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  1. Dome is a map I made that is both an Aesthetic and Fun Map to play on. It is Fairly Large, yet very easy to navigate through. It greatly support's Big Team Battle, and if not enough, then Team Slayer is playable too. Send back your feedback, and in time, this Greatly Crafted map might be in Matchmaking one day! Link for Download: http://www.bungie.ne...B%20L337Destryr Weapon List: 2 Snipers (One on each side, Blue base's is near gravity lift. Red base's is on the Sniper Tower) 1 Sword(In middle, to give a chance for both teams) 1 shotgun (Red team side in purple tunnel) 2 needlers (Blue side, middle of 3 story building. Red side, in Red base smaller house) 1 spiker (Red side, bottom of 3 story building) 1 Grenade launcher (Red side, Top of 3 story building) 3 Health Stations (Located evenly across the map. On Bridge behind teleporter, and on both base's towers) 1 Plasma launcher (Blue side, Top of 3 story building) 1 Plasma Rifle (Located on Bridge, behind Teleporter) 2 Needle Rifle ( Located near teleporter, and small Blue base house) Magnums and DMRs (located all over the map) This map is amazing for Big Team Battle. But is good enough for Team Slayer if needed. Jet Packs are recommended, but they are not needed. Hope you guys enjoy, Tell me your Feedback! Sincerely, TheL337destroyer
  2. The following post was something I posted about an upgrade to Halo: Reach forge, but since I'm 100% positive that it won't happen, I've decided to make this about Halo 4. I've also made some edits. Please comment and give your opinion Among the items I would like featured in Halo 4 are-trees/shrubbery, skins for vehicles( like desert camo for a vehicle on a desert map, or winterized camo for a vehicle on a snow map.) forklifts/trucks(which were featured in the campaign of Reach),pelicans/phantoms,the ability to forge firefight maps and to forge on the existing ones, additional special fx, maybe optional precipitation, the use of music forge bubbles(which have the same characteristics of a special fx bubble, but will allow you to play music from any Halo OST), more money, more of each object,more kill boundaries, a mirror option to get the same exact object but reversed so you can make better symmetrical maps, and finally- an undo feature that you can use that reverts any mistakes to their previous state(this helps on those painstaking accidental deletions.) I posted this on Bungie.net back in June, so I thought that I might as well bring it here. I understand that the possibility of 343i putting any of these things in Halo 4 is slim, but I still respect the fact that they've listened to the people who play Halo: Reach and fixed some of the things that have been annoying everyone. P.S. I swear to Buddha I better be in the right forum this time.
  3. Okay so my favorite game type is BTB because of Utopie, spire, trident, boneyard, etc. But I've only been playing one map for like 6 games straight, and its my least favorite, Hemmorrhage! Its not that amazing, people need to stop picking it!
  4. Here are my thoughts on Halo 4. Alright, lets Begin! Weapons: The weapons I think are returning are the Assault Rifle, Battle Rifle, Sniper, Pistol, and Rocket Launcher. Why? Well because those have been some of the Main Weapons in all Halo's. If not them, then probably different versions of them. Also, I'm not to sure for Covenant Weapons, because we are done with them right? Maybe the Elites will become Allies though, therefore returning some Covenant weapons. I do NOT think Bloom, Armor Abilities or any Reach weapons will make a return, since their not in canon with Halo 4. And well, they suck... They might be for certain playlist's or Custom Games though. What I'm trying to say is that since we've had 3 games set after Reach, it wouldn't make sense for things that only appeared in Halo: Reach, to be in Halo 4. Because you then have to wonder, why the didn't appear in any of the games after Reach. Vehicles: I think the Mongoose, Warthog (confirmed), Tank, and the Hornet will make a return. Along with other vehicles like the Pelicans. And maybe the Elephant for Multiplayer? Armor: Some of the Halo 3 "Fan-Favorite" Armor like Recon and Hayabusa will make a return, and the rest will probably be new ones 343 have made.. Also, this gets me thinking... If were done with the Covenant, then does that mean no more Elite Armor? Not too sure.. They'll probably be back somehow. Probably as Allies. Forge: Forge I think, is going to be flat-out AWESOME! I personally think theres going to be new tools like the rumored "Glue", "Copy and Paste", and "Undo" option.And stuff like Weather/Terrain Control, Environment Editing (Trees, rocks), Drop-Pods, Sliding Doors. And maybe even stuff like broken Vehicles and Blood Stains for Machinimas or Realism. Copy and Paste: Instead of re-creating a piece. Just copy it and place it somewhere else on the map. Undo: Lets you undo any mistakes like accidently deleting stuff on accident. Glue: If you need to, instead of having to move a creation piece by piece somewhere else. Just select the glue option to make it all one option. Flood Fight/FireFight: I think there should be a new version of FireFight called Flood Fight. Where you square off in survival against waves of Flood. Kind of like Halo: CEA'S Mission: The Library. It could also maybe become a New Infection Gametype, where players square off 8v8. One team are players who spawn as Flood Forms who try to Infect you. While the other team are players who spawn as Spartans trying to Survive until the Round is Over. I did not come up with this idea, but have revised and wrote the way I think it should be. As for Good ol' Firefight. I think they just need to Re-Vamp or make it a little more like Halo 3: ODST. Matchmaking: Matchmaking is probably going to stay close to how it usually is, maybe some new Game Modes. But I would really just want it to go back to the style of Halo 1, 2, and 3. And have the Ranking System go Back to Halo 2 and 3. It was Legit. And if Elites are back, then I want them and the Spartans to be equal's again like Halo 3. Also, not a Kill-Cam like in Call of Duty, But at the end of each game. A video pops up showing the Game Winning Kill. What do you think? Also, an idea of mine, is to make a new Playlist called "ODST". Where it is basically the same as regular matchmaking, but everyone are ODST's. The health system would be based off the game Halo: 3 ODST. And maybe when the Game starts, You and your team spawn in Drop-Pods. I think that would be pretty epic. Here are some Game-Types I came up with: ODST Team Slayer - 4v4 Slayer ODST Rumble Pit - Free for All ODST CTF - 4v4 Capture the Flag ODST FireFight - Classic Firefight ODST Swat - 4v4 Team Swat with the Killer ODST Magnum It seems like it would create and attract a New Halo Fan-Base. And suit some of the Halo Universe who love the playing style of Halo 3: ODST, more than regular Halo. It would also be nice to try something new. And just so we're all clear, I don't mean the whole matchmaking. But just a small playlist to play this in. I just think this would bring in a whole new fan-base and group of players. It would create a whole new community, and you could play something a little different if you ever got bored of playing as a spartan in Multi-Player. Well thats all I got now, tell me what you think... UPDATE: If your going to vote, vote here and also here: Click
  5. I think its time seeing as Halo Reach is in the capable hands of new rulers, that a update to Forge in necessary, to keep things fresh in the map making community. Even if the update is a selection of lets say 200 new objects for Forge World, or perhaps a new Forge World entirely. In my opinion and I'm sure its in other peoples minds as well, The current Forge World is getting to be boring. I love forge don't get me wrong and I have made what I believe are to be some pretty decent maps, I consider myself a good forger and it would be nice if we could get some new items to work with as there's only so many things you can do with the objects you have. I think the best option would be to create an entirely new Forge World map with all new objects, but if not I'm going to brainstorm a few ideas that I think would work with the current Forge World - - More variants of building blocks. - The ability to place foliage such as Trees. - Different Classes of Forge Items. We already have Forerunner, why not add 2 new sections of Covenant and Human variants of Building Blocks, walls, buildings etc. - Civilian/Covenant Vehicles (Forklift and Shadows) - More Natural Elements I'm sure theirs a lot more that could be added that could make Forge World new again. In a perfect world it would be nice to have several Forge Worlds for different Terrain, Such as a snow Forge World so e can recreate Halo 3 maps such as Avalanche and Snowbound, or a Flood Forge World to recreate Isolation, and a new Desert Forge World for maps like Last Resort or Sandtrap. A perhaps a Human Forge World to recreate Rats Nest, The Pit, Longshore and Foundry. Or a whole new Covenant Forge World, a good bases for that would be the Unyielding Hierophant from the books. I know I'm asking for alot but I think it would really freshen up the Forge Community. Even just one of these ideas would be nice, but is it too much to ask to give to a community who has given so much to the game. Also a remake of High Ground wouldn't be a bad move
  6. Now that you can use forge on Halo CE maps, it is brilliant, I thought that the new forge objects on some of the maps like the forerunner crates on Prisoner were a good addition. Well done 343 What do you think of forge on Halo CE?
  7. My Gamertag is RANMAN10. The following is a list of my ideas for Halo 4 forge. In the following list, the things listed are not meant to be thought of as an all in one package, but each as individual suggestions. I realize some of the following items listed may currently be unrealistic or impractical, although I believe they are things that would advance customablity, and also make a drastic change to the gameplay of Halo 4. I do have to say that the things listed would widely open the players to a wider spectrum of creativity, due to the amount of options players would never before thought possible. Objects Options The following is describing options available for any or all objects and maps. Object Solid/Permeable options (For just objects, just players, or both) Object gravity/weight options Entire object color/textures/weather options Object size/proportion options Specific object spawn/vanish time options Object penetration options (How far you can shoot through an object) Object break options (Crack, break, crumble) – this option could be accompanied by damage options which would be how fast these affects take place An object limit number display (right beside budget amount) Bigger object count Object group selection Longer object spawn times (current maximum is three minutes) Functioning options not only for all players, but players apart of specific teams (On/off) ((Example: A vehicle with functioning off would serve for aesthetic reasons)) A “show all” option in item options, which would display a waypoint above every item of that type. An undo/duplicate option. For example, for the undo option, executing an action like placing or deleting a block or item, and being able to undo it. An object limit instead of a budget count. Downloadable object packs Most objects being available on all or most maps Individual Objects Crashed vehicles (Including Pelicans, Phantoms, Elephants) Windows with breakable glass with color, strength, tint, and “one way” damage and view options. Mirrors. (I realize this would take up more angle render usage) Placeable Invisible barriers like in the Halo 3 campaign that have no specific touch, but a strength of resistance Placeable death barriers. Placeable cameras with perspectives that would be viewed through a control panel or display that is accessed by pressing an action button (The RB, B, or X button) or viewed by approaching and viewing the screen. Doors with both/one way options. Automatically opening/functioning doors. Team and or individual life number per round or game. Numbered custom power up options (like teleporter channels but when traits are set to a number, any custom power ups set with that number will take those traits) Longer custom power up duration times (like 5, 10, 15 minutes, etc, or the entire game) Civilian vehicles (Like in ODST) A huge, flat object that could be used for ground, walls, or ceilings of an entire map. Stalagmites and stalactites for caves. A system where you can use more of an object than what you are allowed, but when you do it takes down how many you can use of another similar budgeted/sized object. Example, in Sandbox on Halo3, forgers are limited to 40 double walls. If a player chooses to use a 41st double wall, then another box would appear for a “substitute” item. The player would then choose what object they would no longer be able to use, ( “‘Sub’ block”) such as a double block, leaving a player with 41 double walls placed on the map, but now only 39 double blocks or single walls left available for placement. Missile pods that are in a fixed position Turrets that aren’t detachable Vines, ropes, wires, nets, flood tentacles, etc.(Would have an assigned point(s) or “focal point” that would be attached to the object where it is placed.) Flood “spores” from the Halo 3 campaign (wouldn’t necessarily have flood inside) Working elevators (Smaller, normal sized ones for players, and a larger ones for vehicles) The hovering sniper towers you find often in the Halo 3 campaign, that typically have Jackal Snipers in them General city or civilian object like bridge guard rails, traffic lights, etc. Spinning fan wall pieces Anti-Air cannons from the campaign Planes of different materials, textures (Would also include water) Incredibly large natural pieces, much like the rocks on Halo: Reach, but much bigger, being hills, natural material inclines, cliffs, etc. Pieces for indenting the altitude on a map to hold a river, or to serve as an island Boats that could be controllable (But as recently mentioned, functionality could be turned off for certain players) Equipment from Halo 3. I believe most players would definitely enjoy the return of things like bubble shields, trip mines, and portable gravity lifts. Working vehicle doors much like the one on High Ground on Halo. A power option on Man Cannons that would dictate how far it would send you (To make this easier, there could be an icon that would appear that would show where the player would land)((This would also save item space)) Draw bridges that can be activated by a button, or be set to be raised or lowered ever certain amount of seconds. Game Options An option that would decipher when the only time, or the only time that things like power ups, vehicle, lights, or even weapons can or cannot be activated. Drop ship options, including on/off Covenant, flood, Spartan, etc., AI with difficulty, and on/off certain team options Weather options Map locks so other players than the original map maker can’t edit the map it is assigned to Once again, the listed items are ideas that are still being refined, thought of, and being thought of how it would work with the current fundamentals of Halo: Reach, and how it would play out in what I imagine might be available in Halo 4. (I know some of these things may not be available) Thanks for reading, Ransey J. Age 15, Tennessee -Xbox Live Gamertag: RANMAN10
  8. Forge Cafe is a Bungie.net based group that is dedicated to forging epic maps. If you are a big custom gamer on Halo Reach, then you've probably heard of "Hogs form Heck." Ya, We made that. You don't need to be a Forger to join. We also support photographers and plain ol' playtesters. We have custom game nights every Friday night that last from sunset to sunrise. You can get the next best upcoming maps from our Forums, or make your own maps get known. Join our almost 3,000 members and sign up at Bungie.net. Apply now! Viva la Cafe!
  9. Instead of using 2 Baracades to make a drop pod that is never garentied to work every time, how about 343 add actual drop pods that can be ridden like a vehicle and activate their own paracute system to save human error. I mean this would add a new dynamic to the gameplay (instead of having to use grav lifts or jet packs to break a fall and risk being kill by suicide/ sniper have a pod to drop in and have a garentied safe landing) i think it would be a good idea, so please refelce you opinions in comments and in the poll
  10. Here is a look at Hang em high which will be known as High Noon.
  11. I found this video on youtube where this guy made some halo maps in Far Cry 2's forge and was impressed with it. I was just wondering if anyone has ever seen this video and if so which forge is better? Reach or Far Cry 2. I have never even played far cry so i cant compare the two. http://www.youtube.com/watch?v=5yN0M8LUZTE&feature=player_detailpage
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