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  1. Download Links: -Map -Boom Smash Gametype -Boom Smash (under 10p) Gametype -File Share GT: Shore Jesus Map name: Boom Smash Gametypes: Boom Smash, KOTH mode, made for games with 12-16 players Boom Smash (under 10p), KOTH mode, made for games with 10 or less players Rules/Restrictions: Even teams of Red and Blue Description/Information: This minigame features 1 minute rounds of 6 of one team trying to survive the longest while the other team smashes fusion coils at them. Each round, the sides will swap and both teams will have the role of smashing the explosives or dodging them 3 times in the game. Survivors on the platform attempting to survive the longest will have faster speed and a fast regenerating thruster pack but no jumping and you only have one life. The attackers smashing the fusion coils will have slower speed, no jumping and no AAs, just you, your hammer, and a fusion coil; stop the enemy team from surviving at all costs. This minigame is not about surviving to the end of the round (although that is a plus) but to surviving the longest by dodging the explosives effectively. The team that survives the longest in the hill after 6 rounds is the winner. Pictures: Videos:
  2. I haven't had access to my Xbox in weeks. Despite this setback, I have still tried to stay connected to the Forging community. Unfortunately, it looks as though it will be many moons until I will be able to Forge again.. On the bright side, I have an idea for a mini-game that will be very, very fun. It's Flood-based and should be easy to Forge. Anyone who reads this can try building this map. 1. First create a cubical box without a lid out of simple flat objects. It should be big enough to hold four edge-to-edge gravity volumes at the least. 2. Fill the box with Invisible Gravity Volumes side by side facing up. There should be two layers of volumes, the purpose of which you will soon find out! 3. Fill the box with a trait zone and set it to give players Good Camouflage and Speed Boost. The former is to dampen surrounding noise, and the latter is to make the players' screens blue. 4. Place down several Rocks with the tips slightly above the top of the gravity volumes. These are for the humans to jump around on. 5. Place down small crates set on normal physics. They should bob up and down slightly. 6. Place blue Dominion shields horizontally so that they touch the top of the gravity volumes. 7. Place the Flood spawn points on the bottom of the box, and place the human spawn points on the rocks/crates. The Flood will have a dynamic experience on this map. Submerged beneath the shields, they will hear things differently, and their screens will be blue. The humans will struggle to survive on the surface as the shark-like Flood shoot out of the water--like sharks. So you see the theme of the map now? There might be some technical flaws in my directions; you might want to switch the blue dominion shields with normal shield doors, but that would be very expensive and punish the humans for accidentally walking off spawn. Good luck creating the map!
  3. Gamertag: Fraw Lawk Map: Prometheanball_Rock Gametype: Prometheanball Player count: 8 - 16 EDIT: I forgot to touch up some parts of the map with aligning the spawn areas and extra. I apologize for releasing before fixing it. But It's now up again as of 1/7/13 4:00pm (UTC-06:00) Central Time (US & Canada). Whats up everyone, this is Fraw Lawk with my second Halo 4 map but its a minigame and its called "Prometheanball"! This map is one out of many maps that I'll be making for this minigame. Its basically paintball but you'll use a suppressor for your weapon and a hardlight sheild for your armor ability. The map is symmetrical and holds up to 16 players because I just love big battles especially with the paintball idea. The damage modifier is at max, the damage resistance is at its lowest so if you get hit by a measly suppressor bullet, you'll die, and there one life so be careful! It's really fun to make an enemy player kill himself by shooting at your hardlight sheild, ricocheting back at him/her. My inspiration came from Darth Human with his Crash-up Derby minigame. The fact that one player survives, takes control of the arena and wins feels so satisfying that I'd come up with something similar except adding teamplay and making it paintball style. Have fun! EDIT: I forgot to touch up some parts of the map with aligning the spawn areas and extra. I apologize for releasing before fixing it. But It's now up again as of 1/7/13 4:00pm (UTC-06:00) Central Time (US & Canada).
  4. Hey, guys, send a msg to xFinalxMYTH1Cx to join my custom forge testing!
  5. Welcome to a crazy survival-based (1 Life, 5 round) minigame unlike anything you have ever played! Rapid-fire Splaser Tag! Player Count: Team Based 2-8 Players The spawn: Four shield doors block your path into the arena. Use your spartan laser to tactfully and swiftly remove them. (Melee disabled!) The faster you enter the arena, the better chance you have at the power weapons! Those who are AFK in spawn, or are "tactfully waiting" for the numbers to thin down will be punished by death. There might be cake on occasion instead of death, but reports otherwise from testers... say that the cake could possible be a lie. The Arena: A small symmetrical arena, which holds a little secret magic. Thought your spartan laser was out from escaping spawn? Think again. The moment you step into the combat arena, you and everyone on BOTH teams will have infinite, bottomless clip, charge-free, instant reload weapons. Need I say more? Settings customized for this require three shots to kill (direct) or six shot to kill (splash damage). Need I say any more?!??! Happy Tagging! The Download: In-Game File Share: Master Sundown Gametype (Slayer): Splaser Tag Map: Splaser Tag Arena Special Thanks: firedune22 (arena co-forger, discovery of glitch which lead to creation of gametype)
  6. Hurry Dashboard Map: False Crack (My File Share) Gametype: False Crack (My File Share) In this game there are two teams you go around hitting the enemy team. You do spawn in with a pistol but it does very little damage. You have the armor ability choice of a hologram or hard light shield. Recommended Players: 8+ Gameplay:
  7. Gamertag: Hurry Dashboard Map: Jump (in my file share) Game type: Jump (in my file share) This is my remake of the halo reach minigame "Jump Rope" where the flood is trying to splatter the Spartans and the Spartans try to jump over them. Recommended amount of players is 6+
  8. Gamertag: Money00100 Map: Lava Pit Gametype: Lava Pit Description: This map is an action packed arena based in the centre of a masive city (Shmeef City). Contestants are pitted in a FFA with 3 lives and only vehicles to knock each other off the edge or into the LAVA PIT to their impending doom. Most vehicles have only one life and should therefore be taken care of. If there are no more vehicles; have patiencce, for more will spawn over time. If not, you can assassinate each other. Minimum Players: 2 Maximum Players: 8 Suggested Players: 4-8
  9. Crash-up Derby Gamertag: treez0 (update: for those who tried to look up my gamertag and it wouldn't work at the end is the number 0 not the letter O) Map Name: Crash-up Derby Link: http://www.halowaypoint.com/en-us/players/treez0/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Gametype: Crash-up Derby Link: http://www.halowaypoint.com/en-us/players/treez0/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Description: The Return of an old favorite from Halo Reach original map created by Darth Human Recreated into Halo 4, Best played with 6-16 players. (Update for those who would like to see it in action video below) Images:
  10. Map: Duckies VS Wartogs Gametype: Vehicular Manslaughter GT: trabbedoor Map link: http://www.halowaypo...etails=31000180 Gametype link:http://www.halowaypo...etails=31000181 Players: 2-10 but i suggest around 6 or 8 The game is about trying to dodge the Wartogs which are coming down and try to splatter you. If the infected shoots a fusion coil, a wartog will ride down and try to splatter a Duckie. Each 15 seconds there will spawn a concussion rifle for the duckies to make it easier to dodge the wartogs. trabbedoor
  11. gamertag: oomishday3 map name: Hopscotch Minigame map download: http://halo.xbox.com...s=&startIndex=0 gametype: Hopscotch Minigame Type (under infection category) gametype download: http://halo.xbox.com...s=&startIndex=0 Play with 2-16 people. The more the merrier but it works with any party size. Human characteristics -200% jump height -normal movement speed -75% damage -4X overshields -assault rifle Zombie characteristics -0% jump height -normal movement -25% damage -no shield -normal health -plasma repeater http://www.youtube.com/watch?v=rac42niw7wI&feature=g-upl Thanks, please comment if you have an idea on how I can make it better if you think of something
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