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  1. I for one was very disappointed by the lack of large maps in halo 4, true we have a lot of BTB maps but they are all fairly small and incapable of supporting heavy vehicle combat. What i would like to see in halo 5 is the introduction of a 16 v 16 heavy combat playlist which would pit teams against each other on very large maps loaded with air and ground vehicles. I would like to see the following vehicles in halo 5: -Warthog -Guass hog -Rocket hog -mortar hog -mongoose -Scorpion -Mantis -Falcon -Hornet -Wraith -Spectre -Banshee -Chopper -Ghost -Possibly even pelicans and spirits With this massive pallet of vehicles we should also get some new anti vehicle weapons here are some ideas: -Rocket launcher -Anti armor/air rockets (tracks ground and air targets, low splash damage) -Anti personnel rockets (no tracking, high splash damage) -Spartan Laser (how could anyone forget:) -Heavy Railgun (The most powerful weapon in the game, hold 2 rounds, has 2x and 10x scope, one hit kill on literally anything, pelicans included) -Plasma Launcher (practically the same as the one from reach but with better tracking and more damage) -Anti armor incendiary rounds (can be placed on map and are weapon specific, deal 2x the damage to vehicles) -Gauss turret (like the one on the warthog except in "shade turret" format -Rocket turret (like the ones on the mammoth in halo 4) -Oh and possibly mines as well (they could fit into a grenade slot on your HUD) These are just some cool ideas i had, feel free to critic them or add some ideas of your own
  2. I am posting this to the forums because I can not understand for the life of me why I can not access my fileshare on xbl from halo4 on this site. I don't think I am the only one experiencing, and I really have to say I am just speechless that 343 rolled out Halo 4 and the 343 community without having this issue clearly resolved. Can someone tell me what is the status on making the fileshare available from my xbl account? I am getting tired of taking pictures of my maps from the forge with my phone and my flat screen. Why is there so much silence on this important issue!!?? CV
  3. I am working (almost finished) on a dome-shaped map in Impact, and it occurred to me that it would be so much easier to keep people from camping out on the top of the map (the rounded roof) if object "shapes" could be defined as safe/kill zones. Think about it. This simple upgrade with the Forge would make aesthetically designed or rounded maps more practical in terms of blocking players from exploiting "holes" in the design. As a veteran Forger it can be frustrating when you come up with a unique map design but have to use multiple soft kill zones to keep players from exploiting certain areas. On a similar note it would also be nice if the "shape" tool in object editing could also be designated with other object qualities, such as teleporters ( to create false walls to hidden passages, as one example. I have plenty of other suggestions for Forge upgrades that I have mentioned in forum posts with 343i and Bungie with Reach and H3, but this idea just occurred to me the other day and I thought I would share it and see what kind of feedback it receives. CV
  4. Ok it has been while and i finished one of my maps.... this one is call "power station13" it's just a name. it is a large map that can hold a full party, the map is ready for ffa and red vs blue slayer. i will have dominion soon. all other types of games will have to be brought in by all of you. please have at it. the playable area is in the station itself, i did make some things out side the map but there only for show.... there's a little star wars reference in there too. it just hit fileshare about 15 min ago. i'm taking a break from the game for a few min. please feel free to message me for anything... if u have a group that wants to run through, i will love to join just to see how people take to the map. please i would love some feed back on this. my next map is called "CQC" and it will be exactly that, dark, blind corners, half walls and drops. Enjoy and hope to see you on-line. here is the link to my fileshare http://www.halowaypoint.com/en-us/players/king%20goldeneye/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0
  5. We say that we want more maps and bigger ones, but that's all we say and 343 ends up developing the whole maps themselves. Who says the players can't make the ideas and 343 just animates and codes them in? It saves on lots of time and stress for the early stages of development, and it makes us happy too. Here are some templates: - Forest - Snow - Desert - Canyon - River - Cliffs - Earth - Sanghelios - New Mombasa theme - Other planets - Space - Indoor (building) - Indoor (ship) - Indoor (other) - Objective-related map - Open area - Narrow area - Dogfight area - Arena - Human - Forerunner - Covenant - Halos **Possible rating and/or voting if this thread goes successful. Tip: Map your idea(s) on paper - with contour lines if you're good at it. And be sure to describe your map as much as possible! Huge and small maps are welcome. I will be posting my ideas.
  6. I really hope I'm just getting the wrong impression, but right now, forge mode looks pretty bad. There is no massive "Forge World" like in Halo: Reach. There are only 3 maps that are very small (in comparison to Forge World). While I get that some people might like small maps, it seems like it's going to be impossible to build the massive cities and racing maps that you could build in Halo: Reach. Someone please tell me I'm missing something because forge is possibly my favorite mode and it only seems to have regressed from Halo: Reach.
  7. I don't know about you guys but I would very much like to see sandbox from halo 3 comeback and I just wanted to know what you guys also think about that! Also list a few maps you guys want back really bad.
  8. I may be re-hashing what's already been said, but I would like to make a couple of problems that my fiancé, a couple of friends and I have with the Halo 4 (mainly Wargames) Halo Reborn HA!: • Jetpack: So we had this great feeling, very flyable Jetpack in Reach, and now, the jetpack burns for a much shorter duration, and you can barely travel ten feet straight up with it (10 feet is one story), and it's sloppy, sloppy, sloppy. • War Games Maps: They are all HUGE! Plus, it doesn't say on the screen the size party that each map is best for. There's no sense of geography either in most cases, like where in the heck am I? There are a couple of maps (I won't site names as I am not going to turn my console on just to site names— you know which ones I'm talking about) that feel like some eight-year-old built them because there are vehicles and weapons just strewn about everywhere. I have actually made very playable and fantastic maps for Reach that have been downloaded by people I have never met and we all play on them... why? Because they are PLAYABLE, creative, they work well, and they're original. I'm not rying to toot my own horn here, but fly me out to Seattle and I will show you what makes a great map and what makes a flop. I'm a graphic designer by trade with my BFA, and I made my maps just for my friends and me to play on here at home. But when total strangers are becoming my friends on LIVE and playing with me and my friends, that says something to me and gives me a sense of pride. These maps are not gimmicky or corny, they just work and they are fun. • Weapons Sounds: Some of the new audio recorded for the weapons is great, like the Covenant fuel rod gun's new sound is great. However, the rocket launcher... really? HELLO? Ever heard of the Doppler Effect? A rocket propelled projectile does not sound like the new sound recorded for the rocket launcher now. The needler sounds more like a 1960's chain gun now. WRONG. If it ain't broke, don't fix it right? • Weapons Choices: When we play games here at home with 4-8 people, we like to usually play Slayer or Crazy King (and Swat). When playing Slayer we'll set weapons to Primary Random & Secondary Shotgun. Our choice right? But the problem has ALWAYS been that we can't remove weapons from the playlist and whomever is the top scorer gets the big weapons in the random setting. How is that random? Sure, I get to run away with the game if I am scoring higher then, but it isn't fair that it's set up to favor the person already wining. The high scorer keeps coming up with rocket launchers and fuel rod guns. • Weapons Dual Wielding: I'm aware 343 isn't Bungie, but there are a lot of people working at 343 who were at Bungie for years making Halo. So, it's not a 100% brand new team. That being said, what the heck happened to dual wielding? I remember dual wielding Needlers? Don't give us something then take it away. 1) Make random actually RANDOM. (2) Why not make a checklist of weapons to include and omit in a custom randomizer? So, random weapons still come up, but only the weapons that are chosen from the list, that way we could omit rocket launchers if we want, or omit all of the pea shooters, or have ALL heavy weapons by the player's choice. • SCORING: Let me get one thing straight, HALO scoring is the way it is because it's HALO. Dear 343, if you want to design for Call of Duty, leave 343 and go design for the COD teams. You changed the scoring to a COD style. Game Informer said it, IGN said it, the forums are saying it, I'm saying it... so, why are you trying to turn HALO into COD? Try to deny it. • GIVING and TAKING AWAY aka "Improvements": In Halo and Halo 2 we could dual wield like weapons, Halo 3 it's gone. In Halo 3 we got Firefight, now it's gone. We had headhunter, now it's gone. In Reach, we got JETPAKS! You may as well say they are gone because it's no longer a jetpack as I mentioned above, it's a jump-pack only now. • Team Playing? Really?: So, you finally give us the ABILITY of CHOICE of which War Games game type we wish to play, and the only thing we have to vote on is which map to chose, COOL! WAIT... everything is TEAMS TEAMS TEAMS. Team King of the Hill— REALLY? What the heck is that? What if I don't want to play on a team? GONE! Now I have to play on a team, no choice otherwise. I could go on and on and on about weapons, and maps, and style. But why? There is a great article by The Atlantic as well, I may not agree with everything it says, but this guy hits a lot on the head. http://www.theatlant...g-wrong/265217/ Thanks, skodt666 Download my Reach maps and we will play! I practically have my own community now LOL! Peace!
  9. In this topic, I'd like to hear your opinions about H4 DLC/Spartan Ops. I know most of the DLC added in Halo games (if not all) were only map packs. I'd like to see, either in DLC or Spartan Ops, the return of Thel' Vadam, AKA the Arbiter. Also, as they have just added Grifball ( ), why not Blargball, adding also playable Sangheili? In Spartan Ops, I think Episode 7 was missing something for some missions. Most of Episode 7's missions were like kill stuff, kill stuff, press a button and kill stuff. So I hope they'll add something jaw-dropping in the next Episodes, as I believe this Season is close to an end. And could be more jaw-dropping than the return of Arby, and maybe a plot-twisting return too, such as Jun's (if he's even alive )? Imagine the situation: Miller: "Crimson, we've received word a Sangheili ally with critical intelligence regarding the Didact's Hand is being targeted for assassination en route to Requiem. We need you to escort his fighter." Me: "...I may now rest in peace..." *finishes episode and goes into multiplayer* Game: "A new feature has been added: you may now play as Elites in matchmaking. Wort wort wort!" Me: "I may now rest in peace twice.... BUT AFTER I PLAY A TRILLION TIMES WITH THIS NEW ELITE FEATURE :DDDD" For DLC, well, I can't say much. Halo DLC is pretty much only map packs and achievements. I haven't seen anything different in any Halo DLC. I hope the maps are really well made, and do not have such big flaws like the one in Complex (if you don't know it, then you probably just bought the game). In addition, of course, with the return of the Arby, they could add Sangheili as a playable race in H4 But this is all dreams, of course. People say Arby will make an appeareance on Spartan Ops, but I don't think it is true :/ What are your opinions and ideas for upcoming DLC/Spartan Ops Missions? P.S.: If you have a proof that Sangheili will be added in MP/any of the things I've said above, please share it with us! You don't want to look like a jerk that goes around and confirms stuff without knowing it, right?
  10. I can't stop playing team doubles. Theres one thing that really bothers me, however; the map voting system. I love that you can vote towards the map you want, but there is a feature that should there be a 2-2 tie between two maps, the map towards the left takes precedence over the others every time. Its disappointing cause my map will be for instance rail on the far right, and if the other team votes for either map together, they automatically win. I believe that a simple "if two maps have a tie of two votes, flip a coin for two wins. It only makes sense. I hope others agree with this, perhaps the 343 could consider a change. Just my thoughts.. Brent
  11. As I look through the competitive community-made forge maps, many of them seem the same to me, or way too similar... Description or your typical community forge map- They are all just one large structure or a few plain buildings, and the maps take place predominantly under a roof and/or boxed in by several walls. Frequently, the whole map is that same white color- the color of the structure pieces. The sight lines are usually short, there are tight corners, and they are typically just DMR/BR shootouts at close and medium range, sometimes with a mongoose or a ghost here and there. They are usually played from 2v2 to 6v6, red vs blue, with several game types. Here are a few of many examples (And note that each of these images comes from a different map)... "Delirium," by Master Sundown "Evacuated," by Junkyard Corgi "MLG Conjunction," by The Sigma AI "Renury," by XreignZ "Structure," by Lx Kill3rMan1ac Is it just me, or do you guys also see the extreme similarities between all of these maps? Not just the way they look, but the way they play also has little variation. Does the community have an appetite for something different... something new in their competitive maps? One of my personal favorites is "TheTrenches" by Mr Pokephile, even though he technically considered it a minigame, it still has that team-based, organized gameplay that makes it seem competitive to me, and certianly more fun than those dull, repetitive DMR or BR close quarter shootout maps. I also created my own map, "Armored Strike," (Posted on 343's "Competitive Map Submissions" forum on 1/29) which is a large vehicle based map that better resembles the natural terrain that the vehicles should actually be fighting on. You will see how it is very different from those shown above. I encourage you guys to check it out (http://www.343indust...armored-strike/), but more importantly I would like to know what you think about my opinion on the repetitive maps.
  12. Whats going on?! i recently just made a map named Impulse. it is a competitive map that is arena based. its set up for FFA slayer, up to 6v6 Team slayer, and up to 6v6 ctf. Give it a try if you like competitive maps such as simplex or garrotte. gamertag: sunnyd in a jug info: try the map and let me know how it was and if any opinions are in changing it. thanks! sorry i have no pictures. but i promise youll be pleased.
  13. The first one is a CTF map called Gravity, great for 2-8 players. It is small, and contains 2 mongooses, 2 ghost, and 2 banshees. There is an indoor and out door area(the outdoor area having lower gravity). The map is perfectly symmetrical. The second one is made for a custom flood mode in my fileshare called "Gravemind"(in my fileshare). The map is called "Highway to He11 V2". Please give feedback so I can improve these amps and hopefully get them added to mathmaking.
  14. As I look through the competitive community-made forge maps, many of them seem the same to me, or way too similar... Description or your typical community forge map (Competitive)- They are all just one large structure or a few plain buildings, and the maps take place predominantly under a roof and/or boxed in by several walls. Frequently, the whole map is that same white color- the trademark color of the structure pieces. The sight lines are usually short, there are tight corners, and they are typically just DMR/BR shootouts at close and medium range, sometimes with a mongoose or a ghost here and there. They are usually played from 2v2 to 6v6, red vs blue, with several game types. Here are a few of many examples (And note that each of these images comes from a different map)... "Delirium," by Master Sundown "Evacuated," by Junkyard Corgi "MLG Conjunction," by The Sigma AI "Renury," by XreignZ "Structure," by Lx Kill3rMan1ac Is it just me, or do you guys also see the extreme similarities between all of these maps? Not just the way they look, but the way they play also has little variation. Does the community have an appetite for something different... something new in their competitive maps? One of my personal favorites is "TheTrenches" by Mr Pokephile, even though he technically considered it a minigame, it still has that team-based, organized gameplay that makes it seem competitive to me, and certianly more fun than those dull, repetitive DMR or BR close quarter shootout maps. I also created my own map, "Armored Strike," (Posted on 343's "Competitive Map Submissions" forum on 1/29) which is a large vehicle based map that better resembles the natural terrain that the vehicles should actually be fighting on. You will see how it is very different from those shown above. I encourage you guys to check it out (http://www.343indust...armored-strike/), but more importantly I would like to know what you think about my opinion on the repetitive maps. Also, I apologize for the duplicate post on the General Discussion forum; I figured this would be a better forum to post it.
  15. The new forge maps are not smooth online. The maps are to large and become choppy. Shutout (Lockout) is one of the best maps in halo history and I would love to play it everyday online, all game types. But the maps ever need to be made permanently and not on a large canvas.
  16. CGN is a thread and movement dedicated towards bringing the community together through custom games. Many times players want to play a few customs, but without the hassle of setting up an event and such. This thread is to be used as a one stop solution to on the fly matchmaking. We will also feature main events in which you can PM me to add. Next main event: Saturday February 1st, 2013 9:30 EST Gamertag: YamaMX Event: Throwback Night | Various forms of gameplay on classic maps! Customs can be found through two different methods: Using this thread to matchmake for on the fly customs Scheduled events / game nights When attempting to matchmake, please post in the following manner: Gamertag: Your Gamertag Time: Now, 5:00pm EST, etc. Preference: Anything, 1v1, 2v2, FFA, CTF, etc. In an attempt to keep this thread both active and current, please do no post days in advance. Only events should be planned ahead of time, other forms of matchmaking should be the day of. Other uses of this thread can consist of summarizing your experiences. Please do share stories, player feedback, videos and anything else!
  17. Hey there everyone, i wanted to start this topic so that if anyone who needed a map tested could come here and see if it works well get feedback ideas and other thoughts, i will be testing with everyone i am currently working for a bachelors for game are design so i could help alot with maps and how smooth they work. SO WHOS WANTS TO TEST SOME MAPS!??!?!?!?!?! IF YOU WOULD LIKE TO GET A MAP TESTED PLEASE PLACE YOUR GAMERTAG BELOW WITH A BRIEF DESCRIPTION OF THE MAP THAT YOU WOULD LIKE TO BE TESTED -gamertag: ElJefeWay Id like my map tested. Gamertag:ElJefeWay Description: a big team slayer map , no special game types just big team slayer and ffa. Its a map made in impact with atroid fields for banshee warfare, it has 3 banshees, gauss hog, ghost and mongooses. i would like to test the gameplay of it with the smoothness of the transitions between random drops and intial drops tested i will be on here all day
  18. http://youtu.be/2WKH3FRP3M0 These are all the maps included in the online multiplayer since the release of H4. If you guys have any questions, let me know! It's my first time attempting a callout guide, so any constructive thoughts would be stellar! <3 overall credit goes to MLG though!
  19. I have an idea for a real type of escape map, u and others start at one point and race every thing u have to get to the end, with every passing second the map becomes unstable and inevitably kills every one, all u have to do to win is get the Oddball. just looking for feed back on this idea.... who might be interested?
  20. Ok so im new to this Forum and i'm starting this petition to let 343 know that we (the community) want a Forge world in Halo 4!I I was throwing around some ideas on how they could make a new Forge World, like having allot of different Forging environments into one single map like in Reach, or maybe just remake the old Forge World and put it in Halo 4 as a free downloadable piece of content, just like what Bungie did with the map Chill out in Halo Combat Evolved turning it into Cold Storage in Halo 3. Getting back to business here, all I ask of the Community is to say down in the Comments that you want Forge World back! Don't be afraid to comment either cause there are many Gamers out there that want the good ol' Forge world, and share this Thread so it can be the most popular thing on the Forums! I know its allot to ask but if we can get enough people then we will get what we receive. Please comment idea's too on what 343 can do. Thank You for your time, Love you 343! p.s...... we want Falcons/Hornets back too........
  21. Sunday 20th jast miniute game night before release on 21 to participate in the halo 4rgers clan beta testing send me a message saying invite to Deni snipeS or to join clan send message saying clan join oh and over and out BRO HOOF /)
  22. This thread is not to show my hatred toward Halo 4, it is to show what I dislike about Halo 4. I love Halo 4, but there are some things that I dislike about the game. This is completely opinion based and if you disagree with me, that is fine. 1. Ranked playlist - As most of you know, there is not a true skill rank system. That means that you can do bad the whole game and still rank up. This is alright, however, there should be a split between playlists; a social playlist, and a ranked playlist. The social playlist being for players who just want to have fun. Ranked playlist for people who want to compete competitively with each other. There would be different ranks for the the two playlists. I feel that this will comfort the players' gaming style. 2. The maps - I feel that Halo 4 has had a major let down for the maps. Especially for the 4v4 maps. There is only five maps, but only two of which i feel comfortable playing on; Adrift and Haven. Complex is just a DMR camp fest, Abandon is a tower of power map, and Solace is just too open. I feel that the community forged maps should come back into gametypes, much like Halo: Reach. 3. Weapon Balance - For me, there is not much diversity between the weapons used. The main weapon used is obviously the DMR. The reason being is for the lack of weapon balancing. It has the fastest killing time for anyone loadout weapon except the assault rifle at close range. It can practically snipe someone from across the map. It also has insanely good accuracy due to its easy to use reticle. It eliminates the use of the other loadout weapons. I have now stated what I dislike about Halo 4. The list could go on for hours, but these are my main concerns. In the replies to this thread, please tell me, what are your dislikes for Halo 4?
  23. Hi my name is Chase and I am the creator of the Facebook page Halo Custom Lobbies, http://www.facebook.com/HaloCustomLobbies. I am recruiting players for custom lobby events with maps and game types suggested by the players. Although the problem is that my page does not have enough supporters but as soon as I have at least 20 likes I will hold the first custom lobby. The purpose of this page is to bring back those large open lobbies from Halo 3 and Halo: Reach with community made maps. So like my page, suggest maps and game types, weather it be yours or another's, and above all have FUN!!!
  24. The Halo4 Forge is by all means an improvement over the previous Forges, but there is still room for improvement. I have started this post to list my own suggestions, and I encourage others to reply with his or her own suggestions and wishes. *Interlocking objects: Similar to locking individual objects, a new tool would allow forgers to link objects. This would allow multiple objects to be moved, duplicated or locked as a group. *Sphere object shape: *Multi-leveled forging: Forge should have a novice/beginner setup (such as it is currently) and an advanced/Experienced setting with much more complicated tools and functions for advanced users. *Man Cannons: Make one man cannon, but add a dial tool for adjusting the power more dynamically. *Inversion: A tool option that allows the user to mirror certain objects such as the ramped platform, buildings, etc. This would help forgers create much better symmetrical maps. *Skins/object color: Ability to add skins/textures to objects. There could be a distribution collection and a way for players to upload custom made textures. *Improve the magnet system to be more dynamic, or perhaps allow users to add magnet markers to objects. *Phased Doors: This object would allow forgers to add a door opening (variable sizes) cut into objects, such as blocks and coliseum walls/windows. *Elevator lifts *Light bridges: Similar to one sided shields, add light bridges to bridges/platforms. Perhaps it would be similar to setting length/width as it is with kill zones, etc? *Locking axis: Ability to lock certain aspects of the rotation axis to isolate specific object movements. *More buildings and expanded object inventory.
  25. Halo 4: Custom Game Nights! Introduction: Hey guys! It's Raxs Slayer here! I have been forging long and hard (No it's not funny!) and i have been producing amazing community maps for me and my friends and all of the community to enjoy, and now for the first time on Halo 4, i have decided to organize a massive public play day! (Update: 1st January 2013) Hey guys, If you missed out Game nights don't worry about it! You will still be able to add me and join in a game night on any random weekend! Thanks guys! Anyone is welcome, the general times are going to be as follows: - Christmas holidays: 18th December - 21st December _ Pre-Play days! For the community to add me and my friends and get to know each other! and play a couple of small games at random whenever we can. - Christmas Time! Here i will allow the community to just enjoy Christmas! December 22nd - 26th. - Official Play Day: From the 26th until the new year! Every day all day, is a chance to tag along in one of my big community plays! I will be on most of the day, and a lot during the evening, until 11PM on most days (UK Timezone) For America: I will be on most of the day, and a lot during the evening, until 6PM on most days (US Timezone) About the Maps: I have successfully created about 9 maps, they are as follows (In order of creation) -Eviction: Small Erosion based map, completely synthetic, asymmetrical map. Is great for Free-For-All gametypes like regicide. General Map rating: (Out of ten) - Gameplay: (8.2) - Appearance: (9.1) - Compatibility: (9.4) - Balance: (8.2) -Refuge: Large symmetrical map, for all game types, based on Impact. Brilliant for all scenarios and players. Vehicles included. General Map rating: (Out of ten) - Gameplay: (9.4) - Appearance: (9.6) - Compatibility: (10.0) - Balance: (9.3) -Cordinant, a massive dominion specific map with 3 large bases, and optimized ordinance drops. General Map rating: (Out of ten) - Gameplay: (7.9) - Appearance: (9.2) - Compatibility: (1.0) - Balance: (8.9) -Autumn: An aesthetic map based on the pillar or autumn's interior from halo Combat evolved. General Map rating: (Out of ten) - Gameplay: (7.6) - Appearance: (9.8 ) - Compatibility: (5.2) - Balance: (4.2) -Vanquish: A Flood specific map based in a gloomy cave, all Spartans are equip with custom loadouts for epic gameplay values. General Map rating: (Out of ten) - Gameplay: (8.9) - Appearance: (9.9) - Compatibility: (1.0) - Balance: (- -) -Vansion: A Tiny impact based map for close quarters and epic mayhem! Great for 2 V 2 for 4 player free for all. General Map rating: (Out of ten) - Gameplay: (9.8 ) - Appearance: (9.8 ) - Compatibility: (3.0) - Balance: (10.0) -Conservatory, a beautiful aesthetic map, great for team games like capture the flag and team slayer! (Symmetrical) General Map rating: (Out of ten) - Gameplay: (9.2) - Appearance: (9.8 ) - Compatibility: (6.0) - Balance: (10.0) -Excavation, Currently a favorite, this epic halo reach quarry remake satisfies all big team battle lovers with amazing aesthetics and optimum gameplay, this map truly is a crowd pleaser with it's heavy ordinance and vehicle gameplay, maxed out budget and more bases, weapons and abilities you could ever hope to use! General Map rating: (Out of ten) - Gameplay: (10.0) - Appearance: (10.0) - Compatibility: (3.0) - Balance: (7.7) -Holdout: This very recent map is a desirably fun, and possibly the most fun map i have made, it a gloomy dark map where the survivors will spawn in a house, with barricaded windows and custom classes, they must fight for ordinance and against the flood as they try to break into the house! General Map rating: (Out of ten) - Gameplay: (10.0) - Appearance: (10.0) - Compatibility: (1.0) - Balance: (- -) (Newer Maps) Currently being Tweaked. -Compact: Awesome Interactions, great for team games of any description, this map a huge crowd pleaser with it's unique layout and transport. General Map rating: (Out of ten) - Gameplay: (9.8 ) - Appearance: (10.0) - Compatibility: (10.0) - Balance: (9.8 ) -Contact: This map is a full blooded rumble pit, with awesome close quarters action. Great for any number of players. General Map rating: (Out of ten) - Gameplay: (9.8 ) - Appearance: (10.0) - Compatibility: (1.0) - Balance: (10.0) -Longfall: This has to be one of the funnest maps. Man cannons everywhere, plenty of ordinance, and lots of action. General Map rating: (Out of ten) - Gameplay: (10.0) - Appearance: (10.0) - Compatibility: (- -) Being developed. - Balance: (8.1) (This Brand new map does not appear on the poster below) -Citadel: This epic Big team map is by far one of the best looking, best playing and funnest maps I've ever made. It's guaranteed a massive crowd pleaser with all of it's vehicles, structures and weapons. This map is the grand finale! General Map rating: (Out of ten) *HIGHEST RATED MAP!* - Gameplay: (10.0) - Appearance: (10.0) - Compatibility: (10.0) - Balance: (9.8 ) Guidelines and Rules: Every successful game night isn't complete with some kind and honest gamers. I wish to bring everyone together, make new friends, and have truly tremendous time! So i am going to lay down some ground rules: - First off, "Respect" I encourage everyone to be nice, not bully, teabag only out of pure comedy, and not to wind people up! - Next Up, "Try not to Swear" It would be really nice if we could control our language, i don't want anyone to feel intimidated, uncomfortable, or awkward, If you do swear i'm not going to 'make you sit of the naughty step'. just try to control yourself - Next up, "Try not to rage" nothing says "AWKWARD!" Like someone getting their rage on. We are all cool, trying to have a good time, don't be competitive, just have a nice time and it shouldn't happen, we all get annoyed sometimes, but why should you when we are just having fun! - Please "Criticize" I know it sounds weird but your opinions count! Only you guys can show me what could be better about my maps! - Finally, "Don't exploit!" If you find problems, glitches or issues with my map, don't exploit them! Tell me and i'll fix them within 12 hours. To Wrap up: While you wait please go ahead and add me on Xbox live! My GT is (With caps and spaces) "RAXS SLAYER". Please feel free to bring a microphone, we will all be in a party, having a laugh and commentating. If you like, you can use a capture card to record our gameplay, and if you like i will take in the footage, process it, and upload it to my channel! Thank you so much for reading! Happy Gaming! -Raxs Slayer / Chris
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