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  1. Truly a map that many may wish to visit in real life. The attention to detail and beauty does not in the least detract from play-ability. You find yourself in the quarters of what was once the residence of a great lord over the earth. From 2v2, to 4v4, to possibly even a chaotic 6v6, this map offers red vs blue slayer, strongholds, and an innovative style of neutral flag. If the serene atmosphere of the inner chambers, or the rustic quality of the outer ruins dont steal your attention away from your enemy, you will find a very competitive match. Map creator/gamertag: Thrillerkillersal.jpg] waypoint link: https://www.halowaypoint.com/en-ca/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=thrillerkillers#ugc_halo-5-guardians_xbox-one_mapvariant_thrillerkillers_57298848-c417-43b7-a35f-a0347678e6c2
  2. Company Freelancer Founded by a group of members from a previous clan, Company Freelancer was a dominate clan back in Halo Reach, we were a militarized/competitive and undefeatedHalo clan (If you don't believe check out our youtube channel from way back when). We were very successful throughout Halo Reach, whether it was a 4v4 clan battle or helping out friends in clan raids, that's what Freelancers do right? This clan has always been about the casual, semi-competitive and the competitive. We welcome anyone looking to improve their skill in halo and who are also looking for a good time as well.We will be having a competitive teams that can do things like scrims, tournaments, clan matches, etc. We can even be called upon by other friendly clans for raids and what not if it is ever needed. Company Freelancer is not just a competitive clan, we will be doing things like customs, Warzone lobbies, big team lobbies, anything you can think of that you can do in Halo, we'll be doing it. Requirements Age 14+ Mic Ability to have fun and have a sense of humor and to take harsh jokes Drive to get better at Halo The want to find good friendships withing CFL The Desire to Win, and Be the Best We aren't just a Halo clan, we can and will expand back out into various other games that we feel like expanding out to. Company Freelancer is not only a community of dedicated halo players, we are just gamers in general that share common interests on the one game that is Halo. Sincerely, Your Original Freelancers Jimmbabwe iNakedFighter
  3. After such a long time of not being on the site (but dropping in to the shoutbox with little response xD), I’d like to introduce my latest work in forge: Siege. Siege is a new infection map set in a forest at an abandoned research site once known as the “Siege Research Center”. After a terrible accident nothing but dead bodies remain. It features what I believe to be a unique integration of verticality by having little wooden towers connected by bridges, allowing for many great opportunities to implement the use of Halo 5’s mechanics such as ground pounding or thrusting from one bridge to another as a shortcut. As far as gameplay is concerned, the infected players’ spawn room is a little lab (once part of this research center) at the end of the map, featuring a pipe that launches players into the jungle. The jungle is the survivors’ playground. Also, I highly recommend that survivors take advantage of the towers and bridges, rather than linger in the confusing forest on the bottom. Of course, certain weapons might be worth swooping down and taking a risk for every now and then. Speaking of which, weapon placement is not yet finalized on this map. I intend to change them up based on feedback, including which weapons and where they should go. The aesthetics had a lot of thought put into them. I decided to use the perfect combination of primary, secondary, and tertiary colors with the right level of metallic finish, all working in unison with the new textures feature to create what I believe to be very beautiful and artistic aesthetics that I don’t think are too common on forge maps at this point. You’ll also find that I decided to make the lab very sleek looking as compared to the slightly aged look of everything else to create some contrast, which is essential to any work of art. Of course, this isn’t intended to primarily function as an aesthetic map, but being a huge design geek I had to try my best. Now I know this map isn’t perfect, and I’m very willing to take feedback. I would love to get this featured, because I really want to get out there. My dream is to get this into matchmaking, and I will work as hard as it takes as ridiculous of a goal as that may sound. Here are some more pictures which might show you a little of what I talked about. The map is called “Siege” and is under my files, gamertag being “Dezert Fuze”. Please do not hesitate to give me feedback. CLICK HERE FOR HALO WAYPOINT PAGE
  4. Castle Wolfenstein infection map Hello my name's Engza and this is my first infection map. And it's based on the Wolfenstein games. Map creator: Engza Player count: 8-12 Map name: Castle Wolfenstein Gametype name: Castle Wolf Map link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Engza#ugc_halo-5-guardians_xbox-one_mapvariant_Engza_92295557-65bc-4057-b2cc-b0ec7efc371b Gametype link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Engza#ugc_halo-5-guardians_xbox-one_gamevariant_Engza_c3144ae1-3bf3-4150-89ff-8fd9fe735d79 The map features an abandoned nazi castle with long and dark hallways haunted by the remains of the nazis. The map is darker than a lot of other maps making it look more scary. The map also contains graphic content, so if you're easily offended, I suggest you don't play this map. And here are some pics: Have a good day!
  5. After the little tease of REQs we got in the preview last week we now have the full picture without any smudges or ONI logo's. And I've got to say, it was surprising. Anyway, here's the list: Turns out all the speculation surrounding the Legendary weapon was true. Jorge's HMG is making its return to Halo! If you get your hands on it you'll find that you walk a lil' faster and can take more of a punch. Also, your bullets explode in impact. I don't remeber it doing that in Reach but... I'll take it. The REQ with the mysterious ONI symbol plastered over it turned out to be a Pheaton variant. We were all hoping for the Falcon, but maybe this Pheaton won't explode from peashooter fire. Next we have all of the (predicted) Noble team armors. Keep in mind that they're not supposed to be exactly like the armors you saw in Reach (e.g "Emile's" knife is not on the shoulder armor). Wanted to clarify this since I've seen people literally going crazy over this. We also get a little armor mod that's going to help you be the designated driver. Finally we have the weapon attatchment of which I'm still not sure what they do exactly. I believe Fishy said on my last post that it was a marker/spotter of sorts. Moving on we have images of UI improvements. We finally get post game medals and extended stats in the carnage report for bragging rights and showing off. Extended stats include: All Medals earned from the match, including quantity, medal rarity, and description Tool of Destruction Killed Most (see who each player killed most, and how many times) Killed By (see who each player fell victim to the most, and how many times) Press LB or RB to view Commendations or Progress from your Recap Press LT or RT to view Recaps of other players from the match. And here's how it's going to look like: Fancy stuffs. Alongside the improved carnage report is a search preference tool that'll help you find a game your way. It's not exactly server region selection, but it's a step in the right way. With the tool we're getting we can choose between: Balanced (default): Search for a match based on your fireteam's skill and network connection quality. Expanded: Widen search parameters to find the first available match with reasonable skill matching and network connection quality. Focused: Narrow search to find the best match based on your fireteam's skill and connection. Search times may be longer than normal. Don't forget to leave your thoughts on Waypoint when it drops so 343i knows right from wrong! Additionally we get an explaination and criteria for the Infection medals we were shown in the preview. I'll post the list down here: Zombie Hunter - "Kill 5 Zombies without dying" Zombie Slayer - "Kill 10 Zombies without dying" Hell’s Janitor - "Kill 15 Zombies without dying" Hell Jumper - "Kill 20 Zombies without dying" Zombicide - "Kill 25 Zombies without dying" The Cure - "Kill 30 Zombies without dying" Infector - "Infect 2 Survivors without dying" Carrier - "Infect 3 Survivors without dying" Ravager - "Infect 4 Survivors without dying" Plague Bearer - "Infect 5 Survivors without dying" Lord of the Flies - "Infect 6 Survivors without dying" Last Man Standing - "Be the last man standing in a game of Infection" Infected - "Infect a survivor" Ancient One - "Survive an entire round as a Zombie and convert at least one Survivor" Survived - "Live through the Zombie Apocolypse" Resourceful - "Kill a Zombie when all of your weapons are empty" Stalker - "Assassinate a Zombie” Flatline - "Kill the last man standing in a game of Infection" Finally we get some additional tweaks for the Halo 5 sandbox in a little message from the Halo 5 multiplayer team. For Memories of Reach, we’ve fixed a bug where Spartan Charge would not properly target enemies at the edges of a red reticle on the horizontal plane (you can still get red reticle and miss vertically). Fear not, though – players who skillfully evade a Spartan-Charging player with Thrust will still escape without taking damage. Additionally, Spartan Charge with Speed Boost will no longer be a one-hit kill, and Spartan Charge with the Gravity Hammer will no longer be a one-hit kill. The last item is a slight increase to movement speed while crouching. This has been increased to allow for crouching to be a more viable choice for players to flank and attack. The speed isn’t drastic, but after months of testing we’ve found it to be the sweet spot. So, this is what you can expect when the update drops. Leave your thoughts and comments down below! Thank you for reading! Source: Halowaypoint
  6. It has been known for quite some time now that the Memories of Reach update would deliver Infection. With this months preview we get some more information on it. As of this moment 343i is working on creating, selecting and playtesting both self created and community made maps. The most interesting part lies in the Forge department as a load of items have been added to the Forge pallet to create the best Infection maps. We're speaking of damaged walls and structures, dead bodies (both human and covenant) and all sorts of indications of mayhem here. Forge Team get on it The standard settings of the Infection playlist you'll come across online have also been shown and I'll paste them down here: Total player count: 12 Number of rounds: 4 Round time limit: 3 minutes each New Custom Game option: “Last Squad Standing” Spartans have all Spartan abilities (naturally!) Infected have Thrust, Smart Scope, Stabilize New medals Speculate below what you'll think the medal requirements will be As with every content update, we also get another load of REQs. And also as always, some of them are blurred out. What's interesting is that this time one of the legendary REQs hasn't just been blurred, it has been completely blacked out and has an ONI symbol on it. Check it out: As you can see the Weapons skins that were earlier available in the Spartan REQ pack are now available in regular REQs (aside from de 343i skins). The Brute Plasma Rifle also makes its return to Halo! Speculation on the blurred REQs has already gone wild across other media. Rumor has it that the blacked out 'ONI' REQ is the Falcon, but I'm still hoping for the legendary Reach Forklift. Wouldn't that be something? In any case the Mythic blurred weapon appears to be Jorge's HMG. A thought that is supported by the fact that the Legendary stance appears to be your Spartan holding something rather big and heavy. The blurred Mythic armors and Helmets are all of the Noble teams gear which were shown briefly in the infection The blurred assassination leaves everything to your imagination. I for one have no idea what it will look like. The blurred weapon at the bottom appears to be the DMR with the same attatchment as all other loadout weapons shown on the list. Which got me thinking... why blur it when you can clearly see it's the DMR with the same attatchment as all other weapons shown? In any case post your own thoughts on the blurred REQs down below! Moving on we have a weapon balance coming. More specificly, a REQ weapon update. 343i has researched and noticed that some of the Power weapons in Warzone were underperforming. So here's a list of weapon tweaks that will come with the update in the following weeks: Plasma Caster: Default Reduced non-charged timer from 0.5 to 0.3 (less overshooting of enemies) Sticky grenade has less arc (to be able to place it on the map more reliably) Sticky grenade detonation is now more damaging vs. vehicles, but less damaging vs bipeds (will still kill bipeds in one shot when stuck) Increased sticky grenade submunition damage values from 43 to 75 (indirect fire from a sticky shot can now actually kill!) Sticky submunition grenade inner AOE increased from 0.65 to 1.0 Plasma Caster: White Scar Needles have improved aim toward nearby targets Plasma Caster: Scourge of Fire Sticky shot now has 7 submunitions instead of 5 Hydra Launcher: Default Reduced recoil in hip Increased inner AOE radius from 0.4 to 0.8 Increased impact damage to make it more effective against vehicles (still two rockets to kill Spartan) Hydra Launcher: Typhon Enabled multi lock on for up to 3 targets Increased impact damage (still two rockets to kill Spartan) Scattershot: Loathsome Thing Increased number of hardlight projectiles to be same as normal scattershot (5 -> Rocket Launcher: High Five Increased AOE radius on cluster rockets Binary Rifle: Twin Jewels of Maethrillian Reduced recoil Placed twin projectiles a bit closer together for easier biped targeting Covenant Carbine: Rain of Oblivion Reduced recoil Increased zoom magnification a bit (closer to default Carbine) Incineration Cannon: River of Light Added slight homing to charge shot to hit multiple bipeds easier Incineration Cannon: Heartseeker Added proximity detonation to charge shot (like the normal Inc. Cannon has) to make it more effective against airborne targets or targets behind cover Fuel Rod Cannon: Pool of Radiance Fixed a damage bug (was not causing AOE damage on initial explosion) Made projectile thicker Needler: Talon of the Lost Reduced supercombine count to be same as normal Needler Needles have longer lifetime to more easily supercombines against difficult to hit targets (8s instead of 4s) Spartan Laser: Selene’s Lance Reduced recoil Made beam thicker That's all for this update preview. Don't forget to leave your thoughts and speculations down below! Thank you all for reading! Source: Halowaypoint
  7. ​FusedHalo is Recruiting! I represent the clan Fused Global Gaming and I am forming a new team to participate in Halo 5 Gamebattles. I've been playing Halo for 10+ years and I'm looking for players who want to work as a team to secure wins and play tournaments down the line. If you are interested in joining please leave a reply with your Gamebattles username and I will message you or you can message me. There are currently 10 slots available on the roster so don't be shy. I hope to see you in-game! ​Official Spartan Company​ Fused Global Gaming MagW0lf (Halo 5 Team Captain) ​P.S. ​If you do not wish to participate in Gamebattles then please feel free to apply to the Spartan Company so you can be a part of the community!
  8. Hello, I am ProPeetsagie, but you can call me "Pro". This is my second attempt at a core Halo 5 forge map. My goal was to make a map with a rather unique setting. I originally planned to have this map set on Mars, but, that idea was flushed down the toilet. Instead, the map is now set in an abandoned UNSC excavation site in the deserts of Africa. I introduce you to: Mirage Supported Gametypes: BTB Slayer, Strongholds, CTF, Multi-Team, and of course Team Snipers (duh) Map: Mirage (Forged on Paralax) Min/Max Players: 10/16 ​Map Description: It would appear Liang Dortmund has taken interest in this abandoned UNSC excavation site in the African desert. "Mirage" is one of the largest maps I've ever created spanning from Halo Reach, to Halo 5. "Mirage" has dedicated vehicle paths as well as infantry paths. "Mirage" features 3 power weapons, 2 Whiplash Railguns, and a Spartan Laser. Each base has 3 vehicles, 2 Corp Warthogs (one of them for CTF only), and a Ghost, and 2 neutral vehicles, a Corp Rocket Warthog, and a Wraith. (Note: Wraith unavailable in Strongholds) Here are some screenshots of Mirage. [EDIT] As of May 26th, 2017, yes I'm still tweaking this map, there has been yet another overhaul of changes to Mirage. Changes include: Replaced Sniper with Spartan laser, added 2 ghosts (one for each team), replaced all UNSC vehicles with their respective Corp variants (makes sense because of the new lore of the map), added a crashed Phantom on the Blue side of the map, originally replaced the Wasp with a Corp Mantis but then replaced that with a Wraith, added 2 extra Corp Warthogs at each base specifically for CTF, made necessary adjustments to the map's terrain, added 2 Sniper Rifles and 2 Grenade Launchers to each base, and removed the 2 neutral Corp Gungooses, why, because there's already enough vehicles on this map. If you would like to test out this map and/or download it, friend me on Xbox Live. GT: ProPeetsagie
  9. Halo 5 has huge potential with custom games and forge, and so many people have made incredible maps. I'm sure we've all seen flapjack frenzy! However, there is a fatal flaw with custom games that prevents a lot of maps from being played the way they were meant to be.Player stats/traits are the same for EVERYONE! There are no leader traits in Halo 5, or any way to make one spartan/team different from another! This severely limits and game types/maps that require one or more players to be stronger or weaker than another. One example is Slenderman, where one player is supposed to be the invulnverable Slender Man that hunts the other players as they run and hide.But if the Slender Man is invulnerable, then so is everyone else. So players have to use honor rules for this to work. This fatal flaw prevents a lot of maps and game types from being played properly and I hope 343 sees this because it is such a small, manageable addition that would add SO MUCH to Halo 5's Custom games, and Forge.I go into more detail in this video:
  10. In the video provided by ReadyUpLive above you can see all the goodness mentioned if you pay close attention. Infection was the obvious headliner in this but did you notice they were playing on a remix of Torque? With Jun's Scout Mk. V [GEN 1] armor. (NOT OFFICIAL NAME FOR HALO 5) Jorge's Mk. V [GEN 1] Grenadier set. (UNOFFICIAL DESIGNATION) Kat's Mk. V [GEN 1] Air Assault variant with her signature Command Network Module-Improved and Up Armor plate attachments (UNOFFICIAL DESIGNATION). And of course, Emile's Mk. V [GEN 1] EVA with scratched skull and Kukri knife while infected. What do you guys think? If we're getting these all in next update then it should be the biggest to date. Memories of Reach's teaser stole the show yesterday after the live stream of the Ghosts of Meridian update launching TODAY. Leave thoughts on what you want to see next month! Huge thanks to HTA for providing screenshots.
  11. Some Background Info: We are a Halo Warsim that dates back to Halo 2, over the years we have tuned our craft, as we have played through Halo 3, Reach, 4 and MCC. Now in Halo 5 we are in the middle of a war, and are looking to recruit more members to participate in our War Simulation events. What We Do: On our War Sim events we divide up into two factions, simply named REDD and BLUE, who fight over control of various maps in Halo 5. Members in each faction are put into a number of squads who practice and compete together each weekend in Battle Nights, as well as other weekly events including matchmaking, practices, scrimmages, customs nights, and skirmishes. Overview of Battle Nights: These are our primary events and the highlight of the War Simulation. Every week, each faction chooses a map controlled by the enemies to attack, and the Battles occur on either Saturday or Sunday at 6:00 PM EDT. Those who attend are grouped into teams and face off against those from the opposing faction, aiming for wins in order to help their faction win the map. Each map has numerous games played on it, with 8v8 maps generally being best of 9 and 4v4 maps being best of 15, though this is adjusted based on attendance. After each Battle Night, the warmap is updated and the cycle begins anew. For those curious this is the current Warmap:http://puu.sh/o6rC8/5925f92509.jpg (there's other things which I'm not explaining as they get a bit complex, but there's an "Auxiliary Battle" system that works similar to RISK also at play, which is what the small squares and circles are for) The ultimate Goal of each army to reach the opposing Capital and capture it, ending the war. It does go deeper than that though, if you're curious about anything or want to know more, just ask. What we are looking for in our recruits: Able to be respectful (we don't want ***) Active in Halo 5 Sense of competitiveness We do ask you be at least older than 15 if you wish to join (those under 15 can join once we verify that you're mature enough) After enlisting in a faction, everyone has to go through a "bootcamp" where we explain the community rules and such What else can we do in Forerunner Conflict? In truth Forerunner Conflict has always been member-run, meaning “Forerunner Conflict is what you put into it." The main feature is the War Simulation and Battle Nights, but there are numerous other events hosted weekly by members and open to anyone. We have a leadership of members that have been dubbed the "War Council" and is made up of representatives from each army and a few neutral members as well. Our current leadership is as followers: REDD - Field Marshal Solus Exsequor Lieutenant General L0rd Kanti Major General WTFRaptor BLUE - Field Marshal Metkil5685 General GuzzieStyle Brigadier General Silko10 If you are interested or have questions feel free to message me in this thread. Also if you wish to get a feel on how we run our battle nights before joining, we can get you involved in our Scrimmages held the day before battles each week.
  12. Resolute Bury the enemy in the grave they so happily dug! N3gat1veZer0​ This is Resolute, my favorite map in Halo 5 I've made. It's a covenant themed asymmetrical map set in a cave. I decided to mimic Halo 3's Assembly style of covenant when making this map. The pinker side of the Covenant is one I haven't seen in forge maps yet. The map is multi-layered and houses a rocket on the center structure, active camo on the mid level off to the side and a one-clip scattershot near the opening of the cave. There is also a teleporter below red side that leads to the top near blue. The map is set up for Strongholds, CTF, Slayer, and Neutral ball modes. Thanks to the iForge team and the Spark Forge Network for helping get some test lobbies together for the map. You're awesome! Please let me know what you think. I think I can make this my best map yet, but I can't do it alone. Any and all feedback is appreciated. Forgehub Link (For more pics):http://www.forgehub.com/maps/resolute.2061/
  13. Gamertag: FatAussieFatB0y (The 0 is a number and not a letter) Map Name: Simon Say's Gamemode: Simon Say's (Slayer FFA) Description of the Map: Simon Say’s is a fairly straight forward Minigame that uses a simple but effective game style. All players spawn on a coloured Dance Floor, a TV positioned to the front of the Dance Floor shows what colour the Simon (random generator) has chosen, Players must try to survive for 2 minutes or be the last person standing. (A more complete description of every part of the map will be explained below along with pictures of the map). Pictures of the Map: An image of the screen once Simon has activated a colour. (This is the only indicator of what colour Simon has chosen) What the default screen looks like when Simon is yet to choose a colour. What happens when a colour is chosen and 1 second passes. (This is subject to change depending on the colour Simon chooses) This overview shows off an obstacle that the players will be faced with when the game reaches 1:00. (Just in-case you missed it, the obstacle is the black coloured blocks. That will encourage players to remember the locations of certain block colours) ​The Gravity Hammer spawn location, useful for keeping the peace or causing Havoc.​ When a Player Dies they are sent backstage to hang with the Sangheili DJ's. Pocket in the Wall where players can stand if they can't reach the chosen colour. Updates: And that’s about it. The Minigame is fairly simple but is a lot of fun with a group of friends. Hope you all Enjoy! <3 FatAussieFatBoy
  14. Now, this map was made way back last year around July. On Halo 2 Anniversary. I liked the map, as well did others. However, with MCC's terrible stability. It didn't seem to last. Now, with Halo 5 out and the servers that beat MCC to a pulp. I decided it was time to do a map, however I decided I wanted to do a remake. Of Salient. Mainly because I never could do Scrimmage... Here's a preview of the sketch of the map, as I've shown you all before: Now, before I show you the make of the map and everything. Let's go over the details. The map supports 2-8 players. Medium Sized map, Breakout oriented. Strongholds, CTF, and Slayer are all compatible on this map as well. It is symmetrical. There are also named locations throughout the map. Everywhere you go, has a callout. Featured Weapons on the map: 4x Frag Grenades, 2x Plasma Grenade, 4x Splinter Grenades, 2x DMR (0x Spare ammo), 2x BR (1x Spare ammo), 1x Hydra Launcher, 1x Active Camouflage, 1x Flag. However in game modes that are NOT Breakout, the following are available: 4x Frag Grenades, 2x Plasma Grenades, 4x Splinter Grenades, 2x DMR (1x Spare ammo), 2x BR (2x Spare ammo), 2 Storm Rifle, 2x Boltshot (2x Spare ammo), 1x Scattershot. However, unlike the previous Salient. There is gadgets, terminals in fact. However they do not do anything, they are merely appearance/decoration. Alrighty, now that that's all clear. Let's do a map overlook of the finalized product: Overlook Blue Yard Red Outside Blue Spawn Red Sneaky Bunker Red Spawn/Decoy Here below is a video of me, just meandering the map. Showing you a few details I could not capture in picture. Enjoy! https://www.youtube.com/watch?v=cIYtTeAYWtc
  15. Well here is my first (complete and working) map. I have a few others made but they are either broken or need more work. There may be some issues with it, none that I'm aware of, but if any arise let me know. If there are any improvements I can make to the map or this post, just say it. Ascension Gametypes: Grifball Player Count: 8 Map Description: Ascension is a Grifball map for a maximum of 8 players and a minimum of 4 players. It is set in the Forge canvas of Parallax. The walls, pillars and glass for the floor are coloured on each side to match that teams colour. The boundary glass is merged with the walls to eliminate that pesky wall walking. The gametype for this map is standard Grifball. To download this map, you can go to my GT (TyroneKing 343i) and get the map from my files.
  16. I purchased the Halo 5 Guardians Special edition game back in February. It installed fine, but when starting the game it comes up with the error message 0x87de2729 'The person who bought this needs to sign in'. Now I have been through many, many different troubleshooting issues with Microsoft Support (all in all about 8 times) and they have stated that they can no longer help. I have; Returned the disc and got a new copy Uninstalled the game reinstalled offline reinstalled with no account signed in Cleared Cache Cleared Blu Ray cache Opened ports on my router Downloaded updates from the Xbox website an installed updates I have tried the disc in other console who have previously installed the game and it works I have gone through console settings and router settings Factory reset I have tried many other little things as well, but to be quite honest I have lost track of everything. Xbox Support suggest that I am encountering a licence issue but are unable to help All my other games work fine and I am not sure what else I can do! Any help/ ideas would be appreciated (but I must admit I have probably tried them all already - my list is not exhaustive) Thanks.
  17. I think we can all agree that Halo 5's User Interface is incredibly Bare-bones in comparison to previous Halo games. In fact, it's so bare-bones that it's incredibly frustrating to use and navigate. Not to mention it is plagued with a variety of glitches (many of them game-breaking) that force me to either stop playing, reset my Xbox, or wait until it's fixed. My questions for you guys: Why is Halo 5's User Interface like this? Why is it so Bad compared to the other Halo games? Why are Post Game stats so minimalistic? Why are there no medals? Why is there no integration with Spartan Companies in the game? I made my own video on this subject, here's the link:
  18. SOSC S.O.S.C. stands for Swords of Sanghelios Clan. We accept people 13+, have to have a mic, and a team player We have constant clan battles We follow community rules We like to have game nights and more fun games We have two division Elites, Snipers, and ECI. Elites are the normal soldiers. The Sniper division is in the Elites division. E.C.I. stands for Enemy, clan, informer. They spy on clans take there maps. They mission during clan wars are to assassinate the enemy leader which takes down their clan. Check out our website and Halo way-point page. Website: http://halo5swordsofsanghelios.weebly.com/ Halo way-point: https://www.halowaypoint.com/en-us/spartan-companies/swordsofsangheliosclan THE LEADER OF THIS CLAN IS UnsoundOrange7!!!
  19. GT-SCALY RAINBOW Plays 8v8 but more suted 4v4 Only red v blue Best on strongholds Then slayer , the rocks cause kills but not points.ctf.http://www.forgehub.com/maps/rock-n-roll.1648/
  20. A remake of Halo 3's Sandbox. The map has been scaled up to accompany Halo 5's new mobility tricks. Features 2 snipers, 2 rockets, a shotty, an overshiled, 2 g hammers, and 2 detached rocket turrets. Each base is also equiped with a ghost, hog, gungoose, and standard goose. I hope you check it out, and please give me any feedback. Link to forgehub: http://www.forgehub.com/maps/sandshrine.1576/ Link to video: (pics won't upload to this cite, sorry)
  21. The Arbiter's Court - An Grifball Arena After being in contact with humans, The Arbiter discovered this human sport with Convenant Weapons, called Grifball. Back home, he decided to build his own grifball court. Playercount: 4v4 (Grifball) Gamertag for download: guss br Thanks, Guss.
  22. Death run is a mini game where one person is death and they have to activate a bunch of traps to kill off the living people. The game mode required is CTF One person go blue and everybody else go red team. The base of the map is parallax. if anybody is the familiar with G mod death run I tried to recreat that in halo 5 I would appreciate you trying it out to and having as much fun as I have playing it with my friends The maps player count is 4 or more the more people you have the more fun you will have but if you 4 or less make the game mode have more then 1 life. Thanks halo 4 for taking away the the multiple lives per round. My GT: DARKSPARTANWOLF And I am the creater of this map and I wish I had the recording tools to do a vid on this map. Thanks for looking at this map I hope you play it at least. Thanks Download map & gamemode links Map https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=DARKSPARTANWOLF#ugc_halo-5-guardians_xbox-one_mapvariant_DARKSPARTANWOLF_55134057-68e3-4ad7-8858-f0aa15be65b1 Gamemode https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=DARKSPARTANWOLF#ugc_halo-5-guardians_xbox-one_gamevariant_DARKSPARTANWOLF_3e42e05f-f31b-43d4-9280-c9cce8169ad1 Here are some pics of the map. The first image is the start of the map The second is the map overview The last is one of many traps New gamemode for infection And a modified map here are the links Map v2 https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=DARKSPARTANWOLF#ugc_halo-5-guardians_xbox-one_mapvariant_DARKSPARTANWOLF_bc55f629-6ceb-44a4-8dc5-b280bd300d5a Gamemode v2 https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=DARKSPARTANWOLF#ugc_halo-5-guardians_xbox-one_gamevariant_DARKSPARTANWOLF_e5061c91-bf5d-47d9-ab2b-df79a4034a2b
  23. Do you need a few Custom Game maps to improve your Halo 5 experience? If you answered YES than you have come to the right place. I have compiled a few maps that are worthy of any great Custom Game playlist. MINI-GAMES (Please Note that certain gametypes will need to have Honour Rules in play for effective and fun gameplay) Map Name: Tankworld Gametype Name: Tankworld Elimination Map Author: Home World Hero Map Name: Reaper Gametype Name: Reaper Map Author: ChewyNutCluster Spoiler: Please Note that one player must be on the Red Team and all other players must be on the Blue Team for this gametype to work properly. Map Name: Battlegoose Stadium Gametype Name: Battlegoose Map Author: Debo37 & CaptainPunch Map Name: The Great Griddle Gametype Name: Flapjack Frenzy Map Author: SplinterBL Spoiler: Please Note that one player must be on the Blue Team and all other players must be on the Red Team for this gametype to work properly. Map Name: Simon Says Gametype Name: Jump On the Colours! Map Author: FatAussieFatB0y (Forum Owner) Map Name: Warthog Sumo Gametype Name: Team Sumo, FFA Sumo Map Author: TurbTastic Map Name: Crash Up Derby Gametype Name: Demolition Arena Map Author: NGX Alpha Map Name: Rocket League (Big, Small) Gametype Name: Rocket League by Turb Map Author: TurbTastic Map Name: They Spin Me Right Round Gametype Name: They Spin Me Right Round Map Author: UnknownEmerald Map Name: Turf War Gametype Name: Turf War Map Author: ChewyNutCluster Map Name: Mantis Arena (1.0) Gametype Name: Mantis Breakout Map Author: MorsLupus Map Name: Deadly's Dodgeball Gametype Name: Deadly's Dodgeball Map Author: Deadly Daybreak Map Name: Avalanche Gametype Name: Avalanche Map Author: Julianoz1224 Map Name: Interstate Gametype Name: Splat Splat Map Author: Mr Q Prime Map Name: Trenchwars (V2.0) Gametype Name: Strongholds Map Author: RBG RAMPANT Map Name: Mongoose Sumo Gametype Name: Team Sumo, FFA Sumo Map Author: TurbTastic Map Name: Jenga Tower Gametype Name: Jenga Tower Map Author: UnknownEmerald Spoiler: Please Note that one player must be on the Blue Team and all other players on the Red Team for this gametype to work properly. COMPETITIVE AND REMAKES (As suggested by Infurnomancer) Map Name: Delta Ruins Map Author: Eshkii Map Name: Havalla (V1.1) Map Author: No God Anywhere Map Name: Sandtrap (26) Map Author: WyvernZu Map Name: Rust Map Author: Kr1pL3r Map Name: The Pit Map Author: IISilentII Map Name: HCE Battle Creek Map Author: AUREL1EN Map Name: HCE Boarding Action Map Author: Blackmist523 Map Name: Chill Out Map Author: JoeDannyMan Map Name: Chiron TL-34 Map Author: Evilbrothers4 Spoiler: Please note that a few of these maps will not be playable on current Halo 5 Gametypes such as Strongholds and CTF. Those were a few maps that you don't want to be caught without inside your Halo 5 Custom Game Playlist. Now get out there and grab your friends and enjoy all that Halo 5 has to offer. (Remember to check up on this list from time to time as I will be adding new maps every week) Well that's all guys/girls, hope that this list has come in handy for you all. See you on the WarZone. <3 FatAussieFatBoy
  24. I have made a tutorial on how to get inside the Halo 5 Hammer Storm update's Drop Pod. It's easy to do and works out... interestingly. Check it out for yourself! https://youtu.be/iTPpR77xkRY Yes it is a glitch and it is buggy, but so is vehicle welding. This is the chance for the community to take this one step further. Can we make this dream and this bug more of a reality in how we start this? If we script it a certain way, it might be possible. Who know. Potentially in the future, maybe we can use scripting to weld objects together. We'll have to see what 343 does.I want to thank the person who helped me discover, test, and volunteered to be squished into a drop pod over and over again, Fred 104 SII. He's awesome. There is currently some things in the work, such as scripting the pods to squish a player in automatically, dropping them with scripting (not normal physics), and then seeing if they can climb out with a vehicle near by. Another person said weld it to a mongoose and I might try that at some point soon. See how that looks. I will be running more tests today. Anyways guys, let me know your thoughts and try it out if you'd like! As an ODST fan, this is one of the best things ever. -MJ Discovered by myself and Fred 104 SII
  25. When remaking Damnation, I didn't want plane ol' purple blocks everywhere even though that's pretty much how the original was. So, I borrowed some styling from Halo Reach's Penance while keeping the original pathways the same. The map looks incredible. The map's padded weapons are a sniper and a SPNKr Rocket. I've kept the shotgun and active camo, but the overshield was just too much. I scaled the map to play well with Halo 5's new mechanics, and play well it does. This way you don't have to bother with classic settings. The new Halo 5 Spartan Abilities compliment the map incredibly well. They go together like peanut butter and jelly. The water falls posed a bit of a problem. Alpine's natural waterfall is too enclosed to use so I improvised. There are now three pipes that have covenant plasma flowing out just like in the Halo CE mission Keys. You may remember the green gooey stuff leaking from the ship. The map has a pool of the stuff below the mid area. As for the Covenant theme, Penance was my main source of ideas. I went with a lighter purple glass instead of the typical orange or blue simply because I thought it clashed too much with the green plasma pool. I am constantly reworking the map trying to revise parts and reduce object count so i can add more detail to the plane purple blocks I set out to avoid (unfortunately pulling of a convincing covenant theme requires a lot of objects). Needless to say, be sure to bookmark, so that way you always have the most up to date version. Pictures and paragraphs won't do this map justice. The best way is to see it for yourself. My GT is N3gat1veZer0 (PS I suggest checking it out in custom games. The lights are glitchy in forge) Link to Forgehub: http://www.forgehub.com/maps/atonement.1574/ For more pics because some of my files were too large to upload
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