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  1. Hello fellow Installation 01 community I'm mason I have a very big request for this epic new game coming out. First to start I'm a huge fan of halo I absolutely love it and care so much about it. I want to say thank you to the developers of Installation 01 for doing this and creating this game. i always really wanted to be a marine in halo not the epic spartans with shields etc. but a standard soldier of the UNSC or a ODST I would love to see this in the game because what not better than having many options to choose from from being a spartan a marine and a ODST. I do understand that matchmaking must be for spartans and stuff but like for like private matches and different game types can allow the Marines or ODST. This would also be a pretty good way to create like short movies and stuff and having like spartans be the heroes and stuff but any way I thought it would be cool hopefully we can see these and if this can happened make the variety of armor like from marines form Halo 1-5 and from halo wars 1-2 from the cutscenes. Now I would to see a flood gameplay survival like kinda like firefight but will the flood and there endless horde and this fights right in with a marine and ODST if the get lets say get killed they get there dead body can get infected and be a flood mutation. Thank you guys and I hope the community can agree that this would be a neat stuff to have
  2. It would be cool if 343 puts in a new firefight where you have to see how long can you last against the flood. It be like halo campaign on legendary with flood everywhere.
  3. Metro 2558, infection map 12 players max. Based: Metro 2033 By: GhostStalkerG11 Download link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=GhostStalkerG11#ugc_halo-5-guardians_xbox-one_mapvariant_GhostStalkerG11_f4f31d87-52f4-44ff-8ef2-7c45b6df7f91
  4. A Rookie figure my brother gave me. The flesh, tentacles and orange flesh is made of hot glue. I finished with coats of paint.
  5. A halo flood map that takes place in a Military study lab. It is a step by step map with limited ammo and deadly flood. There are 3 phases and each is harder/easier.
  6. A question for everyone: What was your initial reaction the VERY first time you time you saw the flood? I believe this is a great topic to discuss and share nightmares (or acts of bravery.) Please, share as much detail as you wish. You can discuss the building up to the flood, or how they affected you in later games, but please share your opinions. My first time: I may have been young, but I was still attentive. I was so confused as to what the Covenant dug up. I was scared that, well, the COVENANT were scared. Walking into that facility, seeing figures running in the distances, shots from nowhere, gross noises, it kinda stuck with me. Fighting out of the facility was the scary part. I had no idea what these ugly-looking beasts were and so I tried spraying and praying my way out. I repeatedly got lost and stressed. Oh lord, it stuck with me. >.<
  7. Flood: Rising On a cold, spooky evening, three kids: John, Scott, and Sammy, were on a stroll, when they spotted a facility hidden in the woods. "Hey, you wanna go check that out?", asked Scott. "Are you kidding?", exclaimed Sammy, "it's probably hidden for a reason". Without an answer, Scott raced towards the structure. "What were you thinking Scott, we could get in real trouble!", said John. "Place looks empty to me", replied Scott. "I say now that were here, we might as well see what's going on". After walking through the halls for a while, they heard a clank across the room. "What was that?", asked Sammy, startled. "Maybe there's some workers that can help us out", said John. "Let's go check it out". As they got closer to the corner, they heard an ear piercing shriek. "What was that!", screamed Scott. As they started to run back, out came a crazy monster: human size, but it looked green, infected, slimy, and almost zombie like. "WHAT IS THAT!!", shrieked Sammy. They ran for their lives, but the monster was catching up. As soon as they turned the corner, they ran into a Spartan in full Recon armor. When the monster reached them, the Spartan blasted his shotgun straight into the creature's face, killing it as it hit the floor. "Wh-wh-who are you?", asked Sammy. "I am James Carter, Spartan from fireteam Alpha at ONI. As far as I know, I am the last living Spartan in this area", he said. "what was that thing?", asked John. "That", exclaimed Carter, "Was a Flood". "What's a Flood?", asked Scott. "I'm not supposed to be saying this, but considering we're the only living people here, I guess I can" said Carter. "A few months ago, the famous scientist Doctor, Kevin Halsey, husband of Catherine Halsey, was conducting an experiment to give humans improved athletic abilities. The experiment, working on a rat, was later conducted on a human, but what Dr. Halsey didn't realize was that the chemicals infected the rat and was mutated into a horrible creature. Dr. Halsey realized to late, and the same happened to the human, who terrorized the facility, infecting whoever it injured, turning them into Flood. Dr. Halsey's current status is unknown." Just then two more Alpha Flood came charging at them. Carter killed the first one, slamming to the floor, but the second one tackled him. Battling to not get infected, Carter struggled, almost getting sliced, but a shotgun blast blew the Flood's head, falling lifeless to the floor. Scott was holding Carter's shotgun, stunned at what he had just done. "Nice shot",said Carter, taking back his shotgun, "here, you'll need some protection". He handed each of them a Magnum, and together they got outside the facility. "So what now?" asked John. "Well", answered Carter, "Looks like we're going to have to fight our way through this one".
  8. The Final Stand Sergeant Jackson scrutinized the battlefield. Chaos and destruction was all to be seen. He and his squad were the last surviving marines in the platoon. Their Lieutenant was infected by the Flood, so the Sergeant was left in command of this unit. The three others with him were less experienced in combat, but he believed they could pull through. There was Corporal Williams, the squad’s best Sniper. Private Bosworth, the new recruit to the UNSC. Finally there was Engineering Officer Bailey, an experienced engineer in the UNSC Engineering Corps. These four soldiers formed Charlie Squad. The flood had hit hard, it was an unexpected attack. They had high-jacked another Covenant ship and jumped to the Western region on New Mombasa, the area where Charlie Squad and the other marines in the Platoon were stationed to protect. They were expecting Covenant, and only Covenant. The Flood began to quickly multiply as soon as they hit Kenya. It all happened too fast. “Bailey! Any luck with that COM Tower?” the Sergeant barked. “Yes Sarge, just a few more minutes.” The Engineer replied. “Hey Williams, you see anything?” Jackson asked. “No Sergeant, not yet. I’m expecting another horde to be coming soon though.” The Corporal didn’t take his eye of the scope whilst replying. Sergeant Jackson walked over to the recruit, who was slowly reloading his Assault Rifle. “Private, how you doing?” The Sergeant asked in a calmer tone. “I’m good Sergeant, this was just…not something I was expecting to happen. I thought there may be a few Covenant drop ships, maybe a little more. I never thought the Flood would come. I had only heard things about these monsters, and now I’m fighting them.” Bosworth was almost shivering as he spoke. “Don’t worry kid, we’ll get through this. Just keep yourself together and stay strong." the Sergeant reassured him. “Thanks Sarge.” the Private replied. “Hey Sarge! I’ve got good news!” Bailey shouted from the COM Tower. “What is it?” “I managed to make contact with a Search and Rescue team, there’s a Pelican waiting for us a few miles South. We have to be there within thirty minutes. It shouldn’t take us long in the Troop Transport Hog…as long as there aren’t any interruptions.” “Nice work Bailey.” The sergeant was satisfied. “Come on boys! Pack up, we’re leaving. “Where to?” the confused Private responded. “We’re getting off this damn planet.” the Sergeant replied. Bosworth was waiting at the wheel, while the Sergeant sat next to him. Williams was sitting in the back, checking his sniper rifle. “Bailey! You got the rest of the ammo?” The Sergeant felt like they needed to move quicker. “Yeah Sarge, I’m just-” “Just what?” Loud gunshots go off, the squad snapped their neck toward the sound. Bailey was sprinting towards the Warthog whilst reloading his magnum. “Damn it!” the Sergeant yelled. “They’re here!” Bailey was nearing the Warthog, but it was too late. A Flood Combat form and leaped at him and hit him to the ground. Bailey fired at it as dozens of infection and combat forms began to swarm the area. “Just drive! I’ll hold them off!” the struggling Engineer shouted. “You’re a good man Bailey, you will be remembered. Private, get us out of here!” Jackson ordered. Bosworth slammed the acceleration pedal. The Warthog’s engine roared and they were off. “Williams! You good back there?” Jackson asked. “Yes Sergeant.” the Corporal replied. He wasn’t very talkative, compared to most other marines. They were escaping the Flood, but the Sergeant knew there would be more ahead. There was only fifteen minutes left until the Pelican had to leave. The Flood was spreading. “Sergeant! We’ve got a massive wall up ahead! Looks like it was used to hold off the flood!” The Private struggled to talk over the Warthog’s screaming engine. “Alright! Bring us to a stop!” the Sergeant replied. The Warthog screeched, then stopped. The wall was huge, there was no way to get the Warthog through. Jackson spotted some stairs on the left side of the wall that could easily take them over. The Pelican shouldn’t be too far from there, no more than 5 minutes running. “Come on, we’re heading up those stairs. Grab any ammo you need and move it.” The Sergeant was confident they could make it. They had just about reached the top of the wall when they heard the heavy footsteps of flood infection forms running towards them. Hundreds of infection forms followed. “Damn! Ok, we need to-” Jackson was cut off by the sound of Williams reloading his sniper. “Go ahead you two, it’s time I had a bit of fun.” The Corporal was eager to fire a few rounds and hold off the Flood, even if it cost him his life. “What are you still doing here? You’ve got less than ten minutes to reach that Pelican.” “Thanks Corporal, I wish you the best of luck.” The Sergeant was proud to have such soldiers fighting by his side. Jackson and Bosworth reached the bottom of the other side of the wall and sprinted through the woods. They could hear the gunshots behind them, then eventually there was silence. The two kept running, but they could hear the Flood gaining on them. They leaped out of the woods panting, and looked around expecting to see a Pelican. There was nothing there. “Sarge…they left us.” the Private said in shock. “Don’t worry, I’ve got this all under control. I’ve got a flare, let me just pull it out of my bag.” The Sergeant was panicking on the inside, but he wouldn’t let the marine know how he truly felt about the situation. He pulled of his bag and started rummaging through its contents. “They’re coming, hold them off until I can get this flare out and lit.” The Private didn’t say a word. He just turned to face the oncoming flood, and fired his Assault Rifle. “Sarge, I’m all out, they’re almost here.” the Private slowly said. “Ok, take this!” Jackson threw him his SMG without lifting his head up from his bag. Ah! Private I’ve got the-” The Sergeant dropped the flare. He watched as Bosworth, or what used to be Bosworth, grew an appendage and was quickly mutated by an infection form. Many more infection and combat forms surrounded Jackson. He looked down at the two fragmentation grenades attached to his belt, then looked back at the Flood. “Looks like there’s only one way for this to end…”
  9. the master chief gets infected but partially and retains his mind and body but now a flood infected one with the traits of one and the weaknesses and the ability to be hated and loved by all things flood and sentient except the gravemind will tell him what to infect (thats YOU sentient life) so hide from the master flood chief infection and eventually he will break free from the infection and kill the flood (again again again) please 343 add this to the game or as a seperate campaign
  10. Flood will still be in Halo right? If it's not in multiplayer for guardians, I will begin taking lives, for real. I know it might not be a big deal for some of you people, but to me, it's all but unimportant. So anyways, keep flood, or die.
  11. The story takes place on a Bio-Hazzardous toxic planet in which the humans are trying to harvest fuels. As the planet is in a researching state by humanity, humans soon run into a problem with the covenant, with the same interest. As the covenant move in, on the humans 3 main, processing and research facility's, SyoGhost HaZ-Op Troopers drop from above space stations to combat the elite controlled cities they soon find. SyoGhost as themselves in there environment they have been training so hard to remain at an advantage. As the covenant attack and plunder many smaller city's, the promethium leaders, decide to sacrifice the loosing covenant on the planet with flood spores in order to destroy, what the humans have worked so hard on, with out the planets acidic technological breakthroughs, they will be crushed by the immense promethium warlords. The SyoGhost last hope is breach the 3 main processing and research labs and obtain, the technologically advanced weapons and unleash a mythical creatures DNA designed to rid the humans of there flood infected planets to keep the flood and every infection spore dormant... Until the creatures are extinct. Large HALO Military Base Buildings Structure and shapes Reflective Spartan Helmet Concept
  12. *CAUTION* -Foolishness ahead avoid if unable to handle- *CAUTION* READ AT OWN RISK lol just to keep a little relativity I'm going to use halo terms but here it is. I Just wanna see if I'm alone or not you don't have to share what you answered but if you want to feel free and the only reason this is up is because no one ever ask and i was feelin it today. BTW i mean this as in what you look for in a real connection not just to exchange data and move on. Cortana being = female Master Chief being = male Average AI life span = 7 years a mature AI would be 3+ years of age (Spartans Never DIE but do malfunction in completing orders and task without a functioning AI so will keep them relative to an AI's lifespan) Mature being = > 3 =26^ Young being= < 3 =26v Flood being = ? = What is time? H4- Mature/Maturer H1- Younger Flood- I Don't Care I LOVE IT I just so happen to love H4 Cortana and H1 MasterChief just keeping it real but i could care less how old your programing is if you have that maturer attitude maybe because i lack a little of it. "I'm Like chief in a covenant carrier" <( halo version of a common figure of speech statement do you know what the original is if you guess right a 10$ xbox live card is yours for the taking. by the end of july lol sorry I've got priorities)
  13. You have entered the realm of absolute consumption. I am The Silenced, a Gravemind. For many years have I have roamed this mass of intelligence, wandering, pondering... Only now have I made myself known. Allow your insight of the communities to shine a glorious light upon me, and my people... Assimilate your words into mine, prey. For you are their hosts, Feeding me your posts, These forums about you know the most. Yes, PREY...
  14. this is a map that plays with the game type hive mind, its a escape bunker to get away from the flood but the flood broke through and are every were. here is a link of a video that I made a while back the map has been fixed and edited after words so the map is a better playable map then the one in the video but not much has changed in the bunker http://www.youtube.com/watch?v=v46EsDS8a9U&feature=c4-overview&list=UUtRA3jAw7HvB_jdKuG1hVQw and link to my channel on youtube subscribe :-) http://www.youtube.com/user/unitedforges
  15. Knight

    The Flood?

    I've always been wondering what had happened with the flood, they don't explain why the flood is not there. I was looking forward when I got the game to encounter the flood and see how they would look. In my opinion, halo is not the same to me without the flood.
  16. Gamertag: ChancierHornet Map: Bad Rain https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/67429415-d3ea-4ce4-a245-272f710f9fab Gametype: Cascade https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/d693ce06-370c-4a4c-a8a1-0d76d0f0ec36 Cascade is a Flood Minigame which requires some explanation. Flood spawn on the upper level of the tower and must use their Sticky Detonators to attach grenades to the Mongooses found there before dropping them on the Spartans below. A massive Crate can also be used for this purpose for a little more crunch. This gametype is modded to allow the Flood to carry these weapons therefore it must be used. 4-12 players.
  17. Map: Last Stand: City Heights Gametype: Last Stand Creator: Shadow KryPTiiC Player Count: 10-12 Waypoint link: https://www.halowaypoint.com/en-us/players/shadow%20kryptiic/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=d56da219-6608-443b-87d3-02db48ffb67d Hello Everyone, I am Shadow KryPTiiC I would like to present my map Last Stand: City Heights, or just City Heights for short. This map takes place in a vacant structure that has not been used since long before the start of the zombie outbreak. A band of humans have been living in the building since the ground of the city is too dangerous. Little do the survivors know that the zombies have discovered their location and are grouping up to attack. Can you survive the Zombie onslaught? The map itself takes place in a three story building that the humans cannot leave since the gametype Last Stand disables the ability to jump. There are two zombie entrances per floor but once the zombies take over a floor, the staircase from this floor counts as another access point for the flood to attack the humans. Aside from the 3 floors, there is also a roof for the humans to hold out on. Thats about it, enjoy the rest of the thread (: Here is a side view of the building itself (the playspace for the humans) Here is another view of the structure from a different viewpoint. Here is a picture of the second floor (though each floor looks fairly the same since it is a vacant structure) Here is one of the entrances for the zombies on the second floor. This is a walkway to connect to a neighboring building. Here is a view of the third floor. Here is a picture of the roof. A favorite spot for humans, though it can be easily overrun. This is the man cannon that hurls the zombies at the roof. Here is the OTHER man cannon that hurls zombies to the third floor. The flood spawn in almost all the structures that surround the main building. Here is yet another view of the building, and here i would like to point out the railings which provide the zombies with an easy ramp up to the first floor. Here is my favorite part of the map, the window washer! Though people like to point out it doesnt actually wash a window (: Anyways, that just about raps up this map, I hope you all enjoyed (:
  18. 1. Gamertag: Salsasandro in collaboration with Silberaffe (Underwater Canvas made by Oakley Hidef) 2.Name of the Map: Misty Heights Map Tags: flood, salsasandro, underwater, bridge, silberaffe, trap, mist https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Supported Gamemodes: Flood, Slayer 3.Gametypes: GT Misty Heights Flood GT Misty Heights Slayer https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Recommended Players: 4 to 10 4.Description: The Humans have to survive on the top of the Mountain. The Flood players are catapulted from underneath the map to simulate the climbing chase of the Flood. Several Bridges and Traps, hidden Items a cavern and some place to hide. Also risk vs reward places. 5. Pictures
  19. 1. Gamertag: Salsasandro in collaboration with Silberaffe (Underwater Canvas made by Oakley Hidef) 2.Name of the Map: Misty Heights Map Tags: flood, salsasandro, underwater, bridge, silberaffe, trap, mist https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Supported Gamemodes: Flood, Slayer 3.Gametypes: GT Misty Heights Flood GT Misty Heights Slayer https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Recommended Players: 4 to 10 4.Description: The Humans have to survive on the top of the Mountain. The Flood players are catapulted from underneath the map to simulate the climbing chase of the Flood. Several Bridges and Traps, hidden Items a cavern and some place to hide. Also risk vs reward places. 5. Pictures
  20. Hello everyone! I want to start by saying ODST was one of my FAVORITE Games, why you ask?!?!??!!!?..... Just the SIMPLE Things Like the ENVIRONMENT! The simple city surrounding that hardly any other game has if the one and only HALO! To really sum things up, I'm going to make an all out Halo game of my very own version! Story Line, The story would start as usual, fighting jackals, grunts, elites aboard a UNSC Ship, or UNSC Military Space Station, while brutes beat the very life out of our city's on our newly sanctioned planet, but when the covenant come to the last place known to the human race on this dark mythic planet, they soon find Man has a newly discovered potential Allie! Now the covenant, not only has to retreat but avoid these dark mythtic creatures man has soul Hartley embraced! Mean while, In the elite homeland The Elite Philosopher or Elite Theocracy Council, envisions a Brute sacrifice that may end man kind and partake in destroying the dark mythic planet and its realm of fortitude from ever lasting life... Now the only thing standing left for man is Syo-Durzaina and the SyoGhost HaZ Op (Green Horns Hazops) wich must contain and stop the infection! Halo 2, Halo ODST, Halo 4 similarities into Halo SyoGhosts: 1). Duel wield 2). Supply Drops- Weapons Drops, Vehicles, ODST Infantry Squads( Via Halo Wars ). 3). Halo ODST Pistol, Halo 4 Pistol, and Duel wield Halo 2 Pistols! 4). Weapons and Vehicle Vaults! Objectives in Halo SyoGhosts: Green Horn extractions- Side Missions Spartan IV's as guides- Side Missions ODST Rescue and Commandeer Member/Squads- Certain Side Missions if kept alive! Items Pertaining to Energy and Health: 1). Medical kit 2). Helmet Energy Canister (Blue) 3). Canister Charging Station 4). S2(Over Shield) Canister (Green) 5). SyoCanister (Yellow, Green, and Blue) Items Pertaining to Key Cards and Passwords: Armory: Passcode Armory: Passcode Armory: Passcode Armory: Passcode Armory: Key Card SyoArmory: Key Card SyoArmory: Key Card SyoArmory: Key Card SyoArmory: Key Card SyoArmory: Key Card and Passcode SyoZone Armory: key Card and Passcode SyoZone Armory: key Card and Passcode SyoZone Armory: key Card and Passcode SyoZone Armory: key Card and Passcode SyoZone Armory: key Card and Passcode Infantry Zone Entrance: Zone Key Card Zone2 Key Card SyoZone Card Military Vehicle Entrance: Sector4-6: Key Card and Passcode Sector3: Key Card and Passcode Sector2: Key Card and Passcode Sector1: Key Card and Passcode
  21. Hello everyone, well as a fan of this great series of games, I wanted to give my opinion about who should be the primary and most lethal enemy, not only of the next halo 5, if not the next issues. In the previous trilogy fight the main enemy, the Covenant and then the enemy origianl emerged: the Flood. The Flood was led by Gravemind, which is known to be the precursor Primordial / Eternal mentioned in the book series, Primordium, Cryptum and Silemtium. After seeing so many hilarious pictures of this being (I've seen from praying mantises to a Buddhist monk with four arms and a kind of giant meatball) here I bring you my picture and as I believe and many believe it should be the eternal reality. I propose and hope that some managers of 343 read this, that the fiercest enemy of the galaxy will emerge from the ashes to threaten everything again and this time not as Gravemind but as the Eternal.
  22. Gamertag: a freakazoid Map: F.T.A.R.F Description: First time map making. I have made a small Aesthetic and Playable map made in Forge Islands consisting of two playable elements; -Playable: A spooky woodland for the flood to hunt the humans. -Aesthetic/Playable: A hidden Facility designed to Test And Research captured Flood parasites. Until something escaped. My submission focus is the aesthetic Facility. Picture link: http://www.halowaypoint.com/en-us/players/a%20freakazoid/halo4/fileshare# Map Link: http://www.halowaypoint.com/en-us/players/a%20freakazoid/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=cbf75f57-3e87-4199-97e7-7aee938c9d9b Backup Map Link: http://www.halowaypoint.com/en-us/players/a%20freakazoid/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0
  23. Gamertag: BloodCraver14 Map Name: The Estate - http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/fae867b0-1615-4797-ab6c-71e16253194f Gametype: Infested - http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/8494ff6a-d386-4960-8927-1d5b6bb23f2f Description - An asymmetrical Free-Roam Infection Map. Background Story - Nestled into the plateaus of Requiem, this estate soon became a UNSC outpost until it fell to Flood infestation. Now, Fireteams Eagle and Omega have been deployed to remove the parasites, but to no avail. Screenshots - Map Overview - Map Features - 2x Frag Grenades 2x Pulse Grenades 2x Shotgun 1x Sniper Rifle 1x Battle Rifle 1x Railgun 1x Rocket Launcher 1x Promethean Vision 1x Saw 1x Mounted Turret (must break off to use {melee, shoot or grenade to break it off }) First successful Flood map and first post, Enjoy ! HAS NOT BEEN TESTED, GOOD GAMEPLAY NOT GUARANTEED!
  24. Gamertag: REMkings Map: When Running Fails Gametype: On the Move Recommend player count: 12-14 players When Running Fails They left the city with dozens, in the hope of hitting the road to salvation. Only few made it out. A small group of latecomers finally reached the highways, now in such a sad state of affairs that all chances of escaping seemed lost - leave alone any chances of survival. Or is there still hope? Team up with a buddy or two, board one of the remaining Warthogs and outgun the chasing undead. Prepare for a joyride. "When Running Fails" is my attempt at a Drive or Die map, which you'd used to see a lot in previous Halo titels. Drive or Die maps, for those are not familiar with the name, typically consist of a large driveable area, which can vary from a huge desert to a long road, where the sole purpose of the game is to get in a vehicle and keep driving away from the zombies pursuing you. I myself am a huge fan of Warthog usage in Infection maps, so you can imagine I loved playing on these kinds of maps. Unfortunately, much to my regret, I have not seen any good Driving maps in Halo 4 yet due to the difficult-to-work-around-with layout of all 4 of the forge canvases. It was therefore that I decided to give it a try myself. And now you're here to see the outcome. Here are some self explanatory pictures for nom. Important notes There are two things you really have to keep in mind when playing this map if you want to get the greatest of pleasure when playing the map. 1. There is a huge trait zone just above the surface of the ground level. This trait zone only applies for humans and massively takes down their health, while also decreasing the damage they can deal to enemy players. In other words: this effectively dismantles attempts at camping. Because of the fact that all players have trait zones above their heads, zombies will quickly find you and take you down with ease if you're trying to break the game. So yeah, just get in a vehicle instead of walking around. It's more fun for everyone, including you. 2. I have used a modded gametype that allows zombies to sprint. This will come in handy when trying to keep up with the Warthog, so make sure to use this function all the way: you'll even have unlimited sprint. 3. There are some bumps in the road that couldn't possibly be smoothened out. These bumps don't effect Warthogs but they can slow down zombies walking into them. It is possible to keep running around the whole track without running into any of these bumps, though. Make sure to keep an eye on where you're running and you should be fine. Tips Finally, I'll give you some tips to apply on this map if you either want to increase your chances of survival or if you'd like to get some extra Infection on those nasty humans. - Keep driving circles on the outer ring of the map. You'll be able to keep your speed at best, making it harder for zombies to chase you down. Also, generally you'll have great sightlines on the side, so zombies will have a harder time ambushing you. - If you happen to be riding shotgun, it is recommend to grab your sniper rifle and try to go for some no scopes on zombie players passing by. The auto aim makes it rather easy to pick up some kills, and it will also help out your buddy wielding the turret on the back, who in the crucial phase of survival will likely not be able to take on all zombies all by himself. - If you're playing as a zombie; Make sure to keep sight on any humans (accidently) driving or walking around on the ground level. As mentioned before, they are now easy one hit kills and they also deal less damage, providing you a good chance of getting one or more sweet Infections and making the horde grow. - If you're playing as a zombie; Try and flank the Warthogs driving around. This is usually accomplished best by cutting the humans off by estimating where they'll be driving next, and then hitting them from the side by surprise. This will likely slow them down or even turn them over, or in the best scenario even flip them on the side, making for a nice opportunity to leap upon this new gained meat together with your fellow undead. That should be all! I hope you will have give this map and gametype a download and enjoy playing it. Whether you're a great fan of driving the Warthog in Halo or killing off zombies/infection survivors, you're bound to have a great time. - REMkings
  25. Author: Wagoner1993 Game Type: Pandemic http://www.halowaypoint.com/en-us/players/wagoner1993/halo4/fileshare#!/?section=GameSettings&view-select=Tile&startIndex=0&details=a65177b2-422e-4edf-bf24-c50acac21bf2 Map: Gone Fishin' http://www.halowaypoint.com/en-us/players/wagoner1993/halo4/fileshare#!/?section=GameMap&view-select=Tile&startIndex=0&details=d494a5f5-48dd-4d97-becf-6a789b0c201f Drop your fishing poles and grab your shotguns, it's time to kill some zombies! This map takes place at an abandoned fishing resort where humans can choose to hold out in the resort, a boat, or anywhere in between. The game type gives flood thruster packs, but the humans spawn with ARs and Shotguns so it is fast paced and balenced!
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