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  1. So, my friends and I have been having an argument over who would win in hand-to-hand combat. The fight is between Master Chief and Captain America. The rules of the fight are as follows: 1) No weapons 2) Both M.C. and C.A. can have/use their shields 3) Both are wearing their regular armor/outfit 4) there is no environmental factors, imagine that they are fighting on a completely flat terrain with no trees, bushes, dirt, etc. I think that it is no contest, Master Chief would destroy Captian America, but, my friend in insisting that Master chief would not only lose, but that he would have no chance. So I decided to take the argument here. (Yes, I know that these results will be biased towards Master Chief due to the nature of this forum)
  2. Go here for the article/video: http://www.ign.com/a...m_medium=social "Five years ago, John-117 whispered in the depths of space to reassure a lonely AI construct before once again falling into cryo-sleep. The ending of Halo 3 brought a long, legendary story to a close, the gunshots of war fading as human and Covenant shook hands and parted ways. Now we're just weeks away from continuing the story of Master Chief in 343 Industries' Halo 4. With a new campaign, new multiplayer modes, and the same ol' hero, we return to the Halo universe with Chief in the spotlight. And it's about time. We're more excited about Halo this time around for a couple of reasons. First, the newly assembled crew at 343 Industries seems to get what a Halo campaign is. It's about sandbox encounters -- not the paint-by-numbers themed levels that Reach included -- and it's about Master Chief and Cortana. The visuals are downright amazing. In fact, it's crazy to think that Halo 3 and Halo 4 are separated by five years and yet they run on the same system with the same underlying technology. Halo 4 looks that good. Take a look at our campaign preview video."
  3. Starting a video series on Halo CEA called the Halo Campaign Experience. I try to everyday upload a video of my campaign of Halo CEA up to Halo 4's release! Check out the series below! This post will be updated as more videos come out. Halo CEA Pillar of Autumn http://www.youtube.com/watch?v=4l5D_3GJe1w&feature=plcp
  4. Halo 4 at New York Comic-Con. Details from 343i Below: Frankie is currently on tour (with stops planned for Germany, France, UK, and Spain), Josh is getting ready to go to the land down under (no, that was not an inappropriate joke), and a handful of us are packing our bags for New York (HaloGAF, I’m looking at you). Yes, we are busy, but we wouldn’t have it any other way. We have both a panel and a floor experience planned for New York Comic Con. We’ll tell you more about the latter soon, but those assuming the booth will provide a fresh experience would not be incorrect. As far as the former goes, details are as follows. Saturday, October 13, 4:00 pm -5:00 pm Halo 4: The Master Chief Returns and Multiplayer goes to Infinity On November 6th, the Master Chief will return after 5 years lost in space to find a dangerous new Halo universe and tons of surprises in Halo 4. Get an up-to-the-minute status report on this new beginning for Halo and the exciting plans for the competitive multiplayer of War Games and the revolutionary continued storytelling and adventure of Spartan Ops, the brand new game mode that will continue the story of Halo 4 for months after you finish Master Chief’s campaign. Don’t miss this opportunity to get hands-on with Halo 4, and stay tuned for more details as the event gets closer.
  5. NEW HALO 4 PROMETHEAN WEAPONS VIDOC! http://www.youtube.com/watch?v=15Ksq4dvLuk&feature=g-all-u In other news the Halo Bulletin was released today, Here's what 343 has to say has to say about the weapons: *Lots more info coming soon!* Chris King (Lead Sandbox Designer), David Ellis (Spartan Ops Designer), and Christopher Blohm (Senior Sandbox Designer), along with Josh Holmes, Alyson Szymanski, Humberto Castaneda, Jeremy Patenaude, Brad Welch, Vic DeLeon, Paul Featherstone, Ali Zandi, Bill Clark, Kynan Pearson, Robert Pearsall, Chase Thompson, Jayce Diaz, Annie Wright, Leonard Holman, Sam Wolpert, and Tom Mathews joined me to share their thoughts about this particular subset of weapons. The Forerunners utilize the following base weapons: BOLTSHOT DESIGNATION: Z-110 Directed Energy Pistol/Exotic MANUFACTURER: Unknown/Forerunner Origin MAGAZINE CAPACITY: 10 Forerunner particle dilator used for both its precision at mid-range and its burst functionality when up close. David - It’s taken a while for me to completely wrap my head around all the combat options the Boltshot provides, but I think I’m finally there. In fact, for non-vehicle maps it’s pretty much my go-to secondary weapon at this moment in time. Timing the bolt blast effectively sets the average player apart from someone who will gladly wreck your face with a pistol. The animations in particular help to set this weapon apart as a beast. The first time you pick it up, your Spartan’s entire arm convulses as if you’re not sure if your Mjolnir will be able to contain all the energy packed into this tiny weapon of destruction. Chris B. - This is a fascinating secondary weapon. With two fire modes, it gives you options… and we all need options. I rate it slightly under the Magnum when firing normally. The beauty comes when you figure in the charged shotgun-like blast. For players who enjoy the corner fight or lurk-about it can be a killer. Also on some maps, like Adrift, it can be used to great effect. I should say great effect in the right hands. It takes some skill and time to get a feel for the optimum range and the timing, but it is extremely satisfying to disintegrate a hard charging enemy that dismisses your pistol. Chris K. - This gun has a bit of a learning curve on it but once you figure it out, it’s a ton of fun. It features two firing modes (similar to a Plasma Pistol). The primary firing mode does headshots and fires extremely fast. However, it doesn’t have a scope and each individual shot is relatively weak. This makes it a great option for playing cleanup on enemies up close. The secondary firing mode is where things get really interesting. If you hold the trigger down, four flaps on the gun flip open and it does a powerful charge shot that functions like a shotgun blast. The blast is extremely powerful but it is also hard to pull off as you will need to learn the timing as you can’t hold the trigger down indefinitely (much like the Railgun, it will eventually auto-fire). It’s also only effective at extremely close ranges. I think of all the Forerunner weapons, this one has the coolest animations of the bunch (and that’s saying something, as they are all pretty cool). The reload and charge-up animations are totally rad! Paul (Assistant Director of Photography) - The Boltshot has become my go-to sidearm in MP because of the double functionality of the charge blast. Nailing someone coming around the corner with a one-shot kill is always satisfying. Sam (Software Development Engineer) - I love the Boltshot because of its secondary fire mode. It's the ultimate risk/reward trade-off: you have to start charging at exactly the right time or the blast will fire before your enemy is at point-blank range. Get your timing right, though, and this handy little Forerunner pistol will send your opponents straight to deathcam with a single shot. Unleashing the Boltshot on an unsuspecting player coming around a corner is immensely satisfying. It's also a great weapon to pair with weapons that are more effective at longer ranges, like the BR, DMR, and LightRifle. Charging opponents wielding short-range weapons got you down? Don't worry, a couple of encounters with your trusty Boltshot will make them think twice about coming near you, making it that much easier to pick them off with a series of well-aimed headshots from your rifle of choice. SUPPRESSOR DESIGNATION: Z-130 Directed Energy Automatic Weapon MANUFACTURER: Unknown/Forerunner Origin MAGAZINE CAPACITY: 48 Fully automatic Forerunner infantry weapon, firing bolts of hard light in rapidly accelerating succession. Chris B. - People say “spray and pray”. I say, in the right situations, feather the trigger and dance on the corpses. On tight maps, one of my favorite loadouts is the Firepower package with a DMR and Suppressor (DMR for the heavy lifting and the Suppressor for the CQB and cleaning up). Mid-range combat with a Suppressor, just say no. Seriously. David - At first glance, the Suppressor might seem like a less accurate cousin to the AR, and you might not be entirely wrong in that initial assessment. However, this Forerunner SMG has a special place in my heart as it just plain shreds enemy Knights at close quarters. As Chris said, this weapon should only be used at closer ranges, but if you’re smart about positioning your Spartan relative to sightlines and geo, you will be rewarded. Chris K. - If you like close-quarters combat in tight spaces, this is the gun for you! Individual shots are relatively weak, but it more than makes up for it with sheer brute force. It features an enormous clip (48 bullets) and the fastest firing rate of any of the fully-auto primary weapons (roughly 150% faster firing than the AR or Storm Rifle). The projectiles slow down over time so to be effective, you really need to use it like an SMG, although you can still psychologically overwhelm enemies at range with a barrage of projectiles. I find myself always rolling with the Suppressor on Adrift as the tight hallways really favor the strengths of the gun. It’s oh-so-satisfying to have someone come around a corner and be able to unload half a clip into them before they even realize what hit them. Alyson (Producer) - The suppressor has slowly won me over and become my favorite Promethean weapon. It feels good, sounds good, and breaking a Knight’s shield just before finishing him off or the popping death of a Watcher is a satisfying kill. Annie (Editor) - There are players who operate like armored ninjas with guns: Swift, precise and most of all stealthy. This gun is not for those people. This gun is for players like me, whose strategy (if I can be said to have one) is more along the lines of “Expect to die, shoot anything that moves, and try to take as many of those moving things with me when I go”. I’ve always preferred closer combat to long-range attacks, and the Suppressor allows me to get fairly near and still cover a pretty decent area without sacrificing too much in the way of power. Combine with the Ammo Upgrade to put your carrying capacity over the top and Shield Package to make up for lack of cover if you want to experiment with the Suppressor on larger maps, and you’re in pretty decent shape! Brad (Lead Designer) - At very close range, the Suppressor lays down the smack far more quickly than either the AR or Storm Rifle. It's a great weapon in maps such as Adrift where you have plenty of cover and corners. If you play the ambush game or use cover to quickly close distance, you can be devastating with it. The Suppressor's effective range drops off quickly, so you don't want to get caught in the open or a long hallway with it. Pair that sucker with some form of precision weaponry - a Magnum or use the Firepower Tactical Package to get a second precision primary. SCATTERSHOT DESIGNATION: Z-180 Close Combat Rifle/Asymmetric Engagement Mitigator MANUFACTURER: Unknown/Forerunner Origin MAGAZINE CAPACITY: 5 Close-combat weapon with a deadly blast at short-range and a versatile ricochet effect against hard surfaces. David - The Scattershot is a perfect example of the combined efforts of the sandbox designer plus the animation, art, and sound teams really creating a showpiece weapon. I think it’s been mentioned before, but the Scattershot (in its current incarnation) helped the team for a cohesive vision about the Forerunner weapons in general. Much like the UNSC shotgun, it’s absolutely satisfying to blast away foe after foe in close quarter encounters. Word of warning though: Because of the lightshow ignited with every trigger pull, this weapon is more difficult to conceal than its human-themed counterpart. Chris B. - Not your Dad’s UNSC Shotgun. It’s not as straight of a beast as the raw power of the human tech, but it gives you a little more tactical flexibility. I find its range slightly extended from that of the a shotgun and occasionally will try to bank shots with the higher ROF of the Scattershot. Plus… disintegration. Chris K. - By now, I’m sure most people are pretty familiar with this one. It’s a Forerunner shotgun, with ricocheting bullets that allow for really interesting tactics in tight spaces. Oh, and if you blast a guy up close, you get that totally sweet Forerunner incineration effect. This gun is definitely in my top three favorite power weapons. The FX, the animations, and it’s just so satisfying to fire. If you use it correctly, you can go on an absolute terror. One pro-tip – I see some people try to use this from longer distances than they should. Don’t be fooled by the projectiles; this weapon is lethal up close but you won’t have much luck starting a dual against a DMR player 100’ away. Vic (Lead Mission Artist) - I love the Scattershot because it’s so much freaking fun to use. I can’t compare it to any other weapon. You can aim for your target like most weapons, which is no doubt how you will fire it for the first time like I did, but once I understood the projectiles and how they ricochet off hard surfaces (the non-meat-made surfaces), I started using it more strategically – aiming at floors, walls and ceilings. I’ve been able to bounce shots off corners and nail players, taking out shields then going in for the death blow. (It’s true, I have been known to shriek wildly when I get one of these in a game). Josh (Creative Director) - The Scattershot is what would happen if a shotgun and a roman candle made deadly babies. Essentially a futuristic shotgun that explodes with the heat of a miniature sun, the Scattershot will disintegrate anyone that takes the full brunt of its attack. As an added bonus, you can bounce projectiles off surfaces, making bank shot kills utterly possible. Kynan (Lead Multiplayer Level Design) - I like the Scattershot because Brrrrauwwww… Brrrrauwwww… Brrrrauwwww… Brrrrauwwww… Brrrrauwwww!! LIGHTRIFLE DESIGNATION: Z-250 Directed Energy Engagement Weapon MANUFACTURER: Unknown/Forerunner Origin MAGAZINE CAPACITY: 36 Precision weapon that uses particle acceleration to fire beams of hard light for mid-range to long-range combat. David - Best of both worlds, master of subtlety, these are terms that I just wrote to describe the LightRifle. Neither quite captures the complexity of this piece of kit. I find both firing modes are a tiny bit less forgiving than the DMR and BR, but definitely put in the time to master the subtle idiosyncrasies of the LR. Your efforts will be rewarded. Chris B. - Of the rifle class, the LR offers a bit more tactical options for the player (I’m sensing a theme here). It gives you the best of the BR and the DMR, depending on if you are scoped. Don’t be thrown off by the distinctive sound or the scope; use it to its strengths in all encounters, and you will be happy. Chris K. - The LightRifle is a long-range semi-auto precision rifle. It features a 3x zoom, hitscan projectiles that do headshots, but, most importantly, it features two firing modes. The best way to think of it is a hybrid of the BR and DMR. When firing from the hip, it fires in three-round bursts, similar to a BR. Once the player zooms however, the gun switches over to a more powerful firing mode and combines the normal three projectiles into a singular shot. When zoomed, the LightRifle can kill a Spartan in four shots (w/headshot). That being said, there are still tradeoffs here that make it balanced in line with the other semi-auto weapons. It fires slightly slower when zoomed, and it’s just a smidge less viable from the hip versus the other stuff. Overall, this is a formidable weapon and has developed a cult following internally at 343. Josh (Creative Director) - The Light Rifle provides the ultimate in versatility when it comes to a mid-to-long range precision weapon. In many ways, it's a combination of the BR and DMR. It's a little slower to transition into zoom compared to the BR and DMR, and you give up some additional situational awareness, but the sound alone is enough to strike fear into the heart of your opponent. BINARY RIFLE DESIGNATION: Z-750 Special Application Sniper Rifle MANUFACTURER: Unknown/Forerunner Origin MAGAZINE CAPACITY: 2 Extreme-range sniper rifle, designed to take down even heavily armored infantry with a single shot. David - Poo-inducing. That’s how I describe the gut-clenching terror shuddering through my body every time I see the telltale laser sight of the Binary Rifle projecting across the map. Unlike other sniper rifles, this beastly harbinger of death is a one-hit kill rifle. ONE HIT. It’s a pretty rare ordnance drop and in Matchmaking, it doesn’t carry much ammo. But if you see the HUD marker announcing its arrival on the battlefield, RUN. Either towards the Binary Rifle in a mad, Hunger Games-like scramble, or away as fast as possible in the hopes that person wielding this weapon has difficulties tracking targets over extreme distances. Chris B. - Boss. That’s really it (This gun rules. It has a hefty tell, but when your enemies are nothing more than carbon blowing away on the wind, why do you care?). Chris K. - This gun is absolutely devastating! When someone manages to get one of these in MP, it’s a game changer. At its core, it’s a Forerunner sniper rifle. Unlike the other sniper weapons in the game, you don’t necessarily have to get a headshot though to score a kill. If you hit a Spartan anywhere, they will quickly incinerate from the point of impact in a spectacular fashion. That being said, there are some significant tradeoffs in using this weapon. For starters, it has a clip size of two, meaning you will need to reload more often than you will with the other sniper rifles. In addition, it is extremely inaccurate when shooting from the hip (think shotgun-sized firing cone, meaning you shouldn’t expect to have much luck no-scoping unless you are in someone’s face). And finally, when scoped, several laser sights on the gun are enabled that act as a tell to opposing players (think a more in-your-face version of the Splaser tell). I love the way this gun instantly changes the dynamic in MP, though. When someone gets one and scopes it and you see the lasers aiming towards you, it’s time to stop what you are doing and get to cover pronto! Humberto (Producer) - I absolutely love disintegrating enemies with the Binary Rifle, which is essentially the Forerunner sniper weapon. Watch out for Crawlers peeking out with that ominous red light, though. All they need is an instant and then… ZAP! Total protonic reversal. Josh (Creative Director) - Like the name implies, the Binary Rifle is a one-shot instakill when you hit anywhere on your opponent's body. Nothing is more satisfying than zooming in and nailing an opponent from across the map, and watching as they are immediately incinerated from the point of impact. Chase (Audio) - I love watching someone derez after a headshot with the Binary Rifle. That weapon just feels so dangerous and powerful, and sounds so huge that I can’t resist picking it up every time I see one! Jeremy (Franchise Writer) - This weapon is no friggin’ joke. Last week, we were playing Regicide on an unannounced map, which is a large symmetrical map that fans will unquestionably dig – evergreen, plenty hilly, and Forerunnerlicious. Generally speaking, you don’t play Regicide on maps this large, but we were doing it, and it was AWESOME. At any rate, I had been trading the King spot with one other player the entire match, and it looked like he was going to pull away with it because time was running out and he had just climbed into a vehicle that is a straight-up death dealer. He was about to square-off against three other players who were rushing him with small arms (not sure what they were thinking). They didn’t have a chance, it was a certain win for him... until an ordnance drop fell from the sky: The Binary Rifle! I raced to it, drew it up and fired on two of the other players, instantly turning them into ash. I reloaded, fired on the third for another instant kill, and then fired on my nemesis to secure the victory. And his -Yoink!- exploded into a million pieces. Such a crazy ending to such a crazy match. Jayce (Spartan Ops Designer) - The Binary Rifle, or Bi-Ri as it’s affectionately called, is my favorite Promethean weapon hands-down. It’s incredibly powerful in the right hands (or wrong hands, if you’ve come up against a Knight Ranger). The trade-off here is the two-shot ammo capacity, but two shots are all you really need. If you’re good, an Elite will go down in one hit, while a Knight typically takes two. Just don’t miss. Ali (Systems Designer) - The Binary Rifle is a great way to spear through multiple Spartans with one shot. It’s quite interesting because it will give away your position when you are zoomed in as a counter balance to its lethality. You can also try to use it like a shotgun, which is quite BAUS! Robert (Test) - Lift the Binary Rifle to your eye, double zoom-in on a Promethean Knight, reticle between his eyes and pull the trigger to feel the WHUMP of the energy leave the weapon as he derezzes. Kynan (Lead Multiplayer Level Design) - The Binary Rifle is my favorite Halo power weapon ever. It’s like Christmas every time you pick it up. A one-hit kill no matter where you hit an enemy. It’s sooo good when you just barely clip someone’s foot and then watch as they fragment into thousands of angry burning embers. I also love that even though it’s incredibly powerful, when someone is zoomed in and looking to take a shot, you can see a laser leading to everything they are looking at. Points you right to where they are. INCINERATION CANNON DESIGNATION: Weapon/Anti-Materiel Z-390 High-Explosive Munitions Rifle MANUFACTURER: Unknown/Forerunner Origin MAGAZINE CAPACITY: 1 Powerful shoulder-mounted weapon that launches highly charged particles at a target with explosive results. David - I love watching someone use the Incineration cannon for the first time, as it often ends in hilarity and self-immolation. The submunitions offer a new wrinkle to the concept of the traditional “rocket launcher” weapon class. You definitely want to make sure you keep your distance from your intended target in as many situations as possible, but I try to use the particular personality of this weapon to my advantage. Enemy camping around the corner? Well, fire your main shot as close as possible and watch the submuntions bounce and explode right on top of your unsuspecting foe. Campaign pro tip: Beware the Incinerator-wielding Knight Commanders. They are deadly. You cannot outgun them so you’re required to outthink them. Chris B. - Devastating, and at times fickle. The main round is slightly less deadly than the UNSC Rocket Launcher but also MIRVs into four submunitions. These subs can catch the people that try to jump the main round, as they can bounce out and hit people on the edge of the area-of-effect that survived the main, and they can break your heart occasionally by missing entirely. With great power comes great heartbreak (or something like that). It’s a fun weapon to use in all cases, especially against vehicles and groups of enemies. Try shooting it at a low ceiling above an enemy sometime. Chris K. - This is another Forerunner Weapon that has the ability to incinerate opponents. This can lead to especially impressive multi-kills given the large area-of-effect/submunitions. Not too long ago, I was able to kill four enemies with one shot, and watching them all dissolve in front of me was about as satisfying as it gets. Another cool moment I witnessed with this one involved a teammate firing it near a speeding Warthog with three enemy passengers, all of which were killed and starting dissolving while seated in the ‘Hog. Rad! Worth noting here, this weapon has an especially long reload time; you have to reload between every shot, and the projectile itself is fairly slow. This means you really need to connect with your shot, or you will be at a disadvantage to your opponents. Bill (Software Development Engineer) - My favorite weapon is the Incineration Cannon. Even just the initial warhead is punchy and powerful. When you add in the chaos of the submunitions flying around, it’s a recipe for mayhem and destruction. The fact that whoever you just wrecked is dissolving into a million glowy bits is the icing on the cake. The awesome reloading effects as you prepare for another shot is the cherry on top. Leonard (UI Engineer) - You just gotta love the Incineration Cannon; it’s like a Rocket Launcher that spawns baby Promethean bombs. It’s a pain in the ass when your enemy has one aimed at you since you know you’ll likely turn into Promethean fairy dust. However, when the tables are turned and you’ve got one of these bad boys slung on your shoulder, you know whoever you see next is pretty much dead. Another cool thing about this gun is, if the initial hit doesn’t kill, the splash damage will likely finish what your aim couldn’t, plus it will likely take out anyone or anything near it! The only real drawbacks are the reload speed and that you’ll likely shoot your eye out if you’re not careful... splash damage works both ways. Sam (Software Development Engineer) - Apparently, the Forerunners don't mess around when it comes to blowing stuff up. The Incineration Cannon is probably my favorite weapon in the game. It's like the Rocket Launcher, if the Rocket Launcher fired an oscillating cluster of energy that disintegrated any unfortunate soul it came into contact with. Rockets explode on impact; on impact, the projectile fired by the Incineration Cannon divides into *more* packets of energy that *also* disintegrate anyone unlucky enough to be in the way. Explosions are awesome. Fountains of disintegration are awesomer. Tom (Software Development Engineer) - This thing is a beast. If you see it pop up on your HUD, get ready with your grenades as you close distance because there’s going to be another few Spartans making a beeline for it. Once you have this beauty in your hands, aim carefully because you have to reload after each shot. But it’s so very, very worth it: the gentle pull of the trigger sends out a number of projectiles weaving towards your foe. Upon impact, these projectiles then blossom out from the initial detonation into a cascade of secondary explosions. Nothing feels better than slamming a fresh round into the cannon while watching three or four of your enemies disintegrate into electronic dust. PULSE GRENADE DESIGNATION: Z-040 Attenuation Field Generator/Localized MANUFACTURER: Unknown/Forerunner Origin MAGAZINE CAPACITY: N/A A field-effect-generating attenuation device used to overload both simple and complex power networks, forcing them temporarily offline. David - The Pulse Grenade is an odd beast. It’s extremely powerful in the right hands, but it requires you to use it differently from other Halo grenades. I find it be most useful as an anti-vehicle or area-ofdenial weapon. Chris B. - The Pulse Grenade adds a lot to the dynamic of the battlefield. It does constant damage for the life of the sphere, but you should be most concerned about the blast when the sphere forms and when it collapses. Since it doesn’t bounce, you can place it accurately. Try throwing at a person’s feet for a huge hit on their shields, or throw it behind them and force them back into it. Or, if you need to run for your life, throw it down and go. Enemies rarely will charge through it, and the screen shake can throw off that final killing shot. Remember, you only get one with a normal loadout, but it can change the battlefield, so don’t shy away from its use. Chris K. - Functionally, this is somewhat similar to the Halo 3 Power Drain. It’s a bit different from the other grenades in that it doesn’t bounce off surfaces; instead it will stick to the ground/walls and then pop out and detonate a split-second later. This means you can be a bit more precise with it than you can with the frag or sticky ‘nades. It also makes for some interesting ambush options when you consider the bounce (for example, toss it above the ceiling in front of a door way to surprise someone before they run through). It’s great for area-of-denial and is a favorite of mine for objective-based MP modes. As mentioned above, one significant tradeoff with the Pulse Grenade is that you only get one grenade by default in MP (two w/the Grenadier Armor Mod). And that wraps up today’s feature about Forerunner weapons. Stick around, though, because I still have lots to talk about. And “lots” is an understatement. View full article
  6. New Forward Unto Dawn short " Joy Ride". From: http://www.youtube.com/user/MachinimaPrime By: http://www.youtube.com/user/MachinimaPrime http://www.youtube.com/watch?v=jlCsxzJ5e2U&feature=g-all-u View full article
  7. Ok, so ever since the First Look Trailer, I have been seeing many threads complaining about how Halo 4 will be copying COD. First off, Halo 4 will be like Halo 4. That's why its called Halo in the first place. 343i knows what they're doing and will make whatever decision is for the best. Beside's, half of their team is made up of Ex-Bungie Employees, and even fans. Also, the perks you've heard about, aren't even called perks. Frank O' Connor said that those were just the names reporter's gave it. And yes, armor will affect gameplay, but not the way most of you are thinking. It will most likely be small things like "2% more jump height" and stuff. Lastly, as you all know, Halo 4 will be introducing custom classes/loudouts. No this will not be like COD. 343i even when out of their way, to state that players wouldn't be able to choose power weapons as their starting weapon. But instead, they will most likely be able to choose simple weapons like the Battle Rifle, DMR, Assault Rifle, or magnum as their starting weapon. This has actually long been a fan request since Halo 2. So yeah, stop complaining guys. Halo 4 is in good hands. 343i is taking it into a new direction, and change is good. We need to all stop looking a the past games and move forward. Thanks for reading, TheL337destroyer
  8. Here are some action figures from Mcfarlane some of the Halo 4 characters i originally seen this from a halowaypoint thread.
  9. CHECK BACK OFTEN FOR FREQUENT UPDATES ON MY THEORY!!! My other Theories: Human-Covenant/Elite Alliance: http://www.343industries.org/forum/topic/2975-halo-4-human-elite-human-covenant-alliance-theory/ Human Vs PreHistoric Human: http://www.343industries.org/forum/topic/3482-halo-4-humans-vs-prehistoric-humans-theory/ BE SURE TO READ THROUGH IT ALL!!! DONT JUST STOP AT BEGINNING If you listen closely to 343 Guilty Spark in Halo CE he says things that made it sound like he thought that chief was the one who lighted the first halo ring back when the forerunners were around all those years ago. For example he says, "why would you hesitate to do now what you have already done before?" ( or something along those lines) Also, he makes regards to chiefs poor choice of armor and calls it a "class 2" and recommends he wears a "class 12" Now why would the monitor say these things unless he knew that chief was around back then and should have the armor necessary. ALSO the monitor said something about the chief asking him a question all those years ago.Now obviously, we all thought that that cannot be true because chief is here now. But what if at the end of halo 3 when forward unto dawn broke apart and chief was not only sent through space, but also sent back in time. Now before you regard this as a stupid and outlandish idea, think about it. It would explain why guilty spark said that, and it would bring us all new enemies, weapons, and vehicles and enviorments. Also, it would be the perfect ending for master chief, he lights the first ring to stop the flood and also kill himself, yet save himself and everyone else from the future. Here's a link to a video at comic con 2010 where the interviewer is asking questions to Frank O' Connor: (Keep watching until the part where he talks about the monitor and what Frankie says about it. This only supports my theory) The part im talking about begins around 3:18 (I think I fixed the link if not, please use the link that Raskulz posted below in the comments. I will fix it when I get home to an actual computer) http://www.youtube.com/watch?nomobile=1&v=-WcVz8hPN5s Notice how giddy and a lil weird Frankie gets when he says that? it greatly helps my idea and gets me giddy and excited so badly!! Update: ADDED August 20th, 10pm: 343 Has repeatedly said that in Halo CEA there will be terminals that will help reveal things about Halo 4's story. Now these terminals will be explained by the Monitor. ====> http://attackofthefanboy.com/videos/the-story-of-guilty-spark-holds-halo-4-clues/ Now if the monitor in Halo CE will explain the story of Halo 4 how is that possible if Halo 4 (supposedly) is way in the future from Halo CE? It's not, that's why the only way the monitor could explain the Events in Halo 4 is if it has already happened. That furthermore improves my theory of time travel. Update: ADDED August 22nd, 10:30pm: Now everyone claims that when the monitor calls Chief "Reclaimer" that he means humans are the reclaimers to the forrunner's mantel. However, I believe that he calls chief a "Reclaimer" because chief lit of the first halo rings, and he's back to light or ""Reclaim"" them again. Think about it, have you ever heard the monitor call anyone else besides chief a "Reclaimer"? No because chief is the only one Actually ""Reclaiming anything"" Update: ADDED September 2nd, 7:30pm: This is just something I thought of but, In the legendary ending if Halo 3, Cortana says, " You did it. Truth, and the covenant, the flood, it's finished." Along with Chief ( kinda relieving ) saying, "It's finished." Now this sounds like they're saying that it's basically all over, the galaxy is at peace. Also keep in mind that there actually is really nothing threating left in the (present) galaxy. Now Cortana couldn't possibly need Chief ( in Halo 4) if the (present time) galaxy is at peace. Unless the galaxy they're in NOW is in the past and is NOT at peace. Again, keep in mind that Corana says that the Flood is finished. Now Halo 4 is obviously going to contain the flood. Because well first of all, it just has too. And second, the entire series is literally BECAUSE of the flood. Without the flood there would be no Halo ring, therefore no "Halo 1-3" or in this case... a ""Halo 4"" Just another idea I thought I'd put in there.... Update: ADDED September 3rd, 1:00pm: At the end of the concept art video for Halo 4, these weird pictures were quickly flashed. I have strong belief that these are precursors because precursors are known to look like anthropoids, and the pictures sorta looked like anthropoids as well. And since its in the concept art, that probably means its in the game. Now, we know that precursors are all long gone. ( Like it is a fact that they are all dead). So if they are in the game, how would that be possible unless the game is in the past?? Update: ADDED September 7th, 10:30pm: Also addressing the concept art video: in the video, there was clearly a pelican flying around. Now, I admit this is a major setback on my theory however, there are a few possibilities that could explain this: (Probably best answer) 1. At the end of Halo Wars, Serena says "somethings happened" now if the spirit of fire also went back in time due to a faulty slipspace rupture, this could explain the presence of marines and pelicans. (This ones stretching it a bit) 2. We all know that Precursors were extremely advanced in science and technology. So what if they (or possibly forerunners) mastered time travel and would go into the future and take marines and other unsc equipment in order to study them? ( again, I know I'm stretching it a little) The video, also seemed to show, what looks like new covenant craft. Now this could easily be forerunner or precursor, but who knows? This concept art video, really did a number on my theory, so anyone with any ideas to explain UNSC or possibly COVENANT presence in the video, PLEASE POST THEM!! Update: ADDED September 7th 11:00pm The concept art clearly shows UNSC and maybe even COVENANT on this unknown planet. Now this would surely ruin my theory, however, maybe the UNSC and the COVENANT are allies now (after the war) and are going to rescue chief. And what if something happens and chief just goes back in time later in the game or even Halo 5? CHECK BACK OFTEN FOR FREQUENT UPDATES ON MY THEORY!!! What do you think of my theory? What other theories do you have?
  10. Ok so what do you guys think of brutes? Well, i like the brutes but they messed up the brutes in halo reach. I did not like them. If brutes return in halo 4,i would like them to return as they were in halo 2. They were strong,angry, ape looking aliens lol. They had high health. Brutes were best in halo 2. Brutes are also stronger then elites. Maybe hunters. Brutes rage more then elites. Brutes throw down thier weapons on halo 2 and brutally attack you till you die!!!! I just jump when they try punching me. Ok so will there be sentinels and the rest of the oracles in halo 4? Will the lazer beam come back? And what is UNSC infinity? I heard its a spartan ship or something. Is the infinity like some ship that took off into space and found that forrunner planet? Im guesssing the chief will fight with spartans in the campaign. That would be cool. And the covenant? The elites vs humans again??? Im guessing the same thing that i guessed about infinity and covie fleets landed there years before the truce of elites and humans. They dont know how to escape the planet or something? Well anyways, at the end of halo 4, will master chief and infinity return to the rest of humans and the arbiter from halo 3? Theres probably a 50% chance because in the trailer for halo 4, cortana was pissed and didnt want chief to leave the planet. I think the ancient awakening took her over and stuff and wont let john leave. Oh and will there please be a part in halo 4 where the elites and chief run into each other and the elites try to kill him and cortana or john tells the elites about the betrayal of the prophets and some elites stay on covie side because tghey dont believe them annd some do and the humans start teaming up with the elites and kill the new enemy and covies. I would love to have a part in there teaming up with elites. There was only one time in halo 3 to fight beside elites in floodgate. Besides the arbiter. PLEASE!!! Who agrees?? And in halo 5 there should be a brute chieftan prophet leading the covenant. A brute like tarturus in halo 2. Oh yea i doubt this will happen though but i want a flood firefight. Well bye and thanks for reading my opinions and guesses.
  11. I finally finished the whole thing. I took out the Reploids (Mega Man X) To make it as canon as possible. You can read the whole thing at fanfiction.net or download the pdf I've included in the post. It's 107 pages. http://www.fanfiction.net/s/8050917/1/bHalo_b_bProject_b_bUmbra_b Also included an updated promo video http://www.youtube.com/watch?v=OhWq33GfHdI&feature=youtu.be Halo Project Umbra (Complete).pdf
  12. Scotty

    Master Fish o.O

    From the album: When it's all over

    The Chiefs perfect day...
  13. Film guy here. Did a little work on the live-action bit that played before the E3 demo. I'll hold my reservations about it... My mind is always more in cinema than games, and admittedly, I only know a good portion of Halo cannon So, tell me if this rough idea is a bad one: Somewhere in the forthcoming series, a story arc happens between Cortana and Chief. The Forerunner "Halo" or whatever threatens the whole galaxy (again). Chief can't stop it without Cortana, but she's in a stage of rampancy that makes her antagonistic to our hero. With little time left, Cortana is contained, and the Chief’s new objective is to find and access an ancient Forerunner facility that gave birth to man and covenant. We do this explicitly for the purpose of saving our AI companion. Just before we arrive, we believe Cortana has been completely self-deconstructed and it's hopelessly too late. But the Chief tries anyway, and Cortana is successfully reborn as a human-Forerunner model (insert character-building cinematic). Instead of being useless and inviting all the design flaws that come with escort missions, she becomes an invaluable ally that aids in combat, navigation and progression. The facility is indirectly destroyed shortly after, solidifying Cortana's new role. That’s it. Fan fiction? Or a useable concept to progress the game? Constructive discussion, please.
  14. xXblueman23Xx

    Mc Lol

    From the album: mc

  15. SPOILER ALERT! This Video reveals info about the beginning and first level of Halo 4. This info is real and straight from the newest Halo novel, Halo: Primordium. Frank O'Conner said in an interview, that the story has already been told through the books, and Halo: Primordium would give some big insight on Halo 4. http://www.youtube.com/watch?v=gPANfSjrLU4
  16. There has been a stroke of genius in our beloved forum. Last night my good friend x5had0wxMa9nuMx thought of something spectacular...THE AMAZING SPIDER-CHIEF!!! (Well he thought up the name...I THOUGHT UP THE REST!!! lol haha ) (BEGIN THEME MUSIC) Spider-Chief! Spider-Chief! Spider-Man plus Master Chief! Spins a web! Any size! Snipes out Drones! Just like flies LOOK OUT!!! Here comes the Spider-Chief! Is he strong? Listen bub, he's got augmentated blood! Can he swing? From a thread? Nope 'cause he's as heavy as lead HEY THERE!!! There goes the Spider-Chief! In the chill of night, at first sign of the Flood Like a gleam of light, he arrives with a THUD! Spider-Chief! Spider-Chief! Friendly neighborhood Spider-Chief! Armor grades? He's ignored! Action is his reward! To him, life is a great big bang-up! Wherever there's a hangup! You'll find the Spider-Chief!!!!! (END THEME MUSIC) What happens next to Spider-Chief? YOU DECIDE!
  17. I have to say I kind of dislike it especially the shoulder pads . What's your opinion on this ? Like or dislike ?
  18. An epic montage of Master Chief through the years. Have a look... consider it time well wasted!! www.youtube.com/watch?v=y9aTLnRA92w
  19. More Halo 4 Info and Master Chief Photos! At first I didn't like His armor, cause I felt like it didint resemble Master Chief right. But the more I see it, the moreI start to like it. My favorite Picture of him is the first one. For some reason it reminds me of Halo 2. lol Also, 343i said their still trying different colors and changing his armor a little more.. https://encrypted-tb...-6xN1sEzjagUcXx https://encrypted-tb...0BTOdHp2dGzAnLw Halo 4 Info: Info quoted from The Halo Waypoint Weekly Bulletin: 2.15.12 "While it’s exciting to get a glimpse of the Halo 4 Master Chief in toy form, nothing will compare to when you finally see him in-game. I’ll never forget the exact moment his design started coming together; when inspecting the smaller details of his armor, such as the scarring on his chest piece, suddenly gave insight into the depth of his character; when suddenly… the Master Chief was the Master Chief. " "One of the Master Chief’s most notable physical characteristics is that he’s wearing 800 pounds of tank and jet fighter. So we pulled that design into the armor and HUD. When you play Halo 4, it’s important you understand that you’re more than just a gun on the screen. To give you that feeling, we have represented that weight with player physics, without interrupting crosshair and shooting accuracy." "A big focus on the Chief’s armor was his physicality and putting the player in those mighty shoes. Getting that weight across in the design had us looking at a lot of contemporary military vehicles, and we pushed detail and form into the armor that implied that history. This is the bleeding edge of military technology." A Spartan tossing his chest plate should feel like an anvil dropping…. A Spartan sprinting across concrete should be a stealthy whisper…. Putting on your helmet should feel like powering up an F-15E…. These are the sorts of experiences we want to give the players. "
  20. Hey Everyone, and Welcome to 'The Official Halo 4 Armor Thread'! This forum talks everything related to armor speculation and ideas for Halo 4. This includes the any Leaked Images, and Ideas for the Unlocking System, Spartan Armor, Elite Armor, ect. Leaked Pictures: *None Yet* Unlocking System: Guys I think that Armor should be in unlockable through the style of Halo 3. There were so many different ways to unlock some. Whether it was ranking up, skulls, or achievements.. You could still unlock some armor. Unlike Reach, where you are actually forced to play till you rank up, then earn enough credits till you can by a certain armor piece. Spartan Armor: For types of Armor, I say mix old and new together so Everyone's Happy. For instance, for Halo 4 they need to bring back some armor from Halo CEA, Halo 3 and Reach. In other words, they must bring back the "Fan-Favorites". One's like Mark V, Mark VI, Recon, Hayabusa, and Commando must make a return. Simply because, they are probably the 5 Most Favorite armor's of all the Halo Titles. And well, they just looked Flat-out Awesome! Elite Armor: For Elites, I prefer Halo 3 because you have a much better choice of Customization. As compared to Reach, where you are limited to pre-set types of armor. For looks, I think they need to make the Elites look like Halo 3. Why? Well because they actually look "Mean". In Reach they just look a little Bobble-Headed and Cartoonish to me. Excellent Ideas: As for my Personal Favorites, I would like to see these Helmets make a Return: Halo 3 - Recon Hayabusa Mark V (From Halo: CEA) Mark VI Sequrity CQB Halo: Reach - Commando ODST I put ALOT of work into this thread, so please feel free to comment with your Opinions and Ideas. And don't forget to Vote! Thanks for Reading!
  21. Anyone else want Master Chiefs armor between his legs to be put back tohow it originally was. That black sports cup just doesn't look comfortable or normal at all. Master Chief's swag has got to be on a maximum. Anyone else agree? -Master
  22. Here are my thoughts on Halo 4. Alright, lets Begin! Weapons: The weapons I think are returning are the Assault Rifle, Battle Rifle, Sniper, Pistol, and Rocket Launcher. Why? Well because those have been some of the Main Weapons in all Halo's. If not them, then probably different versions of them. Also, I'm not to sure for Covenant Weapons, because we are done with them right? Maybe the Elites will become Allies though, therefore returning some Covenant weapons. I do NOT think Bloom, Armor Abilities or any Reach weapons will make a return, since their not in canon with Halo 4. And well, they suck... They might be for certain playlist's or Custom Games though. What I'm trying to say is that since we've had 3 games set after Reach, it wouldn't make sense for things that only appeared in Halo: Reach, to be in Halo 4. Because you then have to wonder, why the didn't appear in any of the games after Reach. Vehicles: I think the Mongoose, Warthog (confirmed), Tank, and the Hornet will make a return. Along with other vehicles like the Pelicans. And maybe the Elephant for Multiplayer? Armor: Some of the Halo 3 "Fan-Favorite" Armor like Recon and Hayabusa will make a return, and the rest will probably be new ones 343 have made.. Also, this gets me thinking... If were done with the Covenant, then does that mean no more Elite Armor? Not too sure.. They'll probably be back somehow. Probably as Allies. Forge: Forge I think, is going to be flat-out AWESOME! I personally think theres going to be new tools like the rumored "Glue", "Copy and Paste", and "Undo" option.And stuff like Weather/Terrain Control, Environment Editing (Trees, rocks), Drop-Pods, Sliding Doors. And maybe even stuff like broken Vehicles and Blood Stains for Machinimas or Realism. Copy and Paste: Instead of re-creating a piece. Just copy it and place it somewhere else on the map. Undo: Lets you undo any mistakes like accidently deleting stuff on accident. Glue: If you need to, instead of having to move a creation piece by piece somewhere else. Just select the glue option to make it all one option. Flood Fight/FireFight: I think there should be a new version of FireFight called Flood Fight. Where you square off in survival against waves of Flood. Kind of like Halo: CEA'S Mission: The Library. It could also maybe become a New Infection Gametype, where players square off 8v8. One team are players who spawn as Flood Forms who try to Infect you. While the other team are players who spawn as Spartans trying to Survive until the Round is Over. I did not come up with this idea, but have revised and wrote the way I think it should be. As for Good ol' Firefight. I think they just need to Re-Vamp or make it a little more like Halo 3: ODST. Matchmaking: Matchmaking is probably going to stay close to how it usually is, maybe some new Game Modes. But I would really just want it to go back to the style of Halo 1, 2, and 3. And have the Ranking System go Back to Halo 2 and 3. It was Legit. And if Elites are back, then I want them and the Spartans to be equal's again like Halo 3. Also, not a Kill-Cam like in Call of Duty, But at the end of each game. A video pops up showing the Game Winning Kill. What do you think? Also, an idea of mine, is to make a new Playlist called "ODST". Where it is basically the same as regular matchmaking, but everyone are ODST's. The health system would be based off the game Halo: 3 ODST. And maybe when the Game starts, You and your team spawn in Drop-Pods. I think that would be pretty epic. Here are some Game-Types I came up with: ODST Team Slayer - 4v4 Slayer ODST Rumble Pit - Free for All ODST CTF - 4v4 Capture the Flag ODST FireFight - Classic Firefight ODST Swat - 4v4 Team Swat with the Killer ODST Magnum It seems like it would create and attract a New Halo Fan-Base. And suit some of the Halo Universe who love the playing style of Halo 3: ODST, more than regular Halo. It would also be nice to try something new. And just so we're all clear, I don't mean the whole matchmaking. But just a small playlist to play this in. I just think this would bring in a whole new fan-base and group of players. It would create a whole new community, and you could play something a little different if you ever got bored of playing as a spartan in Multi-Player. Well thats all I got now, tell me what you think... UPDATE: If your going to vote, vote here and also here: Click
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