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  1. Kamikaze Banshees By Rabid MidgetMan Map link Gametype link Player count: 8-14, the more the better. add a second alpha zombie for large lobbies. Ever noticed how a banshee explosion is much larger than a banshee-bomb explosion? These zombies noticed. Many explosions are guaranteed In this chaotic yet skillful game. Please give feedback after playing! Overview Zombies fly into the canyon and crash (explode) into survivors in order to infect them. The zombies are unable to inflict damage with the banshee guns. If the humans would prefer to keep their limbs mutually connected to their torso, they might want to consider blowing the banshees up in mid-air during their dive. A large variety of powerful weapons enter the map through initial ordnance, random ordnance, personal ordnance and not forgetting the 2 random weapons you spawn with. I built the map between the 2 massive asteroids of impact. the smaller (yet still BIG) asteroids between the map provide excellent cover for the humans and banshees alike. The humans spawn in a circle in the centre of the map with random weapons, and are encouraged to fan out by initial ordnance drops all around the map. Gameplay There is lots of cover in the map, but no place is safe. overhangs can be useful as they reduce the directions the banshees can attack from, but it also reduces the ease of shooting back. The buildings have no roofs, making their protective potential very minimal. It took a lot of testing, but I think I've perfected the damage and resistance levels for the humans and zombies. The flood will never die before their banshees are destroyed so you don't get falling vehicles. None of the weapons used in the map (mostly sniper or explosive) are overpowered, and most destroy the banshees in 1 - 3 hits. Camping is difficult as ammo runs low on the power weapons, prompting players to search for random ordnance. The most common weapon is the railgun (all initial ordnance are railguns and the 'left' personal ordnance option is always a railgun). It is a fair weapon as it takes some skill and kills in about 1 and 1/4 shots. Pictures Imagine 8 of these flying towards you. Yeah, that really happens. A spartan hiding from a couple of banshees in the background. BOOOM. The two zombies spawns with a purple teleporter between them. there a 4 quickly spawning banshees and 8 vehicle pads at each, more than enough. Crash Cam About to die. Dying. ...Dying Dead. Technical bit (how it works) If you're not a forger, ignore this bit. Essentially, the banshees cannot deal damage in the air due to a map-wide trait zone. when they 'crash', what is really happening is they are hitting into a hard killzone at a certain height just above the humans' heads. Due to the careful positioning of the killzone and the speed of the banshees approaching it, the illusion created is that they explode once they crash into the ground, but really it is a mid-air explosion. there is a second trait zone within the killzone, giving them 500% damage and so making the explosion LETHAL. If you wish to reproduce this setup please give credit if it is due.
  2. Gamertag - TurbTastic Map: Beer Pong - 6 Cup Gametype: Beer Pong I'll explain how this game works by describing the screenshots. Works with anywhere from 2-16 players, but I recommend 4-10 players. I used the Multi-Team version of Ricochet to achieve these mechanics. The mongooses are the balls in this game. The cones mark where players on foot will be teleported back. Red team tries to make all the red cups before the blue team makes all the blue cups. The shields on the ramps prevents players from landing on the opposite team's side. Each cup you need to make is marked Deliver (difficult to capture in a screenshot). If you go full speed the whole way you will overshoot the cups. When the player lands a mongoose in a cup it creates an explosion that will impact all players in the area. The shields near the cups prevent players from landing in the opposite team's cups. If someone lands in an enemy cup it scores for the other team. Here you can tell that blue has 3 cups left to make. Each player fell short. There are teleporters on each side that will send you back to your spawn before you land in the ocean, and there is a system in place that will kill players that land on the wrong side. If someone makes it in a cup that has already been made, then there is no explosion and no points are scored. This looks like victory in the making.
  3. Gamertag - TurbTastic Map: Beer Pong - 6 Cup Gametype = Beer Pong I'll explain how this game works by describing the screenshots. Works with anywhere from 2-16 players, but I recommend 4-10 players. I used the Multi-Team version of Ricochet to achieve these mechanics. The mongooses are the balls in this game. The cones mark where players on foot will be teleported back. Red team tries to make all the red cups before the blue team makes all the blue cups. The shields on the ramps prevents players from landing on the opposite team's side. Each cup you need to make is marked Deliver (difficult to capture in a screenshot). If you go full speed the whole way you will overshoot the cups. When the player lands a mongoose in a cup it creates an explosion that will impact all players in the area. The shields near the cups prevent players from landing in the opposite team's cups. If someone lands in an enemy cup it scores for the other team. Here you can tell that blue has 3 cups left to make. Each player fell short. There are teleporters on each side that will send you back to your spawn before you land in the ocean, and there is a system in place that will kill players that land on the wrong side. If someone makes it in a cup that has already been made, then there is no explosion and no points are scored. This looks like victory in the making.
  4. As you may or may not have heard, I announced a minigame playdate a little while back called Maestro's Merry Minigames, or MMM for short. The Dumb Marine announced a playdate also, a couple weeks before I announced MMM. And just recently, Edward Kenway/Omega stated that he too had a playdate in the works. Since fate has decided that MMM, the Dumb Marine's Holiday Playdate, and Edward's playdate would fall upon the same day, Bnus suggested that we merge the first two playdates. After a long conference filled with much deliberating, negotiating, discussions, and the signing of treaties, we have come up with... WE MERGED 'EM INTO MMEMMM! So now we have one massive playdate in store for everyone! The Dumb Marine will be kicking off the playdate with every gametype under the sun in Halo 4, I'll keep the fun rolling with minigames from throughout cyberspace, and Edward will wrap things up with some Halo Reach, Grand Theft Auto 5, and Halo Wars! Here are the important details: TIME AND DATE: 9am-9pm PST, December 21st GAMES: Halo 4 for the Dumb Marine's Kickoff and Maestro's Minigames, Reach + GTAV + Halo Wars for Edward's Wrap Party DLC: Forge Island (it's a freebie if you haven't got it already!) MIC: Preferred but not required Holiday Spirit MANDATORY Here's what will be on tap for this massive playdate: The Dumb Marine's Kickoff: Dominion, Team Slayer, Infection (Reach Variant), Community, Oddball, Extraction, Capture The Flag, Basic Flood (Halo 4 Variant), Regicide, FFA, and King of The Hill Maestro's Minigames: Mini Slayer at Portal Tower, Hockey at Kappital Imperial Stadium, Convoy King and/or Flood at Holy Gamelon Route 666, Convoy King at Koridai, Race at Holy Gamelon Indy 666 and Longbow 500 [CLASSIFIED DOCUMENTS] ...among other minigames! If you have any other minigames to add to the roster, speak up! Edward's Wrap Party: Infection & Hunger Games on Halo Reach, Grand Theft Auto V, and Halo Wars So get suited up in your snow gear, prepare for fun and games and jokes and laughter and good times, and let's get this sled rollin'!
  5. Gamertag: ChancierHornet Map: Any Gametype: Pincushion https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/5d32a39e-e1a4-4026-ab86-33fdabd7ad56 Ever thought that the Needler just wasn't powerful enough? Well with this gametype, you need not ever think that thought again. Utilizing a modded gametype, the Needler now boasts an incredible fire rate, able to empty a clip in less than a second. However, this does mean you'll be forced to reload often, and with every player equipped with a Hardlight Shield, running dry can be deadly. Able to be played with or without teams as well as being compatible with any map means you'll have no trouble in terms of small lobby's. Also, Spice it up with a little Pincushion Pro by switching off the unlimited ammo. Not to mention the limitless grenade regeneration either.
  6. Gamertag: ChancierHornet Map: Bad Rain https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/67429415-d3ea-4ce4-a245-272f710f9fab Gametype: Cascade https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/d693ce06-370c-4a4c-a8a1-0d76d0f0ec36 Cascade is a Flood Minigame which requires some explanation. Flood spawn on the upper level of the tower and must use their Sticky Detonators to attach grenades to the Mongooses found there before dropping them on the Spartans below. A massive Crate can also be used for this purpose for a little more crunch. This gametype is modded to allow the Flood to carry these weapons therefore it must be used. 4-12 players.
  7. Gamertag: TyranicSlayer Map: Cat n' Mice Gametype: Claws and Madness Description: Cat n' Mice is extremely fun. The wraith must try to splatter or knock of the mongooses as they zoom around the skate-park like arena. The mongooses attempt to trick the wraith into mines, lining the walls of the course, or into the path of the kill ball launcher. The wraith's gun has been removed and gameplay is quite balanced. The map allows for some epic jumps and stunts for a race feel with a crazy twist. Drive, dodge, and drift your way to survival in the ultimate minigame. Recommended Player Count: 9, due to the limit of mongooses, players will be forced to carpool with 10 or more people. There are a few obvious honor rules: Do not hijack the wraith.( Feel free to turn passengers off if you have 9 or less people.) Do not get out of the wraith or mongooses. Have fun. Let me know what you think- TyranicSlayer
  8. KSI LIL MONKEY1 presents "football" a 2-16 player game type. Run, block, tackle, pass, catch, and score. Fast-pace cooperation minigame where team work is key to win. Also presenting "7 on 7 football" a cooperation minigame which focuses on passing and catching plus great communication between passer and receivers. While defenders try to intercept the pass. Any questions, comments, or concerns please post. Want to play message me on Xbox. Thank you, Monkey
  9. Gamertag: ChancierHornet Map: Peggle https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/b6f5c6be-0d07-44f3-8454-b76629ba3a62 Gametype: Peggle https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/3378cd03-5187-4772-8fea-7dd6a7d25e72 Peggle is the ultimate vertical jumping challenge where players must utilize a jet pack and the hundred or so pegs embedded in the Forge Island cliff face in order to reach the hill and the all-important victory. Available as a single player challenge or as a competitive game, Peggle will most likely frustrate you but will ultimately leave you satisfied. 1-16 players but keeping the count below 10 will probably lead to the most fun.
  10. Gamertag: ChancierHornet Map: Lumberyard https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/dcd6132e-7699-47e8-95cf-7079cfb8845b Gametype: Timber https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/124d9e5b-0352-4a31-90da-911879e6dcb1 Lumberyard is a map designed to be played with the 343 Industries approved "Timber" gametype which contains an extremely hilarious mod. The main feature of this map is the fifty pine trees standing in a grid formation within the centre. What makes these trees special is the fact that they can be uprooted and used as an all manner of different weapons, from Sticky Detonators to the all favourite Gravity Hammer. The objective is simple. Use trees to destroy the opposing team and before long, not even a woodchuck can save them! 2-10 players recommended. *TIMBER GAMETYPE MUST BE USED FOR MODS TO WORK IN CUSTOM GAMES.*
  11. 1. Salsasandro 2. MarioKart64 Blockfort advance https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Tags: mariokart minigame salsasandro blockfort GameType: GT Mariokart64 Blockfort Slayer https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 For 4 to 16 Players (supports also Green and Yellow Teams) 3. An upgraded version of the MarioKart64 Battlemode Level Blockfort Features new Ramps / Jumps and traps that can be activated with most of the Weapons from the distance at each side of the map. I also intend to force Players to sit on their Mongooses (otherwise they want ride, because its much harder to ride together than to walk alone) So i set Soft Kills Boundries around the Map. So you have to be quick if you fall of the Mongoose or jump of it to pick up a new Weapon. It is not a elegant solution, because you ride constantly through some Kill Boundries if you ride up the upperlevel or through some ramps. But its the most effective way i know. To put a Teleporter on the area that will spawn Players back at the Starting location will also work but will make impossible to pick up items. Please let me know, what you are thinking of it. Have Fun!! 4.
  12. Authors: Jernst Reborn and TurbTastic Map: Aggro Crag Gametype: Aggro Crag Based on the previous race map Everest Cavern, this mini-game features the fun aspect of trying to race your mongoose up a rocky cliff while crates and barricades tumble down towards you. Just like in the show Nickelodeon GUTS, race against your friends to the top of the Crag to hit the actuator (in this case grab the oddball) while dodging falling debris. The actuator is sitting in the hand of the Giant Shmeef, so don't make him angry! We tested out many party sizes for this minigame and its fun all around from 3-16 players! The rounds are set to 3 minutes and there are 7 rounds, but with large parties the rounds usually only last a minute or two. Feel free to change it to 9 rounds or whatever you want. There is a teleporter system below the cliff so if you fall off of your mongoose you aren't totally lost! Trust me i've seen many people come from behind and win the round even after falling off the edge Also important if you do fall off your mongoose and can't reach your own (jumping is disabled until the top temple) you can fall off the side of the cliff and there are extras near the bottom. I hope you enjoy the track and let us know what you think! The Giant Shmeef, guardian of the temple.... The Crag... The starting line! And they're off! Watch out for the falling barricades, they're slow but pack a punch! More importantly watch out for the other drivers, they aren't on your team Gettin rocked! It's hilarious watching your friends get knocked past you Almost at the temple.... You made it to the Giant Shmeef! Grab the idol and win the round! Please leave your feedback! Thanks for playing
  13. Who has the better Railgun? Hello! I have a minigame map and gametype for everyone to try. Gamertag: SixWaysToSunday Map: Throne of Rails > http://www.halowaypoint.com/en-us/players/sixwaystosunday/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=70aef0c5-1808-484c-898b-5fe19eafdbbb Gametype: Railgun Massacre FFA > http://www.halowaypoint.com/en-us/players/sixwaystosunday/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=30070162-b8f6-4d85-9027-8ae2a6ae4cb0 Player Count: 4-10, best at 8. This is a railgun only FFA. The map includes two teleporters, two elevated platforms, an instant kill barrier outside the building, and a single line of sight blocker. It's designed so that players spawn into combat, sometimes looking directly at each other. The gametype has only railguns with infinite ammo. Each player can beatdown and assassinate, which creates map flow by giving an incentive for players to flank. The scoring has been modified so players earn a point for each death, creating strange scores that people often comment on after playing. The lead player has a waypoint and overshield visual (not an actual overshield) so players know who to target. The spawns allow you to modified the gametype for teams or multi teams, although it is designed as a FFA. Please try it out and send me feedback through my gamertag or these forums. Thanks and I hope you guys have fun!
  14. Author: Jernst Reborn with help from TurbTastic Gametype: Ultimate Frisbee Map: Ultimate Frisbee Ravine Arena (more coming very soon!!!) Players: 8-16 Teams of 4-7 each work best. Just run around, jump, and use your grenade button to throw! When thinking of new mini-games a few months back, I tried to make an ultimate frisbee gametype because I played in college and still play in PADA and other tournaments around the country. I noticed someone else had created this gametype but it really didn't feel like Ultimate because the ball carrier could move, people could die, the scoring zone was only 1 point, etc... We have created a much more realistic version of Ultimate Frisbee using different feature in Halo 4! Teams start at either side and run to the middle where the frisbee(Grifball) will spawn. There is a soft kill zone in the very middle so people cannot camp this area. In this version the ball carrier cannot move. The ball carrier also gets a trait that lets him jump about 25% higher than everyone else. The object of the game is to pass it to your teammates until you make it to the scoring zone on the other side. The other team tries to intercept it and do the same. If you throw the ball too far and miss your target when no one is near, it will automatically reset to the starting point. The key for letting the ball carrier score at any point in the endzone is that he can jump higher than everyone else. Once you make it to the endzone with the ball, all you have to do is jump and then you teleport to the scoring point above the rest of the court! The new round will then begin with everyone in starting positions. Also the endzones are clearly marked by either red or blue light, so remember you are trying to score in the other teams goal If you do accidentally have the ball and happen to jump in YOUR OWN ENDZONE, fear not, we have a soft kill zone there so you will die and be spawned back on the court. Also if you try to throw the ball from up in this position it will reset. COMMUNICATION IS KEY! Hope you all enjoy the map and gametype! DISC!!!! The Stadium Players rush to the middle to pick up the frisbee The ball carrier can jump slightly higher than everyone else, so time your throws right and aim a little higher than usual! Try to intercept when you can! Blue team scores in the red zone Red ream scores in the blue zone When you jump in the endzone, you teleport here and it automatically scores! If someone gets too close when you have the disc, you can punch them away. Also it will move you a little closer to where they are, which discourages camping the carrier near the endzone. Have fun! Use communication! Be Competitive! Let me know your feedback and I will also be posting more maps for the gametype soon!
  15. This map was inspired by a game I've seen in Minecraft. You spawn with a Gravity Hammer, Railgun, and Thruster Pack, your goal is to float to the platform at the top of the map and keep control of it. For the best experience, play with 4-16 people. Overhead view of the spawn area and Levitator Platform at the top of the map that contains the hill Another picture of the hill platform Third picture of the hill platform (it's not a very big map...) Map: King of the Levitator Gametype: Kng of the Levitator So that's the map, enjoy!
  16. Map Name: Soccer Arena File Share Gamertag: Salsasandro Canvas Map: Erosion Type: symmetrical Last Updated: March, 16th, 2013 Tags: soccer, sport, erosion, ball, fun, minigame, arena Supported Game types: Infinity Slayer Best Gametypes: GT Soccer Arena.Slayer download it! (Energy Swords as Start Loadout, invulnerable and infinite ammo) Intended Team Size(s): 2 to 8 Players Initial Ordnance: None Random Ordnance: None Weapons on Map: None Power ups: None Supported Vehicles: 8 Mongooses Budget: 3900 / 10000 Screenshots: Download link: https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Video Flythrough: soccer arena.MOV Map Trait Zones: No Map Description: The Players try do score a Goal with the Mongooses Additional Info: The Players Spawn on the roof of the Building. Mount a Mongoose and ride straight forward. You will spawn in the Arena. On top of each Goal is a Teleporter if you need a Mongoose again. Create also your Gametype. Invulnerability and Rockets with infinite Ammo could be also fun. There is no score system. Keep your score in mind.
  17. GT/Creator: TheBloodbath22 Map Name: Crazy Taxi Download Link: http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/3a3f5e70-7bca-4038-99fe-7eb951cc0363 Supported Gametypes: Slayer, Flood, CTF Custom Gametype for Minigame: Crrraaaaaaaaaaaaaaaazy Taxi!!! Download Custom Gametype Here: http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/a5362ae5-54fb-488f-8c52-0ad73ab252f9 Description: Sure, Crazy Taxi was released in that Dreamcast collection, but that was an awful release that stripped the game of its music. Who didn't want to crank up "All I Want" by the Offspring?? So I thought it'd be fun to recreate a West Coast area for us to drive around like a madman, delivering customers--very slow humans--to Invulnerable spots that'll protect 'em from the Flood. But I didn't stop there. I went ahead and made Slayer and Capture the Flag versions of the map too, because it just looks so nice, well, to me anyways. Those two modes will grant each team of 8 or less a Mongoose, a Warthog, and a Ghost each with a neutral Mantis. RULES: for Crrraaaaaaaaaaaaaaazy Taxi!!! The gametype is Flood. There are Trait Zones on this map that make Humans invulnerable, but Humans can only move at half speed. One human, who begins next to a warthog, picks up Humans and delivers them to the Trait Zones that make them invulnerable so they can survive the outbreak. These trait zones are only large enough for ONE Human each, so you must take customers to alternate Trait Zones. ### IMPORTANT NOTE: The invulnerable spots are marked by Grenade Ordnances ########## So: Goal of Humans: Survive. Goal of Cabbie: Deliver as many humans as possible to the Trait Zone spots (marked by Grenade Ordnances) that offer Invulnerability. Goal of Flood: Kill as many humans as possible before time runs out, as the Cabbie saves Humans. This took no shortage of creativity, so if any questions about the gameplay arise, please feel free to inquire and I will explain appropriately. Let's have a look already! Hey, Alfred Hitchcock fans--do you recognize this schoolhouse?
  18. I have a good idea, but I think the map needs improving a bit. The map consists of One team trying to knock the enemy team off a hill by fuel rods, which the team on the hill tries to reflect with Hardlight Shields. If they dodge, or miss any and rods hit the back wall, they will be damaged, or will be propelled off the hill to their death. Please message me if interested, THFE! Gamertag: AzianPower808 *IMPORTANT NOTICE* I don't go on this site very often, so please message me back through my gamertag. Thank you! p.s. Sorry, no pictures because I don't know how to upload them
  19. <p>Halo 4 minigame remake of the Halo Reach Minigame Cat n Mouse. One life each round and 3 cats. If your a mouse (Ghost) you try stay alive till the end and if your a cat (Wraith) you splatter the mouses.</p> <p> </p> <p>Gameplay:<br />
  20. Map Name: Basketball Stadium GB File Share Gamertag: Salsasandro Canvas Map: Erosion Type: symmetrical Last Updated: March, 16th, 2013 Tags: grifball, fun, minigame, basket, basketball, sport, erosion Supported Game types: Grifball (ONLY) Best Gametypes: GT Basketball.GB download it! (Only Energy Swords and 2 Plasma Grenades as Start Loadout, Thrusters, Mobility) Intended Team Size(s): 8 to 12 Players Initial Ordnance: None Random Ordnance: None Weapons on Map: None Power ups: None Supported Vehicles: None Budget: 6260 / 10000 Screenshots: Download link: https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Video Flythrough, Overview Link: None Map Trait Zones: No Map Description: The Players try to score. You have to let you fall through the basket to score. Use the Man cannons to jump. Create also your own Gametype for it; with or without the Men cannons. Additional Info: Enjoy and have fun! ;-D
  21. I'm posting the exact same thing I posted when I submitted this to the Infection submissions Gamertag: Onemanstronger Map: Vanquish Gametype: Ride or Die Description: Whenever you play Flood, especially in Halo 4, the Spartans are always the ones being hunted. So I decided to make a gametype to change that. Ride or die is a flood gametype wherein the Flood are the HUNTED! Here's how it goes: Flood spawns in the beginning of the game and have to ride vehicles or they die. I reduced their melee damage to so little that they would have to be forced to ride a vehicle to take down spartans. The vehicles on the map are: Scorpions, Wraiths, Ghosts, Gauss Warthogs, Banshees and Mantises. Meanwhile, spartans all have Power weapons with three loadouts to balance: 1st loadout: Rockets, Gravity Hammer, Plasmas, AA Efficiency and Hardlight Shield. 2nd loadout: Spartan Laser, Energy Sword, Plasmas, AA Efficiency and Hardlight Shield. 3rd loadout: Incineration Cannon, Plasma Pistol, Plasmas, AA Efficiency and Hardlight Shield. Spartans have 2x Overshield with normal regen rate. Damage Boosts and Speed Boosts are spread across the map. And finally Last Man Standing traits: 4x Overshields with a faster regen rate and unlimited Armor Abilities Best-played with 16 players: 4 initial flood and 12 spartans for maximum CHAOS! But you can adjust it with the amount of players you have Tips: Spartans do not take the leap of faith without looking where to land. Here is the link to my Map Variants: http://www.halowaypo...le&startIndex=0 And the link to the Game Type: http://www.halowaypo...le&startIndex=0 Here are the pictures: This is a simple map that I built in the lowest part of Erosion to make use of the cool rocks Here are where the vehicles are located: This is the leap of faith where only flood should only go This is how high the place is! No height damage for flood Please feel free to comment! And please try it out It's really fun
  22. Well... Wow. That little bar on the right side with 4 things in it is really hindering my ability to focus. Anyways, uh, this map is made by me. My GT is: Jl1223 X Please note that it's NOT a capital i, but a lower case L. Il - there's a difference, right? Thank goodness Halo 4 forces caps on me; people misread it a total of 0% less. Hmm. What else did I have to put here, apart from images? Lets put an image first, then check. If you can't tell, the above image showcases the map; asymmetrical but both sides very similar to each other, this image features the red team's half of the map. In the distance you can see the flag plate on a bigger plate, (I think), and to its left you'll see the only structure (Apart from the decorative 3-room up in the wall) in red team's half of the map - blue team's jail. (If you don't count slides as structures. And plates.) Right, next I have to do map and gametype? Um.... Map name: Childhood Wars v2. You should be able to find it on my fileshare. Note that if you accidentally download the original, not-v2 version, I will laugh. Gametype: Imagination v2. Again, on my fileshare. Credit to AM3R1CAN MUSCLE for helping test the gametype to perfect it. The above SCREENSHOT (Yes, I actually screenshot this off a 2 second video because it's more of a hassle to screenshot and upload to internet. And it raises my self esteem. The other pictures were off 2 second videos too.) shows the red teams jail on blue team's half of the map. It features a bad luck red-teamer, who probably died trying to jailbreak his team, and a scumbag blue-teamer, who for some reason freed his enemy team from their jail. Now, uh, description? If you have ever played CTF in real life, it probably goes like this - once you pass a boundary and enter the enemy team's half on the play area (For me, it was like this big campsite place I visited when I went to USA last summer), you can only run. But if you're in your zone and an enemy comes past the border, bam! You can tag him, and escort him to jail........or have him cheat, beat you up, and win the game immediately. AAAAAAnyways, this emulates that form of CTF, except obviously with a little bit more Halo craziness. Created using 2 trait zones of both Alpha and Bravo, this game lets you have 1000% damage resistance on your side, and increased speed and jump height on the enemy's half. That isn't to say it's hard to kill you; but any good player can easily score. Play offense or defense, but note - if you die, you will respawn in a jail, just like how you escort the guy. Or have him beat you up. Blue team jail (Where blue team members respawn) is on red team's side, and vice versa. To open the jail, you'll need either a good teammate or a bad enemy to touch a landmine, which'll blow up fusion coils holding back a crate. Try not to blow them up randomly. Once they get out of jail, they get teleported back to their own side, for the game to continue. 5 captures win the game, but playing defense means you won't win. (And in the end, it's not really hard to jump over 8 guys if you're faster than everyone backtracking.) Make sure, if you're playing this in a lobby, to tell people about trait zones. Right. As I try to find my fileshare on Halo Waypoint (And also ignorantly ignore that I wrote about 90% more than the average mini-game submission, and pray people haven't lost interest already), here's another picture. Remember that this game isn't about killing but about scoring. That really kewl blue team guy with the flag? That's me. Anyways, hopefully you enjoy this map and game play style. The map features 2 shmeef's on it, and overall I've received positive feedback - from those who are either mature enough to actually give feedback, and those who actually knew how to play when the game started (IE didn't go around playing slayer on CTF, specifically with the trait zones in this game) Enjoy! And then, just to add this as practice for when I have to do write-ups for DT GCSE (Disregard the below if you have no interest in the creation process of this map): v2 fixes and additions -Fixed Red Team's Jail (Blue Team Side) having large enough gaps in the roof for blue team members to jump in and kill red team's jailed players. -Fixed Blue Team's Jail (Red Team Side) roof from being an ugly lazy pos that allowed people to jump up from the side. -Added second shmeef and new decorative slide on red team's side of map, adjacent to blue team's swing. -Added soft kill zones on discs that the capture plates were on, so as to prevent people to camp and defend there, which made capping way too hard. -Added ramps on the Forerunner flat area for aesthetic purposes. -Fixed Blue Team Jail teleporter so red team members can no longer use it. -Increased jump height and speed for flag-carrier traits, so as to improve flag carrier's ability to escape. Feedback states this is fairer than before. -Changed primary weapon from Gravity Hammer to Energy Sword. Reasons: 1. With enough time, Gravity Hammers could move the crates on both sides enough to blow up fusion coils on the inside of jails. 2. Removes risk of players being bounced by Gravity Hammers. 3. Removes chances of death due to Gravity Hammer's large splash damage. Feedback states this is fairer than before. -Fixed the chance of Red Team players 'levitating' in the corner of their jail due to man-cannon by placing extra columns. Does not stop players from levitating but does allow them to escape should the crate be moved. -Added wall to block off hole in Red Team Jail that red team players could use to jump onto the man cannon, which would then force them to be trapped the whole game.
  23. Map Name: Soccer Arena File Share Gamertag: Salsasandro Canvas Map: Erosion Type: symmetrical Last Updated: March, 16th, 2013 Tags: soccer, sport, erosion, ball, fun, minigame, arena Supported Game types: Infinity Slayer Best Gametypes: GT Soccer Arena.Slayer download it! (Energy Swords as Start Loadout, invulnerable and infinite ammo) Intended Team Size(s): 2 to 8 Players Initial Ordnance: None Random Ordnance: None Weapons on Map: None Power ups: None Supported Vehicles: 8 Mongooses Budget: 3900 / 10000 Screenshots: Download link: https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Video Flythrough: soccer arena.MOV Map Trait Zones: No Map Description: The Players try do score a Goal with the Mongooses Additional Info: The Players Spawn on the roof of the Building. Mount a Mongoose and ride straight forward. You will spawn in the Arena. On top of each Goal is a Teleporter if you need a Mongoose again. Create also your Gametype. Invulnerability and Rockets with infinite Ammo could be also fun. There is no score system. Keep your score in mind.
  24. GT:H3YL0W Map: Flood Parkour Gametype: Flood Parkour Player count: 2-16. Recommended: 8-16 Description: Humans make their way through an EPIC parkour (obstacle course) map going stories high off the ground in a GIANT colosseum! If they make one wrong move and fall down to the first floor, the flood infects them. Very fun minigame!!! Visuals of the map are in this youtube video.
  25. GT:H3YL0W Map: The Halo º Ring Gametype: The Halo º Ring Player count: 2-16. Recommended: 8-16 Description: Humans begin starting off on the (halo ring) and have to grab a vehicle and start driving and get to the teleporter across the map without getting sniped from the 1 flood. This game is sort of like duck hunt, but you drive a vehicle and it makes it sooo much better! Visuals: ( waypoint links in description of video)
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