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  1. Knox is a reimagination of a map I made in Halo 4 called Nox. The map has a similar three tier ring system that really makes the gameplay on this map stand out from maps of this similar style. The semi circle layout naturally segments the map and creates loads of fun sightlines between the top and bottom making top control on the map incredibly fun and challenging. Players will have many options in place to attest the positions of power but in a way where teamwork is required. Strategies on the map are easily understandable but at the same time complex enough for replayability. Knox is flexible for 4-8 players. I personally enjoy 2v2 BR's with no radar the most. If your'e playing Hill I would recommend at least 6 players. If you want to get ahold of the map, add TheElderAcorn and search for me on the 343 Guilty Spark mission, timing, Heroic leaderboards. Thanks for taking the time to check out my first MCC map! Here is a walkthrough of the very 1st version:
  2. Monarch Players:8-12 Gametypes: Slayer, KOTH, Territories Power Weapons: Sniper Rifle 1clip 90s, Rocket Launcher 90s 1clip, Sentinel Beam 90s Powerups: Active Camo 90s, Overshield 90s Let me know if you like the map or have any suggestions. I am in the H2A Timed Run Leaderboard Cairo Station. GT: Chronmeister
  3. Camelot Players:4-10 Gametypes: One Flag CTF, KOTH, Slayer Power Weapons: Energy Sword 90s, Sniper Rifle 90s 1clip, Rocket Launcher 90s 1clip Let me know if you like the map or have any suggestions. I am in the H2A Timed Run Leaderboard Cairo Station. GT: Chronmeister
  4. Undertow Players:4-10 Gametypes: CTF, KOTH, Slayer Power Weapons: Sniper Rifle x2 90s 1clip, Shotgun 90s noclip, Rocket Launcher 90s 1clip Powerups: Active Camo Let me know how you like the map and add me for customs. GT:Chronmeister (any feedback is greatly appreciated)
  5. Curfew Supported Gametypes: Slayer, KOTH, CTF Players: 8-16 Power Weapons: Rocket Launcher 1clip 90s, Sniper Rifle x2 1clip 90s, Sentinel Beam 90s Powerups: Active Camo 90s, Overshield 90s Vehicles: Ghost x2 90s, Gungoose x2 90s, Hornet x2 3min(No spawn at start or in flag) Let me know how you like the map and add me for customs. Gamertag: Chronmeister ( I am in the H2 Timed Run Cairo Station Leaderboard) Any feedback is greatly appreciated.
  6. Trifecta Trifecta is a three way symmetrical map primarily designed for Slayer, but with added KOTH, and Oddball gametypes. The map features some pretty unique sightlines. Sniper spawn in particular has a great opportunity for cross map, thread the needle shots. Weapons Sniper Rifle x2 90s Rocket Launcher 90s Shotgun 90s Assault Rifle x2 Covenant Carbine x2 SMG Needler Plasma Pistol Brute Plasma Rifle Frag Grenades Plasma Grenades Powerups Active Camo Let me know how you like the map and add me for customs. Gamertag: Chronmeister (any feedback is greatly appreciated) New pics coming soon!
  7. Short Circuit is a small arena style Slayer map with added CTF and KOTH gametypes. The map is still in the testing phase, but I think it will make for decent competitive matches. I recommend 2v2, but there should be enough cover to allow for up to 8 players. Weapons on Map ( 1 clip) Sniper Rifle x2 90s Brute Shot 90s Assault Rifle 30s Plasma Pistol x2 30s Brute Plasma Rifle 30s Covenant Carbine x2 30s Frag Grenades Powerups Overshield 90s Active Camo 90s [media=youtube]gYWLfJNqTW8[/media] Let me know what you think of the map and add me for customs. Gamertag: Chronmeister Thanks to A Haunted Army for help with the framerate and Kurismic for the YouTube video.
  8. Built for the maximum in a mini game experience consists of a small room with one invincible mongoose that you must capture to score points use your mad hijacking skills and sticky detonators to remove your enemy from the presapice Includes as fallows; -1 invincible mongoose -up to 4 players -10000000000p HD graphics -Unlimited Ammo -Unlimited Assignations -Fast paced with low re-spawn time -And no wait to get back in the action Side effects of playing this mini game include but are not limited to; -Adrenaline high -Lack of breath due to epicness -Rage due to more epic friends -Relief due to easy associations -Head aches due to addiction to playing this mini game WARNING DO NOT PLAY THIS GAME IF YOU HAVE -c rated games -horrible sticky detonator skillz -lack of experience driving a mongoose -epilepsy -heart disease -are dead or will become dead in the next 48 hours This mini-game is not for everyone ask your doctor if sticky party is right for u stickey party.zip
  9. This is a simple mini game which features a huge ladder. Inside the ladder is a hill. The map is set up for Red vs Blue spawns up to 16 players. One team will spawn on the ladder where you will have to remain in the hill as long as you can while the other team has you in their cross-hairs of a 50 cal sniper rifle. After the 4 rounds are up, the team with the most points wins. Play with the Ladder Conqueror gametype in my fileshare. Best with even teams up to 16 players. If you are sniping you get bottomless clip and get to have the time of your life trying to shoot your opponents from afar jumping and crouching ridiculously. If you are the team on the ladder then you must avoid getting shot by with a sniper and also avoid bumping into your teammates. When your on the ladder you don't have the luxury of your shields regenerating, so do your best not to get hit. It takes 4 direct hits with the sniper to kill you and you do not re-spawn afterward until the round is over. Everything second counts in the hill, so try to stay alive as long as you can! Map: Ladder Conqueror Gametype: Conquer the Ladder Images: This is where the kill takes place, you have to jump up and down and avoid being hit with a sniper until the round is over. Red Team Start area, you have 10 seconds to get on the ladder or you will die! Blue Team Stat Area, you must pick up the sniper and prepare to kill the enemy team dancing around in the hill. Blue Team Sniping positions. Inside the hill Overview
  10. What WAS Gonna be a "reinvention" of 'Epitaph' (Halo3), turned into my own thing. Although this wasnt intended, the outter part can be used as a race track (WiP). The map reminds me of a reconfigured 'Rat Race' (Halo3), cuz of the track. Supports Slayer, King of the Hill, & Oddball. (KotH & O'Ball not FULLY tested, but works). Made for Big Team, 10-16 players. Please comment with feedback, thanks.
  11. kowloon

    team objective

    I have koth, oddball, regicide and dominion are so close and I can only find regicide, oddball and koth in the rumble pit playlist and I suck at ffa. I consider that team objective should return it should be a 5v5 with team regicide, koth, oddball, and dominion game types on the maps that we barely see used from the map packs. One week is to short if you want to master all of the victories it should stay in for 2 weeks or a month and I know that we also have things to do and you might miss a certain number of days of that week to play or you just don't have a team or you get paired up with those that suck at the game and you keep losing because of them. 1/13/2014 should be the day of its release.
  12. Map link- https://www.halowaypoint.com/en-gb/players/juggacly/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=88a28f06-c2d2-4f3f-9f12-31efc3dd2543 Gametype link- https://www.halowaypoint.com/en-gb/players/juggacly/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=6a10ee16-38f6-45fe-914f-3b57b2d612b3 4 Towers is a mini-game using the Impact canvas, best fit for 12-16 players. The lobby should have 4 teams evenly distributed into 4 members on each team. Don't have any more than 4 players in a team, otherwise the objective of the mini-game is too easy. 4 Towers has 4 tower-shaped structures featuring: A Plasma Pistol, Ghost, Rocket Hog, Shade Turret, Sniper, Auto Sentry and a detachable UNSC Turret. Every so often, a power item will spawn in the centre of the map, including items like: Gravity Hammer, Incineration Cannon, Rocket Launcher, Railgun, Overshield and more. The first team to get 200 points, or get the most points before the time limit runs out, wins. Images below- Here's a video to show you some gameplay of the map, and some more in-depth descriptions on some of these things. http://www.youtube.com/watch?v=32KXWjdqq7Q Map link- https://www.halowaypoint.com/en-gb/players/juggacly/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=88a28f06-c2d2-4f3f-9f12-31efc3dd2543 Gametype link- https://www.halowaypoint.com/en-gb/players/juggacly/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=6a10ee16-38f6-45fe-914f-3b57b2d612b3
  13. Map link- https://www.halowaypoint.com/en-gb/players/juggacly/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=88a28f06-c2d2-4f3f-9f12-31efc3dd2543 Gametype link- https://www.halowaypoint.com/en-gb/players/juggacly/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=6a10ee16-38f6-45fe-914f-3b57b2d612b3 4 Towers is a mini-game using the Impact canvas, best fit for 12-16 players. The lobby should have 4 teams evenly distributed into 4 members on each team. Don't have any more than 4 players in a team, otherwise the objective of the mini-game is too easy. 4 Towers has 4 tower-shaped structures featuring: A Plasma Pistol, Ghost, Rocket Hog, Shade Turret, Sniper, Auto Sentry and a detachable UNSC Turret. Every so often, a power item will spawn in the centre of the map, including items like: Gravity Hammer, Incineration Cannon, Rocket Launcher, Railgun, Overshield and more. The first team to get 200 points, or get the most points before the time limit runs out, wins. Images below- Here's a video to show you some gameplay of the map, and some more in-depth descriptions on some of these things. http://www.youtube.com/watch?v=32KXWjdqq7Q Map link- https://www.halowaypoint.com/en-gb/players/juggacly/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=88a28f06-c2d2-4f3f-9f12-31efc3dd2543 Gametype link- https://www.halowaypoint.com/en-gb/players/juggacly/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=6a10ee16-38f6-45fe-914f-3b57b2d612b3
  14. PALE Maximus IL Pale was built as an entry for the combined 343industries.org / Forge Cafe / Halo Customs 2v2 contest. The contest version is here for anyone who would like to play 2v2. Both the 4v4 and 2v2 versions support Slayer, Regicide, CTF, Extraction, KoTH, Oddball, and Ricochet. The geometry of Pale is deliberately simple, as I chose to avoid using ordnance drops for all but the initial 2v2 power weapons. To ensure it won't take players several games just to figure out how to obtain weapons (since there are no HUD markers), the weapons are in the places everyone would look for them to begin with. I will point out that, despite the simplicity, the map geometry can be used in non-obvious ways to obtain positional advantages. Spawning on this map for CTF / Ricochet will appear a bit nonstandard if you look at it in Forge. Due to the small size of the map, even with 3 stacked respawn zones I had a couple of cases where someone would spawn in the enemy's base. So I decided to take a page out of MrGreenWithaGun's book and use team-assigned respawns for CTF / Ricochet. With this, there is no possibility of spawning at the enemy base. Weapons Loadout Weapons (4v4 version, Pale A): 2x DMR, BR, Magnum, AR, SR, Suppressor; 1x LR, Carbine, 8x Frag, 8x Pulse Loadout Weapons (2v2 version, Pale : 2x DMR, BR, Magnum; 1x LR, Carbine, 4x Frag, 4x Pulse Power Weapons: See below. Note that for the 2v2 version, the ordnance drops do not resupply and the spawned power weapons do not spawn at the beginning of the game. Additional Screenshots PALE
  15. https://www.halowaypoint.com/en-us/players/revrsepalndrome/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=479c8ea6-6507-4119-8ee7-d7813d9c13d5 Under Map Varients. Small competitive map for 2-4 players. Supports Koth and Slayer Variants.
  16. THERMOPYLAE Maximus IL Updated 11/9/13 Thermopylae is a small-to-medium sized map designed primarily with CTF in mind (6 - 10 players), but should play Slayer with sprint down to 2v2. NS settings should be played with 3v3 or 4v4. Map Info Canvas: Ravine Size: A bit smaller than Solace Layout: Symmetrically designed and positioned bases. The playspace around the bases is somewhat asymmetric. Both bases are connected by a 3-level structure through the narrows, with 5 total routes. The bottom and mid routes are connected in the center and at the ends. Players can jump between the top routes. Each base has three entry points and a side platform with a view of the middle route, while a taller platform and Dominion piece block the LOS for the top assault route. The top routes and basement routes cannot be covered from the bases or platforms. Changes from WIP Version: 1. Teleporters no longer give immediate access to the bases (thanks Juanez Sanchez). They are now used to transition between lower and mid. The fourth route to the bases formerly provided by the teleporters is now a hard route. 2. Oddball, Extraction, and KoTH added. 3. Additional spawning changes. 4. Fixed some jump-ups. Ordnance: 1x Railgun (100s), 2x Needler (130s, one for each base) Weapons: 2x each DMR, Carbine, BR, AR Grenades: 8x Pulse, 8x Frag Overview: Additional Notes: Some play area is hidden by the cliffs (they overhang). The coliseum walls on the right hand side of the map are no longer present. I deliberately avoided coloring any pieces, as I think Ravine is so much prettier without that. It shouldn't be hard to tell where you are on this map . . . coloring just adds clutter. Other Screenshots: THERMOPYLAE
  17. Schism Gamertag: Psycho4merican (formerly Chronmeister) Optimal Player Count: 6-8 Supported Gametypes: Slayer, KOTH, Extraction Ordnance: Railgun, Sticky Detonator, Scattershot, Concussion Rifle Download it Here<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Please let me know how you like the map. Any feedback would be greatly appreciated.
  18. DOWNLOAD MINIDROME --------------------------------- This map was originally designed for my mini-game Railnums (see below) and has been significantly modified to provide suitability for other gametypes. Feedback on this map is desired, and updates will be posted periodically. --------------------------------- Description: This map features two vulnerable, low-elevation bases separated by a raised central hall. Above the hall on either side are platforms, with an exposed sniper spawn between them. Four smaller platforms are arranged at the map corners. Jumps are designed into virtually all locations. --------------------------------- Gametypes: FFA, Team Slayer (up to 4 teams), Ricochet, CTF, Extraction, KoTH, Oddball. --------------------------------- Design Notes: Jumps: Most jumps can be executed using NS (120% speed) settings. Two designed jumps require thruster pack with NS. All jumps can be executed with standard (110% speed) + sprint gametypes without thruster. All playing surfaces accessible to jetpacks are accessible via jumping. Spawning: Spawning has been tested up to 4v4 play. Due to the small size of the map, spawns were located away from power position lines-of-sight and heavily loaded in the areas adjacent to the Ricochet goals. --------------------------------- Ordnance: - 2x Railguns (small platforms, each closer to one base), 120s spawn - 1x Sniper (central exposed spawn, equidistant from bases), 150s spawn Weapons: - 2x Loadout Weapons (one set per base - presently temporary for testing, but may become permanent) Grenades: - 12x Frags --------------------------------- --------------------------------- DOWNLOAD MINIDROME --------------------------------- Railnums Gametype: Link - Railgun (primary) + Magnum (Secondary) + 2 Frags (on-map ordnance/weapons disabled) - Thruster pack, AA efficiency, Dexterity - 10 minutes - 300 pts, 10 team points per kill - +5 team score for headshots - +10 team score for assassinations - Friendly fire ON - +3s suicide / betrayal respawn penalty - 110% Damage (yielding 5SK Magnum) - Motion tracking for Allies Only - No shield indicator - No kill cam
  19. DOWNLOAD HALODROME Canvas: Impact Players: 8 - 12 Gametypes: Slayer CTF Oddball KoTH Extraction Regicide Grifball Ricochet Supported Gametypes: Ricochet (primary), CTF, Extraction, KoTH, Oddball, Team and FFA Slayer, and (just for kicks) Grifball. Description: Halodrome is the bigger brother of Minidrome, designed for the 343i Ricochet Forge Contest. There are four primary routes between the bases: upper, lower, and each side. Both sides directly connect to upper mid and lower mid, allowing the routes to be used in different combinations. All ball spawns occur along the midline of the map on the upper level. While upper mid has good sightlines to the bases and the exit of the lower routes, it is completely exposed by design, with protected approaches from the green and gold lifts. Goals: Since Ricochet allows players to score from a distance, a special goal was designed for that gametype (scoring from the midline was trivially easy with only the CTF setup). The goal makes scoring quite difficult from the center mid bridges or platforms (at least, in testing no one was able to do it in-game), but does allow reasonably easy scoring from behind the Y-crosses on the side routes, and easy scoring anywhere in the arc between the side platforms and basement ramp. It is also possible to score blind from behind the center Y-cross pair on the upper level (above the opening to the basement) and on the ramp up from the basement. During testing, most goals were scored by throws within 10 units of the goal. The difference in the goals is depicted below, with Ricochet pictured first, followed by CTF and Grifball: Ordnance:1x Railgun (lower mid, 140s timer) and 2x Concussion Rifles (wide ramps, one nearer to each base, 130s timers) Weapons:2x Needlers (no extra clips, 100s timers) adjacent to each base, various loadout weapons, frag and pulse grenades. No plasma grenades are on-map. Other Comments:I added Grifball because I could. I don't really have a better reason. And yes, the spawns have been tested . . . you can spawn camp all day long just like in real Grifball. Other Screenshots: And we'll finish up with a screencap of a posthumous Ricochet goal . . . killed in mid-jump to the goal. So close to the +50 . . . yet so far away. DOWNLOAD HALODROME
  20. Quicksilver by Chronmeister Optimal Player Count: 8-16 Supported Gametypes: Slayer, KOTH, Extraction Ordnance: OS, Sniper Rifle, Sticky Det., Scattershot, SAW Other weapons placed on map: Needler x2, DMR, Light Rifle, Carbine, AR, Storm Rifle, Frag G's, Pulse G's, Plasma G's Download it Here<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< I still have a lot of testing to do so if anyone gets in a lobby send me an invite. Any feedback would be greatly appreciated.
  21. DOWNLOAD HERE: http://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/dc2a3d86-353b-447d-b932-e72803432a5c VIDEO COMING SOON Map Name: Deck 343 by MiCkEy O rOuRkE (Unreal Tournament Deck 16 Remake) Game-types supported : CTF, FFA slayer, Oddball, King of the Hill and 4 Team Slayer Players supported: 4-6 players Description: This is a remake of the classic map which featured in many Unreal Tournament games from UT99 to Unreal Tournament 3. I tried to keep the dimensions accurate to the original map so in order to make the map flow better I added a trait zone to decrease the player jump height to 75% to keep the fast pace that Unreal Multi-player was synonymous with. But to also make some objects hard to climb on top of which can be used as cover and to get an advantage on opponents. Its great for 3v3 team slayer or even 3 teams of 2 players.I added some lights to help with orientation and for map call-outs. Each area/spawn has colour coded doorways to each area. In the red spawn at the bottom of the little bridge platform above the soft kill pool I replaced the flak cannon with Halo's scattershot. The Udamage/damage boost and Shield belt/over-shield are random ordnance drops to balance the map better. In the main central area of the map is 3 slanted bridges and one horizontal walkway below them. The right and left slanted bridge lead up to the highest point in the map to a sniper rifle spawn off to the left which is a good elevated position. The middle bridge leads to the blue area/spawn. The horizontal walkway below them connects the green area to the gold area. At the lowest part of the map is a soft kill pool which I created to mimic the sludge pool in the original Unreal Tournament map. It is made up of 2 shield doors and 2 gravity volumes. There is a little floating platform under the green/gold walkway where the over-shield ordnance drops. There is a teleporter on the lowest platform below the green spawn area which connects to the exit above the gold area lifts where the rockets/incineration/fuel rod cannon random drop. Behind the gold lift room next to the soft kill pool is the sword spawn. DOWNLOAD HERE: http://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/dc2a3d86-353b-447d-b932-e72803432a5c
  22. Deliverance Gamertag: Chronmeister Optimal Player Count: 6-8 Supported Gametypes: Slayer, KOTH, Extraction Ordnance: Binary, Scatter, Concussionx2 Download it here<<<<<<<<<<<<<< Let me know how you like the map. Any feedback would be greatly appreciated.
  23. Lunacy Gamertag:Chronmeister Optimal Player Count: 8-12 Supported Gametypes: Slayer, CTF, KOTH, Extraction Ordnance: Overshield, Rocket Launcher, Sniper Rifle, Shotgun, Sticky Detonator, Needler x2 Vehicles: 1 Ghost and 2 Mongoose per team Lunacy is a medium/large map on Impact. It plays good with 8 but great with 10-12. I tried to make good use of the existing terrain and extreme height variation that this area offers. Yellow base gives players a great power position to battle over with its shooting gallery views of the entire map. This area is furthest from the sniper rifle however and has multiple entrances along with a man cannon and telporter leading to different areas, so holding it is a challenge. The rest of the map lies on the slope of the asteroid with ordnance evenly spread to all the areas, vehicles at red and blue, and placed long range rifles in the bases. I think the map will actually support the largest lobbies of up to 16 and should be considered a BTB map that can play a 4v4 rather well. I am pretty proud of this one. I hope you get a chance to download it and let me know what you think. Feedback is greatly appreciated. Download Here<<<<<<<<<<<<<<<
  24. Sever Gamertag: Chronmeister Optimal Player Count: 8-12 Supported Gametypes: Slayer, CTF, KOTH, Extraction Ordnance: Rocket Launcher, Needler, Pulse Grenades x2 Download it HERE<<<<<<<<<<<<<<<< Let me know how you like the map. Any feedback would be greatly appreciated.
  25. So this is the return of the famous Hog Launch! Warthogs and explosives has been a huge thing since the release of Halo CE. Launching the hog as far as possible with a load of grenades has been fun in all of the Halo games. This map is all about team work, and to launch the hog as far as possible to gain the most points. This game is team based, so that the team who gets the most points in 15 minutes wins. It has been remade several times, and it went trough a lot of testing because of problems with the weight of the hogs. The hogs are much heavier in Halo 4, therefor it's much harder to land a good shot. Map: http://www.halowaypoint.com/de-de/players/desson1a/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=50ce295c-eacb-4702-a536-375697c93ced Gametype: http://www.halowaypoint.com/de-de/players/desson1a/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=bc8f75ef-6498-4389-b659-00f56142946f Let's move on to the map itself: The bases are symmetrical, so that no team has any advantage The hogs is the most important thing of the game. Each team has 2 launching pads, each numbered, with a hog and two fusion coils. These went through a lot of testing and changing, and I feel that these are as good as they can get. Part two are the bombs. Each team gets 8 fusion coils in addition to the bombs on the launching pads. Move them as you want. Don't be shy! They won't explode by getting pushed. You start with two loadouts: 1. Concussionrifle with 3 plasma grenades 2. Hammer with 2 plasma grenades. To get more variety into the weapon choice I have placed down these weapons. Both teams have these weapons. In addition to 2 hogs, both teams get a rocket hog. It respawns fast, so use it alot. The hog has been used alot during testing. It's up to you and your team to be as creative as you can and use it. These are the columns. Since there is no Halo Ball in Halo 4, I had to use KotH instead. You will get more points the longer you stay in the hill, which means that the further and higher you fly the more points you get. REMEBER: Everyone counts! That means that everyone in the hog earns points. The more players in the hog, the better! That means that these columns only are aesthetics and something you can use to compare youre launches. They are coloured in this order: -White -Cyan -blue -purple -red This was definitly one of our best shots. We got launched all the way to blue by only having one person on the hog, and on to launch. Red base Blue base Rules: Loadouts: 1. Concussionrifle, 3 plasma grenades 2. Hammer, 2 plasma grenades Weapons in base: -2 frags -2 sticky's -2 railguns -2 fule rod guns -1 rocket launcher Hogs: -2 chains -1 rocket Gameplay: -no point limit -15 minutes -2 teams, red and blue - 4-16 players (at least two players on each team) (works best with 6 players on each team) -12 bombs (apologize for my bad english.) piece out! feedback appreciated
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