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  1. Yes, this WNW has been done since 10pm, I have been waiting for it to turn to Saturday on EST, if you're reading this and it isn't Saturday for you yet, that's why. I was eager to get this one up, so without further ado here's your three articles in one, the fourth issue of the Weekly News Wrap-Up! View attachment: WNW 51014.JPG The Elder Scrolls Online Delayed on Consoles Zenimax and Bethesda's newest issue in the Elder Scrolls series, a push into the new frontier of MMOs for the franchise, The Elder Scrolls Online, is apparently going to be delayed on the next generation, PlayStation 4 and Xbox One. According to the official Elder Scrolls site, ElderScrollsOnline.com, the Xbox One and PS4 versions were delayed due to Zenimax's vie to deliver an experience worthy of Elder Scrolls on the consoles, as well as issues on the PC version making dents in the development. As well, an agreement was worked out with Microsoft and Sony to allow players to access the game on PC first, and for $20 more, upgrade to PS4 or Xbox One later on when the versions release. An added bonus to this deal is an extra 30 days for free, though the forced $15 fee to unlock the rest of the free months is still a snag unto the offer. View attachment: ESO1.jpg Has this impacted your decision to buy the game positively or negatively? Will you take part in the transfer deal for PC to Next Generation? Let me know below, and be sure to leave feedback! Halo 5 Accidentally Teased in Xbox One Trailer The next generation Halo has apparently been teased enticingly in a recent Xbox One trailer, showing some rather important information. On Xbox's official account, a new teaser for the hardware and UI called "Show" revealed a player under the name 'Pit Bear' playing what is labeled as the next Halo, on Haven in a game of Infinity Slayer. While HaloWaypoint did comment saying that this was placeholder information, it's still interesting to spot out, and could confirm the return of these fan-favorite game modes and maps. View attachment: halo_5_trailer.jpg What do you think of this information, are you enticed, and do you want it to return? Comment and be sure to discuss, thanks for reading! Titanfall Hinted at for PlayStation 4 A well known leaker named Tidux on Twitter.com says that Titanfall is in the works for PS4 and could release soon. Now, what makes Tidux somewhat credible is that he recently leaked the PlayStation 1.70 update, which turned out to be completely true. This rumor should be taken with a grain of salt, as the exclusivity agreement has not been confirmed to be null and void just yet. Evidence does hint at a future sequel on the system, but as for the original, it's all speculation until we get an official announcement, but this leak does hint at some interesting things. View attachment: Titanfall_wallpaper2560x1440.jpg How do you take this, would you like to see Titanfall on PS4? Debate civilly below, I hope you enjoyed the article! Thanks for reading the fourth Weekly News Wrap-Up, I hope this article was to your liking, leave suggestions and discussion for the articles above in the thread below. Thanks for reading this week's WNW! View full article
  2. Basically you need to describe your ship and then your Spartan below that - I know this has been done before but It was a while ago so I wanted to see if anyone had some fresh ideas. this is what you should use Ship Name : Basic design : (including hull length and don't go ridiculous like 5000km long ive seen it done) Weapons : Armour : Number of crew : Vehicle bay contents : On-board/any AI : Any other information : Previous deployments Spartan name : Preferred Weapon(s) : Armour Types : (ie helmet, torso etc) Armour Colour : Emblem : Biography : Any other information : Any encounters with MC : I will post mine after 3 have posted their's
  3. A new Halo 5 multiplayer mode in the making! Although we don't have much info on the upcoming Halo title we now do know 343i wants to implement a new mode in the Halo 5 multiplayer. 343i has started hirering for a person who can: -Implement and execute competetive multiplayer features -Fine tune the existing multiplayer experience -Create and implement a brand new multiplayer mode Now the last one seems highly interesting since even 343i doesn't know what it'll be. Although they would have to give their blessing first. What kind of mode would you like to see in Halo 5? "And now for something completely different." Destiny will have no initial PvP. Got the game and wanna shoot some other players? Tough luck, because Bungie has made it so that you'll first need to play a couple of hours before you can blast your opponents to bits. Now I know this sounds bad but there is logic behind this madness. In Destiny you will start without a 'super attack' and without this you'd be completely destroyed by opponents who do have this ability. And who likes getting blown up without defence? In order to 'unlock' competetive multiplayer you'll first have to complete several missions, get you super attack and find a special weapon. Only then you'll fully understand how the game works and you'll be on your merry way. See at as some kind of tutorial. There hasn't been much info on the competetive multiplayer side of Destiny so far. Keep an eye out on E3 this year. Do you like the way Bungie handles this situation? As always leave answers and comments down below! Thank you for reading! Sources: http://nl.ign.com/news/8945/halo-5-krijgt-nieuwe-multiplayer-modi http://nl.ign.com/news/8943/destiny-vechten-tegen-andere-spelers-niet-meteen-beschikbaar This post has been promoted to an article
  4. A new Halo 5 multiplayer modus in the making! Although we don't have much info on the upcoming Halo title we now do know 343i wants to implement a new modes in the Halo 5 multiplayer. 343i has started hiring for a person who can: -Implement and execute competetive multiplayer features -Fine tune the existing multiplayer experience -Create and implement a brand new multiplayer modes Now the last one seems highly interesting since even 343i doesn't know what it'll be. Although they would have to give their blessing first. What kind of modes would you like to see in Halo 5? "And now for something completely different." Destiny will have no initial PvP. Got the game and wanna shoot some other players? Tough luck, because Bungie has made it so that you'll first need to play a couple of hours before you can blast your opponents to bits. Now I know this sounds bad but there is logic behind this madness. In Destiny you will start without a 'super attack' and without this you'd be completely destroyed by opponents who do have this ability. And who likes getting blown up without defence? In order to 'unlock' competetive multiplayer you'll first have to complete several missions, get you super attack and find a special weapon. Only then you'll fully understand how the game works and you'll be on your merry way. See at as some kind of tutorial. There hasn't been much info on the competetive multiplayer side of Destiny so far. Keep an eye out on E3 this year. Do you like the way Bungie handles this situation? As always leave answers and comments down below! Thank you for reading! Sources: http://nl.ign.com/news/8945/halo-5-krijgt-nieuwe-multiplayer-modi http://nl.ign.com/news/8943/destiny-vechten-tegen-andere-spelers-niet-meteen-beschikbaar View full article
  5. Welcome all to the 30th 343i Weekly Community Poll! Last week's question spanned throughout all of Halo 3's multiplayer, asking what your favorite gametype was. There were a bunch of various gametypes voted for but ultimately the best gametype according to the community was: Onto this week's poll! Halo 4 introduced a special way of earning special perks, armor pieces, and weapon skins in the form of Specializations. So begs this week's question: Do you want Halo 5 to have Specializations? Be sure to leave your thoughts below along with your vote. Voting Deadline: 5-5-14 @ 6:00 AM EST Thanks for taking part in this week's poll, See ye next week! Have a question, suggestion, or complaint pertaining to the poll? Message BZ1
  6. If Halo 5 has CSR 1-50 in game, do you think that unlocking armor by getting to level 50 in a specific playlist is a good idea?
  7. I can't wait for Official Halo 5 trailers on Live TV. I remember watching Halo 4's trailers on TV for the first time and I lost my mind! And I loved to watch the H4 trailers around my family so they could see how epic Halo is. I remember watching the H4 trailer with Master Chief trapped in the Didact's grasp with my Grandparents at their house on TV. The other live action trailer when their on the Infinity being scanned by the Forerunners I watched at the movie theater.
  8. Introduction I love Halo. Halo has been my favorite video game ever since I played it first at my friend's house, when I was a child. And not without good reason. Halo CE offered an incredibly fun, balanced, and competitive first person shooter experience that could entertain for days. My friends and I always seemed to find ourselves on Blood Gulch or Sidewinder, playing slayer or capture the flag. Those were some of the best video game moments I've ever had. The fervor continued all the way through Halo 3, the height of my gaming career. I didn't have xbox live in the Halo 2 days, so most of my online and ranked Halo-ing was done in Halo 3. The ranking system combined with the general fairness of the game, and its design philosophy created a formula that always kept me coming back for more. When I won I soared on the ecstasy of victory, and when I lost, I would curse my opponents, and re-enter matchmaking to redeem myself. All of this ended when Bungie released Halo Reach, and 343 made matters even worse with Halo 4. None of this is news; at the time of this writing in April of 2014, the failures of Reach and Halo 4 are well documented: armor abilities, sprint, high aim assist, loadouts, slow movement speed, instant spawn, ordnance, bloom, shield bleed through, descope, the list is rather endless. It is quite obvious at this point that Bungie and 343 have transformed Halo into a game that conforms with the average modern shooter, ie Call of duty, Battlefield, sprint and classes, call-in rewards. Call of Duty has been immensely successful, so I think that 343 industries sought to emulate the features of this and other games in attempt to appeal to the players of those games. The ploy failed however, as the new Halo alienated its original formula and fan base, and failed to grasp the intended market for very long, because Call of Duty makes a way better Call of Duty than Halo does. So what will happen now, I wonder? I can not say. Perhaps 343 industries will release another Halo title that continues to go in the direction following in Halo 4's footsteps, with more loadout options, more customization, unlocks that affect gameplay, and the like. Perhaps they will learn from their mistakes and take a step back, to recreate the original Halo formula. The latter would of course be the better choice, but big business is a fickle and shallow thing, and its hard to say for sure what is going to happen. It is possible that 343 industries really has no control of this. Maybe this decision is made at a corporate level. You might be wondering what the purpose of this writing is then. My intention is to outline exactly my opinion on how the Halo franchise should progress onward from this point. I have been along since the beginning, and I have a firm grasp what Halo is, and what makes it fun. I have filled a fair number of notebooks with drafts of this theoretical game, and have fussed over every point of the game for months and months now, in my own mind, building Halo up from scratch, not really innovating, but trying to pull the best from all of the Halo games, and filter out the worst, mediocre, and average. I care about Halo perhaps a little too much. Regardless of whether or not my words sway any minds or have any real affect, I would like to put them out there. I hope that I can participate in a movement that pushes Halo back into a what it used to be: fun. Summary This "build" of Halo that I will share with you is not a radical step forward in any way. It is actually more of a step back into the days of Halo's CE, 2 and 3, and would play very much like one of those games. My goal in this section is to communicate to you a summary of the features that would go into my "build" of Halo. I won't pretend that all of this information is my own, most of this information has been outlined before, and often, this build does include some new ideas though. After the summary, you will find the same points, but in much greater detail. This article is extremely long. Here, I go over literally every detail I can think about to make Halo the best game it can be. I have contained the rest of the article, the more detailed section, in a spoiler below to save space. Please check it out if you feel the need, especially if you would like to see my explanation for a particular decision you might agree or disagree with. I have organized the more detailed section with clear titles, so it should be relatively easy to find what you are looking for. Bonus points if you read the whole thing. I have spent an immense amount of time on this. Please be respectful of my opinions, as I am respectful of your opinions. I intend to give you logical explanations to try and bring out thought provoking discussion. Without further adieu, here is "my" Ideal Halo 5 build. -No sprint. Sprint breaks Halo. Move and shoot! I really hope I didn't just loose most of you here. Feel free to check out my arguments in the spoiler section. -Smaller maps to account for the lack of sprint, and to keep up the action. -Fast base movement speed and acceleration for a powerful strafe, and to increase game pace. -You won't be slowed when taking fire. -Fast and deep crouch. Fast crouch walk (66% base movement speed) for improved effectiveness of the stealth function. -No reticle bloom on precision weapons. No spread on the BR. There is no reason for programmed randomness. -No custom Loadouts. No loadouts in most gametypes. Everyone will enter the game with the exact same capabilities. -All weapons benefit from headshots. Some benefit more than others. -Marksman Rifle (essentially a 4sk, no bloom, 2x scope, 16 round magazine DMR) and Assault Rifle Starts. -The Assault Rifle is vastly redesigned and improved; it is a fast collapsing bloom weapon (Halo Reach's AR and Halo 4's AR were slow collapsing bloom weapons) that can do headshot damage. Burst firing will be more effective than ever, and the skill curve of the weapon will be higher than ever. Using the AR will be about using the correct length of burst at certain ranges, and then landing accurate headshots. -Higher damage, faster kill times (somewhere between Halo CE and Halo 2,3,Reach). The marksman rifle, one of the slower killing weapons, will kill in 1.17 seconds. -All pickup weapons are balance to have the capability to kill faster than the MR, requiring some extra effort or skill to wield. -Lower Auto-Aim and Bullet Magnetism Values for increased skill gap. -No ordnance. All weapons, grenades, armor abilities, powerups and equipment spawn on the map, like in Halo CE-3 and partially, Reach. -No armor abilities off spawn. You must pick up armor abilities off of the map. -Armor abilities have fuel, limiting their use, and they can be picked up off of dead Spartans. -There will be no HUD images displaying the location of pickups on the map. -Pull out your equipment by pressing LEFT on the d-pad (the spartan will hold it in his left hand), and deploy it by pulling Left Trigger. -Many grenades have been reworked into equipment, leaving frags and plasmas as the only two grenades. -The reticle will be in the center of the screen, not slightly below center. -You will be forced out of scope upon taking damage (Descope). -No hit markers. Shield flare serves the purpose of letting a player know he hit the enemy. This is not a huge point, I would relent on this if I had to. -Experiment with a sound que to signify hits, as a possible replacement for hitmarkers. -No hit markers on grenades. These make them too useful as scouting tools. -No grenade indicators (the arrow that shows where a live grenade is in relation to your location). -15m (short range) motion tracker that can distinguish between up and down. Short range to allow for play around the motion tracker's periphery. -Shorter shield wait and recharge times (4 seconds wait and 2 seconds charge as opposed to 7 seconds wait in Halo 4) -Health will be visible, and will fully regenerate if you lose only two bars of health. If you lose almost all of your health, it will regenerate to half. There will be health packs on the map, which will begin charging your shields the moment you pick them up. If you have below half health, you are vulnerable to being one hit killed by a well placed frag grenade even with full shields. Plasma grenades have the capability to kill a full health, full shielded spartan when on the ground. You have 10 bars of health to start off with. -Your shields and health will drain from right to left, rather than from the outsides, to give more clarity as to how much of your shields and health remain. The shield and health bar will be located at the top middle of the screen. -No instant spawning. Wait 4 seconds to spawn. I changed the timer from 5 to 4 to save everyone about a second on every respawn. -Melee requires 3 hits to the front to kill, and 2 hits to the back to kill. If you land a melee to the back, a follow up melee to the front will kill. If you land a melee to the front, a follow up melee to the back will kill. -Melee will bleed through the shields into health. -When you melee, you will not move forward, or lunge towards your opponent like in Halo 2, 3, Reach, and 4. Rather, you will remain stationary like in Halo CE. The melee speed will be faster however. This does not mean that the melee will be significantly shorter range, it just means that you will not change location when meleeing, which can be annoying. The player model will appear to lean forward a large amount when meleeing. -Players cannot assassinate others by holding melee, like in Reach and Halo 4. -Instead, players must pull out their knife by pressing DOWN on the D-pad, and then they can assassinate others from behind by pressing Melee (LB) or Fire (LT). Players can unlock different knives, and knives can have skins. -Assassinating an enemy will double his respawn timer (to 8 seconds) for that respawn, adding a tactical advantage and a risk/reward element to assassinations. Assassinating in previous Halo's was a risk/risk system, only giving the players a nice aesthetic to look at. -Duel Wielding has been improved and rebalanced, and makes its return. Players can now melee and switch weapons without dropping their left weapon. Duel wield-able weapons are not found in pairs like in Halo 3, rather they are spaced out around the map, requiring a player to travel to two different locations to duel wield. Note that you do not spawn with a duel wield-able weapon. I do not predict that duel wielding will see much use, but it is an attractive feature that might help sales, and it's nice to be able to use the ability in campaign. -The weapon reload animations will make sense. In most games, the reload animation suggests that one bullet is left behind in the chamber. A fresh mag is inserted, but the extra bullet isn't accounted for. Instead of having the weapons be X+1 rounds, I want the round count to return to X, not X+1. So reload animations will show the spartan pulling the charging handle back at the beginning, which would fictionally pull the bullet out of the chamber and stick it back into the magazine. This is a point of polish of aesthetics. -Weapons will not automatically reload after the mag is empty. Players have to initiate all reloads always. This will get players to pay more attention to their ammo meter. Of course there is an option to turn this off in the options menu, but all matchmaking gametypes would have this feature. -There should be a general lack of explosive barrels in Halo. Few to none. These only serve to amplify grenade power, and cause frustration. -Improved controls and user interface options. Left handed support. Multiple HUD layouts. -Default Controls are similar to Bumper Jumper, to get everyone using the superior scheme. A bumper jumper-esque control scheme allows players to aim, melee, and jump all at the same time. -An interesting point: when a player picks up the jet pack armor ability, the controls for Jump and Armor ability will switch, so you can use jet pack and aim at the same time. There will be an on screen que to remind the player that this is happening. By default, Armor Ability is on the A button, so without this feature, you would not be able to use the look stick while jet-packing. This feature can be disabled if the player so chooses. There are also many more control schemes available, and more options to customize the player interface. -Jumping has been modified slightly. Instead of always jumping to the same height, you can preform a shorter jump by barely tapping the jump button, and preform the full height jump by holding onto the jump button ever so slightly. This helps players get up onto smaller ledges more quickly and efficiently. Of course, this feature can be disabled, and the hold time value required for the full jump can be adjusted to the players liking. Small (and quiet) jets will launch the spartan into the air when the full jump is used. -The control scheme is designed to give the player the capability to drop any item they pick up, including weapons, grenades, AA's, Equipment, and ammo. You cannot drop a powerup, or your knife. Default controls: Left Stick: Move/Crouch (click) Right Stick: Look/Zoom (click) Left Trigger: Throw Grenade/Fire Left Weapon Right Trigger: Fire Weapon, Fire Right Weapon Left Bumper: Jump/Jetpack Right Bumper: Melee A: Armor Ability Up: Flashlight B: Switch Grenade/Reload Right Weapon Down: Pull out Knife X: Reload/Reload left weapon Left: Pull out Equipment Y: Switch Weapons Right: Drop Armor Ability (hold) Hold B to drop Grenades Hold X to drop Ammo Hold Y to drop Weapon Hold Left to drop Armor Ability Hold Right to drop Equipment You cannot drop Powerups. -Completely revised and balanced weapon sandbox. -Completely revised and balanced vehicle sandbox. -Revised Objective Gametypes that fall more in line with original Halo's. You can drop the flag, no throwing of the oddball, ect. -Separate competitive ranked playlists and casual unranked playlists. -Halo 3-esque ranking system. See NakedEli's Ideal Halo 5 Ranking System. Look it up. -Fair and balanced in-game scoring system. Players earn kills (each kill is worth 1 point for the team's score meter), but they also earn personal points exactly equal to how much damage they do to the enemy. Say you do 81% damage to an enemy, and your teammate snipes him in the head for the remaining 19%. You earn 81 personal points and an assist, and your teammate earns 19 personal points and a kill. Players with higher personal point levels will be placed closer to the top in the post game stats. This is done to give a more accurate representation of how much damage a player did to the enemy team, and to help out players who frequently get their kills "stolen", or players who are more support oriented. -Revised betrayal penalties and quit penalties. If you are betrayed even once, you will be presented with a option to kill your betrayer with the press of a button, and give him a triple than normal respawn time (12 seconds). You will also have the option to excuse the incident. You will respawn instantly after making your selection. Quitters will not be allowed to re-enter matchmaking until the game they quit out of is finished. Though they will have the option to re-enter the same game that they quit out of. If you are betrayed twice by the same person, you will have the option to boot him from the game, and he will not be allowed to re-enter any games at all until the game you are playing is complete. -Long lasting and fair progression system. Customizable aesthetics, nothing that affects gameplay. -Players will not be allowed to play as elites in standard gametypes. I realize this is an unpopular decision, many of you want to play as elites, but they have different hitboxes, and are harder to headshot from behind, giving them and unfair advantage in this area, also Elites are much bigger than Spartans. Allowing players to play as elites in standard matchmaking means that not all players have the same capabilities and attributes. There could be elites in Invasion though, and we could have elite slayer as a separate playlist. -Well rounded options menu in custom games to allow for game polish and refinement. Well, thank you for reading this far. The section below is absolutely huge, and contains more detail than I think the average forum reader is interested in, or has the time to read. But please, feel free to check it out!
  9. Hey everybody, I recently finished a Fake Movie trailer using cosplay footage from the 2014 Portland Wizard World Comic-Con. There's some GREAT Halo cosplay, including a small child in a Grunt costume, and a Halo 5 Master Chief. I also edited in some dialogue from various Halo games. Enjoy!
  10. Hey guys! This is a Halo 5 menu that I made just for fun. I would love if you guys checked it out and told me what you thought! This is also the second game menu I have ever made. Please do comment on the video! It makes it easy for me to read it via email. And if you enjoy it, share it with friends! I decided to make this after realizing how much I hated the Halo 4 UI. I feel they should have stuck with a similar layout to the other Halo games. I had finished this a while back but I kept adding more as new ideas popped into my head. Some of the things took a learning curve so it took a little while. The poster was made as a last minute thing just for fun. I had made this very large version of the Halo 5/Xbox One logo for the menu, so I decided to make a poster of it. I didn't want to add to much to the background so I kept it fairly simple. Maybe I'll have it signed by some of 343 staff in the future. Again it isn't a hassle for you, please leave comments on the video too. (It will be sent to me via email) Video: Here
  11. Hope you like it! feel free to like and subscribe lol
  12. I have always been a fan of Halo so here is what I want to see. New Hijacks: Players have the occasional "Punch and throw" kind of Hijack animation throughout halo. In halo Spartan assault I really like the way they Hijacked the wraiths. For some of the bigger vehicles (Mentioned Later) you should have to mash buttons to fight over control of the vehicle. Since you have to try so hard to get into a vehicle this large, and im not saying there will be any that big, they should kill the driver instead of just throwing him out. New Graphics: When you get shot you should have dents in your armor or at least bullet holes. Maybe when you get shot with plasma/energy weapons, when you get shot it should leave a burn mark. But to make it more believable, only allow this kind of armor damage to happen after the shields are down. Headshots- Headshots should be realistic. The visor on your helmet is occasionally broken throughout Halo. This happening in Reach and the Halo 5 teaser trailer. When you get shot in the head (Depending on where your shot) your visor should brake, or at least crack a little. It makes halo look even more unreal when someone gets shot in the head and you take a close look and say "Well did he get hit by a bus? Doesn't look like I hit him". Spartan Upgrades- In halo wars you have a Research Center, which you can see one of the main characters (A female Scientist) working in. You should code the game where every game you win gives you an amount of cash that you can use on upgrades. Including the helpful "Neural Implant" that allows you to more effectively hijack vehicles. Possibly adding a 2% advantage over who wins the button mashing I talked about in the Hijacking Section. Flood- You had amazing flood graphics which stunned the players in many ways. But what you should do is add a (And I've seen that this is mentioned a lot on YouTube) a Firefight mode. You can add different modes, like where you choose which race to go against. Elites, Brutes, Covenant, Flood, and the Prometheans. If you complete the 30-50 waves allotted, you will unlock armor parts. And if you decide to let us play as these other races, when you defeat one you get to unlock that race and his/her default armor. Vehicles- Megabloks introduced two new veicles, one being the VTOL and one being the Bike. Honestly they don't belong in this game, but would be a fun easteregg or Forge-only item to play with. Phantom- This vehicle would be really fun to drive around. It should be able to hold your whole team, and should be a Literal moving battleground. Where players can jump into the Phantom and shoot the passengers out. You guys are the professionals... It shouldn't take a 14 year old to point out good suggestions. Pelican- It would be freakin awesome to drive this around, dropping troops into battle. far Fetched but a very good idea, and now that you have the Engine and platform to hold this, you should add the long requested Pelican and Phantom. Dynamic Respawns- Instead of spawning in on the map, poofing out of nowhere andeasily spawn camped you should have players dynamically shot into the map in ODST drop pods. The pods will kill anything in a 3ft. Radius. Therefore killing anything underneath it. The pods should be like in the ODST game. Where you can pull a lever and get out. So you can stay inside and be safe from any spawn campers. Weapons- Here are some weapons that should be re-added with some upgrades. Flamethrower- it should be mobile. So the player doesn't just drag it around like a dismounted turret. Give it ammo clips, where you can have a fuel core in the gun so you can reload. Firebomb Grenades- Have these re-added with the upgrade options I mentioned above. Have it so you can upgrade it to "Sticky Napalm". This way making it the ultimate Vehicle-Eater. Image driving your warthog when some guy comes out from behind a rock and hits the car with this. The flames will keep burning for 15 seconds after its attached to the warthog. Making it deadly. The katana- The mythical Hyabusa Spartans carried this weapon around on their back. The energy sword is allowed, so why not a human version? Duel wielding SMG's- These have been in many halos... why did you cut them out in halo reach? It made me sad. Duel wielding energy swords- One sword can destroy you in a single hit. If you add a second one, add a buff so it does 1.5 more damage. This would help the swords tear apart vehicles. And everyone has been requesting this since Halo 3. Vehicles you should bring back- Halo is about air superiority. The hornets were the scorpion tanks worst nightmare. The mobility was amazing, and im sure if you added a bit of Halo 5 swag to it, it will become a very cool addition. Banshee- I know this will be in halo 5, but you should add a hover mode to it. So you can get around those annoying twists and turns. PLEASE add this. The banshee's constantly moving trait makes it hard to aim, and easy to crash with. Once again... PLEASE ADD THIS. hawk- I think this is what it was called from halo wars. The vehicle was epic. Just take out the gause cannon and replace it with a Light machine Gun. The Vampire- This was the pinnacle of anti-air defense as it looked amazing in Halo wars. Make it so it fires plasma cannons at ground forces, and heat seeking 2x Damage needles at aircraft. Just make it in short bursts so it doesn't give WAY too much of an air advantage. Im not sure what this vehicle was called, but in Halo 2 it held 2 elites in the back. It also had a mounted plasma cannon on the back of the vehicle. It was on a flood mission where you play as the Arbiter. Hunter armor genetics and Traits- Hunters armor should fall apart as you attack it, making it vulnerable to assassination or critical hits. The shield should deflect bullets in every direction, giving you a small chance for a richochet kill. Other suggestions- When hit by an energy sword, a smoldering cut will be in the place the sword hit. If you add the katana make it for that too... just not a smoldering cut. Hijacking should be faster for small vehicles, and fatal. It should be longer for larger vehicles. And for huge vehicles it should be long, and require you to mash buttons to fight for dominance over the vehicle. Those creepy flys should be re-added. I think they were called drones in halo reach? Assassinations should be new, awesome, and are different depending on what weapon your holding Sword, rifle, bruteshot, etc. If you run people over in warthogs, the body shouldn't just go undere the vehicle, it should be able to fly over the vehicles also. And be able to break the windshield/influence the vehicles movement (Gets bumpy when you make roadkill.) If you have any ideas you would like to share, post it here. Great thanks to 343 Industries for making this amazing Trilogy, and all their hard work. I hope to see great ideas in the future, keep up the good work. My Xbox tag is DHG Rebokz. Add me if you like. (Plays Halo 4, and Spartan assault.)
  13. Things I want to see in the next Halo Game If these things are added many many Fans will love this game forever. Many are community desired however I added some of my own thoughts such as a new Warthog. Most of the community will find things they want in here. Map Remakes Blood Gulch Halo CE (Not a forged one a real one) Last Resort Halo 3 (I would like it to have the Zanzibar Halo 2 Doors) Sidewinder Halo CE Lockout Halo 2 (This is a fan favorite you would do yourself a great favor here) Headlong Halo 2 Sand Trap Halo 3 (Another favorie make sure you have Elephants or Mammoths) Forge World Halo Reach Impact Halo 4 (Make it bigger and perhaps have Space Craft such as Sabers and Serephs) Armor and Weapons More realistic armor (Like Reach. Halo 4s Multiplayer Armor felt Alien and cartoony I much prefer Halo Reachs gear) ODST Gear (This was a personal favorite I was very sad to see it not in Halo 4) Re-adding of Covenant Elites as Multiplayer Characters (This was aweful for Machinimas also make them customizable like in Halo 3) Weapon Customization (As in perhaps the MA5D Ammo Counter Color or other color options. Maybe the ability to engrave your Callsign into the gun.) SMG return (The Saw was awesome however so are SMGs) Flame Thrower return Vehicles Spectre Return Grizzly Tank Transport Hog Civilian Hog Halo 3 Style Mongoose Falcon Hornet Elephant or Mammoth Variant Vehicle Skins / Colors (Snowy, Desert, Urban, Jungle, Standard Colors) New Vehicle Spartan Laser Warthog (X shaped mount with Spartan Lasers on each end they coyld fire all at once or in a clock-wise pattern) Multiplayer Stuff Invasion Return Flood looking Flood Mode Larger Lobbies 10-30 Forge Maps auto download to players (When they are going to play a Forge Map it auto downloads when the match starts or in the lobby) Popular Forge Maps added to match making based on Reccomends or maybe a whole Game Lobby for Forge Maps Forge Stuff Dynamic Lighting done in a preview mode or something to make forging less annoying Precision Forging Return More Round Pieces Terrain Editor (Dig Tunnels Raise hills add water etc) Ability to save multiple pieces as one new piece More Scenery stuff (More Rock types, Trees, Brush, Broken Walls, fire, Covenant Sniper Tower, Bodies, Destroyed Vehicles) Return of Purple Special FX thing (Night Time stuff is fun) Weather Options (Raining, Day, Alien, Night, Snowing) Terrain Options (Sandy, Swampy, Alien, Snowy, Rocky, Grassy) Piece Styles (Can change at will with Bumpers (Covenant, UNSC, Halo Ring Forunner, Requiem Forunner) ) Piece Overlays (Damaged, Nature Covered, Flood Covered, Rusted) More Money Doors (Doors that activate on button press that come in multiple sizes) ODST Drop Pods (They function on button press and land the same way weapon drops do. On landing pd door blows outward and kills enemies if they are in the way to prevent camping) Custom Powerups return Feel Free to add on to the list!
  14. With Halo 5 news quite slim in the coming months of the Electronic Expo, or E3, we might now have a huge leak on our hands, as Walmart has listed Halo on Xbox One to launch on October 1st, 2014. All we currently know for sure of Halo on Xbox One is that it will be a continuation of Chief's journey, run at 60fps and 1080p resolution, and Halo Escalation #7 will somehow tie into Chief's journey in it. Now, according to Walmart.com themselves, Halo on Xbox One could be launching this fall on October 1st, 2014. Whether this is a pre-set date or an estimated date, we have yet to learn, but there are some peculiar things about it. October 1st is a Wednesday for starters, most games release on Tuesday or Friday, Wednesday would be an odd date to launch it off at. Next, it doesn't follow the November time-frame 343i uses, rather it looks to be lining up to compete in some way with Destiny, or even Arkham Knight, which releases that month. Another red flag is a pecular description, stating, "Halo 5, a Microsoft console exclusive, is a pre-release general shooter game to be released in December of 2014." so then what date is 343i aiming for? Could these be two different dates for different countries? As for right now, we don't know for certain, but it is a good tip-off. View attachment: halo-5.jpg Surprising info that could definitely be aimed to throw die-hard fans off guard and confuse them, so would you want a Halo 5 to release in October, following the launches of other big titles which could hinder it's sales? View full article
  15. I wasn't able to find another topic on this, but please delete if there is. Does anyone else notice they play better during a 2 player spilt screen match? Even with the smaller screen size and drop in detail, I perform better as I find the further reduction in tracking speed allows me to dial in my aim that much more. I'm not sure what the average player has there controller sensitivity set to, but I'm a 1 in both full and split screen matches, and a one in split screen feels just enough slower to put me at my best. I suppose this is an effect of the slightly wider aspect ratio? I'm certainly a good bit above average in Sniping and BR/DMR duals when in split screen, and near pro on the Gauss Turret. (Didn't know there was an Unfrigginbelievable medal till I earned a few back on Exile). And yet, I can't hit a thing with the Gauss in full screen, it really is night and day. I currently play on a 92" projector screen, which in split screen is perfect, but while in full screen I find I'm always over compensating. If playing alone I just move the projector closer to the screen, which helps, but still isn't the same as split screen. Too many times I've signed in a guest, just to hide them and play on by my self in split screen. Does anybody with programming knowledge know how much effort it would take for 343 to incorporate a single player mode with the aspect ratio of split screen mode? Would there even be a demand? I can't be the only one out there! I'd even be happy with an option to use just the top half off the split screen mode! Thank you for reading
  16. Halo 5 Wish List Rank and Skill System: My simple solution to the ranking "epidemic" would satisfy both the competitive, and the social community's needs. There would be 2 systems. Rank, which is the credit based system that earns you the basic new armor, stances, player cards, etc. But next would be the Player Skill, using the 1-50 system that Halo 3 and 2 had implemented, it would match up players with around the same skill level. It would be shown in lobbies on the Player Cards just below the rank. Also, for the Social Playlist, player rank would be deactivated (or at least not visible). Social and Ranked Playlists: This is quite near an absolute MUST have. I can go into further detail about why this should be implemented, it would satisfy both community's needs, it would have further competitive and social customizations for quite near every game-mode as there are 2 copies of them, good players vs good players, competitive vs competitive, casual vs casual, or I can show you a funny cat picture . Or nothing at all... Community Playlist: This will be an extra playlist, to fit in with the more, action sack game-play. Stuff like Griffball, Tennis, Avalanche, Race, Parkour, those really fun little extra things that made Halo Reach's Custom Games awesome! It made Halo Reach awesome. The bad thing about it was that if you didn't have 10 friends on at the same time, playing Halo, up for matchmaking and had the knowledge of these fun game-modes, then you couldn't play. With this playlist, 343i could text out different custom games and map and only those of which are worthy enough will be featured to the open matchmaking. Armor Abilities: I believe armor abilities should be like the equipment from Halo 3. They should be spawned on the map where the players will have to fight in strategic locations and secure the spawn to take them. Imagine, when you and your teammates are holding up in a tower and there is one ramp, that ramp leading up to the backside. You and your team have an overlook of the majority of the map, making this a strategic vantage point. The opposite team will then have to push up the ramp and secure the location for a, let's say a shotgun drop (never wanna place power weapons where they will be most useful). So the enemy team coordinates an attack up the ramp. It is pretty simple enough for you and your team to defend, there is only one way up. At least that's what you guys thought. When the enemy begins to finally retreat back down the ramp from an unsuccessful assault, you hear a slight noise of fire slicing through the air behind you. One of the enemies have a jetpack. He assassinates one of your teammates, then goes on to melee another. You and your 2 remaining comrades turn to take out the Air Assault unit, when the enemy retreating down the ramp pushes back up in full force. You and your remaining teammates find yourself stuck between 2 enemy units. This happened because while your team was focusing on the vantage point, one of the enemies seized a Jet Pack, then flew up there behind your guys backs. Now that you learned from your mistakes, you will be sure to watch out for that one guy with the jet pack, possibly take a sniper up there with you as a lookout. But if everyone had a jetpack, there would be no team coordination, no vantage points, or even teams. The whole enemy team would have jet packed up there and it would be a random shoot fest. And, imagine just that one guy with a certain armor ability, and how relieved you will be once he's dead, and the tactical callouts. Whew, that was long. NEXT! Customization: I, myself, am a heavy RPG player. Though a prefer shooters over RPGs, I still love them. So when my most favorite genre collides with the greatest feature about another, I go ballistic. For me, customization will make a terrible game great. Customization in Halo Reach turned (for me) a great game awesome! Here's what I think should be customizable in, if not Halo 5, future Halo games. Helmet, Visor, Chest, Arms, Gloves, Shoulders, Legs, Knee Pads, and of course, attachments. Why were attachments not in Halo 4! And I think attachments should then be featured for; Helmets, Arms, Shoulders, and Legs. You can add utilities, knives, bullets, grenades, tactical equipment, etc. Then complete button mapping should be featured. Something so simple can go SO far. Next is Player Cards, with different stances, emblems, colors, boarders and Spartan IDs. Companies: Companies are guilds, just fit into the lore. You will be-able to invite players, promote, de-rank, and kick players. You will be able to personally customize the ranks of your Company, along with the emblem, and home map with a game-mode. You can set certain roles for certain players, along with set events and what-not. Company wars would be featured. New Vehicles: It's a time for an upgrade in our arsenal. What ever happened to that bada** concept art of that UNSC boat for Halo Reach. Feature some kind of Tropical Island map and throw that in there! It would make all the sense in the world! Imagine that boat speeding across the river placed slicing through the black rock of a tropical island, with everyone sprinting towards it and chucking grenades at it, with a gunner on the back of it mowing people down. YES PLEASE! Then there is the Light Assault VOTL, acting like the Manta from Unreal Tournament 3. Use that thing for 5 seconds, and while your using it, imagine that in Halo. YES PLEASE! Also, if the brutes aren't in Halo 5 or future Halos, you can remake the Brute Chopper as a smoothly rounded, purple chromatic, plasma fueled machine of death. The center could be made up of plasma or energy sword like projectiles. Or for the center it can just be an opening into a gaping maw of plasma that will be sure to feast upon any who dare get too close. Or a Promethean remake of the soft, grey rounded material. When you jump on it, the frontal part will then begin sliding away from the center until it opens up to whatever the hell that magma like stuff is. Halo Soundtrack: When I state "Halo Soundtrack", I don't mean just take the old sound files and place them into the new game, nor am I saying that the new music is bad! Honestly, the new music is majestic, beautiful, and quite awesome. But it's not Halo. I want music that is new and refreshing, but I also want it to be highly similar to the old ones, certainly similar enough to recapture old memories. I realize that you guys are trying to change Halo and make it your own, and props to that, but 2 things. Don't fix something that isn't broken, or, in the music's case, bada**, and Halo needs to be Halo. You can't take a beloved franchise, especially Halo, and try to change it into a completely new franchise. And this counts double for how long this franchise has been out, and released to the public in the very fashion that makes the people love it, that fashion your tying to change. Honestly, Halo 4 was a GREAT game, it just wasn't Halo.Love how music set that in motion. Ordnance: I believe Ordnance Drops should only be allowed in the Ordnance game-type that would take place in the Community Playlist. I believe this was the biggest mistake 343i made. It's okay, everyone makes mistakes, but if this gets featured in team slayer in the next Halo, it will END terribly. This must be removed, and halted from being featured in the new Halo game! If it's in 2 Halo games, why remove it, right? It would only destroy the entire timeline. So this MUST BE REMOVED from at least the competitive playlist. We all know why... Invasion: This is a game-mode idea. It would feature a high number of players, such as 64 or 32. It would be a fully fledged warzone of the Covenant vs the UNSC. With Pelicans, Mammoths, Phantoms and Scarabs, it would be heavily oriented based combat. With both team receiving Filed Orders, it would match that of a true warzone. Missions would include; The UNSC must stop the Scarab from reaching a certain strongpoint of the UNSC by destroying it, while the Covenant's is to defend the Scarab as it makes it's way through. Or the Covenant must capture a valuable UNSC asset, and deliver him to an outpost to take shelter while they destroy the UNSC AA turrets. The UNSC would have to defend both the Asset and the AA Turrets. If the asset was taken, then they would have to brake into the Covenant outpost and secure him while still defending the AA turrets. If the AA turrets are destroyed by the Covenant, then they can deliver the Asset to a Phantom where he would be delivered to a Flagship. If the UNSC capture the Asset, they can then take him to a Pelican where he would be escorted off the battlefield and to safety. Remember, the Asset would just be one major objective. Major objectives can only be delivered one at a time, but that objective would bring multiple others to the table. Backing Out: Technical designs idea I'm throwin out here. When one joins a match on a Competitive Playlist, one can not simply back out once map voting starts, not just when it ends and the map is selected. This will avoid the quitting of an entire before the match begins. Another thing is, the match cannot begin until all the player slots are filled to the fullest extent, as there will be NO join in progress features for the competitive scene. On social playlists though, there is backing out always, and, there will be join in progress. Forfeit: Another Technical design I'm throwing out here. Ever been in a match of Halo 3 where there's 2 guest and they end up leaving directly after the game starts, and you have to suffer the entire time, getting slaughtered over and over because you don't want a massive penalty? Well, here's a way to fix that! When you find yourself outnumbered 3-to-1, you can go to the start menu and select "Forfeit". A vote will then be put up for your entire team to either accept or deny defeat. Once your entire team admits defeat, the match then ends and the other team wins. Though there will be greater rewards for finishing the match, forfeiting is an easy way to leave with a good reason without any penalty. The enemy team gets extra rewards for both beating their rival, and halting them to a complete surrender. Bigger Battles: With the power of the Xbox One, and the long lasting power the PCs had 8 years ago, this should be an easy one. In the book, "The Fall of Reach", Chief and Blue Team set an ambush for a covenant cavalry unit made up of a thousand grunts. It was four Spartans against an ocean of barking dogs charging their position. With the help of high ground, rockets, mines, and team coordination, the four Spartans laid waste to the invasion force. With explosions rocketing the earth, and 100s of plasma projectiles sizzling through the air, a thousand corpses lay dead in the large plain that had become a graveyard. Wish I could do that... Assassinations: I believe it would be pretty awesome if every weapon had unique assassinations, kinda like the different executions from Gears of War. Though I still want really cool hand to hand combat exercises. Like look at the Red vs Blue animations. That is pretty much what Spartan 2s are like, I mean hell, they can dodge bullets and in some cases slice them out of the air with a combat knife. They can still stay just as mobile with a collapsed lung as if they didn't have one, without feeling any excruciating pain. They can kill a 6-10 foot tall alien with 2 hits. SHOW THIS! I know we aren't Spartan 2s, we are Spartan 4s (stupid design choice), but show our ultra, super soldier, space marine, roman, god-like natures! I want assassinations that engage two Spartans or elites with each-other that looks like the animations from Red vs Blue. Also, when you gain higher levels, you will then unlock more, and cooler assassinations that you can equip to use. Maybe 4-6 equipped assassinations. Oh, and also hunter assassinations. Maybe you have to cycle it 4-5 times to kill them, each time weakening them. Forge World Properties: In forge, I think it would be awesome if there was special effects like Reach, but adding in stuff like turning a certain area within the radius to different skins. The skins would be; desert, rock, snow, default, magma, swamp, forest, etc. You could then go into properties and for special effect, in certain areas within the radius, there could be snow, ash, rain, sandstorm, etc. Also, each object would have different skins. There would, again, be; UNSC, Metal, Bunker, Covenant, New Mombasa, Forerunner, etc., with flood version of all of them. Again, another thing. You could connect any object to another, and when one is acted upon by a certain force, the other reacts in a certain way. Also, of course, having one object be reactive once acted upon. This could make for shattering walls, buildings, light bridges, doors, buttons, and so much more. Spartan 3s: Now, at this point, it wouldn't make sense in the lore, but I really wish this woulda happened instead of what did. First, there was the Spartan IIs. God-like super soldiers with enough willpower to defeat a whole Covenant Invasion. One did it 4 times. They were taken from their homes on their respective colonies. They were put in a classified, top secret training military program at the ages of 5 - 8. They were put through tough, bone cracking, tissue ripping challenges that would nearly kill any other. But they were special. Later augmentations resulted in un-human like abilities. With %300 increase in reflexes, titanium like bone structure, super human-like strength, and the mental strength of a god, they were machines of war. Then the Spartan 3s came about. Taken from their homes and saved from the suffocating ash of their burning colonies, they were also put in a secret military training organization. With a less restricted list then the Spartan IIs, the Spartan IIIs were less as powerful, but greater in numbers. The UNSC believed them to be expandable. Sending them on suicide missions with only one thing in mind. Complete the objective. They were augmented to a lesser extent, though they were still very powerful, super soldier like. The Spartan IV project came along, although the Spartan III project never was declared finished, and could have easily been renewed. Guess what they did. Signed up to become a Spartan. I had to give a history lesson, as you can see the major difference, and what frustration this brings me. That's why ODST are not featured in Halo 4. That's because Spartans have now become ODSTs. WHO decided this course of plot? I don't mean to offend some-body, but this is really starting to **** me off. Another "stupid" story decision is coming up. Understandability: This is the biggest thing that is absolutely the WORST thing any writer could do to Halo. I did not know who the Didact was, why he was attacking us, where he came from, what the Prometheans were, why they're attacking us, where I was, what was happening, what the librarian was telling me, why was I doing this, what that thing is, why is this happening, until I read 3 books (soon to be 4) that cost $20 a piece! STOP! I know that this is gonna happen in Halo 5 because there is no way to stop it now. I already watched as Mendicant Bias (if that's what that thing was) rise from the ground. It's gonna atke about 30 minutes to explain what the hell he is, what happened, why he was created, why he's back, how he's back, and I know their not gonna take 40 minutes off the shooting maniac's time. I just hope, please, that there is some understandability and explanation as to what is happening. Please 343i, I can't afford to buy book after book just to understand what's going on in an already $60 game. That about wraps it up folks. I know there's more, and I'll probably add onto it soon, but it's getting pretty late. I can barely think straight. Not to mention some of the plot choices are starting to blur my vision...Go ahead and leave what your wish list is down below. I'll be happy to read them.
  17. Dog

    Halo 5 Rumors

    Source-Latinos Post ____________________________________________________________________________________________________________________ We All Know Halo 5 will be a darker halo than halo 4,and it is only the start of the forerunner saga. ____________________________________________________________________________________________________________________ "Halo 4" was one of the best reviewed games of 2012. The title garnered an 87 aggregate score from Meta Critic and was hailed by reviewers for reinvigorating the franchise. However, developer 343 Industries claims that "it made a ton of mistakes in producing the hit title". On a blog, franchise development director Frank O'Connor stated that "[Halo 4] wasn't flawless by any stretch of the imagination". But by most objective criteria, it was a resounding success. So we know we have a lot to do. And we know we have a lot to learn. But we also know that we now have the capacity, the teamwork, the technology and the experience to do much better next time." He added, "We made a lot of mistakes. We can do better. And we know this, and we will." O'Connor makes no mention about whether the development company has initiated work on the next installment in the venerated franchise but he seems to be excited about the future. "Technically, this should be a retrospective, but it's safe to say I'm more excited about the future than the past. Excited about what this team is already working on," he wrote. "Excited about what this team is capable of. And excited about the future of Halo. A future we want you to be a part of. A future we're building for you." The only real information currently known about the next Halo title is that it will be "darker" than the previous installment. Rumors indicate that the game could come out with the launch of the Xbox 720, but with recent release of "Halo 4," the next title is likely a few years away. Reports have claimed that the title is in "early development."
  18. All of these are the thoughts and ideas that i've had for Halo 5. It has taken me months to research some info find out what people want, has taken even longer to make this list and balance it out. if you have any other suggestions, and if I like them, I will update it and give you credit for your awesome ideas. If you like it and even if you don't like it, or just want to add a few changes to it, please give me your thoughts. Any positive and negative feedback is acceptable so please give any ideas so we can possibly make Halo 5 the best it can be. One person does not make a game, one company does not make a game, it is a collaberation of many great minds who can work out there thoughts, visions and ideas for something amazing and make it into reality. Please keep in mind that "None of this is Confirmed in Halo 5". The only thing that is confirmed for Halo 5's Multiplayer is that it has 60 FPS and has Dedicated Servers. With that being said, here is everything that I think would make Halo 5 Perfect, and when I talk about everything, I mean "Everything". From some minor stuff to the major things that people want in Halo 5 or want removed from Halo 5. Table of Content • Thel 'Vadamee Returns • Matchmaking • The Arena • Ranked Playlists • Social Playlists • Community Playlists • Cooperative Playlists • Double XP Weekends • Custom Game Matchmaking • Multiplayer Gameplay • Custom Games • Online Ranking System • Multiplayer Ranks • Custom Loadouts • Customization • Elites in Multiplayer • Gametypes • Weapons • Vehicles • Armor Abilities • Powerups • Maps and Map Packs • Map Environments • Main Menu and Lobby • File Share • Clan Support • Custom Fireteams • Gameplay Medals • Gameplay Info given to the player ----------------------------------------------- Thel' Vadamee Returns Not even a Multiplayer idea, but please bring back Thel' Vadamee, The Arbiter into Halo 5's Campaign and give him a role instead of bringing him back "just" for the love of the fans. Halo: Escalation is out now and that might be there way of bringing Thel into Halo 5. Lets hope so. By the way, In Halo: Escalation, Thel 'Vadamee looks f%#king awsome! It would also be cool if 343 Industries were the only one's allowed to have the Arbiter's new Golden Armor from Halo: Escalation into Multiplayer, even including his doarmir-fur cloak. It would be like the old Halo 3 days when Bungie were the only ones alloyed to have Flaming Recon Armor, unless a Halo player did something truly amazing. But I think this is something that should be an armor permutation for 343 only, but I think on the anniversary of Halo 5, we should all get the Arbiters Armor for 24 hours to celebrate. Again like when Bungie gave us Flaming Recon for a day back in 2010. 343 please consider this! ----------------------------------------------- Matchmaking Halo 5 Matchmaking Playlists will be split into multiple seperate playlists including The Arena, Ranked, Social, Community, Cooperative and Custom Game Matchmaking. Custom Loadouts are only in the Infinity Playlists in the Social playlist, with a few exceptions. You'll see later. The Arena: In the Arena, it has pretty much the same rules as Ranked playlist except you are NOT given a skill level on your performence. Halo 5 players will instead be ranked like how the Arena did in Halo: Reach with Steel, Bronze, Silver, Gold, or Onyx. There is no sprint in the Arena. Ranked: In the Ranked Playlist, it will only have the Halo 3-like set up with everyone spawning with the same Primary, secondary and grenade type, but instead of having Equipment scattered across the Map, it will be armor abilities. Sprint WILL NOT be in the Ranked Playlist, satisfying both players that like or hate Sprint. Resupply becomes avaliable to everyone in both the Ranked and Social Playlists like it should have been in Halo 4. To me personally, having the Resupply perk in Halo 4 become a perk and not being given to every player like it's always been from Halo Combat Evolved to Halo: Reach is rediculous. Social: The Social Playlist will have playlists with Custom Loadouts, like Halo 4 but "without tactical and support packages", with starting armor abilities and with armor abilities being scattered around the map. The Social Playlist will also have playlists with Preset Loadouts like Halo: Reach with starting armor abilities and with armor abilities being scattered around the map as well. The Social Playlist will have Sprint and it would be a default ability like it was in Halo 4. Players will also have more options as to the type of gameplay they'd prefer to play in Halo 5 via the social settings options. There are four different options in the social settings panel that lets you decide between Teamwork, Tone, Chattiness, and Motivation. These options will let you make decisions like whether you'd like to play fun or competitive games, quiet vs. chatty games, polite or rowdy games, and Team Player vs. Lone Wolves. You can also set it to find players that use the same language as you. The social settings options will make sure that gamers are matched up with other gamers that prefer the same options and will make matchmaking in Halo 5 more enjoyable. It must also be more much affective in Halo 5 than it was in Halo: Reach. After the player finds a match, all players in the lobby are given the choose between 6 maps. The veto system was introduced in Halo 3 and gave players the option to "veto" a map in favor of another randomly selected map instead. Halo 5 would feature a new Veto system which will let players choose from six maps, and if most players voted the seventh choice "non of the above", they will be given six more maps. You can choose "non of the above" 3 times only and then they would vote for the last six maps that pop up. If there is a tie, there would be a tie breaker to choose between the two. If there is a tie again, then the game would randomly choose which map to choose. After choosing the map, the players then choose game type to go with the map they choose. The time it takes to vote is 20 seconds so it doesnt take too long in the lobby. After a game, the player is offered to stay or find other players. The Veto system in Halo 5 will make matchmaking more fun, by allowing gamers more options of which maps and gametypes to play, making the experience much more enjoyable than ever. Matchmaking and Custom Games would be able to support up to 32 players in one lobby. Big Team War in both Ranked and Social would have two teams of 16 with a total of 32 players. They would only have large maps and maps created in forge world maps. Maybe in the future Halo can have 64 players, I don't see Halo 5 being able to support 64 players in one game, but sometime in the future perhaps. Active Roster returns and will show you see who is online and let you see everything that their Halo 5 friends are doing: including game types, party details, playlists, and join them if avaliable. Another feature is queued joining. In Halo 5 if a player sends and invite and it's accepted, they'd instantly join their friends as soon as they became available. ----------------------------------------------- The Arena Play a certain number of games daily and on a monthly basis to be ranked here. Halo 5 players will be ranked as Steel, Bronze, Silver, Gold, or Onyx. There is no sprint in the Arena. Free for All: Free for all matches playing Slayer, Slayer Swords and objective games, such as Oddball Juggernaut, Headhunter, Regicide and Crazy King. Enemy player voice is enabled and no sprint. Team Size: N/A Max Party Size: 1 Max Players: 8 Arena Slayer: Team Based Slayer games. Mostly default Slayer. No Sprint Team Size: 4 Max Party Size: 4 Max Players: 8 Clanmatch: Place your Halo clan against others clans to simply show off or to prove that you are the best players in the Halo Universe. Standard loadouts only. No sprint. Team Size: 4-5 Max Party Size: 4-5 Max Players: 8-10 Fireteam vs. Fireteam: Bring out your Fireteam against another Fireteam in this special Fireteam Playlist with every game varient except Invasion and Infection. Everyone starts with the same loadout, but it will have Infinity gametypes occasionally. One player with AIs vs. one player with AIs. Slayer and other non-slayer gametypes. No sprint. Team Size: 4-5 Max Party Size: 1 Max Players: 8-10 ----------------------------------------------- Ranked Playlists You are given a rank on these playlists based upon performance. As you get better both your Skill Level and EXP will increase. In addition, enemy player voice is disabled in game in Ranked Playlists except for Lone Wolves. Absolutly No Sprint is avaliable in the Ranked Playlist. Lone Wolves: Free for all matches playing Slayer, Slayer Swords and occasionally objective games, such as Oddball Juggernaut, Headhunter, Regicide and Crazy King. Enemy player voice is enabled Team Size: N/A Max Party Size: 1 Max Players: 6 Team Slayer: Team Based Slayer games. Mostly default Slayer. Spartans are deployed to the map by a Pelican. Team Size: 3-4 Max Party Size: 4 Max Players: 8 Team Objective: Any and every non-slayer game varient except for Invasion, Infection and Ricochet. Team Size: 6 Max Party Size: 4 Max Players: 12 Invasion: 6 on 6 Spartans vs. Elites featuring Invasion and Invasion Slayer. Standard loadouts only. Spartans start with BRs and Magnums, Elites start with a Carbine and Plasma Rifle. No starting armor abilities. Spartans are deployed by a Pelican if Elites are defending. Elites are deployed by a Phantom and either jump out the side, or use the ships gravity lift to take you to the surface. Team Size: 6 Max Party Size: 12 Max Local Players: 2 Team SWAT: Fast paced games with no shields and just BRs and Magnums. Practice those headshots! Occasionally Shwatguns, where players have only a Shotgun and occasionally other non-slayer gametypes. Team Size: 3-4 Max Party Size: 4 Max Players: 8 Team Snipers: Long rifles and long sight lines. Practice your sniping skills in a team setting before they even know you're there. Includes Swat with Shotguns and other non-slayer gametypes. No grenades. Team Size: 4 Max Party Size: 4 Max Players: 8 Team Doubles: Two teams of two battle against each other. Focus on teamwork and good communication to achieve victory. Team Size: 2 Max Party Size: 2 Max Players: 4 Big Team Battle: focuses on 6 vs. 6 games of Slayer, Assault, Capture The Flag, Dominion and One Flag CTF. Team Size: 6 Max Party Size: 5-6 Max Players: 12 Big Team War: Two teams, each consisting of 16 players, gametypes include Slayer, VIP, Invasion, Dominion, Territories, Multi Flag CTF, Capture the Flag, Assault and much more! Standard Loadouts only! Spartans and Elites are deployed by a Pelican and Phantom, depending on which species they're playing as. Team Size: 16 Max Party Size: 8 Max Players: 32 ----------------------------------------------- Social Playlists You are NOT given a skill level on these playlists. As you get better your EXP will increase. Sprint is enabled here in the Social Playlist. Basic Training: A place for players new to Halo 5 to learn the ropes and get up to speed starts here. Welcome to Boot Camp! Team Size: N/A Max Party Size: 1 Max Players: 6 Rumble Pit: Social FFA, anything goes. Features mostly Slayer, some Juggernaut, Regicide and some KOTH. Enemy player voice is enabled Team Size: N/A Max Party Size: 8 Max Players: 8 Social Slayer: Social version of Team Slayer. Team Size: 4-5 Max Party Size: 10 Max Players: 10 Social Skirmish: Mixed non-Slayer playlist. CTF, One Flag, Assault, Dominion, Stockpile, Extraction and Territories. Team Size: 4-5 Max Party Size: 10 Max Players: 10 Multi Team: Multiple teams of two take on each other on Team Slayer, VIP, Multi Flag CTF and KOTH. Team Size: 2 Max Party Size: 4 Max Players: 8 Infinity Slayer: Kill enemy Spartans or Elites with your own loadout. Be careful what you bring to the virtual battlefield. Team Size: 4 Max Party Size: 2 Max Players: 8 Infinity Big Team Slayer: Two Big Teams, each consisting of 8, Kill enemy Spartans or Elites with your own loadout. Be careful what you bring to the virtual battlefield. Team Size: 8 Max Party Size: 8 Max Players: 16 Infinity Team Objective: Custom Loadouts, every non-slayer gametype avaliable excluding Flood and Infection. Team Size: 6 Max Party Size: 4 Max Players: 12 Social Invasion: Spartans vs. Elites with Invasion and Invasion Slayer. Same style from Halo: Reach with multiple loadouts and starting with armor abilities. Team size is bigger. Spartans are deployed by a Pelican if Elites are defending. Elites are deployed by a Phantom and either jump out the side, or use the ships gravity lift to take you to the surface. Team Size: 8 Max Party Size 8 Max Players: 16 Elite Slayer: Team Based Slayer featuring Elites only. Embrance your alien side! Elites are deployed to the map by a Phantom. Team Size: 4 Max Party Size: 1 Max Players: 8 Elite Objective: Any and every non-slayer game varient except for Invasion, Infection and Ricochet. Featuring Elites only. Team Size: 6 Max Party Size: 4 Max Players: 12 Elite FFA: Free for all matches featuring Elites only. Gametypes like Slayer, Slayer Swords and occasionally objective games, such as Oddball and Crazy King. Team Size: N/A Max Party Size: 2 Max Players: 12 Social Big Team: 2 teams, each consisting of 8 players, take on each other on Big Team Slayer, VIP, Territories, Multi Flag CTF, Extraction, Capture the Flag, and Assault. Team Size: 8 Max Party Size: 8 Max Players: 16 Social War: The social version of Big Team War. Two teams, each consisting of 16 players, gametypes include Slayer, VIP, Invasion, Dominion, Territories, Multi Flag CTF, CTF, Assault and much more! Custom Loadouts and Multiple Pre-made Loadouts. Spartans and Elites are deployed by a Pelican and Phantom, depending on which species they're playing as. Team Size: 16 Max Party Size: 8 Max Players: 32 Team DLC: Get your new hotness fix with some 4v4 Social Team Slayer and Objective on all DLC Maps. All Maps Required Team Size: 3-4 Max Party Size: 8 Max Players: 8 ----------------------------------------------- Community Playlists Just like Social, you are NOT given a skill level on these playlists. As you get better your EXP will increase. Sprint is avaliable, depending on what playlist and gametype it is. Team Classic: Replay the classic Halo experience that is Combat Evolved. No sprint, no duel wielding, no armor abilities, no assassinations, no reticle bloom and the same damage and ammo capacity as seen with the first Halo with Combat Evolved weapons only. Two teams of 4 and includes every team based gametype from Combat Evolved. Team Size: 4 Max Party Size: 4 Max Players: 8 Classic FFA: Replay the classic Halo experience that is Combat Evolved. No sprint, no duel wielding, no armor abilities, no assassinations, no reticle bloom and the same damage and ammo capacity as seen with the first Halo with Combat Evolved weapons only. Includes every FFA gametype from Combat Evolved. Team Size: N/A Max Party Size: 1 Max Players: 8-12 Living Dead: The dead rise again! The clammy claw of the walking dead reaches for you from the grave once more! Play the classic infection or try to survive the Flood. Sprint is enabled, depending on what gametype it is. Max Party Size: 12 Max Local Players: 4 Free Play: Two teams, red vs. blue, but your Spartan and/or Elite armor are not colored red or blue. Its colored by the color you have for your Spartan and Elite. Supports every team based gametype including Invasion. Sprint is disabled here. Team Size: 8 Max Party Size: 8 Max Players: 16 Grifball: Catch the disease! Sprint is only enabled if gametype is griffball evolved. Team Size: 4 Max Party Size: 8 Max Players: 8 Fiesta: 8 player fiesta games. Random weapon starts, let the crazy begin. Sprint is disabled. All Maps Required Team Size: N/A Max Party Size: 8 Max Players: 8 Ricochet: Score the ball in your opponent's goal by throwing or running it in while defending your own. Sprint is enabled. Team Size: 4 Max Player Size: 8 Max Local Players: 4 Action Sack: Players battle in 2 teams on many maps and games for no experience. Sprint is enabled, depending on what gametype it is. Team Size: 3-4 Max Party Size: 8 Max Players: 8 MLG: A playlist using MLG rules and Forged maps for the more balanced and competitive environment. Sprint is disabled. Team Size: 3-4 Max Party Size: 4 Max Players: 8 MLG FFA: Free for all matches playing Slayer with unlimited scoring and a ten minute time limit. Sprint is disabled. Team Size: N/A Max Party Size: 1 Max Players: 6-8 ----------------------------------------------- Cooperative Cooperative Campaign and Firefight over Xbox Live. Sprint is enabled, depending on playlist and gametype it is. You are not given a skill level on these playlists Co-op Campaign: 4 player Campaign Co-op. Mission and Difficulty are selected via majority vote Team Size: 4 Max Party Size: 3 Max Players: 14 Firefight: The whole Firefight experience. Play Classic, Arcade or other gametypes with a team of up to 4. Sorint is disabled. Team Size: 4 Max Party Size: 4 Max Players: 4 Score Attack: Put your friends to shame with a high leaderboard score in this single player Firefight playlist. Either play the Classic or Infinity firefight alone. Sprint is enabled in Infinity gametype only. Max Players: 1 Infinity Firefight: The Firefight experience with custom loadouts. Team up with up to 4 players. Sprint is enabled. Team Size: 4 Max Party Size: 4 Max Players: 4 Big Team Firefight: The bigger the team, the bigger the action! A team of 8 test there skills to show Infinity they are the best of the best. Sprint is disabled. Team Size: 8 Max Party Size: 4 Max Players: 8 Firefight VS: 2 Teams, play as the Covenant, Flood, Insurectionists or the original Prometheans vs. the Spartans. Either kill the other team till they have no more lives, or defend the generators till the time runs out. Sprint is enabled, depending on gametype it is. Team Size: 6 Max Party Size: 2 Max Players: 12 Fireteam Firefight: Bring out your custom Fireteam to prove other custom fireteams that your the best. Yourself and 4 other custom Spartans and will be put to the test in this firefight experience. Sprint is enabled. Team Size: 2-5 Max Party Size: 1 Max Players: 5 Space Firefight: Take the fight into space, show the Infinity how long you can last with Firefight in Space. Sprint is enabled. Team Size: 6 Max Party Size: 4 Max Players: 6 ----------------------------------------------- Double EXP Weekend These are playlists that will last for a very short time, usually over a weekend from Thursay 2PM to Monday 2AM (All Pacific Times). As you get better your EXP will increase, but will be twice as much as any other playlist. Rockets: 8 Player FFA Rocket Launchers for lots of explosions and carnage. All Maps Required Team Size: N/A Max Party Size: 8 Max Players: 8 Team Melee: Sword and Hammer games. Team Size: 3 Max Party Size: 9 Max Players: 9 Team Flag: Multi Flag CTF, 1 Flag Team Size: 5 Max Party Size: 10 Max Players: 10 3 Ball: 4 teams of 4 battle over 3 Balls. Oddball gametype. Team Size: 4 Max Party Size: 16 Max Players: 16 Legendary Brawl: A ranked, 12-player Free For All playlist incorporating a mix of all maps. Team Size: N/A Max Party Size: 1 Max Players: 12 Maption Sack: A 4v4 mix of Double EXP Slayer and Objective gametypes on a whole mess of your own community created maps. Team Size: 4 Max Party Size: 8 Max Players: 8 Race: First to the finish line gets the gold! Either race with two in Rocket Race, or do it on your own. Team Size: 1-2 Max Party Size: 2 Max Players: 10 ----------------------------------------------- Custom Game Matchmaking Halo 5 would have the regular Matchmaking System that we have now like with every other Halo, but I think it could also have the feature to let you choose what map and what gametype you want to play. Then it searches for other players that want the same map and gametype. Halo 5 is confirmed to have dedicated servers so maybe we can create our own servers with a name, description of whats gametypes it offers and how many players can join. There would be two playlists for this. • 1) it would only be default Maps and default Gametypes giving you the normal amount of XP for playing it as it normally would. • 2) it would be for Custom Maps and Custom Gametypes and you would get no XP as it would be for players that want to have Custom Games and want to find other players to play those custom games as it can be hard to find enough people to play Custom Games. Plus there would be people that purposly try to rig the map so they win, so again, you would not get any XP so there wouldn't be a reason to cheat or rig the map. This would help solve both finding people for your custom games and others players that try to cheat. ----------------------------------------------- Multiplayer Gameplay In Halo 5 Multiplayer, you have the basic Shielding System and motion tracker like in Halo 2, 3 and 4. You can hold two weapons, four grenade types with up to 2 each, and one armor ability. The HUD has a compass above the shields like in Halo: Reach. It also shows 2 weapons on the top right of the HUD and shows 4 grenade slotes in the top left side. You can duel wield and sprint (sprint is only avaliable in the Social Playlist) and you can sprint while duel wielding without dropping your weapon. Here are some other small details I want in Halo 5… • HUD Design: I would also like the HUD to look something similar to Project Contingency's HUD design. Or at the very least show us every bit of information that the HUD shows, like grenade capacity, service tag, grenade type, primary and secondary, ammo capacity, range of the motion tracker and a compass above or below the Shields. Heres an image of the HUD… https://trello-attachments.s3.amazonaws.com/51fae64c8abcceb07700027c/52844947607b9f8b24000570/40377bc990e5d4f592fa1839711f0e81/hud_final.png • Duel Wield melee: When meleeing another player while duel wielding, you do not drop your other duel wield weapon. You can only drop it if you melee the air without hitting another player because it always sucked when you melee another player while duel wielding and then have to pick them up again. • Shooting while scoped: I loved that in Halo 4 that when you are scoped in and someone shoots at you, you can still shoot at them while scoped. That really got annoying in other Halo games because I had to have keep getting in and out of scope. That is an addition that I think should return. • Nightvision: When you press up on the d-pad, you turn on night vision mode that lasts for about 30 seconds. There are triangles that appear over your teammates at all times and there are death indicators that appear where your teammates died that lasts for about five seconds. In the Classic Playlists in the Community Playlist. You have a flash light instead of nightvision. • Joining Midgame: Players can join in midgame, but only in the first few minutes of the Game. I also want to be able to move when looking at the scoreboard. Plus the names on the scoreboard shouldn't have everyones name in all Caps, it should be presented how the gamertag is. Also show what our emblem is on the scoreboard like in Halo 2, 3 and Reach. Hitmarkers returns, but there is No Grenade Indicators. • 1st and 3rd Person Driving: When driving a vehicle, air or ground, by pressing the thumbstick you can switch between 1st Person or 3rd Person when Driving a vehicle like in the Battlefield games. Creating a whole new driving experience in Halo. The same can be done when holding the Flamethrower or any Covenant or UNSC Turret, by pressing the thumbstick, you can switch between 1st and 3rd Person. • Destructible Environments: Multiplayer should also have destructible environments, wall panals can fall of, man cannons can be disabled for a bit or even destroyed. I dont think buildings should be able to be destroyed in multiplayer, it seems to much for me. Halo 5 should feature also have some player-triggered environmental hazards like floors that can be electricized like in Vertigo in Halo 4, and being able to open doors and activate traps with a button, a good example is the Map High Ground from Halo 3. Another thing is that in the Halo 4 Campaign level Infinity, when driving the Mantis, you could destroy some of the bridges inside the Infinity. Perhapes something similar could be seen in multiplayer. • Red and Blue Team Colors: In Halo Waypoints video, "Halo 4 First Look", they showed the very first Halo 4 gameplay, the red and blue armor colors were kinda dark. I really liked how dark they made the red and blue color. Then in the final game, they made it too bright to me. I didn't like how bright they made the red and blue color for the Spartans in Halo 4, they had the same problem for me in Halo 3, but I never had this problem in Halo CE, Halo 2 and Halo: Reach. In Halo 5, I want the red and blue Spartans to colored dark like how it was in the video. I know it's not important, but for me its a nitpick. Halo 4 First Look • Reticles: 343 made many changes to the weapon and vehicle reticles in Halo 4, few of them I didnt mind like the warthog, the scorpion, the Pistol and I especially love the new BR reticle. But many of the new ones I didnt like, especially how the Ghost and Banshee were the exact same for some reason. They need to bring back all of the original reticles for every vehicle and weapon. The only Halo 4 reticles that I would like to keep the same are… • Battle Rifle • Designated Marksman Rifle • Magnum • Covenant Carbine • Fuel Rod Gun • Warthog • Scorpion Every other weapon or vehicle reticle from Halo 4 not mentioned, needs to go back to how it was before. ----------------------------------------------- Custom Games Halo 5 would be able to support custom games, and be able to test out your maps with AI that need to be really smart. Or could could just play custom games with AIs if you dont have Xbox Live. Pretty simple. ----------------------------------------------- Online Ranking System Halo 3's True Skill ranking system for its matchmaking on a per-playlist basis. A linear measure of a player's experience with the matchmade portion of the game and each particular playlist is also tracked (denoted as EXP). The True Skill Ranking System returns, but it will be as hard or even more difficult than it was in Halo 3. but like before, I want to have an emblem that goes with that rank like in Halo 3 and Reach. In Halo 4 there were no emblems for the rank that you were at, only a number that you ranked at, between 1-130. They need to bring back emblems for every rank available in Halo 5. ----------------------------------------------- Multiplayer Ranks 1. Recruit 2. Apprentice Grade 0 Grade 1 3. Private Grade 0 Grade 1 4. Corporal Grade 0 Grade 1 5. Sergeant Grade 0 Grade 1 Grade 2 6. Gunnery Sergeant Grade 0 Grade 1 Grade 2 Grade 3 Grade 4 7. Lieutenant Grade 0 Grade 1 Grade 2 Grade 3 Grade 4 8. Warrant Officer Grade 0 Grade 1 Grade 2 Grade 3 9. Captain Grade 0 Grade 1 Grade 2 Grade 3 10. Major Grade 0 Grade 1 Grade 2 Grade 3 11. Lt. Colonel Grade 0 Grade 1 Grade 2 Grade 3 12. Commander Grade 0 Grade 1 Grade 2 Grade 3 13. Colonel Grade 0 Grade 1 Grade 2 Grade 3 14. Brigadier Grade 0 Grade 1 Grade 2 Grade 3 15. General Grade 0 Grade 1 Grade 2 Grade 3 Grade 4 16. Field Marshall 17. War Hero 18. Mythic 19. Legend 20. Mythic 21. Forerunner 22. Reclaimer 23. Inheritor ----------------------------------------------- Custom Loadouts In Halo 5, custom loadouts are only in the Infinity Playlists in the Social Playlist, except for a few minor exceptions. You can have… One Primary Weapon One Secondary Weapon One Grenade Type One Armor Ability Thats it, there are absolutely no Tactical or Support Packages and Resupply is given to all players in all playlists. You can have up to 20 Loadouts, 10 for you Spartan and 10 for you Elite. Elite Gametypes are availiable in the Infinity Playlists. When customizing your loadout, you cannot set your primary or secondary to duel wielding. All non-custom loadout armor abilities are scattered around the map and most armor abilities in the Social Playlist have unlimited use. These are the weapons, grenades and the only armor abilities available your custom loadouts UNSC: • Assault Rifle • Battle Rifle • Designated Marksman Rifle • Submachine Gun (Duel Wield) • Magnum (Duel Wield) Covenant: • Storm Rifle • Covenant Carbine • Plasma Rifle (Duel Wield) • Brute Plasma Rifle (Duel Wield) • Brute Spiker (Duel Wield) • Plasma Pistol (Duel Wield) Forerunner: • Suppressor • Light Rifle • Bolt Shot (Duel Wield) • Forerunner SMG (Duel Wield) Grenades: • Frag • Plasma • Spike • Pulse Armor Abilities: • Thruster Pack • Evade • Jet Pack • Bubble Shield • Regeneration Field • Hologram • Slide *New* • Jump Pack *New* • Repair Kit *New* You can have weapon skins like in Halo 4. Weapon skins return in the Infinity gametypes in matchmaking, and in Firefight (343 said they have no plans for Spartan Ops Season 2 so there will probably be no Spartan Ops in Halo 5). Also for weapon skins I want the ability to change the colors of the camo on the weapons. An example would be the DMR MONOCLE skin from the Champions Bundle, you could change it from being gold and black to blue and white. And having every weapon skins from Halo 4 brought back along with a ton of new Halo 5 weapon skins. Another idea is that maybe we could choose different designs for each weapon. Like being able to choose between the Halo: Reach and Halo 4 Assault Rifle designs or the Halo 3 and Halo 4 Battle Rifle Designs. There would be no difference in gameplay other than having a different layout of the weapon and also having a weapon skin to go with whichever weapon design you choose. With all of these ideas, have multiple weapon layouts for each weapon, multiple weapon skins and choosing what color you want for that skin, this will give the player a ton of varietiy and customization, more so than ever before. ----------------------------------------------- Customization Armor Customization To unlock armor in Halo 5, you should have to complete difficult challanges, get achievements in campaign and multiplayer, and complete vidmasters challanges in the campaign, which I think needs to return. I also think they need to make more vidmasters than Bungie did with Halo 3 and ODST, perhaps playing the campaign solo on Legendary could give you an awesome set of armor. Finding skulls and terminals in the campaign and any other campaign related achievements could also unlock armor in multiplayer. Now some armor could be unlocked in multiplayer, but they need to take time and real effort to try to unlock them. In Halo 4 it was too easy, in Halo 5, it needs to have a challange in trying to get the Armor you want. Also many of the old multiplayer armor from Halo 3 and Halo: Reach that were forgotten in Halo 4 needs to make a return. Out of all the armor in the past Halo games, these are all the armor confingurations that I think need to return in Halo 5. Halo 3 Armor • Mark VI • Mark V • EVA (Halo 3 Design) • CQB • EOD • Hayabusa • ODST Helmet (Halo 3 Design) • Marathon Helmet • Rogue Helmet Halo: Reach Armor • Recon • CQC • Hazop • Operator • Scout (Reach Design) • Commando • JFO • Grenadier •Sniper Sholders • Jump Jet Halo 4 Armor • Recruit • Warrior • Air Assault • Soldier • Scout (Halo 4 Design) • Hayabusa (Unfinished Halo 4 Design) • Aviator • Deadeye Helmet • Defender • EVA (Halo 4 Design) • War Master • Orbital • EOD (Halo 4 Design) • Pathfinder • Rogue • C.I.O • Venator • Raider • Scanner • Strider • Mark V (Halo 4 Design) • ODST (Halo 4 Design) • Prefect • Ricochet • Vanguard Plus all Halo Forearms, legs and I also want Halo 5 to give us all Visor Colors. Any color that we want for our visor. Now all of these armor pieces do need to be designed to look like Spartan-IV Armor and not just having the exact same design. Plus any new Armor they bring into Halo 5. Keep in mind, I think they should keep multiple designs for some armor configurations like Scout, Mark V, ODST, EOD, EVA to satisfy players that like one one armor design from one game over another. An example would be me prefering the Halo 4 Scout Helmet over the Halo: Reach Scout Helmet. All armor from past Halo games before Halo 4 would have to be updated slightly to fit with the Spartan-IV design. I also want to be able to have armor attachments like you could do to your helmets in Halo: Reach. Maybe we could choose what spot we want a knife on our Spartan, plus adding other armor attachments like Halo: Reach did, but add them to different spots like our leg, helmet, chest or arms. In Halo 5, I would like to transfer my Halo 4 armor configuration into Halo 5. The armor configuration you have in Halo 4 would transfer over and only that armor set would transfer, no other armor set would transfer over so you have to choose wisely as to what armor that you liked in Halo 4 to bring over to Halo 5. Although the idea of transfering you're armor to Halo 5 is probably just me, which I definetly understand if some people don't like the idea. Its just my Halo 4 Spartan just looks perfect to me, I want to be able to bring it into Halo 5, so I hope you can understand. Heads Up Display Customization I would also like to customize the HUD (Heads Up Display) for our Spartans and Elites. Change the layout of it, and the color of it. I want to be able to have a Blue visor for my helmet while being able to have a green HUD, or have a red visor and have a blue visor. Have any visor color and I mean "every" visor color and have a HUD with a different color. Halo 4 only had 17 different visor colors, I want every basic color you can have, plus have a different effect on the visor. Like how Engineer had blue and purple, you could have any two different colors. And what Blindside and Legendary had. I also want to move around each part of the hud like moving the shield indicator to the top right of the screen or moving the motion tracker to the top left if you want to do so. I think we should even be able to change the color of the reticle when you look at a friendly, so when you look at a teammate, it could turn blue instead of green if you want. If you look at a enemy player, it could purple instead of red if you want it like that. You could even set it to have no display at all, no shield indicator, no reticle, or even no motion tracker if you want. This would be for the hardcore players that want a hard challenge when playing multiplayer. You could change the shape of the player on the motion tracker from a triangle to a circle if you want and even remove or add the pulse that the motion tracker does in every Halo game, although Halo 4 didn't have this. There would be pretty much no purpose to this, but it would make things even more interesting. Emblem Customization Like in both of the Cod: Black Ops games, I think that you should be able to create and customize your own emblem. Now of course, there will be people who will make sexual pictures or anything else that is inappropriate, so while you can make your own emblem, anyone who makes an inappropriate emblem in Halo 5 will lose there ability to create another custom emblem and will go back to Halo's original way of making a Halo emblem. You can choose to have the classic way of making an emblem if you choose to do so. You can also have up to 10 different Emblems for yourself and one emblem for each clan that you're in. I'll get clans later. ----------------------------------------------- Elites in Multiplayer Elites Return in Halo 5 multiplayer with their own customizable armor and are playable with Spartans in Team Games just like in Halo 3 with no difference except size, so playing as an Elite is your own choice and your own risk. You can also choose to play as a Spartan or an Elite at the beginning of a game, like choosing a side in Star Wars Battlefront, instead of having to switch between Spartans and Elites before the Game like in Halo 3, you can choose before your first spawn. When the Elites are teaming with Spartans like in Halo 3, the Elites start off with the same weapon as them, except for a few gametypes in which they can start with a Storm Rifle, Plasma Rifle, Covenant Carbine etc. I also want to have the Plasma Repeater to return from Halo: Reach, but I think is should now be the Covenant's version of the LMG. Elites have the default ability to Sprint if they are in the Social Playlist but will not be able to sprint in the Arena and Ranked Playlist as there will be no sprint in the Ranked Playlist. Elites are in both Ranked and Social Playlists. Elite Playlists would also be a choice in the Social Playlist for everyone who wants to play as an Elite only. When playing as a Spartan in Halo 5, if you look at a teammate, it shows green on you're reticle and motion tracker. When playing as an Elite, it shows blue on the reticle and motion tracker. Elite Customization When customizing the you're Elite for multiplayer, I would like the ability to change the race and color of the Elites. Kind of like how humans have whites, blacks, asians just to name a few. I would like to have my Elite to either have the rough looking skin the Elites had in Halo 4 or the smooth blackish grey color the Elites had in Halo: Reach; and to choose the color of the skin between black, grey, brown and light brown only, obviously no pink skined Elites. The Elites would have the same body build seen in Halo 4. With the ability to choose your race, color and what armor you want with your Elite like in Halo 3, this would bring in even more diversity in Halo 5 than ever before. Here are the Elite armor that should return… Halo 2 Armor • Combat Harness • Councilor • Sangheili Honor Guardsman Halo 3 Armor • Combat • Assault • Flight • Commando • Ascetic Halo: Reach Armor • Minor • Spec Ops • Ultra • Zealot (Halo: Reach Version) • Officer Halo 4 Armor • Storm Minor • Ranger • Commander • Warrior • Zealot (Halo 4 Version) • Arbiter (Only employees from 343 Industries can have the Arbiters new Golden Armor from the Halo: Escalation comic books that even includes the doarmir-fur cloak) Now all of these armor pieces would need to be updated and redesigned to look like armor that would fit the shape the Elites have in Halo 4 and not just having the exact same design, they shouldn't have the exact same design, they just need to be a bit updated slightly to fit in with what the Elites look like now. Keep in mind, I think they should keep multiple designs for some of these Armor configurations like Minor, Zealot to satisfy players that like one one armor design from one game over another. An example would be me prefering the Halo 4 Zealot Armor over the Halo: Reach Version. Another thing is that the Elite armor from Halo 2, 3 and Reach, storywise you could say are the armor pieces that the Seperatists have while the Halo 4 armor are the Covenant Remnant Elite armor. ----------------------------------------------- Gametypes • Assault • Capture the Flag and 1 Flag CTF • Dominion • Extraction • Elite Slayer • Flood and Infection • Griffball • Headhunter • Invasion and Invasion Slayer • Juggernaut • King of the Hill • Oddball • Race • Regicide • Ricochet • Slayer • Stockpile • SWAT • Team Snipers • Territory • VIP ----------------------------------------------- Weapons I want Halo 5 to have over 40 Weapons! Most of these weapons are classic weapons that we all know and love while some of them are either new weapons or are weapons that were cut from the final game. These are the weapons that I want in Halo 5, with details and a few changes. UNSC • Assault Rifle • Battle Rifle (Halo 4 updated) • Designated Marksman Rifle • Submachine Gun (Duel Wield) • Magnum (Duel Wield) • Shotgun (Halo 4 updated design with blue lights on it like in Halo 3) • Rocket Launcher • Sniper Rifle (Halo: Reach updated design) • Sparan Laser • Railgun • SAW • Sticky Detonator • Flamethrower • Missle Pod • Machine Gun Turret • Frag Grenade • Incendiary Grenades • All UNSC Weapons can have a silencer attached to it for the "Silenced Gametypes" except for Ordinance weapons. Plus any new UNSC weapons they bring into Halo 5. Plus Machine Pistols seen in Halo: Spartan Assault. Covenant • Storm Rifle • Covenant Carbine (Halo 4 updated design) • Plasma Rifle (Halo: Anniversary updated design + Duel Wield) • Plasma Repeater (Covy's version of the LMG) • Brute Plasma Repeater *New* • Plasma Pistol (Duel Wield) • Brute Plasma Rifle (Duel Wield) • Brute Spiker (Duel Wield) • Brute Shot (Finally Returns!) • Gravity Hammer • Energy Sword (Halo 4 Shape with smokey effect seen in Spartan Ops Episode ) • Needler • Concussion Rifle • Focus Rifle • Beam Rifle • Fuel Rod Cannon • Plasma Turret • Plasma Grenade • Hunter's Fuel Rod Cannon *New* (two versions of the hunters fuel rod gun, one shoots the single shot and the other the long beam) • Plus any new Covenant Weapons they bring in Halo 5 Forerunner • Light Rifle • Suppressor • Bolt Shot (more accurate with single shots but weaker with a charged shot) • Stasis Rifle *New* (deleted Halo 4 weapon) • Scattershot • New Forerunner SMG (duel wield) • New Forerunner LMG • Binary Rifle (no line to indicate a player is scoped in) • Incineration Cannon • Sentinel Beam • Pulse Grenade (can stick to other players and desinigrates them) • Any new Forerunner weapons that they bring into Halo 5, and a new Promethean Turret similar to the Plasma and Machine Gun Turret. ----------------------------------------------- Vehicles UNSC • Warthog • Guass Warthog • Rocket Warthog • Troop Transport Warthog (can now sit in the back of it) • Mongoose • Falcon (Heavy Modified Version) • Scorpion Tank • Grizzly Tank • Mantis • Elephant • Mammoth • Pelican • Broadsword (Forge Worlds and Space Battles only) • Longsword (Forge Worlds and Space Battles only) • Plus any new UNSC Vehicles they bring into Halo 5. Covenant • Ghost • Banshee • Spectre (Finally Returns!) • Chopper • Wraith • Anti-Air Wraith • Halo 2 Scarab (Forge Worlds only) • Space Banshee • Phantom • Seraph (Forge Worlds and Space Battles only) • Lich (Forge Worlds and Space Battles only) • Light Shade Turret (Halo 2 version) • Heavy Shade Turret (Halo 3 version) • Any new Covenant Vehicles they bring into Halo 5. Forerunner War Spinx (if its not too big?) Any air and ground vehicle used by the original Prometheans ----------------------------------------------- Armor Abilities Like I said earlier, most of Halo 3's Equipment returns but some of them are some of the old armor abilities from brought back from Reach and Halo 4. Equipment that are returning are no longer equipment but are now as armor abilities, but for some of them, you can only use it a few times before they break. Armor Lock returns, BUT, along with very few others, these few armor abilities are ONLY avaliable in Custom Games In the Ranked Playlist, you do not start out with armor abilities as they are scattered around the map like in Halo 3 and down below shows all of them and how many times you can them. Some of them can be used from 1 time to 5 times, onced it has been completely used, it will be rendered useless, you will lose that ability and can pick up another ability to replace it. Few can used permanetly until you die in which you drop your ability and another player can pick it up or replace there own. In the Social Playlist with multiple preset loadouts like in Halo: Reach and Custom Loadouts like in Halo 4, most armor abilities avaliable in matchmaking have an unlimited use while a few can still only be used once. All Armor Ability and Details • The Thruster Packs boosts the player farther, having a slightly shorter distance than in Halo 4 with the Speed Boost. The Thruster Pack has an unlimited use in both Social and Ranked. • The Evade ability is the Elite equivilant of the Thruster Pack with the same distance and recharge time. Spartans can use Evade just as Elites can use Thruster Pack, but usually Spartans have Thruster while Elites have Evade. The Evade has an unlimited use in both Social and Ranked. • The Jet Pack lets you fly around the map as seen in Halo: Reach and Halo 4. It acts like how it was in Halo 4 but slightly shorter. The Jet Pack has an unlimited use in Social and Ranked. • The Active Camoflauge lets you move around the map almost invisible. It acts like how it was in Halo 3, you can move fast without the Camo losing its affect, no change to the motion tracker and it can only be used once in Social before its rendered usless and is not avaliable in Ranked at all. • The Bubble Shield lets you deploy a 3-dimentional sphere where the player is and no ammunition or explosive can penitrate it. Players and vehicles can enter the Bubble Shield and only in the Ranked Playlist, it can only be used once before its rendered usless. In Social, it has unlimited use. • The Radar Jammer jams every players motion tracker in the effect area, this time not including you or your teammates. In both Social and Ranked Playlists, It can only be used once. • The Regeneration Field brings out a 3-dimentional sphere like in Halo 4, with green sparks coming out of the center like in Halo 3. It heals all players inside its effect radius and in the Ranked Playlist, it can only be used 3 times before its rendered usless. In Social, it has unlimited use. • The Hologram deploys a hologram of the player that deploys it. It shows red on the motion tracker and is hard to tell if it is a player or not. There is no name over the hologram and can only be used 5 times in Ranked before its rendered usless. In Social, it has unlimited use. • The Hardlight Shield deploys a shield in front of the player. Shields do not recharge when being used. It can only be used 3 times in both Ranked and Social before its rendered usless. • The Trip Mine is an explosive that the player deploys on the ground the destroys or damages any vehicle that drives over it and kills any player that walks over it. It can only be used once in both Ranked and Social before its rendered usless. • The Flare blinds all players in the area with a bright light that lasts for 8 seconds. It can only be used once in both Ranked and Social before its rendered usless. • The Power Drain will drain the shields of all players in the area and stops any vehicle that drives in its effect radius. It can only be used once in both Ranked and Social before its rendered usless. • The *New* Slide ability lets the player slide on the ground as seen in Bungies new game Destiny and Call of Duty: Ghosts. The Slide ability has an unlimited use in both Social and Ranked. • The *New* Jump Pack ability lets the player jump high from one area to another as seen in Star Wars: Battlefront and Titanfall. The Jump Pack has an unlimited use in both Social and Ranked. • The *New* Repair Kit lets you repair vehicles and turrets. When you activate it, it brings out a repair torch and can be used to repair vehicles and turrets. You deactivate it by pressing the Armor Ability buttom. It is the only armor ability with unlimited use and no recharge time at all. • The *New* Overshield ability is for Custom Games Only! It lets the player have an Overshield for up to 45 seconds, depending if the player does not take damage. • Promethean Vision is for Custom Games Only! It lets the player see though walls and other objects to find other players highlighted in red. • The *New* Teleporter ability is for Custom Games Only! This lets the player teleport from one part of the map to the other with an average recharge rate. • The Armor Lock is for Custom Games Only! This makes the player invulnerable to damage for 8 seconds with a slow recharge rate. • Sentry Drone is for Custom Games Only! This lets the player deploy a drone that follows and defends the player for 20 seconds with a slow recharge time. All Armor Abilities for both Matchmaking and Custom Games (Every armor ability that is not mentioned in this list are only avaliable in custom games) • Thruster Pack • Evade • Jet Pack • Active Camoflage • Bubble Shield • Radar Jammer • Regeneration Field • Hologram • Hardlight Shield • Trip Mine • Flare • Power Drain • Slide *New* • Jump Pack *New* • Repair Kit *New* Armor Abilites [Only] avaliable in Custom Games (Besides the Campaign, this is the only place you can use these armor abilities. Every other armor ability in the entire game are avaliable here. • Promethean Vision • Overshield *New* • Teleporter *New* • Sentry Drone *New* • Armor Lock Thruster Pack Upgrade When using the Thruster pack, I would like to be able to land safety to the ground when fall. In the Halo 4 Prolouge, three spartans dropped out of a pelican dropship and used the Thruster Pack to land safely. I would like to use this feature in multiplayer by possibly just quickly tapping the button to use it, and save yourself from falling to your death, but you have to time it just right. Otherwise you will either do it too early or too late and either way, you die. You can still fall and thrust in any direction you want, but you have to tap the button "and" move the thumbstick in the direction you want to go, so that way you wont get the two mixed up and don't do the opposite of what you want to do. The Repair Kit can only be used to repair Vehicles and Turrets and nothing else. Its a good way to promote teamwork, help your teammates yourself. ----------------------------------------------- Powerups • Active Camoflauge (blue orb obove the ground like in Halo 3 that makes the player almost invisible to other players for 45 seconds. Moving faster does not make the camo less effective like in Halo: Reach and Halo 4) • Overshield (Red orb above the ground like in Halo 3 that makes the players shield 3 times stronger and lasts for 45 seconds) • Custom Powerup (Yellow orb above the ground like in Halo 3 with any effect that the gametype the player is playing gives it) • Speed Boost *New* (Green orb above the ground like in Halo 3 that makes the player movement, reload and jump farther and faster) • Damage Boost *New* (Purple orb above the ground like in Halo 3 that makes the players damage given to other players increase by 2 times) ----------------------------------------------- Maps and Map Packs I think that Halo 5 should have at least 6 Map Packs. Each Map Pack would have 4 New maps, 2 Map Remake and 1 New Firefight Map. Out of all the Multiplayer Maps, I want… 1. Waterworks from Halo 2 2. Breakneck from and Halo: Anniversary 3. Coagulation from Halo 2 4. Terminal from the Halo 2 Maptacular Map Pack 5. Containment from the Halo 2 Bonus Map Pack 6. Ascension from Halo 2 7. Last Resort from Halo 3 8. Valhalla from Halo 3 9. Lockout from Halo 2 (the same snowy environment just enhanced) 10. Gemini from a Halo 2 Maptacular Map Pack 11. Sandtrap from Halo 3 (or make it Snowtrap) 12. The Pit from Halo 3 (just as colorful like it was in Halo 3, but with the trapdoor below the sword room) 13. Relic from the Halo 2 Maptacular Map Pack 14. Uplift from Halo 2 Vista 15. District from Halo 2 Vista (can now drive the cililian vehicles) - All of these past Halo Maps I want to return sometime in Halo 5 I know its alot, but if Halo 5 could have 6 Map Packs, with 2 Map Remakes in each, then 3 of the maps listed above could be in the original game, while the rest of the maps listed above would be DLC. Halo 5 should have 5 Forge Worlds • Forge World from Halo: Reach, but even bigger than before. With access to all of those areas at the top of the mountain that we could never get to before. • Impact from Halo 4 but even bigger than before. • A Lava filled Forge World • A Snowy Forge World • A Desert Forge World • A Swampy Forge World And other Huge Maps for Forge. Possibly twice or even 3 times as big as Forge World from Halo: Reach Plus all of the maps that I want remade, I want remade with the exact same environment as listed. The only diference is the detail and graphics, kind of like how 343 updated Beaver Creek into Battle Canyon and Headlong into Breakneck Halo CEA. They had pretty much the same environment as before, they just updated the graphics and detail on the maps. Which is exactly what I want 343 to do in these maps. Halo 5 maps also have to be built specifically for certain gametypes as Halo 4 didnt do a good job at that, plus they need to balance out the number of small maps to large maps. Halo 4 did terrible at this. I also want the Multiplayer Maps to have a story behind them. What happened there and when it took place. In the Halo 4 map Landfall, it did a decent job because in the background it showed a Covenant attack of the city in the background. In Halo 5 I want more of that, a history of what happened on each map, and by looking around the map and finding some clues, you figure out exactly what happened on the map. Perhaps if you get to a hard to reach part of the map or somewhere you never would first think to look. I want 343 to somehow tell us about the maps history and the significance of that map and how important it was before, during, or after the Human-Covenant War, or the new war going on now. ----------------------------------------------- Map Environments If you've looked at Halo 4's Forerunner environments, you've obviously noticed how awesome and shiny they looked. The design they gave to Forerunner structures are perfect, but in the Halo 5 teaser trailer at E3, if you look closely at the Bird-like Forerunner machine, you will notice how it still had that Halo 4 Forerunner look to it, but it looked rusty, which looked pretty cool. In Halo 5, I want there to be both Forerunner structures that are rusty like that Bird-like machine was, and have Forerunner structures to look shiny like Halo 4 had it. Halo 4's environments were either mysterious, dark, or creepy. In Halo 4, there wasn't really that many maps with beautiful scenery. Yeah, Halo 4's graphics were beautiful, but I'm talking about the environments. Halo 4's multiplayer didnt offer maps that looked beautiful to look at like Avalanch, Longbow and Halo 3's version of Ragnarok, called Valhalla (I didnt like how many of the rocks and cliffs in Ragnarok were colored light brown instead of grey) It wasnt until Spartan Ops came out that we got a awesome, and yet beautiful map to look at called "The Apex", but thats for Spartan Ops, not multiplayer. Sense Halo 5 is supposed to be more darker than any other game before it, I want Halo 5 to have dark environments like in Halo 4, but I want it to also balance it out with nice beautiful environments like again, The Apex map in Spartan Ops or the beautiful scenery in the Silent Cartographer in Halo: Combat Evolved Anniversary, and also definetly have a snow map and a map with a lava filled environment. I would also like to have a level that looks like the environment in the Halo 4 Epiloge where Chief and a bunch of Marines were just walking forward as Halsey was talking about humanities next step. I dont mind Halo 5 having dark environments, I just hope that they dont have either the or dark or beautiful environments overshadow one over the other. I just hope they can ballance it out equally. ----------------------------------------------- Main Menu and Lobby At the Halo 5 Main Menu, it will show Campaign, Infinity and Halo Waypoint. Inside Infinity, it will have Multiplayer, Firefight, (Possibly Spartan Ops should it return) Forge and Theater Mode. In Multiplayer, it will have Custom Games and Matchmaking. In Matchmaking, it will have The Arena, Ranked, Social, Community and Cooperative Playlists and during the weekends, a Double XP Playlist. In the player options, you have armor and emblem customization, custom loadouts, controller settings and other settings. You will also be able to see what ranks you are in the past Halo Games that you've played when you go to Legacy. It will also show how long you have played, and your K/D for each Halo Game you've played. Many players including myself didnt like the design of the Halo 4 matchmaking lobby. I personally didn't mind the Halo 4 main menu, but the design of the matchmaking lobby, search lobbies and game lobbies didn't look like Halo. Most of us want the Halo: Reach styled lobbies back. In Halo: Reach, it showed the planet Reach in the background for the matchmaking menu, but in Halo 5 it should show wherever Halo 5 takes place or it could be the UNSC Infinity in the background for the matchmaking lobby. I dont want the lobby to be tilted to the left like it was in Halo Reach, I think you know what I mean when I'm talking about it being tilted. I also don't want the lobbies to look like paintings like in Halo: Reach though. ----------------------------------------------- File Share You can store up 100-250 items in your file share, either if every item be Film Clips or having each item in your file share. They are divided into sections like in Halo 4 with… • Film Clips • Films • Screenshots • Gametypes • Maps I don't know how many items Halo 5 could have in file shares. If it can have 250 items, then it should hold up to 250 items. ----------------------------------------------- Clan Support Idea by Wangtime: The Reclaimer http://youtu.be/CoOsG_rbMBA At the Main Menu when you press start, where you can go to Clan management. There you could create or manage your Halo 5 clan. You can create a name for the clan, a profile which will gice you information on the clan and an emblem for the clan, while keeping your personal emblem of course. Whoever created the clan is the Overlord who is the administrator that runs everything and can promote and demote pleyers for getting better or getting worse. There would also be a messaging system in it where you could message your clan members to play custom games, clan battles and so forth. You could also message other clans for battle or collaberation if you want. You could manage or create you clan in Halo 5 and Halo Waypoint, whether it be on the Xbox Version of Halo Waypoint, or the App. The Halo 2 clan system had a ranking system that consists of the following: Peon: Lowest of all the classes. Can only participate in clanmatches. Usually used as a punishment within a clan. Member: Average member of the clan. Can recruit others via clan invite and participate in clanmatches. Staff: Managers of the clan. They have all of the privileges granted to the lower ranks, along with the ability to change lower-ranking members' ranks (to Staff or lower). They can also boot lower-ranking members from the clan. Overlord: Administrators and leaders of the clan. They have all of the privileges of the Staff, but with considerably more power. This is something that needs to return in Halo 5, the difference is now you could hold up to 250 members in the clan. Now I dont know if the Xbox One would be able to support that much, but at the very least 150 players. ----------------------------------------------- Custom Fireteams Much like Squads in Call of Duty: Ghosts, you would be able to make 4 custom Spartan-IV's with there own name and loadouts. You customize each Spartans armor and choose each of there weapons and abilities in each loadout. There are 2 playlists that will let you set your Fireteam against another players Fireteam to see whos team is the best. One is with custom or preset loadouts, another playlist is with Halo 3-like standard loadout with the same weapons and non-armor abilities at the start. Another playlist is for fireteams is a Firefight playlist that lets you play with your fireteam survive against any enemy in firefight. ----------------------------------------------- Gameplay Medals Weapon spree medals were given a significant overhaul in Halo: Reach. While in previous games they were only awarded for consecutive kills with the same weapon, in Halo: Reach, the player needed to only accumulate the number of kills without dying. Halo: Reach had the best Medal System in any Halo Game. Halo 5 needs to have medal overhaul bigger than that. Having "all" the gameplay medals in Halo: Reach and all the new objective and new combat medals that were added in Halo 4 and the new spree, multi-kills and co-op medals in Halo: Spartan Assault. Plus bring back the old medal designs from Halo: Reach. Plus get rid of the "Generic Kill" medal from Halo 4 and let it just be a kill with no medal, and when having any Sniper weapon, sniping someone doesnt give you a headshot medal like it did in Halo 4, it should be a snipe medal like the one designed in Halo: Reach. (New Medals) • Vengence - Kill the opponent who just ended your killing spree • Head-on Colision! - Crash into another player who is also driving a vehicle and cause that vehicle to explode • Tricked ya - tricked another player to board your vehicle so that they drive off the map • Ninja - Jump behind a player that was behind you and pummble or assassinate them • Ninja Spree - 5 Ninja kills in a row without dying. • Ninja Frenzy - 10 Ninja kills in a row without dying. • One with the Shadows! - 15 Ninja in a row without dying. • Long Shot - Kill another player across the map with a Standard primary or secondary weapon. • Long Drop - Assassinate or pummble another player after dropping from a great height Thats all the new medals I could think of. If you have a better name for them, let me know and I might update it later. ----------------------------------------------- Gameplay Info given to the player In Halo: Reach, when your teammate was killed it would say "player 1 was killed by player 2" and if your teammate killed an enemy player, it would say "Player 1 killed Player 2". In Halo 4, it just said "Player 1 killed Player 2". You couldn't tell who was on your team unless you knew from the beginning who was on your team. Also in Halo 4 if one player killed another player with the sniper, it again just said "Player 1 killed Player 2" instead of "Player 1 sniped Player 2". It was the same thing when someone beat down the other player. I really liked how Halo: Reach did it because you could tell how you or someone on the other team was killed. It gave you more information on what weapon your team was using but also what weapons the other team was using. Examples: Player 1 killed Player 2 Player 1 was killed by Player 2 Player 1 sniped Player 2 Player 1 was sniped by other Player 2 Player 1 splattered Player 2 Player 1 was splattered by Player 2 Player 1 stuck Player 2 Player 1 was stuck by Player 2 Player 1 lasered Player 2 Player 1 was lasered by Player 2 Player 1 assassinated Player 2 Player 1 was assassinated by Player 2 Player 1 pummbled Player 2 Player 1 was pummbled by Player 2 Player 1 beat down Player 2 Player 1 was beat down by Player 2 Halo: Reach gave us more information than Halo 4 ever did. More information to the player so he/she could think more strategically and think of what approach to take. I hope they bring this back and add the oddball assassinations, airsassinations and flagsassinations senerios. Plus bring back pummbled medals. Example: Player 1 flagsassinated Player 2 Player 1 was flagsassinated by Player 2 I also want it to go back to how it used to be when the announcer said "1 Minute Remaining", "30 Seconds Remaining" and "10 Seconds Remaining" instead of 1 Minute Left", "30 Seconds Left" and "10 Seconds". It just doesnt feel Halo-ish to me, it didn't like how it was said in Halo 4. I want the announcer to talk like he did in Halo 3 and Halo: Reach. I didn't like the sound of the voice in Halo 4 as much. ----------------------------------------------- Thanks for everyone that read this and if any member 343 Industries saw and read all this. Remember that non of this is confirmed except for 60 FPS and Dedicated Servers. To 343 Industries, please take all of this into consideration. Special Thanks to Pureeey, HaloFollower and Wangtime: The Reclaimer for there ideas. Please be sure to tell me what you want in Halo 5 and to also send me feedback about this list. Both positive and negative responses are welcome. Tegether we can make Halo 5 the very best it can be!
  19. This year's E3 looks to get better and better with anticipation building up around many titles, most importantly though the next Halo game. Phil Spencer replied to a fan on Twitter today, saying: "Halo news will be coming at E3. 343i has a great plan in place, will be cool to share with everyone." Now whether this Halo news is for a supposed Halo 2 Anniversary or Halo 5 no one really knows. But recent reports from around the gaming world have been leaning heavily towards Halo 2 Anniversary: With reports of Steve Downes confirming Halo 2's release then quickly retracting the comment and Waypoint tweeting a Halo 2 Master Chief figure that includes a card for "unlockable content." But there has still been no official word from Microsoft or 343 industries specifically confirming Halo 5 or Halo 2 Anniversary for 2014. We only know, "Halo news will be coming at E3." What kind of plan does 343i have in place? Is this E3 news going to be about Halo 5, Halo 2 Anniversary, maybe even both? Leave your thoughts in the comments bleow. SOURCE: IGN View full article
  20. There have been talks discussing what halo 5's story will be, obviously they aren't going to into all details about it yet but some interesting things have been discussed about the next story and also about it being on the next gen console. Read the article below for more details. Credit to Lil Dog for finding this. Source: Examiner "Halo 4" brought Master Chief back in a fitting way this holiday season, but this is only the beginning for what's still to come from the series and on next-generation systems. According to a report from Product Reviews on Thursday, apparently people are in favor of seeing the next few installments on next-generation platforms. "We could simply see 'Halo 4': Next-gen land with improved graphics for the Xbox 720 at an event next year, but we’d favor something totally new in the form of 'Halo 5' with some major improvements in physics and graphics, which would be the bonus for the second and third games in this trilogy if they launch on the Xbox 720. "If 'Halo 5' hasn’t been worked on this year then launching it next year might bring something with limited work done, so again this is why we’d prefer to see a 'Halo 5' more thought-out with a release date in 2014 on the next-gen Xbox," the report stated. It went on to discuss how the next installment of the series could perhaps explain more about how Master Chief came to be. "Some of the ideas we’ve seen for the 'Halo 5' story include the possibility of an episode in the theme of “Search for Spock“, which could see Master Chief leave Earth looking for Cortana, although we also hear that a lot of fans want to see how the Spartans were created and how they were broke to make them a Spartan. "This would also deliver a lot more insight into how MC had been created, and what process he had to go through," the report stated.
  21. Cortana or no Cortana for halo 5. in my opinion if we brought Cortana back it would ruin the story that halo 4 created making it completely irreverent for halo 5. whats your opinion?
  22. Forge Planet- just two words that keep ringing in my ears. The desert, the shore, the jungle, the caves, the meadows, the forerunner architecture, the tundra, the volcano, the mountain, the islands, the human colonies, the ocean, the crash-landed covenant ship... It is the most beautiful place in the universe, all thanks to the Cloud, Only possible on Xbox One. Forge Planet on Halo 5? Is it possible with 8 GB RAM, 32 MB esRAM, 500 GB of storage, Blu-Ray discs, DirectX Tiled Resources and the power of the Cloud? You decide!
  23. I wanted to do something special for my 1,000 post so I decided to write about my favorite armor ability, and why I think it should be in Halo 5. I hope you enjoy my 1,000 post, and post your thoughts below. Back in Halo: Reach, my favorite armor ability was Armor Lock. There were so many unique strategies you could develop from it. It allowed you to survive explosions, it was perfect for CQC pummels, you could ricochet projectiles with it, if you were really a team player it even allowed a distraction. Armor Lock became the first thing people think of when they hear Halo: Reach multiplayer. When the armor abilities in Halo 4 were being showcased I got a pretty excited seeing the Hardlight shield. I thought that 343 had decided that rather than completely removing an awesome gameplay element from Halo: Reach they'd just alter it a bit, or at least that's what I thought. Turns out they did remove armor lock following Reach's run. Completely. The Hardlight shield falls hard in trying to satisfy those that hated armor lock and those that loved it. Where Armor Lock was versatile for many play styles, the Hardlight shield's only use is to deflect. Well, I don't want to see the Hardlight shield return in Halo 5. I want to see Armor Lock return. I don't want to see Armor Lock return in Halo 5 in a way that it would cause gameplay to slow down. The only way I can see armor lock returning is if the way it's utilized is changed. What I mean is, no more 8 second Armor locking. Eight seconds is way too overpowered, I realize that. So what I suggest is quite simply make Armor Lock last for two seconds. When Armor Lock is used, it should deplete the entire refill cycle. The refill cycle can remain the same, I think it fits in quite all right with the current "play speed" in Halo. I also think that smaller vehicles such as the mongoose and the ghost should still explode when they ram into players in Armor Lock. But larger vehicles, such as the Wharthog and the tanks should only receive 1/3 or 1/2 the total amount of damage that particular vehicle can withstand. I think if Armor Lock were presented in a way such as this, that it would not only provide balanced unaltered gameplay flow, but also more innovative tactics and interesting CQC battles. Thank you for taking the time to read this, and please be sure to tell me what your thought are on this and if you'd like to see Armor Lock return in Halo 5. -BZ1
  24. The following are some feature changes that I would like to see in Halo 5. None of them have any bearing on the base gameplay, but instead adjust how we look at, and feel about, the game while we're playing it. Please don't reply without reading, especially to point number 1. I think once you've read what I've suggested there, you'll find that it adds to the experience, without detracting from it in any way. 1. Some form of additional ranking system that doesn't amount to raw EXP. (Don't get me wrong, I like the EXP rating too, check below for an awesome solution) For the exp ranking, you are a private, sergeant, colonel, whatever. But you are NOT a number. (Rank 120, anyone? This needs to go away.) For the skill ranking, or class, your insignia (the arrows of a sergeant, or the stars of a colonel) will be colored, or look to be made of a different material. For example. -Player A has a very low skill ranking. They have a .68 KD in slayer gamemodes, and they lose a lot of objective too. They have only played 12 matches though. -Player B has a relatively low skill ranking. They have a .88 KD in slayer, and they lose nearly every objective game they play. They have played about a month. 110 matches -Player C has a moderate skill ranking. They have a 1.02 KD in slayer, and a .96 win:loss in objective. They have played for a while, 318 matches. -Player D is a veteran, and a very skilled player. They have a KD of 4.15 and an objective win:loss of 3. They have played for months, 2200 matches. Player A might be a Private (class II), their rank symbol will be the arrow of a private, but the symbol's color would be a standard white, because they have not played enough matches to get an accurate skill ranking. Player B is likely a Lieutenant (class III), their rank symbol is the bar of the lieutenant, and is made of a rough, gritty metal granted to all the class III players who stick it out. Player C might be a Colonel (class V), their rank symbol will be the stars of a colonel, and will be the shining gold standard of a rank V player. Player D is probably a "Max Rank" (class X), their rank symbol will be the vibrant shape of a max rank adornment, and will have the fiery orange hue of a sunlit topaz. 2. Lobby style should revert from tabbed playercards to a list of names with a preview pane, like Reach had. (Halo 4 feels so impersonal, seriously. It makes you feel like a number. I feel more individualized at the DMV.) Remember the lobby for Halo Reach? Yeah. It was good, wasn't it? To the right there is a list of players and the teams they're on, with their name and ranking symbol. As you scroll through the list, the spartan preview on the edge of the screen changes to show their spartan and their stats. Simple, elegant, integrated, informative, personal. Well done. Halo 4's lobby looks and feels like Windows 8. Enough said, seriously, I don't even want to explain further than that. 3. When voting on maps and gametypes, the number of votes should be invisible until after voting has taken place. (Peer pressure voting is a real thing, most people don't even realize they do it.) -Add a voting option for "Impartial". The cursor should default to this position when voting, so the button mash voters don't screw the roll by voting for whatever ended up on top. -In the event of a tie, the map is randomly chosen from the tied maps. Players are never shown the vote tally, but may still have communicated with their team while voting. -Gametype should be an independent vote from the map vote when relevant, and voting should follow the same principles therein. 4. Post match data should go back to the way it was in Halo 3, including top medals (MVP should be pictured. Top medals should return to being accurate.) -The post-match screen from Halo 3 was ideal. Honestly, just return to that format, it was nearly flawless. As for top medals: I like top medals, it's a cool addition to the game, like a competition of its own. However, when I see "first blood" as the top medal every match, I want to throw something at my television. Rules for top medals: a. First Blood should ONLY be a top 3 medal when NO OTHER 3 medals have been earned. First blood is earned EVERY GAME. It is not "top" in fact, it is not even relatively impressive. b. Medal count should not supersede medal quality (3 double kills are not as impressive as an overkill, 4 killing sprees are VASTLY easier to achieve than 1 riot) c. Bull-trues are not inherently impressive. Most are either pure luck, or just outright bull-CRAP in the form of someone who pulled a shotgun from their own buttcrack. d. Stickies are underrated (in large quantities). They're impressive, and usually worthy of screaming into your mic. 5. Speaking of medals.... What happened? Where's my sharpshooter medal!? -The lifetime "medal chest" should be view-able in game by yourself and other players -The following medals need to be in / return to the game: *20 streaks were never ingame, but should have been. Weapon Sprees (5/10/15/20*) -Sniper Weapons (sniper spree, sharpshooter, be the bullet, 20*) -Hammer (hammer spree, dreamcrusher, wrecking crew, 20*) -Shotgun (shotgun spree, open season, buck wild, 20*) -Sword (sword spree, slice and dice, cutting crew, 20*) -Headshots (headshot spree, trigger happy, marksman, 20*) -Stickies (Sticky spree, Sticky Fingers, Grenadier, 20*) -Wheelmans (wheelman spree, roadhog, road rage, 20*) -Splatters (splatter spree, vehicular manslaughter, sunday driver, 20*) -Assists (assist spree, sidekick, second gunman, 20*) <---- currently, the "assist spree" exists as "wingman" Other -Sniper weapon headshot medal (WHY would you remove this. GIVE ME ONE REASON. Honestly!) -The following medals just need to be worth more points Headshot (Currently equal to kill. Just...what even...) Snapshot (also currently equal to a regular kill. Again..what on earth was going through the decision-maker's mind here? I am INCAPABLE of understanding this.) -The following medals simply need to go away Distraction (these are pretty much universally given to terrible players who can't land shots, and/or have no map awareness, I'd be willing to bet less than 1/1000 are intentional) Fortification Assist (See also: Camper (noun) - obnoxious, selfish individual who can't aim and thus resorts to 'surprise attacks' on his betters, often ruining the pace of a game.) Vehicle Hill (there is no reason to differentiate this from otherwise just being in the hill) Weapon-specific "kill" medals (they are all worth the same number of points, just use a generic kill medal and free up resources for medals that are actually accolades) And that's it. Comment, like, dislike...whatever. I just think that if these changes were made to the Halo matchmaking environment, it would feel better overall, and therefore make the game more enjoyable.
  25. 343 Industries Hires Professional Halo Player Eric Hewitt. "Hewitt, aka "GH057ayame", has joined the studio at a yet to be revealed capacity. Hewitt previously competed in professional gaming events with Team Carbon." "Though Hewitt has never worked on the Halo franchise in an official sense, his credentials include assisting the Halo 4 Global Championship and helping create the settings for Halo 4's official competitive playlist." (he made Team Throwdown) Full Article here: http://www.mcvuk.com/index.php/news/read343-industries-hires-professional-halo-player/ (near the bottom of the page) Was this move made to help give Halo (insert name here) a classic type of MP, or only to help with the overall multiplayer? Here's a video of his team playing MLG Halo 2 back in the day:
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