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  1. With Halo 2: Anniversary (and MCC) coming out this November, I thought we could look back and think of our very favorite missions from the 15(13) mission long campaign of Halo 2. Halo 2's campaign offered some very fun moments, and with it some great memories. What missions did you find the most enjoyable, had the greatest moments, or were just plain fun and became your favorites? For me, I would vote for the two missions: High Charity and Metropolis. High Charity was one of my favorites because of the sheer chaos of the entire mission. Brutes, Elites, Flood, and other Covenant troops all battling it out as the Great Schism of the Covenant happens right before your eyes. The chaos gives way to very fun battles to watch, and a mesh of fights you can join into yourself and kick some Covenant butt. Metropolis is loved by me for about a couple things. Scarab Gun, The fight on top of the scarab, Scorpion, and loads of other vehicular man(alien)slaughter events. A close second to these two would be Uprising. Killing Monkeys was never so much fun...
  2. A couple of questions for all of you. Question 1: What do you think The Arbiter's HUD (Ammo Counter, Radar, Helmet Decals, etc.) will look like in Halos: 2, 3, and Guardians? Question 2: Would you like to see both the TrustySnooze falcon and the generic Reach Falcon brought back in guardians? Question 3: Would you like to have either Hayabusa or Raider armor as a Waypoint Unlockable? Question 4: Would you like to be able to make your OWN, PERSONAL armor whether it be intimidating or silly in multiplayer that only YOU can possess and tinker with as you please in multiplayer? Question 5: Would you like to be able to have your emblem on your elite character again like in Halo 3? Thanks for answering, ladies and gentlemen. -Sincerely, The Men and Women at TeamHostileTakeover Machinima and Commentary
  3. https://www.youtube.com/watch?v=Q-PtjomjQ-Y This trailer was released today on HaloWaypoint's channel. It would seem that the terminals will be set around Arbiter's life before meeting Master Chief, and his troubling deeds from the past. Also we now know the true full name of the Spartan with Arbiter, which is Jameson Locke. So what did you think? You like?
  4. According to Halo Follower on Youtube, Frank O'Conner has stated that they are having troubles getting Halo 2 Anniversary campaign to run at 1080p. He states that it is due to running 2 graphics engines at once and allowing for the instantaneous switch between OG H2 and updated graphics. While I would prefer to have it at 1080p, it isn't a huge deal. He says that this is not affecting the MP, only the campaign. What do you think about this?
  5. Does anyone know if 343 are planning to make Halo 2 anniversary by itself for Xbox 360.
  6. If you don't know already, there is this one program called Xbox Connect, or XBC for short. It is a program that runs on your PC and it tricks your xbox into thinking it's on a lan network but it's really online. If anyone want to join just add me on Skype or reply on here. I will be hosting some XBC Halo 2 games some time next weekend. Maybe some Halo CE XBC games too. A full tutorial:
  7. I was wondering if Halo 2 and 3 would have their normal ranking system still. I was a huge fan of it, to me it made it worth the challenge to legitly make it to level 50. I found it really boring to only be offered credits to buy different armors can crap. A rank a 5 year old could match up too by playing 8 hours longer than me one day. Seeing someones rank told me how good they were so if I was beaten I known I still need to improve. When I reached 50 in Halo 3 in Lone Wolves, Team Doubles, and in Team Swat I was proud. I worked hard and had a ton of close matches with skilled players. Some people think rank is pointless and not fun to be apart of. Well thats why both halo 2 and halo 3 had social playlists...just for that reason. I would play those too if I just wanted to have fun. So with this collection of my best memories all together in 1 disc, I really hope the ranking system stays the same. Just have a way to report and ban players who boost, derank on purpose, or afk so it doesn't affect us legit players. SInce everyone can capture game play footage and we send a link to what happen please have a ban hammer for those players. In Halo 2 I reach level 30 In Halo 3 I reach level 50 What was your legit rank in both games, and also who wants to join me on my quest to have the first legit 50 in halo 2 if it still exists?
  8. PRESENTS Cairo Station ODP Campaign Mod by Kills Alone of the H2MT Crew Released - February 20th, 2014 YouTube Video Preview ABOUT ===== In this mod I expand on Cairo Station by adding one variant of Brutes & two variants of Jackals. There is a new Banshee encounter, & a section where you will find two empty Banshees. The Longsword has been added & is flyable. Other tweaks include a higher Field of View (FoV), darkened MJOLNIR Powered Assault Armor. Player character starts with a BR & Shotgun. Extra friendly NPCs have been added (Marines & ODST), along with extra enemies. Assembly was used for this mod as it provides more consistent results, is easier to use, faster, & has not broken any of my maps unless it was something that should break said maps. Additional applications where used with source tag files, xbox .map files, & PC .map files to verify the settings. -Entity (H2x) was used to study the original map in its unmodified XBox incarnation. http://www.h2mt.org/tools/2_XBox/Entity/ https://xboxdb.access.dyn-net.com/0000000001/files-DB/web/Default.asp.net?act=category&id=2 -The unlocked Guerilla New (H2v) was also used to study original & rebuilt tag source in its PC incarnation. http://www.h2mt.org/tools/2_Vista/H2EK_Unlocked/H2MT_H2EK_Unlocked_-_Enhanced_Edition.exe ALTERATIONS =========== -Some Marines are now ODST -Some Marines have human heads -Most Marines have various helmets & clothing -NPC weapons have been reallocated but not edited; so the weapons are as you know & expect them to be -Player starts with a BR & Shotgun, full ammo -Longsword is now a flyable vehicle & fires Pelican Rocket Pod projectiles -Various Banshee have been added -Additional enemy AI such as two Jackal variants & one Brute variant, this can be affected by difficulty settings & the Thunderstorm Skull. I suggest playing on Normal the first play round, then increasing difficulty on the next INSTALL ======= 1) Before copying the file to your Halo 2\maps default maps directory you must backup the original. 2) The filename is 01b_spacestation.map, so make sure you backup the original by either renaming it or by moving it to a backup sub-folder. I rename the original file to 01b_spacestation.map.ORIGINAL so I know what it is at a later date. 3) Copy the new file to the same location then start Halo 2 Vista. 4) Select Cairo Station from the Campaign selection screen. TOOLS ===== -Ambiguous Alpha v2.5 - for Third Person/Still Cam http://www.h2mt.org/tools/2_Vista/Ambiguous/Ambiguous_Alpha_2.5.exe -Ambiguous Beta v1.0 Pre-Release - for Real-Time Editing http://www.h2mt.org/tools/2_Vista/Ambiguous/Ambiguous_Beta_1.0_Pre-Release.exe -Assembly 1.0.4817.30869 - for Meta Edit/Swap http://www.h2mt.org/tools/2_Vista/Assembly/Assembly_1.0.4817.30869.exe -Gravemind v1.6B - for Meta Edit/Swap http://www.h2mt.org/tools/2_Vista/Gravemind/Gravemind_1.6B.exe -H2V Blu Trainer vK2 - for Third Person/Still Cam/Fly Cam http://www.h2mt.org/tools/2_Vista/MOD/Blu_Trainer/Blu_Trainer_K2.exe -HUD Removal - remove HUD and on-screen text http://www.h2mt.org/tools/2_Vista/MOD/HUD/HUD_Removal/ -Mr. Mohawk v1.2 - for Meta Edit/Swap http://www.h2mt.org/tools/2_Vista/Mr._Mohawk/Mr._Mohawk.exe DOWNLOAD ========= H2MT Cairo Station ODP Campaign Mod SPPF Only Version ~4.22KBs compressed (~1.63MBs extracted) notes.txt
  9. 343 Industries announced yesterday that there will be six Halo 2 multiplayer maps that will have new updated graphics as part of the Halo 2: Anniversary edition in The Master Chief collection. We know Ascension will be among the six graphically upgraded maps as we seen it in the brief Halo 2: Anniversary multiplayer demo. Now Frank O'Connor has announced another two other maps of the six that will be getting a new coat of paint and those maps are Lockout and Zanzibar. Frank O'Connor confirmed this on Neogaf not so long ago. "Remade H2 faves, with proprietary graphics and a modified version of h2 gameplay. Lockout, Ascension, Zanzi... OG maps and gameplay completely intact. It's extra content." Now he didn't fully say the word "Zanzibar" but it's pretty safe to say that he meant to say it, he is most likely just teasing. According to Microsoft/343 Industries we will be getting Halo news everyday over the course of E3 so by the end of the working week we could have all six Halo 2 maps confirmed of a makeover. What do you think of those two maps being confirmed for a graphics update? What maps would you like to see among the next three? Source: Neogaf View full article
  10. 343 Industries announced yesterday that there will be six Halo 2 multiplayer maps that will have new updated graphics as part of the Halo 2: Anniversary edition in The Master Chief collection. We know Ascension will be among the six graphically upgraded maps as we seen it in the brief Halo 2: Anniversary multiplayer demo. Now Frank O'Connor has announced another two other maps of the six that will be getting a new coat of paint and those maps are Lockout and Zanzibar. Frank O'Connor confirmed this on Neogaf not so long ago. "Remade H2 faves, with proprietary graphics and a modified version of h2 gameplay. Lockout, Ascension, Zanzi... OG maps and gameplay completely intact. It's extra content." Now he didn't fully say the word "Zanzibar" but it's pretty safe to say that he meant to say it, he is most likely just teasing. According to Microsoft/343 Industries we will be getting Halo news everyday over the course of E3 so by the end of the working week we could have all six Halo 2 maps confirmed of a makeover. What do you think of those two maps being confirmed for a graphics update? What maps would you like to see among the next three? Source: Neogaf View full article
  11. In the wake of the newly announced Halo 5: Guardians, a collection of Halo: CE, Halo 2, Halo 3, and Halo 4 all remastered in HD for the Xbox One are rumored to come soon to market! Halo 5: Guardians already has Halo fans pumped and ready for E3 and beyond, and with so much to decipher about the un-turned stones rooted in this news, I've decided to take a different turn and talk about a recent Halo rumor. Engadget.com recently posted an article themselves confirming the collection, with backing that Microsoft themselves said they would release as much Halo as possible. They stated how 3 year titles would not be frequent, and with Sabre Interactive already working on an unannounced title, could it be possible that it's a large collection for Xbox One rather than just Halo 2 Anniversary, as viable as the idea is? The full description also states that, "Our sources say that the set will zero in on Halo's most famous soldier to refresh audience's memories ahead of Halo 5's release, so curiosities like Halo 3: ODST and Halo: Reach likely won't be a part of the package. " This could be an off-put for some who love ODST and Reach, as well as the ever-forgotten RTS Halo Wars. View attachment: HaloCEPoster.jpg Would you want a Collection of all four of the classics on Xbox One, or do you just want 343i to focus on their core titles? Debate, and be sure to like and comment, thanks for reading!
  12. Content: Of course the campaign can be remastered visually, but what about.. Extra missions? The original story for when MC was not on Earth yet was that he was going to board a Covvie ship, eventually fighting a new enemy I forget the name of. They can do things for this game they didn't have a chance to do before, hell even make up new missions. Terminals are optional, perhaps showing events of First Strike, or more stuff about 343 Guilty Spark. Design: The Covvie designs....Not H4 designs, not my favorite. Perhaps Reach styled Elites like the last anniversary. Grunts: H3 or Reach. Jackals: 3 style is cool, but imagine a hybrid of Skirmishers and Jackals. Brutes: Reach Brutes were kinda lame to me, less hair made them look weird (Halo 3 did this) Instead just a more realistic 2 style would be ok, but of course they can be creative. Drones: They don't really change much, but I guess Reach. Hunters: Reach definitely! But H3 was a cool look, too. Weapons: can also be mixtures of other Halo games (Mostly Reach or 3) Multiplayer: Split screen multiplayer unlike Halo 1 anniversary, and hopefully bring H2 back to the XBL systems. The maps can be both halo 2 and other maps from other games, all remastered. And hopefully changeable armor in the armory like Halo 3, perhaps even bonus armor for pre-orders. I have many more great ideas, but I am ready to hear you guys.
  13. So i'm sure this has already been said by someone somewhere upon the forums but has anyone considered both of Chief and the mystery spartan working like the Halo 2 Campaign system. Where as you would play maybe a mission or 2 as chief and then maybe switch over too the other spartan and repeat until their paths collide. Just an idea to throw out there. Not sure what to speculate on the silver spartan. Maybe he is looking to bring chief back if chief went rouge maybe he has a completely different goal or maybe he is out to kill chief. So many questions but im sure some of them will be answered at E3 discuss on here freely!
  14. In the wake of the newly announced Halo 5: Guardians, a collection of Halo: CE, Halo 2, Halo 3, and Halo 4 all remastered in HD for the Xbox One are rumored to come soon to market! Halo 5: Guardians already has Halo fans pumped and ready for E3 and beyond, and with so much to decipher about the un-turned stones rooted in this news, I've decided to take a different turn and talk about a recent Halo rumor. Engadget.com recently posted an article themselves confirming the collection, with backing that Microsoft themselves said they would release as much Halo as possible. They stated how 3 year titles would not be frequent, and with Sabre Interactive already working on an unannounced title, could it be possible that it's a large collection for Xbox One rather than just Halo 2 Anniversary, as viable as the idea is? The full description also states that, "Our sources say that the set will zero in on Halo's most famous soldier to refresh audience's memories ahead of Halo 5's release, so curiosities like Halo 3: ODST and Halo: Reach likely won't be a part of the package. " This could be an off-put for some who love ODST and Reach, as well as the ever-forgotten RTS Halo Wars. View attachment: HaloCEPoster.jpg Would you want a Collection of all four of the classics on Xbox One, or do you just want 343i to focus on their core titles? Debate, and be sure to like and comment, thanks for reading! View full article
  15. I_Make_Big_Boom

    Ablaze

    From the album: Tacos and what not

    Finished my Halo 2 drawing. Went into lazy mode, and skipped out on the Logo, and 2 other Spartans. Plus the clouds look like flames, but whatever.

    © @joe_winfree on Instagram

  16. This year's E3 looks to get better and better with anticipation building up around many titles, most importantly though the next Halo game. Phil Spencer replied to a fan on Twitter today, saying: "Halo news will be coming at E3. 343i has a great plan in place, will be cool to share with everyone." Now whether this Halo news is for a supposed Halo 2 Anniversary or Halo 5 no one really knows. But recent reports from around the gaming world have been leaning heavily towards Halo 2 Anniversary: With reports of Steve Downes confirming Halo 2's release then quickly retracting the comment and Waypoint tweeting a Halo 2 Master Chief figure that includes a card for "unlockable content." But there has still been no official word from Microsoft or 343 industries specifically confirming Halo 5 or Halo 2 Anniversary for 2014. We only know, "Halo news will be coming at E3." What kind of plan does 343i have in place? Is this E3 news going to be about Halo 5, Halo 2 Anniversary, maybe even both? Leave your thoughts in the comments bleow. SOURCE: IGN View full article
  17. Halo Waypoint posted a tweet earlier on their twitter page which contained a picture of a Halo 2 Master Chief figure. The image was taken at this years toy fair just before they posted it. As you can see in the image it is in fact a Halo 2 Master Chief holding a rocket launcher, as you can also see at the bottom right there is a card that tells us that it contains an unlockable content code. Could this be another hint to a Halo 2 anniversary edition, could the figure be part of a special Halo 2 bundle and the code to unlock in game content? What do you think about this, does this raise your suspicions? Waypoint posted other images (not halo 2 related) from the toy fair which included; Cortana chip keychain. UNSC Elephant troop carrier. Electronic Mantis with wireless controller. Figure of a cloaked Master Chief from the Halo Xbox One. trailer. Source: Halo Waypoint Twitter
  18. Halo Waypoint posted a tweet earlier on their twitter page which contained a picture of a Halo 2 Master Chief figure. The image was taken at this years toy fair just before they posted it. As you can see in the image it is in fact a Halo 2 Master Chief holding a rocket launcher, as you can also see at the bottom right there is a card that tells us that it contains an unlockable content code. Could this be another hint to a Halo 2 anniversary edition, could the figure be part of a special Halo 2 bundle and the code to unlock in game content? What do you think about this, does this raise your suspicions? Waypoint posted other images (not halo 2 related) from the toy fair which included; Cortana chip keychain. UNSC Elephant troop carrier. Electronic Mantis with wireless controller. Figure of a cloaked Master Chief from the Halo Xbox One. trailer. Source: Halo Waypoint Twitter View full article
  19. 343 Industries Hires Professional Halo Player Eric Hewitt. "Hewitt, aka "GH057ayame", has joined the studio at a yet to be revealed capacity. Hewitt previously competed in professional gaming events with Team Carbon." "Though Hewitt has never worked on the Halo franchise in an official sense, his credentials include assisting the Halo 4 Global Championship and helping create the settings for Halo 4's official competitive playlist." (he made Team Throwdown) Full Article here: http://www.mcvuk.com/index.php/news/read343-industries-hires-professional-halo-player/ (near the bottom of the page) Was this move made to help give Halo (insert name here) a classic type of MP, or only to help with the overall multiplayer? Here's a video of his team playing MLG Halo 2 back in the day:
  20. I'm not sure about mine. I really like Halo 3's OST, but I like Reach's OST also.
  21. So, Halo 5 is slated to be released holiday 2014 (around Thanksgiving/Christmas of next year) and I thought a great way to get excited about the release of Halo 5 was to look at the history of Halo, from the beginning to now (chronologically). So let's begin. Halo: Combat Evolved This is the game that started it all. Inspired by Marathon, ONI, and a few other games, when it was first thought of by Bungie Studios and Take Two Interactive, it was originally intended to be a game for the Mac. It was even announced as such in 1999 by Steve Jobs. Little did Bungie, Apple, or Take Two know at the time Microsoft was actually scheming how to turn the "two horse" (Sony and Nintendo) console race into a three way free-for-all. Halo, at the time code-named "Monkey Nuts" (which was later changed to "Blam!" because Jason Jones couldn't say Monkey Nuts in front of his mother) was one of the games that Microsoft wanted for "The X-Box Project", which was a console designed to compete with the Nintendo Gamecube and the Playstation 2. To make sure the console was a success Microsoft wanted to get as many top-notch games as possible for the launch of their console. In June of 2000, Bungie accepted Microsoft's offer to buy both them and the game. Take Two Interactive didn't want to work for Microsoft and thus left project "Blam!" and took the rights to Myth and Oni with them. The stage was set for Halo to finally come to life. There was some discussion as to whether Halo should be third person or first person, but with better technology in play Bungie decided that the game played more "fluid" in first person. Not to mention the added bonus of being inside Master Chief's head made players more sympathetic to the character. The two weapon system was integrated, and the Cortana letters had been received with joy from fans. Halo: The Fall of Reach by Eric Nyland released October 30, 2001, paving the way for Halo Canon and going more in depth on the story of the "Halo Universe". Both the X-Box and Halo: Combat Evolved hit the shelves November 15, 2001. Halo CE was an instant hit. Raving reviews and gold stars all around, it sold a million copies in five months and is credited for 50% of all X-Box sales. Five months after the game was released (right on the millionth game mark), Microsoft authorized a second Halo. The success of Halo: Combat Evolved also led Bungie to further pursue "viral marketing" as well as more books similar to the Fall of Reach. Halo 2 Halo 2 was, once again, authorized by Microsoft just as Halo CE hit 1 million copies sold. Halo 2 was going to be the game to play on X-Box Live, which was the "online multiplayer" element that we today take for granted. With this in mind, Bungie realized that a good deal of the weapons in the game were unbalanced for online multiplayer. So, Bungie started off trying to balance the weapons while adding on to the story that they had started with Halo CE. With Halo 2, they decided to go with distancing the player from the characters by switching the player from Master Chief to a newly introduced character that we all know as "The Arbiter". They also introduced a bunch of new features (new to Halo, that is) like boarding and duel-wielding. Bungie created a 9 minute demo that debuted at E3 2003 (or E3'03, if you'll recall). This demo showed off a good chunk of the new features and enemies (drones and brutes) and got fans excited for the new game to come. However, Bungie was about to hit a very big snag. The engine that Bungie had built the E3 demo on (and so far the game) was not compatible with the X-Box hardware. Bungie had to basically start over with only a year until the deadline that Microsoft had set for them. Bungie pushed for as many extensions as possible, and cranked up the viral marketing with ilovebees.com, but Microsoft was pretty stern. So, Bungie had to release Halo 2 not quite as they had imagined it November 2004 with a cliffhanger ending due to the crunch. That being said, however, the game sold. A lot. And was praised, despite it's flaws (which some say made it even more fun) as one of the most competitive and best online experiences that you could get out of a console game. It also left canon lovers wanting more, which brings us to the next part of Halo history. Halo 3 In 2006, Microsoft and Bungie announced Halo 3. Bungie had started on Halo 3 following the process that they had set with Halo 2, and they did not take much of a break between games. Bungie had a bad taste in their mouth with the way that they had to end Halo 2, so they took everything that they weren't able to put into Halo 2 and put it into Halo 3. They also took Halo 2's multiplayer and did everything they could to improve it, including adding in a much desired Forge Mode as well as more weapons and the addition of equipment. Halo 3 went over more smoothly than Halo 2 and broke all of the records that Halo 2 had previously set. It was released September 25, 2007, two years after the release of the X-Box 360. Shortly after the release of Halo 3, a few Bungie employees set out to see about getting a Halo movie made, and then not long after that (which apparently didn't go over so well since we don't have a Halo movie [except for FUD which doesn't really count imo]) Bungie announced their decision to leave Microsoft. The decision by Bungie to leave Microsoft caused a bit of a spat between Bungie and Microsoft officials, but after everything Bungie agreed to do two more Halo titles before going off on their own. Halo Wars Halo Wars was released February 26, 2009 (March 3 for North America) and was the first Halo game made entirely out of Bungie's control. Microsoft owned Ensemble Studios, who specialized in RTS games, and picked them to create the Halo title for 2009. After Ensemble created Halo Wars, it came up with an idea for a Halo MMO, code-named project Titan. However, Microsoft said no, and Ensemble was shut down. One month before the release of their game. On a brighter note, Halo Wars received good reviews and to date is one of the top selling RTS games for consoles. Halo 3: ODST Halo 3: ODST was the first of the two Halo titles that Bungie Studios promised to make before leaving Microsoft. Originally title Halo 3: Recon, it was released September 22, 2009. It took a grand total of 14 months to make, from start to finish. Bungie spared no expense in the casting for the game, however critics maintain that the game felt more like an expansion than a full Halo game. Halo 3: ODST introduced firefight mode, which was a fan-favorite all around. It also came with all of the DLC multiplayer maps for Halo 3 AND Halo Reach beta access (for newer copies). This put a lot of cries to rest about Halo 3: ODST costing $60. Halo Reach Halo Reach. The last Halo game created by Bungie, and the end of an era. This time around, it was all about the game for Bungie. They seemed to ignore the canon that they had created throughout the years (and I know this is a controversial thing but it is documented that they did override previously set canon, therefor breaching it) to create a very fun and gripping experience. Halo Reach released September 14, 2010 and broke tons of sales records. It came with a ton of critical acclaim and had some fans in an uproar (over the little things mainly, everyone must complain about something). It also set the stage for 343 Industries to take over the reigns, which happened on March 31, 2012. But I get ahead of myself. Halo: Combat Evolved Anniversary November 15, 2011 343 Industries released the tenth anniversary edition of Halo: Combat Evolved. This was their first big trail in taking on the Halo series, and by all accounts they passed it. 343 Industries took Halo CE and gave it a HD face-lift and added as much as they could into it (such as skulls, new control schemes, and achievements) without changing the game entirely. It gave the fans who started from the very beginning (and those who joined in a little later on) some much appreciated nostalgia. The game included a disc that gave players access to the Halo Reach "Anniversary" Map Pack, which included some good ol' fashioned maps and gametypes to complete the nostalgia. Less than a year later, 343 Industries took the reigns of Halo and brought us to where we are now. Halo 4 Halo 4 was a game that a lot of fans doubted would ever come after the release of Halo 3. There was a lot of speculation about it when Bungie announced that they would be letting go of Halo, including that Master Chief would never come back from being stranded in space. Then, June 6, 2011 Halo 4 was announced. As it turns out, development began in 2009 and was kept pretty hush hush. Which in this day and age is hard to do. Halo 4 took around three years to complete. When it was announced there was WILD speculation on what the game would be about. There were rumors running rampant about what the enemies would be, hoaxes on leaked documents, actual leaked documents, and even a stolen copy of the game after it was completed resulting in a bunch of bans from X-Box Live. This was definitely one of the most anticipated Halo titles ever released. When it was released, it was met with critical acclaim and grossed $220 million dollars on it's first day and had over 1 million active players in the first 24 hours of it's release. Halo 4 introduced more weapons, more multiplayer modes, and the new storyline for Master Chief. So there we are. The Halo history. The thing about history, though, is that there's always more of it. There is going to be a Halo 5 and 6, and possibly more after that. We will have to see what is to come. Anyways, this has taken me literally all day to research and write and it is now almost 3 in the morning, so I am going to sleep now. Hope you enjoy it.
  22. Hey guys! I'm gonna start trying to post more topics and things on here so......... What are your guys' thoughts on a Halo 2 Anniversary? I've heard lots of rumors that it's going to be made, but I'm not really sure. Personally, I think that Halo 2 was the best Halo of them all, but that's just my opinion. I've always wanted them to do it ever since they remade Halo: Combat Evolved. Halo 2 really had all the great elements you want in an FPS, and the way the Campaign was set up was amazing. It was really interesting to play from two completely different perspectives and I really enjoyed playing as the Arbiter. I'm pretty sure that's what every Halo fan is wanting from Halo 5, an appearance from the Arbiter. Before I go off topic, I also loved dual wielding. The magnums were great when dual wielding, not so much in Halo 3 though. So what do you guys think?
  23. Almost a month ago, 343 Industries announced that they would be shutting the servers for Halo 2 (PC) down on February 15th. Well apparently the fine folks at 343 were not looking to beak any hearts around Valentines Day, so they've decided that the Halo 2 servers can live on for a while longer. According to David Ellis, a designer for 343, the Halo 2 (PC) servers will stay open till June, and they are exploring further support options for the title. Notice the key point to all that, 'Exploring support options for Halo 2(PC)' could the servers carry on. Well do your bit Halo 2 fans, log on and play online, show 343 that we want the servers to stay up for as long as possible. Halo 2's Windows PC multiplayer support will extend through June and Halo 4 developer 343 Industries is investigating "further support options," according to a tweet from David Ellis, a designer at 343.
  24. PRESENTS Outskirts ODST Campaign Mod by Kills Alone of the H2MT Crew Released - December 2012 Updated - August 30th, 2013 ABOUT ===== ODST Bipeds for Marines and Player Characters on Campaign scenario Outskirts (Old Mombasa). The ODST player character biped is only viewable in Third Person. Thus I have provided two versions of the Campaign and a list of recommended applications. The other Campaign variant is the same except for a few minor changes, specifically the player character remains the Master Chief. I used Gravemind 1.6B to make the changes, unfortunately the application has many faults such as some fields will not appear after viewing other fields first. Also many values are incorrect or in the wrong places. Thus I used the following two applications to verify the settings. -Entity (H2x) was used to study the original map in its unmodified XBox incarnation. Entity Halo 2 XBox maps -The unlocked Guerilla New (H2v) was also used to study original scenario source in its PC incarnation. H2MT H2EK Unlocked - Enhanced Edition 03a_oldmombasa.scenario Then Mr. Mohawk v1.2 was used to swap the player's biped to that of an ODST Marine. Mohawk was used for the swap instead of Gravemind because it provided more consistent results. ALTERATIONS =========== -All Marines are ODST -Some Marines have human heads (such as Johnson) -Most Marines have ODST helmets (which is actually a head permutation) -Changed the sky to a more cloudy/foggy sky -Adjusted player0 starting location -Player starts with Rockets (instead of a BR) which can be traded with other ODST Marines -Pilot and Co-Pilot are now visible when picking up Johnson -In one variant you play as an ODST (but this is limited to Third Person) -I will attempt to get this recorded when playing Co-op *See the included notes file for more specifics and values INSTALL ======= 1) Before copying the file to your Halo 2\maps default maps directory you must backup the original. 2) The filename is 03a_oldmombasa.map, so make sure you backup the original by either renaming it or by moving it to a backup sub-folder. I rename the original file to 03a_oldmombasa.map.ORIGINAL so I know what it is at a later date. 3) Copy the new file to the same location then start Halo 2 Vista. 4) Select Outskirts from the Campaign selection screen. 5) For the ODST player character variant I recommend using one of the Third Person applications listed below. I have included these and a few more apps/mods that you may require. TOOLS ===== Ambiguous Alpha v2.5 - for Third Person/Still Cam Ambiguous Beta v1.0 Pre-Release - for Real-Time Editing Gravemind v1.6B - for Meta Edit/Swap H2V Blu Trainer vK2 - for Third Person/Still Cam/Fly Cam HUD Removal - remove HUD and on-screen text Mr. Mohawk v1.2 - for Meta Edit/Swap DOWNLOAD ========= H2MT Outskirts ODST Campaign Mod ~240MBs compressed (~400MBs extracted) H2MT Outskirts ODST Campaign Mod SPPF Only Version ~11.5MBs compressed (~25.1MBs extracted) notes.txt updates.txt
  25. Just found this when I was going through my YouTube feed about 10 minutes before posting this, thought you Halo lovers would enjoy this, surprisingly good video from Machinima. If you don't know what Draw My Life's are, best way to sum it up is, person A draws and commentates their life with a highlighter or whatnot, better to watch the video than to read my brilliant description: http://www.youtube.com/watch?v=ClqRnxQQp5Q
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