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  1. As I watched the latest Destiny vidoc, Something caught my attention. Items or "loot" found throughout the Destiny universe appears to be classified by three unique "ratings" and a numerical value showing armor combat level rating and weapon level rating. These items will be available to EVERY character regardless of race or class you choose to play as which is great news knowing that items are not class or race specific. The breakdown is as follows... "Common Items" - Common items will be easy-to-find items hidden randomly throughout the world of Destiny. These will be the items with the least amount of value. *Note the background color of the description is green in color. ------------------------------------------------------------------------------------------------- "Superior Items" - Superior items will be items hidden a little deeper throughout the world of Destiny. This appears to be the middle ground of both value and effectiveness having slightly higher value than common items. *Note the background color of the description is purple in color. ------------------------------------------------------------------------------------------------------ "Exotic Items" - Exotic items will be items scarcely hidden throughout the world of Destiny. This appears to be the items of highest effectiveness having much higher value than Superior items. *Note the background color of the description is gold in color. Destiny is a "work in progress" and is currently in a "pre-alpha" stage of development. This is based off of currently revealed material and is subject to change, be modified or cut from the current Destiny build.
  2. IGN caught up with Bungie's community Deej to get a quick interview with him about destiny from gamescom, he gives a quick briefing about features, types of weapons and classes So here is the interview.
  3. IGN caught up with Bungie's community Deej to get a quick interview with him about destiny from gamescom, he gives a quick briefing about features, types of weapons and classes So here is the interview. View full article
  4. IGN caught up with Bungie's community Deej to get a quick interview with him about destiny from gamescom, he gives a quick briefing about features, types of weapons and classes So here is the interview.
  5. Weapons are placed in the world of Destiny for you to find while exploring the unknown areas of Earth and other planets. Some will be common while others are what Bungie is calling "exotic". In a previous story, I brought you "Red_Death", an exotic assault rifle with unrelenting power and a paint scheme to match it's name. The next exotic weapon revealed and explored by Bungie is what they are calling "Gjallarhorn". This exotic rocket launcher has been seen in action during the PS4 E3 reveal and in Destiny's most recent Vidoc "Out Here In The Wild". Bungie's Art Lead Tom Doyle explains, “This is Hulk Hogan’s belt in weaponized form. This is the gilded weapon of a City Champion. It’s a very decorated Guardian weapon to say the least. Feared and revered, with no attempt to be stealthy, it loudly announces its presence with a howl.” Concept: Adrian Majkrzak 3D Model: Mark Van Haitsma “The initial block model for Gjallarhorn was cool looking, but it was missing some detail that would make it shine in first person view. Mark just kept adding a wolf every day that he was working on the high resolution model.” “This Rocket launcher has the highest WPG count of any Bungie weapon ever. WPG, of course, is the ‘Wolves Per Gun’ statistic. I thought this concept said a lot about the world we are making, mainly the mythic elements of its fiction.” Gjallarhorn will be "buried silently in the rubble" awaiting it's next 'Master of Arms' to wield it. Will your senses be acute enough to locate it and if you do, will you have the strength "to tame it"??
  6. I_Make_Big_Boom

    The Warlock

    From the album: Tacos and what not

    I drew this a few months back.

    © Me

  7. The Final cover art design for Destiny has been finally set in Stone... From this: To its final version:
  8. Marty O'Donnell and Mike Salvatori were at video games live where they brought us a piece of music from the Destiny album Music of the Spheres, they also give us an interview where they both talk about themselves and destiny and answer some questions from the community. Videos uploaded by Datto Does Destiny.
  9. Marty O'Donnell and Mike Salvatori were at video games live where they brought us a piece of music from the Destiny album Music of the Spheres, they also give us an interview where they both talk about themselves and destiny and answer some questions from the community. Videos uploaded by Datto Does Destiny. View full article
  10. Marty O'Donnell and Mike Salvatori were at video games live where they brought us a piece of music from the Destiny album Music of the Spheres, they also give us an interview where they both talk about themselves and destiny and answer some questions from the community. Videos uploaded by Datto Does Destiny. This post has been promoted to an article
  11. Bungie's composers Marty O'Donnell and Mike Salvatori will be conducting Destiny's and Halo soundtracks too live at the video games concert at Comic Con Saturday June 20th. The pre show will begin at 6pm PST and their will be played at 7.30pm PST. The show will last nearly 3 and a half hours so So Marty and Mike music will be pplaying at the half way point of the concert. You can watch the event live on twitch, there is a list of music scheduled to play at the show from a lot of up coming video games head over to Game Informer to see who's paying.
  12. Bungie's composers Marty O'Donnell and Mike Salvatori will be conducting Destiny's soundtracks live at the video games concert at Comic Con Saturday July 20th. The pre show will begin at 6pm PST and they will be playing at 7.30pm PST. The show will last nearly 3 and a half hours so Marty and Mike's music will be playing at the half way point of the concert. You can watch the event live on twitch, there is a list of music scheduled to play at the show from a lot of up coming video games head over to Game Informer to see who's paying. This post has been promoted to an article
  13. If you're like me, then you've probably watched the PS4 Destiny reveal video a hundred times, looking for any detail you may have missed the first time you watched. Watch AGAIN as 3 of Bungie's artist add their commentary to the video as it progresses. Commentary by: Ryan Ellis, Technical Art Director Marke Pedersen, Environment Art Lead Michael Zak, Senior Art Lead http://www.youtube.com/watch?feature=player_embedded&v=h3G3V5PCJbk (video courtesy of Bungie.net)
  14. If you're like me, then you've probably watched the PS4 Destiny reveal video a hundred times, looking for any detail you may have missed the first time you watched. Watch AGAIN as 3 of Bungie's artist add their commentary to the video as it progresses. Commentary by: Ryan Ellis, Technical Art Director Marke Pedersen, Environment Art Lead Michael Zak, Senior Art Lead http://www.youtube.com/watch?feature=player_embedded&v=h3G3V5PCJbk (video courtesy of Bungie.net)
  15. (image courtesy of Bungie.net) As the dust settles from events at E3, gamers anticipate additional information drops and little tidbits of any new revelations of Bungie's upcoming title Destiny!! This information includes audio played at Blizzard's massive multimedia main stage. Bungie referred to the stage as the Ronut! (see video below) http://www.youtube.com/watch?feature=player_detailpage&v=yuRyrlQDkBM Now sit back, relax and listen to new audio found in Destiny by Martin O'Donnell and Michael Salvatori! Program Notes by Marty O'Donnell: Repeating patterns and signals enfold us day and night and in all ages. Unmoved mover that moves all others. Inclining from heaven towards the Seven. New music heard so deeply that it is not heard at all. Enjoy the concert!! http://www.bungie.net/pubassets/1455/Awakening.mp3
  16. (image courtesy of Bungie.net) As the dust settles from events at E3, gamers anticipate additional information drops and little tidbits of any new revelations of Bungie's upcoming title Destiny!! This information includes audio played at Blizzard's massive multimedia main stage. Bungie referred to the stage as the Ronut! (see video below) http://www.youtube.com/watch?feature=player_detailpage&v=yuRyrlQDkBM Now sit back, relax and listen to new audio found in Destiny by Martin O'Donnell and Michael Salvatori! Program Notes by Marty O'Donnell: Repeating patterns and signals enfold us day and night and in all ages. Unmoved mover that moves all others. Inclining from heaven towards the Seven. New music heard so deeply that it is not heard at all. Enjoy the concert!! http://www.bungie.net/pubassets/1455/Awakening.mp3 View full article
  17. (image courtesy of Bungie.net) As the dust settles from events at E3, gamers anticipate additional information drops and little tidbits of any new revelations of Bungie's upcoming title Destiny!! This information includes audio played at Blizzard's massive multimedia main stage. Bungie referred to the stage as the Ronut! (see video below) http://www.youtube.com/watch?feature=player_detailpage&v=yuRyrlQDkBM Now sit back, relax and listen to new audio found in Destiny by Martin O'Donnell and Michael Salvatori! Program Notes by Marty O'Donnell: Repeating patterns and signals enfold us day and night and in all ages. Unmoved mover that moves all others. Inclining from heaven towards the Seven. New music heard so deeply that it is not heard at all. Enjoy the concert!! http://www.bungie.net/pubassets/1455/Awakening.mp3
  18. This was Bungies first E3 presentation in 3 years and we finally got to see some destiny gameplay. Below are videos of gamelay, trailers and interviews. Destiny E3 Trailer [uK] Destiny E3 Demo + Interview with Deej Game Informer interview with Harold Ryan Destiny Gameplay walkthrough Adam Sessler and Bungies Joes Staten Deej's E3 Video Blogs
  19. This was Bungies first E3 presentation in 3 years and we finally got to see some destiny gameplay. Below are videos of gamelay, trailers and interviews. Destiny E3 Trailer [uK] Destiny E3 Demo + Interview with Deej Game Informer interview with Harold Ryan Destiny Gameplay walkthrough Adam Sessler and Bungies Joes Staten Deej's E3 Video Blogs This post has been promoted to an article
  20. Ok, I'm trying to figure out if I should buy Destiny on my 360 or wait and get it on the Xbox One?(I say wait because I won't have Xbox one at launch)
  21. Bungie is revealing new Destiny gameplay for the first time at E3's Sony Press Conference. Watch the Destiny gameplay trailer today -or anytime you want after 9:00pm EST/ 6:00pm PST Monday, June 10th. Here's the Bungie news page with the actual official Destiny gameplay reveal cut from the Sony Press Conference. Big thank you to Smokin Shadowz for bringing us the actual trailer. Here is the Gameplay Demo. Here is a Live Gameplay Demo So if you'd like, watch E3 here on the site and head on over here later to watch the Destiny reveal. The news page on Bunge.net has a livestream setup for the Sony Press Conference.
  22. A tweet from Destiny's twitter page confirms that a live action trailer will be shown this Thursday, no specific time or place has been told where to view the trailer yet but we might get an update on that pretty soon. The link in that comment brings us to this image, it could possibly be a script or a document that tell explains how the trailer will play out. You can see the words "Law Of The Jungle" printed, this could tell us that the trailer will be set in a jungle area on Earth or on of the planets in out solar system. View full article
  23. A tweet from Destiny's twitter page confirms that a live action trailer will be shown this Thursday, no specific time or place has been told where to view the trailer yet but we might get an update on that pretty soon. The link in that comment brings us to this image, it could possibly be a script or a document that tell explains how the trailer will play out. You can see the words "Law Of The Jungle" printed, this could tell us that the trailer will be set in a jungle area on Earth or on of the planets in out solar system.
  24. A tweet from Destiny's twitter page confirms that a live action trailer will be shown this Thursday, no specific time or place has been told where to view the trailer yet but we might get an update on that pretty soon. The link in that comment brings us to this image, it could possibly be a script or a document that explains how the trailer will play out. You can see the words "Law Of The Jungle" printed, this could tell us that the trailer will be set in a jungle area on Earth or on of the planets in out solar system? Update Law of the jungle is a term that means every man for himself, dog eat dog, survival of the fittest etc. This may be a clue to what the theme or plot of the trailer may be about. Possibly it could be about a stranded guardian being persued or hunted down by an enemy or maybe showing how humanity is on the edge of extinction and we see humans doing everything they can to survive. What ever happens, the feeling of a gritty and dark feel seems to be hanging over this trailer. This post has been promoted to an article
  25. From playstations latest issue of their magazine we get to know a little more about bungie and their approach to their new universe. With over half of the team that worked on Halo: Combat Evolved they are still here today helping to bring us a brand new universe. This article is from The Official Playstation Magazine If we’ve looked at any developer with green eyes here in the realm of PlayStation gaming, it’s Bungie. A studio that defined the first-person console shooter formula with its pioneering two-weapon, recharging health mechanics in Halo and went on to make that formula so effective that gamers spent a collective 235,000 years playing the series. A studio that created one of the most iconic player characters in history, and a multiplayer experience that’s hosted over two billion games since Halo 2’s release in 2004. These numbers aren’t intended to sting your eyes, nor should they. Bungie’s new project Destiny, a persistent shared-world FPS, is heading to both PS3 and PS4 – and with platform-exclusive content to boot. It brings not only the Halo studio’s undeniable shooter mastery, but one of the most ambitious visions we’ve ever heard. And it’s all funded by Activision, creator of enormous, world-stomping franchises. If any partnership can make such an ambitious game as Destiny actually work, it’s this one. So now we can finally acknowledge Bungie, and it feels great. But who exactly is this studio? A collective of savant coders in green spacesuits that stomped DualShocks on sight until its split from Microsoft in 2007? Do the staff bounce around the office on space hoppers, extolling the merits of a Valve-esque ‘flat hierarchy’ and taking bi-hourly group hug breaks? To crack into the Bungie psyche, we explore its Seattle headquarters – a converted cinema. “This mezzanine is where the projectors used to be,” says COO Pete Parsons, guiding us through an impressive open space littered with awards gongs, life-sized Master Chiefs and wide-eyed journos. Sure enough, there’s a touch of the unorthodox to Bungie: a ten-foot climbing wall where most offices would have a couple of sofas, an absence of individual offices, masking-tape marks on the floor where a kind of knighting ceremony for new employees and five-, ten- and 20-year veterans took place several weeks back, and an ever-shifting desk arrangement. “Over half the team that created Halo: Combat Evolved back in 2001 is still here today, working on Destiny” “Back in 2005 we decided to put everybody’s desks on wheels,” says Parsons. “We probably do ten to 15 desk moves every week.” These are the affectations of a studio that’s earned the right to hang a little loose by its body of work. You could walk through the doors in foot gloves and a propeller hat if you had a particular predilection for it… so long as you helped make one of the biggest shooter series of all time. And there’s more to that knighting ceremony than fistbumps and bro-ing out – over half the team that created Halo: Combat Evolved back in 2001 is still here today, working on Destiny. An increasing rarity in game studios that’s well worth celebrating. And arguably for the first time since 2001, the studio’s truly out of its comfort zone. Destiny is a rather nebulous project at the moment: it’s a persistent online world, but not an MMO. It’s a first-person shooter, but bears glaring RPG elements that include loot, character upgrades and stat progression. One thing’s crystal clear, though: this isn’t a rebranded Halo for multi-platform release. As Activision CEO Eric Hirshberg describes it: “I think what Bungie has created is the world’s first shared-world shooter. It’s a game that’s always evolving, with persistent progression for your character.” Bungie’s approach? Build an awesome world (these guys love the word awesome), and you’ve already won half the battle. It’s even one of the seven ‘pillars’ of design that creative director and co-founder Jason Jones describes: “A world you want to be in… This pillar was a big influence early in development. It let us create a world that was hopeful, that was full of mystery, a world you wanted to be part of and to explore.” You can throw in all the brutal melee takedowns and slo-mo ‘mark for death’ mechanics you like, but if your world is as fun to inhabit as an Aldi car park, your game’s going to fail View full article
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