constructed a basic outline of the map using the building blocks and from there the map started to take shape. overall it took me about 3 or 4 weeks to complete because I tried to make it ravine first, then ran into serious dynamic lighting problems, so i recreated it on impact, but then had extreme screen lag problems. so after finding info about how to avoid dynamic lighting, i created it all over again on ravine and now its perfect. lighting works great and no framerate issues. the biggest problem was budget at the end where I had to start substituting expensive pieces for cheaper ones however it actually turned out looking better. Contingency has slightly more aesthetic detail than Contingency (Reach) as ordnance drops are free thus more budget was left over in order to add in a few more details. Both maps are polished smoothly however. About the map: Contingency Supports CTF, Infinity Slayer, Regicide, Team doubles, oddball, king of the hill, flood, basically everything besides extraction, dominion and obviously griffball. Contingency (Reach) Supports CTF, Reach Team Slayer, Regicide, Team doubles, oddball, king of the hill, flood. Like the original countdown, the map supports 2 - 16 players however id recommend about 8 players, 2 teams of 4, Both play great on koth, oddball, ctf, flood and their respective slayer gametypes. Close to completion of the map I had a very big decision which was looming over me constantly, and that is wether I should make the map exactly like it was in reach, with no ordnance drops and the weapons spawning periodically, or should I make the map more modern and halo 4 style with ordnance drops. I decided to create two different maps, one with an infinity style with ordnance drops and one with the standard weapons like the original. so that's basically it, sorry about the essay guys but it was such a popular map and i'm sure some of you are interested in how it was created. Thanks! and I hope you enjoy the map and get back some of that good old Halo Reach nostalgia Note: I am the map creator. I created this acc after I was halfway through the creation of the map on my other acc Q U A R l S M A, hence why the map creator comes up as Q U A R l S M A and not A R C A S I U S however it is on the fileshare of A R C A S I U S. As proof of this go to the profile of Q U A R l S M A and you will see my tag. A R C A S I U S
  5. Hey Guys, Just wanted to get a little feedback for my map, Omission. This is the first truly quality map that I have made on Halo 4, I spent hours on it. Made a few on Reach but none of my friends are really Forgers so they were somewhat undermined. I have some friends that really love it, it is designed for Halo 4 matchmaking and I can honestly say you will not be disappointed if you decide to take a look. I'm really looking for feedback and ideas to make the map better, so if even some people could download it it would really be appreciated. Name: Omission Game-types: Slayer, Infinity Slayer, SWAT, CTF and KOTH Best with: As many players possible. Description: Symmetrical map set on a UNSC research base/laboratory that studies planetary rocks. Has some very cool aesthetics and play aspects to it, plenty of cover and a huge tactical element to it. Gamertag: xTheGreyWolfx Hope you guys enjoy
  6. Hi Guys, I am aware this may not be one of the best places to do it but I just want some feedback on my map Omission. This is the first truly quality map that I have made on Halo 4, I spent hours on it. Made a few on Reach but none of my friends are really Forgers so they were somewhat undermined. I have some friends that really love it, it is designed for Halo 4 matchmaking and I can honestly say you will not be disappointed if you decide to take a look. I'm really looking for feedback and ideas to make the map better, so even if a few could download it it would really be appreciated. Name: Omission Game-types: Slayer, SWAT, CTF and KOTH Best with: As many players possible. Description: Symmetrical map set on a UNSC research base/laboratory that studies planetary rocks. Has some very cool aesthetics and play aspects to it, plenty of cover and a huge tactical element to it. Gamertag: xTheGreyWolfx Hope you guys enjoy
  7. HALO 4 SUNDAY CUSTOM MAPS GAME-DAY NOON PST / 3PM EST "FFA SLAYER ONLY" 16 PPL ADD GT: PURIENCE HALO 4 CUSTOM GAME-DAY SUNDAY NOON PST / 3PM EST "Only FFA SLAYER" 16 Players "Come early to get in" Add GT: Purience "Will Send a reminder message on XBOX LIVE a few hours before gametime "Online Matchmaking is terrible" "Now this is a playlist" 3x3 and 4x4 MAPS Breach (FFA) Lagoon (FFA) King's Throne (BTB) Talisman (BTB) Skyward (BTB) Crucifix (FFA) Cavern (KING) Puncture (BTB) Static (MLG) Electrify (FFA) Shadow (BTB) Propulsion (BTB) 5x5 and 6x6 MAPS Hangtime (BTB) Guardian (CTF) Blitzkrieg (FFA) Flying Waterworld Deathmatch (FFA) Battle Arena (BTB) Symmetria (FFA) ALG Epitaph (BTB) 7x7 and 8x8 MAPS Space Rock Deathmatch (FFA) Channel (CTF) Office (Flood) Transverse (BTB) G.I. Joe Deathmatch (BTB) BumperCars (FFA) Artisan (BTB) Dr Doom Deathmatch (FFA) Behemoth (CTF) Assassination "Only" 0 Gravity Arena (FFA) Duck Hunt (Flood) Cobra Deathmatch (BTB) Haunted Mansion(Flood) Basketball (Oddball) Castle Wars (CTF) Underground Cave Deathmatch (FFA) Tunnels (Flood) Crash-Up Derby (FFA) Graveyard Deathmatch (FFA) Hulk (Flood) Lockout (FFA) Lockout (FFA) "Fists" Griffbowl (Griff) The Prison (FFA) Nether Den (Flood) Sinister Deathmatch (FFA) Presented by HALOHAPPYHOUR.COM (Usually Following Game Day) Hosted by Purience & Monkiman300 Breaking News / Live Interviews / Forge Discussion / and more Listen @ http://www.blogtalkr...halo-happy-hour
  8. SINISTER DEATHMATCH GT: PURIENCE Map Name: SINISTER DEATHMATCH Gametype: SLAYER (16 Player Free For All) Map: RAVINE Equipment: Any Description: Blanketing the calm blue sea, a menacing giant "foam-green" colored Sinister greets all who dare dwell atop of his "madness inspired", slanted & downward built, straight into the HALO's oceanic Abyss, palace of chaos. Twisted Mongoose tunnels & cracks to adventure into, four distant teleporters relocating when needed, balanced with torque-infused gravity lifts, sometimes leading to death..if not directed in-flight correctly. The castle wall standing hundreds of feet tall is draped in violet with silver glistening walls douced in glory and an "open invitation" effect (juicy), to explore. Spiraling staircases lead to powerful weapons within the great tower wall, and a "camouflage-zone" hides all who enter if stood still and watchful...black widow creating her web of entanglement indeed. SINISTER "Tis ever-mindful of monstrous events...gathered together by ominous tones." "Thanks to Jaybu,TheCentaur,Vendusa, and the other testers in these screenshots"
  9. HALO 4 CUSTOM GAME-DAY SATURDAY NOON PST / 3PM EST "Only FFA SLAYER" 16 Players "Come early to get in" Add GT: Purience "Will Send a reminder message on XBOX LIVE a few hours before gametime "Online Matchmaking is terrible" "Now this is a playlist" 3x3 and 4x4 MAPS Breach (FFA) Lagoon (FFA) King's Throne (BTB) Talisman (BTB) Skyward (BTB) Crucifix (FFA) Cavern (KING) Static (MLG) Electrify (FFA) 5x5 and 6x6 MAPS Hangtime (BTB) Guardian (CTF) Blitzkrieg (FFA) Flying Waterworld Deathmatch (FFA) Battle Arena (BTB) Symmetria (FFA) 7x7 and 8x8 MAPS Space Rock Deathmatch (FFA) Channel (CTF) Office (Flood) Transverse (BTB) G.I. Joe Deathmatch (BTB) BumperCars (FFA) Artisan (BTB) Dr Doom Deathmatch (FFA) Behemoth (CTF) Assassination "Only" 0 Gravity Arena (FFA) Duck Hunt (Flood) Cobra Deathmatch (BTB) Haunted Mansion(Flood) Basketball (Oddball) Castle Wars (CTF) Underground Cave Deathmatch (FFA) Tunnels (Flood) Crash-Up Derby (FFA) Graveyard Deathmatch (FFA) Hulk (Flood) Sinister Deathmatch (FFA) and much much more... (Immediately Following Game Day) Hosted by Purience & Monkiman300 Breaking News / Live Interviews / Forge Discussion / and more Listen @ http://www.blogtalkradio.com/halohappyhour/2013/01/31/halo-happy-hour
  10. Gamer Tag: l0 000 people (that’s a lower case L at the front) Map: Station 07 Optional map variants: Station 07 1v1, Station 07 FFA Game Types: Slayer, KOTH, Oddball Player count: 2-6 player This is a great 2v2 map Weapons on map: -Sticky Detonator -SAW -Energy Sword This is a small map, oriented around 2v2 and FFA slayer. I miss the epic CQB moments I used to have in Halo: Reach so I created a map with CQB in mind. !PLEASE NOTE! this map will have frame rate drop if you play it on split screen. I really wanted to make a role-play style map, so I really hope you enjoy this and here goes... The Lore: Station 07 is the 7th of 10 experimental Cruiser Class Anti-Air weapons stations deployed on Requiem. It consists of one massive thermo-nuclear pivotal gun battery, crewed by a team of five men. The ammunition is too unstable and volatile for conventional reloading systems; therefore an external, manually-operated system was designed for each station. Although there are 10 stations, Station 07 is the most famous due to its hazardous location and impressive kill count, currently boasting the destruction of 3 Cruiser class, and 8 Corvette class covenant ships. Fame however, comes at a price. With Station 07's casualty rate being the highest of all stations; averaging the loss of one crew member every 3 weeks.
  11. Gamertag: CpButchFlowers Map Name: Canyon (CpButchFlowers file share) Gametype: Slayer Description: Small competitive 2v2 or 4v4 slayer map suspended in a canyon. Semi-symmetrical, with main bases on both sides. Snipers available near each base. Rockets and Overshied Drop in middle of map. Balanced, but would like feedback on how map plays. Also a soft kill sniper nest in a grav lift that becomes playable if player is exposed. Screenshot: See attached files
  12. Gamertag- ShockBolt21 Version shown- 1.0 Latest version- 2.6- major improvements FILE SHARE- (http://www.halowaypoint.com/en-us/players/shockbolt21/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0">http://www.halowaypoint.com/en-us/players/shockbolt21/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0</a>) Version 2.6 gameplay video HERE. (From 3:02 to 5:14) Armored Strike is a unique, one of a kind map. It is vehicle based, and is set up to represent a UNSC Orbital Landing Craft (Blue/Attacker base) landing forces on the asteroid to attack an embedded base (Red/Defender base), within which the players spawn in every time (no random spawns across the map). This invasion-like set up makes it more realistic, and is a nice aversion from your typical arena map, with players spawning randomly and weapons and vehicles that have been scattered across the map by some unknown force. Anyway, there are a variety of vehicles in the bases, but also several opportunities for a Spartan on foot if no vehicle is available or if he chooses to go without one. The battlefield. Landing Craft on right, embedded base on left. Neutral warehouse also pictured. The battlefield is the entire empty asteroid on Impact, and rocks have been added to the plain so vehicles and spartans can use them for cover. There is also a neutral warehouse with several heavy weapons in it that can be utilized by the infantry spartans if your team has control over it. There are also several ordnance drops for the infantry, so even though your DMRs might not be too useful, players still have several options if they can't grab a vehicle. Inside the Orbital Landing Craft. (Not shown- 2 shades, one on either side of the observation window w/ 200% damage increase) There will be some intense tank battles between the scorpions, with supportive wraith fire shooting in from the red side and banshee air support flying for the blues. The warthogs will also play an important role, providing mobility, transport, and decent firepower. The mongooses can be used for transport, and the ghosts can rush in where they're needed. The team that uses their vehicles tactically will gain the upper hand. The vehicles are... Blue Base- Spacecraft: 2 scorpions, 2 banshees, 1 ghost, 1 mongoose, 1 rocket warthog, 1 gauss warthog Red Base- Embedded: 2 scorpions, 2 wraiths, 1 ghost, 1 mongoose, 1 rocket warthog, 1 gauss warthog Banshee deployment from the rear of the landing craft There are several ordnance drops with anti-vehicle weapons throughout the battlefield, with relatively low respawn times (45 to 65 seconds). This holds opposite for the warehouse weapons. The weapons in there, which are extremely numerous, have spawn times of 2+ minutes. Here are all the ordnance drops: -2 fuel rod guns, one relatively close to each base -2 rocket launchers; slightly farther from the fuel rods but not quite neutral -1 neutral incineration cannon -1 neutral spartan laser View from behind the Red Asteroid-embedded base. (Not shown- rooftop weapons rack for base defense) In this map, the more players, the merrier, with 10-16 being the optimal player count. Works with slayer, king of the hill, and capture the flag. I am not, by any means, new to forge, but this is my first online upload, so I would highly appreciate some criticism and feedback. This map, Armored Strike, can be found in the file share for my gamertag, ShockBolt21. Also, make sure to check out my latest map "Tank Superiority" for some pure scorpion combat on a significantly larger map. You can download both maps on my File Share.
  13. Map: Renury Gamertag: XreignZ Map Description Played as 4v4 or 5v5 (or 2v2 I guess), this symmetrical map works with Team Slayer, Extraction, CTF, Oddball, and if people want it for some reason I will add KOTH. It is designed to be an arena style map similar to what you would see in competitive gaming tournaments such as MLG or AGL, which is why some weapon spawns aren't done as ordnance and personally I think the map plays better on MLG/GB/AGL settings. Renury is quite an open map, with some long sight lines, but there is always some decent cover nearby or a different floor to jump up or down onto. The main inspirations for this map were Sanctuary and Simplex, there are certain maps which just inspire me to forge and those are two of them So please post any constructive criticisms in the comments below! Don't be too harsh as I'm still pretty new to forging competitive maps. Red Base Gold Extenstion For a more detailed overview and small glimpse of gameplay check out this video (that I rushed out real quick just to post this )
  14. Hey, guys, send a msg to xFinalxMYTH1Cx to join my custom forge testing!
  15. Pharaoh Gamertag= TheClubhouse 4v4 Slayer or KOTH or Oddball
  16. GT: PURIENCE Map Name: GRAVEYARD DEATHMATCH Gametype: SLAYER (16 Player Free For All) Map: IMPACT (Big) Equipment: Jetpack(tricky levels), Saw, DMR(huge map), Plasma Grenades, Mobility(for rough hills), Super Sensors(plenty of coverage from terrain) "Tons of Weapons & Vehicles on map" "Teleporters everywhere" "Drive carefully...off-road mountain range" "Shoot sheilds for treasure" Description: The HALO graveyard for the fallen hero's who are now governed by the demon machine who haunts their souls for eternity on a desolate meteor drifting in space. A gigantic glass wall stands next to twisting rock bridges which help navigate over the deep cracks in the ground to the west, while towering colored structures and a gold base hold difficult challenges and many surprises to the east. Atop the highest cliff to the north sits the Lord of Pain overseeing all with his spidery arms and chest encasing several purple teleporter shafts with lighting lifts transporting to the main ship hovering in space to the south.
  17. GT: PURIENCE Name: G.I. JOE DEATHMATCH Gametype: SLAYER (4-16) Free For All Map: RAVINE (Big Map) Equipment: Jetpack, Saw, DMR, Plasma Grenades, Mobility, Super Sensors Description: The G.I. Joe headquarters nicknamed the "Silver Fox" base dominates this battlefield. Cobra has infiltrated however planting it's "Lava" base to the far west. All vehicles and weapons (Banshee & Tank) are present, and a floating airbase hovers above the cliffs. Grassland warfare with rich colored scenery & giant red wall barriers will bring endless amounts of vivid carnage.
  18. GT: PURIENCE Map Name: DR DOOM DEATHMATCH Gametype: SLAYER (16 Player Free For All) Map: EROSION (Big) Equipment: Jetpack(huge map), Saw, DMR, Plasma Grenades, Mobility(for rough hills), Super Sensors(plenty of coverage from terrain) Description: Dwelling in a green plasma cavern hundreds of feet below the ground, is the lair of Dr. Doom. His throne overlooking the pipes and 0-gravity hallways lit up by the constant flow of mystical forces that feed the evil villain with pure power.
  19. Map name: Lockout Gamertag: YamaMX Gametypes: Slayer, AGL, CTF, Oddball, KOTH, Extraction File: http://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/23f275a9-02d7-4f21-8763-02e475a15e07 Lockout is a 1:1 replica of the Halo 2 map co-forged by veteran forger Vincent Torre (MickRaider) and myself, YamaMX. Back in January I forged the map while using Halo 2 PC as a guide, block for block. Like many, I have a passion for this map as it housed many great competitive outings and memories. Having presented the original version, it received many positive reviews and a ton of useful feedback. This is where I met MickRaider, who could sense my passion for perfection and my willingness to listen, learn and execute. Together we bounced the map up and back, each of us taking care of large chunks at a time. By the end of it all, the map underwent ten major version increments before becoming final. The goal of this remake was to faithfully reproduce Lockout; line of sight for line of sight, trick jump for trick jump without sacrificing visual fidelity in any way. While some remakes tend to re-imagine the map in order for it to work with Halo 4 settings and bigger party sizes, we wanted a true 1:1 experience that both works well for Halo 4 and stays absolutely true to the original. While the trick jumps and such were made to work with Halo 4's engine seamlessly, no liberties were taken in regards to map size. Instead we measured for days on end to re-create the scale of the original, right down to the amount of seconds it takes to fall to your death. While I could write a change log, it would likely reach a character limit... thrice. I can honestly say the map was rebuilt from the ground up, everything has been amended or changed for the better in some way, shape or form. Just some small examples in comparison to the original would be the addition of the cave itself, missing entirely from the beta build. The entire height of the map has been adjusted. Bridges that most fail to realize have slight inclines have been inclined accordingly. Every Halo 2 spawn has been faithfully reproduced. Every room has been redone from the ground up, literally. Every trick jump is included and act nearly the same way they do in Halo 2. Barrel balance. Railings flipped. Tweaks to glass. Walls shortened or extended. Line of sights amended. The inclusion of CTF, Oddball and King of the Hill with the exact hill properties right down to length, width and height. The Halo 4 exclusive addition of Extraction. Optimization of the lighting budget. I could go on for hours, literally. It is an entirely new map in comparison to the original, shaped by over one hundred hours of work and countless play tests through out. The end result is Lockout, as you remember it. The map can be found in my file share or by following the provided link. Blockout, a version tweaked for Halo 4's Infinity Slayer with Ordnance Drops and such will be available shortly via MickRaider.
  20. TONIGHT 1/22/2013 TUESDAY 9PM EST "Only big maps" "Mostly Free For All & BTB 8x8" PLZ ADD GT: Purience Some Screenshots of Maps playing Tonight
  21. HALO 4 CUSTOM GAME NIGHT TONIGHT @ 6PM CST "Only big 16 player slayer only maps" hit me up on xbox live if attending plz GT: Purience "If overloaded... will have others leading other 16 player groups"
  22. GT: PURIENCE Name: SPACE ROCK DEATHMATCH Gametype: SLAYER (4-16) Free For All Map: IMPACT Equipment: Jetpack, Saw, DMR, Plasma Grenades, Mobility, Sensors Description: Once a highly profitable mining rock now an abandoned colony wiped out by an alien abduction. All vehicles and weapons are found throughout and numerous gravity lifts thrust you to every crater.
  23. GT: PURIENCE Name: SPACE ROCK DEATHMATCH Gametype: SLAYER (4-16) Free For All Map: IMPACT Equipment: Jetpack, Saw, DMR, Plasma Grenades, Mobility, Sensors Description: Once a highly profitable mining rock now an abandoned colony wiped out by an alien abduction. All vehicles and weapons are found throughout and numerous gravity lifts thrust you to every crater.
  24. GT: PURIENCE Name: UNDERGROUND CAVE DEATHMATCH Gametype: SLAYER (4-16 Free For All) Map: EROSION Equipment: Jetpack, Saw, DMR, Plasma Grenades, Mobility, Sensors Description: JETPACKS thrust you into the deep dark depths of the underground. All vehicles, abilities, and weapons are available for destruction...esp mayhem, but each player only starts with a SAW, DMR, and a couple PLASMA GRENADES. All the other abilities are available too, and a GRAVITY HAMMER embedded in "lava" sets in wait. Multiple gravity lifts send players flying to all the many areas in this huge cavern battleground, while a lone BANSHEE awaits hidden up on the highest stalactite. With a GHOST laying in wait on the end of a pipeland hovering above the cave pool, and several MANTIS placed on different floating structures, UNDERGROUND CAVE DEATHMATCH is a gigantic unique map with tons of potential for wacky SLAYER adventures and beautiful scenery
  25. GT: PURIENCE Name: G.I. JOE DEATHMATCH Gametype: SLAYER (4-16) Free For All Map: RAVINE (Big Map) Equipment: Jetpack, Saw, DMR, Plasma Grenades, Mobility, Super Sensors Description: The G.I. Joe headquarters nicknamed the "Silver Fox" base dominates this battlefield. Cobra has infiltrated however planting it's "Lava" base to the far west. All vehicles and weapons (Banshee & Tank) are present, and a floating airbase hovers above the cliffs. Grassland warfare with rich colored scenery & giant red wall barriers will bring endless amounts of vivid carnage.
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