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  1. Hey I'm sckull152 im looking for a team the title says it all.
  2. Greetings! *deep bow* The name is Archon SNiPER, and the game is Halo 4. I've surprised myself with this game, coming out on either top or in second place every game so far; usually with a Sniper Rifle or a Directed Marksman Rifle. I'm currently 17 years old, and I've played Halo for 4 years now. I'm looking for a clan to play with, so I don't keep on getting stuck with people who, quite frankly, are very bad. (inb4 egotistical) NOT JUST ANY CLAN, HOWEVER!!! I'm looking for a clan that fits at least two of the following criteria: 1. COMPETITIVE ~ This means that its members play to WIN, not just **** around. 2. TIGHT-KNIT ~ This means that its members look out for each other, and cover each other's asses in combat. 3. WILLING TO GET BETTER ~ Exactly as it says. I want to play with people to want to get better, as I want to as well. Please reply or message me if you are in a clan that fits at least two of the above criteria. Thanks!! Bump.
  3. Are you tired of playing with a bunch of randoms that don't work well as a team? Are you looking for a clan that is fun, laid back, and yet still competitive? Then look no further. I'm Skirata2 I'm the Commanding Officer of the 501st. I'd like to give you some information that may help you in making a decision. The 501st though it mainly consist of US residents is a global clan. We have several members in the European and Australian continents. We're constantly accepting from all 3 locations. Another thing that you should know about the clan is the ranking structure. The 501st uses a military based ranking structure. Unlike many clans that base ranks solely off of activity and the ranks being meaningless or clans that base ranks solely off of in game skill, The 501st bases its ranks and promotions based on the members overall contribution to the clan as well as the members potential to grow as a person and a leader, their current leadership abilities to make the members rank mean a little more than just a title. In the 501st a members rank determines how much power they hold in the clan and what positions within the chain of command they're able to hold. With the clan is relatively small but growing. This means that promotion opportunities come by pretty quick. Though I don't guarantee this to happen to you, it has happened before that a member has gone from being a fresh recruit to a clan officer within a years time. Also in the 501st we recognize members efforts and accomplishments through other means than just rank promotions. The 501st has a ribbon/awards system set up. We have clan contribution ribbons that members can earn. This is a great way for members to work towards something if they're currently on an extended wait for their next promotion. It also give the member a little extra they can add to the list of reason they should be considered for promotion when they're boarding for leadership positions. One thing that the 501st does offer that most clans don't that use an award system is an award for doing things in their local communities outside of the clan. We have an award that is awarded to members who serve their communities through some sort of service organization such as but not limited to: the military, law enforcement, emergency management, etc... The 501st encourages members to take the leadership skills and apply them to life. The clan staff all feel that it's important for members to be involved in their communities as to not waste their lives away in front of their xbox. Yeah, we still play a lot of xbox but many of our members choose to serve in significant ways that can impact the lives of those around them. The clan over all is mainly a social clan. We're mainly in it for the fun. However, if you're looking for a competitive clan we've still got you cover there as well. We do participate in clan matches on a semi-regular basis. As the demand for clan matches grows in our clan the more that will be scheduled. But regardless of what you're looking for in a clan you can usually find a niche that fits what you're looking for within the 501st. If you have any questions, by all means send me a message and I'll reply back as soon as I possibly can. If you're interested in joining then you can find our site at http://501st.forumclan.com. I hope to hear back from you soon. They Drop Us To Drop Them!
  4. Are you looking for a clan? One that's exciting and active but isn't overly competitive and relatively laid back? Then allow me to help you out. First Off, my name is Skirata2, and I am a Lt Colonel in the ODST 501st Airborne. What kind of opportunities are afforded to you in the 501st? The 501st Allows you to rise through the ranks from Enlisted to Officer within a reasonable amount of time. With higher rank, comes the opportunity for higher responsibility. We're working towards a better future in the 501st and we want you to be a part of it. The more you contribute, the higher up your trust goes. If we work together and grow, we will strive, we will survive, and we will not perish! We must work together, we must all do our part, we will strive to gain our rightful place we deserve in the community. We shall not lie or cheat to get there either. WE will earn our honor! See what our members have to say about us! If you're interested in the opportunity, please visit our site. http://501st.forumclan.com Still have questions? Feel free to contact me or any of our staff members and we'll be glad to answer any questions you may have. We look forward to seeing you there. They Drop Us, To Drop Them! The ODST 501st Airborne is Accredited by ODST Central Command and Central Outpost. Seal of Accreditations can be found on the site.
  5. Hey, I'm looking for a clan to hopefully get into Halo 4 with. I will be getting the game at midnight and hope to have a solid team going into the day of the release. I have a 2.2 Kill/Death, headset, and am willing to try out. My rank is a Hero in halo reach. Message me back on this forum if you want me to tryout
  6. KOHPL Activate-Slayer or CTF-by aardvark09j This map is a medium-large sized map, made for 8-16 players. Supports KOHPL Slayer and KOHPL CTF. Map: http://www.halowaypo...etails=31090437 KOHPL Slayer: http://www.halowaypo...etails=31090479 KOHPL CTF: http://www.halowaypo...etails=31090486 Pic of the map below and attached. For more Kingdom of Hell Pro League maps and game types go to the Halo: Reach file share of aardvark09j http://www.halowaypo...rk09j/fileshare
  7. Hydro Canals Hydro Canals is a 4v4 or 5v5 map that is compatible with CTF, Koth, and Slayer it works the best with MLG settings the map is a two staged map with water canals around the outer edge of the map The map features a great selection of weapons and areas to fight in map link ( http://halo.xbox.com/en-us/haloreach/thejchip/fileshare#!/?section=MapVariants&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0&details=30950638) Each side starts with a sniper with a neutral custom powerup and energy sword that spawns in after 3 mins now for the pictures
  8. Fly Trap Fly Trap is a 1v1 2v2 map that also works good in 3v3 the basic idea of the map is that if you push into the other teams base area they will be forced to spawn in the water making it harder to come back which is where i got the name fly trap the map has two neutral snipers a neutral rocket and a neutral custom power up it supports slayer, CTF, and KOth. map link ( http://halo.xbox.com/en-us/haloreach/thejchip/fileshare#!/?section=MapVariants&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0&details=30952539)
  9. Halo 4 definitely needs a ranking system that's based on skill rather than experience like reach. Reach was a joke to just about everyone, and this is one of the MAIN reasons why (of course unbalanced AAs, etc.). My point is, unlike reach, H4 or subsequent games need a ranking system that people care about. You can argue, "it's just a number" but then why would so many people care about it? I mean ultimately, you can always say, "it's just a game" or "it's just entertainment." Just like most forms of entertainment, the purpose of it is to be ENTERTAINING, not practical. Now that that moot point (or at least what should be one) is out of the way, the ranking system with a number there is important to indicate your skill level and match you up with others of that skill level - the number allowing you to see each person's rank without necessarily having to go through each of their KDRs. Frank O'Connor states that this can increase boosting. Personally, I never had a MAJOR problem with people boosting in H2, and very little in H3. Granted, I never exceeeded level 40 because my Internet connection was so bad (but I did have a 40!). Regardless, the ranking system gave something for players to PLAY FOR! ...To reach the highest rank and say, "hey look, I did very well at something I enjoy a heckuva lot!" (but not so much in those words, more like "F*** YEAH!"). Anyway, my point is, Reach didn't give the incentive, because experience does not equal skill, and people want to be rewarded for their skill. Reach rewarded players for boosting more so IMO because you could just put the controller down and come back a little later, and hey look! YOU'VE GOT CREDITS! That burst my bubble more than anything else. And what did Bungie do as one of their last acts - HEY! Let's ban/reset those who are doing it in FIREFIGHT! A playlst that doesn't ACTUALLY effect anyone else as far as PVP matchmaking goes.... And TO THIS DAY I still play with people who do it on my team in PVP matchmaking, or constantly betray, or constantly suicide, or just leave the game. So if I'm not with a full team, I am having a poor experience. And let's face it, if 343i cared about this at all, you wouldn't see it nearly as much (which is almost EVERY game for me - no exaggeration). People don't care and can clearly get away with doing this. So Frank O'Connor, I'm respectfully calling you out for flipping your lid on a ranking system and boosting, because if this (Reach) isn't a form of boosting then I don't know what is... unlesss... Unless that is that you actually recognize that Reach doesn't involve ranking players by skill at all, let alone matching them up! Then my friend, then it would not be boosting but rather taking advantage of the system for credits that ultimately represent nothing! I would really love to hear how Reach has any competitive aspect and how it promotes this competition. That is where Reach's philosophy on matchmaking falls drastically short - that credits to buy stupid stuff matters to competitive PVP Halo players. We want a ranking system back - one that keeps track of your skills and not one that rewards you for simply playing the game. Nowhere is it blatantly stated thus far for Halo 4 that the ranked system will be based on player skill whatsoever. Frank O'Connor pitched around the question by stating that players wlll be able to track their own skill and will be matched up according to their individual skill - claims also made for Reach before its release. So I want to hear it from the mouth of Frankie O'Connor himself, as blatantly as possible, stating what the actual multiplayer matchmaking will be like in H4 with regards to a ranking system and player skill. Because what I am looking for, and what almost all competitive Halo players are looking for, is a ranked system back again that measures your skill while allowing others to see your rank/level in order to determine who they're up against. As far as how the ranking system would work, it would be nice to incorporate teamwork and winning games into it, but I think first and foremost individual skill needs to be a major part. Because silly things can happen such as teammates leaving games, betraying... oh wait, this list is getting similar to my last one. With that rank/level number there to worry about, and seeing that people certainly cared about it in H2-3, people would not be so keen on deranking by committing those acts (acts that should have an automatic level drop IMO if you leave a game intentionally, and have a level drop after 3 intentional suicides/betrayals per game - or something to that harsh nature). And hey, if Bungie can monitor people for not playing in firefight, I don't see why things like these can't be monitored too! To me this is simple to implement as well to please both competitive players and casuals. Just have a ranked playlist and an unranked playlist that everything falls under (i.e. team slayer, team skirmish, team snipers, etc...). The ranked would have only competitive playlists and be very balanced as far as armor abilities, equipment and such (maybe none of it even), whereas the other would have everything in it (as appropriated by 343i per gametype) and could be where 343i determines what could work in competitive ranked play (sort of like testing different things out to see what's balanced enough for ranked play). Both playlists could have, for example, Team Slayer (with ranked being more balanced for competitive play), but only the unranked would have things like Action Sack. So I don't think that's too hard or too much to ask for. So lastly (and I apologize for the long post but I miss ranks too much and am very passionate with this topic and Halo), I am calling for Frank O'Connor to announce or respond to me with what things wlll be like for H4 mulitplayer matchmaking regarding ranks and their basis (skill based vs experience based) in the most blatant manner possible without spoiling everything. For exmaple, just saying how the system works would suffice - like how it determines rank and sorts out players to play with each other. I would like to hear thoughts back, especially from 343i regarding my ideas for playlists and how the ranking system should be. To me it's simple and flexible enough for 343i to do a lot with it! And Frank O'Connor, I respect you as a Halo fan and appreciate the hard work and dedication to the Halo community, I just can't agree with you on a ranking system. Please don't take this as a personal attack, because I'm sure you're a great guy and all, but I'm just very passionate about this topic. So please, I implore you to make these details known and interact with the community here that is screaming for a ranking system that reminds us of the fun we had in H2 and H3....oh and by the way, while you're at it.......... CLANS ~ Force 410
  10. Gamertag: Choot at OGGC Name of Map: QUARRIED!! Gametype: Slayer (all) Description: QUARRIED! is a semi-symmetrical, two-level map with an additional floating bunker above the center of the center enclosed base area. It's primary focus is on Close Quarters Combat but does have exceptional sight lines for Sniper and DMR use. Fast-paced 4 v 4 team slayer!! UNSC weapons include: Assault Rifle Magnum DMR Frag Grenades Shotgun x2 Sniper x2 Rockets x1 (neutral) Turret x2 Covenant weapons include: Needler Plasma Grenades Energy Sword x1 (neutral) Power-ups include: Invisibility x2 Overshield x1 (neutral) *Power weapon access notes <<<Reward comes with Risk >>> Sniper - beware explosives (no camping) Rockets - beware explosives (no camping) Energy Sword / Overshield - beware timed grab and incoming projectiles Shotgun - beware opposing Invisibility *Also note* - This is a "safe-zone" map. Attempting to access areas outside of the action by use of AA's WILL result in death!! :crazy: Initial loadout screen Blue base Red base Overhead view Sword / Overshield Shotgun Sniper Rockets Link to fileshare - http://halo.xbox.com...etails=30216048 Enjoy!!!
  11. Name of Map: KillHouse V2.0 Canvas Map: Forge World Link to MAP: http://halo.xbox.com/en-us/haloreach/Legit%20dp/fileshare#!/?section=MapVariants&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0 Link to Gametype: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=27184480&player=MLG%20Gametypes Recommended Player Count: 10 Game Variant: Objective Gamertag: Legit dp LegitForger Creations This map was made and built in inspiration from TC's Rainbow Six Vegas 2. Any gamer of the series knows this map for its close quarter firefights and those long range Famas shots across the open top of the map to the other side. This map brings that and more. Designed in the mindset of CTF, this map can also be used in TS. The map from its V1.0 has been modified to ease gameplay and eliminate long sight lines. The images you will see will mostly be accurate, but the spawns have been changed. Instead of the ugly forge pieces you see in the images, I have made new objects back in the spawn area to make the area more aesthetically pleasing and nice looking. Unfortunately due to school the updating of these images has been rare. The best way in full aspect is to play it yourself and see the competitive side to it in difficulty. Guns Below: DMR x 6 ST: 30 Seconds Sniper x 2 ST: 60 Needler Rifle x 2 ST: 30 Plasma Pistol x 2 ST: 30 Frag Grenades x 6 ST: 15 Plasma Grenades x 4 ST: 15 KillHouse V2.0 Created by Legit dp Inspiration from Tom Clancy's Rainbow Six Vegas 2 Map KillHouse Map Description The map features an inspired design from TC's Rainbow Six Vegas 2 Map KillHouse. The map has been redesigned with competitive gameplay in mind. The map is symmetrical on both ends and features two height variations. The map features two main buildings both with a front patio. Along with a back open loft area, which houses the stairs to the second level. Each main base contains five ways in and out. Two of which on ground floor. The map features two snipers, one grenade launcher, two plasma pistols, two needler rifles, four health packs, and 6 DMRS. The map has a top middle and bottom middle. The top middle portion is attached to the main buildings via the base bridges which protrude out from the second story of the buildings. And a main walkway which spans the whole one side of the map. Featuring an interesting High-Low gradient when looking at the map from front view. Spawning is key in this map and has been placed strategically to allow chances for a player to help teammates or in Capture the Flag put the player in a position to make quick decisive action depending on where the flag is ran. No high point is over powerful in this map because of the pieces of cover and line of sight breakers being used threw out the map, leading to an extremely balanced game. Pictures are below. Here is a above view of the middle of the map. Straight below the view you have (Which can not be seen)is the grenade launcher spawn. Which can be accessed by 2 lifts on either side. Or the top middle bridge itself. We also get our first look at the top middle layout along with the first floor cover pieces. (Left and Right) Here is a view of Red Base. We can see the patio where the Red Team Flag would be located in Capture the Flag. Also we can see the multiple access points located on the left and right of the patio.To the left is the main walkway. A Red light has been placed on the base to solidify the team the Base belongs. No framerate problems with the lights. Same with the Blue Base. Here we have the look at the front of Blue Base. As this can be easily seen the base is completely symmetrical to the Red Base. Here we have the first bottom middle view. Above the view you see is where grenade launcher spawns. (Top Lift) The lifts are located on either side of the walls, though not visible, left and right or the screen. These lifts are one way shields, therefore they make no noise when used. We can also see the line of site breakers in bottom middle. An interesting piece which creates and interesting battle in bottom middle. A health pack is located right behind the view this image gives us. This is also a neutral spawn area. Here is another view of bottom middle, but this time on the opposite side of the map. No lifts are located in this area. And the health pack is behind the view this provides once again. The walkway that spans the whole side of the map is located above this view. This is a neutral spawn area. Here we get a full length view of the Underneath Walkways side of Blue Base. There is a line of sight breaker immediatley ahead and further up. This area has no spawn in it for its lack of protection. Even though this area is commonly avoided by players. Making this a good flanking run on the enemy. Here we have the underneath walkway side of Red Base. We have the same line of sight breakers as on the Blue Base Side. Here is the view of top middle from the top walkway perspective. Here we can see the bridges from each base the feel of the map more effectively. The walkway is the same height as top middle so the image we see is a bird’s view of the area. Below this photo, though not in view, is a neutral spawn area based around a piece of cover. Here is the open side of Blue Base and as we can see there are line of sight breakers so players on the other side of top middle cannot see all the way through. Here is the first look at grenade launcher spawn. And the open side of Blue Base. Here is the inside look at the Red Lobby of Reds Base. A nice ceiling height allowing full jump and close quarter turns around each wall opening to the wider portion of the base. Here we can see Blue Lobby of Blues base. It is the exact same design as Reds Base. I would like to thank all very close friends of mine who helped test the map.I would also like to thank anyone in advanced for submitting feedback to the map. It means a lot.
  12. gamer tag: JJAG3 maps: factory game types: slayer,territories,king of the hill,assualt,neutural bomb assualt,and one bomb assualt discription: this map is for 5v5, and placed in a abandon UNSC factory,key points are on top of cranes and on the conveaor belt doors http://halo.xbox.com...etails=28912609
  13. Gamertag: SeanM666 Map Name: Blood Deep link: http://halo.xbox.com/en-us/haloreach/filebrowser/Details/30654870 Game Type: Middle Reach Link: http://halo.xbox.com/en-us/haloreach/SeanM666/fileshare#!/?section=GameType&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0&details=30655016 My recreation of helms deep from L.O.T.R originally going to be used in various game types such as infection & invasion currently only set for slayer. 1-16 players blue are "orcs" red the "fellowship" orcs have an advantage since they spawn with the heavy artillery wraith is supposed to be like the oliphant the ghosts are their horses or what have you. fellowship only have mongeese for their horses but can take enemy vehicles. in due time i hope to establish the invasion variant and infection type game play. pic 1: pic 2: pic 3:
  14. This is another suggestion thread started by me but unlike my forge ideas this one consentrates on the invasion gametype in case it does return in Halo 4. I do not know if invasion will be in Halo 4 but I have my hopes. I found after a while invasion simply became repetitive because it was always the same objectives, same strategies, same threats and few maps that after a few games you would know inside and out. I thought that to make it more intresting, more gameplay aspects should be possible and I thought that it would make it more intresting to have... wait for it... FRIGATES... and... CORVETTES! Yes I am aware what most people say about implementing such massive vehicles and the incredible amounts of problems it can cause and the mountains of reasons it is not feasable but please, hear me out. What I am implying is not to add whole controllable vehicles but more of a giant model like the aegis fate from sandbox. For them to work a few new vehicles/weapons would need to be made available: covenant drop pods ODST drop pods mac guns, the one you use in the reach campaign covenant AA guns, the ones you destroy on tip of the spear corvettes frigates pelicans phantoms How they would work would be that the invading team spawns and respawns inside the corvette or frigate depending on if they are humans or elites of course and could either man large guns mounted on the side of the ship to act as arial aid or jump in the drop pods and drop into the battlefield. Only one or two corridors would be accesable so they dont need to build a full interior and the rest of the ship would be behind forever locked doors. Only a few corridors are required to hold spawn points, mounted guns and drop pods anyway. The opposing team would eventually get a MAC or AA gun with which they can shoot down the opposing teams spawn ship which would then crash onto the battlefield and the previously accessable corridors simply get remodeled to look destroyed and have holes in them etc. It wouldn't have any guns or drop pods however it would keep respawn points. The enemy MAC or AA gun can be destroyed. The Big gun only becomes usable in the last round and a hanger in the ship opens containing one or two pelicans/phantoms that can be used to transport pretty much an entire team directly to the enemy's base. If something here does not make any sense or if i skipped over a detail somewhere let me know and I will clarify. Please tell me what you think of my ideas below.
  15. 343 I am an individual fan and this probably means nothing to you. Please bring back a ranking system where I can brag to my friends. I loved Halo 1-3. Precisely because of their competitive aspects. When reach came out I played it for a month or two before moving back to 3. I still have not gotten a 50 in halo 3 but I love trying because it feels like it actually means something. Whenever I see someone with lots of credits on Reach i think, wow, that kid plays a lot of halo. Will people sell accounts? Maybe but that doesn't hurt anyone. Sure its annoying but who cares if some ******* can get a new account and get a 50, because if they didn't earn it they will lose it. I am so in love with the halo series. Reach was like a cheating girlfriend. But if you guys bring back a game with a good ranking system I will be loyal to 343 forever. Also competitive rating systems solve weapon power discrepancies, if you weight weapons in a way that is strange the good players will figure out the best way to use those weapons and thus solve the problem. This was super stream of consciousness, but seriously make a ranking system where I can feel good about my rank, and I will dedicate all my time to your game. Good luck fellahs can't wait for 4, pregnantteen666
  16. Why i ask is by the looks of it MLG it will slowly be pushed aside and looked at a main stream within the US and not Europe going forward! Here in the Uk & Europe there are many competitive leagues making it big within time that H4 comes out and i was wondering what they plan on doing. One of them being Multiplay which is a HUGE game festival here in the Uk and the other one being EGL ( European Gaming League ) which they due to have a few events this year. Thought Instead of having a MLG playlist they could look at bringing a competitive playlist out run similar to the way they run MLG if not better..... not saying i dont want MLG there at all but seeing there's more competitive sites nowadays and the community speaks out to them if they want changes anyway, which of course is reviewed them implemented if agreed but just thinking of other ways 343 and H4 could do to make it fair on others.... again just an opinion thats all so what do you think? and why....
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