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  1. After such a long time of not being on the site (but dropping in to the shoutbox with little response xD), I’d like to introduce my latest work in forge: Siege. Siege is a new infection map set in a forest at an abandoned research site once known as the “Siege Research Center”. After a terrible accident nothing but dead bodies remain. It features what I believe to be a unique integration of verticality by having little wooden towers connected by bridges, allowing for many great opportunities to implement the use of Halo 5’s mechanics such as ground pounding or thrusting from one bridge to another as a shortcut. As far as gameplay is concerned, the infected players’ spawn room is a little lab (once part of this research center) at the end of the map, featuring a pipe that launches players into the jungle. The jungle is the survivors’ playground. Also, I highly recommend that survivors take advantage of the towers and bridges, rather than linger in the confusing forest on the bottom. Of course, certain weapons might be worth swooping down and taking a risk for every now and then. Speaking of which, weapon placement is not yet finalized on this map. I intend to change them up based on feedback, including which weapons and where they should go. The aesthetics had a lot of thought put into them. I decided to use the perfect combination of primary, secondary, and tertiary colors with the right level of metallic finish, all working in unison with the new textures feature to create what I believe to be very beautiful and artistic aesthetics that I don’t think are too common on forge maps at this point. You’ll also find that I decided to make the lab very sleek looking as compared to the slightly aged look of everything else to create some contrast, which is essential to any work of art. Of course, this isn’t intended to primarily function as an aesthetic map, but being a huge design geek I had to try my best. Now I know this map isn’t perfect, and I’m very willing to take feedback. I would love to get this featured, because I really want to get out there. My dream is to get this into matchmaking, and I will work as hard as it takes as ridiculous of a goal as that may sound. Here are some more pictures which might show you a little of what I talked about. The map is called “Siege” and is under my files, gamertag being “Dezert Fuze”. Please do not hesitate to give me feedback. CLICK HERE FOR HALO WAYPOINT PAGE
  2. Halo 5 has huge potential with custom games and forge, and so many people have made incredible maps. I'm sure we've all seen flapjack frenzy! However, there is a fatal flaw with custom games that prevents a lot of maps from being played the way they were meant to be.Player stats/traits are the same for EVERYONE! There are no leader traits in Halo 5, or any way to make one spartan/team different from another! This severely limits and game types/maps that require one or more players to be stronger or weaker than another. One example is Slenderman, where one player is supposed to be the invulnverable Slender Man that hunts the other players as they run and hide.But if the Slender Man is invulnerable, then so is everyone else. So players have to use honor rules for this to work. This fatal flaw prevents a lot of maps and game types from being played properly and I hope 343 sees this because it is such a small, manageable addition that would add SO MUCH to Halo 5's Custom games, and Forge.I go into more detail in this video:
  3. Now, this map was made way back last year around July. On Halo 2 Anniversary. I liked the map, as well did others. However, with MCC's terrible stability. It didn't seem to last. Now, with Halo 5 out and the servers that beat MCC to a pulp. I decided it was time to do a map, however I decided I wanted to do a remake. Of Salient. Mainly because I never could do Scrimmage... Here's a preview of the sketch of the map, as I've shown you all before: Now, before I show you the make of the map and everything. Let's go over the details. The map supports 2-8 players. Medium Sized map, Breakout oriented. Strongholds, CTF, and Slayer are all compatible on this map as well. It is symmetrical. There are also named locations throughout the map. Everywhere you go, has a callout. Featured Weapons on the map: 4x Frag Grenades, 2x Plasma Grenade, 4x Splinter Grenades, 2x DMR (0x Spare ammo), 2x BR (1x Spare ammo), 1x Hydra Launcher, 1x Active Camouflage, 1x Flag. However in game modes that are NOT Breakout, the following are available: 4x Frag Grenades, 2x Plasma Grenades, 4x Splinter Grenades, 2x DMR (1x Spare ammo), 2x BR (2x Spare ammo), 2 Storm Rifle, 2x Boltshot (2x Spare ammo), 1x Scattershot. However, unlike the previous Salient. There is gadgets, terminals in fact. However they do not do anything, they are merely appearance/decoration. Alrighty, now that that's all clear. Let's do a map overlook of the finalized product: Overlook Blue Yard Red Outside Blue Spawn Red Sneaky Bunker Red Spawn/Decoy Here below is a video of me, just meandering the map. Showing you a few details I could not capture in picture. Enjoy! https://www.youtube.com/watch?v=cIYtTeAYWtc
  4. Do you need a few Custom Game maps to improve your Halo 5 experience? If you answered YES than you have come to the right place. I have compiled a few maps that are worthy of any great Custom Game playlist. MINI-GAMES (Please Note that certain gametypes will need to have Honour Rules in play for effective and fun gameplay) Map Name: Tankworld Gametype Name: Tankworld Elimination Map Author: Home World Hero Map Name: Reaper Gametype Name: Reaper Map Author: ChewyNutCluster Spoiler: Please Note that one player must be on the Red Team and all other players must be on the Blue Team for this gametype to work properly. Map Name: Battlegoose Stadium Gametype Name: Battlegoose Map Author: Debo37 & CaptainPunch Map Name: The Great Griddle Gametype Name: Flapjack Frenzy Map Author: SplinterBL Spoiler: Please Note that one player must be on the Blue Team and all other players must be on the Red Team for this gametype to work properly. Map Name: Simon Says Gametype Name: Jump On the Colours! Map Author: FatAussieFatB0y (Forum Owner) Map Name: Warthog Sumo Gametype Name: Team Sumo, FFA Sumo Map Author: TurbTastic Map Name: Crash Up Derby Gametype Name: Demolition Arena Map Author: NGX Alpha Map Name: Rocket League (Big, Small) Gametype Name: Rocket League by Turb Map Author: TurbTastic Map Name: They Spin Me Right Round Gametype Name: They Spin Me Right Round Map Author: UnknownEmerald Map Name: Turf War Gametype Name: Turf War Map Author: ChewyNutCluster Map Name: Mantis Arena (1.0) Gametype Name: Mantis Breakout Map Author: MorsLupus Map Name: Deadly's Dodgeball Gametype Name: Deadly's Dodgeball Map Author: Deadly Daybreak Map Name: Avalanche Gametype Name: Avalanche Map Author: Julianoz1224 Map Name: Interstate Gametype Name: Splat Splat Map Author: Mr Q Prime Map Name: Trenchwars (V2.0) Gametype Name: Strongholds Map Author: RBG RAMPANT Map Name: Mongoose Sumo Gametype Name: Team Sumo, FFA Sumo Map Author: TurbTastic Map Name: Jenga Tower Gametype Name: Jenga Tower Map Author: UnknownEmerald Spoiler: Please Note that one player must be on the Blue Team and all other players on the Red Team for this gametype to work properly. COMPETITIVE AND REMAKES (As suggested by Infurnomancer) Map Name: Delta Ruins Map Author: Eshkii Map Name: Havalla (V1.1) Map Author: No God Anywhere Map Name: Sandtrap (26) Map Author: WyvernZu Map Name: Rust Map Author: Kr1pL3r Map Name: The Pit Map Author: IISilentII Map Name: HCE Battle Creek Map Author: AUREL1EN Map Name: HCE Boarding Action Map Author: Blackmist523 Map Name: Chill Out Map Author: JoeDannyMan Map Name: Chiron TL-34 Map Author: Evilbrothers4 Spoiler: Please note that a few of these maps will not be playable on current Halo 5 Gametypes such as Strongholds and CTF. Those were a few maps that you don't want to be caught without inside your Halo 5 Custom Game Playlist. Now get out there and grab your friends and enjoy all that Halo 5 has to offer. (Remember to check up on this list from time to time as I will be adding new maps every week) Well that's all guys/girls, hope that this list has come in handy for you all. See you on the WarZone. <3 FatAussieFatBoy
  5. Hello, I play Halo 4 on Xbox 360 and have a YouTube channel. I am looking for people to come play some custom games with me and record them. I already post daily content on my channel and many of it is Halo content. Go check it out if you want to know more.
  6. So I decided this Morning that I would go on a hunt to find all the Classic Halo 3 Maps from Pre-MCC and download them for whenever I would decide play good ole Custom Games again. Or when ever I get gaming internet back... AHHHHHHHH- While Looking I could not find a single mention of 30 Days of Night for The Master Chief Collection. So I decided to make it. 30 Days of Night is set on Cold Storage with only 1 infected throughout the entirety of the round. The Infected starts in a box and the Survivors spawn in front of him. The Infected has Good Camo on. Survivors start with an Assault Rifle and Shotgun, but trust me, you'll be using the shotgun the most. It IS possible to get inside the infected's box, but that is not a wise decision. After 30 Seconds, the map will dim and a few doors will lock themselves with Energy Shielding. If a survivor hasn't gotten to a hiding place now would be a good time to do so. After another 30 Seconds, The Lights will almost completely go out, leaving the map in a very, very dark state. Most of the Doors on the map will lock, leaving few pathways for all players to take. A gravity lift will also spawn for the infected to get out of his Box and hunt down the other players. This extreme Darkness makes seeing the infected very difficult and creates a Paranoid situation for the Survivors. Basically it's Predator in a very dark and CQC environment. Band Together or seperate, your choice. Another Basic Map I have made, but still a fun part of my memory and I hope you can have fun on it too. Both the Gametype and Map are saved in my fileshare [EVOL SPARTAN II] on the MCC under the same name.
  7. If you want to play some custom games in halo mcc every now and then, just tell me. my gamertag on xbx1 is BISCITBALLER21. Shout this to your friends too, might get some full lobbies.
  8. Greetings 343i Community forum! As we all know by now, Halo: The Master Chief Collection has had a terribly rocky launch and even to this day, over 4 months later, the game still suffers from numerous issues. Today I present to you the latest Halo movement: #FixMccCustoms. Matchmaking has finally had its chance to work as it should have after the latest update but since then, custom games and forge have still been left forgotten about with its own plethora of issues. This is not a complaint nor is it bashing towards 343 Industries, our only goal with this movement is to spread awareness to the public about the many issues relating to custom games and forge and to hopefully get them acknowledged and fixed by 343 Industries as soon as possible. Custom games and forge have been a very substantial part of Halo for many, many years and these issues in MCC basically render custom games virtually unplayable and the forge modes extremely difficult to work with. This is #FixMccCustoms Click here to view a public document which lists all known issues with custom games and forge If we want to help get custom games and forge to work as intended without issues in MCC as soon as possible, we all must do our part and pitch in to help get these issues acknowledged and fixed by 343 Industries. You may take the steps detailed in the video description but even simply sharing this video in any way possible helps a lot. The current state of custom games and forge is greatly hurting many great Halo communities and content creators. We need custom games and forge in MCC to be fixed as soon as possible! So far, a couple of well known Halo channels and even websites and blogs have started to pick up this movement and hopefully everybody everybody else can too! That's about it and I hope everybody can help by taking their part in this movement in some way possible. Thanks!
  9. There should be a custom games playlist/lobby, players in the lobby choose to "host a game" (pick gametype and map that anyone in the playlist could join) or "search for a game" (join a random party of other people playing a custom game) Parts of helmet incorperated into multiplayer HUD like halo 4's campaing. Feels so much cooler to land a big jump and see your helmet shifting around you Also make the rogue helmet look like halo 3's helmet instead of looking like an elite helmet from halo reach
  10. I only have a halo 2 infection map, but bring your own and well test and play them. gt Dawn117
  11. So here are a couple of issues that I've been having with the MCC in custom games. 1. Game stuttering while in the cave on Ragnarok near the pelican. 2. In Halo 3 custom games, cannot do any Team games. Free for all are ok, but the second I change to Teams it immediately says that Red Team wins (even though in the lobby 2 of us are red and 2 are blue). Then when we change our team colors thinking that it could work, it will load the game and then immediately crash a few seconds afterwards. 3. Even though I select a new map, sometimes it does not always stay on the map I selected. This is throughout all game modes. 4. Random movements even if I am not doing anything. Last night the game changed my weapon eventhough I had not press the change weapon button. Sometimes I'll push one direction on the stick and i'll move a different one. Sometimes there are choppy controls while flying a halo 4 banshee. 5. Missing gametypes? Ricochet is in the Halo 2 anniversary mode, but not halo 4 even though it use to be an exclusive Halo 4 mode? No griffball in halo 4? 6. Also, fileshare? Is there not a community file share to pull game modes and maps from? That is all I've encountered so far. The campaigns play ok for the most part.
  12. Hello everyone! Just like all of you I recently bought HMCC hoping to play Halo 2 matchmaking again and to relive those happy days I had as a younger self. Unfortunately there are numerous issues with this and that is a bummer; however, there is still CUSTOM GAMES, right? WRONG!!!!! Everyone is so concerned with matchmaking that some of the most annoying problems are being temporarily overlooked. We must have the ability to party up and stay together otherwise what's the point of fixing matchmaking if we can't play with friends.Below are a list of issues me and my friends are having while trying to play HMCC custom games: 1) The in game roster doesn't load or doesn't allow joining a friend where 'join player' is grayed-out 2) If you finally get everyone into a game the team switching is bugged and teams are completely different on other players' screens 3) When the teams are finally even and the game finally starts HERE COMES THE LAG! Teleporting, dropping frames, jumpy killcams, and so much more. These seem more prevalent if someone disconnects while in the middle of the game 4) After that frustrating game ends your party may or may not be broken up and be forced to re-join. 5) Ok, here is the most frustrating thing in the universe besides the holocaust. When trying to re-join a friend there is some cache data bug that is telling the person who is joining's xbox that he/she is already in that session. The only way we've found to work around this is by letting EVERY SINGLE PARTY MEMBER restart his/her game completely to allow re-joining. And the viscous cycle of frustration continues until everyone just gives up. I'm posting this because I haven't seen any talk about it and would like to know if it is just a second priority or if we are the only ones this is happening to. PLEASE comment and tell me if any of you are having these problems. These issues seem just as bad as the matchmaking ones to me and should be fixed first in my opinion. Thanks for listening to my rant!
  13. I want to get a full lobby for Halo 4 and Halo Reach custom games. We will either play this afternoon or this evening. Refraction is my only finished map on Halo 4 since making maps on Halo 4 is a pain compared to Reach. I have some great Halo Reach maps we can play, some made by me and some others once we play Refraction a few times (should be the most fun). Post here if you are interested in playing either Sunday afternoon or evening (today). Also, tell me which time works for you! Attendants (2/16): Sindronian Sindronian's room mate I hope to get a full lobby today : ) LET'S HAVE SOME FUN! These are a few screenshots of the map "Refraction" which I just finished polishing up!
  14. Please, with all of my heart and nostalgia. I am begging for a way to join user-created Custom Game lobbies in Halo: TMCC and Halo 5. A list of open and available lobbies for user-created game types would be at the top of my list of wishes. Please 343i, say it will be so! I want to join private super bouncing lobbies, hide n seek, cat n mouse, Trash Compactor & other creative user-created game types! I don't want matchmaking to be the only way to join a public game. And trying to find friends/friends of friends to invite to a private custom game is a huge pain when all it takes is a custom game 'server list' of available user created lobbies. There are so many fun game variants created by users! Please give us a way to host custom games and have them available to the public for people to join. It would be an identical feeling of a big LAN party... Well, one with voice chat only xD - Lou This is what someone said in the Halo Waypoint forums. I couldn't have said it better so I copied and pasted it. Here's the original forum post: https://forums.halowaypoint.com/yaf_postst249152_Suggestion--Halo2-MCC-NEEDS-custom-lobby-list.aspx
  15. Hello and welcome! My name is Joseph, but you can call me Aardvark or Broseph. I am here to introduce a collection of Halo 4 gametypes that I think truly recapture that competitive Halo magic again, while at the same incorporating some of the new features from Halo 4 that were done right! Before we get into specifics about these gametypes, let's talk about how this gametype came to be and how I want it to become a new platform for the competitive Halo community! Back in the Halo: Reach days, I was starting to really get into competitive Halo. MLG and AGL matches were absolutely sensational in my eyes. I loved them. When V7 settings came around in Halo: Reach, however, I didn't really like them that much. Not sure what it was that I didn't like about these settings, but I certainly wasn't a fan of them. It didn't stop me from watching matches or playing the game, in fact it did something better. It inspired me to make my own competitive gametype. Eventually though, I wanted something more from that, I wanted my own competitive Halo platform, with official leagues and tournaments for competitive players to compete in! Thus, The Kingdom of Hell Pro League was born! ... it died pretty early on though. For a lot of reasons, one of the most prominent being that, as you can tell, that was just a horrible name. I was young and had no Idea what I was getting myself into. I made a website using webs.com because I don't know how to program and that website was a disaster as well. The idea behind the website though was perfect. Give competitors and the public easy and quick access to full career stats and season stats for each and every competitor. Not only that, but I made promises of footage for every single match in every single season, to be published on the website and to YouTube complete with an entire archive of past matches organized by players, teams, seasons and brackets. Still, the website was poorly built and ultimately the entire project got nowhere. On the plus side, though, my gametype and its compatible maps made by myself made it pretty far on the most downloaded list, which certainly shocked me! Still, KOHPL didn't last. When I realized KOHPL had failed, I had a determined attitude. "We'll try again!" , I said confidently. And try I did, in Halo 4! This time though my cousin and I actually put some thought into the name. In the end we decided on Competitive Console Gaming! We wanted something simple, that didn't lock us down to one game but also was straightforward enough for people to know what it was right away. So with the name CCG fresh in our minds we set off to make a new website and competitive community. Still working in Webs, the CCG website was a tremendous improvement to the KOHPL design. It looked almost Halo Waypointish with dark-blue and black colors and had a far better layout than the past design. This is where we started to get more likely to succeed and we could feel the rush of excitement we would get before the finals of an AGL tournament! I've been working on the CCG gametypes for a little over a year now. I in fact thought that I was finished at one point and saved my "final" gametypes as V1 gametypes. It was time to spread the word! But then the unthinkable happened... the Halo community seamed to just drop off the face of the Earth! I was as if everyone just stopped playing, and stopped looking for Halo related content. At first, this was scary. I thought, "We don't stand a chance now!" But I did some digging around the internet, and I found that clearly, people still wanted Halo. They were asking all the same questions as me. "What happened to all the Halo content?" "What happened to AGL?" I then realized that I should see this as an opportunity. I made it my mission to help bring back competitive Halo, but in a new form. So I got back to work. However, after going back and playing the gametypes with my friends and my play testers for a few months we said, "This needs more originality!" So I said screw it! I decided instead of focusing on the website, and thinking of how to get my platform out on the Halo scene, I would focus on finishing the platform. I took my time with the maps I was making for the gametypes, I spent hours of my time in the gametypes settings alone, just analyzing everything and putting pieces together. I spent SO many hours play testing my maps with these gametypes. Now, a year later, It has finally paid off! FINALLY, CCG Settings are a truly competitive, unique, and fresh Halo experience! But there is still work to be done. There are still things that need to be worked out. First and foremost, I need you lovely guys and girls! I need the Halo community! I know the mother of all gaming communities still exists, she just needs to be awoken! That is what I hope to do with Competitive Console Gaming! Now let's talk about what makes these gametypes unique! Before I tell you anything, I should tell you that I think that the one thing that was balanced in Halo 4's Infinity settings were the armor mods. The weapons were horribly unbalanced and made the whole thing a wreck. The Tactical Packages and Support upgrades though, are a different story. They instead let the players decide on one situation they want to have an advantage in. Everybody gets two, but these advantages are not pocket shotguns, mini-sniper rifles, or map destroying jet packs. These actually allow the player to play the game their way, while still providing a fair and balanced experience. Through manipulation of the Halo 4 gametype options, I have made a competitive gametype in which everyone spawns with a Battle Rifle, 2X Frag Grenades, no armor abilities, and in most cases no secondary, but players still can have the tactical package and support upgrade of their own choosing. This means a couple of things. If you are like me and abandoned your personal loadout editor a long time ago, time to open that baby back up again! But don't bother editing their armor abilities or grenades (actually feel free if you like wasting your time) and just focus on the two armor mods that best suit your play style! One of the coolest things that these gametypes bring to competitive play though, is weapon skins! While the gametype forces all players to spawn with BR's the game still recognizes the players' selected BR weapon skins, so if you are a competitive player who loves your weapons skins and is sad that they never get any use, now they can! Pro Tip: if you want to see a super secret weapon skin and have the Champion's Bundle weapon skins, use some of those nifty Assault Rifle skins in your loadouts and see what happens! Now onto the more basic stuff, in CCG game variants each player does 15% more damage. This means that each precision weapon's shots-to-kill has been reduced by one. Additionally, players' radars only show ally movement and their ranges have been increased by 40 meters. Two gametypes are exceptions, however, those two being FFA and Ricochet where the radar functions normally and reverts back to its normal range. Now onto the maps. Even back in the KOHPL days, I wanted to include maps from as many different forgers as I could into the mix, not just shipped maps and maps made by myself, so I have compiled multiple maps to be compatible with CCG settings and I am going to list them here for you right now! Keep in mind, the map pool may grow and these decisions are not final, however, it is most likely that if a map is on the following list it will make it into the final map pool. Here we go: Cryptic by Sgt x Slaphead Acidic by aardvark09j Cyclone by aardvark09j Status Bloom by aardvark09j Treetops by MockKnizzle008 Angst by IKorlash Splashes by SE7ENGINE Townsville by aardvark09j Simplex by Big Papa SaLot Stigma by Squally DaBeanz You will be able to find some of these maps on my file share, but in the future I will have Waypoint links to these maps so you can download them there. My gamertag is aardvark09j And there you go! Shout out to all of those VERY talented forgers who made those maps listed above. Now for the slightly lamer stuff here are the shipped maps that will be thrown into the mix: Abandon Adrift Haven Now I have a question for those of you who are interested in playing CCG in the future. If CCG gets big enough I plan to eventually start holding online tournaments and events and possibly official leagues in the future. My question is, if I were to do this, how many of you would be okay with certain DLC being required to participate? I know it may be a little bit early to ask that, but I want to know what you guys think. If DLC were required, only the Majestic Map Pack and Champion's Bundle maps would be required. Keep that in mind when typing your responses down below. Currently, a CCG prototype website is being built using webs.com, however this is just being used as a temporary test site to see what an official CCG website might look like. Until then, you can get any and all info regarding CCG including news updates and game nights, here on the forums, or you can follow CCG on Twitter @CCGOfficialT . Stay here and hang on, because I've got a lot more incoming So there you have it ladies and gents! CCG is a big endeavor for me and hopefully for the Halo community as a whole. If you are reading this post and you're on board, then please, spread the word. We all want Halo to make a return, but it's up to all of us to make it happen. In fact, let's make #HaloComeback a thing! Tweet about it, tell all of your friends, get excited, and let's start playing some Halo! aardvark out! Halo 4 Life
  16. Well I hope it works lol The trainer was made in Cheat Engine Took me awhile to find the address lol (it was right in front of me lmao) So any who, I hope this works for everyone and should be useful for games and matches. You dont have to alt tab out to make it work, just push the numbers accordingly on the Number Pad Also, if you suicide or betrayal on, those timers will still be there. so turn em off* lol cheers! Click below to get the file for your halo 2 pc desires, needs, wants and what not's. The link below will provide the download free of charge of course, there is also a virus scan along with the post and file, that is all in the link below on the halo2vista.com website. Thanks and I hope someone will enjoy it...lol Go here for the download and information you may need. Halo 2 Vista H2PC H2V H2 H2MT H.2.M.T. Halo 2 Map/Mod Team H2MT members past and present: AvengerofDeath2 B4M_TwinReaper Baltic Beazt Computron Garanas Himanshu01 JohnnyBlaz20 Kantanomo KILLER CHIEF Kills Alone Kirby_422 PCTechmaster07 PirateEggs Shock120 Skiddy 632 Slaters Fury StatutorytrOy Super PolarBear SuperSniper XHN_SCRAPY ZeroErrors http://www.halo2vista.com
  17. Sense i got back on the xbox just for Halo3 id like to play some good old fashion CUSTOM GAMES! if anyone has the maps, i have the mythic cd so i got them all, My gamertag is thepossumface i do play online social and other things but i dont take it to seriously im all about having fun and killing people lol fair warning.
  18. If you have any really good 2v2 film clips that you would like to offer for a chance to end up in a video announcement on THFE, please submit them via Private Message (PM) to me, Absolute Dog. Clips must be short film sequences of amazing team work, great shooting sequences or anything that would provide a good perspective of two players working together. Please submit all clips by this Friday, November 22nd, by 10:00 am EST via the PM system on this site to Absolute Dog. All clips must be from Halo 4......tea bagging is optional!
  19. Anyone want to play some forge or 1v1? I have been wanting to test my skills for a while :3. Just hit me up, my GT is WardoMichael if you didn't know xD. Anyways I look forward to it. You can be any rank, legit I will take on an SR-130 to an SR-1 if I have to. But overall I would like someone in my rank range. Thanks, WardoMichael
  20. Just looking for some people to play halo 3 custom games again. Its free on the marketplace and i believe two of the map packs are free. If youre interested hit me up GT: Ghost Soldier07
  21. Not alot of my friends play halo 4 anymore, and I wanted to play some custom games.. like racing maps or infected, random stuff like that. (don't have a hard drive so I can't on my own) anyone playing custom games right now?
  22. Hello Halo Universe. My name is Sean and i'm looking for people who are willing to give me insight into how my maps look and feel in game play. If you are interested in joining me for a couple maps that have been created the last 4 months i been offline let me know. i kinda went nuts with out xbox live lol. so if you are interested please msg me on xbox live gamertag is the same on here i'll be looking for anyone all day so hmu dont be shy there's no time limit to me cuz i just really want people to test new maps an enjoy what i have made. don't be afraid to criticize my map work and tell me what i can do to make it more fun. anyways most maps will be played with simple swat or slayer.
  23. Hi everyone, I'm working on a flood map and I need a way for the flood to be forced to spawn at the nearest attacker spawn point to the uninfected players. For example if the humans are in the 5th room of the map then the flood shouldn't spawn in the first unless that his the location of the nearest spawns. Any help on this would be much appreciated as the map really wont work right if I can't do this.
  24. HOW TO JOIN: 1) Go on to your xbox live message inbox 2) Create new message 3) Enter gamertag (NinetysBorn) 4) Enter text "inv90s" 5) Send message 6) Wait for my game invite 7) Accept game invite and have fun!! (If you RSVP on HaloCustoms.com that'd also be extremely appreciated and helpful) WHAT MAPS ARE YOU GOING TO PLAY ON? SpeedRun, Netherden, Jump Rope, CLUE Maps, La Grille, Crash-Up Derby, The 3 Switches, Smashy-Chase, NZ_Insanity, Ro Sham Bo Hallway, Gun Game, Nowhere USA, Vacant, Bowser's Castle MK64, Shroom Plague, Rainbow Road, Undead Cinema, Dead Space, Hollow Wood, Ghost in the Mist, Blood Gulch v.2.1, Burrows, Dodge Ball, Serpent Rally, Tremors, Derailed, Off the Grid, NZ_Deadlock, Sparta, Ravaged Relay, The Trenches, and much much more!! WHAT TIME DO YOUR CUSTOM GAMES START? The custom games lobby will be starting around 10:00am PST and ending around 1:00pm PST If you're in a different time zone check this out http://www.thetimezoneconverter.com/ NOTE: - Be respectful (if you want to act like a little kid that's fine, but please not in my lobby) - Members who RSVP on HaloCustoms.com will be given priority - Help me host a great lobby (enforce the rules, give out advice, converse with others, and pretty much just be cool with everyone) - Don't forget your mic (you could get booted for being in a private chat or for not having a mic) - Please no screaming, playing music, or interrupting others (we can hear you just fine, if you're too loud I'll let you know) - I keep a max of only 14 players to prevent lag - Last but not least quitters never win
  25. Hey people of Halo and clans. I am searching for a Halo 3/reach/4 clan that just wants to have a good time on the games. Im looking more for a custom game clan but i will play public as long as its not being taken too seriously. I want to win but not if everyone is mad. My friends don't really play any halos anymore so this is why im searching. If you have a non small (6+ players) clan i could join send me a message on XBL gt: RaRe Lego Piece. Or here i guess THANKS
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