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  1. There is one vehicle that fans love and care about. Pelicans. Ive been waiting for a pelican in halo multiplayer since Halo 3. It can be at least a passenger Pelican for all i care. Halo might be mostly about killing but what about the machinima directors around the globe. Halo Reach had a falcon helicopter a human flying vehicle with turrets and passenger seats. Halo 3 had Hornets great for machinima but they weren't big enough. If you want to please your fans take our advice.
  2. I'm actually devastated by this revelation. It is a regular activity for me to get together with a friend to play Halo games. Tradition since 2004 on the old 'box. I know it means nothing, but I had to start an account just to voice my tremendous disappointment to 343 Industries. The MP (split screen experience... I don't use multiplayer features alone much) in Halo 4 was so great, my friends and I were super-excited for 5 to release - to get that experience on 'new gen'. MC collection just doesn't have a good MP experience in my opinion, so Guardians was going to be the revelation. I know, I know; I'm probably in the minority of players who want a gaming experience for more than one person in the home - but this is such a blow to my hobby, I can't fathom a developer doing such a disservice to a game's fan base. A game that I'd imagined was going to be a staple of my play time in a series that I've excitedly picked up on release day each and every iteration is now relegated to being just another shooter to experience then throw on the stack for trade-in. What a tremendous bummer. 343, you have crushed my fandom. ...you can tell I'm new; I double-tapped and posted this twice. Don't know how to get rid of the dupe. Sry for the noob-ery.
  3. Looking for some people to play on the Master Chief Collection with. I was hoping to play the Halo 3 ODST co-op with someone but sadly none of my friends have it, if anyone would like to play the ODST co-op on MCC then send me a message over Xbox. My GamerTag is D3ltaDude19.
  4. 343 could you please put in elites for multiplayer a lot of us would appreciate to see elites and humans in multiplayer again. Comment saying that you agree if you agree with me for having elites in multiplayer
  5. Ready Up Live has revealed a few multiplayer and soundtrack changes and features we will see in the final launch of Halo 5: Guardians! Halo is often most known for two key features, it's multiplayer and it's music, which are usually a game's defining factors for most of the core audience. Halo 5: Guardians will be a wildly different game in terms of PvP gameplay, with the new institution of Spartan Abilities, but you already knew that. Getting to the good stuff, ReadyUpLive.com released some information about new stuff in Halo 5. Besides a few changes to base Spartan Abilities, such as the remapping of the Ground Pound to the melee button instead of crouch, and the reduction of radius to the same ability, mostly nothing new. In Capture The Flag, however, players will be enthusiastic to hear that juggling and dropping the flag is possible now unlike Halo 4. The 'Flagnum' as it's referred to by the player base will also be making a return, whether this is seeing any changes though, we're unsure. View attachment: H5-Guardians-Fathom-Surprises.jpg Empire has gone under a graphical overhaul and changes to the shutter area and the removal of an entire staircase to make more use of clamber and other routes. And finally, a new map called Fathom was revealed. This is a close-quarters underwater submarine base involving a lot of alternate paths and strategy changes each time you play. Two new armours were also revealed, Breaker, looking a lot like a pilot's suit, and Noble, a replica of Carter's armour from Halo: Reach. View attachment: Noble.png Now unto the sound, arguably the most vital part of a Halo game, making the music and atmosphere memorable and recognizable is a key element in production. First of all, in-game sounds will be more atmospheric with weapons sounding more realistic. Ready Up Live humorously explained how the process is done, such as a kitchen utensil being dropped to create a shuddering metallic sound. Enemy and ally interaction will be leagues more immersive as chatter goes about between responding parties, such as an elite giving orders to his squad. Unto the soundtrack, Chief and Locke will have separate musical themes, the Chief theme being more melancholy and somber whilst Locke's theme is more victorious and pulse-pounding. The soundtrack is now being done by Metal Gear Solid's former composer who aims to keep the Halo monk chants a vital element in the sound design, so hopefully we see more of a return to classic Halo. View attachment: Halo-5-Guardians-Elite.pngView attachment: Halo-5-Guardians-Grunt.pngView attachment: Halo-5-Guardians-Jackal.pngView attachment: Halo-5-Guardians-Promethean-Soldier.png All images and information are sourced from Ready Up Live.
  6. Ready Up Live has revealed a few multiplayer and soundtrack changes and features we will see in the final launch of Halo 5: Guardians! Halo is often most known for two key features, it's multiplayer and it's music, which are usually a game's defining factors for most of the core audience. Halo 5: Guardians will be a wildly different game in terms of PvP gameplay, with the new institution of Spartan Abilities, but you already knew that. Getting to the good stuff, ReadyUpLive.com released some information about new stuff in Halo 5. Besides a few changes to base Spartan Abilities, such as the remapping of the Ground Pound to the melee button instead of crouch, and the reduction of radius to the same ability, mostly nothing new. In Capture The Flag, however, players will be enthusiastic to hear that juggling and dropping the flag is possible now unlike Halo 4. The 'Flagnum' as it's referred to by the player base will also be making a return, whether this is seeing any changes though, we're unsure. View attachment: H5-Guardians-Fathom-Surprises.jpg Empire has gone under a graphical overhaul and changes to the shutter area and the removal of an entire staircase to make more use of clamber and other routes. And finally, a new map called Fathom was revealed. This is a close-quarters underwater submarine base involving a lot of alternate paths and strategy changes each time you play. Two new armours were also revealed, Breaker, looking a lot like a pilot's suit, and Noble, a replica of Carter's armour from Halo: Reach. View attachment: Noble.png Now unto the sound, arguably the most vital part of a Halo game, making the music and atmosphere memorable and recognizable is a key element in production. First of all, in-game sounds will be more atmospheric with weapons sounding more realistic. Ready Up Live humorously explained how the process is done, such as a kitchen utensil being dropped to create a shuddering metallic sound. Enemy and ally interaction will be leagues more immersive as chatter goes about between responding parties, such as an elite giving orders to his squad. Unto the soundtrack, Chief and Locke will have separate musical themes, the Chief theme being more melancholy and somber whilst Locke's theme is more victorious and pulse-pounding. The soundtrack is now being done by Metal Gear Solid's former composer who aims to keep the Halo monk chants a vital element in the sound design, so hopefully we see more of a return to classic Halo. View attachment: Halo-5-Guardians-Elite.pngView attachment: Halo-5-Guardians-Grunt.pngView attachment: Halo-5-Guardians-Jackal.pngView attachment: Halo-5-Guardians-Promethean-Soldier.png All images and information are sourced from Ready Up Live. View full article
  7. This is what halouniverse said about this picture "A few hours ago, it leaked online a fantastic artwork by Halo 4 representing a new Multiplayer/Spartan Ops map, which however do not yet know virtually nothing, except some possible detail due to its appearance. The map, of generous size, and that has some human structures, seems to fit the frenzied clashes Big Team Battle that Halo has always been accustomed. Furthermore, since there are no mountain ranges scattered in the middle of the arena game, you can expect the use of aircraft. I propose to follow the artwork, stay tuned for updates." Write in the comments below what you think this map may be and if its Multiplayer or Spartan Ops.
  8. This is a new gameplay video, from Machinima. This gameplay is on the newly shown map Solace. As described in the video, it has a Promethean feel to it, but also with organic compounds. The gameplay shows of the SAW, Beam rifle and Sniper Rifle action. And commentary with HaloCouncils own Nexy. From: Machinima http://www.youtube.com/watch?v=tVVjuTaODvc
  9. Agent Locke's voice sounds really off and I feel like it's going to ruin HALO5: Guardians. Is there anybody else who agrees? I know it's probably late to change the voice, but I mean c'mon agent Locke sounds like he's trying so hard to have a deep voice. Makes HALO look like a child's game. Master Chief worked too damn hard for agent Locke to ruin the game with his wannabe MAN voice.
  10. So I was wondering about multiplayer as I don't have gold, and I know this probably doesn't belong in Halo, but what if we could have bots for offline multiplayer? I know this is kinda a COD thing, but I was thinking of buying COD Ghosts and Advance Warfare because I could finally play multiplayer, as they have bots. It might not fit, but it would be a great opportunity for non-Live players to have the amazing experience of multiplayer. This was just an idea I had in mind, and feel free to post your opinions below.
  11. All Credit to Nak3dHalo for uploading and all credit to VPLUS2 for finding me it. Red Vs Blue CTF. If you want to know more about LOADOUTS, then check Archangel Tyrael's Thread HERE http://www.youtube.com/watch?v=n1rdfWjD5zU New Features and confirmations: 1. Pulse Grenade. 2. Ghosts in halo 4. 3. Beam Rifle returns 4. Red Vs Blue, no colour changes. 5. New Weapons.
  12. Hey guys; I've been a competitive Halo 3 die hard fan ever since I was a jit and now I'm 20. I haven't played halo since Reach. The game was okay, I stopped playing when I became a general or something. I lost the eagerness of trying to rank up because it didn't matter wether or won or lost I still rose in EXP. I saw halo 4 over some gameplay and thought it looked horrible. A lot of the aspects of the multiplayer didn't make sense to me from the variety of weapons on the map and random weapon drops to how the maps were constructed. But that's my personal opinion and a lot of people I know agreed with me as well as some people I read reviews over online. The online multiplayer was almost entirely unbalanced and just watching the gameplay hurted my eyes. Halo 4 isn't Halo, it's a completely different game. More or less a bad reboot of a Halo title. What keeps real Halo players playing after finishing the campaign is the multiplayer, everyone knows this. If the multiplayer is phenomanol for example: Halo 3 and Halo 2 then you'll gain a tremendous loyal customer fan base playing for years on end, waiting for the next sequel of the game to be mentioned. I sometimes have the urge to play Halo 3 but I'm busy studying most of the time for my next exam. I truly for the love of God don't want to see another grand disappointment from Industry 343 again in another Halo game; So here I am trying to make an attempt to reach out to the developers of Halo 5 in maybe making a difference in how the developers might change a few things. And I'm a point out some suggestions for you guys First off : 1. I don't need a 'guy' shouting in my ear piece about kill streaks and wether or not I get a double kill or a triple kill. Take the kill streak guy talking down a notch, it'll quickly get annoying for me and as well as other players. On top of that the 'Guy' doesn't have to narrate about the gameplay, "4 against 1", "3 against 1", like shut up lol I wish there was an option to shut him up. And the 'Guy' doesn't have to narrate of which game mode I'm about to play, I'm pretty sure I know what game mode I'm about to play when I choose from the option menu in multiplayer. Another thing too the 'Guy' mentions when and where the power weapons respawn again for Ex: Sniper, Sword, Rocket Launcher. I remember back in my day we had to memorize how long it took the power weapons to respawn. From my perspective the 'Guy' talking sucks the seriousness out of the game and brings the difficulty level down a lot. He talks a lot during gameplay it feels like he's always saying something It doesn't feel like I'm playing halo, you guys are trying too hard to make the game "cool", yeah it'll probably appeal to younger gamers but for older gamers that have played the previous games from Bungie, we don't like that. Haha. Make it an option wether or not we want more voice interaction from the game. 2. Did I see a deathcam in the beta? That has to go. This is not COD. This will ruin an old strategy everyone knows called "camping". Trust me, when I got a good camping spot with my sniper I don't want any enemy player knowing where I am. 3. The animations are cool and all but can they be a little quicker or can you just vanquish them all. I remember when I was playing Reach in a competitive game it'd take a whole millennium assassinating someone. When in Halo 3 it just took a little tap in the back to kill someone, and that kept the competitive flow of my game undisrupted and didn't leave me exposed to another enemy player since I can't do anything during the animation. 4. The game looks too easy with the jet-packs. You don't have to break a sweat trying to jump on a ledge, the jet packs do all the work for you. I remember in halo 3 that you'd have to find ways to get to those sweet secret spots and it took a skill to jump onto far away platforms not everyone could accomplish so easily. You built up that skill and make it into one of your tricks and that inhanced your competitive edge against other players who don't know the move. To be honest, that factor was one of the best things about playing halo 3 online. Maneuverability looks far too easy and can make the game sort of boring. Make the jet pack an option in one of the game modes. Like lets say Hardcore mode or Classic mode. 5. I didn't play the game my self so I can't say much else. I saw one other thing too; the stomping ability when you're in mid air and you can kill your foes underneath you is obviously taken from COD advance warfare. That has to be taken out or put as an option for a multiplayer match. You can easily just fly around stomping everyone you see in sight and them not knowing you're there. ________And that's it guys thanks for investing your time to read this I know it's kinda long but I had to say what was on my mind and I would like to see a difference in the new installment of the game. I care and I know a lot of my suggestions where opinionated remarks so don't critise me for speaking out I apprecaite it. I just signed up but I'm sure there's a lot of Bungie forum individuals here. The new Halo community shows promise trust me. You're company has great potential, hear us out and maybe we can make a great game together soon.
  13. I bought an XBox One over the weekend. I got the "Halo: Master Chief Collection" bundle from Walmart. Right now this is the only game I'm interested in playing. It's how I keep in touch with friends from back home. You'll understand my disappointment when I found that the game's online multiplayer works about as good as a screen door on a submarine. I can't join an in-game group with my friend. Neither of us can successfully join a multiplayer session. All my network settings are correct. My internet is plenty fast. Shame on me for not researching the game before I purchased it. I guess I figured I could trust the "HALO" name. Woops. I tried contacting Microsoft. The illustrious "Erl" told me he couldn't help, and that my only option is posting on this forum. So here I am. In conclusion, I'm super glad I bought something that doesn't work.
  14. Personally I chose Operator upon achieving Rank 50 in Halo 4, but Operator may not be the best fitting for your your style of playing. This is a guide to what all Specializations are right for you by explaining all the details of each specialization. Wetwork: This class is mainly for assassain-style gameplay, AKA "Ninja mode" gameplay. Enjoy sneaking around like a boss. The Tactical/Support package is Stealth. With it, you do not fully show up on Promethean Vision, (You only appear as an outline), Quiter footsteps, and you assassainate faster, leaving you less vulnerable. Operator: Vehicular-based gameplay, playin' with the big guns. The T/S Package is Wheelman. Acquiring Wheelman lets your vehicle's health regen faster and reduces the duration of EMP. Pioneer: For ranking up faster and gaining as much XP as possible. Package is Fast Track, in which gives you bonus XP (for as long as you had it on) at the end of a match. Pathfinder: Seeking out them enemies. Package is Gunner, it reduces the overheat on turrets and removes the speed penalty on carrying detatched turrets. Engineer: Mechanically-based playing. Drop Recon, you can see where an ordnance is dropping 12 seconds before anyone else, so you can get those drops before anybody. Stalker: Spying on targets like a ninja. Nemesis, which highlights the opponent who killed you previously. Get revenge every time. Rogue: For the lone wolves. Stability will reduce your flinch when shot, increasing accuracy and making BR and DMR battles a breeze. Tracker: Seek out your opponent. Requisition lets you choose a different set of drops for your ordnance by pressing up on the D-Pad. -------------------- So which one best suits you? Leave a reply!
  15. Make it to where you have no grenade starts but place more grenade spawns on the map i like the no shields or radar though
  16. Please, with all of my heart and nostalgia. I am begging for a way to join user-created Custom Game lobbies in Halo: TMCC and Halo 5. A list of open and available lobbies for user-created game types would be at the top of my list of wishes. Please 343i, say it will be so! I want to join private super bouncing lobbies, hide n seek, cat n mouse, Trash Compactor & other creative user-created game types! I don't want matchmaking to be the only way to join a public game. And trying to find friends/friends of friends to invite to a private custom game is a huge pain when all it takes is a custom game 'server list' of available user created lobbies. There are so many fun game variants created by users! Please give us a way to host custom games and have them available to the public for people to join. It would be an identical feeling of a big LAN party... Well, one with voice chat only xD - Lou This is what someone said in the Halo Waypoint forums. I couldn't have said it better so I copied and pasted it. Here's the original forum post: https://forums.halowaypoint.com/yaf_postst249152_Suggestion--Halo2-MCC-NEEDS-custom-lobby-list.aspx
  17. Each player should have a Social EXP ranking like in Halo 3, 4 and Reach. The Ranking 1-50 can be for ranked playlists only. You need the fun social exp for just playing games and stuff.
  18. Hello Everyone! I'm writing about this topic because after doing some research I seem to be the only one having this issue. Today I tried playing 3 player local matchmaking. The problem I had is that I could not play on any map except for Halo 1 maps. The maps would get the load screen and after a few seconds, it would state a message saying "loading incomplete". I had 2 xbox one wireless controllers and 1 xbox one wired controller. At first I thought it was the wired controller since it's a third party one but it wasn't because it worked with Halo 1 maps. As long as I had only 2 controllers set up, I could play on any map from any game. As soon as a third was connected, only Halo 1 would work. Am I the only one who experienced this? Will they be fixing this along with the Matchmaking updates? I understood the problems had to do with servers so it may just be my game. Please and thank you for your time!
  19. Is there any plan to put in a Halo 1 playlist? For over a decade now, I've been waiting for a way to play THE Halo online (other than xbconnect). My first dissapointment was anniversary, which was NOT Halo 1. It was reskinned reacharound. Then when I heard my nostalgic gaming pipe dream was finally going live, two console generations later, I jumped at the opportunity! When I finally got one of my old Halo buddies and brother around to play (unfortunately only two controllers, if guest support works for H1 then we'd be in business). Sure I have a few minor gripes: It's a port of Halo PC, not the original Xbox version (any Halohead would immediately notice the difference). There are campaign tweaks for increased enemies and disabling of some fun glitches. Although you can go back to original music, you cannot go back to original sound effects (most noticable with the guns). The multiplayer netcode is on the same plane as Gearbox's unpatched entry (i.e. aim 2 feet in front of any moving guy, and shields may show up after they're down --even after death). And to touch on Halo 2, it's the patched version which fixes some griefer glitches, but has the laser-like battle rifle (bleh). Okay, now that my uterian flushing has been vented, here is my main gripe: THERE IS NO DEDICATED HALO 1 PLAYLIST! I've been waiting over a decade to rekindle my love of this classic of LAN party games, and maybe one game in 6 is the original game. Between H2 BRs and H3 nausea, I can only get a mere taste of why I bought the package. Not to mention --there is a team glitch, where half the time I'm playing AGAINST my friend! Talk about screen-peeking issues. The praise I can give is that the few rounds I have played have adhered to the MLG-esque gametype: AR and Pistol Starting weapons Green Indicator over heads FF on No Motion Tracker (iirc. This particular feature is important to play-style) 4v4 (I'm open to 8v8 on larger maps, but not the rumored 2v2) If only there were other LAN classics like sniper-only (no pistol secondary), no-shield shotgun (team and FFA), and 8v8 CTF. So, are we any closer to a Halo: Combat Evolved ONLY playlist? With friends who only play Halo 1, and a few with 1 and 2, we haven't been jiving at all with this H1,2,2.5,3 team slayer playlist, opting to quit whenever it's not the original. Please give me some good news 343!
  20. ok so i've been trying to access war games for an hour now and it says only basic matchmaking is available? it says 8 people are playing and only in slayer.. how long will the servers be down? i just got home from work and all i wanna do is play some games. and every time it says player incoming, it cancels and says searching for player again. it's really frustrating, i'm not the only one experiencing this am i?
  21. Increasing "Big Team" from 12 players to its original 16 players! Bringing back additional playlists like "Team Doubles" Etc. Hopefully 343 will see this. Big team is my favorite playlist, going from 12 from 16 kind of ruined it for me... I'm used to the chaos or big clan fights, as it is right now I'd rather play big team on Halo 4 or Halo 3 on the Xbox360
  22. You guys need to make a playlist just for a specific game and not group all 4 halo's into one playlist like big team battle. Make a big team battle for halo 1, halo 2, halo, 3 and halo4. Have them separate. For example I wanted to just play Halo 1 team slayer and couldn't do that cause there are no halo 1 playlists for me to join! If need be you should organize the matchmaking playlists like the example below. Matchmaking . Halo MCC o Slayer o Big Team Battle . Halo 1 o Slayer o CTF o Big Team Battle . Halo 2 o “” . Halo 3 o “” . Halo 4 o “”
  23. Hello everyone! Just like all of you I recently bought HMCC hoping to play Halo 2 matchmaking again and to relive those happy days I had as a younger self. Unfortunately there are numerous issues with this and that is a bummer; however, there is still CUSTOM GAMES, right? WRONG!!!!! Everyone is so concerned with matchmaking that some of the most annoying problems are being temporarily overlooked. We must have the ability to party up and stay together otherwise what's the point of fixing matchmaking if we can't play with friends.Below are a list of issues me and my friends are having while trying to play HMCC custom games: 1) The in game roster doesn't load or doesn't allow joining a friend where 'join player' is grayed-out 2) If you finally get everyone into a game the team switching is bugged and teams are completely different on other players' screens 3) When the teams are finally even and the game finally starts HERE COMES THE LAG! Teleporting, dropping frames, jumpy killcams, and so much more. These seem more prevalent if someone disconnects while in the middle of the game 4) After that frustrating game ends your party may or may not be broken up and be forced to re-join. 5) Ok, here is the most frustrating thing in the universe besides the holocaust. When trying to re-join a friend there is some cache data bug that is telling the person who is joining's xbox that he/she is already in that session. The only way we've found to work around this is by letting EVERY SINGLE PARTY MEMBER restart his/her game completely to allow re-joining. And the viscous cycle of frustration continues until everyone just gives up. I'm posting this because I haven't seen any talk about it and would like to know if it is just a second priority or if we are the only ones this is happening to. PLEASE comment and tell me if any of you are having these problems. These issues seem just as bad as the matchmaking ones to me and should be fixed first in my opinion. Thanks for listening to my rant!
  24. So, i've been reading about random disconnects during matchmaking and last night i figured out why. Long story short a kid on my team was shooting me and being a general loser. He kept screaming and blasting music so i went to go and mute him when i saw something rather silly. Instead of just seeing "Mute" i had another option, "Kick from party". I entered matchmaking by myself i had no party. So i clicked it and lo and behold he quit the game. I then scrolled to the enemy team and guess what? I was able to kick the whole enemy team and win the game. After that i had the option again for a few games but i decided against using it because there's no fun in it. Today it happened to me 3 times, i just randomly got kicked from the game. Just a headsup, didn't know where to post this so i posted it here.
  25. Earlier on this week I was playing some Skirmish in the Crucible. I was just trying to complete a few more matches to complete this bounty, and not one match was lost. I continued to play Skirmish and me and my team kept destroying our opposition. Why was I continuously winning in SKirmish? I recorded a bit of gameplay from a match and discovered the key points that allowed me and my team to achieve victory every time. http://www.youtube.com/watch?v=fIZ4kTFFsOc&feature=youtu.be Teamwork Sticking with your team is more important in Skirmish than in anything else. This game type relies solely on teamwork. If you're fighting beside your two other team members, you're unlikely to fail. When close to each other, reviving a downed guardian should be no problem. Someone goes down, you can easily pick them up whilst you're other team member deals with the enemies. This is especially useful when the opposing team is split up, you can take them down one by one with ease. They won't have a chance to break your defence. Ammunition Although this may seem obvious, your special and heavy ammo is extremely important. These are what give you an advantage over your enemy. No matter how strong your teamwork is, you'd be useless if all your bullets are harmlessly pinging of your enemies' armour. Your special ammo is important because when you are in a situation where you have to deal with an enemy alone, it's most likely your best shot. Pulling out a shotgun or hand cannon when you see an enemy up close would be one of the first things you'd think of, but it'd be useless without enough or any ammo at all. Heavy ammo is great. If your enemies are gathering together to launch a counter-attack, you can put them back in their place by blowing them to hell with your rocket launcher. It's your choice whether you use a rocket launcher or machine gun. Navigation You want to navigate safely through the map with your team. This means being cautious about what routes you take and how you approach them. It's always good to be on the move, especially sprinting. An enemy sniper will struggle to catch a fast-moving target. When moving around a corner, stick right to the edge so you get around it as soon as possible, you wouldn't want to get caught at the last second. Make sure you are sliding when necessary. If there is heavy gunfire and explosions around you, make sure you are either crouched behind cover or sliding out of the way. Be cautious when using lift, don't make yourself a target with it. Subclass I only have experience with a Titan, so i'm going with that. Your subclass means a lot. With the Titan class, there is Striker and Defender. Striker is the default subclass. Although there are a few similarities between Striker and Defender, there are many big differences which can have an effect on your game. Make sure that you choose the subclass that you know you are going to perform better with, and try out different upgrades to see what you play with best. This is a more detailed version of my video. As mentioned in the video above, I'm no 'pro' or anything, there are thousands that can play better than me. I made this video and thread to help increase the chances of victory for anyone playing Skirmish. Thank you for watching/reading.
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