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Found 481 results

  1. Looking for anyone willing to spare 15 minutes to help me (or you as well) acquire the Party Hearty co-op achievement in Halo 5. It will probably be easiest with only two players. If you're interested, PM me over Live, my gamertag is Relue117. I will also try to keep an eye on my forum inbox. Also, let me know if you are interested in scheduling a meeting at another time, like on a weekend. Thanks!
  2. Hello good sir! I am currently looking for a nice and active clan so I can fill the void of the everlasting depression I have in my heart. I am a pretty decent player with a k/d of 2.7ish and I am a player who is very active on the weekends. Now I may seem like someone who could be a nice guy to recruit but here's the catch; I'm a filthy peasant who can't get off of their lazy arse to buy a mic. (P.s. I'm only going to join halo 5 clans/companies)
  3. Only The Best Can Make It On Top And Claim The Title As A Master! Tough Trials Await For Those Who Wish To Test Their Lead In The Onslaught Of War And Chaos! Do You Have What It Takes To Become "LoRdS oF tHe SpArTaNs"?! Hey guys, Ricky here and I am posting on here to recruit good players to join my company! My Halo Clan is for experienced players who are looking for competition, trying to gain achievements, or wanting to have fun. I'll also take in anyone who can create good forge maps that we can play on! I'll admit, I'm not the best player on Halo, but I've got skills up my sleeve! I make my own maps and would love to share my creations with friends and fellow spartans! Before I forget, I need to add that I am only accepting those who are 16 years or older in age into my clan. If you're younger than that, I'm sorry but you can't join me. I have nothing against those younger than 16, but I've experienced some kids who think they better than everyone and its rather annoying and unsportsmanship. Hope to hear from people! Just PM me or add me on Xbox One and we'll see what you're made of!P.S. I have a map I built to test out other people's skills in Halo!
  4. It's not that it's a bad forge mode, it's the best in the series. It's just that, for me at least, the content updates make building a map at the moment pointless. I will build a map, content update comes out with features and objects I wanted for that map, I will need to return to that map and spend time editing it or rebuilding it just to put in the new features. I just don't bother with halo 5's forge because I Know a new update will come out and it will make my old maps pointless and redundant unless updated. A good example of this is the scenery textures, If I built a map before the textures came out i will need to revisit it and select every bit of scenery and adjust it's texture. I'll probably go back to forge once the content updates stop coming.
  5. I'm making a new clan on Halo 5, it is going to be UK and Military based, name to be decided, i need people who are willing to lead in the clan and to help build the clan. My GT is TRAP Odysseus i have been in the halo community for 3 years and i have experience in leading clans. if you are interested send me a message at TRAP Odysseus or Kik me at: paddy_red
  6. Hi I have 2 gamer tags 2 consoles one gamer tag can match make any playlist within seconds on both consoles the other gamertag cannot find any games at all apart from fiesta etc.. no slayer no arena no free for all on both consoles? Any ideas pleaseeeeeeeeeee :/
  7. Hey there Zandrill! So this is my attempt at submitting a map for you to check out. I'm used to Forgehub, so this is a little out of the norm for me. Hopefully I'm doing this right Map Name: Gatelord Author: Ascend Hyperion Player Count: 2-8 Players Gametypes Supported: Team Slayer, 6 Man FFA, Multi-Team, Strongholds, CTF, Oddball *Team Slayer is the default for the map Download Link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Ascend%20Hyperion#ugc_halo-5-guardians_xbox-one_mapvariant_Ascend%20Hyperion_f4a093eb-cfd6-41fe-b8d8-c692ab11b17b Description: "This battle has happened, it is happening and it will happen." Gatelord is a versatile core map inspired by the Vex architecture from Destiny. Set deep within the Spire Ruins on Venus, players will navigate the time weathered machines of the Vex in an all out battle for domination. Built to blend fast paced vertical play with the rigid decaying structures of the Vex, players can flow freely through the diverse paths on the map, slide and clamber about and even use the timegates to teleport from low and high points on the map. I hope you enjoy it!
  8. My friend and I are looking for a smallish halo 5 military clan to join, we were both fully conscripted Spartans IIs and are looking to join a clan, we dont mind starting from the bottom and earning our ranks because we are sure we can do it. message TRAP Odysseus to contact us.
  9. Hey everyone! I'm here recruiting for Traxus industries, we are a military base clan. I'm not here to repeat and spam you like many other clans, but I will get to the point. Plainly put, we are a casual military based clan that enjoys meeting new people and maximizing our experience on our Xbox consoles. We like to play seriously, while nevertheless having the best time possible. In Traxus industries we do multiple activities, examples are: Clan raids, Practice raids, Team Tac, YouTube videos and etc. Message me on Xbox or add me as a friend for more infor or interested. GT: We also have a YouTube video: https://youtu.be/f9UoPXGxTjs Hope to talk to you guys soon..! Remember to message or add, GT: Ludovicus1 if interested. Requirements: • Have a working mic • 14 years of age and older
  10. Hello Spartans! We are a Spartan Company who is looking for more player to fill up our ranks, as we are currently sitting at 76 members. We emphasize cooperative gameplay and a fun, positive experience for everyone. Our main priority is that everyone enjoys playing together. We are 83% complete with our kill commendations. We have already unlocked the Achilles armor and are well on our way to unlocking the helmet Our rules are simple. You must have a kinect or microphone for voice chat, and you must have at least 4 hours of playtime per week. However if you do not think you will be able to hit that amount you can simply contact one of the leaders and schedule a week or two off. We currently use the LINE app for communication, however we are in the process of setting up a Discord server. Check us out on Waypoint: https://www.halowaypoint.com/en-us/spartan-companies/galactic%20marine%20corps You can also contact JLC4LIFE, Omicron 360, Marverick04, or Kingrawer if you would like in invite.
  11. Hello everyone, I'm starting up a new military based clan known as the Spartans of the Ark War (S.A.W.) Being a brand new clan, the S.A.W. is small with just six members total so we are looking for people willing to step up as leaders to help get the clan going. If you want to be a leader in the clan you can just simply let me know through the easiest way of contact for you. If you want to be a leader, but have no experience in that position that is fine. I have been involved with clan leadership for about two years in the halo 4 community and I'm willing to train up anyone who has what it takes to accept the challenge as leader. As I said earlier, the S.A.W. is a military based clan which means we do have a uniform, we do have ranks, and we have branches for our members to join. We also have a set of rules for all members to follow. I suggest visiting our website if you want to find out more. The S.A.W. is still on a video game and when we aren't doing clan stuff, we will treat it as such. We do enjoy having a good time playing the game to have fun. We hope to eventually have more clan events such as game nights and tournaments when we are large enough to support them. To find out more about us or join the S.A.W. you should check out our website. http://sawh5clan.weebly.com/ Thanks for taking the time to read this! Make sure to share it around and bring your friends along with you if you plan on joining! *For other clans wishing for an alliance or for us to join your coalition, we would like to let you know that we are not accepting any alliances or coalition invitations at this moment.*
  12. Looking for anyone willing to spare 15 minutes to help me (or you as well) acquire the Party Hearty co-op achievement in Halo 5. It will probably be easiest with only two players. If you're interested, PM me over Live, my gamertag is Relue117. Thanks!
  13. Welcome to Ascension. A new group of long time friends dedicated to dominating the Halo 5 scene in both competitive game play, as well as casual custom events. For too long have clans and communities obsessed over distracting policies, restrictive requirements, and time consuming recruitment quotas. Here at Ascension, we aspire to focus on what matters most. The game. Laying at the core of our foundation, playing the game and having fun is our #1 priority. With a large, tight knit group of people, playing becomes even more enjoyable. Unlike most other clans and communities, we aspire to build a large group of people not by simply pestering random people to join, but instead making a group so fun and appealing via games and social media that players want and actively pursue to join us. That is how it always should have been anyways, right?. If your'e interested in hearing more and getting to know what we're all about, message AGS Exile on Xbox for more details. We would love to get to know you more, and play more awesome games with awesome people. See you you on the battlefield. ~ Exile
  14. The Choom Gang is a newly active spartan company, with the goal of earning all the commendations and having a good time. We're a group of competent, skilled players with a laid back approach to gaming. Send Thirsty for Dad or Peace Man Ganj a message for more information, or request to join our squad at halowaypoint.com.
  15. Ever wondered what it would be like to battle on the surface of an entire Halo? Well, now you can! Welcome to Halo Ring! This map is a 4v4/5v5 action sack-core style map that takes place on the surface of Installation 04. The ring contains multiple environments that you can play on as you move through out the ring. Halo Ring supports Slayer (FFA and Team), CTF, and Neutral CTF. It also supports Assault, but it doesn't play as well as the other gametypes. IMO, it plays best with Neutral Flag. You'll also notice there are some small easter eggs on the map, such as the PoA and Covenant ships going through slip space. MAP DOWNLOAD: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=xXBarthXx#ugc_halo-5-guardians_xbox-one_mapvariant_xXBarthXx_b0bf1d9f-4f8a-43fd-b6de-d6dcc1879e0e YOUTUBE VIDEO:
  16. Ok, so I have recently had a friend use my account so I can get the Mark VI Gen1 and Mark VI Gen1 (Scarred) armor types, and for some reason they still haven't unlocked. I have the achievements that unlock them, but they aren't there. I don't know what to do. Can someone please help me? Also, the reason my friend did this is because I couldn't afford The MCC, and he had the game. Any help would be great. Thanks in advance.
  17. This is a remake of Zanzibar/Last Resort from Halo 2/3. Welcome to Turbine! This map is a very accurate remake, almost exactly 1:1 scale, and combines parts of the two previous maps (along with a few additions I made), turning it into one fantastic remake (although it is more heavily influenced by Last Resort)! Almost all weapons and spawns are the same as Last Resort, with a few weapon locations carrying over from Zanzibar and a few changes for weapons such as the Spiker and Brute Shot. Turbine fully supports Slayer and Strongholds. MAP DOWNLOAD: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=xXBarthXx#ugc_halo-5-guardians_xbox-one_mapvariant_xXBarthXx_d1c92304-f17f-4348-ad00-1c7323c1f3cd YOUTUBE VIDEO (OLD):
  18. Installation 04B ​Cortana: "Halo. It's so new... unfinished. I'm not exactly sure what will happen when we fire it..." John-117: "We'll head for the Portal. And we'll all go home." Hey everyone, and welcome back to Installation 04B! You may notice this map is very similar to the warthog run on the last level of Halo 3, however it has been modified to fit into Halo 5's multiplayer! How to play ​ The gametype you should use is Warthog Run. Here are the settings: Teams are on No friendly fire Damage is lowered so banshees are not too OP No sprint, thrust, etc. so it is similar to Halo 3 One stonghold on map, one second capture, one point to win the round Teams of 1-3 players (use Red, Blue, Yellow, Green and Purple Teams only) must grab a warthog and drive through the maps path in order to reach the hanger of the Dawn. However, teams must be on the look out for other players in warthogs racing them, shooting them, trying to knock them off, and they must be aware of one team which uses banshees to try to kill everyone. Each round one team is chosen to fly the banshees and the rest drive. First team to the Dawn wins (banshees are unable to enter, so don't worry about cheaters). The map uses pressure plate scripting that allows for some of the floor tiles to fall once the players reach certain points in the map. Therefore, players must always be on the look out, since the map is constantly changing before your eyes! MAP DOWNLOAD: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=xXBarthXx#ugc_halo-5-guardians_xbox-one_mapvariant_xXBarthXx_a3256eda-fedb-482f-ae75-a1e0535cab56 GAMETYPE DOWNLOAD:https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=xXBarthXx#ugc_halo-5-guardians_xbox-one_gamevariant_xXBarthXx_c4b43feb-901f-4009-afbe-a38f784e3376 YOUTUBE VIDEO:
  19. Challenge your friends to a 1v1 Beer Pong Match. In this match up, we have 10 super sized party cups per side, and your unique throwing skills. Here is my first Halo minigame, Beer Pong. When I heard the Firefight update had party cups in forge, I set my mind to creating this map. Although it's a simple idea, the execution was not as easy as it first sounded. First off I'd like to thank everyone who stopped by to check out my map, and give it a bookmark, or even a shout. This took loads of time actually, and I'm satisfied with how it turned out. The way Halo 5 Beer Pong works is like normal Beer Pong, the only twist is that you get to take your partners cups away when you score on one of them. You use a color-coded identification system to know which cups your taking away. This is the only way I found the game mode would work. And yes, I tried to script removable goal pads and cups. -Yoink- it, it's fun to take away your friends cups. Don't forget to download my 'Beer Pong' custom Game Mode as well or you're going to have a bad time. Thanks for reading and see ya guys next time. To 343: I put something for adults in your Rated T game, you mad barvos? Play Ball. -AFTM Reclaimer Follow me on Twitter @ForgeAndReclaim for my Forging Updates!
  20. If you are interested in joining a Spartan Company then this is the place to go. We are TBDL (To Be Determined Leader) We have been in the Halo community for just over 8 years. We are a Competitive & Military based clan. We do raids, 4v4's, 8v8's, you name it. All you have to do is reply to this by posting your gamertag or preferably send me a me message. Thank you for your time! Gamertag:TBDL X KNIGHT
  21. 343 community, Allow me to introduce my warthog race map, "Yellow Brick Rolled". I've been playing Halo since it was created and as long, I have been most intrigued by two components: 1) the gauntlet-style, warthog sprints found in the campaign levels (dat Final Escape jump doe), and 2) challenging the gametype/map boundaries set by the creators. While I've had my stints (LONG, GPA-killing stints all throughout High School, College, and Grad School!) with getting my forward lean on for the sake of ranking up and building my K/D (mostly when in concert with lifelong brethren Its PJ Biaaaaaa and OXFire), by virtue of the fact that my household didn't have internet back when H2 dropped, I never achieved elite, multiplayer status and as a result, resigned myself instead to hack jumps, campaign nuggets, besting Legendary AI solo, and a social life ... and chirping kids. I've never been MLG worthy, but I'm a grinder.... and over the course of myriad gamertag iterations (slash adolescence), an a-hole, who fit right in with online FPS gaming. Fast-forward to present, (the try-easier stage of life) and now I have an avenue through which I can finally contribute to the community... this is my first creation and hopefully it's worthwhile. I have bulleted the gist topics beneath for brevity. The truth is, words can't do it justice, so I urge you all to try it out (preferably with a sizable fire team) and enjoy! 1. Quick Stats Author Gamertag: sum1 moar 1337 Warthog race map 8 color-coded, laned spawns with 1 scout warthog per lane 2-16 Players; capability of single player per team, or "double dash" style with a side seat co-pilot grenade tosser. Must self-choose team color The intention is for people to stay within their hogs unless flipped (preparing for a formal race gametype to be released by 343); race cannot be completed solely on-foot, without utilizing grenade jumps Big-Team Stronghold game-type to afford "Finish Line" with instant capture attributes TO BE PLAYED WITH YBR: Race da 5'9" gametype; mode attributes augmented to allow for minimal damage infliction and invulnerability to all but kill balls/suicide, with maximal force effects (ground pounds, frag blast radius, melee strength, etc.) for sake of heinous explosion physics. Also, unlimited lives per round, 2 rounds to win game, 6 frag nades at start and H1 pistol (of course) Forge details: 970 objects; 9 groups; 304 scripts; 37% FX; 82% lightmap; 52% collision; 94% physics 2. Summary YBR is intended as a 2-16 player race map, with a clear flow and contained funnel, and many obstacle-rich sections throughout, which collectively serve as the main element of randomness. This map is laden with equalizers, to ensure all remain engaged in the race, despite their lineup at any given time. The inner track is composed solely of "material" objects and the outer composed almost entirely of "natural" objects; I did this for juxtaposition and variety. Scripting is quintessential to this map, as movement makes it more challenging to "master" any given part, while staying ahead of the pack. Thanks to Forge's uniquely quirky nature, some objects even appear/disappear depending on the specific round, or time within a round, or for no reason at all... while this is unintentional, ironically it also contributes to the randomness, which is actually beneficial. Every bit of this map provides choice to the driver, and most of these choices afford decent time-saving/loltastic rewards (grav launchers, shortcuts, teleports, anti-grav fields), BUT the more rewarding, the more consequence-laden they are in case of failure (physical rejection by rotating objects, huge time-sinks for failed attempts, death by fire/kill ball, etc.). Even running through this (see YouTube vids) by myself, having created the map and knowing all of the minutia, this thing can kick my a$$ and humble/frustrate me during any given round, despite my best driving... which is exactly why I love it. From the hours of alpha-testing this beast with others, hilarity ensued. Soon, urgent call outs and moments of choking laughter became regular occurrences, along with ever-evolving location names. Personal favorites include: Whiskey Stones; Cheese Wedges; Ball Pit; Toblerones; Kit-Kats; Zebra Cakes; Rib Cage; The Salad Tosser; Guess Who?; Graveyard; Herp Rock; Petey's Oak; Root Sack Garden; Old Dusties; The Plumes; The Gauntlet; and Flolshy. This is exactly why I created this map, and I'm excited to see if it takes off. 3. Future Plans Depending on when/how 343 rolls out its race gametype, I don't yet know how I'll reallocate object budget... whether I'll do away with the constructed boundaries and opt for checkpoints to funnel people, or not. Also, I wonder how this map would play with rally hogs and what that would mean for jump distances and other things currently optimized for the slower speed. Also, you don't need nades to complete the map, BUT I like that aspect, as well as the ability to seat switch, because these allow you to toss nades at the competition, for sake of defense or for just f'king with their race... I hope these aspects are retained in the formal race gametype launch, as they promote curveballs. Of course, add'l edits will be made as player feedback comes in from sessioning YBR, so I'm hoping to garner some unexpected ideas as well. Thank you all for regarding and in advance for trying out Yellow Brick Rolled. Enjoy! Screenshots: http://xboxdvr.com/gamer/sum1%20moar%201337/screenshots Demo Vids: http://xboxdvr.com/gamer/sum1%20moar%201337/video/19028337 http://xboxdvr.com/gamer/sum1%20moar%201337/video/19028404 Map DL: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants/bookmarks?gamertag=sum1%20moar%201337 Gametype DL: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-variants/bookmarks?gamertag=sum1%20moar%201337
  22. Just recently got Halo 5 and looking for competitive and fun players to team up with. I'm down to play any game type. Shoot me an invite! GT: McClucker
  23. New map inspired directly from Campaign and Skirmish at Darkstar. Strongholds and CTF. Been looking for a highly aesthetic map to play on? This is it! Download link https://www.halowaypoint.com/en-au/games/halo-5-guardians/xbox-one/map-variants?gamertag=Maze+Reclaimer&lastModifiedFilter=Everything&page=1&sortOrder=BookmarkCount#ugc_halo-5-guardians_xbox-one_mapvariant_Maze%20Reclaimer_4a6ab981-3a5f-41e2-a22f-2a80be081907 ForgeHub link http://www.forgehub.com/maps/ghosts-of-meridian.2951/ YouTube https://m.youtube.com/watch?v=gmdCggvwp6I
  24. Halo 5: Warzone Firefight REQ reveal and maps Warzone Firfight has been a long time coming. Get ready as we get the full REQ reveal and maps! Since the beta some time ago alot has changed in Warzone Firefight. The general idea is still there but we can expect a lot of more objectives and bosses to beat. One of these new bosses will be Grunt Goblin the we saw a few days back. You can also expect the difficulty level to ramp up as you progress through rounds. No more easy pickings! This update will also bring back a long gone campaign score attack so you can compete with your friends or to try and get a combined record by working together. Taking down enemies with style will fetch you more points than the regular headshot or melee and dying will cost you dearly. Next up we have some new maps to play on. Since we didn't really get much with the Hog Wild update map wise we get 2 Warzone maps, 1 Arena map, and a Forge canvas this time around. The first Warzone map we'll be taking a look at is the brand new Attack on Sanctum! This map is themed around the Sangheili homeworld and will most likely feature a few of the new bosses instead of your usual legendary vehicle enemy and Warden. I don't know about you but the image above gives me a kind of Blood Gulch feeling. The second Warzone map is the Warzone Assault version of Attack on Darkstar and is called Prospect. Although it being a remix, I really don't see the original back in here apart from the theme. This remix is also made with Warzone Firefight in mind so this will probaby be the map to play on. The Arena map is also a remix and is a version of The Rig. This map is called Molten! This is the only image of the map I could find at the moment so I can't really tell how the map will play out. I guess we'll have to look forward to the mandotory update livestream prior to release. Last up we have the Forge canvas called Tidal Tidal is pretty much a giant rock in the middle of the water with some nooks and cranny's for you to build some smaller maps as well as some large open water for you to build the larger maps. again this is the only image available right now so we'll have to wait and see how it will turn out. Now here come the REQs, and there are some cool ones! First up we have the Temple style Covenenant vehicles. They sport a golden/green-ish colour and from the rarity colours might be a step up from the already present ultra variant vehicles. We'll most likely see their effects in the livestream. Next up we have the Halo 2 Beam rifle (from which many found death in the Halo 2 Legendary runs...) along with an Alpha and Delta variant. What the effects and deifferences will be from the already available Beam Rifles remains to be seen. Another big one is the Wasp UNSC air vehicle. Yes, we finally have an UNSC flying vehicle! From the little footage that is out there on the interwebz we can tell that it'll be a VTOL kind of plane and it will feature a chaingun and rockets to rain death from above. The Pheaton has finally found its match. Last up we get our usual fix of Armors, emblems, an armor mod and some weapon variants of the Brute Plasma Rifle. I'm going to take a wild guess here and say that the Patrol case armor mod will let you have some more ammo capacity out of spawn. That's about it for this update! What do you think about Warzone Firefight and the new maps and REQs? Let us know down below! Thank you for reading! Source: Xbox Wire This post has been promoted to an article
  25. Since the beta some time ago alot has changed in Warzone Firefight. The general idea is still there but we can expect a lot of more objectives and bosses to beat. One of these new bosses will be Grunt Goblin the we saw a few days back. You can also expect the difficulty level to ramp up as you progress through rounds. No more easy pickings! This update will also bring back a long gone campaign score attack so you can compete with your friends or to try and get a combined record by working together. Taking down enemies with style will fetch you more points than the regular headshot or melee and dying will cost you dearly. Next up we have some new maps to play on. Since we didn't really get much with the Hog Wild update map wise we get 2 Warzone maps, 1 Arena map, and a Forge canvas this time around. The first Warzone map we'll be taking a look at is the brand new Attack on Sanctum! This map is themed around the Sangheili homeworld and will most likely feature a few of the new bosses instead of your usual legendary vehicle enemy and Warden. I don't know about you but the image above gives me a kind of Blood Gulch feeling. The second Warzone map is the Warzone Assault version of Attack on Darkstar and is called Prospect. Although it being a remix, I really don't see the original back in here apart from the theme. This remix is also made with Warzone Firefight in mind so this will probaby be the map to play on. The Arena map is also a remix and is a version of The Rig. This map is called Molten! This is the only image of the map I could find at the moment so I can't really tell how the map will play out. I guess we'll have to look forward to the mandotory update livestream prior to release. Last up we have the Forge canvas called Tidal Tidal is pretty much a giant rock in the middle of the water with some nooks and cranny's for you to build some smaller maps as well as some large open water for you to build the larger maps. again this is the only image available right now so we'll have to wait and see how it will turn out. Now here come the REQs, and there are some cool ones! First up we have the Temple style Covenenant vehicles. They sport a golden/green-ish colour and from the rarity colours might be a step up from the already present ultra variant vehicles. We'll most likely see their effects in the livestream. Next up we have the Halo 2 Beam rifle (from which many found death in the Halo 2 Legendary runs...) along with an Alpha and Delta variant. What the effects and deifferences will be from the already available Beam Rifles remains to be seen. Another big one is the Wasp UNSC air vehicle. Yes, we finally have an UNSC flying vehicle! From the little footage that is out there on the interwebz we can tell that it'll be a VTOL kind of plane and it will feature a chaingun and rockets to rain death from above. The Pheaton has finally found its match. Last up we get our usual fix of Armors, emblems, an armor mod and some weapon variants of the Brute Plasma Rifle. I'm going to take a wild guess here and say that the Patrol case armor mod will let you have some more ammo capacity out of spawn. That's about it for this update! What do you think about Warzone Firefight and the new maps and REQs? Let us know down below! Thank you for reading! Source: Xbox Wire
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