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  1. Well everyone! It's that time of the month again, where we get to see the new REQs and such that are coming to Halo 5: Guardians within the week! So, the big rewards- We can clearly see that the new armor set Decimator, is actually a re-imagining of the default Mark V Variant worn by the mighty Noble Six, back in Halo: Reach. We also see that there is a new armor set called Marauder, which looks pretty cool! Now, some of the juicy stuff, we can see some Jumpmaster skins, not bad. The long awaited Gravity Hammer, as well as the Grifball emblem and what appears to be a new set of Warzone attachments. Maybe a new energy attachment. Also, we CAN NOT forget that Hammer stance. With gametypes, we clearly see that Grifball, Assault, and Fiesta are finally making a return. With the hopes of hopefully Infection coming next month. There's also a new Arena map, which looks to be the inside of a UNSC space station of some sort. Okay, okay. Enough stalling. On to the predictions- which is where I guess the armor, weapon skins, and all that stuff that is blurred out to see how many I get right. Emblems, I most likely won't try my luck at. Weapon Skins: Skins that are reminiscent of the Battle Rifle Blast skins back from Halo 4... Stances: Stance with the classic CE Magnum, labeled "Old School". Visor: ...Blue n' purple? Assassinations: The Legendary one looks like you're kneeing them in the back of the head, while the Ultra Rare one looks like you're pounding both your hands into them, one of those hands holding a knife. Armor: Two Helioskrill Reskins. Two Marauder Reskins. One Shinobi Reskin. Warzone REQ Items: Mythic REQ - CE Magnum. Two Storm Rifle variants. Some kind of energy shank... thingy... Oh, and for those of you who love your colors... Colors have been expanded from 32 to 60 And emblems will no longer be restricted to preset color choices, consisting of primary, secondary, and tertiary! Have fun, kiddo! SOURCE: https://www.halowaypoint.com/en-us/community/blog-posts/hammer-storm-preview
  2. I hope I have posted in the right forum..... Hi there, I am building a map variant (and will later design a game type variant to go with it) for a 1-life, round-based game where it is 1 versus many. I need a specific weapon (Energy Sword) to respawn at it's original location and orientation each time the lone-wolf player dies and the round restarts. The lone-wolf cannot spawn with a sword; they MUST go get it. Any ideas? Am I missing something?
  3. Hello, I'm looking for a Halo 5 military based clan meaning that there are ranks, their is some order (not too crazy though), and that the Raid system of battling apart of their clan as well. My GT is JIGGLE K1NG and I've have been a part of the military clan community for just about a year and half now. I rolled with the Ark War Veterans that whole time. I was a higher up for most of my time in that clan and once 2nd in Command of it. I have lead many raids against other clans whether it was just for practice, an unfriendly challenge, or for war. I also am responsible for the creation of the A.W.V.'s once successful alliance system and it's Fire team system. I was that one leader who was always looking to create new things for the betterment of my clan and I would literally type up documents and files just to provide a firm foundation for all the projects and ideas I had for the clan. I was very reliable in getting what needed to get done in the clan actually done as well. In the A.W.V. I served as the Head of Foreign Affairs and successfully negotiated a rather good handful of alliances with a few other clans. If you want to know anything more about me (clan wise) then feel free to ask. Just a heads up I live in Hawaii so my time is very off with pretty much every other member of a clan during the week unless they get on super early in the morning during the week. However, weekends I'm practically free all the time unless I absolutely need to get something done or if I'm out of my house having a good time with my friends. And I'd also like to state that I'm a senior in high school if any of you recruiters are wondering if I meet your clan's age requirements. Thank you for taking the time to read this!
  4. H2 Lashout is a 1:1 scale of Halo 2's Lockout with 30+ hours of forge dedication. I used respawn areas to size Halo 2 Anniversary's Lockdown, followed by converting those values for Halo 5, as well as going back to the original map. Along with using MCC as a guide, I used my prior experience forging Lockout for Halo Reach and for Halo 4. I chose to change up the aesthetics by making the map at night and by lighting up the map with the colors Mint and Ice Blue. H2 Lashout keeps as faithful to the original as possible and is meant to be played with all abilities disabled but can still be played using default Halo 5 settings. These values are recommended for a proper gameplay experience: 90% Forward Speed 90% Gravity Gamertag: JesseInsanity Map: H2 Lashout Gametype: H2 Slayer Disclaimer: I started this map when forge was first released. The current spawning is bugged for 1v1 gameplay due to the fact that I deleted my initial spawns(I hate myself for it XD). This map still plays great with FFA and Team Slayer. Breakout and Capture The Flag are experimental but since there's no option for One Flag, I do not recommend playing those gametypes. The screenshots look darker than how it looks in game and since the initial screenshots, I've increased the brightness of various areas.
  5. i only can connect to halo 5 servers at 9pm on the dot. But before 9pm it pops up with a couple of different error messages. The main one is a “profile sink error” and yes I have tried everything to sort this. And the second and less common is that I “cannot connect to the servers”. I have tried EVERTHING to sort this problem but to no prevail. But to this day, a beloved halo fan is forced to play the game a 9pm unless you have any miracles.
  6. With the launch of the new January update, 343 has release many new things to the game as well as a bunch of improvements. Some of these were definite needs, some of them are options that should've been there in the first place, at least in my opinion. But I guess it's better late than never! Take a look at all these wonderful things that 343 has brought back and brought in: Multiplayer: New Arena map Riptide added New Warzone Assault map Urban added Over 50 new REQs including weapons, armor, emblems, and more have been added Modified color of Blue Team in multiplayer to improve Red vs Blue balance Increased Warzone REQ Leveling speed Increased Warzone weapon despawn time from 5 seconds to 20 seconds Fixed exploits on Overgrowth that allowed players to get out of normal map boundaries Fixed map holes on Recurve, Basin, and Deadlock Fixed issues with Trident that allowed players to shoot through certain walls Added Line of Sight toggle option for use in custom games, such as Octagon The option to change teams has been added to the pause menu in custom games Sandbox: Fixed “fast fall” and “slide boost” exploits Reduced the zoom time of the SPNKr Rocket Launchers Increased brightness of the Classic BR scope Reduced melee damage while boarding Wraiths and Scorpions Sword of the Faithful Beam Rifle now kills with a headshot (This makes the weapon extremely useful once again) Fixed issue where Maintain Sprint being toggled off didn’t allow players to slide when sprinting User Interface: Spartan Rank Progress now appears under all players’ nameplate Active Roster updated to show whether or not friends are joinable and/or can be spectated Rarity is displayed for REQs in Spartan HUB Customization Players can now see equipped customization items from Spartan Appearance, Spartan ID, and Weapon Skins rather than going to each individual menu screen Forge - New and Updated Features: Bounding box preview when navigating through objects in palette menu "Delete all objects" button added to map properties (Fireteam leader only) "Reset map properties" button added to map properties (Fireteam leader only) New Objects: PROPS > TOYS GAMEPLAY > WEAPONS > UNSC Halo 2 Battle Rifle Grav Volumes (GAMEPLAY > GRAVITY VOLUMES) Grav Volumes; Visible & Invisible Added additional 16' ring permutations to match other ring systems; Ring: 16' [48x48x12; eighth] Ring: 16' [48x48x12; half] Ring: 16' [48x48x12; quarter] Ring: 16' [48x48x16; eighth] Ring: 16' [48x48x16; half] Ring: 16' [48x48x16; quarter] Ring: 16' [48x48x20; eighth] Ring: 16' [48x48x20; half] Ring: 16' [48x48x20; quarter] Ring: 16' [48x48x24; eighth] Ring: 16' [48x48x24; half] Ring: 16' [48x48x24; quarter] Ring: 16' [48x48x2; eighth] Ring: 16' [48x48x2; half] Ring: 16' [48x48x2; quarter] Ring: 16' [48x48x4; eighth] Ring: 16' [48x48x4; half] Ring: 16' [48x48x4; quarter] Ring: 16' [48x48x8; eighth] Ring: 16' [48x48x8; half] Ring: 16' [48x48x8; quarter] Ring: 16' [64x64x16; eighth] Ring: 16' [64x64x16; half] Ring: 16' [64x64x16; quarter] Ring: 16' [64x64x8; eighth] Ring: 16' [64x64x8; half] Ring: 16' [64x64x8; quarter] Ring: 16' [80x80x16; eighth] Ring: 16' [80x80x16; half] Ring: 16' [80x80x16; quarter] Ring: 16' [80x80x20; eighth] Ring: 16' [80x80x20; half] Ring: 16' [80x80x20; quarter] Ring: 16' [80x80x8; eighth] Ring: 16' [80x80x8; half] Ring: 16' [80x80x8; quarter] Ring: 16' [96x96x16; eighth] Ring: 16' [96x96x16; half] Ring: 16' [96x96x16; quarter] Ring: 16' [96x96x20; eighth] Ring: 16' [96x96x20; half] Ring: 16' [96x96x20; quarter] Ring: 16' [96x96x8; eighth] Ring: 16' [96x96x8; half] Ring: 16' [96x96x8; quarter] Forge grid system (PROPS > GRID >) Grid: 1x [10x10] Grid: 2x [20x20] Grid: 5x [50x50] Grid: 10x [100x100] Grid: 20x [200x200] New Props: PROPS > CRATES > Crate [5x8x5; UNSC; single] Crate [5x8x5; UNSC; covered] PROPS > MISC > Hazard Suit [5x4x11] Locker [3x2x7] Shelves [4x8x12] PROPS > CONSTRUCTIONS > CANISTERS > Canister [46x18x18; triple] PROPS > EXPLODING > Power Core [7x5x5] General Stability updates to Forge Grouping two or more groups together now properly updates the budgets and works as intended Fixed various objects with missing descriptions (+ English strings in non-English languages) Fixed a crash caused by duplicating a group with a maxed out budget Fixed a crash caused by trying to delete scripts when none are in use. Fixed an issue where adding objects to groups did not reset the group count. Fixed an issue that capped scripts useable on an object at 7. Players can now use 8 scripts. Fixed crashes caused when working with groups that had objects that don't exist Fixed issue with setting fog to "None" doesn't actually result in no fog Forgers can no longer "weld" Mantises Fixed broken bullet collision for: Accent: Ceiling [32x80x16; corner; left] and Accent: Ceiling [32x80x16; corner; right] Resized Block [32x32x16] to be correct size Resized Block [64x64x48] to be correct size Fixed Cylinder [24x24x80; full] so collision model matches render model Fixed Cylinder [24x24x80; half] so collision model matches render model Fixed Cylinder [64x64x24; full] so collision model matches render model Centered text on Sign [armory; 2x10x8] Fixed incorrect physics behavior with the soccer ball Fixed some missing object/folder descriptions Forerunner [Pulse] sound object now attached to the correct sound Tweaks & Cleanup: Changed default physics of some objects from "Fixed" to "Phased" Cover: Solid [2x4x4.5] Cover: Solid [2x8x4.5] Cover: Solid [2x16x4.5] Cover: Solid [2x32x4.5] Cover: Jersey Barrier [3x4x4.5] Cover: Jersey Barrier [3x8x4.5] Cover: Jersey Barrier [3x16x4.5] Cover: Jersey Barrier [3x32x4.5] Cover: Street [4x4x4.5] Cover: Street [4x8x4.5] Cover: Street [4x16x4.5] Cover: Street [4x32x4.5] Cover: Street [8x8x4.5; corner] Cover: Tech [4x4x4.5] Cover: Tech [4x8x4.5] Cover: Tech [4x16x4.5] Cover: Tech [4x32x4.5] Sign [star; 1x3x3] Sign [cinema; 1x4x14] Sign [hotel; 1x16x4] Sign [green-cross; 2x8x8] Sign [armory; 2x10x8] Sign [exit; 2x10x8] Sign [robotics; 2x10x10] Billboard [1x128x64; golden warthog] Decal: Number [0; 4x6] Decal: Number [0; 8x12] Decal: Number [1; 4x6] Decal: Number [1; 8x12] Decal: Number [2; 4x6] Decal: Number [2; 8x12] Decal: Number [3; 4x6] Decal: Number [3; 8x12] Decal: Number [4; 4x6] Decal: Number [4; 8x12] Decal: Number [5; 4x6] Decal: Number [5; 8x12] Decal: Number [6; 4x6] Decal: Number [6; 8x12] Decal: Number [7; 4x6] Decal: Number [7; 8x12] Decal: Number [8; 4x6] Decal: Number [8; 8x12] Decal: Number [9; 4x6] Decal: Number [9; 8x12] Rearranged some extra structure object palettes STRUCTURES > ACCENTS > RAILINGS > moved to STRUCTURES > RAILINGS > STRUCTURES > ACCENTS > GLASS > moved to STRUCTURES > GLASS > STRUCTURES > ACCENTS > PLATFORMS > moved to STRUCTURES > PLATFORMS > STRUCTURES > ACCENTS > PISTONS > moved to STRUCTURES > SUPPORTS > PISTONS > Source
  7. Fishy

    Hiemal

    So I spent some time in forge the past two weeks, working on this map. Drizzy likes to call it the "Blood Gulch ice version" but that's not what I had in mind. I was thinking more of a map with vehicle warfare on the top, and infantry warfare in the Ravine. Now to get on the topic. Hiemal is a Tundra, boxed in by giant pieces of ice. Red Teams on one side of the map, right next the the small brush of a forest. While Blue team resides over in between some rocks, next to a pit. Each team has its own unique thing, but still have a lot of similarities. Such as they both carry the following supplies and vehicles: 2x Warthog, 1x Gungoose, 1x Ghost, 1x Wraith. 1x DMR, 1x Spartan Laser, 1x Hydra Launcher. Now, it's not much, but the difference between the two bases is that Blue team has Plasma Grenades, while Red Team has Pulse Grenades. Both are handy in different situations, and can be used at an advantage. Weapons are placed on the map, but will be hard to find since the map is so big. (Actually about the size of Containment on the top, Rig on the bottom) There are 1x Fuel Rod, 4x BR, 6x Frag, 2x DMR, 1x Light Rifle, 1x SAW, 1x SPNKR Launcher, 4x Frag, 1x Damage Boost, 1x Binary Rifle (Weapon Pad) The map is a strict no-flying zone, so do not expect any vehicles on the map. Also, you might want to use a vehicle to traverse the top of the ice. The ravine isn't a problem with sprint, and you have two options to leave this area. 1 is on the snow ramp, furthest from the cliff. The second one is a man cannon on the cliff, but you'll have to climb up to it. Supported Gametypes: Strongholds, CTF, Slayer Anyways, that's all folks! Be sure to view the images below! As well as the Camera Pan GIF!
  8. In this minigame players spawn on a platform with 26 rainbow-colored blocks for each team's side. The blocks are color-coded with explosive barrels in the distance. Each player is equipped with a sniper rifle. If a player on the Red Team shoots a Green Barrel, then a Green Block will despawn on Blue Team's side creating a death hazard. Barrels explode with 2 hits, and I recommend scoping in twice for accuracy and to see the colors better. Stabilizers are enabled, so if you are scoped in and the block you are standing on despawns then there is a split second where you have a chance to thrust to an adjacent block and clamber up. This is a round-based survival game where one team wins when they've eliminated the opponents. Load 343 Strongholds, then Rainbow Sniping. This minigame works best with 2-10 players, but it is built to work with 16. The round goes too fast with more than 10 players. To download, add TurbTastic on Xbox Live, Halo 5 Friends Roster, TurbTastic, find the bookmarked map variant & game mode and add to your bookmarks
  9. With the Infinity's Armor update just around the corner, let's all take a moment to try and predict what all the blurred Requisitions are in the photo above! I'll post my list, and feel free to agree / disagree with me on any item. Armor (skins): Two Atlas Variants One Gungnir Variant One Stalker Variant Weapon (skins): Vault Boy Colored Skins Wolf Magnum Boomco. Assault Rifle Blaster Orange Flame Skins (?) 'Murica Skin Scratched Magnum Skin Visor: Something that resembles Olympia Vale's visor Stances: Stance 1: Holding Spartan Laser, ready to assault. Stance 2: Holding an AR, posed as if walking into the battlefield. Assassinations: Assassination 1: They try to attack you, but you counter and make them stab themselves. Assassination 2: Something reminiscent of the classic Red vs. Blue "Grif in a headlock". Warzone Weapons: Mythic Battle Rifle - Probably a Halo 2 or Halo 3 Variant Two Carbine Variants - One acting like a Needle Rifle Emblems: I have no idea. Alright everyone, that's my list. What do you all think? Any different opinions? Source of photo: https://www.halowaypoint.com/en-us/community/blog-posts/infinitys-armory-preview-2
  10. A couple of days ago i completed the legend achievement on halo 5. Doing this should have unlocked the helioskrill armor in halo 5. It still isn't there and im wondering why it hasnt unlocked. Can anyone help?
  11. I recently completed the "Legend" achievement on Halo MCC. Doing this should have unlocked the Helioskrill armor in Halo 5. However, it has now been around 24 hours since i completed it and the helioskrill armor still hasn't unlocked. Can anyone help?
  12. We are the Wolves of Fenris and we are looking for new members who are skilled and mature, or clan operates off of Warhammer 40k lore and use it to shape every part of our clan. As well as a Halo clan we are also a gaming community, our memebers are regularly encouraged to play with each other in order to get to know each other better, this make our clan perfect for any new people to Xbox as it gives them a change to meet new people and make friends. If any of the above seem interesting to you please contact me: Email: [email protected] Xbox Gamertag: native panda 33 Steam Name: MorganFreemansPetCat Or message me through the forums, Thanks for reading.
  13. Hello, I've builded a map and played it a lot the last days with some friends. People like fabE Speed, fabE Ace, fabE Coco and other competitive german Halo players. I got a lot of good feedback and I thought this might be a chance to show it more people! So the map is based on Sanctuary and a bit of The Pit and its a symmetrical 4v4 map. The main bases are like in Sanc. Both have a shotgun, DMR, BR and a MP, then there is the rocket field right next to the bases. in the middle there is a house with basement and a top room with a rocket spawning there. The basement has a lift up to the rocket room. In the middle also is a battlefield and right across the middle from the rocket house is a hill with a sniper balcony. In the back of the balcony is a hole where you can walk through. Under the sniper balcony is a room where you'll find a light rifle. The is made for Slayer, Stronghold, CTF and also Breakout. Its a moon base right next to a Halo ring. Thanks for your attention. iMAX VI
  14. Hey guys, so i was building a map the whole day and it was pretty much finished. I have everything on the map but no weapons. thats all whats missed on it. So now Iam trying to start the map again in forge and all what happens is that i'm stuck. I can't move bit i'am in the forger perspective. does anybody have the same issue or what could it be? Same happens if a friend is trying to forge the map. But I can start the map in slayer and every other mode without any problems. thanks for you're help.
  15. Here's a montage of some multi kills in the halo 5 team swat playlist. Thank for watching, enjoy! https://youtu.be/DVsxppGD0mw
  16. Hey! My name is Pink and Dissension Gaming is now recruiting! We're not like other clans; we are forum based with game nights, tourneys, a friendly, family like atmosphere, and there is always someone to team up with! We offer a military like rank structure. We do, however, break our community into Battalions sorted by game (Halo 5, BO3, Hardline/BF4, Destiny , Battlefront, and ESO) so that you're not 'lost in the crowd' but you can party up with any DGC members! Requirements for joining: a working mic and weekly access to the forums. How to join Dissension Gaming(DGC)?​ 1) Visit website: dgcgaming.net 2) Create account for Forums (Put DGC Pink LS, as referrer and I'll keep a lookout for you) 3) Once you have created an account, go to Join a Battalion and choose the Battalion that best suits your game preference. 4) Follow format requested above, and apply to join the game battalion of your choice 5) Wait for it to accept your application, and give you further instructions on what to do next. 6) Start posting around the forums, getting to know people, and start gaming!! If you have any questions, please feel free to message me on Xbox @ DGC P1nk LS Happy Gaming!!!
  17. So a lot of Halo 5 players have been wanting Infection back in Halo 5: Guardians! I do too. This is what I think 343 Industries should do! 1. Bring the Infection mode in January or ASAP ( MAKE SURE IT WORKS) Duh... , 2. TWO styles of Infection that I would like and most Halo 5 Players would want is Classic Infection like from Halo reach and a NEW style using Halo 5: Guardians Game Mechanics. Please respond thank you and have a Happy Holidays!
  18. It's been two days now that my online data won't sync to my profile. Anytime in Warzone I go to access my Reqs it just keeps saying "Retrieving Data". In matchmaking in general everyones emblem appears as a red spartan helmet with a red background. That happens across all modes. And in the process of opening up new packs I BOUGHT, it completely reset my spartan trying to put new armor on him. All my armor choices, my gun skins, everything. And it now shows I have an RP balance of 0. Is anyone else having this issue??? Or knows why this is happening??? This has been two days straight now and it's really starting to piss me off. Not really enjoying running around with just an assault rifle and a pistol without access to my unlocks.
  19. Hey guys! My name is Chris and I am doing a Top 5 Halo moments video series on my YouTube Channel! So far we have 2 episodes done (Kills & WTF) This week it is ASSASSINATIONS . The winner of each week has gotten there own KontrolFreek Product of there choice so far and will be the same for future episodes.HOW TO SUBMIT: Clip MUST be HD Must have DIRECT LINK to Clip. No Phone recordings. Email the LINK to: [email protected] Clip MUST be longer then 15 Seconds. As I said the number one on each episode wins there very own KontrolFreek Product of there choice. If you dont know what KontrolFreek is you can find them here: https://www.kontrolfreek.com/?a_aid=SpartanThanks for taking the time to read and I hope to see your videos fill up my inbox!Chris
  20. The Armored Federation Is now recruiting, we are looking for loyal members to join our ranks and serve under the ARCH Ark. We respect all our members and have trainings sessions on a regular basis and have community game nights in custom games. We will also be doing clan raids once forge is released. If you are interested in joining just messege me on Xbox live, Gamertag: USxDELTAx
  21. I have been a Halo fan since Halo: CE. I have to say Halo 5 is the worst one yet. Why? It's a combination of several things. One, and this is the one that frustrates me the most: shield regeneration is not active while running or using armor abilities, such as the now built-in thruster pack. What?! So as never before seen in Halo, you now have to walk or stop moving altogether if you want your shield to recharge. This took me a while of playing to figure out. I was wondering why I was dying so fast - now I know. I'm naturally a very fast player. I competed in MLG for a short time in Halo 2 and have been a FPS gamer for half my life (I'm 25 at the time of writing this). Halo 1-3 were not super fast-paced games. There was no sprinting, and the movement speed was like a fast walk. But still, the game had enough fast-paced factors that a good player could turn one second into what felt like one minute. The modern games have sprinting, though, so I see why in H4 they added it... That's game evolution I suppose. But if you're going to add sprint, then it should be ok to recharge shields as you're sprinting away from an opponent (as in H4). Dont make us stop moving or have to start walking to recharge our shields. Ugh. The second issue is the new "powerslam" ability. I get killed by this probably more than I get killed by guns. Classic Halo is all about guns. It *was* one of the few games left that actually took skill and aim. That's why all the CoD people didn't like playing it. Now you can just run around the map and the second you see someone you just slam into them, taking out half their shield, or sometimes even killing them, without them even having a clue what hit them. Now you might be thinking, that's just like a beat down. But, a beat down is about sneaking up behind someone or hitting them in the back during close quarter combat, and usually the term "sneaky beaver" is awarded to the one who accomplished the beat down. Power slamming someone is not the same. It's cheap and stupid. And as if power slamming while running wasn't lame enough, 343 added mid air power slams as well. You can slam someone to death from above... Another new feature that just makes the game worse and less Halo-like. The next issue is the overpowered weapons. H2 introduced 4shot kill with the BR, and the power players loved it. However, that game could handle 4shot kill because 1) the BR was the only gun in the game that could do that, and 2) the game was much slower in its overall gameplay. With H5 being so incredibly fast gameplay now (which is another thing that I hate), a 4shot kill is too quick. Especially with 2-man team BR... You die in .5 seconds. But that's not all. ALL the weapons now have been balanced to match the power of the 4shot BR, which means all the other guns are way too powerful, the worst of which being the pistol. And that leads me to my next point. On every playlist except Big Team Battle, you start out with assault rifle (which now has a scope and kills you even faster than it ever has) and pistol. Of course once you get to any decent rank, the pistol is the one that everyone uses since no true power player likes the assault rifle. And good luck getting a BR - there is usually only one by your spawn and it gets picked up almost instantly by another player on your team. So the game is reduced to pretty much just a pistol battle. You can zoom again with the pistol now (like Halo 1), and it is so powerful that you can pretty much cross-map kill anyone in no more than 5 shots. It's like Halo 1 again except in H1, the gameplay was so much slower, so a pistol was ok to use. Now, it's just pistol fire everywhere and people dying before they even know what hit them. And for all the players like me who hate using the pistol and AR, we are just running around looking for a BR, Carbine, or LightRifle, which are now both hard to find apparently. Because of this, Halo 5 is just pure chaos all the time. This one is huge: the spawns! The spawns are HORRIBLE in H5. Worst out of all the Halos. I constantly spawn about 10 feet from an enemy player. And all the time I have enemies spawn right behind me. And the off chance that I spawn in a neutral zone that doesn't have an enemy near it, the gameplay is so freakin' fast that an enemy is sure to be in that zone before I have even had a chance to realize where I have just spawned. Additionally, sometimes I spawn facing a wall... Really, 343?! I should always spawn facing the battlefield. By the time I have turned around to enter the battle, I get power slammed by someone that wasn't in my radar. The gameplay is too fast, the maps are too small, and the spawns are horrible. And I could be wrong about this one, but I am pretty sure that the radar scan is no longer as many meters as it used to be. Meaning, I used to be able to know when an enemy was coming a good distance away so that I could turn and prepare for a close quarter battle. Now, my radar is almost always void of red dots until they are right next to me. By then it is of course too late as most likely they have power slammed me to death. Seriously, I remember telling my dad who used to marvel at how good I was at Halo 2 that all I do is look at my radar the whole time and then look at the screen as soon as a red dot appears to prepare for battle. Now I find radar to be pointless as again it only shows enemies when they are right next to you. Some people may disagree with this one, but I really liked how in H4, the radar showed which level someone was on. No point in preparing for a close quarter battle when someone is two floors above you. But now somehow the Spartan technology seems to have devolved back to Halo 3 era and the radar no longer shows what level you are on. It's just a red dot no matter what. Now I find myself tensing up at every turn (if I'm lucky enough to actually see someone on my radar that isn't already right behind or beside me), only to realize that the player just be above or below me. Classic Halo there I guess, but to bring that back AFTER Halo 4 seems to be a devolution. And speaking of bringing back old features after H4 set new standards, you now zoom out when shot again, like in all the old Halos. Again, one could say this is a classic Halo feature. Except right when we all get used to Halo 4, where you could snipe zoomed in even when being shot at, they revert Halo 5 back to the old way of being zoomed out when hit. Now because the game is sssoooo fast paced, I'm almost ALWAYS being shot at, so rarely can I actually zoom. Even in my Halo prime, I was never good at zooming in again once I was zoomed out. So, maybe this one is just a personal one that I hate, but maybe others will agree with me. And yet again, another feature from H4 that's liked was the loadouts. It switches up what otherwise is a mundane game by allowing players to choose their own favorite starting weapons. I could understand if some multiplayer game types don't allow loadouts in H5, but nooooo. H5 has totally gotten rid of H4-style loadouts, and now every game starts with the same two weapons: assault rifle (which should be now called the instant death machine as it just rips people in half with its insane fire rate and power), and the overpowered pistol. Finally 343 released Big Team Battle which allows a BR as a secondary starting weapon, but the maps are so large that really a DMR is needed to kill someone across the map. So once again, fail on 343's part. Recently, my dad came over to see my new apartment and I showed him Halo 5. Mind you, he used to play Halo 1 and 2 with me back in the day, and actually got really good (but not as good as me, ha!). He immediately asked if we could play 1v1 like in the old days. Nope. Sorry dad, 343 decided that split screen should not be in H5. Why? Apparently because they wanted to make the graphics and framerate really good..... Since when do Halo players care about graphics and framerate? Computer gamers care about graphics, but Halo is one of the most classic console-only games. Console gamers play for the games not the graphics. And really? Take out split screen???! That was a staple of Halo. Now I have to have a friend or family member buy another Xbox One and TV just to play with me 1v1? Wow. Epic fail. Maybe I'm just keen to Halo 4, but I was also disappointed to see that H5 only came out with 5 multiplayer playlists (6 if you count BTB which was just added this last week). I liked how in H4 there were so many options to choose from. Now I have to wait until the weekends to play my favorite playlists, like Team Doubles (which sometimes gets added for weekends only) or Team Snipers. By the way, head shots are super easy to get in H5. Snipers pretty much always hit the head. I even intentionally aimed about 6 inches to the right of an enemy player's right shoulder once, so that retical was not even on the player at all. Headshot. Not sure how, but I guess the sniper bullet is now a smart bullet that always hits the head. One guy on my friends list said he aimed at the feet of a Spartan once and got a headshot. The days of actually having to aim and have skill to play Halo are apparently over. I suspect it's because 343 is now targeting a younger audience, since more and more young people are playing video games. Idiot kids are wanting faster pace, because they have less patience, and they are idiots so they want to get headshots but don't know how to aim. So 343 gave them everything they want, just like their bad parents do. And now it's the youth of America that have everything they want, including easy H5 headshots. (Lol, sorry - went off on a little tangent there. We'll save the bad parenting of today's America for another forum.) Now, I mentioned this briefly before, but the maps are too small in H5! Why? Well, 343 copied a lot of Halo 3 and 4 maps, thinking we would want them again. And we would have! Except, the gameplay is now so ridiculously fast that the legacy maps all feel too small. It was ok on previous Halos to have smaller maps because the Spartans could not run. Even if they could sprint, they could not power slam and thrust like the Spartans all can now by default. We can literally get from one side of an average Halo 3 map to the other in like 5 seconds or less now. And within that time, there will have most likely already been two players fighting to kill you. Back in the day, you would have a safe spawn, grab a good weapon (or start out with one like in H4) and then have a fair chance of getting a kill. Now, you spawn facing a wall, with an enemy already right next to you, with no BR in sight, on a map that feels small, and it's all just pure chaos. And finally, you all know this one... The campaign. All I can say is, FAIL. Worst Halo campaign I have ever played. Confusing and boring, with the same "boss" appearing over and over. At least in Mario, Bower sometimes had new moves. In H5, the boss is the exact same, over and over. Fifty long cutscenes and identical bosses later, the game ends. And it was the fastest campaign too, being shorter than all the other Halo campaigns. I didn't even mention that this game has no Forge mode, but that is because it is supposedly getting an update which will add Forge very soon. We will see how that is once they finally add it. I also didn't mention the terrible Requisitions system, which is pointless since most of them are beneficial only to the new [stupid] Warzone game type which no power player actually cares about. Overall, H5 is my least favorite Halo. If I could become the CEO of 343, I would remove thruster and powerslam and all that stupid stuff. I'd balance the weapons so that BR can beat AR once again like it should, and I'd make larger maps with better spawns. I'd also add more multiplayer playlists and add loadouts back in to select playlists. Any game type that has vehicles MUST have the option for starting with plasma pistol, or at LEAST put lots of them on the map. Otherwise, it's just vehicles going around without dying for like 5 minutes straight. Zapping a vehicle with a plasma pistol and then boarding it was a staple of Halo 3 and 4. Now it's rarely seen and if you have a vehicle you can pretty much get on a killing streak. That is, unless you're playing against good players that know how to focus their firepower on the vehicle, which now kills the vehicle super quickly if done right. But most BTB games it's just noobs with vehicles killing everyone and going for a long time without dying. Ugh. So many reasons why H5 sucks. The main issue for me is that I used to be able to buy the latest Halo and become good at it within days, quickly ranking up to the highest ranks available. But with H5, the gameplay is so different and the kids that play are so much "better" because of the assault rifle starting weapon and lack of BRs on the maps, it's hard for a good legacy player to actually enjoy the game and rank up. I'm finding myself just wanting to play Halo 3 and 4 again, which is why I just bought Halo: MCC and will pretty much be quitting H5. Hopefully 343 balances the game and fixes a lot of these issues. Doubt it, though. Also, I didn't even mention the ranking system. It was fine when it was 1-50. Now it's more confusing than ever. Diamond 2, Platinum 3, what is all that?! Anyway, ya'll, here's a temporary solution to a lot of the issues mentioned above: TEMPORARY SOLUTION I believe I have found a solution to many of the problems I listed. A random player I teamed up with heard my complaints and agreed, and he suggested that 343 make a game type (or even a whole game, like Halo 6 if we're lucky) that is JUST like Halo 3. So, we went about creating this custom game type. We increased the distance on the radar to 120%, which now feels MUCH closer to Halo 1, 2, 3 and 4. We disabled sprint, and decreased default player speed to 90%. 90% was too slow but 100% was still too fast. There was no option for 95% though. We set starting weapons to BR and AR. Increased default armor by 10% (meaning, the Spartan can take a bit more damage before dying). This created a GREAT game. It was much more like Halo 3. Gameplay slowed down quite a bit, but it finally felt NORMAL. Someone's comment earlier was "just get used to the game" -- well, true Halo fans ARE used to the game already. We have been playing since it came out in 2001 (probably before you were born LOL). So, it's hard for us to get used to an ultra-fast-paced game like H5 when it is nothing like any of the other Halos we have been playing for years. 343, if you are reading this, some custom game options that we would have liked to do but could not seem to find were: Change the default starting power weapons on the map. We wanted to change the stupid Plasma Launcher to a Rocket Launcher. Could not seem to do that. Do something about the excess of grenades in H5, which is another issue I never even mentioned in my main article. There are way too many grenades in this game, and I think it's because when someone dies, they drop their grenades and their dead body stays there for a while, like how it was with Halo: CE. But, because of the fast pace of the game, there are always grenades in my inventory. I could throw two and then immediately pick up two more. We wanted to change this dynamic, but could not figure out how other than to maybe start with no grenades at all. I suggest adding an option to enable or disable auto-resupply, or make it so that grenades dropped upon death just disappear right away. Eventually, we would also like to have sprint but limit it more like H4, so that sprint ends after 4 seconds and must "recharge" before being used again. Additionally, we would like the ability to disable all thruster abilities (with the option to toggle some on while others are off). Currently, disabling sprint automatically then disables the ability to thrust into an enemy Spartan, which kills two birds with one stone, making the gameplay slower AND getting rid of the stupid Hulk smash ability. So, this is what we will continue doing for now. We could call a game type like this "Slayer Pro" or "Classic Slayer" or "Slayer MLG" or something like that. Not only do I hope that this becomes a standard custom game template that is built into the game, but I also hope to see a multiplayer game type using these settings. And, like I said, if we're lucky, maybe Halo 6 will be more like a hybrid of Halo 2, 3, and 4. And, as for Halo 5, I just hope a major update "rebalances" the weapons to be more like Halo 3 and at LEAST increases the default radar distance so that we can see people running up to Hulk smash us.
  22. At the end of my greatest warzone game ever. The game threw me into some lobby then it spazzed out. I obtained no xp, no rewards to commendations I know I completed, and no req points. Worst of all I lost the cinema clip to the game. A 700-100 comeback and win. I am wondering if there is a way to access the game and obtain the rewards I earned.
  23. So the new update featured some new skins and armors and all that jazz, so I just wanted to put out there the idea of adding new assassinations. I don't know about everyone else but I love the idea of being able to pick your own custom assassination. Mainly, I just want to create a topic to suggest some new ones. For example: I would personally love to see an RKO assassination in the game. It'd be hilarious and awesome.
  24. Quite simple really, I'm asking 343 to change Wheelmans to be also counted as assists. Reasons: -People being drivers in warthogs are getting poor ranks and K/A/D due to them driving rather than shooting. They shouldn't be punished for this. -Driving can take skill and should be rewarded. -Ranks will be better matched. -Better represented score (rather than just seeing someone on the scorecard at the end appearing to have done nothing all game, but they were actually ASSISTING the Gunner for kills). -More of a worthy K/A/D score. Thoughts?
  25. Just recently got Halo 5 and looking for competitive and fun players to team up with. I'm down to play any game type. Shoot me an invite! GT: McClucker
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